RU Dugtrio





Overview
########

Despite its paltry stats other than Speed, Dugtrio has a niche in the RU metagame thanks to its Arena Trap ability, which lets it remove troublesome walls for offensive Pokemon. However, Dugtrio is really frail and not that strong, meaning that it can trap and kill opposing Pokemon only if they are weak to Ground or have a lackluster Defense stat. Furthermore, Arena Trap is negated by Pokemon that have Ghost or Flying typing or a different form of Ground immunity such as Levitate, giving the opponent time to switch to a Pokemon that can take advantage of Dugtrio.

Trapper
########
name: Trapper
move 1: Earthquake
move 2: Stone Edge
move 3: Sucker Punch
move 4: Memento / Stealth Rock
ability: Arena Trap
item: Choice Band / Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
========

Earthquake is a decently powerful STAB move, capable of at least 2HKOing most offensive Pokemon. It also does major damage to one of Dugtrio's main targets, Registeel. Stone Edge has good coverage alongside Earthquake and hits the Flying-types that avoid Arena Trap. Sucker Punch is a dangerous move to be locked into, but it is relatively reliable on Dugtrio, as the opponent can't switch out against it. Memento can give a free setup opportunity to a sweeper like Virizion or Cobalion and is particularly effective with Arena Trap. Stealth Rock is another good option for the last slot if your team doesn't have another user of the move, and Dugtrio can use it quite well with its high Speed. Substitute lets Dugtrio dodge Sucker Punch from Pokemon such as Skuntank and Druddigon and is useful when Dugtrio is trapping a Choice-locked Electric-type such as Jolteon. Toxic is Dugtrio's best move to hit Alomomola, but it does not have many other uses and pairs poorly with Choice Band. Aerial Ace is a decent option if your team has trouble with Virizion, but it should be used only with Life Orb, as it is easily taken advantage of.

Set Details
========

Choice Band lets Dugtrio trap Registeel more reliably, and it is the best option because Dugtrio doesn't have to predict switches; on the other hand, Life Orb can be used so that Dugtrio isn't easily taken advantage of after having trapped a threat. They both boost Dugtrio's Attack to decent levels, allowing it to 2HKO Registeel, specially defensive Aromatisse, and offensive Pokemon such as Meloetta. Attack and Speed are maximized to increase Dugtrio's offensive potential, as it can't take hits regardless of its defensive investment. A Jolly nature is used to let Dugtrio outspeed targets such as Cobalion, Virizion, and Cinccino, but an Adamant nature is usable with Sticky Web support.

Usage Tips
========

No prediction is required when using Dugtrio, so just use the strongest move against your target. Dugtrio should only be brought in with a slow U-turn or with a double switch, as it can't directly take hits. The only exception is Registeel, on which you can come in on Thunder Wave or Seismic Toss quite easily and 2HKO it. In any case, remember that bulky targets such as Rhyperior and Registeel should be weakened before Dugtrio attempts to trap them.

Team Options
========

Pokemon that are walled by Registeel, such as Meloetta and Exploud, are good partners. Durant also appreciates Dugtrio's ability to remove Registeel, as it does not have to use Superpower. Vivillon can put its strongest checks, Rhyperior and Registeel, to sleep so that Dugtrio can freely switch in on them and weaken them to Hurricane's KO range. Dugtrio can also heavily damage Escavalier for Vivillon. Slow U-turn and Volt Switch users like Eelektross and Gligar can bring in Dugtrio for free and weaken the opponent so that it can be trapped easily. Life Orb Moltres is a fantastic partner, as it can hit Slowking with U-turn on the switch, bringing it to Earthquake's KO range. Dugtrio can also severely weaken Rhyperior to the point where it can't take STAB moves from strong Flying-types such as Braviary, Swellow, and Moltres. Fletchinder appreciates Dugtrio weakening Rock-, Steel-, and Electric-types so that it can more easily clean with Acrobatics late-game, while it can give Dugtrio more freedom to switch in, thanks to Will-O-Wisp. Sharpedo struggles with Virizion and Cobalion, and Dugtrio can weaken or outright kill them. Other notable Dugtrio targets are Delphox and Drapion, so, Pokemon walled by them, such as Sigilyph, are good partners.

