Resource Doubles OU Team Bazaar: Sample Teams here!

#53
Politoed @ Eject Button
Ability: Drizzle
EVs: 252 HP / 200 Def / 56 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Scald
- Icy Wind
- Helping Hand
- Protect

Ludicolo @ Waterium Z
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Fake Out
- Hydro Pump
- Giga Drain
- Protect

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Dazzling Gleam
- Protect

Salamence @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 252 HP / 60 Atk / 8 Def / 92 SpD / 96 Spe
Jolly Nature
- Dragon Dance
- Frustration
- Roost
- Protect

Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Psychic
- Protect

Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Substitute
- King's Shield


http://replay.pokemonshowdown.com/gen7doublesou-621142663
http://replay.pokemonshowdown.com/gen7doublesou-621137446

This is a rain team I've been using for a while that I think is pretty good and pretty new user friendly. Started with ludicolo and toed. I've become a huge fan of eject button for the great utility of pivoting, and it synergizes with volt switch really well. Eject buttons take some getting used to, but just basically never lead toed and then only switch him in when you want to get him to set rain and then bounce to koko or ludicolo to abuse it. Ludicolo puts in a lot of work, as a waterium hydro pump is basically a KO per game, OHKOing a bulky lele in the first replay. Fake out from ludicolo helps mence get dragon dances off. I run protect over ice beam because between Koko and aegislash the mence matchup is already fine. Koko, mence and aegislash are all pretty standard sets. I really like substitute aegislash on rain to take advantage of things like amoongus and ferrothorn. Thunder hits like a bomb:

252 SpA Life Orb Tapu Koko Thunder vs. 0 HP / 0 SpD Marshadow in Electric Terrain: 308-364 (95.9 - 113.3%) -- 75% chance to OHKO

Lando I is kind of a weird pick, and given that the rest of the team is so standard I thought I'd give it its own paragraph. Basically, I wanted an electric type switch in that could also handle tapu bulu and not make things worse vs milotic. After playing with lando I for a while, I began to really appreciate the nuking capability for this team in particular, as the ability to 2hko ferrothorn, suicune and tapu fini (no really, lando I can beat fini 1v1) has proven to be really useful.

All in all, I think its a really straightforward and strong team that gives you a lot flexibility in terms of multiple win conditions and strong matchups vs a lot of play styles.
 
#55
Also, imo the zard y team is kinda outdated and should probably get take down
Nah, it's an easy enough team for beginners to pick up. After all, it's a nice synergy of Sun, Tailwind (& Icy Wind), and Psychic Spam; it basically introduces all the major field effects of the meta. Plus, it shows what Hyper Offense with decent support is; in order words, a perfect example of a successful team building / framework. I don't think it is outdated at all.
 
#57
Just sharing a couple of teams that I really like.




The team building started with the typical core of Mega Salamence and Tapu Fini. Then, I added Heatran because it's a great pivot for both those Pokemon. The EVs of Heatran is designed to survive 1 Earthquake (-1) from Landorus-T with a Jolly nature and 1 LO-boosted Close Combat (-1) from Marshadow. Flash Cannon is mainly there for Mega Diancie and Solar Beam, boosted by Grassium Z, is there as a counter to Water-types. Both Tapu Fini and Heatran's Speed is adjusted to take an advantage of Mega Salamence's Tailwind. Next, I added Landorus-T, mainly due to its coverage. Marshadow is just an extra insurance against any type of setup and Psychic Spam.

The only issue that I faced from this point was that I needed to a better check against Rain and TR, so I just decided to use Porygon2. (For the matter of opposing TR teams, just TR them back.) Marshadow and Porygon2 pivot for each other well, and unlike other TR setters, Porygon2 is dependable in setting up multiple TR in a match. This gives opportunities for Tapu Fini and Heatran to go on the full offensive, or simply setup in Tapu Fini's case. Also, Porygon2's EVs allows it to survive Marshadow's Close Combat, OHKO Mixed Mence with Ice Beam (Download excluded from Calculation), and survive just about any SpA-based attacks.


Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 60 Atk / 196 SpA / 252 Spe
Hasty Nature
- Hyper Voice
- Double-Edge
- Protect
- Tailwind

Porygon2 @ Eviolite
Ability: Download
EVs: 236 HP / 136 Def / 116 SpA / 20 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Ice Beam
- Thunderbolt
- Recover
- Trick Room

Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 44 HP / 176 Atk / 140 SpD / 148 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn

Marshadow @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spectral Thief
- Shadow Sneak
- Protect
- Close Combat

Heatran @ Grassium Z
Ability: Flash Fire
EVs: 252 HP / 32 Def / 104 SpA / 120 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Flash Cannon
- Protect
- Solar Beam

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 52 Def / 124 SpA / 28 SpD / 56 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Muddy Water
- Protect
- Moonblast





Mega Diancie is quite a beauty, yet vulnerable to many threats, including Rain, Grass-types, and Steel-types. As of result, Ferrothorn was added to create the perfect core and counter for these threats. Next, Pelipper and Kingdra was added to deal with speed control, especially against potential Choice Scarf users (ex. Landorus-T, Genesect, etc.). Pelipper's Wide Guard is also a great defensive measure for EQ or opposing Muddy Water; Mega Diancie appreciates the support. Furthermore, Kingdra can KO an entire team with its Focus Energy set. Why not give it a try? And not to mention, Ferrothorn benefits from Rain, too, since Fire-types moves are reduced in Rain.

However, the team wasn't perfect until it had a solid solution to Psychic Spam and Trick Room. In order to resolve the issue, I decided that Marshadow was the best Pokemon for the job. By putting Feint to its sets, it was the perfect selection against the recently popular choice of Psychic Spam, Deoxys-A. Of course, that also meant that I needed a Pokemon that can counter Psychic Terrain, and that Pokemon was Tapu Koko. Its potential as a powerful secondary check against Water-types and Celesteela made it too valuable to pass up in this team. Overall, this team is more Hyper Offensive and is quite the charm~ Give it a try!


Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 28 HP / 100 Atk / 112 SpA / 20 SpD / 248 Spe
Mild Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 8 Atk / 248 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Protect

Marshadow @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spectral Thief
- Shadow Sneak
- Protect
- Close Combat

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Dazzling Gleam
- Taunt
- Protect

Pelipper @ Focus Sash
Ability: Drizzle
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Tailwind
- Wide Guard
- Protect

Kingdra @ Razor Claw
Ability: Swift Swim
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Ice Beam
- Focus Energy
- Protect
 
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#58
I peaked the ladder with this team. It has a Torkoal on it!


Torkoal @ Assault Vest
Ability: Drought
EVs: 240 HP / 252 SpA / 16 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Flamethrower
- Earth Power
- Solar Beam

Venusaur @ Grassium Z
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Protect

Salamence @ Salamencite
Ability: Intimidate
EVs: 60 Atk / 196 SpA / 252 Spe
Hasty Nature
- Double-Edge
- Hyper Voice
- Fire Blast
- Protect

Hoopa-Unbound @ Sitrus Berry
Ability: Magician
EVs: 192 HP / 224 Atk / 92 Def
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Trick Room
- Protect

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 124 Atk / 132 SpD
Sassy Nature
IVs: 0 Spe
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge

Scrafty @ Eject Button
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Drain Punch
- Head Smash
- Fake Out
Summary: The important thing is this team has a Torkoal. It's a semi-room team that seeks to have multiple lead options to apply pressure to the opponent depending on what the matchup is. Torkoal provides early-game support to Chlorophyll Venusaur, but is also a fantastic weather check and breaker under Trick Room.
  • Torkoal: This mon is unironically good on Bulu Trick Room teams. It checks Amoonguss under Trick Room without having to run Fini, checks opposing weather teams, and deals respectable damage with its Fire STABs under sun. Assault Vest, in combination with 240 HP and 16 SpD, allows Torkoal to have fantastic bulk both on the physical side (it has a natural 140 BST) and on the special side, which is augmented by AV.
  • Venusaur: This is the team's "fast mode" and it makes a great lead when paired with Torkoal. Grassium Z Leaf Storm hits like a truck, and with Bulu in the back, you have the option to amplify the power even more with Grassy Terrain. Otherwise, just spam Sleep Powder as you see fit.
  • Salamence: This is the team's secondary "fast mode" attacker. Pretty standard stuff. Fire Blast is basically a secondary STAB if sun is activated, and an important tech against steels that otherwise wall Salamence.
  • Hoopa-U: If you're running Torkoal, you want Trick Room. While I do sometimes lead with Torkoal to set sun for Venusaur, Torkoal's main role is to be a breaker under TR.
  • Tapu Bulu: Tapu Bulu is just a fantastic breaker in general on Trick Room builds, and the Grassy Terrain provides important recovery to Eruption Torkoal, extra power to Venusaur, and a terrain reset for Fake Out Scrafty.
  • Scrafty: Scrafty is one of the best offensive utility / Intimidate supports available for Trick Room teams. I use Eject Button for more flexibility to pivot into favorable positions. Head Smash wallops anything with wings.
Disregard the low GXE I test a lot of wack stuff on ladder :)

