[DQ] Central Processing (Hard) - Ragnarokalex and rickheg

You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!

24kzl2u.png

(2)
HP 250
Atk 4
Def 4
SpA 4
SpD 3
Spe 35
Size Class 1
Weight Class 4 (3)
5+10% Accuracy boost


Ability: Clear Body, Light Metal

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

AzureInfernape.png
expertbelt.png

*Thanks to Toast Tyrant for the sprite*
Infernape (Malspar) Male
Nature:
Naughty
Type:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Glyph of Light Screen: Causes Light Screen to affect the entire team, regardless of positioning.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 1


Attacks: 71 Total
Acrobatics
Aerial Ace
Assist
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Close Combat
Counter
Covet
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Focus Energy
Focus Punch
Fury Swipes
Giga Impact
Grass Knot
Heat Wave
Helping Hand
Hidden Power (Ice 7)
Hyper Beam
Leer
Low Kick
Low Sweep
Mach Punch
Nasty Plot
Overheat
Protect
Punishment
Rest
Retaliate
Rock Slide
Role Play
Roar
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swift
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-Turn
Uproar
Vacuum Wave
Will o Wisp

AzureElectivire.png
2moqtjd.jpg

*Thanks to Toast Tyrant for the sprite*
Electivire (Tahlzara) Male
Nature:
Naughty
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Glyph of Light Screen: Causes Light Screen to affect the entire team, regardless of positioning.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 4


Attacks: 46 Total
Barrier
Bide
Brick Break
Counter
Cross Chop
Dig
Discharge
Double Team
Dynamic Punch
Earthquake
Endure
Feint
Fire Punch
Flamethrower
Focus Blast
Focus Punch
Giga Impact
Helping Hand
Ice Punch
Leer
Light Screen
Low Kick
Magnet Rise
Protect
Psychic
Pursuit
Quick Attack
Rain Dance
Reflect
Rest
Rock Slide
Shock Wave
Sleep Talk
Substitute
Swagger
Swift
Taunt
Thunder
Thunderbolt
Thunder Punch
Thunder Shock
Thunder Wave
Torment
Toxic
Volt Switch
Wild Charge

4thGenLuca.png
expertbelt.png

*Thanks to Simonsays for the sprite*
Lucario (Aerza) Female
Nature:
Brave
Type:
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Glyph of Crunch: Raises the power of Crunch by 1

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
DC: 5/5
MC: 0


Attacks: 64 Total
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Close Combat
Counter
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Flash Cannon
Focus Punch
Follow Me
Force Palm
Foresight
Giga Impact
Heal Pulse
Helping Hand
Hi Jump Kick
Ice Punch
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Payback
Protect
Psychic
Quick Attack
Rain Dance
Rest
Reversal
Roar
Rock Slide
Role Play
Screech
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt

AzureAuramoth_zpse3da98ca.png
241whtl.jpg

Thanks to Matezoide for the Sprite!
Aurumoth (Retriarch) Male
Nature:
Quiet
Type:
Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor:
Type: Toggle
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard:
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW):
Type: Passive
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.
Glyph of Light Screen: Causes Light Screen to affect the entire team, regardless of positioning.

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5(+)
SpD: 2
Spe: 81 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
DC: 5/5
MC: 24


Attacks: 43 Total
Ancient Power
Bug Bite
Bug Buzz
Close Combat
Counter
Disable
Double Team
Dragon Dance
Feint
Heal Pulse
Helping Hand
Hydro Pump
Ice Beam
Icy Wind
Light Screen
Magic Coat
Megahorn
Protect
Psychic
Psyshock
Quiver Dance
Reflect
Safeguard
Shadow Ball
String Shot
Substitute
Sunny Day
Tackle
Thunderbolt
Toxic
Willowisp
Wish
Zen Headbutt
Dazzling Gleam
Thunder
Surf
Solar Beam
Focus Blast
Blizzard
Electroweb
Tail Glow
Overheat
Infestation
TomoM.png

Shaman (Tomohawk) M
Type: Flying/Fighting

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks
Level Up
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Air Slash
Hurricane
Heat Wave

Egg
Confuse Ray
Roost
Yawn
Rapid Spin

TM
Toxic
Bulldoze
Rock Slide
Brick Break
Focus Blast

475.png

Gallade (Mystic) M
Nature: Jolly (Adds 15% to Speed, +9.73% accuracy, Subtracts 1 from Special Attack)

Type: Psychic/Fighting

Abilities:
Steadfast:
(Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (DW) (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 4
Spe: 92(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Level Up:

Stored Power
Growl
Confusion
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Fury Cutter
Slash
Close Combat
Protect
Psycho Cut

Egg:
Confuse Ray
Encore
Will-O-Wisp
Disable
Skill Swap
Mean Look

Tutor:
Drain Punch
Ice Punch
Fire Punch
ThunderPunch
Pain Split
Magic Coat
Heal Bell
Zen Headbutt
Dual Chop
Trick

TM:
Toxic
Work Up
Psychic
Thunderbolt
Hidden Power Ground (7)
Toxic
Thunder Wave
Taunt
Earthquake
Brick Break
Focus Blast
Grass Knot
Stone Edge
Shaodw Ball
Focus Punch
Light Screen
Reflect
Substitute
Rock Slide
Bulldoze
Torment
X-Scissor
Double Team
Power-Up Punch
Dazzling Gleam
Rest
Sleep Talk

Raid Only
Dispel

534.png

(Krusty) M
Nature: Careful (+SpD, -SpA)

Type: Fighting

Abilities
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Iron Fist: (DW) (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4(+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks
Level Up
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up
Focus Punch
Rock Slide

Egg
Counter
Drain Punch
Wide Guard
Mach Punch
Comet Punch
Endure

Tutor
Fire Punch
Ice Punch
ThunderPunch

TM
Stone Edge
Poison Jab
Brick Break
Protect
Earthquake
Double Team

477.png

Dusknoir [Cyclost] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Stat Total: 21

EC: 9/9
MC: 3
AC: 0/5

Abilities
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Attacks:
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Future Sight
Shadow Punch

