Drifblim

Anty

let's drop
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QC: Magnemite / Raiza. / galbia
GP: GatoDelFuego / Rhythms


Overview
########

Drifblim's decent Attack stat combined with a good offensive typing and an excellent ability in Unburden makes Drifblim an effective sweeper in the PU metagame. However, its sweeping potential is severely limited by a lack of a physical boosting move, strong STAB moves and coverage, and ways for it to activate Unburden. It is easily walled as physical sets struggle to get passed Rock-, Steel-, and Electric-types, and special sets are too weak to break through common special walls. Drifblim can be revenge killed easily as it is weak to three priority moves, and certain Choice Scarf users such as Raichu will outspeed Drifblim even if it has an Unburden boost. It has a decent support movepool including Will-O-Wisp, Defog, and Destiny Bond, which provide team support and can help it sweep. Its high HP stat is let down by poor Defense and Special Defense and a typing that leaves it weak to five common types, including to Stealth Rock. Although it has the potential to spinblock, it cannot do this in practice as it loses to every relevant Rapid Spin user. Unburden provides Drifblim with a niche over other offensive Ghost-types such as Haunter and Misdreavus, allowing it to be more effective against offensive teams as it is harder to revenge kill.

Special Attacker
########
name: Special Attacker
move 1: Calm Mind
move 2: Shadow Ball
move 3: Hidden Power Fighting / Thunderbolt
move 4: Rest
ability: Unburden
item: Chesto Berry
evs: 8 HP / 32 Def / 252 SpA / 40 SpD / 176 Spe
nature: Modest

Moves
========

Calm Mind makes Drifblim significantly stronger and provides setup opportunities against special attackers. Shadow Ball is Drifblim's main STAB move, and Hidden Power Fighting provides perfect coverage by hitting Normal- and Dark-types, as well as Probopass. Rest recovers lost health and in combination with Chesto Berry activates Drifblim's Unburden. Thunderbolt can be used as the secondary coverage to hit Water- and Flying-types harder, while also hitting Pokemon that resist Ghost, but for less damage than Hidden Power Fighting.

Set Details
========

176 Speed EVs allow Drifblim to outspeed base 70 Speed Pokemon such as Mightyena as well as Choice Scarf Haunter after Unburden, and maximum Special Attack investment and a Modest nature boost Drifblim's power, allowing it to sweep more easily. The remaining EVs go into bulk, with the given spread being the most efficient. Chesto Berry allows Drifblim to immediately wake up from Rest while activating Unburden, which lets Drifblim outspeed the unboosted metagame.

Usage Tips
========

Drifblim is best used as a late-game sweeper after the opposing team has been worn down; however, it can still be used as a mid-game wallbreaker. It should only try and sweep if faster Choice scarf and priority users have been removed, as it can only set up once in a game. Drifblim should try and set up against Pokemon it walls, such as Body Slam Lickilicky, or Pokemon that it forces out, such as Poliwrath and Tangela. It prefers to be switched in after a KO or from a pivot, due to its average bulk. When in, using Calm Mind is often the best play, it should only attack if it will not be able to sweep at the time but possibly later. Rest should be used when Drifblim is either low on health or when it needs to outspeed certain Pokemon.

Team Options
========

Drifblim should be used on offensive teams which can weaken the opponent to allow Drifblim to sweep. Due to its weakness to Stealth Rock, Drifblim appreciates Rapid Spin or Defog users such as Armaldo and Prinpulp. Drifblim greatly appreciates wallbreakers such as Stoutland and Heatmor in order to weaken the opposing team to the point Drifblim can sweep. Entry hazards from Pokemon such as Whirlipede and Golem are also appreciated in wearing the opposing team down, and allowing Drifblim to get KOs on Pokemon such as Stoutland. Fighting-types, such as Poliwrath and Machoke, beat Ice-, Dark-, and bulky Normal-types that wall Drifblim. Poliwrath is particularly effective as it beats the priority users that threaten Drifblim. Ground- and Grass-types such as Torterra and Roselia beat Electric- and Rock-types, particularly Choice Scarf Raichu, that threaten Drifblim. Dark-types such as Zweilous and Mightyena beat opposing Ghost-types, and Steel-types such as Probopass and Pawniard beat Ice- and Rock-types and can set up entry hazards.

AcroBlim
########
name: AcroBlim
move 1: Acrobatics
move 2: Will-O-Wisp
move 3: Substitute
move 4: Destiny Bond / Knock Off
ability: Unburden
item: Sitrus Berry / Liechi Berry
evs: 12 HP / 252 Atk / 32 Def / 36 SpD / 176 Spe
nature: Adamant

Moves
========

Acrobatics is Drifblim's strongest STAB move, reaching 110 Base Power after Drifblim loses its item. Will-O-Wisp lets Drifblim set up Substitutes against Pokemon such as Lickilicky, while crippling switch-ins such as Golem and Carracosta. Substitute allows Drifblim to easily activate its item while blocking status and weaker hits, and Destiny Bond allows Drifblim to KO slower revenge killers, which is effective with Drifblim's high Speed when boosted. Knock Off can be used to provide more coverage, while crippling any Pokemon it touches, and is stronger than an unboosted Acrobatics.

Set Details
========

The Speed EVs let Drifblim outspeed base 70 Speed Pokemon, allowing it to outspeed and burn Mightyena, while also letting it outspeed Choice Scarf Haunter when boosted. Maximum Attack investment and an Adamant nature are required in order to possibly sweep. The leftover EVs are used to increase Drifblim's defensive stats, with the current spread being the most effective and allowing Drifblim to consume its Sitrus and Liechi Berry after two and three Substitutes, respectively. Berries are used to activate Unburden which lets Drifblim outspeed the entire unboosted metagame. Sitrus is easier to reach and provides health boost, while Liechi Berry provides a much-needed power boost.

Usage Tips
========

Drifblim should be used as a late-game sweeper when Pokemon that resist Flying and Choice Scarf and priority users have been removed, but it can also be used before that just to spread burns or cripple opponents with Knock Off. Drifblim should not be switched in, but rather should enter after a KO or brought in from a pivot against Pokemon such as Poliwrath and Roselia that Drifblim can force out. When in and ready to sweep, Drifblim should either try and Substitute until it is in range of one of its Berries, or Will-O-Wisp to prevent the opponent from dealing too much damage. Once it has its Unburden boost with Liechi, attacking will often be the best play as Drifblim might be too weak to take even a burnt attack, but when running Sitrus, Drifblim will have enough health to more comfortably take a hit. Drifblim should try to not reveal Destiny Bond as it is more effective if the opponent does not expect it.

