[DYAE R4] Winner's Finals: Frosty vs Mowtom

The Rules
- 4v4 Singles
- 3 Day DQ Time. 3 Warnings. WILL DQ if you exceed DQ 4 times.
- Infinite Recoveries/Chills per Pokémon.
- 3 Substitutions per player excluding KO Substitutions.
- 0 Mega Evolutions
- Switch = OK
- Abilities = ALL
- Items = ON
- Arena: ASB Tournament Arena
- MID-BATTLE EVOLUTION IS FORBIDDEN


Hello, everyone, and welcome to the finals of the winner's bracket of DYAE, the tournament where your favorite underused Pokémon get to see the daylight!

Today, we have two very strong battlers ready to give it all with the intention of grabbing a legend for their collection! On one side, we have the obvious favorite, while on the other we have a guy that may be kind of an underdog. Who will win? Let's find out!​
Team Frosty
florges-front-gif.7402

Florges [Fairy Queen] (F)
Nature:
Relaxed (+Def, -Spe, -10% evasion)
Type: Fairy
Abilities: Flower Veil / Symbiosis


Stats:

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 7
Spe: 65 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Aromatherapy
Camouflage
Captivate
Copycat
Covet
Dazzling Gleam
Disarming Voice
Endeavor
Facade
Fairy Wind
Flower Shield
Giga Drain
Grass Knot
Grassy Terrain
Hidden Power Fire
Hyper Beam
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Nature Power
Petal Blizzard
Petal Dance
Protect
Psychic
Razor Leaf
Rest
Safeguard
Sleep Talk
Solar Beam
Substitute
Sunny Day
Synthesis
Tackle
Toxic
Vine Whip
Wish
Worry Seed
003.gif

Venusaur [Kalle Demos] (M)
Nature:
Quiet (+SpA, -Spe, -10% evasion)
Type: Grass / Poison
Abilities: Overgrow / Chlorophyll


Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Amnesia
Anciet Power
Bide
Bind
Block
Bulldoze
Charm
Dig
Earthquake
Endure
Energy Ball
Facade
Frenzy Plant
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Growl
Growth
Hidden power Fire
Hyper beam
Ingrain
Knock Off
Leaf Storm
Leech Seed
Light screen
Magical Leaf
Mimic
Petal Blizzard
Petal Dance
Poison Powder
Power Whip
Protect
Razor Leaf
Razor Wind
Reflect
Rest
Roar
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Snore
Solar Beam
Substitute
Sunny Day
Sweet Scent
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Worry Seed
516.gif

Simipour [Kiki] (F)
Nature:
Naive (-SpD, +Spe, +16% acc)
Type: Water
Abilities: Gluttony / Torrent


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Acrobatics
Aqua Ring
Aqua Tail
Bite
Blizzard
Brick Break
Brine
Crunch
Dig
Disarming Voice
Dive
Endeavor
Facade
Focus Blast
Focus Punch
Fury Swipes
Gastro Acid
Giga Impact
Grass Knot
Gunk Shot
Hail
Hidden Power Electric
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Leer
Lick
Low Kick
Mud Sport
Payback
Play Nice
Protect
Rock Slide
Rock Tomb
Role Play
Rest
Scald
Scratch
Sleep Talk
Snore
Substitute
Surf
Superpower
Taunt
Thief
Torment
Toxic
Water Gun
Water Sport
Waterfall
344.gif

Claydol [Koloktos] (-)
Nature:
Quiet (+SpA, -Spe, -10% evasion)
Type: Ground/Psychic
Abilities: Levitate


Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 65 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Ancient Power
Bulldoze
Confusion
Cosmic Power
Dazzling Gleam
Dig
Double Edge
Dream Eater
Earth Power
Earthquake
Endure
Explosion
Extrasensory
Facade
Giga Impact
Grass Knot
Gravity
Gyro Ball
Harden
Heal Block
Hidden Power Flying
Hyper Beam
Ice Beam
Imprison
Light Screen
Magic Coat
Mimic
Mud-Slap
Power Split
Power Trick
Protect
Psybeam
Psychic
Psyshock
Rapid Spin
Reflect
Refresh
Rest
Rock Slide
Rock Tomb
Sandstorm
Self-Destruct
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Smack Down
Solar Beam
Stealth Rock
Stone Edge
Substitute
Teleport
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
ASB God here. 'nuff said.