Imprison
Pain Split
Destiny Bond
Grudge
Memento
Headbutt

Endure
Counter
Dark Pulse
Snatch
Skill Swap
Faint Attack
Sucker Punch
DynamicPunch

Payback
Focus Punch
Return
Psych Up
Earthquake
Substitute
Shadow Ball
Trick Room
Protect
Taunt
Double Team
Brick Break
Torment
Ice Beam
Toxic
Blizzard
Psychic
Focus Blast
Bulldoze
Rock Slide
Charge Beam
Rain Dance

Raid Only

Shadow Mend
 
Shaman the Tomohawk @ Rare Candy/Enigma Berry
Cyclost the Dusknoir @ Expert Belt/Leppa Berry
Mystic the Gallade @ Dawn Stone/Enigma Berry
Krusty the Klown the Conkeldurr @ Link Cable/Enigma Berry

Since I've received no word of strategy from Ragnarokalex I'm assuming balls-to-the-wall offense here.

Shaman; Heat Wave > Heat Wave
Cyclost; Shadow Ball (#2) > Fire Punch (#2)
Krusty the Klown (Toggle Sheer Force ON); Fire Punch (#1) > Fire Punch (#1)
Mystic; Fire Punch (#1) > Brick Break (#1)
ALL: IF your target is KO'ed when you would act, redirect to other Beldum

This way, Dusknoir should hold threat from one Beldum since it does more damage than Tomo's Heat Wave, making sure no one gets hit SE from it. Barring your actions, of course. We could possibly KO the first this round.
 
oops, I had typed out a message to send to you, but forgot to hit send @.@

Anyway offense is the way to go for now, lets clear these things out!

Infernape: Heat Wave - Fire Punch #1

Electivire: Thunderbolt #1 - Thunder Punch #1

Lucario: Bonemerang # 1 - Fire Punch #1

Aurumoth: Reflect (Dusknoir, Electivire, Infernape) - Thunder # 1

FOR ALL: IF #1 is KOed, switch remaining actions to target #2


Also on a side note, I completely forget if it is too late to state that I am doing "Taking on the Programmer's Job", or if I even need to state it, but I am doing that @.@.
 
Round 1

While Retriarch shields some of his team mates against physical assaults, the rest of the squad lashes out at the foes. However, neither of the Beldums falls to the onslaught, and their payback attacks really lay the hurt on Malspar and Shaman.

AzureInfernape.png
expertbelt.png
|Spe 108| HP 75/Energy 89 (Reflect for 7 more actions)
Atk 5
Def 3
SpA 4
SpD 2
Spe 108
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Light Screen
AzureElectivire.png
2moqtjd.jpg
|Spe 95| HP 100/Energy 89 (Reflect for 7 more actions)
Atk 6
Def 3
SpA 3
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Static, Vital Spirit
Glyph of Light Screen
4thGenLuca.png
expertbelt.png
|Spe 76| HP 100/Energy 87
Atk 5
Def 3
SpA 4
SpD 3
Spe 76
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified
Glyph of Crunch
AzureAuramoth_zpse3da98ca.png
241whtl.jpg
|Spe 81| HP 110/Energy 84
Atk 5
Def 4
SpA 5
SpD 2
Spe 81
SC 4 / WC 5
Abilities: Weak Armor, No Guard, Illusion
Glyph of Light Screen
TomoM.png
rarecandy.png
[
enigmaberry.png
CONSUMED] |Spe 85| HP 97/Energy 82
Atk 1
Def 3
SpA 5 (6)
SpD 3
Spe 85
SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified
475.png
dawnstone.png
[
enigmaberry.png
2] |Spe 92| HP 100/Energy 89
Atk 5
Def 3
SpA 2 (3)
SpD 4
Spe 92
SC 3 / WC 4
Abilities: Steadfast, Justified
534.png
Bag_GB_Sounds_Sprite.png
[
enigmaberry.png
2] |Spe 45| HP 110/Energy 84 (Sheer Force (ON))
Atk 5 (6)
Def 3 (4)
SpA 1
SpD 4
Spe 125
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist
477.png
expertbelt.png
[
leppaberry.png
1] |Spe 39| HP 90/Energy 89 (Reflect for 7 more actions)
Atk 4
Def 5
SpA 4
SpD 5
Spe 39
SC 4 / WC 5
Ability: Pressure
200px-Artwork374.png
(1) HP 14, Burned (4a)
200px-Artwork374.png
(2) HP 154
534.png
Sheer Force: toggled ON.

Hit roll (1-9000): 685/10000
Crit roll (1-625): 2758/10000
Burn roll (1-1000): 8910/10000

392.png
Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage, 6 energy

Hit roll (1-9000): 685/10000
Crit roll (1-625): 2758/10000
Burn roll (1-1000): 8910/10000

392.png
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage

Crit roll (1-625): 8221/10000
Paralysis roll (1-2000): 948/10000

466.png
Thunderbolt (Beldum1): 9 [BP] + 3 [STAB] + 5 [Wand of Ten Storms] = 17 damage, Beldum1 is paralyzed, 6 energy
374.png
(1) Mark of Thunder

Crit roll (1-625): 5242/10000
Burn roll (1-1000): 9501/10000

475.png
Fire Punch (Beldum1): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy

Hit roll (1-9000): 1929/10000
Crit roll (1-625): 7627/10000
Burn roll (1-1000): 310/10000

i3rv9y.png
Heat Wave (Beldum1): (10*0.75 [BP] + 4.5 [Stat Dif]) * 1.5 = 18 damage, Beldum1 is burned, 7 energy

Hit roll (1-9000): 2971/10000
Crit roll (1-625): 7102/10000
Burn roll (1-1000): 8472/10000

i3rv9y.png
Heat Wave (Beldum2): (10*0.75 [BP] + 4.5 [Stat Dif]) * 1.5 = 18 damage
AurumothIcon_zpsdb9a588a.png
Reflect: Infernape, Elective, and Dusknoir are protected against physical attacks for 9 actions, 8 energy

Hit roll (1-9000): 386/10000
Crit roll 1 (1-625): 4816/10000
Crit roll 2 (1-625): 7122/10000

448.png
Bonemerang (Beldum1): (5*2 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 20 damage, 7 energy

Crit roll (1-625): 9709/10000
534.png
Fire Punch (Beldum1): (8 [BP] + 3 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force]) * 1.5 = 23 damage, 6 energy

Crit roll (1-625): 1257/10000
477.png
Shadow Ball (Beldum2): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 5 energy

Crit roll (1-625): 4822/10000
374.png
(1) Zen Headbutt (Tomohawk): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 3 [Burn]) * 1.5 = 14 damage
enigmaberry.png
Enigma Berry: 10 HP restored. 1 more use.