Team Options
========

Due to its limited coverage, Drifblim should be paired with that can check Pokemon that resist Flying. This includes Water-type Pokemon such as Carracosta and Simipour, which beat Rock- and Ice-types; Grass-types, such as Simisage and Tangela, which resist Electric and check Rock-types; and Ground-types, such as Torterra and Golem, which beat Steel-, Rock-, and Electric-types. Due to its weakness to Stealth Rock, Drifblim appreciates entry hazard removal support from Pokemon such as Prinpulp and Armaldo. Dark- and Normal-types such as Pawniard and Stoutland beat opposing Ghost-types, while Drifblim checks Fighting-types. Fighting- and Steel-types such as Poliwrath and Probopass beat Ice-types, and the former can also beat Dark- and Steel-types, while the latter checks Rock-types. Other Flying-types such as Jumpluff can form Flying spam cores, as they weaken each other's checks and counters. Wallbreakers such as Heatmor and Marowak, and entry hazards from Pokemon such as Piloswine and Whirlipede, wear the opposing team down, providing Drifblim with an easier sweep. Drifblim fits better on offensive teams which provide enough offensive pressure to wear down the opponent and remove possible threats.

Other Options
########

Flame Orb combined with Flare Boost could be used for more immediate power, but Drifblim is slow and still weak. Drifblim could make use of Baton Pass with Stockpile or Endure and Weakness Policy, but Drifblim can be picked off with priority, and even with defensive boosts struggles to live super effective hits, and Togetic is better at Baton Passing Special Attack boosts due to its better bulk. Drifblim has a range of support moves including Magic Coat, Rain Dance, and Defog, however it lacks the bulk to make use of them. Hypnosis could be used to let Drifblim set up with more ease, but it has a low accuracy. Drifblim can use Phantom Force with Power Herb to activate its Unburden and have a Ghost-type STAB move, but Phantom Force can be played around once Drifblim's Power Herb has been used.

Checks & Counters
########
**Faster Pokemon**: Pokemon that outspeed Drifblim, such as Stoutland and Simipour, can deal heavy damage towards it, however they fail to revenge kill if Drifblim has its Unburden boost. Choice Scarf Dodrio and Raichu both have enough Speed to outspeed and KO Drifblim even after it has boosted.

**Priority**: Drifblim is weak to three common priority moves in Shadow Sneak, Sucker Punch, and Ice Shard, so users such as Dusknoir, Pawniard, and Piloswine can revenge kill Drifblim, however Sucker Punch users have to predict around Subsitute and Will-O-Wisp. Other strong priority moves such as Bascuilin's Aqua Jet can revenge kill a weakened Drifblim.

**Defensive Type Advantage**: Due to its mono-coverage, physically based Drifblim is easily walled by Steel- and Rock-types such as Probopass and Carracosta, which can set up entry hazards on Drifblim, and the best Drifblim can respond with is by burning them. Electric-types such as Luxray and Rotom-F also resist Flying, but have less bulk, so they dislike taking too many hits.

**Bulky Pokemon**: Specially bulky Pokemon, such as Probopass and Regice, can easily take any special hit and wear Drifblim down, but they have to be wary of taking a physical hit. Physically bulky Pokemon, such as Torkoal and Piloswine, can easily take an Acrobatics and respond by inflicting status or setting up entry hazards. Mixed Defensive Pokemon such as Avalugg can take on either Drifblim set and wear it down with constant attacks.
 
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Thunderbolt is at the very least slashworthy if not the main slash over hp fighting, Probopass can't touch you and beating dark types takes significant mindgames, while the better damage output against poli and pelipper is pretty nice especially if you don't set up.

remove banned mons etc etc

This looks good, qc 1/3
 

Raiza

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World Defender
Overview
########
Mention crippling weakness to Stealth Rock.
Mention that its access to utility moves such as Will-O-Wisp also supports teammates, other than its sweep.

Special Attacker
Moves
========
Calm Mind doesn't really provide enough strength itself to sweep, as you already said Drifblim is still easily revengekillable and needs support to succeed.
''Rest recovers lost health and, thanks to Chesto Berry, activates Drifblim's Unburden'' I would add that.

Usage Tips
========
Mention that Drifblim should be switched in on weak attackers or Pokemon it walls, or brought in safely by slow VoltTurn, because of its mediocre defenses and weakness to Stealth Rock.

AcroBlim
Usage Tips
========
Mention that even if it has high HP stat, Drifblim should not forget that it has terrible defenses, therefore shouldn't switch on strong attackers and it should also be wary about statuses such as paralysis and burn as they can severely cripple it.

Team Options
========
Mention hazard removal.


Looks good Anty
implement and I'll stamp.

e: QC 2/3 :pimp:
 
Last edited:

GatoDelFuego

The Antimonymph of the Internet
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Anty

REMOVE CHANGE COMMENTS

Overview
########
Drifblim's decent Attack stat combined with a good offensive typing and an excellent ability in Unburden makes Drifblim an effective sweeper in the PU metagame. However, its sweeping potential is severely limited by a lack of a physical boosting move, strong STAB moves and coverage, as well and the lack of ways for it to activate Unburden. It is easily walled as physical sets struggle to get passed Rock-, Steel-, and Electric-types, and special sets are too weak to break through common special walls. Drifblim can be revenge killed easily as it is weak to three priorities priority moves, and certain Choice Scarf users such as Raichu, (RC) will outspeed Drifblim even if it has an Unburden boost. It has a decent support movepool including Will-O-Wisp, Defog, and Destiny Bond, which provide team support and can help it sweep. Its high HP stat is let down by poor defense ones Defense and Special Defense and a typing that leaves it weak to five common types, including one to Stealth Rock. Although it has the potential to spinblock, it cannot do this in practice as it loses to every relevant Rapid Spin user. Unburden provides Drifblim with a niche over other offensive Ghost-types such as Haunter and Misdreavus, allowing it to be more effective against offensive teams as it is harder to revenge kill.

Special Attacker
########
name: Special Attacker
move 1: Calm Mind
move 2: Shadow Ball
move 3: Hidden Power Fighting / Thunderbolt
move 4: Rest
ability: Unburden
item: Chesto Berry
evs: 8 HP / 32 Def / 252 SpA / 40 SpD / 176 Spe
nature: Modest

Moves
========

Calm Mind makes Drifblim significantly stronger and provides setup opportunities against special attackers. Shadow Ball is Drifblim's main STAB move, and Hidden Power Fighting provides perfect coverage by hitting Normal- and Dark-types, as well as Probopass. Rest recovers lost health and combined in combination with Chesto Berry, (RC) activates Drifblim's Unburden. Thunderbolt can be used as the secondary coverage to hit Water- and Flying-types harder, while also hitting Pokemon that resist Ghost resists, but for less damage than Hidden Power Fighting.

