Standard flashie things, with one of CCC's terrifying arenas.
Team Elevator Music:
Azurill [Ruriri] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper (Locked)
Stats:
HP: 90
Atk: Rank 2 [3 Huge Power] (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9 [10 Huge Power]
EC: 2/9
MC: 0
AC: 2/5
Moves: (24/62)
Bounce
Bubble
Bubble Beam
Charm
Helping Hand
Slam
Splash
Tail Whip
Water Gun
Water Sport
Body Slam
Copycat
Encore
Refresh
Tickle
Facade
Light Screen
Protect
Scald
Substitute
Toxic
Waterfall
Endure
Knock Off
Team colourcodedchaos:
Cranidos [Anning] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Type:-
Rock
Abilities:
1) Mold Breaker
H) Sheer Force (LOCKED)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 2/6
MC: 0
AC: 4/5
Moves:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash
Crunch
Double-Edge
Hammer Arm
Iron Head
Iron Tail
Protect
Earthquake
Stone Edge
Ice Beam
Flamethrower
Thunderbolt
CCC equips first
Arena: The Trilithon Array Field Type: Rock Complexity: Intense Format: Maximum 6v6 Triples Summary: The Trilithon Array is one of the stranger-looking towers, since nothing about its construction seems to obey the laws of physics. From its base, a neolithic burial mound in northern France (thankfully intact), trilithon structures - a horizontal stone slab balanced atop two vertical ones to form a gate-like shape - rise up atop one another and branch out to form a cross between a spiral staircase and a tall, thin tree. How it doesn't fall down is anyone's guess, but it conveys a sense of solidity to all who go near it, especially the Rock-types. At the top is a great earthworks, mirroring the one miles below, and inside here is the fortified stadium, in which the warriors of the Original One may learn to endure even the most savage blow, waiting patiently to strike with the force of the planet itself.
- All Pokémon on the field gain the effects of the Stone Plate.
- No open water, no grass. Rocks and sand are plentiful; moves that require them have their energy costs reduced by 1.
- The arena is enclosed; Sky Drop, Bounce, and Fly all do 25% recoil damage and weather is unable to affect the battle.
- Camouflage changes the user's type to Rock-type.
- Nature Power changes to Power Gem.
- Solid Rock lowers the BAP of super-effective attacks by 3 instead of 2.
- Dual-type Pokemon cannot receive double-super-effective damage.
- If a Rock-type Pokemon uses Rock Polish, then the boost drops once every two rounds.
- Head Smash ignores the target's Defence boosts and has a 30% chance to cause Flinching.
- Sheer Force's effect is doubled for Rock-, Ground-, and Steel-type Pokemon.
- Hyper Beam is Rock-Type and has a 10% chance to inflict a round of Sluggishness on the target; Normal-type Pokémon still get STAB if they use it.
- Rock Wrecker does not incur a round of Sluggishness.
- Pokemon with Rock Head gain the additional ability Battle Armour. This ability cannot be Traced.
- Stealth Rock hits for successive rounds, lowering its damage by 4 each time. Once it reaches zero, ignore it. Obviously.
Team Elevator Music:

Azurill [Ruriri] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper (Locked)
Stats:
HP: 90
Atk: Rank 2 [3 Huge Power] (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9 [10 Huge Power]
EC: 2/9
MC: 0
AC: 2/5
Moves: (24/62)
Bounce
Bubble
Bubble Beam
Charm
Helping Hand
Slam
Splash
Tail Whip
Water Gun
Water Sport
Body Slam
Copycat
Encore
Refresh
Tickle
Facade
Light Screen
Protect
Scald
Substitute
Toxic
Waterfall
Endure
Knock Off
Team colourcodedchaos:

Cranidos [Anning] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Type:-
Rock
Abilities:
1) Mold Breaker
H) Sheer Force (LOCKED)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 2/6
MC: 0
AC: 4/5
Moves:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash
Crunch
Double-Edge
Hammer Arm
Iron Head
Iron Tail
Protect
Earthquake
Stone Edge
Ice Beam
Flamethrower
Thunderbolt
CCC equips first