Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 148 HP / 252 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psychic
- Trick Room
- Protect
Volcanion @ Safety Goggles
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Heat Wave
- Steam Eruption
- Earth Power
- Protect
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Superpower
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 244 HP / 108 Def / 8 SpA / 128 SpD / 20 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Swagger
- Thunder Wave
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Earthquake
- Stone Edge/Facade
Weavile @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Icicle Crash
- Beat Up
- Knock Off
Ability: Trace
EVs: 148 HP / 252 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psychic
- Trick Room
- Protect
Volcanion @ Safety Goggles
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Heat Wave
- Steam Eruption
- Earth Power
- Protect
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Superpower
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 244 HP / 108 Def / 8 SpA / 128 SpD / 20 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Swagger
- Thunder Wave
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Earthquake
- Stone Edge/Facade
Weavile @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Icicle Crash
- Beat Up
- Knock Off
So this team is a little weird looking but I promise it works. The idea started with a semi-room kinda core with TR kinda fast Garde (s/o stratos) and slow goggles volcanion which can really chunk teams as they complement eachother nicely. The fast-ish Garde often doesn't need the Trick Room for itself and can either set it for Volcanion or use it to reset an opponents Trick Room which is kinda neat. Weavile + Terrakion is a little gimmicky but I've only clicked beat up a couple of times and didn't even have it there for the first few games I used this team. Weavile helps to check the general weakness to genies this team has while Terrakion can do this with the boosts from Weavile. Terrak acts as a Kangaskhan check and some alternate speed control as it outspeeds most things with the Scarf. Finally we have 2 fat genies which act as glue by providing Intimdate