[DQ] Central Processing (Normal) - Frosty and SubwayJ

You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!

24kzl2u.png

(2)
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost


Ability: Clear Body

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

38.png
heatrock.png

Ninetales [Keaton] (Female)
Nature:
Timid (A 15% increase (rounded up) in Base Speed and a +13% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire

Abilities:
Flash Fire/Drought (H) [UNLOCKED]


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (65 x 1.5)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


Attacks (47/79):
Bide
Captivate
Confuse Ray
Covet
Dark Pulse
Dig (*)
Disable (*)
Double Team (*)
Ember
Endure
Energy Ball (*)
Extrasensory (*)
Faint Attack
Fire Blast (*)
Fire Spin
Flail
Flame Burst
Flamethrower
Foul Play
Grudge
Guard Swap
Heat Wave
Hex
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Nasty Plot
Overheat
Pain Split
Payback
Protect
Psych Up
Psyshock
Quick Attack
Reflect
Rest
Roar
Safeguard
Sleep Talk
Solarbeam
Substitute
Tail Whip
Toxic
Will-o-Wisp

Shadow Mend

WDkMq.png
charcoal.png

Pyroak [Fyrus] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire

Abilities: Rock Head/Battle Armor/Chlorophyll (H) UNLOCKED

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5


Attacks (89/89 - Movepool Complete):
Absorb
Amnesia
Ancientpower
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Confide
Counter
Double Edge
Double Team
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustation
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power Ice
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Wood Hammer
Worry Seed
Zap Cannon
frontnormal-mcyclohm.png
magnet.png

Omega the Cyclohm (♂)
Type:
electric.png
dragon.png


For a long time, Omega was the strongest pokemon on SubwayJ's team. He pulled his weight in every battle and tried the best he could. Often Omega helps the newer members of SubwayJ's team to fit in and be more comfortable, it helps that the newbies look up to him with great respect.

Nature: Modest (+Special Attack, -Attack)

Type:
electric.png
dragon.png


Abilities:
Shield Dust:
(Passive)
Static: (Passive)
Overcoat: (Passive)

Stats:
108/60/118/112/70/80

HP: 110
Attack: Rank 1
Defence: Rank 5
Special Attack: Rank 5
Special Defence: Rank 3
Speed: 80
Base Rank Total: 21
Size Class: 4
Weight Class: 4

Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0

Moves:
*Level Up*

Tackle
Growl
Twister
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Hurricane
Slack Off
Weather Ball
Dragon Pulse
Double Hit
Bide
Tri Attack
Leer
Dragon Tail
Discharge
Zap Cannon
Thrash
Outrage
Ion Deluge

*Egg*

Heal Bell
Hydro Pump
Power Gem
Magnet Rise
Gust
Mud Slap
Electric Terrain

*TM/HM*

Flamethrower
Thunder
Substitute
Hail
Sandstorm
Blizzard
Volt Switch
Sunny Day
Thunder Wave
Hidden Power Grass (6)
Hyper Beam
Surf
Earthquake
Protect
Thunderbolt
Torment
Light Screen
Ice Beam
Charge Beam
Fire Blast
Rest
Round
Incinerate
Flash
Trick Room
Endure
Toxic
Double Team
Hone Claws
Secret Power
Facade
Nature Power

*Tutor*

Signal Beam
Electroweb
Draco Meteor
Sleep Talk

Total Moves: 66

534.png
gbsounds.png

Nature: Adamant (+Attack, -SpAtk)

Type: Fighting

Abilities:

Sheer Force (Toggle)Guts: (Passive)
Iron Fist: (Passive)

Stats:
HP: 110
Attack: Rank 6 (+)
Defence: Rank 3
Special Attack: Rank 1 (-)
Special Defence: Rank 3
Speed: 45
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 1
AC: 5/5

Moves:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Focus Punch
Bulk Up
Smack Down
Dynamicpunch
Superpower
Scary Face
Low Kick

Mach Punch
Wide Guard
Detect
Endure
Foresight
Counter
Comet Punch
Reversal

Stone Edge
Poison Jab
Façade
Taunt
Payback
Substitute
Dig
Earthquake
Brick Break
Rest
Retaliate
Low Sweep
Giga Impact
Bulldoze
Smack Down
Grass Knot
Focus Blast
Toxic
Return

Ice Punch
Fire Punch
ThunderPunch
Drain Punch
Sleep Talk
Block
Helping Hand
Knock Off
Snore

Total Moves: 53
 
No need to beat around the bushes with this pair. Since we need to be efficient with the screens, I feel that using them now will just be a waste of turns. So let's attack.