 
#59
This team worked extreamly well for me,
Arcanine @ Life Orb
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Wild Charge
- Flare Blitz
- Morning Sun
- Protect

Salamence-Mega @ Salamencite
Ability: Aerilate
Shiny: Yes
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Return
- Earthquake
- Dragon Dance
- Roost

Tyranitar @ Assault Vest
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Pursuit
- Crunch
- Rock Slide
- Earthquake

Tapu Fini @ Choice Specs
Ability: Misty Surge
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Grass Knot
- Ice Beam
- Dazzling Gleam

Zapdos @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Roost
- Tailwind

Weavile @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Knock Off
- Ice Punch
- Low Kick
good mix of offensive and defensive mons, but a very offensive team in general it can hit extreamly hard and destroy many common teams

One more thing if you want to swap out weavile for a scarfed out hoopa-UB it works very well at checking mega-mence, mega gengar, and other large threats. My set is 252 speed, jolly, 252 atk, hyperspace fury, ice punch, drain punch and zen headbutt, i have one on another team and it fills the role beautifully but if you don't want 2 mons with choice items then stick with weavile
 
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#60
BALANCED TRICK ROOM


This is a trickroom team that i used at one point.
Due to its nature it didnt work as well higher ladder but it worked wonders on the lower ladder.
Im showing this because of how good it was. also i would like to thank Luckyboy123 for bringing this to my attention.
Shuckle @ Psychium Z
Ability: Sturdy
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Rock Slide
- Power Trick
- Protect
- Earthquake

Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Ice Beam
- Recover
- Thunderbolt

Bronzong @ Mental Herb
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Zen Headbutt
- Trick Room
- Gyro Ball
- Protect

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Fire Fang
- Play Rough
- Protect
- Crunch

Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Bonemerang
- Flare Blitz
- Shadow Bone
- Protect

Mimikyu @ Focus Sash
Ability: Disguise
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Play Rough
- Shadow Sneak
- Swords Dance

The idea of this is to use z power trick and start with either bronzong or porygon 2. The reason to start with bronzong is because of levitate it will avoid shuckles earthquake.
mimikyu was chosen because due to its ability it can get off a free trick room if needed, if it doesnt need one you can set up with swords dance.
Mawile was the coverage this team needed and it has low speed i chose it, i also gave it protect so it can mega evolve safely. Marowak is there because i needed the coverage it has and due to its slow speed and the thick club it makes it perfect for this team. as for porygon its there because its bulk almost guarantee it to set up( well except when you get taunted or flinched) which is why i suggest starting with bronzong
http://replay.pokemonshowdown.com/gen7doublesou-645735252 now this is the team in action but i dont think the this is correct due to the fact he didnt use a single ou mon also i made quite a few rookie mistakes but i digress.
 
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#62

All the good teams I built during/around or before snake period, a lot of which ended up getting used. I'm gonna build new stuff entirely for the remaining dou tours including invitations so go nuts.



Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Blizzard
- Freeze-Dry
- Aurora Veil
- Protect

Zygarde @ Groundium Z
Ability: Aura Break
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Dragon Dance
- Protect

Salamence @ Salamencite
Ability: Intimidate
EVs: 252 HP / 60 Atk / 8 Def / 92 SpD / 96 Spe
Jolly Nature
- Return
- Dragon Dance
- Substitute
- Roost

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 72 Def / 156 SpA / 28 SpD
Modest Nature
- Muddy Water
- Moonblast
- Calm Mind
- Protect

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 176 Atk / 80 Def
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Stealth Rock
- Protect

Victini @ Choice Scarf
Ability: Victory Star
EVs: 140 HP / 116 Atk / 252 Spe
Jolly Nature
- Final Gambit
- V-create
- Bolt Strike
- U-turn



Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Crunch
- Dragon Dance
- Protect

Tapu Fini @ Mago
Ability: Misty Surge
EVs: 252 HP / 72 Def / 156 SpA / 28 SpD
Modest Nature
- Muddy Water
- Moonblast
- Calm Mind
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Rock Slide
- Superpower

Amoonguss @ Figy Berry
Ability: Regenerator
EVs: 252 HP / 152 Def / 104 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Clear Smog

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Protect

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 232 HP / 40 Atk / 200 SpD / 36 Spe
Careful Nature
- Heavy Slam
- Fire Blast
- Leech Seed
- Protect



Gardevoir @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 4 HP / 4 Def / 244 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psychic
- Protect
- Focus Blast

Kingdra @ Waterium Z
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Hydro Pump
- Draco Meteor
- Protect

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 120 HP / 252 SpA / 4 SpD / 132 Spe
Modest Nature
- Hurricane
- Scald
- Tailwind
- Protect

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 176 Atk / 80 Def
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect

Marshadow @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Protect
- Shadow Sneak
- Spectral Thief

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Dazzling Gleam
- Volt Switch
- Protect



Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 200 Atk / 132 SpA / 176 Spe
Hasty Nature
- Hyper Voice
- Double-Edge
- Tailwind
- Protect

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Protect

Raichu-Alola @ Aloraichium Z
Ability: Surge Surfer
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Psychic
- Hidden Power [Ice]

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Protect
- Shadow Sneak
- Spectral Thief

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 176 Atk / 80 Def
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Serious Nature
IVs: 0 Atk / 0 Spe
- Substitute
- Protect
- Steam Eruption
- Heat Wave



Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Zen Headbutt
- Hammer Arm
- Protect

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball
- Hidden Power [Ice]

Amoonguss @ Payapa Berry
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Clear Smog
- Protect

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hurricane
- Scald
- Tailwind
- Protect

Kingdra @ Waterium Z
Ability: Swift Swim
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Muddy Water
- Protect

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Spectral Thief
- Shadow Sneak
- Protect



Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Hidden Power [Ice]
- Protect

Tapu Lele @ Sitrus Berry
Ability: Psychic Surge
EVs: 212 HP / 112 SpA / 8 SpD / 176 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Taunt
- Protect

Victini @ Choice Scarf
Ability: Victory Star
EVs: 148 HP / 140 Atk / 220 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Final Gambit

Zapdos @ Psychic Seed
Ability: Static
EVs: 244 HP / 136 Def / 80 SpD / 48 Spe
Bold Nature
IVs: 1 Atk
- Tailwind
- Roost
- Thunderbolt
- Hidden Power [Ice]

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 88 SpD / 168 Spe
Adamant Nature
- Rock Slide
- Crunch
- Pursuit
- Superpower

Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 140 HP / 124 Atk / 244 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock



Marshadow @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shadow Sneak
- Spectral Thief
- Close Combat
- Protect

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 72 Def / 156 SpA / 28 SpD
Modest Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect

Scizor @ Scizorite
Ability: Light Metal
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Roost

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 92 HP / 252 Atk / 4 SpD / 160 Spe
Adamant Nature
- Crunch
- Rock Slide
- Stone Edge
- Superpower

Zapdos @ Misty Seed
Ability: Static
EVs: 244 HP / 136 Def / 80 SpD / 48 Spe
Bold Nature
- Tailwind
- Roost
- Thunderbolt
- Hidden Power [Ice]

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Rock Slide
- Superpower



Gengar @ Gengarite
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Hidden Power [Ice]
- Protect

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 28 SpA / 136 SpD / 88 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Protect
- Substitute

Zapdos @ Electrium Z
Ability: Static
EVs: 252 HP / 92 Def / 76 SpA / 60 SpD / 16 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Tailwind
- Hidden Power [Ice]
- Protect