Crit roll (1-625): 2114/10000
374.png
(2) Zen Headbutt (Infernape): (8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 15 damage

Beldum1 suffers 2 damage for the burn
--------------------------------------------------------------------------
Crit roll (1-625): 751/10000
392.png
Fire Punch (Beldum1): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Iron Fist] + 2 [Expert Belt]) * 1.5 = 25 damage, 5 energy

Crit roll (1-625): 3149/10000
466.png
Thunderpunch (Beldum1): 8 [BP] + 3 [STAB] + 3 [Stat Dif] + 5 [Wand of Ten Storms] + 2 [Mark of Thunder] = 21 damage, 5 energy

Crit roll (1-625): 3856/10000
475.png
Brick Break (Beldum1): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Dawn Stone] = 15 damage, 5 energy

Hit roll (1-9000): 9460/10000
i3rv9y.png
Heat Wave (Beldum1): missed, 7+4 energy

Hit roll (1-9000): 4962/10000
Crit roll (1-625): 6784/10000
Burn roll (1-1000): 8881/10000

i3rv9y.png
Heat Wave (Beldum2): (10*0.75 [BP] + 4.5 [Stat Dif]) * 1.5 = 18 damage

Crit roll (1-625): 4357/10000
AurumothIcon_zpsdb9a588a.png
Thunder (Beldum1): 11 [BP] + 3 [Stat Dif] + 4 [Lightning Stone] = 18 damage, 8 energy

Crit roll (1-625): 1323/10000
448.png
Fire Punch (Beldum1): (8 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 17 damage, 6 energy

Crit roll (1-625): 3299/10000
534.png
Fire Punch (Beldum1): (8 [BP] + 3 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force]) * 1.5 = 23 damage, 6+4 energy

Crit roll (1-625): 8055/10000
Burn roll (1-1000): 1944/10000

477.png
Fire Punch (Beldum2): (8 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 17 damage, 6 energy

Crit roll (1-625): 8701/10000
374.png
(1) Zen Headbutt (Infernape): (8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 3 [Burn]) * 1.5 = 10 damage

Crit roll (1-625): 2114/10000
374.png
(2) Zen Headbutt (Tomohawk): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage
enigmaberry.png
Enigma Berry: 10 HP restored. Consumed.

Beldum1 suffers 2 damage for the burn
466.png
48
392.png
46
534.png
46
448.png
37
AurumothIcon_zpsdb9a588a.png
33
i3rv9y.png
32
475.png
29
477.png
39
i3rv9y.png
36
392.png
21
AurumothIcon_zpsdb9a588a.png
15

rickheg Ragnarokalex you're up
 
Last edited:
Well, this should be simple enough. Since Infernape is faster than Tomo, his Heat Wave should do the trick to KO Beldum 1. I forgot that since Dusknoir is slower, getting threat onto him will be just a little tricky, but we have another round to think about who should tank Metang/Beldums 3&4


Shaman; Aura Sphere(2) > Heat Wave (2)
Cyclost; Shadow Ball (2) > Fire Punch (2)
Mystic; Fire Punch (2) > Brick Break (2)
Krusty the Klown; Brick Break (2) > Fire Punch (2)
 
ah sorry, for some reason i had myself convinced that it was like a 4 day DQ.

Infernape: Heat Wave - Fire Punch #2

Lucario: Bonemerang #2 - Chill

Electivire: Thunderpunch #2 - Chill

Aurumoth: Chill - Heal Pulse Infernape
 
Round 2

Even if the last Beldum manages to sneak one more blow on Shaman, Malspar eventually knocks it out. However, before you can claim victory, the CPU's voice echoes through the room.

Conditions value: false. Secondary artillery initialized. Course confirmed

Then, the two piece of metal are targetted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.

Metang_sketch_by_Blue_Uncia.jpg

HP 600
Atk 5
Def 5
SpA 4
SpD 4
Spe 58
Size Class 2
Weight Class 6 (5)
6+10% Accuracy Boost


Ability: Clear Body, Light Metal

Float Defense: Metang is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.

AzureInfernape.png
expertbelt.png
|Spe 108| HP 75/Energy 78 (Reflect for 5 more actions)
Atk 5
Def 3
SpA 4
SpD 2
Spe 108
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Light Screen
AzureElectivire.png
2moqtjd.jpg
|Spe 95| HP 100/Energy 80 (Reflect for 5 more actions)
Atk 6
Def 3
SpA 3
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Static, Vital Spirit
Glyph of Light Screen
4thGenLuca.png
expertbelt.png
|Spe 76| HP 100/Energy 82
Atk 5
Def 3
SpA 4
SpD 3
Spe 76
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified
Glyph of Crunch
AzureAuramoth_zpse3da98ca.png
241whtl.jpg
|Spe 81| HP 110/Energy 96
Atk 5
Def 4
SpA 5
SpD 2
Spe 81
SC 4 / WC 5
Abilities: Weak Armor, No Guard, Illusion
Glyph of Light Screen
TomoM.png
rarecandy.png
[
enigmaberry.png
CONSUMED] |Spe 85| HP 78/Energy 77
Atk 1
Def 3
SpA 5 (6)
SpD 3
Spe 85
SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified
475.png
dawnstone.png
[
enigmaberry.png
2] |Spe 92| HP 100/Energy 83
Atk 5
Def 3
SpA 2 (3)
SpD 4
Spe 92
SC 3 / WC 4
Abilities: Steadfast, Justified
534.png
Bag_GB_Sounds_Sprite.png
[
enigmaberry.png
2] |Spe 45| HP 110/Energy 79 (Sheer Force (ON))
Atk 5 (6)
Def 3 (4)
SpA 1
SpD 4
Spe 125
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist
477.png
expertbelt.png
[
leppaberry.png
1] |Spe 39| HP 90/Energy 84 (Reflect for 5 more actions)
Atk 4
Def 5
SpA 4
SpD 5
Spe 39
SC 4 / WC 5
Ability: Pressure
375.png
HP 600
200px-Artwork374.png
(1) HP 250
200px-Artwork374.png
(2) HP 250
Hit roll (1-9000): 2456/10000
Crit roll (1-625): 9481/10000