Ninetales: Heat Wave - Incinerate
Pyroak: Heat Wave - Flare Blitz (Beldum A)

Since Cyclohm doesn't learn Heat Wave, Incinerate will suffice.

proposed orders said:
Cyclohm: Incinerate - Incinerate
Conkeldurr: Toggle Sheer Force Fire Punch (Beldum B) - Thunder Punch (Beldum B)

This should KO both beldum this round.
 
After double checking calcs we changed a bit :P

Cyclohm: Incinerate - Electroweb
Conkeldurr: [Sheer Force ON] Fire Punch (Beldum B) - Mach Punch (Beldum B)
 
Round 1

Keaton channels through its magical stone, filling the room with a blinding light. This gives further strength to the team's Fire-type attacks, allowing them to decimate the opponents. However, one of the Beldum manages to escape Fyrus' wave of heated air and survives the onslaught.

38.png
heatrock.png
|Spe 115| HP 68/Energy 91
Atk 2
Def 3
SpA 3
SpD 4
Spe 115
SC 2 / WC 2
Abilities: Flash Fire, Drought
WDkMq.png
charcoal.png
|Spe 104| HP 120/Energy 85
Atk 4
Def 4
SpA 3
SpD 3
Spe 52
SC 4 / WC 5
Abilities: Rock Head, Battle Armor, Chlorophyll
frontnormal-mcyclohm.png
magnet.png
|Spe 80| HP 110/Energy 93
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
534.png
gbsounds.png
|Spe 45| HP 110/Energy 92
Atk 6 (7)
Def 3 (4)
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Sheer Force, Guts, Iron Fist
200px-Artwork374.png
(1) HP 13
200px-Artwork374.png
(2) HP 0
038.png
Drought: Sun for 6 rounds
534.png
Conkeldurr: Sheer Force ON

Crit roll (1-625): 802/10000
Burn roll (1-1000): 1467/10000

038.png
Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 = 20 damage, 6 energy

Crit roll (1-625): 5401/10000
Burn roll (1-1000): 3654/10000

038.png
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 = 20 damage

Crit roll (1-625): 3424/10000
ann_cyclohm.png
Incinerate (Beldum1): (6*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 16 damage, 3 energy

Crit roll (1-625): 5213/10000
ann_cyclohm.png
Incinerate (Beldum2): (6*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 16 damage

Hit roll (1-9000): 9579/10000
ann_pyroak.png
Heat Wave (Beldum1): missed, 6 energy

Hit roll (1-9000): 970/10000
Crit roll (1-625): 2485/10000
Burn roll (1-1000): 3142/10000

ann_pyroak.png
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 + 4 [Charcoal] = 24 damage

Crit roll (1-625): 9265/10000
534.png
Fire Punch (Beldum2): (8 [BP] + 4 [Stat Dif] + 2 [Sheer Force] + 2 [Iron Fist] + 3 [Sun]) * 1.5 = 29 damage, 6 energy

Hit roll (1-9000): 6264/10000
Crit roll (1-625): 9095/10000

374.png
(1) Take Down (Ninetales): 10 [BP] = 10 damage, 2 recoil

Hit roll (1-9500): 1883/10000
Crit roll (1-625): 8488/10000

374.png
(2) Zen Headbutt (Ninetales): 8 [BP] + 3 [STAB] = 11 damage

--------------------------------------------------------------------------
Crit roll (1-625): 1646/10000
534.png
Mach Punch (Beldum2): 4 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Iron Fist] = 13 damage, 2 energy

Crit roll (1-625): 8558/10000
038.png
Incinerate (Beldum1): (6*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 = 16 damage, 3 energy

Crit roll (1-625): 2194/10000
038.png
Incinerate (Beldum2): (6*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 = 16 damage

Crit roll (1-625): 214/10000
Burn roll (1-1000): 6455/10000

ann_pyroak.png
Flare Blitz (Beldum1, Critical Hit): (15 [BP] + 3 [STAB] + 3 [Sun] + 3 [Crit]) * 1.5 + 4 [Charcoal] = 40 damage, 9 energy

Hit roll (1-9500): 9247/10000
Crit roll (1-625): 3929/10000

ann_cyclohm.png
Electroweb (Beldum1): 6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Magnet] = 13 damage, 4 energy

Hit roll (1-9500): 871/10000
Crit roll (1-625): 7844/10000

ann_cyclohm.png
Electroweb (Beldum2): 6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Magnet] = 13 damage
374.png
(2) Beldum fainted!