Landorus-Therian @ Mago Berry
Ability: Intimidate
EVs: 140 HP / 124 Atk / 244 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Flamethrower

Tapu Lele @ Sitrus Berry
Ability: Psychic Surge
EVs: 212 HP / 112 SpA / 8 SpD / 176 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Taunt
- Protect



Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch

Aegislash @ Ghostium Z
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 72 Def / 156 SpA / 28 SpD
Modest Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect

Shaymin-Sky @ Focus Sash
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Air Slash
- Tailwind
- Protect

Victini @ Choice Scarf
Ability: Victory Star
EVs: 144 HP / 144 Atk / 220 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Final Gambit

Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 248 HP / 4 Atk / 8 Def / 4 SpD / 244 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Knock Off



Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Crunch
- Rock Slide
- Stone Edge
- Superpower

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Drill Run
- Iron Head
- Rock Slide
- Protect

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Protect

Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 200 Atk / 132 SpA / 176 Spe
Hasty Nature
- Hyper Voice
- Double-Edge
- Tailwind
- Protect

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 176 Atk / 80 Def
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Power Whip
- Protect

Gyarados @ Flyinium Z
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bounce
- Waterfall
- Dragon Dance
- Protect



Volcarona @ Mago Berry
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Heat Wave
- Giga Drain
- Quiver Dance
- Protect

Gengar @ Gengarite
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Hidden Power [Ice]
- Protect

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 176 Atk / 80 Def
Brave Nature
- Gyro Ball
- Power Whip
- Leech Seed
- Protect

Scrafty @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Low Kick
- Fake Out
- Stone Edge

Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 116 HP / 148 Atk / 244 Spe
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Stealth Rock

Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Sky Drop



Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Taunt
- Protect

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 120 HP / 252 SpA / 4 SpD / 132 Spe
Modest Nature
- Hurricane
- Scald
- Tailwind
- Protect

Kingdra @ Waterium Z
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Muddy Water
- Hydro Pump
- Draco Meteor
- Protect

Tapu Bulu @ Life Orb
Ability: Grassy Surge
EVs: 56 HP / 252 Atk / 4 Def / 4 SpD / 192 Spe
Adamant Nature
- Horn Leech
- Superpower
- Protect
- Taunt

Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Flamethrower

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 252 HP / 168 Def / 88 Spe
Quiet Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Icy Wind


Well there u go, 2 months of so worth of teams. Some of these may be outdated but alas a few ppl have asked for this stuff so ill just post it here. Hf!
 
Last edited:
#63
Here's my team. It's a pretty versatile team that helps me a lot.

Akuma (Hoopa-Unbound) @ Psychic Seed
Ability: Magician
EVs: 192 HP / 220 Atk / 92 Def / 4 SpA
Brave Nature
- Protect
- Trick Room
- Hyperspace Hole
- Hyperspace Fury

White Shadow (Gengar-Mega) (M) @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Shadow Ball
- Sludge Bomb
- Taunt

Blanket (Snorlax) (F) @ Iapapa Berry
Ability: Gluttony
EVs: 108 HP / 160 Atk / 132 Def / 108 SpD
Relaxed Nature
IVs: 0 Spe
- Recycle
- Curse
- Return
- High Horsepower

> priority (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Moonblast
- Focus Blast

LELE WHY (Zygarde) @ Groundium Z
Ability: Aura Break
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Protect
- Dragon Dance
- Thousand Arrows
- Extreme Speed

Herrison (Heatran) (M) @ Sitrus Berry
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Protect
- Heat Wave
- Earth Power
- Roar


Heatran has Roar mainly to prevent Trick Room from setting up as well as reset stat buffs. Heatran also has the firepower (heh) and nice coverage, which is why I chose Heatran over Amoonguss even if Heatran doesn't have redirection move.

I don't find Mega Gengar that useful outside of using taunt a few times.

Snorlax is female reflect a particular incident where I somehow hatched a bunch of female Snorlax in Moon. I initially used the belly drum variant, but I ended up switching to the curse variant due to it's much harder to pull it off.
 
#65

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stone Edge
- Low Kick
- Ice Punch
- Crunch

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Drill Run
- Rock Slide
- Protect

Tapu Bulu @ Life Orb
Ability: Grassy Surge
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Wood Hammer
- Superpower
- Nature's Madness
- Protect

Heatran @ Grassium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Flash Cannon
- Protect

Gastrodon @ Sitrus Berry
Ability: Storm Drain
EVs: 232 HP / 176 Def / 48 SpA / 52 SpD
Quiet Nature
IVs: 0 Atk
- Earth Power
- Muddy Water
- Recover
- Protect

Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Hyper Voice
- Tailwind
- Protect


I made this sand team a couple of days ago with the help of dad1. Tyranitar is insane, being able to tank atleast 1 solarbeam from char y with just av and little spdef investment (252+ SpA Charizard-Mega-Y Solar Beam vs. 252 HP / 4 SpD Assault Vest Tyranitar: 224-264 (55.4 - 65.3%) -- guaranteed 2HKO) and ko it right back, tanks one lando t earthquakes and lando i earth powers, and then kills them too (252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 4 SpD Assault Vest Tyranitar: 203-242 (50.2 - 59.9%) -- guaranteed 2HKO) (252+ Atk Landorus-Therian Earthquake vs. 252 HP / 0 Def Tyranitar: 360-426 (89.1 - 105.4%) -- 31.3% chance to OHKO). However, its weak to lele/bulu, so here comes excadrill. excadrill benefits from sand because of sand rush, and has a good matchup fs all the tapus this gen except for maybe fini. Next, I immediately thought of the weakness to water and fire so I added Bloom Doom heatran and gastrodon. Bloom Doom tran is good for because of the rise of the evil milotic and gastrodon, and gastro pairs well with heatran and and sucks up water moves for the team. I added lo tapu bulu for that juicy regen, to weaken earthquake for ttar excadrill and heatran, sleep powder/spore immune, complete fwg core, and another check to bulky waters. I have natures madness because to mons with rock slide is unnecessary and halving celesteela's health is nice. Finally, I implemented special mmence for that juicy intimidate, tailwind support, and another grass killer. Considering replacing draco with fb, but still unsure. This team has brought me a lot of success, and is really fun. It's a good example of what sand can do in gen7 and it could possibly become good this time.
I'd recommend a chopple berry on the tyranitar. Works very well and stops OHKO from marshadow

This team works really well for me, and if anyone has others comments on it please tell me:

Heatran @ Chople Berry
Ability: Flash Fire
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Heat Wave
- Earth Power
- Hidden Power [Ice]

Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Poison Jab
- Spectral Thief
- Shadow Sneak
- Close Combat

Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 198 Atk / 126 SpA / 184 Spe
Hasty Nature
- Hyperspace Fury
- Hyperspace Hole
- Hidden Power [Ice]
- Gunk Shot

Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Dragon Dance
- Roost
- Return
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- U-turn
- Earthquake
- Rock Slide
- Knock Off

Tapu Fini @ Choice Specs
Ability: Misty Surge
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Grass Knot
- Ice Beam
 
Last edited by a moderator:

MajorBowman

please use the formal "usted"
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Moderator
#66
I'd recommend a chopple berry on the tyranitar. Works very well and stops OHKO from marshadow
alright two things.

1: 252 Atk Life Orb Marshadow Close Combat vs. 252 HP / 0 Def Chople Berry Tyranitar: 460-541 (113.8 - 133.9%) -- guaranteed OHKO
no it doesn't.

2: please stop double posting. i've noticed it in a few threads, and it's pretty annoying. if you post something then remember something else you wanted to add, you can edit the first post. you don't have to split separate thoughts into separate posts either. consider this an unofficial warning, just try to be a little more aware when you're posting.
 

Pigeons

formerly Yuga42
#67
Out of DLT and seasonal so I'll post the teams I built here. USUM are coming out soon so these probably won't work for too much longer anyways but I had a lot of fun building and using them. PM me if you have any questions ig.