Team Mowtom
primeape.gif

Kanto [Primeape] (F)

Type: Fighting
  • Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Vital Spirit / Anger Point / Defiant (Unlocked)
  • This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
  • When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
  • The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.
Nature: Jolly (+Speed, -Special Attack)

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 110 (+) (+14% Accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks (52/111):

Physical
Aerial Ace
Assurance
Beat Up
Bide
Brick Break
Bulldoze
Close Combat
Counter
Covet
Cross Chop
Dig
Dynamic Punch
Earthquake
Endeavor
Fire Punch
Focus Punch
Fling
Fury Swipes
Giga Impact
Gunk Shot
Ice Punch
Iron Tail
Karate Chop
Low Kick
Low Sweep
Night Slash
Rage
Revenge
Rock Slide
Scratch
Seed Bomb
Seismic Toss
Smack Down
Stone Edge
Thunder Punch
U-turn

Special
Final Gambit

Status
Bulk Up
Double Team
Focus Energy
Encore
Endure
Hone Claws
Leer
Protect
Rest
Role Play
Screech
Sleep Talk
Substitute
Swagger
Taunt
Toxic
exploud.gif

Exploud [Hoenn] (M)

Type: Normal
  • Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Soundproof / Scrappy (Unlocked)
  • Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
  • This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Nature: Quiet (+Special Attack, -Speed)

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 59 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks (52/99):

Physical
Astonish
Bite
Circle Throw
Counter
Earthquake
Endeavor
Fire Fang
Giga Impact
Hammer Arm
Ice Fang
Low Kick
Pound
Rock Tomb
Stomp
Thunder Fang

Special
Blizzard
Boomburst
Disarming Voice
Echoed Voice
Extrasensory
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Fairy)
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Overheat
Shadow Ball
Shock Wave
Solar Beam
Surf
Uproar
Whirlpool

Status
Double Team
Endure
Howl
Mimic
Protect
Rest
Roar
Screech
Sleep Talk
Substitute
Supersonic
Swagger
Taunt
Torment
Toxic
yanmega.gif

Sinnoh [Yanmega] (F)

Type: Bug / Flying
  • Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Speed Boost / Tinted Lens / Frisk (Unlocked)
  • Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
  • When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
  • The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Nature: Calm (+Special Defense, -Attack)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 3 (+)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (49/71):

Physical
Bug Bite
Facade
Feint
Night Slash
Pursuit
Quick Attack
Reversal
Tackle
U-turn
Wing Attack

Special
Air Cutter
Air Slash
Ancient Power
Bug Buzz
Dream Eater
Giga Drain
Hidden Power (Ground)
Hyper Beam
Mud-Slap
Ominous Wind
Psychic
Shadow Ball
Signal Beam
Silver Wind
Snore
Solar Beam
Sonic Boom
Struggle Bug
Swift
Uproar

Status
Defog
Detect
Double Team
Endure
Flash
Foresight
Hypnosis
Mimic
Protect
Psych Up
Rest
Roost
Sleep Talk
Substitute
Supersonic
Swagger
Tailwind
Toxic
Whirlwind
serperior.gif

Unova [Serperior] (F)

Type: Grass
  • Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
    • Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
      Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Overgrow / Contrary (Unlocked)
  • When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
  • At default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect.
Nature: Timid (+Speed, -Attack)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 130 (+) (+19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks (51/73):

Physical
Dragon Tail
Facade
Giga Impact
Iron Tail
Knock Off
Pursuit
Seed Bomb
Slam
Tackle
Vine Whip
Wrap

Special
Dragon Pulse
Energy Ball
Frenzy Plant
Giga Drain
Grass Knot
Grass Pledge
Hidden Power (Fire)
Hyper Beam
Leaf Storm
Leaf Tornado
Magical Leaf
Mega Drain
Mirror Coat
Snore
Solar Beam

Status
Double Team
Flash
Gastro Acid
Glare
Grassy Terrain
Growth
Leech Seed
Leer
Light Screen
Mean Look
Nature Power
Protect
Reflect
Rest
Safeguard
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Synthesis
Taunt
Torment
Toxic
Worry Seed
But even if Mowtom isn't a god, he does have an incredibly good matchup. Yanmega can hit 2 things of stuff hard, Serperior can hit 2 things hard, Exploud can hit everything hard... Primeape is murdered by most of Frosty's team, though. It is almost on the same boat as Frosty's Simipour. Except that Simipour is probably worse.

Frosty will need some great matchup control to win this. But he's Frosty, so Mowtom really has to be on the watch and not give him any opportunities to do nasty stuff.

And now the coin toss! Heads = Frosty, Tails = Mowtom.

obverse.jpg


And Mowtom goes first!