Hit roll (1-9500): 7275/10000
Crit roll (1-625): 5318/10000

374.png
(1) Zen Headbutt (Ninetales): 8 [BP] + 3 [STAB] = 11 damage

Sun for 5 more rounds
038.png
51
ann_pyroak.png
40
ann_cyclohm.png
29
 
Time for operation lemonade!

Ninetales: Reflect (all but Conkeldurr) - Chill
Pyroak: Ember (Ninetales) - Chill

(no it is not a typo. I am activating Flash Fire through dubious means <_<)

Go with:

actions said:
Cyclohm: Light Screen (All but Conkeldurr) - Chill
Conkeldurr: Low Sweep - Chill

That way we can at least set up screens and power-up our Heat Waver for the next round. Should work out this fine in the end.
 
Last edited:
Round 2

The team takes a moment to set up defenses, while Fyrus ignites Keaton's spirit. Then, Carcassonne takes out the remaining Beldum with a swift blow. But before you can claim victory, the CPU voice echoes through the room again.

Conditions value: false. Secondary artillery initialized. Course confirmed

Then, the two piece of metal are targetted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.

Metang_sketch_by_Blue_Uncia.jpg

HP 260
Atk 4
Def 5
SpA 3
SpD 4
Spe 58
Size Class 2
Weight Class 6
6% Accuracy Boost


Ability: Clear Body

Float Defense: Metang is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.

38.png
heatrock.png
|Spe 115| HP 68/Energy 81 (Flash Fire, Light Screen for 5 more actions, Reflect for 5 more actions)
Atk 2
Def 3
SpA 3
SpD 4
Spe 115
SC 2 / WC 2
Abilities: Flash Fire, Drought
WDkMq.png
charcoal.png
|Spe 104| HP 120/Energy 83 (Light Screen for 5 more actions, Reflect for 5 more actions)
Atk 4
Def 4
SpA 3
SpD 3
Spe 52
SC 4 / WC 5
Abilities: Rock Head, Battle Armor, Chlorophyll
frontnormal-mcyclohm.png
magnet.png
|Spe 80| HP 110/Energy 83 (Light Screen for 5 more actions, Reflect for 5 more actions)
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
534.png
gbsounds.png
|Spe 45| HP 110/Energy 89
Atk 6 (7)
Def 3 (4)
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Sheer Force, Guts, Iron Fist
375.png
HP 260
200px-Artwork374.png
(1) HP 120
200px-Artwork374.png
(2) HP 120
038.png
Reflect: Ninetales, Pyroak, and Cyclohm are protected against physical attacks for 6 actions, 10 energy
ann_pyroak.png
Ember (Ninetales): Nullified by Ninetales's Flash Fire, 2 energy
038.png
Flash Fire activated!
ann_cyclohm.png
Light Screen: Ninetales, Pyroak, and Cyclohm are protected against special attacks for 6 actions, 10 energy

Crit roll (1-625): 6824/10000
534.png
Low Sweep (Beldum): 6 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Sheer Force] = 15 damage, 3 energy
374.png
Beldum fainted!

375.png
Unite: the two Beldum fuse into a Metang!
374.png
Two Beldum spawn
 
DESTROY ALL UNITS

CHAAAAARGE!

Ninetales: Incinerate - Heat Wave
Pyroak: Flare Blitz (Metang) - Incinerate

suggestions said:
Cyclohm: Flamethrower (Beldum A) - Incinerate
Conkeldurr: Fire Punch (Metang) - Payback (Metang)

With those orders we end up with the following status:

Metang: 260-(10*0.75+3-1.5+2+3)*1.5-(6*0.75+3-1.5+2+3)*1.5-(15+3-1.5+3)*1.5-4-(6*0.75+3-1.5+3)*1.5-4-(6*0.75+3-1.5+1.5)*1.5-(8+2.5+3+2)*1.5-(10+2.5)*1.5= 118.5hp
Beldum A: 120 -(10*0.75+3-1.5+2+3)*1.5-(6*0.75+3-1.5+2+3)*1.5-(10+3+3+4)-(6*0.75+3-1.5+3)*1.5-4-(6*0.75+3-1.5+1.5)*1.5= 33.75hp
Beldum B: 120 -(10*0.75+3-1.5+2+3)*1.5-(6*0.75+3-1.5+2+3)*1.5-(6*0.75+3-1.5+3)*1.5-4-(6*0.75+3-1.5+1.5)*1.5= 53.75hp

Which is more than enough to KO them next round without having to rely on luck.