Pelipper @ Focus Sash
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Scald
- Tailwind
- Protect

Kingdra @ Waterium Z
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Draco Meteor
- Hydro Pump
- Protect

Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 104 HP / 4 Def / 148 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Disable
- Protect

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Dazzling Gleam
- Hidden Power [Ice]

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Protect

Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 136 HP / 176 Atk / 12 Def / 80 SpD / 104 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn

The rain team I used to qualify for DLT as well as the last two suspects. Provides relatively quick games which makes it nice for laddering, notable weaknesses are Psyspam, KyuB and Trick Room. Pretty fast and powerful overall, Mega Gengar as well as two pivots, terrain and weather make it easier to control the field condition and positioning of the battle nicely.


Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 148 Atk / 108 SpA / 252 Spe
Naive Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 112 HP / 36 Def / 164 SpA / 196 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Substitute
- Protect

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 224 HP / 56 Atk / 72 Def / 52 SpA / 12 SpD / 92 Spe
Relaxed Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Icy Wind

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 232 HP / 28 Atk / 36 Def / 168 SpD / 44 Spe
Careful Nature
- Heavy Slam
- Leech Seed
- Substitute
- Wide Guard

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Protect

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 248 HP / 8 Atk / 8 Def / 32 SpD / 212 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stone Edge
- Stealth Rock

Fairly standard Mence team that I've slowly been editing for a while. I just like the way this team plays, it tends to be fairly flexible in most matchups and deals well with most threats in the meta. Used variants of this team a couple times in seasonal and a bit on ladder.


Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 108 Def / 52 SpA / 84 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Leech Seed
- Protect

Aegislash @ Steelium Z
Ability: Stance Change
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 36 Def / 56 SpA / 68 SpD / 96 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Steam Eruption
- Substitute
- Protect

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Nature Power
- Taunt
- Protect

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 248 HP / 8 Atk / 8 Def / 32 SpD / 212 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stone Edge
- Stealth Rock

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 248 HP / 148 Def / 56 SpA / 16 SpD / 40 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Nature's Madness
- Calm Mind


MVenu balance that I used vs miltankmilk. This is probably one of my favourite teams I built because it has a lot of fun stuff. Relies on wearing the opponent down most of the time, Nature's Madness Fini is really cool in that respect because you can take 50% off anything that would be annoying, it also makes Fini less passive without any boosts. AV KyuB can be annoying but Steelium Aegis drops it in one hit, Stealth Rock Lando, Nature's Madness Fini and Nature Power Koko all prevent it from sticking around too long.


Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Crunch
- Dragon Dance
- Protect

Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 240 HP / 80 Def / 188 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Sludge Bomb
- Spore
- Rage Powder
- Protect

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Hidden Power [Ice]

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 232 HP / 40 Atk / 200 SpD / 36 Spe
Careful Nature
- Heavy Slam
- Leech Seed
- Substitute
- Wide Guard

Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- Protect

Volcanion @ Assault Vest
Ability: Water Absorb
EVs: 248 HP / 164 SpA / 96 SpD
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Sludge Bomb
- Hidden Power [Ice]


MTtar was something that had been giving me trouble so I decided to try it out for myself. This team worked pretty well when I used it during seasonal and it is fun to use. This team does get annoyed by Marshadow though.


Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 160 HP / 4 Def / 128 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Bomb
- Hypnosis
- Protect

Shaymin-Sky @ Focus Sash
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Seed Flare
- Sweet Scent
- Grass Whistle

Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 136 HP / 176 Atk / 12 Def / 80 SpD / 104 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn

Tapu Lele @ Sitrus Berry
Ability: Psychic Surge
EVs: 216 HP / 72 Def / 136 SpA / 8 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Taunt
- Protect

Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Moonblast
- Hypnosis
- Aurora Veil

Zygarde @ Groundium Z
Ability: Aura Break
EVs: 144 HP / 176 Atk / 28 Def / 4 SpD / 156 Spe
Adamant Nature
- Thousand Arrows
- Dragon Dance
- Substitute
- Protect


Yeah this is really stupid and I shouldn't have won with it. Sweet Scent is effectively the same accuracy modifier as Gravity, the main difference being you have to use it every time you want to Hypno or Grass Whistle. Didn't end up being particularly good and only won due to hax in the end, I don't recommend using this but I figured I'd put it out there anyways.


Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 104 HP / 4 Def / 148 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Taunt
- Protect

Politoed @ Sitrus Berry
Ability: Drizzle
EVs: 248 HP / 116 Def / 36 SpA / 100 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Helping Hand
- Encore

Ludicolo @ Fightinium Z
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Energy Ball
- Ice Beam
- Focus Blast

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Dazzling Gleam
- Hidden Power [Ice]

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 248 HP / 8 Atk / 8 Def / 32 SpD / 212 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stone Edge
- Stealth Rock

Aegislash @ Leftovers
Ability: Stance Change
EVs: 232 HP / 216 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Substitute
- King's Shield


g1 team vs SableyeMyBae, I like the base of this team but I don't think it utilizes Fight-Z Ludicolo particularly well. I do plan to rebuild something like this around Ludicolo + Swampert instead but I do think this team had a starting idea.

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 28 HP / 140 Atk / 68 SpA / 20 SpD / 252 Spe
Hasty Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

Volcanion @ Waterium Z
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Steam Eruption
- Substitute
- Protect

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 232 HP / 28 Atk / 36 Def / 168 SpD / 44 Spe
Careful Nature
- Heavy Slam
- Leech Seed
- Substitute
- Wide Guard

Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
EVs: 252 Atk / 28 Def / 228 Spe
Jolly Nature
- Wood Hammer
- Horn Leech
- Stone Edge
- Superpower

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 248 HP / 8 Atk / 8 Def / 32 SpD / 212 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stone Edge
- Stealth Rock

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 252 Spe
Hasty Nature
- Spectral Thief
- Close Combat
- Hidden Power [Ice]
- Protect


g2 team vs SableyeMyBae, nothing too crazy but Scarf Bulu and HP Ice Marsh are pretty cool. Again this didn't work too well but I think that was mostly due to my own misplaying, though the team probably needs work too.


Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Zen Headbutt
- Ice Punch
- Protect

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Dazzling Gleam
- Shadow Ball

Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- Swords Dance
- Stealth Rock

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Steam Eruption
- Substitute
- Protect

Zapdos @ Expert Belt
Ability: Static
EVs: 252 HP / 80 Def / 64 SpA / 40 SpD / 72 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Tailwind

Kyurem-Black @ Psychic Seed
Ability: Teravolt
EVs: 248 HP / 56 Atk / 56 Def / 68 SpA / 80 Spe
Relaxed Nature
- Ice Beam
- Icy Wind
- Fusion Bolt
- Roost


This is the team I would've brought g3 vs SableyeMyBae, has some cool techs on it like SD Z-Move Lando and Psychic Seed KyuB (credit to GenOne for the idea) and can put on a lot of offensive pressure. PsySpam isn't something I'd used much so I thought I'd try it out, I don't like using Deoxys so Metagross filled in well. I do want to test this team more but it seems pretty fun.

That's pretty much everything I've built and used the past while, I had a really good time doing it. Some of these teams aren't too great but I think there's a couple fun ones in there.
 
#68
alright two things.

1: 252 Atk Life Orb Marshadow Close Combat vs. 252 HP / 0 Def Chople Berry Tyranitar: 460-541 (113.8 - 133.9%) -- guaranteed OHKO
no it doesn't.

2: please stop double posting. i've noticed it in a few threads, and it's pretty annoying. if you post something then remember something else you wanted to add, you can edit the first post. you don't have to split separate thoughts into separate posts either. consider this an unofficial warning, just try to be a little more aware when you're posting.
Sorry I should have stayed; It stops OHKO from marsh-Z marsh which pops up reasonably often; it also can stop OHKO from bulk up marsh before a boost (most bulk up users Cary ether z-crystal or leftovers) and I will start editing my changes
 
#69
Since I really don't feel like playing much anymore, here are two teams that I made more for "fun" rather than for competitive use.