392.png
Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage, 6 energy
374.png
(1) Beldum fainted!

Hit roll (1-9000): 47/10000
Crit roll (1-625): 4729/10000
Burn roll (1-1000): 9224/10000

392.png
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage

Crit roll (1-625): 2067/10000
Paralysis roll (1-2000): 8287/10000

466.png
Thunderpunch (Beldum2): 8 [BP] + 3 [STAB] + 3 [Stat Dif] + 5 [Wand of Ten Storms] = 19 damage, 5+4 energy

Crit roll (1-625): 3032/10000
Burn roll (1-1000): 6774/10000

475.png
Fire Punch (Beldum2): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy

Crit roll (1-625): 2480/10000
i3rv9y.png
Aura Sphere (Beldum2): 8 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 1 [Rare Candy] = 17 damage, 5 energy
AurumothIcon_zpsdb9a588a.png
Chill: Restores 12 energy

Hit roll (1-9000): 2610/10000
Crit roll 1 (1-625): 596/10000
Crit roll 2 (1-625): 9744/10000

448.png
Bonemerang (Beldum2, 1 Critical Hit): (5*2 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt] + 2 [Crit]) * 1.5 = 23 damage, 7 energy

Crit roll (1-625): 9709/10000
534.png
Brick Break (Beldum2): 8 [BP] + 3 [STAB] + 3 [Stat Dif] = 14 damage, 5 energy

Crit roll (1-625): 5828/10000
477.png
Shadow Ball (Beldum2): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 5 energy

Crit roll (1-625): 1959/10000
374.png
(2) Zen Headbutt (Tomohawk): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage

--------------------------------------------------------------------------
Crit roll (1-625): 8469/10000
392.png
Fire Punch (Beldum1): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Iron Fist] + 2 [Expert Belt]) * 1.5 = 25 damage, 5 energy
374.png
(2) Beldum fainted!

375.png
Unite: the two Beldum fuse into a Metang!
374.png
Two Beldum spawn
 
Infernape: Heat Wave - Slack Off

Lucario: Fire Punch Beldum 1 - Bonemerang Beldum 1

Electivire: Thunderbolt Beldum 1 - Thunderpunch Beldum 1

Aurumoth: Overheat Beldum 1 - Heal Pulse Infernape


rickheg thats a grand total of 122 Damage to Beldum 1, so if you can finish it off this round while taunting metang with Dusknoir, this should go pretty smoothly
 
Cyclost; Taunt (Metang) > Shadow Ball (Metang)

Krusty the Klown; Fire Punch (Beldum 1) > Fire Punch (Beldum 1)

Mystic; Focus Punch (Beldum 1) > Focus Punch (Beldum 1)

Shaman; Focus Blast (Beldum 1) > Heat Wave

While this doesn't automatically KO, the only options I saw were to attack Beldum 1 with Dusknoir, which doesn't help him draw threat, or hope Focus Blast hits both times. Not a likely scenario. But, if we burn or get a crit, it should fall this round. Best I can do.
 
Round 3

The team isn't phazed by the new foes and starts blasting away immediately, focusing on one of the two Beldums. Malspar finds himself in the middle of the enemy assaults, but Cyclost tries to lighten his burden and draws Metang's attention. The iron construct reacts to the Dusknoir with a shadowy orb of darness, which is met with an even stronger globe of shadows, conjured by the Ghost-type himself. Above the brawl, though, you can clearly hear the CPU's voice.

Threat assessment: <Infernape>

AzureInfernape.png
expertbelt.png
|Spe 108| HP 66/Energy 60 (Reflect for 3 more actions, Threat Counter (1))
Atk 5
Def 3
SpA 4
SpD 2
Spe 108
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Light Screen
AzureElectivire.png
2moqtjd.jpg
|Spe 95| HP 80/Energy 69 (Reflect for 3 more actions)
Atk 6
Def 3
SpA 3
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Static, Vital Spirit
Glyph of Light Screen
4thGenLuca.png
expertbelt.png
|Spe 76| HP 100/Energy 68
Atk 5
Def 3
SpA 4
SpD 3
Spe 76
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified
Glyph of Crunch
AzureAuramoth_zpse3da98ca.png
241whtl.jpg
|Spe 81| HP 110/Energy 73 (-1 Sp. Attack)
Atk 5
Def 4
SpA 5
SpD 2
Spe 81
SC 4 / WC 5
Abilities: Weak Armor, No Guard, Illusion
Glyph of Light Screen
TomoM.png
rarecandy.png
[
enigmaberry.png
CONSUMED] |Spe 85| HP 78/Energy 63
Atk 1
Def 3
SpA 5 (6)
SpD 3
Spe 85
SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified
475.png
dawnstone.png
[
enigmaberry.png
2] |Spe 92| HP 100/Energy 61
Atk 5
Def 3
SpA 2 (3)
SpD 4
Spe 92
SC 3 / WC 4
Abilities: Steadfast, Justified
534.png
Bag_GB_Sounds_Sprite.png
[
enigmaberry.png
2] |Spe 45| HP 110/Energy 63 (Sheer Force (ON))
Atk 5 (6)
Def 3 (4)
SpA 1
SpD 4
Spe 125
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist
477.png
expertbelt.png
[
leppaberry.png
1] |Spe 39| HP 76/Energy 69 (Reflect for 3 more actions)
Atk 4
Def 5
SpA 4
SpD 5
Spe 39
SC 4 / WC 5
Ability: Pressure
375.png
HP 561, Burned (4a)
200px-Artwork374.png
(1) HP 0
200px-Artwork374.png
(2) HP 211
475.png
Gallade is tightening his focus!