Also, with these orders we get the following targets:

Beldum A: Cyclohm - Cyclohm (Maybe Ninetales depending on how I understood threat mechanics)
Beldum B: Ninetales - Ninetales
Metang: Pyroak - Pyroak (so no earthquake assuming it packs that)

Which should be manageable.
 
Last edited:
Cyclohm: flamethrower (Beldum A) - Incinerate

Conkeldurr: Fire Punch (Metang) - payback (Metang)

Double checked calcs and everything looks good!
 
Round 3

With a sequence of wide-ranging Fire-type attacks, the team quickly weakens the enemies, while the protective barriers soften the incoming blows considerably.

38.png
heatrock.png
|Spe 115| HP 52/Energy 72 (Flash Fire, Light Screen for 3 more actions, Reflect for 3 more actions)
Atk 2
Def 3
SpA 3
SpD 4
Spe 115
SC 2 / WC 2
Abilities: Flash Fire, Drought
WDkMq.png
charcoal.png
|Spe 104| HP 104/Energy 71 (Light Screen for 3 more actions, Reflect for 3 more actions)
Atk 4
Def 4
SpA 3
SpD 3
Spe 52
SC 4 / WC 5
Abilities: Rock Head, Battle Armor, Chlorophyll
frontnormal-mcyclohm.png
magnet.png
|Spe 80| HP 106/Energy 72 (Light Screen for 3 more actions, Reflect for 3 more actions)
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
534.png
gbsounds.png
|Spe 45| HP 110/Energy 76 (Sheer Force (ON))
Atk 6 (7)
Def 3 (4)
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Sheer Force, Guts, Iron Fist
375.png
HP 111
200px-Artwork374.png
(1) HP 15, Burned (4a)
200px-Artwork374.png
(2) HP 40
Crit roll (1-625): 5159/10000
038.png
Incinerate (Metang): (6*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Flash Fire] + 3 [Sun]) * 1.5 = 17 damage, 3 energy

Crit roll (1-625): 1174/10000
038.png
Incinerate (Beldum1): (6*0.75 [BP] + 3 [STAB] + 2 [Flash Fire] + 3 [Sun]) * 1.5 = 19 damage

Crit roll (1-625): 656/10000
038.png
Incinerate (Beldum2): (6*0.75 [BP] + 3 [STAB] + 2 [Flash Fire] + 3 [Sun]) * 1.5 = 19 damage

Crit roll (1-625): 7623/10000
Burn roll (1-1000): 8744/10000

ann_pyroak.png
Flare Blitz (Metang): (15 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun]) * 1.5 + 4 [Charcoal] = 33 damage, 9 energy

Crit roll (1-625): 1108/10000
Burn roll (1-1000): 802/10000

ann_cyclohm.png
Flamethrower (Beldum1): (9 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 23 damage, Beldum1 is burned, 7 energy
375.png
Take Down (Pyroak): 11*0.67 [BP] = 7 damage, 1 recoil

Crit roll (1-625): 3334/10000
534.png
Fire Punch (Metang): (8 [BP] + 2.5 [Stat Dif] + 2 [Sheer Force] + 2 [Iron Fist] + 3 [Sun]) * 1.5 = 26 damage, 6 energy

Hit roll (1-9500): 6289/10000
Crit roll (1-625): 4253/10000
Static roll (1-3000): 5209/10000

374.png
(1) Zen Headbutt (Cyclohm): 8*0.67 [BP] + 3 [STAB] - 3 [Stat Dif] - 3 [Burn] = 2 damage

Hit roll (1-9500): 6970/10000
Crit roll (1-625): 7746/10000

374.png
(2) Zen Headbutt (Ninetales): 8*0.67 [BP] + 3 [STAB] = 8 damage

Beldum1 suffers 2 damage for the burn
---------------------------------------------------------------------------
Crit roll (1-625): 3740/10000
Burn roll (1-1000): 2548/10000