How Things Will Happen
Frosty sends out.
Mowtom sends out and orders.
Frosty orders.
jayelt413 is nice and will ref this for me :)​
 
I don't like being called "asb god". It certainly isn't true and adds unnecessary pressure to the table. Please cut it off.

Kalle Demos the Venusaur with Rare Candy.
 
qBY07IR.png
"Sinnoh @ Rare Candy. Who now actually has a comfortable matchup."
yanmega.gif
*flies around gleefully*
Air Slash~Air Cutter~Air Slash
IF
Bide THEN initiate action string Flash~Supersonic~Air Slash
IF damaging Fire-type combo AND you have no Substitute THEN Substitute (15) and restart queue
IF Roar THEN Whirlwind and restart queue, but only once
 
Feeling lucky?

COMBO (Hyper Beam + Ancient Power) - cooldown (COMBO (Hyper Beam + Ancient Power) - Roar

before you ask, the ref said ok to the combo.
 
Frosty OAOO
venusaur.png

Venusaur @ Rare Candy
HP: 100
EN: 100
Abilities: Overgrow/Chlorophyll
Stats: 3/3/5[6]/4[5]/69
Other: -10% Evasion

Mowtom OOAO
yanmega.png

Yanmega @ Rare Candy
HP: 100
EN: 100
Abilities: Speed Boost/Tinted Lens/Frisk
Stats: 2/3/5[6]/3/95
Other: Fine
======
A1
Yanmega used Air Slash!

Crit: 8199 NO
Flinch: 6863 NO
[(8+3+1+1.5) × 1.5] = 20.25
-5 EN

Venusaur used Ancient Beam!
Hit: 6960 YES
Crit: 7632 NO
+Stats: 7191 NO
[(21+4.5) × 2.25] = 57.375
-21 EN

A2
Yanmega used Air Cutter!

Crit: 2970 NO
[(6+3+1+1.5) × 1.5] = 17.25
-3 EN

Venusaur was cooling down!

A3
Yanmega used Whirlwind!

Venusaur will be going to its Poke Ball at the end of the round!
RNG: 7110 (Claydol)
Claydol will replace it!
-7 EN

Venusaur used Roar!
Yanmega will be going to its Poke Ball at the end of the round!
RNG: 7692 (Serperior)
Serperior will replace it!
-7 EN

Venusaur and Yanmega returned!
Claydol and Serperior came out!
======
Frosty OBOA
venusaur.png

Venusaur @ Rare Candy
HP: 62
EN: 72
Abilities: Overgrow/Chlorophyll
Stats: 3/3/5[6]/4[5]/69
Other: -10% Evasion
claydol.png

Claydol @ ???
HP: 90
EN: 100
Abilities: Levitate
Stats: 3/4/4/5/65
Other: -10% Evasion

Mowtom OOBA
yanmega.png

Yanmega @ Rare Candy
HP: 43
EN: 85
Abilities: Speed Boost/Tinted Lens/Frisk
Stats: 2/3/5[6]/3/95
Other: Fine
serperior.png

Serperior @ ???
HP: 100
EN: 100
Abilities: Overgrow/Contrary
Stats: 2/3/3/3/130
Other: +15% Accuracy

Mowtom equips Serperior
Frosty equips Claydol and orders
Mowtom orders
I ref
 
qBY07IR.png
"Because I have so much of a choice here...UGH HOW DID I MISS ANCIENT POWER LAST TIME"
yanmega.gif
*is confused to find herself back on the field*
Air Slash~Air Slash~Air Slash
IF
Bide THEN initiate action string Rest~Chill~Sleep Talk (Air Slash/Air Cutter/Psychic/Bug Buzz)
IF Hyper Beam in a combo AND you have more than 15.5 HP THEN Substitute (15) that action and Roost the next
IF damaging Rock-type move THEN Roost
 
Well I am not a BIG fan of relying on lack of hax. But frankly I passed the point of caring. Not when air slash is spammed -_-

70% chance of this ending wonderfully.

