Started with Charizard and Venusaur because why not.
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Then I added Darkrai because who doesn't like Chlorophyll Sleep Powders+Bad Dreams? I felt it would actually make a Venusaur+Charizard team a bit more balanced. I remembered one time when trains or somebody did "!ds snarl,!nfe,!lc" in the chat, and I noticed Darkrai got it. It definitely sounded like a great idea to slow down such a hyper offensive archetype. If I got the opportunity, however, I could even set up a Nasty Plot and take care of a shit ton of stuff, which prevented Darkrai from just being considered a fast Snarl user with Bad Dreams.
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I then thought of adding Conkeldurr because of something kamikaze had said in the chat about it being surprisingly good in VGC as well as DOU lately, and it looked like something I could try. It turns out Conkeldurr+Assault Vest+Snarl has fantastic bulk and it's an incredibly hard hitter, dealing with Bisharp, Kangaskhan, and opposing Landorus-T and Charizard Y, so long as I correctly predicted when they would switch in. There were a few problems I remembered with Assault Vest Conkeldurr in the past in that it was seemingly easy to play around, but I decided to try it anyway. The risk of making a prediction with Conkeldurr, however, is definitely worth the rewards you could get.
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Then, finally, I decided I would add some things I needed. I definitely needed something to get rid of those goddamn Mega Diancie, and I thought "maybe adding an Intimidate user would be nice". That was a bad thought. I did not need
an Intimidate user, I needed two. One would be a slow, bulky Pokemon that could stay on the field for multiple turns and provide Thunder Wave support for the team, while the other would be something that would be able to quickly get in, kill, and get out. The two most obvious choices were Gyarados and Landorus-T. Adding Gyarados as an Intimidate user also helped Landorus-T, as I got another thing to EQ with.
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I'll put in a description for how to use the team tomorrow I'm tired it's late.
So basically, this started as a hyper offensive sun team ft Darkrai, but as soon as I realized Darkrai got Snarl I changed paths and went for a bulky offense sun team :B. There are tons of routes that this team can take - one being the offensive side of Charizard+Venusaur demolition in sun, while the other is a more defensive side: Darkrai with Snarl as well as Dark Pulse to deal actual damage, Venusaur with Sleep Powder and useful poison coverage to beat fairies, and Conkeldurr being a high risk high reward Assault Vest attacker. Mispredictions against a Conkeldurr can be detrimental and few things are really safe (to list a few, Gyarados, Gardevoir, and Cresselia are completely safe against this variant, however they have difficulties with either Charizard, Landorus-T, or in the case of Gardevoir switching in after the Darkrai is set up, all of them lose to a Nasty Plot Darkrai, which is a really nice tech that I like). Gyarados also slows the team down a LOT, with Thunder Wave and Taunt access making it very useful against a team which may rely heavily on Tailwind or Trick Room. Landorus-T is hands down one of the best Pokemon in DOU and on a Sun team he gets rid of major threats while removing the base of utility of the team by making it a bit more offensive. It does, however, provide a second Intimidate, which is fantastic against all physical attackers
except Bisharp @_@. There are a few things that the team definitely may seem to have trouble with, but there are lots of things that can handle them. Threatlist starts below.
Bisharp is undoubtedly difficult for this team to defeat. It switches into Darkrai's Snarl, it gets boosted by Intimidate from Landorus-T and Gyarados, and lots of things on my team have lacking defenses that can easily be taken advantage of by a Sucker Punch. At the same time, I can deal with Bisharp in multiple ways.
+0: I'd really just kill it with Charizard if it isn't in Sucker Punch KO range, or put it to sleep with Venusaur if I have to. Another way I can deal with it since they are almost entirely Life Orb is by Thunder Waving with Gyarados and switching in Conkeldurr, and then pressuring him into switching to preserve it since I have 2 Intimidate users. It also can't touch Conkeldurr or Darkrai at +0 which is nice.
+1: I could do what I suggested last time with Thunder Waving with Gyarados and then Mach Punching with Conkeldurr, or I have to make very, very good predictions to get past Bisharp at +1.
+2 (if i'm bad enough): I'd have to make highly accurate predictions about his plays, or just click x. I think clicking x is easier and more efficient.
Mama bear (it's a kangaroo but what the hell is a mama kangaroo) seemingly gives my team small issues, but I can definitely beat her. Overheat from Charizard is an OHKO on almost everything and she is no exception. Venusaur has Chlorophyll Sleep Powder which is really nice because it outspeeds Kangaskhan and avoids her Sucker Punch. Conkeldurr has priority in Mach Punch as well as a strong healing STAB in Drain Punch to delete all bears everywhere (you have been warned hashtag) which is really nice. Also the double Intimidate is very good against a Kangaskhan and I don't know why it wouldn't be...
But aside from Bisharp+Kangaskhan double Intimidate is nice.