038.png
Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Flash Fire] + 3 [Sun]) * 1.5 = 21 damage, 6 energy

Crit roll (1-625): 5251/10000
038.png
Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 2 [Flash Fire] + 3 [Sun]) * 1.5 = 23 damage

Crit roll (1-625): 9395/10000
Burn roll (1-1000): 5384/10000

038.png
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 2 [Flash Fire] + 3 [Sun]) * 1.5 = 23 damage

Crit roll (1-625): 7853/10000
ann_pyroak.png
Incinerate (Metang): (6*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun]) * 1.5 + 4 [Charcoal] = 18 damage, 3 energy

Crit roll (1-625): 6336/10000
ann_pyroak.png
Incinerate (Beldum1): (6*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 + 4 [Charcoal] = 20 damage

Crit roll (1-625): 2237/10000
ann_pyroak.png
Incinerate (Beldum2): (6*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 + 4 [Charcoal] = 20 damage

Crit roll (1-625): 8070/10000
ann_cyclohm.png
Incinerate (Metang): (6*0.75 [BP] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 14 damage, 4 energy

Crit roll (1-625): 1330/10000
ann_cyclohm.png
Incinerate (Beldum1): (6*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 16 damage

Crit roll (1-625): 1481/10000
ann_cyclohm.png
Incinerate (Beldum2): (6*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 16 damage

Poison roll (1-3000): 7664/10000
375.png
Sludge Bomb (Pyroak): (9*0.67 [BP]) * 1.5 = 9

Crit roll (1-625): 2752/10000
534.png
Payback (Metang): (10 [BP] + 2.5 [Stat Dif]) * 1.5 = 19 damage, 7 energy

Hit roll (1-9500): 5514/10000
Crit roll (1-625): 6221/10000
Static roll (1-3000): 6645/10000

374.png
(1) Zen Headbutt (Cyclohm): 8 [BP] + 3 [STAB] - 3 [Stat Dif] - 3 [Burn] = 2 damage

Hit roll (1-9000): 1629/10000
Crit roll (1-625): 4749/10000

374.png
(2) Take Down (Ninetales): 10 [BP] = 10 damage, 2 recoil

Beldum1 suffers 2 damage for the burn
ann_pyroak.png
51
534.png
45
038.png
38
ann_cyclohm.png
14
ann_cyclohm.png
53
038.png
42
ann_pyroak.png
20
038.png
42
ann_pyroak.png
20
ann_cyclohm.png
16
 
Let's finish this metal junk and move forward!

Ninetales: Incinerate - Flamethrower (Metang)
Pyroak: Flare Blitz (Metang) - Chill

suggestions said:
Cyclohm: Flamethrower (Beldum 2) - Thundershock (Metang)
Conkeldurr: Fire Punch (Metang) - Chill

Incinerate + Flamethrower defeats Beldum 2, Incinerate defeats Beldum1 and Incinerate + Flare Blitz + Fire Punch + Flamethrower + Thundershock should defeat Metang with minimum energy spent. Pyroak is chilling because we only need to two hits R2 to defeat Metang and Flare Blitz is a tad expensive.
 
Round 4

The team easily dispatches all the enemies with empowered elemental attacks. It seems all over, but suddenly the voice of the CPU echoes again:

Conditions value: false. Main artillery initialized. Course confirmed.

At the same time, a magnetic force shrouds the metallic rests of the foes and join them into a terrifying spider-like construct. However, now two batteries became visible from each side of the computer. They're crackling with electricity, so stepping in seems unfeasible. However, they already seem quite overloaded with power. Maybe you can use it to your own advantage.

o7mslg.png

HP 700
Atk 6
Def 6
SpA 4
SpD 4
Spe 81
Size Class 4
Weight Class 9
8% Accuracy boost


Ability: Clear Body

Float Defense: Metagross is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.