Hit roll (1-9000): 824/10000
Crit roll (1-625): 6366/10000
Burn roll (1-1000): 674/10000

392.png
Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 19 damage, Metang is burned, 6 energy

Hit roll (1-9000): 1934/10000
Crit roll (1-625): 1613/10000
Burn roll (1-1000): 5699/10000

392.png
Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage

Hit roll (1-9000): 4182/10000
Crit roll (1-625): 7137/10000
Burn roll (1-1000): 2560/10000

392.png
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage

Crit roll (1-625): 5528/10000
Paralysis roll (1-2000): 680/10000

466.png
Thunderbolt (Beldum1): 9 [BP] + 3 [STAB] + 5 [Wand of Ten Storms] = 17 damage, Beldum is paralyzed, 6 energy
374.png
(1) Mark of Thunder

Hit roll (1-7000): 3820/10000
Crit roll (1-625): 9550/10000

i3rv9y.png
Focus Blast (Beldum1): 12 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 1 [Rare Candy] = 21 damage, 7 energy

Crit roll (1-625): 7977/10000
AurumothIcon_zpsdb9a588a.png
Overheat (Beldum1): (13 [BP] + 3 [Stat Dif]) * 1.5 = 24 damage, -2 Sp. Attack, 10 energy

Crit roll (1-625): 5216/10000
Burn roll (1-1000): 4116/10000

448.png
Fire Punch (Beldum1): (8 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 17 damage, 7 energy

Crit roll (1-625): 1259/10000
375.png
Psyshock (Infernape): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage

Crit roll (1-625): 8730/10000
534.png
Fire Punch (Beldum1): (8 [BP] + 3 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force]) * 1.5 = 23 damage, 6 energy
477.png
Taunt (Metang): Metang is taunted, 10 energy

Crit roll (1-625): 7734/10000
374.png
(1) Zen Headbutt (Electivire): 8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 10 damage

Crit roll (1-625): 3848/10000
374.png
(2) Zen Headbutt (Infernape): (8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 15 damage

Crit roll (1-625): 3555/10000
475.png
Focus Punch (Beldum1): 15 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Dawn Stone] = 22 damage, 9 energy

Metang suffers 2 damage for the burn
--------------------------------------------------------------------------
475.png
Gallade is tightening his focus!
392.png
Slack Off: 20 HP restored, 12 energy

Crit roll (1-625): 9491/10000
466.png
Thunderpunch (Beldum1): 8 [BP] + 3 [STAB] + 3 [Stat Dif] + 5 [Wand of Ten Storms] + 2 [Mark of Thunder] = 21 damage, 5 energy

Hit roll (1-9000): 4232/10000
Crit roll (1-625): 2822/10000

i3rv9y.png
Heat Wave (Metang): (10*0.75 [BP] + 3 [Stat Dif]) * 1.5 = 16 damage, 7 energy

Hit roll (1-9000): 3368/10000
Crit roll (1-625): 3490/10000
Burn roll (1-1000): 4467/10000

i3rv9y.png
Heat Wave (Beldum1): (10*0.75 [BP] + 4.5 [Stat Dif]) * 1.5 = 18 damage

Hit roll (1-9000): 822/10000
Crit roll (1-625): 7772/10000
Burn roll (1-1000): 8332/10000

i3rv9y.png
Heat Wave (Beldum2): (10*0.75 [BP] + 4.5 [Stat Dif]) * 1.5 = 18 damage
AurumothIcon_zpsdb9a588a.png
Heal Pulse (Infernape): 20 HP restored, 13 energy

Hit roll (1-9000): 599/10000
Crit roll 1 (1-625): 1761/10000
Crit roll 2 (1-625): 4501/10000

448.png
Bonemerang (Beldum1): (5*2 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 20 damage, 7 energy

Crit roll (1-625): 217/10000
SpD drop roll (1-2000): 6997/10000

375.png
Shadow Ball (Dusknoir, Critical Hit): (8 [BP] - 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 14 damage

Crit roll (1-625): 6038/10000
534.png
Fire Punch (Beldum1): (8 [BP] + 3 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force]) * 1.5 = 23 damage, 6+4 energy

Crit roll (1-625): 7631/10000
477.png
Shadow Ball (Metang): (8 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 20 damage, 5 energy

Crit roll (1-625): 5529/10000
374.png
(1) Take Down (Electivire): 9*0.67 [BP] + 1.5 [Stat Dif] = 8 damage, 2 recoil

Crit roll (1-625): 7433/10000
374.png
(2) Zen Headbutt (Infernape): (8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 15 damage

Crit roll (1-625): 299/10000
475.png
Focus Punch (Beldum1, Critical Hit): 15 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Dawn Stone] + 3 [Crit] = 25 damage, 9+4 energy
374.png
(1) Beldum1 fainted!

Metang suffers 2 damage for the burn

Psycho Virus: Infernape gets one Threat Counter
477.png
52
392.png
43
i3rv9y.png
16
AurumothIcon_zpsdb9a588a.png
10
392.png
31
i3rv9y.png
18
 
Infernape should probably try not to round. Those threat counters will neuter him.

Cyclost; Shadow Ball Metang > Shadow Ball Metang
Mystic; Brick Break Beldum > Focus Punch Beldum
Shaman; Heat Wave > Focus Blast Beldum
Krusty the Klown; Brick Break Beldum > Fire Punch Beldum

IF Beldum is KO'ed, redirect to Metang (for all except Cyclost)

Yes, I realize this isn't quite as much damage. But it is one continuous battle, we have to keep one eye on energy. Also, we should consider whether we plan to ignore Metagross or KO it once the duck appears.