Set Details
========

176 Speed EVs allows Drifblim to outspeed base 70 Speed Pokemon such as Mightyena as well as Choice Scarf Haunter after Unburden, and maximum Special Attack investment and a Modest nature boosts its Drifblim's power, allows allowing it to sweep more easily. The remaining EVs go into bulk, with the given spread being the most efficient. Chesto Berry allows Drifblim to immediately wake up from Rest while activating its Unburden, which lets it Drifblim outspeed the unboosted metagame.

Usage Tips
========

Drifblim is best used as a late-game sweeper after the opposing team has been worn down; however, it can still be used as a mid-game wallbreaker. It should only try and sweep if faster Choice scarf and priority users have been removed, as it can only set up once in a game. Drifblim should try and set up against Pokemon it walls, such as Body Slam Lickilicky, or Pokemon that it forces out, such as Poliwrath and Tangela. It prefers to be switched in after a KO or from a pivot, due to its average bulk. When in, using Calm Mind is often the best play, it should only attack if it will not be able to sweep at the time but possibly later. Rest should be used when Drifblim is either low on health or when it needs to outspeed certain Pokemon. (period)

Team Options
========

Drifblim should be used on offensive teams which can weaken the opponent to allow Drifblim to sweep. Due to its weakness to Stealth Rock, Drifblim appreciates Rapid Spin or Defog users such as Armaldo and Prinpulp. Drifblim greatly appreciates wallbreakers such as Stoutland and Heatmor in order to weaken the opposing team to the point Drifblim can sweep. Entry hazards from Pokemon such as Whirlipede and Golem are also appreciated in wearing the opposing team down, and allowing Drifblim to get KOs on Pokemon such as Stoutland. Fighting-types, such as Poliwrath and Machoke, beat Ice-, Dark-, (AC) and bulky Normal-types who that wall Drifblim. Poliwrath is particularly effective as it beats the priority users that threaten Drifblim. Ground- and Grass-types such as Torterra and Roselia beat Electric- and Rock-types, particularly Choice Scarf Raichu, that threaten Drifblim. Dark-types such as Zweilous and Mightyena beat opposing Ghost-types, and Steel-types such as Probopass and Pawniard beat Ice- and Rock-types and can set up entry hazards.

AcroBlim
########
name: AcroBlim
move 1: Acrobatics
move 2: Will-O-Wisp
move 3: Substitute
move 4: Destiny Bond / Knock Off
ability: Unburden
item: Sitrus Berry / Liechi Berry
evs: 12 HP / 252 Atk / 32 Def / 36 SpD / 176 Spe
nature: Adamant

Moves
========

Acrobatics is Drifblim's strongest STAB move, reaching 110 Base Power after Drifblim loses its item losing its power. Will-O-Wisp lets it Drifblim set up Substitutes against Pokemon such as Lickilicky, while crippling switch-ins such as Golem and Carracosta. Substitute allows Drifblim to easily activate its item while blocking status and weaker hits, and Destiny Bond allows Drifblim to KO slower revenge killers, which is effective with its Drifblim's high Speed when boosted. Knock Off can be used to provide more coverage, while crippling any Pokemon it touches, and is stronger than an unboosted Acrobatics.

Set Details
========

The Speed EVs let Drifblim outspeed base 70 Speed Pokemon, allowing it to outspeed and burn Mightyena, while also letting it outspeed Choice Scarf Haunter when boosted. Maximum Attack investment and an Adamant nature is are required in order to possibly sweep. The leftover EVs are used to increase Drifblim's defensive stats, with the current spread being the most effective and allowing Drifblim to get to consume its Sitrus and Liechi Berry after two and three Substitutes, respectively. Berries are used to activate Unburden which lets Drifblim outspeed the entire unboosted metagame. (period) and Sitrus is easier to reach and provides health boost, while Liechi Berry provides a much-needed power boost.

Usage Tips
========

Drifblim should be used as a late-game sweeper when Pokemon that resist Flying resists and Choice Scarf and priority users have been removed, but it can also be used before that just to spread burns or cripple opponents with Knock Off. Drifblim should not be switched in, but rather should enter after a KO or brought in from a pivot against Pokemon such as Poliwrath and Roselia that Drifblim can force out which it forces out. When in and ready to sweep, Drifblim should either try and Substitute until it is in range of one of its Berries, or Will-O-Wisp to prevent the opponent from dealing too much damage. Once it has its Unburden boost with Liechi, attacking will often be the best play as may Drifblim might be too weak to take even a burnt attack, but when running Sitrus, Drifblim will have enough health to more comfortably take a hit. Drifblim should try to not reveal Destiny Bond as it is more effective if the opponent does not expect it.

Team Options
========

Due to its limited coverage, Drifblim should be paired with who that can check Pokemon that resist Flying resists. This includes Water-type Pokemon such as Carracosta and Simipour, who which beat Rock- and Ice-types; (SC) Grass-types, such as Simisage and Tangela, (AC) which who resist Electric and check Rock-types; (SC) and Ground-types, such as Torterra and Golem, (AC) which who beat Steel-, Rock-, (AC) and Electric-types. Due to its weakness to Stealth Rock, Drifblim appreciates entry hazard removal support from Pokemon such as Prinpulp and Armaldo. Dark- and Normal-types such as Pawniard and Stoutland beat opposing Ghost-types, while Drifblim checks Fighting-types. Fighting- and Steel-types such as Poliwrath and Probopass beat Ice-types, and the former can also beat Dark- and Steel-types, while the latter checks Rock-types. Other Flying-types such as Jumpluff can form Flying spam cores, (AC) as they weaken each other's checks and counters. Wallbreakers such as Heatmor and Marowak, and entry hazards from Pokemon such as Piloswine and Whirlipede, (AC) wear the opposing team down, providing Drifblim with an easier sweep time sweeping. Drifblim fits better on offensive teams which provide enough offensive pressure to wear down the opponent and remove possible threats.

Other Options
########

Flame Orb combined with Flare Boost could be used for more immediate power, but Drifblim is slow and still weak. Drifblim could make use of Baton Pass with Stockpile or Endure and Weakness Policy, but Drifblim can be picked off with priority, and even with defensive boosts struggles to live super effective hits, and Togetic is better at Baton Passing Special Attack boosts due to its better bulk. Drifblim has a range of support moves including Magic Coat, Rain Dance, (AC) and Defog, however it lacks the bulk to make use of them. Hypnosis could be used to let Drifblim set up with more ease, but it has a low accuracy. (period) and it Drifblim can use Phantom Force with Power Herb to activate its Unburden and give Drifblim have a Ghost-type STAB move, but Phantom Force can be played around once its Drifblim's Power Herb has been used.