Broken #2 (Diancie) @ Weakness Policy
Ability: Clear Body
EVs: 252 HP / 212 Atk / 44 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Protect
- Moonblast
- Diamond Storm

Sexy roach (Pheromosa) @ Focus Sash
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Speed Swap
- Protect
- Poison Jab
- High Jump Kick

Weak (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
EVs: 212 HP / 44 Def / 252 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Protect
- Tailwind

Suspect me (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Iron Head
- Explosion
- Ice Beam
- U-turn

Broken (Amoonguss) @ Aguav Berry
Ability: Regenerator
EVs: 252 Def / 4 SpA / 252 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Protect
- Clear Smog

Hi marshadow (Tapu Lele) @ Fightinium Z
Ability: Psychic Surge
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Protect
- Taunt

I wanted to get speedswap to work with a very powerful but slow spread user. Initially I tried using Babiri Berry Sylveon but that worked about as well as you'd expect and it wasnt hitting hard enough. Then I tried wishiwashi but Muddy water has 40% accuracy so I stopped using that. I then moved onto Weakness Policy Diancie, which was basically a mega diancie that still has all its defensive EVs. I gave it TR as a backup plan in case I had to switch out or Pheromosa died.
Pheromosa is on there for speedswap reasons. A slow pheromosa is just dead weight so I gave it HJK to be able to kill it off for a free swap. Focus Sash to live any hits from Scarf users and be able to speedswap before dying.

Let's face it, a 441 speed stat Amoonguss is dangerous and hilarious at the same time. So Amoonguss is there to put everything to sleep.

Lele helps protect 441 speed stat mons against priority and removes misty and electric terrain. Fightinum because this team is pretty vulnerable against steel types.

I needed a way to protect against scarf mons though, so I thought of adding in genesect. Genesect is great at scaring out other scarfs that might threaten any 441 speed stat mon. Explosion is there to give me another free swap in and as a way to hit pretty much anything other than steel types and marshadows. Also U-turn is amazing with this team.

Zard-Y is there because this team was pretty much 'click x against excadrill'. I needed a weather counter and my team was also weak to steel. TW is there to neutralize opposing TW users.


Diancie @ Diancite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Moonblast
- Protect
- Diamond Storm
- Earth Power

Salamence @ Choice Scarf
Ability: Intimidate
EVs: 252 SpA / 8 SpD / 248 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Flamethrower
- Tailwind
- Draco Meteor

Whimsicott @ Normalium Z
Ability: Prankster
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Sunny Day
- Nature Power
- Helping Hand
- Tailwind

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 112 Def / 144 SpD
Bold Nature
IVs: 0 Atk
- Heal Pulse
- Haze
- Nature's Madness
- Brine

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Taunt
- Wood Hammer
- Stone Edge
- Protect

Heatran @ Chople Berry
Ability: Flash Fire
EVs: 252 HP / 44 SpA / 212 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Nature Power
- Earth Power
- Protect

This team is designed to destroy other people's expectations.

This is also my attempt at a Mega-Diancie team.

When most people see Diancie + Salamence they assume "Oh a mega-salamence semi-room team". So I used that against them to design a Mega-Diancie + Scarf Salamence team.
I put on enough speed EVs to outspeed Scarf Genesect and kill it with a flamethrower to the face (cause who expects a scarf mence anyways). Draco to kill opposing Mega-mences, and Hydro Pump because I couldnt find a good 4th move. Typically this thing just sets up TW and switches out anyways.

Now, nature power Whimsicott is SO FUN TO USE. I put this on the team because I got fed up with rain builds. Z-Bloom Doom OHKOs non-AV volcanion builds, and also gets rid of pelipper. Sunny day is there to get rid of all other weather, and helps boost up Mence and Heatran.

Bulu and Fini are on there for no other reason other than to set the terrain for Nature Power. Bulu has taunt because no one expects Bulu to have taunt, especially on a whimsicott/fini team.

Fini is there to help weaken opponents regardless of type. Nature's Madness helps bring opponents below 50% and then it gets brined the next turn.

Heatran was an absolute necessity with 3 steel weaknesses, 3 poison weaknesses and 3 ice weaknesses. Chople -> Shuca because of Grassy terrain. Now, nature power heatran is also fun to use, especially if it can revenge kill an opposing marshadow after tanking a CC with its Chople Berry.


Both of these teams are designed to be used for fun only, although the Speedswap team can be used competitively if you really want to....
 

stax

:D :O :I D:
is a Tiering Contributor
DOU Tour Champion
#70
snake dump



Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 188 HP / 136 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Return
- Roost
- Protect

Amoonguss @ Payapa Berry
Ability: Regenerator
EVs: 252 HP / 40 Def / 216 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 44 Def / 64 SpA / 136 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Steam Eruption
- Substitute
- Protect

Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 108 HP / 148 Atk / 4 Def / 4 SpD / 244 Spe
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Protect

Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Sky Drop

Genesect @ Assault Vest
Ability: Download
EVs: 204 HP / 108 Atk / 4 SpA / 192 Spe
Jolly Nature
- Gunk Shot
- U-turn
- Iron Head
- Ice Beam


this had sub volc before most people used it and scarf sky drop koko w dd mence which was cool. It's probably bad now tho



Genesect @ Choice Scarf
Ability: Download
EVs: 252 HP / 60 Atk / 4 SpA / 192 Spe
Jolly Nature
- U-turn
- Iron Head
- Ice Beam
- Energy Ball

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Protect

Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Hyper Voice
- Double-Edge
- Tailwind
- Protect

Hoopa-Unbound @ Sitrus Berry
Ability: Magician
EVs: 252 HP / 84 Atk / 128 Def / 44 SpD
Adamant Nature
- Hyperspace Fury
- Gunk Shot
- Trick Room
- Protect

Snorlax @ Figy Berry
Ability: Gluttony
Happiness: 0
EVs: 84 Atk / 252 Def / 172 SpD
Brave Nature
IVs: 0 Spe
- Frustration
- Curse
- Recycle
- High Horsepower

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Protect


tbh i just stole this team from mint in tf tour but i stole it wrong due to replays being down so it's technically mine. It's also bad btw.



Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 124 HP / 132 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Rock Slide
- Crunch
- Protect

Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 140 HP / 124 Atk / 244 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 28 SpA / 136 SpD / 88 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Protect
- Substitute

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball
- Hidden Power [Ice]

Togekiss @ Wiki Berry
Ability: Serene Grace
EVs: 252 HP / 36 Def / 220 SpD
Calm Nature
IVs: 0 Atk
- Follow Me
- Tailwind
- Air Slash
- Protect

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 112 Def / 144 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Curse
- Protect


this team loses to fini, luckily i was mad in the 4th game so the effect was nullified.



Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 120 HP / 80 Atk / 56 Def / 252 Spe
Jolly Nature
- Iron Head
- Zen Headbutt
- Substitute
- Protect

Zapdos @ Misty Seed
Ability: Static
EVs: 252 HP / 104 Def / 76 SpA / 60 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Tailwind
- Heat Wave
- Roost

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 68 Def / 36 SpA / 104 SpD / 48 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Heal Pulse
- Protect

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Shadow Sneak
- Close Combat
- Protect

Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 252 HP / 12 Atk / 244 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 4 HP / 244 Def / 4 SpA / 252 SpD / 4 Spe
Relaxed Nature
- Icy Wind
- Ice Beam
- Fusion Bolt
- Hidden Power [Fire]


this team was ok for 5 days but then it became bad, or i got stupider idk.



Salamence @ Salamencite
Ability: Intimidate
EVs: 68 Atk / 188 SpA / 252 Spe
Hasty Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Spectral Thief
- Close Combat
- Hidden Power [Ice]
- Protect

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Spe
Adamant Nature
- Rock Slide
- Crunch
- Stone Edge
- Low Kick

Tapu Fini @ Wiki Berry
Ability: Misty Surge
EVs: 252 HP / 52 Def / 88 SpA / 108 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Muddy Water
- Moonblast
- Protect

Zapdos @ Misty Seed
Ability: Static
EVs: 252 HP / 44 Def / 84 SpA / 120 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Tailwind
- Roost

Aegislash @ Ghostium Z
Ability: Stance Change
EVs: 252 HP / 44 Def / 160 SpA / 48 SpD / 4 Spe
Modest Nature
- Shadow Ball
- Flash Cannon
- King's Shield
- Shadow Sneak


i forgot this team existed



Gigalith @ Rockium Z
Ability: Sand Stream
EVs: 252 HP / 16 Atk / 44 Def / 196 SpD
Brave Nature
IVs: 0 Spe
- Stone Edge
- Rock Slide
- Curse
- Protect

Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 60 Atk / 196 SpA / 252 Spe
Hasty Nature
- Hyper Voice
- Double-Edge
- Tailwind
- Protect

Tapu Fini @ Wiki Berry
Ability: Misty Surge
EVs: 252 HP / 92 Def / 40 SpA / 112 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect

Hoopa-Unbound @ Misty Seed
Ability: Magician
EVs: 252 HP / 156 Atk / 52 Def / 28 SpD
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Gunk Shot
- Trick Room
- Protect

Genesect @ Assault Vest
Ability: Download
EVs: 252 HP / 48 Atk / 16 SpA / 192 Spe
Jolly Nature
- Iron Head
- Ice Beam
- Flamethrower
- U-turn

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Protect


I built around gigs fsr, this was the bad version. av is better probably.



Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 HP / 20 Atk / 52 SpD / 184 Spe
Jolly Nature
- Double-Edge
- Tailwind
- Roost
- Protect

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 84 Def / 56 SpA / 4 SpD / 112 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Steam Eruption
- Substitute
- Protect

Mamoswine @ Assault Vest
Ability: Thick Fat
EVs: 48 Atk / 84 Def / 192 SpD / 184 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Knock Off

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Superpower

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Protect

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 80 Atk / 100 Def / 76 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Leech Seed
- Stealth Rock
- Protect


woke up at 3 am and wanted to use mamoswine.

my week 3 team was matames hail so not gonna repost.
 
Last edited:
#71
MEGA CHARIZARD Y/DUAL TAPU MATHEMAGICIANS OFFENSE


Pythagoras (Charizard-Mega-Y) (M) @ Charizardite Y
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Tailwind
- Protect

Pierre de Fermat (Landorus-Therian) @ Assault Vest
Ability: Intimidate
EVs: 248 HP / 4 Atk / 8 Def / 4 SpD / 244 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Hidden Power [Ice]
- U-turn

Diophantus (Aegislash) (M) @ Ghostium Z
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield

Sophie Germain (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Dazzling Gleam
- Focus Blast

Simon Singh (Tapu Koko) @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Protect

Brahmagupta (Amoonguss) (M) @ Sitrus Berry
Ability: Regenerator
EVs: 240 HP / 80 Def / 188 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Rage Powder
- Spore
- Sludge Bomb
- Protect


This team, named after various mathematicians, helped to (briefly) get me into the top 500 (twice) in DOU (playing with the username "phuong0429"). Mega Charizard Y's goal is to heavily damage to foes with powerful Heat Waves, as well as provide a means of speed control with Tailwind (if need be). Both Tapus are fast attackers that outspeed and heavily damage or KO the likes of Marshadow and Mega Salamence, and apply additional offensive pressure in general. Landorus-T provides Intimidate support, and is a solid answer to many physical attackers in the metagame. (Assault Vest helps it to survive powerful special attacks as well, such as Alolan Ninetales's Blizzard.) Aegislash is a solid pivot that can nuke a foe with a powerful Never-Ending Nightmare to the face, and helps to protect the team against dangerous spread moves. Finally, Amoonguss supports the team with redirection and sleep, and is a solid Trick Room check.

One caveat to keep in mind when using this team is that Tapu Koko's Electric Terrain cancels out Spore from Amoonguss against grounded foes, but not flying/levitating ones.

Various replays:
https://replay.pokemonshowdown.com/gen7doublesou-658608559
https://replay.pokemonshowdown.com/gen7doublesou-659174647
 
Last edited:

DaAwesomeDude1

speed of the moment
is a Community Contributoris a Tiering Contributoris a Contributor Alumnus
#72
Hi, I recently lost in seasonals and with USUM around the corner I thought I would drop some teams that I've used with success in tours


auraray's waifu (Tyranitar-Mega) (F) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Slide
- Crunch
- Dragon Dance
- Protect

Togekiss @ Iapapa Berry
Ability: Serene Grace
EVs: 252 HP / 20 Def / 220 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Air Slash
- Flamethrower
- Follow Me
- Tailwind

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Knock Off
- Stealth Rock

Volcanion @ Assault Vest
Ability: Water Absorb
EVs: 252 HP / 160 SpA / 96 SpD
Modest Nature
IVs: 0 Atk
- Heat Wave
- Steam Eruption
- Sludge Bomb
- Hidden Power [Ice]

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 72 Def / 96 SpA / 32 SpD / 56 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Heal Pulse
- Protect

Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Protect



Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 72 Atk / 184 SpA / 252 Spe
Naive Nature
- Hyper Voice
- Fire Blast
- Double-Edge
- Protect

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Rock Slide
- Crunch
- Pursuit
- Superpower

Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Drill Run
- Swords Dance
- Protect

Zapdos @ Misty Seed
Ability: Static
EVs: 232 HP / 132 Def / 56 SpA / 72 SpD / 16 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Tailwind
- Roost

Tapu Fini @ Wiki Berry
Ability: Misty Surge
EVs: 252 HP / 72 Def / 96 SpA / 32 SpD / 56 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Nature's Madness
- Protect

Marshadow @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Hidden Power [Ice]
- Protect



Deoxys-Attack @ Electrium Z
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
IVs: 0 Atk
- Psycho Boost
- Ice Beam
- Thunder
- Protect

Zapdos @ Misty Seed
Ability: Static
EVs: 232 HP / 132 Def / 56 SpA / 72 SpD / 16 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Tailwind
- Roost

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 32 Atk / 48 Def / 96 SpD / 84 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Protect

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 252 HP / 112 Def / 20 SpA / 120 SpD / 4 Spe
Quiet Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Icy Wind

Tapu Fini @ Wiki Berry
Ability: Misty Surge
EVs: 252 HP / 72 Def / 96 SpA / 32 SpD / 56 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Heal Pulse
- Protect

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 108 HP / 252 Atk / 148 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Knock Off
- Stealth Rock



Kartana @ Steelium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Protect

Gengar-Mega @ Gengarite
Ability: Cursed Body
EVs: 20 HP / 4 Def / 164 SpA / 68 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Icy Wind
- Protect

Zapdos @ Psychic Seed
Ability: Static
EVs: 232 HP / 132 Def / 56 SpA / 72 SpD / 16 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Tailwind
- Roost

Tapu Lele @ Kasib Berry
Ability: Psychic Surge
EVs: 212 HP / 112 SpA / 8 SpD / 176 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Taunt
- Protect

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 64 Def / 144 SpA / 92 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Substitute
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Knock Off
- U-turn



Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 32 Atk / 48 Def / 96 SpD / 84 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Protect

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Protect

Marshadow @ Marshadium Z
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Feint
- Protect

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 64 Def / 148 SpA / 92 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Steam Eruption
- Heat Wave
- Substitute
- Protect

Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 180 HP / 164 SpA / 16 SpD / 148 Spe
Modest Nature
- Earth Power
- Hidden Power [Ice]
- Knock Off
- U-turn

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 252 HP / 112 Def / 20 SpA / 120 SpD / 4 Spe
Quiet Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Icy Wind



Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 204 HP / 16 Atk / 108 SpD / 180 Spe
Adamant Nature
- Return
- Dragon Dance
- Roost
- Protect

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Stealth Rock
- Toxic
- Soft-Boiled

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 48 Atk / 156 SpD / 52 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Nature's Madness

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 64 Def / 148 SpA / 92 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Heat Wave
- Steam Eruption
- Substitute
- Protect

Aegislash @ Safety Goggles
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield

Zygarde @ Groundium Z
Ability: Aura Break
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Dragon Dance
- Protect



chisa (Gardevoir-Mega) (F) @ Gardevoirite
Ability: Trace
EVs: 252 HP / 224 Def / 32 SpA
Modest Nature
IVs: 0 Atk
- Trick Room
- Hyper Voice
- Psychic
- Protect

Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Earth Power
- Flamethrower
- Protect

Amoonguss @ Iapapa Berry
Ability: Regenerator
EVs: 240 HP / 80 Def / 188 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Clear Smog
- Protect

Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 116 HP / 148 Atk / 244 Spe
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Protect

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Protect

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 248 HP / 72 Def / 100 SpA / 88 SpD
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect



Ninetales-Alola @ Choice Scarf
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Moonblast
- Freeze-Dry
- Aurora Veil

Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 216 HP / 16 Atk / 108 SpD / 168 Spe
Adamant Nature
- Return
- Dragon Dance
- Roost
- Protect

