DRAAW MONSTA CARDOO

Fort Colorcastle
NecturineFront_zpse0c07dce.png

Necturine [F] [Queen Natalie II of Treant Forest]
Nature: Rash
Type: Grass/Ghost

[Abilities]
Anticipation (Passive)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).

Telepathy (Passive) [Hidden]
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
[Stats]
HP: 90
Atk: 2
Def: 2
SpA: 3+
SpD: 2-
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

[Counters]
EC: 4/6
MC: 2
AC: 3/5
KO: 3​

[Moves] [65|66]
Absorb
Attract
Bind
Calm Mind
Confide
Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Grass Knot
Gravity
Hex
Hidden Power [Rock]
Infestation
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nature Power
Nightmare
Ominous Wind
Pain Split
Payback
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Soak (Sketched)
Solar Beam
Spite
Substitute
Sunny Day
Swagger
Swift
Synthesis
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed​


Someoneelse
clauncher.png

Clauncher [Shell] (M)
Nature: Quiet
Type: Water

Abilities:
Mega Launcher (Passive)

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 3 (+)
SpD: 3
Spe: 38 (-)
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/6
MC: 0
AC: N/A

Moves:
Aqua Jet
Bounce
Bubble
Bubble Beam
Crabhammer
Dive
Endure
Entrainment
Flail
Flash Cannon
Helping Hand
Ice Beam
Icy Wind
Protect
Scald
Sludge Wave
Splash
Substitute
Swords Dance
U-turn
Vice Grip
Water Gun
Water Pulse
Water Sport
---
24 Moves


Someoneelse S/E/O
Fort Colorcastle S/E/O
I royally ref
 
wt

clauncher.png

Clauncher @ Exp. Share

Ice Beam > Icy Wind > Ice Beam

IF [Necturine is under the effects of a successful P/E move] THEN [Use Swords Dance the first instance, Chill the second instance].
 
Someoneelse
clauncher.png

90 HP
100 EN

Fort Colorcastle
NecturineFront_zpse0c07dce.png

90 HP
100 EN

A1
N charges SB

C uses Ice Beam
CRIT: 4579 = NO
Damage: (7 + 4.5 - 3) * 1.5) = 12.75
EFF: 2897 = NO
-7 EN

N uses SB
CRIT: 2510 = NO
Damage: (12 + 3 + 4.5 - 4.5) * 1.5) = 22.5
-7 EN

A2
N charges SB

C uses Ice Wind
HIT: 6667 = YES
CRIT: 4102 = NO
Damage: (4 + 4.5 - 3) * 1.5) = 8.25
-5 EN

N -1 Spe

N uses SB
CRIT: 3698 = NO
Damage: (12 + 3 + 4.5 - 4.5) * 1.5) = 22.5
-11 EN

A3
N charges Death Beams of Light

C uses Ice Beam
CRIT: 8745 = NO
Damage: (7 + 4.5 - 3) * 1.5) = 12.75
EFF: 3745 = NO
-7 EN

N uses Death Beams of Light
CRIT: 2673 = NO
Damage: (27 + 3 + 4.5 - 4.5) * 1.5) = 45
-59.5 EN

Someoneelse
clauncher.png

KO HP
KO EN

Fort Colorcastle
NecturineFront_zpse0c07dce.png

56 HP
23 EN
-1 Spe

Fort Colorcastle 1 CC
Necturine: 1 EC, 3 MC, 1 AC, 3 KOC

Someoneelse 1 CC
Clauncher: 1 EC, 4 MC, 1 AC

TBK: 6 UC
 
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