Other Options
########

Dugtrio can also opt to use a Focus Sash set with moves such as Endure and Reversal, but those sets are pitifully weak and Dugtrio misses the 2HKO on Registeel without a boosting item. Hone Claws is Dugtrio's only boosting move and can be useful if Dugtrio is up against a Choice-locked Electric-type. Other moves such as Night Slash, Rock Slide, and Final Gambit can be useful in certain situations but are outclassed most of the time, and Dugtrio struggles to find a moveslot for them anyway.

Checks & Counters
########

**Pokemon immune to Arena Trap**: While they can't switch in if Dugtrio is up against a grounded Pokemon, Flying- and Ghost-types and Levitate users are the best Pokémon to be brought out after Dugtrio has trapped something, as they are immune to Arena Trap and can freely switch out. Cofagrigus, Weezing, and Bronzong can set up entry hazards on it while taking next to no damage from its moves, and Cresselia can also start setting up with Calm Mind.

**Bulky Pokemon**: Bulky Pokemon that are not weak to Earthquake don't take too much damage from anything Dugtrio can throw at them and can kill it or set up. Examples include Alomomola, Amoonguss, and Reuniclus.

**Priority Moves**: Moderately strong priority moves from the likes of Skuntank, Spiritomb, Fletchinder, and Hitmonlee are enough to revenge kill Dugtrio if it doesn't have Focus Sash or a Substitute up.
 
Last edited:
This is QC ready. I don't think it accomplishes much that the Life Orb / CB set does not so i put it in OO for now but if QC thinks it should be a main set there is a wip of the Focus Sash set.

Reversal
########
name: Reversal
move 1: Reversal
move 2: Earthquake
move 3: Stone Edge / Sucker Punch
move 4: Stealth Rock / Endure / Memento
ability: Arena Trap
item: Focus Sash
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

  • 1 HP Reversal is more powerful than STAB Earthquake
  • Earthquake is a reliable STAB move and is fairly powerful against Pokemon weak to it
  • Stone Edge is basic coverage for Bug- and Flying-types but Sucker Punch can be used for priority
  • Stealth Rock is pretty easy to set up thanks to Dugtrio's high speed but most of the time it has other things to do
  • Endure can be used to activate Reversal
  • Memento grants setup opportunities

Set Details
========

  • Maximum Attack and Speed to maximize Dugtrio's offensive potential
  • 21 HP ivs are not needed because Dugtrio will be in the 4% HP range after 2 Seismic Tosses regardless
  • Sash gives Dugtrio more chances to use full power reversal
  • 12 HP / 244 Atk / 252 Spe can be used to let Dugtrio live 2 Seismic Tosses after Stealth Rock to have a max power Reversal

Usage Tips
========

  • Only bring in Dugtrio with double switches
  • Mind that it is not very powerful


Team Options
========

  • Same as above
 

Molk

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Substitute should probably get a mention in either moves or OO for the sole purpose of dodging Skuntank's Sucker Punch, who OHKOs Dugtrio before it can use Earthquake otherwise. getting a free Substitute up against choiced Electric-type attacks can be quite nice as well.

Remove all mentions of Yanmega and Zoroark, since they're banned ofc.

priority deserves a mention in checks and counters. It's one of the best ways for offense to snipe the exceptionally fast Dugtrio, and while Dugtrio has priority of its own in the form of Sucker Punch, it's so weak it might as well not be there.

Fletchinder *needs* a special mention in teammates. Dugtrio's ability to trap flying-type resists is absolutely invaluable for the little bird, and the one Flying resist that can't get trapped by Dugtrio (Doublade) still doesn't like being in against Fletchinder because of Will-O-Wisp wearing it down so fast and weakening it. Speaking of Will-O-Wisp, it makes it slightly easier to get Dugtrio in (Dugtrio can actually take burned Rhyperior EQ and survive o_O).