Genesect @ Assault Vest
Ability: Download
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Iron Head
- U-turn
- Flamethrower
- Gunk Shot

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 64 Def / 148 SpA / 92 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Heat Wave
- Steam Eruption
- Substitute
- Protect

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Protect

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 108 HP / 252 Atk / 148 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Knock Off
- Stealth Rock



Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 44 Def / 72 SpA / 128 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Leech Seed
- Protect

Victini @ Assault Vest
Ability: Victory Star
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Blue Flare
- Thunderbolt
- Glaciate
- U-turn

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Knock Off
- U-turn

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 164 HP / 20 Atk / 120 Def / 204 SpD
Sassy Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 72 Def / 96 SpA / 32 SpD / 56 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Spectral Thief
- Shadow Sneak
- Protect



Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 28 HP / 164 Atk / 44 SpA / 20 SpD / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 16 Atk / 152 Def / 88 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 252 HP / 112 Def / 20 SpA / 120 SpD / 4 Spe
Quiet Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Icy Wind

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Protect

Victini @ Choice Scarf
Ability: Victory Star
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
- Blue Flare
- Thunderbolt
- Final Gambit
- U-turn

Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 116 HP / 148 Atk / 244 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stone Edge
- Stealth Rock



Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Sky Drop
- Ice Fang
- Protect

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 16 Atk / 152 Def / 88 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Curse
- Protect

Victini @ Assault Vest
Ability: Victory Star
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Blue Flare
- Thunderbolt
- Glaciate
- U-turn

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 72 Def / 100 SpA / 84 SpD
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Heal Pulse
- Taunt

Zygarde @ Groundium Z
Ability: Aura Break
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Dragon Dance
- Protect

Scrafty @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 156 Atk / 76 Def / 24 SpD
Adamant Nature
- Fake Out
- Knock Off
- Drain Punch
- Poison Jab



lancelot (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 32 Atk / 48 Def / 96 SpD / 84 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Protect

florence (Tapu Fini) @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 72 Def / 96 SpA / 32 SpD / 56 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Heal Pulse
- Protect

tristan (Zygarde) @ Choice Band
Ability: Aura Break
EVs: 60 HP / 252 Atk / 44 SpD / 152 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Superpower
- Thousand Waves

gawain (Heatran) @ Shuca Berry
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Hidden Power [Ice]
- Protect

galahad (Zapdos) @ Misty Seed
Ability: Static
EVs: 244 HP / 136 Def / 80 SpD / 48 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Tailwind
- Roost

percival (Tyranitar) @ Rockium Z
Ability: Sand Stream
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Rock Slide
- Crunch
- Stealth Rock
- Protect
 
#75
Out of ssnl now so I thought I'd post the teams that I used with a bit of a description. There were a couple of gems in there too and i think theyll still be useful in usum since not much changed.


Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 1 Spe
- Heat Wave
- Earth Power
- Nature Power
- Protect

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 136 Atk / 120 SpD
Brave Nature
IVs: 11 Spe
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge

Hoopa-Unbound @ Sitrus Berry
Ability: Magician
EVs: 192 HP / 224 Atk / 92 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Hyperspace Fury
- Hyperspace Hole
- Protect

Diancie @ Weakness Policy
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Diamond Storm
- Moonblast
- Protect

Bronzong @ Psychium Z
Ability: Heatproof
EVs: 252 HP / 96 Def / 160 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Hypnosis
- Gyro Ball
- Stealth Rock

Scrafty @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 204 Atk / 52 Def
Brave Nature
IVs: 0 Spe
- Fake Out
- Knock Off
- Drain Punch
- Ice Punch

Standard Rupt Zong TR really. I couldnt for the life of me tell you why i put 11 speed ivs on bulu but 1 speed iv on rupt is really cool for the mirror/ferro.



Kingdra @ Waterium Z
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Hydro Pump
- Draco Meteor
- Protect

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 120 HP / 252 SpA / 4 SpD / 132 Spe
Modest Nature
- Hurricane
- Scald
- Tailwind
- Protect

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 176 Atk / 80 Def
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect

Marshadow @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Protect
- Shadow Sneak
- Spectral Thief

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Dazzling Gleam
- Volt Switch
- Protect

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

Matame passed me this team since i had no teams at the start of the ssnl. its just the same as his garde rain but the earlier m diancie version. so s/o matame



Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Curse
- Protect

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Protect

Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Knock Off
- U-turn

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Taunt
- Volt Switch
- Protect

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Protect

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 136 HP / 156 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Hurricane
- Scald
- Protect

Not much to say here except its a pretty good team i just got hit with the bulu ferro rotom core and it was ugly.



Salamence @ Salamencite
Ability: Intimidate
EVs: 60 Atk / 196 SpA / 252 Spe
Hasty Nature
- Tailwind
- Hyper Voice
- Double-Edge
- Protect

Landorus-Therian @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Superpower
- Explosion

Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Protect
- Shadow Sneak

Ferrothorn @ Wiki Berry
Ability: Iron Barbs
EVs: 252 HP / 76 Atk / 104 Def / 76 SpD
Relaxed Nature
IVs: 0 Spe
- Protect
- Leech Seed
- Gyro Ball
- Stealth Rock

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 72 Def / 100 SpA / 28 SpD / 56 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Muddy Water
- Moonblast
- Protect

Thundurus-Therian @ Assault Vest
Ability: Volt Absorb
EVs: 24 HP / 104 Def / 176 SpA / 28 SpD / 176 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Sludge Bomb
- Hidden Power [Ice]

One of my favourite teams from this ssnl. I wanted to use band lando since it was winning a couple of games at the time and so i stuck it on a team with tw mence. marsh was added so i can explode next to something, ferro + fini shore up my rain mu and then i needed a fini answer that did well vs koko so i added av thund-t. this won me a couple of big games.



Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Rock Slide
- Crunch
- Protect

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Dazzling Gleam
- Hidden Power [Fire]

Amoonguss @ Wiki Berry
Ability: Regenerator
EVs: 240 HP / 72 Def / 196 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Clear Smog

Zapdos @ Psychic Seed
Ability: Static
EVs: 244 HP / 56 Def / 52 SpA / 80 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Thunderbolt
- Hidden Power [Ice]
- Roost

Gyarados @ Flyinium Z
Ability: Intimidate
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Protect

Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 188 HP / 4 Def / 144 SpA / 172 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Flash Cannon
- Protect

What a good pokemon. this team is just my rmt with gyara over lando and clear smog amoong so i dont get tossed by a potential lax. and flash cannon tran is because lele/garde were issues when i played with it. this won me g3 vs miyoka and tricking so would def recommend.



Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Hidden Power [Ice]
- Protect

Tapu Lele @ Mago Berry
Ability: Psychic Surge
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Taunt
- Protect

Zapdos @ Psychic Seed
Ability: Static
EVs: 244 HP / 56 Def / 52 SpA / 80 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Thunderbolt
- Heat Wave
- Roost

Landorus @ Choice Scarf
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- U-turn
- Hidden Power [Ice]
- Sludge Bomb

Ferrothorn @ Wiki Berry
Ability: Iron Barbs
EVs: 252 HP / 52 Atk / 140 Def / 64 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Protect
- Leech Seed

Volcanion @ Firium Z
Ability: Water Absorb
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Steam Eruption
- Heat Wave
- Protect

So like i knew matame would bring veils g2 like every previous round so i thought id make a team with a super good mu vs it. scarf lando i was the only thing that outsped and ohkoed scarf victini and so i paired it with gar to have a really good lead. then i saw jhon used the same 6 with lando t so i used those mons to make a solid team if not facing veils but have a super good mu if i did face it. worked well



Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Zen Headbutt
- Protect
- Hammer Arm

Landorus-Therian @ Mago Berry
Ability: Intimidate
EVs: 252 HP / 76 Atk / 180 Spe
Adamant Nature
- Stealth Rock
- U-turn
- Knock Off
- Earthquake

Victini @ Choice Scarf
Ability: Victory Star
EVs: 36 HP / 224 Atk / 248 Spe
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Final Gambit

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 128 Def / 100 SpA / 28 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Muddy Water
- Moonblast
- Protect

Zapdos @ Electrium Z
Ability: Static
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Thunderbolt
- Hidden Power [Ice]
- Detect

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 252 HP / 168 Def / 88 Spe
Quiet Nature
- Ice Beam
- Icy Wind
- Fusion Bolt
- Hidden Power [Fire]

Another super fun team i made when prepping for matame. i had brick break vs matame just so i could remove veils if they went up but changed it to hammer arm vs matame r2 since i hadnt seen veils in previous rounds. electrium z zapdos is sogood id def recommend it. it was seed zap before i realised i didnt have a z move and thank god i changed it since it was super clutch one game.



