LEAD/RAIN INDUCER
Sapo Clyde (Politoed) @ Damp Rock (Name in english: Clyde Frog)
The Rain inducer. Scald is to burn everything physical that dares to go first/hit hard other stuff. Focus Blast makes a hole through Tyranitar, but it doesn't ohko's it. Encore locks stealth rock and other status users, and perish songs ends succesfully any sub baton pass or powering up strategy. Rest is definitely viable, but I'm having problems finding what to replace. It prolongs the drizzle inducer's lifePHYSICAL/SPECIAL TANK/HAZARDS
Viene el OVNI (Ferrothorn) @ Leftovers (Name in english: Here comes the UFO)
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Careful Nature
- Power Whip
- Leech Seed
- Stealth Rock
- Thunder Wave
Ferrothorn is back to his beloved Rain environment. Rain gives him a chance to survive fire attacks. Power whip surprises magic bounces waiting for a Stealth Rock and blasts through water types. Leech Seed trolls anything that isn't grass. Stealth Rock is priority, but can wait if I think something nasty will switch in. Thunder Wave works well with Leech seed by paralyzing and sapping hp, and of course,making the enemies a lot slower.MIXED WALL/CLERIC
Dr. Feelgood (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 Spd
Bold Nature
- Softboiled
- Heal Bell
- Thunder Wave
- Seismic Toss
We all know this wall behemoth. Chansey boasts a huge hp and sp. def, along with eviolite, making it a good mixed wall. Softboiled keeps her alive since she can't use leftovers. Wish is awesome too, but I have no idea how to obtain it. Heal bell keeps the team healthy. Thunder wave stops those fast mons that switch in, however it can be replaced with toxic. Seismic toss is the obligatory offensive move.
PHYSICAL ATTACKER
Zoolander (Mawile) @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 132 HP / 124 Spd
Adamant Nature
- Play Rough
- Substitute
- Fire Fang
- Sucker Punch
This mon is new to my team (Had one metagross before, I really hope he gets a mega evo in the future :D). The physical attacker with absurd attack. He loves the rain's fire damage reduction Intimidate gives a little defensive advantage when switching to a physical attacker. Play Rough is awesome for STAB and Has nice coverage. I'm doubtful about the other three moves. Substitute prevents status and freakin will o wisp. Fire Fang for steel types (scizor, ferrothorn etc). Sucker Punch saves its life in case the foe is a lot faster (which is 95% of the time). I need some advice with more moves. The other viables moves are Stone edge/rock slide, Brick Break, Thunder Punch, ice punch, and pain split
FAST RAIN SWEEPER
Sabroson (Ludicolo) (M) @ Leftovers (Name in english: Big tasty?)
Ability: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Giga Drain
- Scald
- Ice Beam
- Focus Blast
He loves the rain. He needs speed and is also heavily underestimated. With awesome typing, he can take some hits. Is a great anti smeargle lead, absorbing spore and screwing its subs. Swift Swim grants him decent speed that only scarfed mons can surpass. Besides common belief, it works decently without rain too. Giga Drain hits hard water types (Rotom Wash's bane) and prolong his existence. Scald hits hard and can disable physical types without decent spdef. Ice beam leaves serious damage on some dragons and x4 ice weak mons. Focus Miss ensures coverage to dark types hitting hard as usual. Leftovers can be always replaced with expert belt or life orb to hit harder
LATE GAME SWEEPER
By far my favorite mon of all time. Alakazam has superb sp atk that nukes everything he touches. Psyshock makes blissey and fighting types say oh god why. Also OHKOes nonfocus gengar. Focus Miss destroys (or completely misses) iron, rock types and maybe dark types. Shadow ball for all those pesky ghosts. Dazzling Gleam is his new move (he had hidden power ice before). Exclusively for dragons, fighting, dark and everything he cant normally hit. The focus sash guarantees his survival from a faster/high priority move like shadow sneak from aegislash. However I still think about that dazzling gleam. Leave with it or use hidden power ice?
PROS:
CONS:
OTHER OPTIONS FOR THE TEAM:Azumarill, Lanturn (heal bell), Trevenant, Mega Kangaskhan, Starmie, Tentacruel, Heliolisk (dry skin), Rotom W, Goodra, Scizor, Greninja, Kabutops, Vaporeon, Dragonite.... any other ideas?
I would really appreciate your opinions and critics so I can improve the team and my gameplay. Thank You.

Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Scald
- Focus Blast
- Encore
- Perish Song
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Scald
- Focus Blast
- Encore
- Perish Song
Viene el OVNI (Ferrothorn) @ Leftovers (Name in english: Here comes the UFO)
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Careful Nature
- Power Whip
- Leech Seed
- Stealth Rock
- Thunder Wave

Dr. Feelgood (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 Spd
Bold Nature
- Softboiled
- Heal Bell
- Thunder Wave
- Seismic Toss
We all know this wall behemoth. Chansey boasts a huge hp and sp. def, along with eviolite, making it a good mixed wall. Softboiled keeps her alive since she can't use leftovers. Wish is awesome too, but I have no idea how to obtain it. Heal bell keeps the team healthy. Thunder wave stops those fast mons that switch in, however it can be replaced with toxic. Seismic toss is the obligatory offensive move.
Zoolander (Mawile) @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 132 HP / 124 Spd
Adamant Nature
- Play Rough
- Substitute
- Fire Fang
- Sucker Punch
Sabroson (Ludicolo) (M) @ Leftovers (Name in english: Big tasty?)
Ability: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Giga Drain
- Scald
- Ice Beam
- Focus Blast
LATE GAME SWEEPER

Ya llegó el mago (Alakazam) (M) @ Focus Sash (Name in english: The magician is here)
Ability: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Focus Blast
- Shadow Ball
- Dazzling Gleam
Ability: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Focus Blast
- Shadow Ball
- Dazzling Gleam
- Good Synergy between mons
- Works well with or without drizzle
- Stealth rock/leech seed/paralysis users in it
- Physical and Special attackers
- has Alakazam in it
CONS:
- Mega Charizard X is a threat since it can mega evolve, replace the rain with sun and proceed to solarbeam/burn most of the team
- No rapid spinner
- Too many sp. attackers? (Only physical are Ferrothorn, Mawile and Alakazam's Pshyshock)
OTHER OPTIONS FOR THE TEAM:Azumarill, Lanturn (heal bell), Trevenant, Mega Kangaskhan, Starmie, Tentacruel, Heliolisk (dry skin), Rotom W, Goodra, Scizor, Greninja, Kabutops, Vaporeon, Dragonite.... any other ideas?
I would really appreciate your opinions and critics so I can improve the team and my gameplay. Thank You.
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