OO looks skimpy but lol what else is dugtrio doing

QC approved 1/3
 
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P Squared

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Overview
########

Despite its paltry stats other than Speed, (comma) Dugtrio has a niche in the RU metagame thanks to its ability, Arena Trap, that which lets it remove from the game troublesome walls for some offensive Pokemon. However, Dugtrio is really frail and not that strong, (comma) meaning that it can trap opposing Pokemon only if they are really frail (repetition of 'really frail'...change one maybe?) or weak to Ground. Furthermore, (comma) Arena Trap can be avoided by Flying- and Ghost-types and levitating Pokemon, (comma) giving the opponent time to switch into a Pokemon which can take advantage of Dugtrio.

Trapper
########
name: Trapper
move 1: Earthquake
move 2: Stone Edge
move 3: Sucker Punch
move 4: Memento / Stealth Rock
ability: Arena Trap
item: Choice Band / Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
========

Earthquake is a decently powerful STAB move, capable of at least 2HKOing at worst most offensive Pokemon. It also does major damage to the Pokemon Dugtrio can trap, such as Registeel. Stone Edge has good coverage with Earthquake and hits the Flying-types that avoid Arena Trap. Sucker Punch is a dangerous move to be locked into, (comma) but it can be somewhat reliable as the opponent can't switch out against Dugtrio. In any case, don't expect it to do major damage if the opponent is not weak to it. Memento can give a free setup opportunity to a sweeper like Virizion or Cobalion and is particularly effective with Arena Trap. Stealth Rock is another good option for the last slot if your team doesn't have another user of the move, and Dugtrio can use it quite well with its high Speed. Substitute is useful to lets Dugtrio dodge priority moves from Pokemon such as Skuntank and Druddigon and is useful when Dugtrio is trapping a Choice-locked Electric-type such as Jolteon. Toxic is the best move Dugtrio has to hit Alomomola, but it does not have many other uses and doesn't have many more targets and it is awful with Choice Band. Aerial Ace is a decent option too if your team has troubles with Virizion, (comma) but it should be used only with Life Orb, as it is easily taken advantage of.

Set Details
========

Choice Bands lets Dugtrio trap Registeel more reliably, and it is the best option as Dugtrio doesn't have to predict switches, anyway but Life Orb can be used so that Dugtrio isn't easily taken advantage of after having trapped a threat. They both boost Dugtrio's Attack to decent levels, (comma) allowing it to 2HKO Registeel, specially defensive Aromatisse, and offensive Pokemon such as Meloetta. Attack and Speed are maximized to increase Dugtrio's offensive potential, as it can't take hits regardless of its investment. A Jolly nature is used to let Dugtrio outspeed targets such as Cobalion, Virizion, and Cinccino, but Adamant is usable too with Sticky Web support.

Usage Tips
========

No prediction is required when using Dugtrio, so just use the strongest move against your target. Dugtrio should be only be brought in with a slow U-turn or with a double switch, as it can't directly take hits. Bulky targets such as Rhyperior and Registeel should also be weakened before Dugtrio attempts to trap them.

Team Options
========

Pokemon that are walled by Registeel, such as Meloetta and Exploud, are good partners. Good examples are Meloetta, and Exploud. Durant is also free not to use Superpower so it appreciates Dugtrio's ability to remove Registeel, as it does not have to use Superpower the support. Vivillon can put its strongest checks, in Rhyperior and Registeel, to sleep so that Dugtrio can freely switch in on them and weaken them to Hurricane's KO range. Dugtrio can also severely weaken Escavalier for said Vivillon. Slow U-turn and Volt Switch users can bring in Dugtrio for free and weaken the opponent so that it can be trapped easily. Moltres is a fantastic partner as it can hit Slowking with U-turn on the switch, bringing it in to Earthquake's KO range. Dugtrio can also severely weaken (you said this same phrase three sentences ago, change it a little) Rhyperior to the point where it can't take STAB moves from strong Flying-types such as Braviary, Swellow, and Moltres. Fletchinder appreciates Dugtrio weakening Rock-, Steel-, and Electric-types so that it can more easily clean with Acrobatics late-game and can give Dugtrio more freedom to switch in, thanks to Will-O-Wisp. Sharpedo struggles with Virizion and Cobalion, and Dugtrio can weaken or outright kill them. Other notable Dugtrio targets are Delphox and Drapion, so Pokemon walled by them, such as Sigilyph, are good partners.