Ragnarokalex
 
Last edited:
yea i think the best thing for us to do later is to ignore metagross, we want to try and bring the duck down as quickly as we possibly can. And I think you are right, we are burning far to much energy for how far along we are.

Infernape: Chill - Slack Off

Electivire: Thunderbolt Beldum - Thunder Punch Beldum

Aurumoth: Thunder Beldum - Thunderbolt Beldum

Lucario: Bonemerang Beldum - Fire Punch Beldum


Hopefully this will be enough to KO the Beldum, I don't have time to run all the calcs. Once its down, we should focus on healing up before we finish the metang off.
 
Round 4

The team keeps pushing, in an attempt to take out even the other Beldum. Eventually the little iron construct falls, but the raid squad spends a lot of energies in the effort. And what's worse, Metang is still up and relatively in good shape... as well as the CPU itself.

Threat assessment: <Aurumoth>

AzureInfernape.png
expertbelt.png
|Spe 108| HP 71/Energy 60 (Reflect for 1 more action, Threat Counter (1))
Atk 5
Def 3
SpA 4
SpD 2
Spe 108
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Light Screen
AzureElectivire.png
2moqtjd.jpg
|Spe 95| HP 80/Energy 58 (Reflect for 1 more action)
Atk 6
Def 3
SpA 3
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Static, Vital Spirit
Glyph of Light Screen
4thGenLuca.png
expertbelt.png
|Spe 76| HP 100/Energy 51
Atk 5
Def 3
SpA 4
SpD 3
Spe 76
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified
Glyph of Crunch
AzureAuramoth_zpse3da98ca.png
241whtl.jpg
|Spe 81| HP 110/Energy 58 (Threat Counter (1))
Atk 5
Def 4
SpA 5
SpD 2
Spe 81
SC 4 / WC 5
Abilities: Weak Armor, No Guard, Illusion
Glyph of Light Screen
TomoM.png
rarecandy.png
[
enigmaberry.png
CONSUMED] |Spe 85| HP 59/Energy 45
Atk 1
Def 3
SpA 5 (6)
SpD 3
Spe 85
SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified
475.png
dawnstone.png
[
enigmaberry.png
2] |Spe 92| HP 100/Energy 47
Atk 5
Def 3
SpA 2 (3)
SpD 4
Spe 92
SC 3 / WC 4
Abilities: Steadfast, Justified
534.png
Bag_GB_Sounds_Sprite.png
[
enigmaberry.png
2] |Spe 45| HP 110/Energy 52 (Sheer Force (ON))
Atk 5 (6)
Def 3 (4)
SpA 1
SpD 4
Spe 125
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist
477.png
expertbelt.png
[
leppaberry.png
1] |Spe 39| HP 53/Energy 47 (Reflect for 1 more action)
Atk 4
Def 5
SpA 4
SpD 5
Spe 39
SC 4 / WC 5
Ability: Pressure
375.png
HP 517, Burned (2a)
200px-Artwork374.png
(2) HP 0
392.png
Chill: Restores 12 energy

Crit roll (1-625): 6876/10000
Paralysis roll (1-2000): 2798/10000

466.png
Thunderbolt (Beldum2): 9 [BP] + 3 [STAB] + 5 [Wand of Ten Storms] = 17 damage, 6 energy
374.png
(2) Mark of Thunder

Crit roll (1-625): 6788/10000
475.png
Brick Break (Beldum2): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Dawn Stone] = 15 damage, 5 energy

Hit roll (1-9000): 9240/10000
i3rv9y.png
Heat Wave (Metang): missed, 7+4 energy

Hit roll (1-9000): 1753/10000
Crit roll (1-625): 9303/10000
Burn roll (1-1000): 1047/10000

i3rv9y.png
Heat Wave (Beldum2): (10*0.75 [BP] + 4.5 [Stat Dif]) * 1.5 = 18 damage

Crit roll (1-625): 8747/10000
Paralysis roll (1-3000): 4254/10000

AurumothIcon_zpsdb9a588a.png
Thunder (Beldum2): 11 [BP] + 3 [Stat Dif] + 4 [Lightning Stone] - 2 [Stage Dif] = 16 damage, 8 energy

Hit roll (1-9000): 1973/10000
Crit roll 1 (1-625): 9541/10000
Crit roll 2 (1-625): 5818/10000

448.png
Bonemerang (Beldum2): (5*2 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 20 damage, 7+4 energy

Crit roll (1-625): 9737/10000
SpD drop roll (1-1000): 8882/10000

375.png
Psychic (Dusknoir): 11 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 13 damage

Crit roll (1-625): 2198/10000
534.png
Brick Break (Beldum2): 8 [BP] + 3 [STAB] + 3 [Stat Dif] = 14 damage, 5 energy

Crit roll (1-625): 2941/10000
477.png
Shadow Ball (Metang): (8 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 20 damage, 5+4 energy

Crit roll (1-625): 7451/10000
374.png
(2) Zen Headbutt (Infernape): (8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 15 damage

Metang suffers 2 damage for the burn
--------------------------------------------------------------------------
475.png
Gallade is tightening his focus!
392.png
Slack Off: 20 HP restored, 12 energy

Crit roll (1-625): 3520/10000
Paralysis roll (1-2000): 7981/10000

466.png
Thunderpunch (Beldum2): 8 [BP] + 3 [STAB] + 3 [Stat Dif] + 5 [Wand of Ten Storms] + 2 [Mark of Thunder] = 21 damage, 5 energy

Hit roll (1-7000): 3560/10000
Crit roll (1-625): 2686/10000

i3rv9y.png
Focus Blast (Beldum2): 12 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 1 [Rare Candy] = 21 damage, 7 energy

Crit roll (1-625): 8365/10000
Paralysis roll (1-1000): 952/10000

AurumothIcon_zpsdb9a588a.png
Thunderbolt (Beldum2): 9 [BP] + 3 [Stat Dif] + 4 [Lightning Stone] - 2 [Stage Dif] = 14 damage, Beldum2 is paralyzed, 7 energy