Checks & Counters
########
**Faster Pokemon**: Pokemon that outspeed Drifblim, such as Stoutland and Simipour, (AC) can deal heavy damage towards it, however they fail to revenge kill if Drifblim has its Unburden boost. Choice Scarf Dodrio and Raichu both have enough Speed to outspeed and KO Drifblim even after it has boosted.

**Priority**: Drifblim is weak to three common priorities priority moves in Shadow Sneak, Sucker Punch, and Ice Shard, so users such as Dusknoir, Pawniard, and Piloswine can revenge kill Drifblim, however Sucker Punch users have to predict around Subsitute and Will-O-Wisp. Other strong priorities priority moves such as Bascuilin's Aqua Jet can revenge kill a weakened Drifblim.

**Defensive Type Advantage**: Due to its mono-coverage, physically based Drifblim is easily walled by Steel- and Rock-types such as Probopass and Carracosta, who which can set up entry hazards on Drifblim, and the best Drifblim can respond with is by burning them. Electric-types such as Luxray and Rotom-F also resist Flying, but have less bulk, (AC) so they dislike taking too many hits.

**Bulky Pokemon**: Specially bulky Pokemon, such as Probopass and Regice, can easily take any special hits and wear Drifblim down, but they have to be wary of taking a physical hit. Physically bulky Pokemon, such as Torkoal and Piloswine, (AC) can easily take an Acrobatics and respond by inflicting status or setting up entry hazards. Mixed Defensive Pokemon such as Avalugg can take on either Drifblim set and wear it down with constant attacks.

1/2
 
Last edited:

Anty

let's drop
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Anty

REMOVE CHANGE COMMENTS

Overview
########
Drifblim's decent Attack stat combined with a good offensive typing and an excellent ability in Unburden makes Drifblim an effective sweeper in the PU metagame. However, its sweeping potential is severely limited by a lack of a physical boosting move, strong STAB moves and coverage, as well and the lack of ways for it to activate Unburden. It is easily walled as physical sets struggle to get passed Rock-, Steel-, and Electric-types, and special sets are too weak to break through common special walls. Drifblim can be revenge killed easily as it is weak to three priorities priority moves, and certain Choice Scarf users such as Raichu, (RC) will outspeed Drifblim even if it has an Unburden boost. It has a decent support movepool including Will-O-Wisp, Defog, and Destiny Bond, which provide team support and can help it sweep. Its high HP stat is let down by poor defense ones Defense and Special Defense and a typing that leaves it weak to five common types, including one to Stealth Rock. Although it has the potential to spinblock, it cannot do this in practice as it loses to every relevant Rapid Spin user. Unburden provides Drifblim with a niche over other offensive Ghost-types such as Haunter and Misdreavus, allowing it to be more effective against offensive teams as it is harder to revenge kill.

Special Attacker
########
name: Special Attacker
move 1: Calm Mind
move 2: Shadow Ball
move 3: Hidden Power Fighting / Thunderbolt
move 4: Rest
ability: Unburden
item: Chesto Berry
evs: 8 HP / 32 Def / 252 SpA / 40 SpD / 176 Spe
nature: Modest

Moves
========

Calm Mind makes Drifblim significantly stronger and provides setup opportunities against special attackers. Shadow Ball is Drifblim's main STAB move, and Hidden Power Fighting provides perfect coverage by hitting Normal- and Dark-types, as well as Probopass. Rest recovers lost health and combined in combination with Chesto Berry, (RC) activates Drifblim's Unburden. Thunderbolt can be used as the secondary coverage to hit Water- and Flying-types harder, while also hitting Pokemon that resist Ghost resists, but for less damage than Hidden Power Fighting.

Set Details
========

176 Speed EVs allows Drifblim to outspeed base 70 Speed Pokemon such as Mightyena as well as Choice Scarf Haunter after Unburden, and maximum Special Attack investment and a Modest nature boosts its Drifblim's power, allows allowing it to sweep more easily. The remaining EVs go into bulk, with the given spread being the most efficient. Chesto Berry allows Drifblim to immediately wake up from Rest while activating its Unburden, which lets it Drifblim outspeed the unboosted metagame.

Usage Tips
========

Drifblim is best used as a late-game sweeper after the opposing team has been worn down; however, it can still be used as a mid-game wallbreaker. It should only try and sweep if faster Choice scarf and priority users have been removed, as it can only set up once in a game. Drifblim should try and set up against Pokemon it walls, such as Body Slam Lickilicky, or Pokemon that it forces out, such as Poliwrath and Tangela. It prefers to be switched in after a KO or from a pivot, due to its average bulk. When in, using Calm Mind is often the best play, it should only attack if it will not be able to sweep at the time but possibly later. Rest should be used when Drifblim is either low on health or when it needs to outspeed certain Pokemon. (period)

Team Options
========

Drifblim should be used on offensive teams which can weaken the opponent to allow Drifblim to sweep. Due to its weakness to Stealth Rock, Drifblim appreciates Rapid Spin or Defog users such as Armaldo and Prinpulp. Drifblim greatly appreciates wallbreakers such as Stoutland and Heatmor in order to weaken the opposing team to the point Drifblim can sweep. Entry hazards from Pokemon such as Whirlipede and Golem are also appreciated in wearing the opposing team down, and allowing Drifblim to get KOs on Pokemon such as Stoutland. Fighting-types, such as Poliwrath and Machoke, beat Ice-, Dark-, (AC) and bulky Normal-types who that wall Drifblim. Poliwrath is particularly effective as it beats the priority users that threaten Drifblim. Ground- and Grass-types such as Torterra and Roselia beat Electric- and Rock-types, particularly Choice Scarf Raichu, that threaten Drifblim. Dark-types such as Zweilous and Mightyena beat opposing Ghost-types, and Steel-types such as Probopass and Pawniard beat Ice- and Rock-types and can set up entry hazards.

AcroBlim
########
name: AcroBlim
move 1: Acrobatics
move 2: Will-O-Wisp
move 3: Substitute
move 4: Destiny Bond / Knock Off
ability: Unburden
item: Sitrus Berry / Liechi Berry
evs: 12 HP / 252 Atk / 32 Def / 36 SpD / 176 Spe
nature: Adamant

Moves
========

Acrobatics is Drifblim's strongest STAB move, reaching 110 Base Power after Drifblim loses its item losing its power. Will-O-Wisp lets it Drifblim set up Substitutes against Pokemon such as Lickilicky, while crippling switch-ins such as Golem and Carracosta. Substitute allows Drifblim to easily activate its item while blocking status and weaker hits, and Destiny Bond allows Drifblim to KO slower revenge killers, which is effective with its Drifblim's high Speed when boosted. Knock Off can be used to provide more coverage, while crippling any Pokemon it touches, and is stronger than an unboosted Acrobatics.