Sunny Day - Hidden Power - Ancient Power
 
Frosty OAOB
claydol.png

Claydol @ Rare Candy
HP: 90
EN: 100
Abilities: Levitate
Stats: 3/4/4/5[6]/65
Other: -10% Evasion
venusaur.png

Venusaur @ Rare Candy
HP: 62
EN: 72
Abilities: Overgrow/Chlorophyll
Stats: 3/3/5[6]/4[5]/69
Other: -10% Evasion

Mowtom OOAB
serperior.png

Serperior @ Rare Candy
HP: 100
EN: 100
Abilities: Overgrow/Contrary
Stats: 2/3[4]/3/3[4]/130
Other: +15% Accuracy
yanmega.png

Yanmega @ Rare Candy
HP: 43
EN: 85
Abilities: Speed Boost/Tinted Lens/Frisk
Stats: 2/3/5[6]/3/95
Other: Fine
======
Action 1
Yanmega: Air Slash
Crit: 769 NO
Flinch: 4307 NO
[(8+3+1+1.5) × 1.5] = 20.25
-5 EN

Venusaur: Sunny Day
Sunlight shined through!
-10 EN

Action 2
Venusaur: Hidden Power
Crit: 3997 NO
[(6+3+4.5) × 1.5] = 20.25
-4 EN

Yanmega: Air Slash
Crit: 1485 NO
[(8+3+1+1.5) × 1.5] = 20.25
-9 EN

Action 3
Venusaur: Ancient Power
Crit: 1244 NO
+Stats: 5283 NO
[(6+4.5) × 2.25] = 23.625
Yanmega fainted!
-4 EN
======
Sun 3r

Frosty OAOB
claydol.png

Claydol @ Rare Candy
HP: 90
EN: 100
Abilities: Levitate
Stats: 3/4/4/5[6]/65
Other: -10% Evasion
venusaur.png

Venusaur @ Rare Candy
HP: 21
EN: 54
Abilities: Overgrow/Chlorophyll
Stats: 3/3/5[6]/4[5]/69[138]
Other: -10% Evasion, 1 KOC

Mowtom OOXB
serperior.png

Serperior @ Rare Candy
HP: 100
EN: 100
Abilities: Overgrow/Contrary
Stats: 2/3[4]/3/3[4]/130
Other: +15% Accuracy
yanmega.png

Yanmega @ Rare Candy
HP: KO
EN: 71
Abilities: Speed Boost/Tinted Lens/Frisk
Stats: 2/3/5[6]/3/95
Other: Fine

Mowtom replaces Yanmega
Frosty orders
Mowtom orders
I ref
 
Last edited:
qBY07IR.png
"Bleh. Kanto @ Rare Candy, I guess."
primeape.gif
*is happy to finally debut in a battle*
Ice Punch~Fire Punch~Ice Punch
IF
Endure THEN initiate action chain Encore~Bulldoze~Chill
IF Venusaur is under DE THEN Earthquake and restart queue
IF you do not hold a Rare Candy AND NOT Venusaur has a Substitute up THEN Covet and restart queue
 
I just realised what I found weird in this post. I am the one ordering first now. And I kinda want to keep it that way.

Does that change your orders, Mowtom ?
 
Giga Drain - Giga Drain - Solarbeam
IF
Speed-Reducing move THEN Synthesis on the first instance
IF Primeape is underground when Venusaur is to attack THEN Earthquake
IF Double Team clones are up THN Earthquake
 
qBY07IR.png
"What I wouldn't give for 1 less energy on that Venusaur...oh well. This'll work. Well enough."
primeape.gif
*is happier to debut ordering second than first*
Protect~Low Sweep~Encore
 
Field
Sun 3r

Frosty OAOB
claydol.png

Claydol @ Rare Candy
HP: 90
EN: 100
Abilities: Levitate
Stats: 3/4/4/5[6]/65
Other: -10% Evasion
venusaur.png

Venusaur @ Rare Candy
HP: 21
EN: 54
Abilities: Overgrow/Chlorophyll
Stats: 3/3/5[6]/4[5]/69[138]
Other: 1 KOC | -10% Evasion

Mowtom AOXB
serperior.png

Serperior @ Rare Candy
HP: 100
EN: 100
Abilities: Overgrow/Contrary
Stats: 2/3[4]/3/3[4]/130
Other: +15% Accuracy
primeape.png

Primeape @ Rare Candy
HP: 100
EN: 100
Abilities: Vital Spirit/Anger Point/Defiant
Stats: 4[6]/2/1/3/110
Other: +14% Accuracy
======
Action 1
Primeape: Protect
Primeape rose a barrier!
-7 EN

Venusaur: Giga Drain
8+3+2+1+4.5 = 18.5 = 0
Primeape protected itself! (-7.4 EN)
-11 EN