15xsa4h.png
316pz76.png

HP 75
Def 3
SpD 3


Power Up: When struck by an electric attack, HP decreases

38.png
heatrock.png
|Spe 115| HP 52/Energy 63 (Flash Fire, Light Screen for 1 more action, Reflect for 1 more action)
Atk 2
Def 3
SpA 3
SpD 4
Spe 115
SC 2 / WC 2
Abilities: Flash Fire, Drought
WDkMq.png
charcoal.png
|Spe 104| HP 95/Energy 74 (Light Screen for 1 more action, Reflect for 1 more action)
Atk 4
Def 4
SpA 3
SpD 3
Spe 52
SC 4 / WC 5
Abilities: Rock Head, Battle Armor, Chlorophyll
frontnormal-mcyclohm.png
magnet.png
|Spe 80| HP 106/Energy 63 (Light Screen for 1 more action, Reflect for 1 more action)
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
534.png
gbsounds.png
|Spe 45| HP 110/Energy 70 (Sheer Force (ON))
Atk 6 (7)
Def 3 (4)
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Sheer Force, Guts, Iron Fist
metagross.jpg
HP 700
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(Left) HP 75
316pz76.png
(Right) HP 75
Crit roll (1-625): 1334/10000
038.png
Incinerate (Metang): (6*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Flash Fire] + 3 [Sun]) * 1.5 = 17 damage, 3 energy

Crit roll (1-625): 4128/10000
038.png
Incinerate (Beldum1): (6*0.75 [BP] + 3 [STAB] + 2 [Flash Fire] + 3 [Sun]) * 1.5 = 19 damage
374.png
(1) Beldum fainted!

Crit roll (1-625): 9871/10000
038.png
Incinerate (Beldum2): (6*0.75 [BP] + 3 [STAB] + 2 [Flash Fire] + 3 [Sun]) * 1.5 = 19 damage

Crit roll (1-625): 2151/10000
Burn roll (1-1000): 852/10000

ann_pyroak.png
Flare Blitz (Metang): (15 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun]) * 1.5 + 4 [Charcoal] = 33 damage, Metang is burned, 9 energy

Crit roll (1-625): 6782/10000
ann_cyclohm.png
Flamethrower (Beldum2): (9 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 23 damage, Beldum1 is burned, 7 energy
374.png
(2) Beldum fainted!
375.png
Facade (Pyroak): 14*0.67 [BP] = 9 damage!

Crit roll (1-625): 6076/10000
534.png
Fire Punch (Metang): (8 [BP] + 2.5 [Stat Dif] + 2 [Sheer Force] + 2 [Iron Fist] + 3 [Sun]) * 1.5 = 26 damage, 6 energy

Metang suffers 2 damage for the burn
---------------------------------------------------------------------------
Crit roll (1-625): 8684/10000
038.png
Flamethrower (Metang): (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Flash Fire] + 3 [Sun]) * 1.5 = 23 damage, 6 energy

Crit roll (1-625): 7853/10000
ann_pyroak.png
Chill: Restores 12 energy

Crit roll (1-625): 7537/10000
ann_cyclohm.png
Thundershock (Metang): 4 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Magnet] = 13 damage, 2 energy
375.png
Metang fainted!

376.png
Merge: Metang and the two Beldum fuse into Metagross
Two batteries spawn
 
We could defeat the batteries in 2 rounds, but it would take lots of repeated moves and stuff like that.

I propose we aim at defeating them in 3 rounds (5 actions or so), while renewing screens and stuff.


Ninetales: Will-o-Wisp (Metagross) - Reflect (all but Cyclohm)
Pyroak: Flare Blitz (Metagross) - Light Screen (all but Cyclohm)

Proposed Actions said:
Cyclohm: Discharge - Thunderbolt (Battery 1)
Conkeldurr: Wide Guard - Thunderpunch (Battery 1)

Since Conkeldurr has only one electric move, Discharge + Wide Guard is what I could think of that still has a good damage output without wasting much energy.

Lemme know if you have other plans in mind.
 
Why do I keep thinking I've posted here when I haven't D:

Also keep in mind Electroweb for Batteries next round, but I guess discharge is best right now

Conkeldurr: wide guard - Thunderpunch (battery 1)

Cyclohm: Discharge - Thunderbolt (Battery 1)
 
Round 5

Keaton cripples Metagross with a burn while Fyrus grabs its attention, allowing the rest of the team to start charging up the batteries while the two Fire-types conjure new screens to replace the old ones as they faded.

