hi im finally and this is jackass
i wanted to share these teams to show how i teambuild and help the tier grow. hopefully other people will use these teams, alter these teams, and make their own teams with inspiration from these!
bes (Kangaskhan-Mega) @ Kangaskhanite
Ability: Scrappy
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Seismic Toss
- Sucker Punch
- Protect
geb (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Protect
osiris (Hoopa-Unbound) @ Sitrus Berry
Ability: Magician
EVs: 252 Atk / 172 Def / 84 SpA
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Trick Room
- Protect
bearticblast75 (Landorus-Therian) @ Groundium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Protect
anubis (Tapu Koko) @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Dazzling Gleam
- Protect
ra (Heatran) @ Shuca Berry
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 7 Spe
- Heat Wave
- Earth Power
- Hidden Power [Ice]
- Protect
the idea behind this team was to bring a lot of hard hitters to beat up redirection. i brought a lot of legendaries because legendaries usually have a good matchup against non-legendaries (like linoone). the team admittedly lacks good speed control and relies on the natural bulkiness of the pokemon. pwnemon wants the landorus to be scarf so you could try that.
Ability: Scrappy
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Seismic Toss
- Sucker Punch
- Protect
geb (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Protect
osiris (Hoopa-Unbound) @ Sitrus Berry
Ability: Magician
EVs: 252 Atk / 172 Def / 84 SpA
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Trick Room
- Protect
bearticblast75 (Landorus-Therian) @ Groundium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Protect
anubis (Tapu Koko) @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Dazzling Gleam
- Protect
ra (Heatran) @ Shuca Berry
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 7 Spe
- Heat Wave
- Earth Power
- Hidden Power [Ice]
- Protect
the idea behind this team was to bring a lot of hard hitters to beat up redirection. i brought a lot of legendaries because legendaries usually have a good matchup against non-legendaries (like linoone). the team admittedly lacks good speed control and relies on the natural bulkiness of the pokemon. pwnemon wants the landorus to be scarf so you could try that.
peeko (Pelipper) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 128 SpA / 128 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- U-turn
- Tailwind
pocket (Kingdra) @ Waterium Z
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Dragon Pulse
- Rain Dance
- Protect
arctics butt (Tapu Koko) @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Hidden Power [Ice]
- Protect
check (Kangaskhan-Mega) @ Kangaskhanite
Ability: Scrappy
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Seismic Toss
- Sucker Punch
- Protect
thebagman (Landorus-Therian) @ Assault Vest
Ability: Intimidate
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
bear (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 72 Atk / 184 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Protect
use damp rock always. also use rain dance kingdra, it's the best 3rd move. thanks Hashtag. the idea behind waterium z is that you should try to get the game where you depend less on muddy water. that means hydro vortex will hit and then you have 1 less time where you have to depend on muddy water's accuracy
Ability: Drizzle
EVs: 252 HP / 128 SpA / 128 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- U-turn
- Tailwind
pocket (Kingdra) @ Waterium Z
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Dragon Pulse
- Rain Dance
- Protect
arctics butt (Tapu Koko) @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Hidden Power [Ice]
- Protect
check (Kangaskhan-Mega) @ Kangaskhanite
Ability: Scrappy
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Seismic Toss
- Sucker Punch
- Protect
thebagman (Landorus-Therian) @ Assault Vest
Ability: Intimidate
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
bear (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 72 Atk / 184 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Protect
use damp rock always. also use rain dance kingdra, it's the best 3rd move. thanks Hashtag. the idea behind waterium z is that you should try to get the game where you depend less on muddy water. that means hydro vortex will hit and then you have 1 less time where you have to depend on muddy water's accuracy
pocket (Salamence-Mega) @ Salamencite
Ability: Intimidate
EVs: 108 HP / 140 Atk / 8 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Tailwind
- Roost
- Protect
diplomat's son (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
crylikeaghost (Aegislash) @ Life Orb
Ability: Stance Change
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
bound 2 (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 92 Atk / 164 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Protect
hyperparadise (Heatran) @ Grassium Z
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Solar Beam
- Protect
linda (Tapu Lele) @ Life Orb
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Shadow Ball
- Protect
i posted this team and described it in the teambuilding comp but now i can reveal the evs. the salamence lives life orb tapu koko hp ice. the kyuremb ohkos 0 hp char-y. solar beam heatran because im weak to tapu fini. you can replace shadow ball tapu lele with nature's madness. here's the post from the other thread http://www.smogon.com/forums/thread...buildin-kyurem-b.3587522/page-14#post-7270734
Ability: Intimidate
EVs: 108 HP / 140 Atk / 8 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Tailwind
- Roost
- Protect
diplomat's son (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
crylikeaghost (Aegislash) @ Life Orb
Ability: Stance Change
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
bound 2 (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 92 Atk / 164 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Protect
hyperparadise (Heatran) @ Grassium Z