Set Details
========

The Speed EVs let Drifblim outspeed base 70 Speed Pokemon, allowing it to outspeed and burn Mightyena, while also letting it outspeed Choice Scarf Haunter when boosted. Maximum Attack investment and an Adamant nature is are required in order to possibly sweep. The leftover EVs are used to increase Drifblim's defensive stats, with the current spread being the most effective and allowing Drifblim to get to consume its Sitrus and Liechi Berry after two and three Substitutes, respectively. Berries are used to activate Unburden which lets Drifblim outspeed the entire unboosted metagame. (period) and Sitrus is easier to reach and provides health boost, while Liechi Berry provides a much-needed power boost.

Usage Tips
========

Drifblim should be used as a late-game sweeper when Pokemon that resist Flying resists and Choice Scarf and priority users have been removed, but it can also be used before that just to spread burns or cripple opponents with Knock Off. Drifblim should not be switched in, but rather should enter after a KO or brought in from a pivot against Pokemon such as Poliwrath and Roselia that Drifblim can force out which it forces out. When in and ready to sweep, Drifblim should either try and Substitute until it is in range of one of its Berries, or Will-O-Wisp to prevent the opponent from dealing too much damage. Once it has its Unburden boost with Liechi, attacking will often be the best play as may Drifblim might be too weak to take even a burnt attack, but when running Sitrus, Drifblim will have enough health to more comfortably take a hit. Drifblim should try to not reveal Destiny Bond as it is more effective if the opponent does not expect it.

Team Options
========

Due to its limited coverage, Drifblim should be paired with who that can check Pokemon that resist Flying resists. This includes Water-type Pokemon such as Carracosta and Simipour, who which beat Rock- and Ice-types; (SC) Grass-types, such as Simisage and Tangela, (AC) which who resist Electric and check Rock-types; (SC) and Ground-types, such as Torterra and Golem, (AC) which who beat Steel-, Rock-, (AC) and Electric-types. Due to its weakness to Stealth Rock, Drifblim appreciates entry hazard removal support from Pokemon such as Prinpulp and Armaldo. Dark- and Normal-types such as Pawniard and Stoutland beat opposing Ghost-types, while Drifblim checks Fighting-types. Fighting- and Steel-types such as Poliwrath and Probopass beat Ice-types, and the former can also beat Dark- and Steel-types, while the latter checks Rock-types. Other Flying-types such as Jumpluff can form Flying spam cores, (AC) as they weaken each other's checks and counters. Wallbreakers such as Heatmor and Marowak, and entry hazards from Pokemon such as Piloswine and Whirlipede, (AC) wear the opposing team down, providing Drifblim with an easier sweep time sweeping. Drifblim fits better on offensive teams which provide enough offensive pressure to wear down the opponent and remove possible threats.

Other Options
########

Flame Orb combined with Flare Boost could be used for more immediate power, but Drifblim is slow and still weak. Drifblim could make use of Baton Pass with Stockpile or Endure and Weakness Policy, but Drifblim can be picked off with priority, and even with defensive boosts struggles to live super effective hits, and Togetic is better at Baton Passing Special Attack boosts due to its better bulk. Drifblim has a range of support moves including Magic Coat, Rain Dance, (AC) and Defog, however it lacks the bulk to make use of them. Hypnosis could be used to let Drifblim set up with more ease, but it has a low accuracy. (period) and it Drifblim can use Phantom Force with Power Herb to activate its Unburden and give Drifblim have a Ghost-type STAB move, but Phantom Force can be played around once its Drifblim's Power Herb has been used.

Checks & Counters
########
**Faster Pokemon**: Pokemon that outspeed Drifblim, such as Stoutland and Simipour, (AC) can deal heavy damage towards it, however they fail to revenge kill if Drifblim has its Unburden boost. Choice Scarf Dodrio and Raichu both have enough Speed to outspeed and KO Drifblim even after it has boosted.

**Priority**: Drifblim is weak to three common priorities priority moves in Shadow Sneak, Sucker Punch, and Ice Shard, so users such as Dusknoir, Pawniard, and Piloswine can revenge kill Drifblim, however Sucker Punch users have to predict around Subsitute and Will-O-Wisp. Other strong priorities priority moves such as Bascuilin's Aqua Jet can revenge kill a weakened Drifblim.

**Defensive Type Advantage**: Due to its mono-coverage, physically based Drifblim is easily walled by Steel- and Rock-types such as Probopass and Carracosta, who which can set up entry hazards on Drifblim, and the best Drifblim can respond with is by burning them. Electric-types such as Luxray and Rotom-F also resist Flying, but have less bulk, (AC) so they dislike taking too many hits.

**Bulky Pokemon**: Specially bulky Pokemon, such as Probopass and Regice, can easily take any special hits and wear Drifblim down, but they have to be wary of taking a physical hit. Physically bulky Pokemon, such as Torkoal and Piloswine, (AC) can easily take an Acrobatics and respond by inflicting status or setting up entry hazards. Mixed Defensive Pokemon such as Avalugg can take on either Drifblim set and wear it down with constant attacks.

1/2
Thanks a lot for the check quickly after I posted!
#3grater
 

dhelmise

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Anty

Overview
########

[OVERVIEW]


Drifblim's decent Attack stat combined with a good offensive typing and an excellent ability in Unburden makes Drifblim make it an effective sweeper in the PU metagame. However, its sweeping potential is severely limited by a the lack of a physical boosting move, strong STAB moves and coverage, and ways for it to activate Unburden. It is easily walled, (AC) as physical sets struggle to get passed Rock-, Steel-, and Electric-types, and special sets are too weak to break through common special walls. Drifblim can be revenge killed easily, (AC) as it is weak to three common priority moves, and certain Choice Scarf users such as Raichu will outspeed Drifblim even if it has an Unburden boost. It has a decent support movepool including Will-O-Wisp, Defog, and Destiny Bond, which provide team support and can help it sweep. Its Drifblim's high HP stat is let down by poor Defense and Special Defense and a typing that leaves it weak to five common types, (RC) including and to Stealth Rock. Although it has the potential to spinblock, it cannot do this so in practice, (AC) as it loses to every relevant Rapid Spin user. Unburden provides Drifblim with a niche over other offensive Ghost-types, (AC) such as Haunter and Misdreavus, allowing it to be more effective against offensive teams as it is harder to revenge kill.

