Level 51
the orchestra plays the prettiest themes
Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Tailwind
- Protect
Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Solar Beam
- Protect
Sableye @ Focus Sash
Ability: Prankster
EVs: 252 HP / 224 Def / 32 Spe
Impish Nature
- Fake Out
- Taunt
- Quash
- Sunny Day
Roserade @ Choice Scarf
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Metagross @ Choice Band
Ability: Clear Body
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Iron Head
- Bullet Punch
- Earthquake
- Explosion
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Ice Punch
- Dragon Dance
- Protect
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Tailwind
- Protect
Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Solar Beam
- Protect
Sableye @ Focus Sash
Ability: Prankster
EVs: 252 HP / 224 Def / 32 Spe
Impish Nature
- Fake Out
- Taunt
- Quash
- Sunny Day
Roserade @ Choice Scarf
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Metagross @ Choice Band
Ability: Clear Body
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Iron Head
- Bullet Punch
- Earthquake
- Explosion
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Ice Punch
- Dragon Dance
- Protect
This is a conversion of a Battle Spot team Dawgie and I tried a while ago for the 'underdogs only' season of Battle Spot. The aim here is to clear out two large threats on the field with an early Fake Out from Sableye + Explosion from CB Metagross, which unsurprisingly kills stuff really hard. Following this, we have a neato FWG + Dragon offensive core in the back to delete things:
- Mega Houndoom is a neat switch-in after the initial Explosion and can start dealing serious damage right off the bat with Sableye's Sunny Day or Quash to get over the initial pre-Mega 95 Speed. Generally performs best with a type advantage or as a late-game cleaner, since otherwise you'll be doing 80% to everything.
- Scarf Roserade also preys easily off type advantages, and can catch opponents off-guard easily, for example by Sludge Bombing their +1 Mega Altaria. On the other hand, it can also chunk things heavily with a pretty powerful Leaf Storm or a Sun-boosted Technician HP Fire. Alternatives include using Weather Ball over HP Fire and HP Ice over Giga Drain if you really want that Ice coverage.
- Feraligatr is decently bulky so it's not hard to get it set up, though it does appreciates Taunt support from Sableye to avoid getting burnt or having to face TR at +1 Speed (Sableye is conveniently EV'd to speed creep other Sableye). Intimidate support from Salamence is also handy. Once it gets to +1, it can put a lot of damage into things!
- Finally, Salamence provides Intimidate support, Tailwind support, and can also nuke stuff with a LO Draco Meteor (though I wish that did a bit more damage sometimes).