Originally written by Goddess Briyella in the LC QC project.
Overview
########
- Cute alien
- Main draw is walling Meditite, a prominent threat
- Can reliably recover health
- Very weak to Knock Off
- Low Speed + Analytic lets it hit harder
Physical Wall
########
name: Physical Wall
move 1: Psychic
move 2: Shadow Ball
move 3: Recover
move 4: Hidden Power Fighting / Thunder Wave / Calm Mind
ability: Analytic
item: Eviolite
evs: 236 HP / 240 Def
nature: Bold
Moves
========
- Psychic is the obligatory STAB move that deals decent damage
- Shadow Ball hits the and Psychic-types that have little to fear from Elgyem's STAB
- Recover is almost mandatory for healing off damage while tanking physical hits
- Hidden Power Fighting hits Dark-types that might switch in to wall its other attacks, and is especially good for hitting Pawniard on the switch-in
- Thunder Wave is an ideal option for quickly putting setup sweepers out of commission and making them easy to take out by teammates
- Calm Mind is a setup option that can capitalize on forced switches for more power
Set Details
========
- Eviolite is the ideal item to use here because Elgyem gets Recover to reliably heal and therefore does not need Berry Juice, and it appreciates the added bulk
- The given EVs maximize Elgyem's physical bulk and gives Elgyem an HP stat of 25, a Stealth Rock number, which is important for minimizing hazard damage
- 240 Def EVs are used instead of 236 due to Hidden Power Fighting's IV requirements
- Analytic ability works perfectly with Elgyem's low Speed, allowing it additional power against faster foes as well as switch-ins
Usage Tips
========
- Elgyem is used primarily to wall Meditite, and often gets a free turn as Meditite switches out to bring in a teammate with a better matchup
- Recover needs to be used in advance in many situations while tanking hits because of Elgyem's low Speed; if it waits too late to use it, it may not have the chance to
- Predicted switches to Steel- or Dark-types (especially Pawniard) can be capitalized on by using HP Fighting, punishing them for attempting to threaten Elygem by switching in
- Thunder Wave also makes an ideal option for crippling switch-ins and also gives Elgyem a Speed advantage that makes it easier to select moves
- Calm Mind is ideal for use with Recover to make Elgyem into a self-sustaining sweeper, much like Spritzee, but Pokemon that Elgyem is weak to will need to be removed before this can reliably be done
Team Options
========
- Fighting-types, Poison-types, and other Pokemon that are terrorized by Meditite more than appreciate having Elgyem as a teammate
- Fighting-types also help Elgyem deal with the Dark-types that threaten it; Spritzee can help against these too but not so much against Pawniard
- Dark-types like Vullaby are good partners for Elgyem particularly for their ability to deal with Misdreavus, which can be a huge problem for Elgyem and often results in a free switch for it
- Magnemite, Chinchou, and Tyrunt are good partners that deal with Murkrow
Other Options
########
- Psyshock is an alternative and slightly weaker option over Psychic that can hit the physical defense of foes rather than special
- Signal Beam is an option to hit both the Psychic- and Dark-types that wall Elgyem's STAB, but it does not hit Meditite for super effective damage like Shadow Ball, and Elygem loses out on a OHKO against Pawniard if this is used over HP Fighting
- Thunderbolt is an additional coverage option for hitting Water- and Flying-types for super effective damage, this can surprise Murkrow on the switch-in
- Synchronoise hits Meditite and other Psychic-types incredibly hard, but it unfortunately is not useful at all apart from that
- Energy Ball is an additional coverage option for hitting Grass-weak enemies for super effective damage
- Toxic stalling can work with Recover for wearing down bulky/support enemies
- Elgyem is slow enough to make use of Trick Room, but unfortunately it is not a very reliable playstyle in Little Cup, it also ruins the benefit of Analytic; however, a set with Trick Room, Calm Mind, Recover, and Psychic can be deadly once Psychic resists/immunities are removed, not very practical though
- Magic Coat is a nice surprise against hazard setters or status spreaders
Checks & Counters
########
**Dark-types**: If these manage to get in, they can cause Elgyem a lot of problems, especially Pawniard if it can enter battle without taking a HP Fighting; Knock Off significantly hampers Elgyem's walling capabilities
**Ghost-types**: These can severely hurt Elygem with their STAB Shadow Ball, especially Misdreavus
**U-turn Users**: Even slow U-turn users like Larvesta can get a decent chunk of damage with U-turn and then switch out to a partner that can finish Elgyem off after taking the damage; ones that get STAB from it are obviously more worrisome
**Toxic**: As is the case with most self-sustaining walls, Toxic will wear Elgyem down despite its ability to recover health at will
Overview