Special Attacker
########

[SET]

name: Special Attacker
move 1: Calm Mind
move 2: Shadow Ball
move 3: Hidden Power Fighting / Thunderbolt
move 4: Rest
ability: Unburden
item: Chesto Berry
ability: Unburden
nature: Modest

evs: 8 HP / 32 Def / 252 SpA / 40 SpD / 176 Spe
nature: Modest

[SET COMMENTS]
Moves
========

Calm Mind makes Drifblim significantly stronger and provides setup opportunities against special attackers. Shadow Ball is Drifblim's main STAB move, and Hidden Power Fighting provides perfect coverage by hitting Normal- and Dark-types, as well as Probopass. Rest recovers lost health and, (AC) in combination with Chesto Berry, (AC) activates Drifblim's Unburden. Thunderbolt can be used as the a secondary coverage move to hit Water- and Flying-types harder, (RC) while also hitting Pokemon that resist Ghost, but for less damage than Hidden Power Fighting.

Set Details
========

176 Speed EVs allow Drifblim to outspeed outrun base 70 Speed (You were using "speed" too many times in one area) Pokemon such as Mightyena as well as and Choice Scarf Haunter after Unburden, and maximum Special Attack EV investment and a Modest nature boost Drifblim's power, allowing it to sweep more easily. The remaining EVs go into Drifblim's HP and defenses bulk, with the given spread being the most efficient. Chesto Berry allows Drifblim to immediately wake up from Rest while activating Unburden, which lets Drifblim outspeed the entire unboosted metagame. (last change optional but it sounds better)

Usage Tips
========

Drifblim is best used as a late-game sweeper after the opposing team has been worn down; however, it can still be used as a mid-game wallbreaker. It should only try and sweep if faster Choice scarf Scarf and priority users have been removed, as it can only set up once in a game. Drifblim should try and set up against a Pokemon it walls, such as Body Slam Lickilicky, or a Pokemon that it forces out, such as Poliwrath and Tangela. It prefers to be switched in after a teammate is KOed or from a pivot, due to its average bulk. When in, using Calm Mind is often the best play. (Add Period) Drifblim, (RC) it should only attack if it will not be able to sweep at the time but possibly later. Rest should be used when Drifblim is either low on health or when it needs to outspeed certain Pokemon.

Team Options
========

Drifblim should be used on offensive teams which can weaken the opponent foe to allow Drifblim to sweep. Due to its weakness to Stealth Rock, Drifblim appreciates Rapid Spin or Defog users such as Armaldo and Prinpulp as teammates. Drifblim greatly appreciates wallbreakers such as Stoutland and Heatmor in order to weaken the opposing team to the point where Drifblim can sweep. Entry hazards hazard setters from Pokemon such as Whirlipede and Golem are also appreciated in wearing the opposing team down, (RC) and allowing Drifblim to get KOs on Pokemon such as Stoutland. Fighting-types, such as Poliwrath and Machoke, beat Ice-, Dark-, and bulky Normal-types that wall Drifblim. Poliwrath is particularly effective, (AC) as it beats the priority users that threaten Drifblim. Ground- and Grass-types such as Torterra and Roselia beat Electric- and Rock-types, particularly Choice Scarf Raichu, that threaten Drifblim. Dark-types such as Zweilous and Mightyena beat opposing Ghost-types, and Steel-types such as Probopass and Pawniard beat Ice- and Rock-types and can set up entry hazards.

AcroBlim
########

[SET]

name: AcroBlim
move 1: Acrobatics
move 2: Will-O-Wisp
move 3: Substitute
move 4: Destiny Bond / Knock Off
ability: Unburden
item: Sitrus Berry / Liechi Berry
ability: Unburden
nature: Adamant

evs: 12 HP / 252 Atk / 32 Def / 36 SpD / 176 Spe
nature: Adamant

[SET COMMENTS]
Moves
========

Acrobatics is Drifblim's strongest STAB move, reaching 110 Base Power after Drifblim loses its item. Will-O-Wisp lets Drifblim set up Substitutes against Pokemon such as Lickilicky, (RC) while crippling switch-ins such as Golem and Carracosta. Substitute allows Drifblim to easily activate its item while blocking status and weaker hits, and Destiny Bond allows Drifblim to KO slower revenge killers, which is effective with Drifblim's high Speed when boosted by Unburden. Knock Off can be used to provide more coverage, (RC) while by crippling any Pokemon it touches, (RC) and is stronger than an unboosted Acrobatics. (They actually have the same Base Power if the foe doesn't have an item)

Set Details
========

The 176 Speed EVs let Drifblim outspeed outrun base 70 Speed Pokemon, allowing it to outspeed and burn Mightyena with Will-O-Wisp, while also letting it outspeed Choice Scarf Haunter when its Speed is boosted by Unburden. Maximum Attack EV investment and an Adamant nature are required in order to possibly give Drifblim the capability to sweep. The leftover EVs are used to increase Drifblim's defensive stats, with the current spread being the most effective and allowing Drifblim to consume its Sitrus and Liechi Berry after two and three Substitutes, respectively. Berries are used to activate Unburden, (AC) which lets Drifblim outspeed the entire unboosted metagame. Sitrus Berry is easier to reach and provides a health boost, while Liechi Berry provides a much-needed power boost.

Usage Tips
========

Drifblim should be used as a late-game sweeper when Pokemon that resist Flying-type moves and Choice Scarf and priority users have been removed, but it can also be used before that just to spread burns or cripple opponents foes with Knock Off. Drifblim should not be switched in, but rather should enter after a teammate is KOed or brought in from a pivot against Pokemon that Drifblim can force out, (AC) such as Poliwrath and Roselia that Drifblim can force out. When in and ready to sweep, Drifblim should either try and Substitute until it is in range of the activation of one of its Berries, or Will-O-Wisp to prevent the opponent foe from dealing too much damage. Once it Drifblim has its Unburden boost with Liechi Berry, attacking will often be the best play, (AC) as Drifblim might be too weak to take even a burnt an attack from a burned Pokemon; however, but when running Sitrus Berry, Drifblim will have enough health to more comfortably take a hit. Drifblim should try to not reveal Destiny Bond, (AC) as it is more effective if the opponent does not expect it.

Team Options
========

Due to its limited coverage, Drifblim should be paired with a teammate that can check Pokemon that resist Flying. This includes Water-type Pokemon, (AC) such as Carracosta and Simipour, which beat Rock- and Ice-types, (AC); (Remove Semicolon) Grass-types, such as Simisage and Tangela, which resist Electric-types and check Rock-types, (AC); (Remove Semicolon) and Ground-types, such as Torterra and Golem, which beat Steel-, Rock-, and Electric-types. Due to its weakness to Stealth Rock, Drifblim appreciates entry hazard removal support from Pokemon such as Prinpulp and Armaldo. Dark- and Normal-types such as Pawniard and Stoutland beat opposing Ghost-types, (RC) while Drifblim checks Fighting-types. Fighting- and Steel-types such as Poliwrath and Probopass beat Ice-types; (Add Semicolon), (RC) and the former can also beat Dark- and Steel-types, while and the latter checks Rock-types. Other Flying-types such as Jumpluff can form Flying spam cores, as they weaken each other's checks and counters. Wallbreakers, (AC) such as Heatmor and Marowak, and entry hazards from Pokemon, (AC) such as Piloswine and Whirlipede, wear the opposing team down, providing Drifblim with an easier a better chance to sweep. Drifblim fits better on offensive teams, (AC) which provide enough offensive pressure to wear down the opponent's team and remove possible threats.