Other Options
########

Dugtrio can also opt to use a Focus Sash set with moves such as Endure and Reversal, (comma) but those sets are pitifully weak and Dugtrio misses the 2HKO on Registeel without a boosting item. Hone Claws is the only boosting moves Dugtrio has and can be useful if Dugtrio is against a Choice-locked Electric-type. Other moves such as Pursuit, Rock Slide, and Final Gambit can be useful in certain situations but are outclassed most of the times, and Dugtrio struggles to find a moveslot for them anyway.

Checks & Counters
########

**Pokemon immune to Arena Trap**: While they can't switch in, if Dugtrio is trapping something Flying- and Ghost-types and Levitate users are the best Pokémon to be brought out after Dugtrio has trapped something, as they are immune to Arena Trap and can freely switch out (I might have misunderstood this, sorry D: ). Cofagrigus, Weezing, and Bronzong for example can set up entry hazards on it while taking next to no damage from its moves, and Cresselia can also start setting up with Calm Mind.

**Bulky Pokemon**: Bulky Pokemon not weak to Earthquake don't take too much damage from anything Dugtrio can throw at them and can kill it or set up. (period) Examples include Alomomola, Amoonguss, and Reuniclus.

**Priority Moves**: Moderately strong priority moves from the likes of Skuntank, Spiritomb, Fletchinder, and Hitmonlee are enough to revenge kill Dugtrio if he it doesn't have Focus Sash or a Substitute up.
 
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frenzyplant

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Overview
########

Despite its paltry stats other than Speed, (comma) Dugtrio has a niche in the RU metagame thanks to its ability, Arena Trap, that which lets it remove from the game troublesome walls for some offensive Pokemon. However, Dugtrio is really frail and not that strong, (comma) meaning that it can trap opposing Pokemon only if they are really frail (repetition of 'really frail'...change one maybe?) or weak to Ground. Furthermore, (comma) Arena Trap can be avoided by Flying- and Ghost-types and levitating Pokemon, (comma) giving the opponent time to switch into a Pokemon which can take advantage of Dugtrio.

Trapper
########
name: Trapper
move 1: Earthquake
move 2: Stone Edge
move 3: Sucker Punch
move 4: Memento / Stealth Rock
ability: Arena Trap
item: Choice Band / Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
========

Earthquake is a decently powerful STAB move, capable of at least 2HKOing at worst most offensive Pokemon. It also does major damage to the Pokemon Dugtrio can trap, such as Registeel. Stone Edge has good coverage with Earthquake and hits the Flying-types that avoid Arena Trap. Sucker Punch is a dangerous move to be locked into, (comma) but it can be somewhat reliable as the opponent can't switch out against Dugtrio. In any case, don't expect it to do major damage if the opponent is not weak to it. Memento can give a free setup opportunity to a sweeper like Virizion or Cobalion and is particularly effective with Arena Trap. Stealth Rock is another good option for the last slot if your team doesn't have another user of the move, and Dugtrio can use it quite well with its high Speed. Substitute is useful to lets Dugtrio dodge priority moves from Pokemon such as Skuntank and Druddigon and is useful when Dugtrio is trapping a Choice-locked Electric-type such as Jolteon. Toxic is the best move Dugtrio has to hit Alomomola, but it does not have many other uses and doesn't have many more targets and it is awful with Choice Band. Aerial Ace is a decent option too if your team has troubles with Virizion, (comma) but it should be used only with Life Orb, as it is easily taken advantage of.