Salamence @ Salamencite
Ability: Intimidate
EVs: 80 Atk / 176 SpA / 252 Spe
Hasty Nature
- Tailwind
- Double-Edge
- Hyper Voice
- Protect

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Crunch
- Stone Edge
- Rock Slide
- Low Kick

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 136 Atk / 116 SpD / 4 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Nature's Madness

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 100 Def / 112 SpA / 44 SpD
Modest Nature
IVs: 0 Atk
- Substitute
- Steam Eruption
- Heat Wave
- Protect

Bronzong @ Psychium Z
Ability: Heatproof
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Hypnosis
- Gyro Ball
- Stealth Rock

Thundurus-Therian @ Choice Scarf
Ability: Volt Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 30 Atk
- Volt Switch
- Hidden Power [Ice]
- Sky Drop
- Sludge Bomb

So basically i saw someone use scarf sky drop zapdos and z tr bronzong on the ladder which is probs the coolest thing to ever come out of the ladder. came up with my own slightly better version with scarf thund t to snipe koko. shame i got sniped myself by z focus blast thund since ttar was important in that game vs bowman but a cool team nonetheless.



Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Protect
- Zen Headbutt
- Ice Punch

Zygarde @ Choice Band
Ability: Aura Break
EVs: 96 HP / 224 Atk / 8 SpD / 180 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Thousand Waves
- Superpower

Scrafty @ Rockium Z
Ability: Intimidate
EVs: 240 HP / 188 Atk / 52 Def / 28 Spe
Adamant Nature
- Fake Out
- Knock Off
- Drain Punch
- Head Smash

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 128 Def / 44 SpA / 28 SpD / 56 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Muddy Water
- Moonblast
- Protect

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 252 HP / 112 Def / 20 SpA / 36 SpD / 88 Spe
Quiet Nature
- Ice Beam
- Icy Wind
- Fusion Bolt
- Hidden Power [Fire]

Zapdos @ Misty Seed
Ability: Static
EVs: 244 HP / 56 Def / 52 SpA / 80 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Thunderbolt
- Heat Wave
- Roost

I wanted to use band zyg and also wanted a good zapdos mu so i stuck z head smash scrafty on. its so damn weak dont use it unless you have a kyub/zap agenda which i do.



Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Overheat
- Protect

Mew @ Mago Berry
Ability: Synchronize
EVs: 252 HP / 28 SpA / 12 SpD / 216 Spe
Timid Nature
- Fake Out
- Tailwind
- Ice Beam
- Defog

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 76 Atk / 104 Def / 76 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Protect

Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 252 HP / 12 Atk / 244 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge

Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Grass Knot

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Spectral Thief
- Close Combat
- Hidden Power [Ice]
- Protect

The best team ive made in a very long time and id say arguably the best zard y team around so yeah i called it auraray sun lmao. i knew zard was good with the right support since people carry 1 fire resist now unless its those mence ttar volc teams. the team does a great job of clearing zard threats (rocks, rain, ttar, mence, volcanion).

mew was the next choice because i wanted defog for sure. it also provides fake out, tw and a way to kill lando so it was really nice.
Ferro helped the rain matchup a lot.
Lando gave me rocks to chip mence/volc and a good ttar/marsh answer.
I wanted koko next but felt i was still rain weak so made it scarf after seeing qsns use it. you outspeed pert (and kingdra) and grass knot it. also outspeeds a +1 mence which can be a pain and deals with volc.
Marsh is really good in the last slot since very little can really take on marsh with zard just chunking everything under tw. hp ice snipes mence and lando and ttar drops to cc.

ended up facing rain and not being able to remove rocks but still won so yeah use this team (or put it in samples :3)


BONUS ROUND!
So i either wanted to bring these teams or used them vs elise since we kinda played our set but for fun. disclaimer: if you suffer burns from some of the heat its not my fault


Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Destiny Bond
- Spore
- Spiky Shield

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 200 Atk / 56 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Hidden Power [Fire]
- Protect

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Spectral Thief
- Close Combat
- Hidden Power [Ice]
- Protect

Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Energy Ball

Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Taunt
- Protect

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 252 HP / 168 Def / 88 Spe
Quiet Nature
- Ice Beam
- Icy Wind
- Fusion Bolt
- Hidden Power [Fire]

Webs are :sogood:. like with deo marsh koko etc being all the craze right now, lowering their speed is super nice. its just mons that benefit from webs really with energy ball gene so i dont lose to pert and kyub so i have speed control if webs dont go up. also hp fire everywhere so i dont lose to ferro. its beaten good players so its good i swear!
also, smeargle spores zap before a tw and destiny bonding a marsh when they switch in on webs is so fun to cheese a kill.



Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Volt Switch
- Hidden Power [Ice]
- Overheat
- Protect

Shaymin-Sky @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Seed Flare
- Air Slash
- Protect

Aegislash @ Steelium Z
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- King's Shield
- Shadow Ball
- Shadow Sneak
- Flash Cannon

Victini @ Choice Scarf
Ability: Victory Star
EVs: 36 HP / 224 Atk / 248 Spe
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Final Gambit

Landorus-Therian @ Mago Berry
Ability: Intimidate
EVs: 252 HP / 76 Atk / 180 Spe
Adamant Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 248 HP / 148 Def / 56 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Nature's Madness
- Taunt

Yeah manectric is actually pretty good but i wanted tw that wasnt zap so LO skymin was next. rest of the team is pretty self explanatory.



Deoxys-Attack @ Fightinium Z
Ability: Pressure
EVs: 64 Atk / 192 SpA / 252 Spe
Rash Nature
- Psycho Boost
- Thunder
- Superpower
- Protect

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Muddy Water
- Ice Beam
- Protect

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 76 Atk / 104 Def / 76 SpD
Relaxed Nature
IVs: 0 Spe
- Protect
- Leech Seed
- Gyro Ball
- Stealth Rock

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Taunt
- Protect

Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 72 Atk / 184 SpA / 252 Spe
Naive Nature
- Hyper Voice
- Double-Edge
- Fire Blast
- Protect

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 136 HP / 156 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Hurricane
- Scald
- Protect

Just some balls deep rain ho around the time z move deo was the big thing. and ferro because its just amazing



Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 176 HP / 80 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Blizzard
- Encore

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Rock Slide
- Protect

Victini @ Choice Scarf
Ability: Victory Star
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- V-create
- Final Gambit
- Bolt Strike
- U-turn

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 72 Def / 156 SpA / 28 SpD
Modest Nature
- Muddy Water
- Moonblast
- Calm Mind
- Protect

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 8 Atk / 56 Def / 12 SpA / 180 SpD
Relaxed Nature
- Heavy Slam
- Leech Seed
- Wide Guard
- Flamethrower

Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Earthquake
- Protect

What a good pokemon. just imagine setting up dds on lando lol. the weather conflict has never been an issue. also threw a sd lando to make the most of veils being up.



Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 60 HP / 196 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Taunt
- Protect

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Hidden Power [Fire]
- Moonblast

Pheromosa @ Fightinium Z
Ability: Beast Boost
EVs: 160 Atk / 96 SpA / 252 Spe
Naughty Nature
- High Jump Kick
- Ice Beam
- U-turn
- Protect

Zapdos @ Psychic Seed
Ability: Static
EVs: 244 HP / 56 Def / 52 SpA / 80 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Thunderbolt
- Hidden Power [Ice]
- Roost

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Crunch
- Rock Slide
- Stone Edge
- Superpower

Ferrothorn @ Wiki Berry
Ability: Iron Barbs
EVs: 252 HP / 76 Atk / 104 Def / 76 SpD
Relaxed Nature
IVs: 0 Spe
- Protect
- Power Whip
- Gyro Ball
- Stealth Rock

phero is a good mon i swear. its nuts being trapped vs phero since stuff just dies.


so yeah use the teams or whatever. also add that zard team to samples imo its good.