[STRATEGY COMMENTS]
Other Options
########=============

Flame Orb combined with Flare Boost could be used for more immediate power, but Drifblim is slow and still weak. Drifblim could make use of Baton Pass with Stockpile or Endure and Weakness Policy, but Drifblim it can be picked off with priority, and even with defensive boosts, (AC) it struggles to live super effective hits, and Togetic is better at Baton Passing Special Attack boosts due to its better bulk. Drifblim has a range of support moves including Magic Coat, Rain Dance, and Defog; (Add Semicolon) however, however it lacks the bulk to make use of them. Hypnosis could be used to let Drifblim set up with more ease, but it has a low accuracy. Drifblim can use Phantom Force with Power Herb to activate its Unburden and have a Ghost-type STAB move, but Phantom Force can be played around once Drifblim's Power Herb has been used.

Checks & and Counters
########===================
(add blank line)

**Faster Pokemon**: Pokemon that outspeed Drifblim, such as Stoutland and Simipour, can deal heavy damage towards it; (Add Semicolon) however, however they fail to revenge kill Drifblim if Drifblim it has its Unburden boost. Choice Scarf Dodrio and Raichu both have enough Speed to outspeed outrun and KO Drifblim even after it has its Speed boosted.

**Priority**: Drifblim is weak to three common priority moves in Shadow Sneak, Sucker Punch, and Ice Shard, so users such as Dusknoir, Pawniard, and Piloswine can revenge kill Drifblim; (Add Semicolon) however, however Sucker Punch users have to predict around Subsitute and Will-O-Wisp. Other strong priority moves such as Bascuilin's Basculin's Aqua Jet can revenge kill a weakened Drifblim.

**Defensive Type Advantage**: Due to its mono-coverage, physically based Drifblim is easily walled by Steel- and Rock-types, (AC) such as Probopass and Carracosta, which can set up entry hazards on Drifblim, and the best Drifblim can respond with is by burning them. Electric-types such as Luxray and Rotom-F also resist Flying, but have less bulk, so they dislike taking too many hits.

**Bulky Pokemon**: Specially bulky Pokemon, such as Probopass and Regice, can easily take any special hit and wear Drifblim down, but they have to be wary of taking a physical hit. Physically bulky Pokemon, such as Torkoal and Piloswine, can easily take an Acrobatics and respond by inflicting status or setting up entry hazards. Mixed Defensive defensive Pokemon such as Avalugg can take on either Drifblim's set and wear it down with constant attacks.

[OVERVIEW]

Drifblim's decent Attack stat combined with a good offensive typing and an excellent ability in Unburden make it an effective sweeper in the PU metagame. However, its sweeping potential is severely limited by the lack of a physical boosting move, strong STAB moves and coverage, and ways for it to activate Unburden. It is easily walled, as physical sets struggle to get passed Rock-, Steel-, and Electric-types, and special sets are too weak to break through common special walls. Drifblim can be revenge killed easily, as it is weak to three common priority moves, and certain Choice Scarf users such as Raichu will outspeed Drifblim even if it has an Unburden boost. It has a decent support movepool including Will-O-Wisp, Defog, and Destiny Bond, which provide team support and can help it sweep. Drifblim's high HP stat is let down by poor Defense and Special Defense and a typing that leaves it weak to five common types and to Stealth Rock. Although it has the potential to spinblock, it cannot do so in practice, as it loses to every relevant Rapid Spin user. Unburden provides Drifblim with a niche over other offensive Ghost-types, such as Haunter and Misdreavus, allowing it to be more effective against offensive teams as it is harder to revenge kill.

[SET]
name: Special Attacker
move 1: Calm Mind
move 2: Shadow Ball
move 3: Hidden Power Fighting / Thunderbolt
move 4: Rest
item: Chesto Berry
ability: Unburden
nature: Modest
evs: 8 HP / 32 Def / 252 SpA / 40 SpD / 176 Spe

[SET COMMENTS]
Moves
========

Calm Mind makes Drifblim significantly stronger and provides setup opportunities against special attackers. Shadow Ball is Drifblim's main STAB move, and Hidden Power Fighting provides perfect coverage by hitting Normal- and Dark-types, as well as Probopass. Rest recovers lost health and, in combination with Chesto Berry, activates Drifblim's Unburden. Thunderbolt can be used as a secondary coverage move to hit Water- and Flying-types harder while also hitting Pokemon that resist Ghost, but for less damage than Hidden Power Fighting.

Set Details
========

176 Speed EVs allow Drifblim to outrun base 70 Speed Pokemon such as Mightyena and Choice Scarf Haunter after Unburden, and maximum Special Attack EV investment and a Modest nature boost Drifblim's power, allowing it to sweep more easily. The remaining EVs go into Drifblim's HP and defenses, with the given spread being the most efficient. Chesto Berry allows Drifblim to immediately wake up from Rest while activating Unburden, which lets Drifblim outspeed the entire unboosted metagame.

Usage Tips
========

Drifblim is best used as a late-game sweeper after the opposing team has been worn down; however, it can still be used as a mid-game wallbreaker. It should only try and sweep if faster Choice Scarf and priority users have been removed, as it can only set up once in a game. Drifblim should try and set up against a Pokemon it walls, such as Body Slam Lickilicky, or a Pokemon that it forces out, such as Poliwrath and Tangela. It prefers to be switched in after a teammate is KOed or from a pivot, due to its average bulk. When in, using Calm Mind is often the best play. Drifblim should only attack if it will not be able to sweep at the time but possibly later. Rest should be used when Drifblim is either low on health or when it needs to outspeed certain Pokemon.