Set Details
========

Choice Bands lets Dugtrio trap Registeel more reliably, and it is the best option as Dugtrio doesn't have to predict switches, anyway but Life Orb can be used so that Dugtrio isn't easily taken advantage of after having trapped a threat. They both boost Dugtrio's Attack to decent levels, (comma) allowing it to 2HKO Registeel, specially defensive Aromatisse, and offensive Pokemon such as Meloetta. Attack and Speed are maximized to increase Dugtrio's offensive potential, as it can't take hits regardless of its investment. A Jolly nature is used to let Dugtrio outspeed targets such as Cobalion, Virizion, and Cinccino, but Adamant is usable too with Sticky Web support.

Usage Tips
========

No prediction is required when using Dugtrio, so just use the strongest move against your target. Dugtrio should be only be brought in with a slow U-turn or with a double switch, as it can't directly take hits. Bulky targets such as Rhyperior and Registeel should also be weakened before Dugtrio attempts to trap them.

Team Options
========

Pokemon that are walled by Registeel, such as Meloetta and Exploud, are good partners. Good examples are Meloetta, and Exploud. Durant is also free not to use Superpower so it appreciates Dugtrio's ability to remove Registeel, as it does not have to use Superpower the support. Vivillon can put its strongest checks, in Rhyperior and Registeel, to sleep so that Dugtrio can freely switch in on them and weaken them to Hurricane's KO range. Dugtrio can also severely weaken Escavalier for said Vivillon. Slow U-turn and Volt Switch users can bring in Dugtrio for free and weaken the opponent so that it can be trapped easily. Moltres is a fantastic partner as it can hit Slowking with U-turn on the switch, bringing it in to Earthquake's KO range. Dugtrio can also severely weaken (you said this same phrase three sentences ago, change it a little) Rhyperior to the point where it can't take STAB moves from strong Flying-types such as Braviary, Swellow, and Moltres. Fletchinder appreciates Dugtrio weakening Rock-, Steel-, and Electric-types so that it can more easily clean with Acrobatics late-game and can give Dugtrio more freedom to switch in, thanks to Will-O-Wisp. Sharpedo struggles with Virizion and Cobalion, and Dugtrio can weaken or outright kill them. Other notable Dugtrio targets are Delphox and Drapion, so Pokemon walled by them, such as Sigilyph, are good partners.

Other Options
########

Dugtrio can also opt to use a Focus Sash set with moves such as Endure and Reversal, (comma) but those sets are pitifully weak and Dugtrio misses the 2HKO on Registeel without a boosting item. Hone Claws is the only boosting moves Dugtrio has and can be useful if Dugtrio is against a Choice-locked Electric-type. Other moves such as Pursuit, Rock Slide, and Final Gambit can be useful in certain situations but are outclassed most of the times, and Dugtrio struggles to find a moveslot for them anyway.

Checks & Counters
########

**Pokemon immune to Arena Trap**: While they can't switch in, if Dugtrio is trapping something Flying- and Ghost-types and Levitate users are the best Pokémon to be brought out after Dugtrio has trapped something, as they are immune to Arena Trap and can freely switch out (I might have misunderstood this, sorry D: ). Cofagrigus, Weezing, and Bronzong for example can set up entry hazards on it while taking next to no damage from its moves, and Cresselia can also start setting up with Calm Mind.

**Bulky Pokemon**: Bulky Pokemon not weak to Earthquake don't take too much damage from anything Dugtrio can throw at them and can kill it or set up. (period) Examples include Alomomola, Amoonguss, and Reuniclus.