Crit roll (1-625): 9674/10000
Burn roll (1-1000): 8526/10000

448.png
Fire Punch (Beldum2): (8 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 17 damage, 6 energy

Crit roll (1-625): 9567/10000
SpD drop roll (1-2000): 8342/10000

375.png
Flash Cannon (Dusknoir): 8 [BP] + 3 [STAB] - 1.5 [Stat Dif] = 10 damage

Crit roll (1-625): 1881/10000
534.png
Fire Punch (Beldum2): (8 [BP] + 3 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force]) * 1.5 = 23 damage, 6 energy

Crit roll (1-625): 6762/10000
477.png
Shadow Ball (Metang): (8 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 20 damage, 5+8 energy

Crit roll (1-625): 1770/10000
374.png
(2) Zen Headbutt (Tomohawk): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage

Crit roll (1-625): 471/10000
475.png
Focus Punch (Beldum1, Critical Hit): 15 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Dawn Stone] + 3 [Crit] = 25 damage, 9 energy
374.png
(2) Beldum fainted!

Metang suffers 2 damage for the burn

Psycho Virus: Aurumoth gets one Threat Counter
477.png
92
392.png
57
i3rv9y.png
16
AurumothIcon_zpsdb9a588a.png
10
 
ok we should take a round to heal up and restore energy, then we can renew our assault!

Infernape: Chill - Chill

Aurumoth: Chill - Chill

Lucario: Chill - Chill

Electivire: Chill - Chill
 
Round 5

The team takes a break from the assault to recover forces, but Metang keeps smacking the Revenankh with psychic powers. And the CPU keeps registering everything going on...

Threat assessment: <Infernape>

AzureInfernape.png
expertbelt.png
|Spe 108| HP 71/Energy 84 (Threat Counter (2))
Atk 5
Def 3
SpA 4
SpD 2
Spe 108
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Light Screen
AzureElectivire.png
2moqtjd.jpg
|Spe 95| HP 80/Energy 82
Atk 6
Def 3
SpA 3
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Static, Vital Spirit
Glyph of Light Screen
4thGenLuca.png
expertbelt.png
|Spe 76| HP 100/Energy 75
Atk 5
Def 3
SpA 4
SpD 3
Spe 76
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified
Glyph of Crunch
AzureAuramoth_zpse3da98ca.png
241whtl.jpg
|Spe 81| HP 110/Energy 82 (Threat Counter (1))
Atk 5
Def 4
SpA 5
SpD 2
Spe 81
SC 4 / WC 5
Abilities: Weak Armor, No Guard, Illusion
Glyph of Light Screen
TomoM.png
rarecandy.png
[
enigmaberry.png
CONSUMED] |Spe 85| HP 59/Energy 69
Atk 1
Def 3
SpA 5 (6)
SpD 3
Spe 85
SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified
475.png
dawnstone.png
[
enigmaberry.png
2] |Spe 92| HP 100/Energy 71
Atk 5
Def 3
SpA 2 (3)
SpD 4
Spe 92
SC 3 / WC 4
Abilities: Steadfast, Justified
534.png
Bag_GB_Sounds_Sprite.png
[
enigmaberry.png
2] |Spe 45| HP 110/Energy 76 (Sheer Force (ON))
Atk 5 (6)
Def 3 (4)
SpA 1
SpD 4
Spe 125
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist
477.png
expertbelt.png
[
leppaberry.png
1] |Spe 39| HP 33/Energy 71
Atk 4
Def 5
SpA 4
SpD 5
Spe 39
SC 4 / WC 5
Ability: Pressure
375.png
HP 513
392.png
Chill: Restores 12 energy
466.png
Chill: Restores 12 energy
475.png
Chill: Restores 12 energy
i3rv9y.png
Chill: Restores 12 energy
i3rv9y.png
Chill: Restores 12 energy
AurumothIcon_zpsdb9a588a.png
Chill: Restores 12 energy
448.png
Chill: Restores 12 energy

Crit roll (1-625): 2994/10000
375.png
Psyshock (Dusknoir): 8 [BP] + 3 [STAB] - 1.5 [Stat Dif] = 10 damage
534.png
Chill: Restores 12 energy
477.png
Chill: Restores 12 energy

Metang suffers 2 damage for the burn
--------------------------------------------------------------------------
392.png
Chill: Restores 12 energy
466.png
Chill: Restores 12 energy
475.png
Chill: Restores 12 energy
i3rv9y.png
Chill: Restores 12 energy
AurumothIcon_zpsdb9a588a.png
Chill: Restores 12 energy
448.png
Chill: Restores 12 energy

Crit roll (1-625): 9762/10000
375.png
Psyshock (Dusknoir): 8 [BP] + 3 [STAB] - 1.5 [Stat Dif] = 10 damage
534.png
Chill: Restores 12 energy
477.png
Chill: Restores 12 energy

Metang suffers 2 damage for the burn
Metang heals from burn

Psycho Virus: Infernape gets one Threat Counter
477.png
92
392.png
61
i3rv9y.png
16
AurumothIcon_zpsdb9a588a.png
10
 
Sorry for the hold up.

Infernape: Fire Punch Metang - Overheat Metang

Lucario: Bonemerang Metang - Chill

Electivire: Thunderbolt Metang - Thunder Punch Metang

Aurumoth: Heal Pulse Dusknoir - Overheat Metang


rickheg just focus on dealing damage conservatively this round. We will finish it up next round hopefully.
 
Right, sorry.

Shaman; Focus Blast > Heat Wave

Cyclost; Shadow Ball > Shadow Punch

Mystic; Focus Punch > Heal Pulse (Dusknoir)

Krusty the Klown; Fire Punch > Fire Punch
 
Round 7

The team resumes the assault on Metang, which keeps paying back at the Dusknoir relentlessly. The Ghost-type manages through, however, thanks to the heals from the Psychic-type team mates. However, it looks like something nasty is about to happen!