Action 2
Venusaur: Synthesis
+30 HP Venusaur
-14 EN

Primeape: Low Sweep
Crit: 4116 NO
(7+3+2+4.5)/1.5 = 11
-1 Spe Venusaur
-4 EN

Action 3
Primeape: Encore
Venusaur fell for the encore! (2a)
-10 EN

Venusaur: Synthesis
+30 HP Venusaur
-14 EN
======
Field
Sun 2r

Frosty OAOB
claydol.png

Claydol @ Rare Candy
HP: 90
EN: 100
Abilities: Levitate
Stats: 3/4/4/5[6]/65
Other: -10% Evasion
venusaur.png

Venusaur @ Rare Candy
HP: 70
EN: 15
Abilities: Overgrow/Chlorophyll
Stats: 3/3/5[6]/4[5]/69[78]
Other: 1 KOC | -10% Evasion, Encored [Synthesis] 1a. -1 Spe

Mowtom AOXB
serperior.png

Serperior @ Rare Candy
HP: 100
EN: 100
Abilities: Overgrow/Contrary
Stats: 2/3[4]/3/3[4]/130
Other: +15% Accuracy
primeape.png

Primeape @ Rare Candy
HP: 100
EN: 72
Abilities: Vital Spirit/Anger Point/Defiant
Stats: 4[6]/2/1/3/110
Other: +14% Accuracy

Mowtom orders
Frosty orders
I ref

EDIT: Marked the -1 Spe on Venusaur
 
Last edited:
qBY07IR.png
"Here's hoping I didn't overlook anything important!"
primeape.gif
*pauses for a moment*
Chill~Dig~Bulk Up
IF
Chill A2 THEN Taunt and push back
IF Block AND you would otherwise Dig THEN Focus Energy and push back
IF damaging Ground-type move AND you would otherwise Dig THEN Protect and push back
 
Last edited:
Field
Sun 2r

Frosty OAOB
claydol.png

Claydol @ Rare Candy
HP: 90
EN: 100
Abilities: Levitate
Stats: 3/4/4/5[6]/65
Other: -10% Evasion
venusaur.png

Venusaur @ Rare Candy
HP: 70
EN: 15
Abilities: Overgrow/Chlorophyll
Stats: 3/3/5[6]/4[5]/69[78]
Other: 1 KOC | -10% Evasion, Encored [Synthesis] 1a. -1 Spe

Mowtom AOXB
serperior.png

Serperior @ Rare Candy
HP: 100
EN: 100
Abilities: Overgrow/Contrary
Stats: 2/3[4]/3/3[4]/130
Other: +15% Accuracy
primeape.png

Primeape @ Rare Candy
HP: 100
EN: 72
Abilities: Vital Spirit/Anger Point/Defiant
Stats: 4[6]/2/1/3/110
Other: +14% Accuracy
======
Action 1
Primeape: Chill
+12 EN

Venusaur: Synthesis
+30 HP Venusaur
-14 EN

Action 2
Primeape: Dig
Primeape dug underground!
-6 EN

Venusaur: Toxic
Primeape was badly poisoned!
-6 EN
Venusaur fainted!

Primeape: Dig
But there was no target...
-4 EN

Primeape was damaged by its poison! (-1 HP)
======
Field
Sun 1r

Frosty OXOB
claydol.png

Claydol @ Rare Candy
HP: 90
EN: 100
Abilities: Levitate
Stats: 3/4/4/5[6]/65
Other: -10% Evasion
venusaur.png

Venusaur @ Rare Candy
HP: 100
EN: KO
Abilities: Overgrow/Chlorophyll
Stats: 3/3/5[6]/4[5]/69[138]
Other: 1 KOC | -10% Evasion

Mowtom AOXB
serperior.png

Serperior @ Rare Candy
HP: 100
EN: 100
Abilities: Overgrow/Contrary
Stats: 2/3[4]/3/3[4]/130
Other: +15% Accuracy
primeape.png

Primeape @ Rare Candy
HP: 99
EN: 74
Abilities: Vital Spirit/Anger Point/Defiant
Stats: 4[6]/2/1/3/110
Other: 1 KOC | +14% Accuracy, Toxic (2)

Frosty replaces Venusaur and orders
Mowtom orders
I ref
 
This battle is slightly better than the other, but still, I need to take out stuff from my plate and resume performing at mildly acceptable levels. The mistakes I made in this tournament...I can't accept them and I wo'nt make them again. Since I can't guarantee the last part, I guess the choice is to

Forfeit.
 
qBY07IR.png
"Ummm...ok then. I don't really think I deserve to win this, but I won't complain. Thanks for playing as long as you did Frosty, this battle was a real reality check for me."
 
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