Monotype Electric Team

Greetings! Electric type has only one weakness, Ground-type, and that was what made me interested in making a team based on that type of Pokémon. The team functions well but lacks a bit of power. All input is welcome.


Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Energy Ball
- Thunder
- Bug Buzz

I like Galvantula as a field-hazard enabler. Since electric types tend to rely on speed to be effective, Sticky Web is an excellent move to begin the battle. Focus Sash mitigates Galvantula's frail nature and Thunder and Bug Buzz are stabs.




Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Aerial Ace
- Dazzling Gleam
- Thunderbolt

Having a fairy type n the team is very useful against dragons, and Tapu Koko is perfect for the job. U-turn allows tactical retreats, Aerial Ace finishes weakened Grass-types, and Dazzling Gleam and Thunderbolt are stabs. More, Electric Surge augments the team resistance and can act as a defense against certain attack.




Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Pain Split
- Volt Switch
- Hydro Pump
- Thunderbolt

Ground-types is this team's main weakness. It becomes necessary to have counter-measures aginst these menace and Rotom Wash is one of such measures. Levitate and the water typing shut off the type disandvantage and Hydro Pump is an effective move against them. Volt Switch assures mobility and Thunderbolt is a nice stab. Pain Split can be used to restore Rotom-Wash's HP.



Zapdos @ Leftovers
Ability: Pressure
IVs: 0 Atk
- Roost
- Defog
- Heat Wave
- Thunder

Zapdos is a weird choice. On one side I wanted a pokémon who could use dDefog so entry hazards would not be an issue. However Zapdos is itself heavily affected by Stealth Rock so its usefulness is diminished. Roost mitigates this to some extent. Heat Wave and Thunder are coverage moves.



Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Facade
- Power Whip
- Dazzling Gleam
- Thunder

Xurkitree is another weird choice. I picked it to experiment with ts ability, Beast Boost and the results are mixed. On one side, with Power Whip, Dazzling Gleam and Thunder for coverage with Facade to deal with status it can pull surprising sweeps. On the other, it has low defenses and can get wiped out pretty easily.



Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Magnezone is the trap for steel types, using Magnet Pull to prevent swithing and Hidden Power Fire to finish them off. Flash Cannon and Thunder are Stabs.
 
Last edited:

maroon

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RMT & Mono Leader
Greetings! Electric type has only one weakness, ground and that was what made me interested in making a team based on that type of Pokémon. The team functions well but lacks a bit of power. All input is welcome.


Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Energy Ball
- Thunder
- Bug Buzz

I like Galvantula as a field-hazard enabler. Since electric types tend to rely on speed to be effective, Sticky Web is an excellent move to begin the battle. Focus Sash mitigates Galvantula's frail nature and Thunder and Bug Buzz are stabs.




Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Aerial Ace
- Dazzling Gleam
- Thunderbolt

Having a fairy type n the team is very useful against dragons, and Tapu Koko is perfect for the job. U-turn allows tactical retreats, Aerial Ace finishes weakened Grass-types, and Dazzling Gleam and Thunderbolt are stabs. More, Electric Surge augments the team resistance and can act as a defense against certain attack.




Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Pain Split
- Volt Switch
- Hydro Pump
- Thunderbolt

Ground-types is this team's main weakness. It becomes necessary to have counter-measures aginst these menace and Rotom Wash is one of such measures. Levitate and the water typing shut off the type disandvantage and Hydro Pump is an effective move against them. Volt Switch assures mobility and Thunderbolt is a nice stab. Pain Split can be used to restore Rotom-Wash's HP.



Zapdos @ Leftovers
Ability: Pressure
IVs: 0 Atk
- Roost
- Defog
- Heat Wave
- Thunder

Zapdos is a weird choice. On one side I wanted a pokémon who could use dDefog so entry hazards would not be an issue. However Zapdos is itself heavily affected by Stealth Rock so its usefulness is diminished. Roost mitigates this to some extent. Heat Wave and Thunder are coverage moves.



Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Facade
- Power Whip
- Dazzling Gleam
- Thunder

Xurkitree is another weird choice. I picked it to experiment with ts ability, Beast Boost and the results are mixed. On one side, with Power Whip, Dazzling Gleam and Thunder for coverage with Facade to deal with status it can pull surprising sweeps. On the other, it has low defenses and can get wiped out pretty easily.



Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Magnezone is the trap for steel types, using Magnet Pull to prevent swithing and Hidden Power Fire to finish them off. Flash Cannon and Thunder are Stabs.
Hey, RicardoSilva7631. First of all your team has almost all the right pokemon for the standard electric team however is missing a key element in Alolan Raichu. Some of the sets are kind of weird and would not really work well in monotype. Check out the monotype sample teams project and monotype subforum. Since improving the team individually would be almost changing every set, whether its EVs or moveslots, here is a team that is Webs+Elec Terrain instead.

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Thunder
- Hidden Power [Ice] / Bug Buzz
- Energy Ball

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Taunt

Raichu-Alola @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Thunderbolt
- Focus Blast
- Psychic
- Grass Knot

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 188 SpD / 72 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Defog
- Roost

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split

Xurkitree @ Electrium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Electric Terrain
- Tail Glow
- Energy Ball

Galvantual sets webs and its coverage allows it to hit all flying types for supereffective damage, while being able to catch pokemon ike swampert that easily take hpice and thunder offguard with energy ball. Running galvantula means you wont be abke to run alolan golem which is electrocs only viable rocks setter. Tapu koko is the team electric terrain setter and can pivot into zapods and rotom with a fast uturn. Alolan Raichu can easily clean through a weakened team and relies on Electric Terrain to effectively sweep. Its coverage allow it to hit almost everything including annoying ground types like hippowdon and excadrill. Zapdos is one of the teams electric immunities nd is able to clear away hazards, but be careful if webs are up. Rotom is overall really nice being the teams main answer to ground types by being able to easily hit them for damage back with hydro pump and criple physical attackers with will-owisp. Finally Xurkitree can resetup elec terrain for raichu or use it to sweep as it gets a +1 boost to speed with Z Electric Terrain and becomes deadly with webs up and nasty plot. Energy ball allows it to hit pokemon like seismitoad which would otherwise wall this set.

Good luck with monotype!
 
Last edited:

maroon

free palestine
is a Site Content Manageris a Top Team Rateris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Social Media Contributor Alumnus
RMT & Mono Leader
The excadrill

Porigon2 (eviolite) and Chansey winean your team, necessary thundurus with knock of and move z fight
Chansey can't wall Xurkitree in Terrain, boosted by nasty plot and most teams dont carry knock off thundurus
 

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