38.png
heatrock.png
|Spe 115| HP 52/Energy 47 (Flash Fire, Light Screen for 5 more actions, Reflect for 5 more actions)
Atk 2
Def 3
SpA 3
SpD 4
Spe 115
SC 2 / WC 2
Abilities: Flash Fire, Drought
WDkMq.png
charcoal.png
|Spe 104| HP 78/Energy 55 (Light Screen for 5 more actions, Reflect for 5 more actions)
Atk 4
Def 4
SpA 3
SpD 3
Spe 52
SC 4 / WC 5
Abilities: Rock Head, Battle Armor, Chlorophyll
frontnormal-mcyclohm.png
magnet.png
|Spe 80| HP 106/Energy 52
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
534.png
gbsounds.png
|Spe 45| HP 110/Energy 57 (Sheer Force (ON), Light Screen for 5 more actions, Reflect for 5 more actions)
Atk 6 (7)
Def 3 (4)
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Sheer Force, Guts, Iron Fist
metagross.jpg
HP 663, Burned (4a)
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(Left) HP 22
316pz76.png
(Right) HP 59
534.png
Wide Guard: 7 energy

Hit roll (1-9000): 1682/10000
038.png
Will-O-Wisp: Metagross is burned, 6 energy

Crit roll (1-625): 6423/10000
Burn roll (1-1000): 1517/10000

ann_pyroak.png
Flare Blitz (Metang): (15 [BP] + 3 [STAB] - 3 [Stat Dif] + 3 [Sun]) * 1.5 + 4 [Charcoal] = 31 damage, 9 energy

Confusion roll (1-1000): 4556/10000
376.png
Confusion (Pyroak): 5*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 8 damage

Crit roll (1-625): 8565/10000
Paralysis roll (1-3000): 4646/10000

ann_cyclohm.png
Discharge (Metagross): 8*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Magnet] = 15 damage, 5 energy

Crit roll (1-625): 9028/10000
ann_cyclohm.png
Discharge (LeftBattery): 8*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Magnet] = 16 damage

Crit roll (1-625): 8754/10000
ann_cyclohm.png
Discharge (LeftBattery): 8*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Magnet] = 16 damage

Metagross suffers 2 damage for the burn
---------------------------------------------------------------------------
038.png
Reflect: Ninetales, Pyroak, and Conkeldurr are protected against physical attacks for 6 actions, 10 energy
ann_pyroak.png
Light Screen: Ninetales, Pyroak, and Conkeldurr are protected against special attacks for 6 actions, 10 energy
376.png
Take Down (Pyroak): 13*0.67 [BP] + 3 [Stat Dif] - 3 [Burn] = 9 damage, 2 recoil

Crit roll (1-625): 9969/10000
ann_cyclohm.png
Thunderbolt (Leftbattery): 9 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Magnet] = 19 damage, 6 energy

Crit roll (1-625): 4027/10000
534.png
Thunderpunch (Leftbattery): 8 [BP] + 5.5 [Stat Dif] + 2 [Sheer Force] + 2 [Iron Fist] = 18 damage, 6 energy

Metagross suffers 2 damage for the burn
Sun for 1 more round
ann_pyroak.png
46
038.png
29
ann_cyclohm.png
15
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10
 
K, we have two options here:

1) We can defeat the batteries now at expense of a little HP (Conkeldurr will lose 18hp in addition to normal attacks and all and my mons will lose about 12 en a piece) or EN (Conkeldurr will lose 24 En this round);
2) We can defeat the batteries later.

Actually that makes it 3 choices haha.

I am indifferent as to which option choose (although the first part of "1" strikes me as a bit too much, but *shrugs*) , as I think we should be able to get through this without much hassle regardless. So feel free to choose the one you prefer. I will post the actions for each option.

Ninetales: Chill - Shadow Mend (Pyroak)
IF Cyclohm uses Discharge THEN Protect and push back
Pyroak: Chill - Growth
IF Cyclohm uses Discharge THEN Protect and push back

Lose HP route said:
Cyclohm: Discharge - Thunderbolt (Right Battery)
Conkeldurr: Helping Hand - Thunderpunch (Right Battery)

Lose EN Route said:
Cyclohm: Electroweb*2
Conkeldurr: Thunderpunch*2 (Right Battery)

Conservative Route said:
Cyclohm: Discharge - Thunderbolt (Right Battery)
Conkeldurr: Wide Guard - Thunderpunch (Right Battery)

Of course if you have better ideas, fire them away!

SubwayJ
 
Sorry SubwayJ but you crossed the DQ deadline significantly, therefore you are disqualified.

Frosty may rechallenge the Raid Zone whenever he wishes, but SubwayJ will have to wait until March 19th.
 
*sighs*

If this happens again I will probably look for another partner >_<;.

I won't repeat this raid now, if you don't mind, as I hate deja vu. We'll talk on IRC about the next steps.
 
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