Threat assessment: <Infernape>. Antivirus activated. Course confirmed

Suddenly, a data stream flows towards Malspar, leaving it dazed and weakened!

AzureInfernape.png
expertbelt.png
|Spe 108| HP 71/Energy 72 (- 3 Attack, -3 Sp. Attack, -2 Sp. Attack)
Atk 5
Def 3
SpA 4
SpD 2
Spe 108
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Light Screen
AzureElectivire.png
2moqtjd.jpg
|Spe 95| HP 80/Energy 71
Atk 6
Def 3
SpA 3
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Static, Vital Spirit
Glyph of Light Screen
4thGenLuca.png
expertbelt.png
|Spe 76| HP 100/Energy 80
Atk 5
Def 3
SpA 4
SpD 3
Spe 76
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified
Glyph of Crunch
AzureAuramoth_zpse3da98ca.png
241whtl.jpg
|Spe 81| HP 110/Energy 61 (Threat Counter (1))
Atk 5
Def 4
SpA 5
SpD 2
Spe 81
SC 4 / WC 5
Abilities: Weak Armor, No Guard, Illusion
Glyph of Light Screen
TomoM.png
rarecandy.png
[
enigmaberry.png
CONSUMED] |Spe 85| HP 59/Energy 55
Atk 1
Def 3
SpA 5 (6)
SpD 3
Spe 85
SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified
475.png
dawnstone.png
[
enigmaberry.png
2] |Spe 92| HP 100/Energy 47
Atk 5
Def 3
SpA 2 (3)
SpD 4
Spe 92
SC 3 / WC 4
Abilities: Steadfast, Justified
534.png
Bag_GB_Sounds_Sprite.png
[
enigmaberry.png
2] |Spe 45| HP 110/Energy 60 (Sheer Force (ON))
Atk 5 (6)
Def 3 (4)
SpA 1
SpD 4
Spe 125
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist
477.png
expertbelt.png
[
leppaberry.png
1] |Spe 39| HP 51/Energy 63
Atk 4
Def 5
SpA 4
SpD 5
Spe 39
SC 4 / WC 5
Ability: Pressure
375.png
HP 254
475.png
Gallade is tightening its focus!

Crit roll (1-625): 1611/10000
Burn roll (1-1000): 3265/10000

392.png
Fire Punch: (8 [BP] + 3 [STAB] + 2 [Iron Fist] + 2 [Expert Belt]) * 1.5 = 23 damage, 5 energy

Crit roll (1-625): 9396/10000
Paralysis roll (1-2000): 5507/10000

466.png
Thunderbolt: 9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 5 [Wand of Ten Storms] = 16 damage, 6 energy
375.png
Mark of Thunder

Hit roll (1-7000): 5300/10000
Crit roll (1-625): 3728/10000

i3rv9y.png
Focus Blast: 12 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy] = 19 damage, 7 energy
AurumothIcon_zpsdb9a588a.png
Heal Pulse (Dusknoir): 20 HP restored, 13 energy

Hit roll (1-9000): 4715/10000
Crit roll 1 (1-625): 9829/10000
Crit roll 2 (1-625): 109/10000

448.png
Bonemerang (1 Critical Hit): (5*2 [BP] + 2 [Expert Belt] + 2 [Crit]) * 1.5 = 21 damage, 7 energy

Crit roll (1-625): 4481/10000
SpD roll (1-2000): 2108/10000

375.png
Shadow Ball (Dusknoir): (8 [BP] - 1.5 [Stat Dif]) * 1.5 = 10 damage

Crit roll (1-625): 3466/10000
534.png
Fire Punch: (8 [BP] + 1.5 [Stat Dif] + 2 [Sheer Force] + 2 [Iron Fist]) * 1.5 = 20 damage, 6 energy

Crit roll (1-625): 7438/10000
477.png
Shadow Ball: (8 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 20 damage, 5 energy

Crit roll (1-625): 6438/10000
475.png
Focus Punch: 15 [BP] + 3 [STAB] + 2 [Dawn Stone] = 20 damage, 9 energy

--------------------------------------------------------------------------
Hit roll (1-9000): 7537/10000
Crit roll (1-625): 9595/10000

392.png
Overheat: (13 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 27 damage, 7 energy
392.png
Overheat: -2 Sp. Attack

Crit roll (1-625): 9940/10000
Paralysis roll (1-2000): 6870/10000

466.png
Thunderpunch: 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 5 [Wand of Ten Storms] + 2 [Mark of Thunder] = 20 damage, 5 energy
475.png
Heal Pulse (Dusknoir): 20 HP restored, 13 energy

Hit roll (1-9000): 1437/10000
Crit roll (1-625): 3397/10000
Burn roll (1-1000): 8775/10000

i3rv9y.png
Heat Wave: (10 [BP] + 3 [Stat Dif]) * 1.5 = 20 damage, 7 energy

Crit roll (1-625): 649/10000
AurumothIcon_zpsdb9a588a.png
Overheat: (13 [BP] + 1.5 Stat Dif]) * 1.5 = 22 damage, 8 energy
AurumothIcon_zpsdb9a588a.png
Overheat: -2 Sp. Attack
448.png
Chill: Restores 12 energy

Crit roll (1-625): 8553/10000
Atk boost roll (1-2000): 8187/10000

375.png
Meteor Mash (Dusknoir): 9 [BP] + 3 [STAB] = 12 damage

Crit roll (1-625): 9762/10000
534.png
Fire Punch: (8 [BP] + 1.5 [Stat Dif] + 2 [Sheer Force] + 2 [Iron Fist]) * 1.5 = 20 damage, 6+4 energy

Crit roll (1-625): 8344/10000
477.png
Shadow Claw: (6 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 11 damage, 3 energy

Psycho Virus: Infernape gets one Threat Counter
Psycho Virus (Infernape): -3 Attack, -3 Sp. Attack (These stat losses can't be restored)
477.png
123
392.png
111
i3rv9y.png
55
AurumothIcon_zpsdb9a588a.png
42
534.png
40
466.png
36
475.png
30
448.png
21
 
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