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Solar Beam
- Protect
linda (Tapu Lele) @ Life Orb
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Shadow Ball
- Protect
i posted this team and described it in the teambuilding comp but now i can reveal the evs. the salamence lives life orb tapu koko hp ice. the kyuremb ohkos 0 hp char-y. solar beam heatran because im weak to tapu fini. you can replace shadow ball tapu lele with nature's madness. here's the post from the other thread http://www.smogon.com/forums/thread...buildin-kyurem-b.3587522/page-14#post-7270734
bound 2 (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 92 Atk / 164 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Protect
Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Protect
Tapu Fini @ Iapapa Berry
Ability: Misty Surge
EVs: 252 HP / 20 Def / 156 SpA / 28 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Muddy Water
- Moonblast
- Protect
Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Seismic Toss
- Icy Wind
- Protect
Zapdos @ Sitrus Berry
Ability: Static
EVs: 244 HP / 192 Def / 48 SpD / 24 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ice]
- Roost
- Tailwind
Aegislash @ Leftovers
Ability: Stance Change
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Shadow Ball
- Wide Guard
- King's Shield
idk what this zapdos spread does either Pocket. and the tapu fini spread is hella lost in time. sitrus volt switch zapdos lets you set tailwind, switch out and get a threat in and maximally utilize your tailwind turns. sitrus volt switch zap > misty seed zapdos. i thought it was a good call to bring this standard team this week. i liked lando over zygarde for this team
Ability: Teravolt
EVs: 92 Atk / 164 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Protect
Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Protect
Tapu Fini @ Iapapa Berry
Ability: Misty Surge
EVs: 252 HP / 20 Def / 156 SpA / 28 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Muddy Water
- Moonblast
- Protect
Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Seismic Toss
- Icy Wind
- Protect
Zapdos @ Sitrus Berry
Ability: Static
EVs: 244 HP / 192 Def / 48 SpD / 24 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ice]
- Roost
- Tailwind
Aegislash @ Leftovers
Ability: Stance Change
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Shadow Ball
- Wide Guard
- King's Shield
idk what this zapdos spread does either Pocket. and the tapu fini spread is hella lost in time. sitrus volt switch zapdos lets you set tailwind, switch out and get a threat in and maximally utilize your tailwind turns. sitrus volt switch zap > misty seed zapdos. i thought it was a good call to bring this standard team this week. i liked lando over zygarde for this team
Salamence-Mega @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 108 HP / 140 Atk / 8 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Double-Edge
- Roost
- Protect
Jirachi @ Iapapa Berry
Ability: Serene Grace
EVs: 252 HP / 144 SpD / 112 Spe
Careful Nature
- Follow Me
- Iron Head
- Icy Wind
- Trick Room
Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Protect
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Belly Drum
- Aqua Jet
- Knock Off
- Protect
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Thunderbolt
- Hidden Power [Ice]
- Sky Drop
- Protect
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Heat Wave
- Earth Power
- Hidden Power [Ice]
- Protect
dual speed control jirachi is a lotta fun. max hp iapapaapappa helps against kanga seismic toss. jirachi outspeeds base 130's after an icy wind. sky drop helps setup. i like knock off instead of play rough on azumarill bc of jirachi, but now that jirachi isnt legal i can see play rough for kanga and zygarde.
Ability: Intimidate
Happiness: 0
EVs: 108 HP / 140 Atk / 8 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Double-Edge
- Roost
- Protect
Jirachi @ Iapapa Berry
Ability: Serene Grace
EVs: 252 HP / 144 SpD / 112 Spe
Careful Nature
- Follow Me
- Iron Head
- Icy Wind
- Trick Room
Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Protect
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Belly Drum
- Aqua Jet
- Knock Off
- Protect
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Thunderbolt
- Hidden Power [Ice]
- Sky Drop
- Protect
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Heat Wave
- Earth Power
- Hidden Power [Ice]
- Protect
dual speed control jirachi is a lotta fun. max hp iapapaapappa helps against kanga seismic toss. jirachi outspeeds base 130's after an icy wind. sky drop helps setup. i like knock off instead of play rough on azumarill bc of jirachi, but now that jirachi isnt legal i can see play rough for kanga and zygarde.
EVAD (Ninetales) @ Heat Rock
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Overheat
- Protect
EVAD'S BROTHER (Mamoswine) @ Groundium Z
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Protect
EVAD'S SPIKES (Forretress) @ Figy Berry
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Toxic Spikes
- Rapid Spin
- Explosion
ALLEY OOP (Diglett) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Toxic
- Memento
michael jordan (Victreebel) @ Life Orb
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Sludge Bomb
- Weather Ball
- Protect
uhh sion (Venusaur) @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Growth
- Solar Beam
- Earthquake
- Protect
FUCK BEAR
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Overheat
- Protect
EVAD'S BROTHER (Mamoswine) @ Groundium Z
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Protect
EVAD'S SPIKES (Forretress) @ Figy Berry
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Toxic Spikes
- Rapid Spin
- Explosion
ALLEY OOP (Diglett) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Toxic
- Memento
michael jordan (Victreebel) @ Life Orb
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Sludge Bomb
- Weather Ball
- Protect
uhh sion (Venusaur) @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Growth
- Solar Beam
- Earthquake
- Protect
FUCK BEAR