Team Options
========

Drifblim should be used on offensive teams which can weaken the foe to allow Drifblim to sweep. Due to its weakness to Stealth Rock, Drifblim appreciates Rapid Spin or Defog users such as Armaldo and Prinpulp as teammates. Drifblim greatly appreciates wallbreakers such as Stoutland and Heatmor in order to weaken the opposing team to the point where Drifblim can sweep. Entry hazard setters such as Whirlipede and Golem are also appreciated in wearing the opposing team down and allowing Drifblim to get KOs on Pokemon such as Stoutland. Fighting-types, such as Poliwrath and Machoke, beat Ice-, Dark-, and bulky Normal-types that wall Drifblim. Poliwrath is particularly effective, as it beats the priority users that threaten Drifblim. Ground- and Grass-types such as Torterra and Roselia beat Electric- and Rock-types, particularly Choice Scarf Raichu, that threaten Drifblim. Dark-types such as Zweilous and Mightyena beat opposing Ghost-types, and Steel-types such as Probopass and Pawniard beat Ice- and Rock-types and can set up entry hazards.

[SET]
name: AcroBlim
move 1: Acrobatics
move 2: Will-O-Wisp
move 3: Substitute
move 4: Destiny Bond / Knock Off
item: Sitrus Berry / Liechi Berry
ability: Unburden
nature: Adamant
evs: 12 HP / 252 Atk / 32 Def / 36 SpD / 176 Spe

[SET COMMENTS]
Moves
========

Acrobatics is Drifblim's strongest STAB move, reaching 110 Base Power after Drifblim loses its item. Will-O-Wisp lets Drifblim set up Substitutes against Pokemon such as Lickilicky while crippling switch-ins such as Golem and Carracosta. Substitute allows Drifblim to easily activate its item while blocking status and weaker hits, and Destiny Bond allows Drifblim to KO slower revenge killers, which is effective with Drifblim's high Speed when boosted by Unburden. Knock Off can be used to provide more coverage by crippling any Pokemon it touches and is stronger than an unboosted Acrobatics.

Set Details
========

176 Speed EVs let Drifblim outrun base 70 Speed Pokemon, allowing it to outspeed and burn Mightyena with Will-O-Wisp, while also letting it outspeed Choice Scarf Haunter when its Speed is boosted by Unburden. Maximum Attack EV investment and an Adamant nature are required in order to give Drifblim the capability to sweep. The leftover EVs are used to increase Drifblim's defensive stats, with the current spread being the most effective and allowing Drifblim to consume its Sitrus and Liechi Berry after two and three Substitutes, respectively. Berries are used to activate Unburden, which lets Drifblim outspeed the entire unboosted metagame. Sitrus Berry is easier to reach and provides a health boost, while Liechi Berry provides a much-needed power boost.

Usage Tips
========

Drifblim should be used as a late-game sweeper when Pokemon that resist Flying-type moves and Choice Scarf and priority users have been removed, but it can also be used before that just to spread burns or cripple foes with Knock Off. Drifblim should not be switched in, but rather should enter after a teammate is KOed or brought in from a pivot against Pokemon that Drifblim can force out such as Poliwrath and Roselia. When in and ready to sweep, Drifblim should either try and Substitute until it is in range of the activation of one of its Berries, or Will-O-Wisp to prevent the foe from dealing too much damage. Once it Drifblim has its Unburden boost with Liechi Berry, attacking will often be the best play, as Drifblim might be too weak to take even an attack from a burned Pokemon; however, when running Sitrus Berry, Drifblim will have enough health to more comfortably take a hit. Drifblim should try to not reveal Destiny Bond, as it is more effective if the opponent does not expect it.

Team Options
========

Due to its limited coverage, Drifblim should be paired with a teammate that can check Pokemon that resist Flying. This includes Water-type Pokemon, such as Carracosta and Simipour, which beat Rock- and Ice-types, Grass-types, such as Simisage and Tangela, which resist Electric-types and check Rock-types, and Ground-types, such as Torterra and Golem, which beat Steel-, Rock-, and Electric-types. Due to its weakness to Stealth Rock, Drifblim appreciates entry hazard removal support from Pokemon such as Prinpulp and Armaldo. Dark- and Normal-types such as Pawniard and Stoutland beat opposing Ghost-types while Drifblim checks Fighting-types. Fighting- and Steel-types such as Poliwrath and Probopass beat Ice-types; the former can also beat Dark- and Steel-types, and the latter checks Rock-types. Other Flying-types such as Jumpluff can form Flying spam cores, as they weaken each other's checks and counters. Wallbreakers, such as Heatmor and Marowak, and entry hazards from Pokemon, such as Piloswine and Whirlipede, wear the opposing team down, providing Drifblim with a better chance to sweep. Drifblim fits better on offensive teams, which provide enough offensive pressure to wear down the opponent's team and remove possible threats.

[STRATEGY COMMENTS]
Other Options
=============

Flame Orb combined with Flare Boost could be used for more immediate power, but Drifblim is slow and still weak. Drifblim could make use of Baton Pass with Stockpile or Endure and Weakness Policy, but it can be picked off with priority, and even with defensive boosts, it struggles to live super effective hits, and Togetic is better at Baton Passing Special Attack boosts due to its better bulk. Drifblim has a range of support moves including Magic Coat, Rain Dance, and Defog; however, it lacks the bulk to make use of them. Hypnosis could be used to let Drifblim set up with more ease, but it has low accuracy. Drifblim can use Phantom Force with Power Herb to activate Unburden and have a Ghost-type STAB move, but Phantom Force can be played around once Drifblim's Power Herb has been used.

Checks and Counters
===================

**Faster Pokemon**: Pokemon that outspeed Drifblim, such as Stoutland and Simipour, can deal heavy damage towards it; however, they fail to revenge kill Drifblim if it has its Unburden boost. Choice Scarf Dodrio and Raichu both have enough Speed to outrun and KO Drifblim even after it has its Speed boosted.

**Priority**: Drifblim is weak to three common priority moves in Shadow Sneak, Sucker Punch, and Ice Shard, so users such as Dusknoir, Pawniard, and Piloswine can revenge kill Drifblim; however, Sucker Punch users have to predict around Subsitute and Will-O-Wisp. Other strong priority moves such as Basculin's Aqua Jet can revenge kill a weakened Drifblim.

**Defensive Type Advantage**: Due to its mono-coverage, physically based Drifblim is easily walled by Steel- and Rock-types, such as Probopass and Carracosta, which can set up entry hazards on Drifblim, and the best Drifblim can respond with is by burning them. Electric-types such as Luxray and Rotom-F also resist Flying, but have less bulk, so they dislike taking too many hits.

**Bulky Pokemon**: Specially bulky Pokemon, such as Probopass and Regice, can easily take any special hit and wear Drifblim down, but they have to be wary of taking a physical hit. Physically bulky Pokemon, such as Torkoal and Piloswine, can easily take an Acrobatics and respond by inflicting status or setting up entry hazards. Mixed defensive Pokemon such as Avalugg can take on Drifblim's set and wear it down with constant attacks.


(lol old size) GP 2/2
 
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