**Priority Moves**: Moderately strong priority moves from the likes of Skuntank, Spiritomb, Fletchinder, and Hitmonlee are enough to revenge kill Dugtrio if he it doesn't have Focus Sash or a Substitute up.
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Overview
########

Despite its paltry stats other than Speed, Dugtrio has a niche in the RU metagame thanks to its ability Arena Trap, which lets it remove troublesome walls for offensive Pokemon. However, Dugtrio is really frail and not that strong, meaning that it can trap opposing Pokemon only if they are weak to Ground or have a lackluster Defense stat. Furthermore, Arena Trap can be avoided by Flying- and Ghost-types and levitating Pokemon, giving the opponent time to switch into a Pokemon which that can take advantage of Dugtrio.

Trapper
########
name: Trapper
move 1: Earthquake
move 2: Stone Edge
move 3: Sucker Punch
move 4: Memento / Stealth Rock
ability: Arena Trap
item: Choice Band / Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
========

Earthquake is a decently powerful STAB move, capable of at least 2HKOing most offensive Pokemon. It also does major damage to the Pokemon Dugtrio can trap, such as Registeel. Stone Edge has good coverage with Earthquake and hits the Flying-types that avoid Arena Trap. Sucker Punch is a dangerous move to be locked into, but it can be somewhat is relatively reliable on Dugtrio, (AC) as the opponent can't switch out against Dugtrio it. In any case, don't expect it to do major damage if the opponent is not weak to it. Memento can give a free setup opportunity to a sweeper like Virizion or Cobalion and is particularly effective with Arena Trap. Stealth Rock is another good option for the last slot if your team doesn't have another user of the move, and Dugtrio can use it quite well with its high Speed. Substitute lets (add space) Dugtrio dodge priority moves Sucker Punches (doesn't apply to other priority moves) from Pokemon such as Skuntank and Druddigon and is useful when Dugtrio is trapping a Choice-locked Electric-type such as Jolteon. Toxic is the Dugtrio's best move Dugtrio has to hit Alomomola, but it does not have many other uses and is pairs awfully with Choice Band. Aerial Ace is a decent option if your team has trouble with Virizion, but it should be used only with Life Orb, as it is easily taken advantage of.

Set Details
========

Choice Band lets Dugtrio trap Registeel more reliably, and it is the best option as because (lamest change ever; causal 'as' requires a comma but that would make the sentence confusing, whereas 'because' does not require this) Dugtrio doesn't have to predict switches; (RC, add semicolon) but on the other hand, Life Orb can be used so that Dugtrio isn't easily taken advantage of after having trapped a threat. (uncomfortably long sentence) They both boost Dugtrio's Attack to decent levels, allowing it to 2HKO Registeel, specially defensive Aromatisse, and offensive Pokemon such as Meloetta. Attack and Speed are maximized to increase Dugtrio's offensive potential, as it can't take hits regardless of its defensive investment. A Jolly nature is used to let Dugtrio outspeed targets such as Cobalion, Virizion, and Cinccino, but an Adamant nature is usable with Sticky Web support.

Usage Tips
========

No prediction is required when using Dugtrio, so just use the strongest move against your target. Dugtrio should only be brought in with a slow U-turn or with a double switch, as it can't directly take hits. Bulky targets such as Rhyperior and Registeel should be weakened before Dugtrio attempts to trap them.

Team Options
========

Pokemon that are walled by Registeel, such as Meloetta and Exploud, are good partners. Durant also appreciates Dugtrio's ability to remove Registeel, as it does not have to use Superpower. Vivillon can put its strongest checks, Rhyperior and Registeel, to sleep so that Dugtrio can freely switch in on them and weaken them to Hurricane's KO range. Dugtrio can also heavily damage Escavalier for Vivillon. Slow U-turn and Volt Switch users can bring in Dugtrio for free and weaken the opponent so that it can be trapped easily. Life Orb Moltres is a fantastic partner, (AC) as it can hit Slowking with U-turn on the switch, bringing it to Earthquake's KO range. Dugtrio can also severely weaken Rhyperior to the point where it can't take STAB moves from strong Flying-types such as Braviary, Swellow, and Moltres. Fletchinder appreciates Dugtrio weakening Rock-, Steel-, and Electric-types so that it can more easily clean with Acrobatics late-game, (AC) and while it can give Dugtrio more freedom to switch in, thanks to Will-O-Wisp. Sharpedo struggles with Virizion and Cobalion, and Dugtrio can weaken or outright kill them. Other notable Dugtrio targets are Delphox and Drapion, so Pokemon walled by them, such as Sigilyph, are good partners.