########
- Cute alien
- Main draw is walling Meditite, a prominent threat
- Can reliably recover health
- Very weak to Knock Off
- Low Speed + Analytic lets it hit harder
Physical Wall
########
name: Physical Wall
move 1: Psychic
move 2: Shadow Ball
move 3: Recover
move 4: Hidden Power Fighting / Thunder Wave / Calm Mind
ability: Analytic
item: Eviolite
evs: 236 HP / 240 Def
nature: Bold
Moves
========
- Psychic is the obligatory STAB move that deals decent damage
- Shadow Ball hits the and Psychic-types that have little to fear from Elgyem's STAB
- Recover is almost mandatory for healing off damage while tanking physical hits
- Hidden Power Fighting hits Dark-types that might switch in to wall its other attacks, and is especially good for hitting Pawniard on the switch-in
- Thunder Wave is an ideal option for quickly putting setup sweepers out of commission and making them easy to take out by teammates
- Calm Mind is a setup option that can capitalize on forced switches for more power
Set Details
========
- Eviolite is the ideal item to use here because Elgyem gets Recover to reliably heal and therefore does not need Berry Juice, and it appreciates the added bulk
- The given EVs maximize Elgyem's physical bulk and gives Elgyem an HP stat of 25, a Stealth Rock number, which is important for minimizing hazard damage
- 240 Def EVs are used instead of 236 due to Hidden Power Fighting's IV requirements
- Analytic ability works perfectly with Elgyem's low Speed, allowing it additional power against faster foes as well as switch-ins
Usage Tips
========
- Elgyem is used primarily to wall Meditite, and often gets a free turn as Meditite switches out to bring in a teammate with a better matchup
- Recover needs to be used in advance in many situations while tanking hits because of Elgyem's low Speed; if it waits too late to use it, it may not have the chance to
- Predicted switches to Steel- or Dark-types (especially Pawniard) can be capitalized on by using HP Fighting, punishing them for attempting to threaten Elygem by switching in
- Thunder Wave also makes an ideal option for crippling switch-ins and also gives Elgyem a Speed advantage that makes it easier to select moves
- Calm Mind is ideal for use with Recover to make Elgyem into a self-sustaining sweeper, much like Spritzee, but Pokemon that Elgyem is weak to will need to be removed before this can reliably be done
Team Options
========
- Fighting-types, Poison-types, and other Pokemon that are terrorized by Meditite more than appreciate having Elgyem as a teammate
- Fighting-types also help Elgyem deal with the Dark-types that threaten it; Spritzee can help against these too but not so much against Pawniard
- Dark-types like Vullaby are good partners for Elgyem particularly for their ability to deal with Misdreavus, which can be a huge problem for Elgyem and often results in a free switch for it
- Magnemite, Chinchou, and Tyrunt are good partners that deal with Murkrow
Other Options
########
- Psyshock is an alternative and slightly weaker option over Psychic that can hit the physical defense of foes rather than special
- Signal Beam is an option to hit both the Psychic- and Dark-types that wall Elgyem's STAB, but it does not hit Meditite for super effective damage like Shadow Ball, and Elygem loses out on a OHKO against Pawniard if this is used over HP Fighting
- Thunderbolt is an additional coverage option for hitting Water- and Flying-types for super effective damage, this can surprise Murkrow on the switch-in
- Synchronoise hits Meditite and other Psychic-types incredibly hard, but it unfortunately is not useful at all apart from that
- Energy Ball is an additional coverage option for hitting Grass-weak enemies for super effective damage
- Toxic stalling can work with Recover for wearing down bulky/support enemies
- Elgyem is slow enough to make use of Trick Room, but unfortunately it is not a very reliable playstyle in Little Cup, it also ruins the benefit of Analytic; however, a set with Trick Room, Calm Mind, Recover, and Psychic can be deadly once Psychic resists/immunities are removed, not very practical though
- Magic Coat is a nice surprise against hazard setters or status spreaders
Checks & Counters
########
**Dark-types**: If these manage to get in, they can cause Elgyem a lot of problems, especially Pawniard if it can enter battle without taking a HP Fighting; Knock Off significantly hampers Elgyem's walling capabilities
**Ghost-types**: These can severely hurt Elygem with their STAB Shadow Ball, especially Misdreavus
**U-turn Users**: Even slow U-turn users like Larvesta can get a decent chunk of damage with U-turn and then switch out to a partner that can finish Elgyem off after taking the damage; ones that get STAB from it are obviously more worrisome
**Toxic**: As is the case with most self-sustaining walls, Toxic will wear Elgyem down despite its ability to recover health at will