Other Options
########

Dugtrio can also opt to use a Focus Sash set with moves such as Endure and Reversal, but those sets are pitifully weak and Dugtrio misses the 2HKO on Registeel without a boosting item. Hone Claws is the Dugtrio's only boosting move Dugtrio has and can be useful if Dugtrio is up against a Choice-locked Electric-type. Other moves such as Pursuit (isn't this extremely counterproductive with Arena Trap, or am I missing something?), Rock Slide, and Final Gambit can be useful in certain situations but are outclassed most of the time, and Dugtrio struggles to find a moveslot for them anyway.

Checks & Counters
########

**Pokemon immune to Arena Trap**: While they can't switch in if Dugtrio is up against a grounded Pokemon, Flying- and Ghost-types and Levitate users are the best Pokémon to be brought out after Dugtrio has trapped something, as they are immune to Arena Trap and can freely switch out. Cofagrigus, Weezing, and Bronzong can set up entry hazards on it Dugtrio while taking next to no damage from its moves, and Cresselia can also start setting up with Calm Mind.

**Bulky Pokemon**: Bulky Pokemon not weak to Earthquake don't take too much damage from anything Dugtrio can throw at them and can kill it or set up. Examples include Alomomola, Amoonguss, and Reuniclus.

**Priority Moves**: Moderately strong priority moves from the likes of Skuntank, Spiritomb, Fletchinder, and Hitmonlee are enough to revenge kill Dugtrio if it doesn't have Focus Sash or a Substitute up.
 
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Goddess Briyella

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Overview
########

Despite its paltry stats other than Speed, Dugtrio has a niche in the RU metagame thanks to its ability Arena Trap ability, which lets it remove troublesome walls for offensive Pokemon. However, Dugtrio is really frail and not that strong, meaning that it can trap and kill (this is important, because it can trap anything that doesn't have Ghost or Flying typing, Shed Shell, or a Ground immunity) opposing Pokemon only if they are weak to Ground or have a lackluster Defense stat. Furthermore, Arena Trap can be avoided is negated by Flying- and Ghost-types and levitating Pokemon that have Ghost or Flying typing or a different form of Ground immunity such as Levitate, giving the opponent time to switch into to a Pokemon that can take advantage of Dugtrio.

Trapper
########
name: Trapper
move 1: Earthquake
move 2: Stone Edge
move 3: Sucker Punch
move 4: Memento / Stealth Rock
ability: Arena Trap
item: Choice Band / Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
========

Earthquake is a decently powerful STAB move, capable of at least 2HKOing most offensive Pokemon. It also does major damage to the Pokemon Dugtrio can trap, such as Registeel (please reword this; Arena Trap literally traps anything without Ghost or Flying typing or Levitate, so the amount of Pokemon it can trap but can't easily kill is massive). Stone Edge has good coverage with alongside Earthquake and hits the Flying-types that avoid Arena Trap. Sucker Punch is a dangerous move to be locked into, but it is relatively reliable on Dugtrio, as the opponent can't switch out against it. In any case, don't expect it to do major damage if the opponent is not weak to it. (this would belong in Usage Tips) Memento can give a free setup opportunity to a sweeper like Virizion or Cobalion and is particularly effective with Arena Trap. Stealth Rock is another good option for the last slot if your team doesn't have another user of the move, and Dugtrio can use it quite well with its high Speed. Substitute lets Dugtrio dodge priority moves such as Sucker Punch (all other priority moves will go first and hit) from Pokemon such as Skuntank and Druddigon and is useful when Dugtrio is trapping a Choice-locked Electric-type such as Jolteon. Toxic is Dugtrio's best move to hit Alomomola, but it does not have many other uses and pairs awfully poorly with Choice Band. Aerial Ace is a decent option if your team has trouble with Virizion, but it should be used only with Life Orb, as it is easily taken advantage of.

Set Details
========

Choice Band lets Dugtrio trap Registeel more reliably, and it is the best option because Dugtrio doesn't have to predict switches; on the other hand, Life Orb can be used so that Dugtrio isn't easily taken advantage of after having trapped a threat. They both boost Dugtrio's Attack to decent levels, allowing it to 2HKO Registeel, specially defensive Aromatisse, and offensive Pokemon such as Meloetta. Attack and Speed are maximized to increase Dugtrio's offensive potential, as it can't take hits regardless of its defensive investment. A Jolly nature is used to let Dugtrio outspeed targets such as Cobalion, Virizion, and Cinccino, but an Adamant nature is usable with Sticky Web support.

Usage Tips
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No prediction is required when using Dugtrio, so just use the strongest move against your target. Dugtrio should only be brought in with a slow U-turn or with a double switch, as it can't directly take hits. Bulky targets such as Rhyperior and Registeel should be weakened before Dugtrio attempts to trap them.

Team Options
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Pokemon that are walled by Registeel, such as Meloetta and Exploud, are good partners. Durant also appreciates Dugtrio's ability to remove Registeel, as it does not have to use Superpower. Vivillon can put its strongest checks, Rhyperior and Registeel, to sleep so that Dugtrio can freely switch in on them and weaken them to Hurricane's KO range. Dugtrio can also heavily damage Escavalier for Vivillon. Slow U-turn and Volt Switch users can bring in Dugtrio for free and weaken the opponent so that it can be trapped easily (maybe give examples here). Life Orb Moltres is a fantastic partner, as it can hit Slowking with U-turn on the switch, bringing it to Earthquake's KO range. Dugtrio can also severely weaken Rhyperior to the point where it can't take STAB moves from strong Flying-types such as Braviary, Swellow, and Moltres. Fletchinder appreciates Dugtrio weakening Rock-, Steel-, and Electric-types so that it can more easily clean with Acrobatics late-game, while it can give Dugtrio more freedom to switch in, thanks to Will-O-Wisp. Sharpedo struggles with Virizion and Cobalion, and Dugtrio can weaken or outright kill them. Other notable Dugtrio targets are Delphox and Drapion, so,(AC) (I know it probably looks weird with so many commas but it's correct grammar) Pokemon walled by them, such as Sigilyph, are good partners.

Other Options
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Dugtrio can also opt to use a Focus Sash set with moves such as Endure and Reversal, but those sets are pitifully weak and Dugtrio misses the 2HKO on Registeel without a boosting item. Hone Claws is Dugtrio's only boosting move and can be useful if Dugtrio is up against a Choice-locked Electric-type. Other moves such as Night Slash, Rock Slide, and Final Gambit can be useful in certain situations but are outclassed most of the time, and Dugtrio struggles to find a moveslot for them anyway.

Checks & Counters
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**Pokemon immune to Arena Trap**: While they can't switch in if Dugtrio is up against a grounded Pokemon, Flying- and Ghost-types and Levitate users are the best Pokémon to be brought out after Dugtrio has trapped something, as they are immune to Arena Trap and can freely switch out. Cofagrigus, Weezing, and Bronzong can set up entry hazards on it while taking next to no damage from its moves, and Cresselia can also start setting up with Calm Mind.

**Bulky Pokemon**: Bulky Pokemon that are not weak to Earthquake don't take too much damage from anything Dugtrio can throw at them and can kill it or set up. Examples include Alomomola, Amoonguss, and Reuniclus.

**Priority Moves**: Moderately strong priority moves from the likes of Skuntank, Spiritomb, Fletchinder, and Hitmonlee are enough to revenge kill Dugtrio if it doesn't have Focus Sash or a Substitute up.


GP 2/2
 
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