UU Entei


"Burn the world. Burn it all."

QC Checks: A Cake Wearing A Hat / BOUFF / Hilomilo
GP Checks: The Dutch Plumberjack / Eyan

[OVERVIEW]

Entei is a powerful wallbreaker that can plow through common defensive measures while still being capable of cleaning up against offensive teams when they are weakened enough. In a tier where Infernape, which is unpredictable and has a secondary Fighting typing and U-turn to limit counterplay, and Darmanitan, with access to Sheer Force to break through walls Entei could not otherwise such as Suicune and Mega Latias, roam free, Entei may appear underwhelming. However, it sets itself apart through its access to Sacred Fire, a powerful STAB move with no recoil and a 50% chance to burn a foe, and Extreme Speed, a more powerful and higher priority move than anything the competition can muster. However, due to its a pure Fire typing, Entei is vulnerable to all forms of entry hazards, losing a quarter of its health to Stealth Rock alone. Additionally, due to Extreme Speed being event exclusive and forcing Entei to run an Adamant nature, its Speed leaves something to be desired as well, failing to outspeed offensive threats such as Krookodile, Venomoth, and Hydreigon. On top of that, it has a very shallow movepool, leaving it with only one viable set to run.


[SET]
name: Choice Band
move 1: Sacred Fire
move 2: Extreme Speed
move 3: Stone Edge
move 4: Flare Blitz
item: Choice Band
ability: Pressure
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Sacred Fire is Entei's primary STAB attack, with almost no drawbacks bar a slightly less than perfect accuracy. Additionally, it has a 50% chance to burn a target. However, it has only 8 PP, making it prone to running out quickly. Extreme Speed is used to patch up a somewhat middling Speed forced upon Entei by an Adamant nature, as well as to revenge kill threats such as Hydreigon, Mega Sceptile, and Mega Beedrill. Stone Edge is a way to hit opposing Pokemon that are immune or resistant to Sacred Fire, such as Chandelure, Mantine, and Mega Aerodactyl. Flare Blitz is a secondary STAB move that provides slightly more power at the expense of some health, allowing Entei to OHKO certain Pokemon after Stealth Rock damage that Sacred Fire could not, such as Mega Manectric, Alolan Muk, and specially defensive Empoleon, while also covering for Sacred Fire's low PP.


Set Details
========

Due to Flare Blitz and Extreme Speed being event moves, Entei is forced to run an Adamant nature. Choice Band is the optimal item to maximize Entei's damage output, as otherwise, it tends to fall flat in regards to other wallbreakers. Meanwhile, maximum Attack is used for highest damage output, while the remaining EVs are placed into Speed to outpace Rotom-W and everything slower.


Usage Tips
========

Early-game, Entei should use Sacred Fire to spread burns and wear down walls, while Extreme Speed can be used for late-game cleaning by punching through the previously weakened foes. The latter can also pick off weakened foes that would otherwise outspeed Entei or resist its STAB attack. Entei often forces switches from a good portion of the tier, so one can use this to gain momentum by switching or simply denting an incoming wall. However, prediction of the opponent's plays is vital across the board, as locking Entei into the incorrect move can allow certain Pokemon to switch in where they could not otherwise, such as Mantine, which fears Stone Edge, and Scizor, which fears all Fire-type moves. U-turn or Volt Switch can be used to bring Entei in safely.With its good natural bulk, Entei can come in on resisted hits such as Scizor's Bullet Punch and Sylveon's Hyper Voice. Additionally, it can check Fairy-types such as Togekiss and Klefki in a pinch, but it must beware of Thunder Wave, as it cuts Entei's already-poor Speed even further. Also, be wary of switching unnecessarily, as entry hazards can wear Entei down quickly.


Team Options
========

Being a pure Fire-type, Entei is worn down very quickly through entry hazards, especially Stealth Rock, so hazard removers such as Starmie and Latias pair well with it, with Entei also beating Grass- and Bug-types for Starmie and Steel- and Fairy-types for Latias. Bulky Water-types prove a solid check or even counter to Entei, so something that can handle them quickly such as Mega Sceptile, Celebi, or Mega Manectric is useful to have. Meanwhile, Ground-, Water-, and Fighting-type Pokemon such as Swampert, Suicune, and Cobalion can handle the Rock-types that check Entei such as Mega Aerodactyl, Terrakion, and Nihilego. Special wallbreakers like Primarina, Hydreigon, and Nidoking can partner well with Entei, as they can break through the few physically oriented walls that would otherwise stop Entei in its tracks. Mega Latias in particular is an excellent example, so Pokemon that can defeat it such as Mega Beedrill, Scizor, and Alolan Muk are well appreciated. Spikes support and hazard stacking in general can allow Entei to 2HKO some Pokemon that would otherwise be completely out of reach, making Nihilego, Klefki, and Krookodile solid partners. Volt Switch and U-turn users like Rotom-W, Mega Manectric, and Scizor can help bring Entei in for free while also providing chip damage against opposing Pokemon.


[STRATEGY COMMENTS]
Other Options
=============

Entei has a very small movepool to choose from, but with certain physical walls such as Swampert and Mega Latias checking Entei well, Toxic can be run over Stone Edge to cripple them on the predicted switch. It also can run a viable Sleep Talk set to absorb sleep from Amoonguss and still be effective and become even more difficult to switch into, as it becomes unpredictable. Iron Head can be used in lieu of Stone Edge to hit Facade Mega Altaria and Fairy-type Pokemon in general while still being able to beat Mega Aerodactyl, but this severely compromises coverage in the process. Flame Charge is an incredibly niche option that allows Entei to patch up a middling Speed stat, though it is weak and requires Entei to utilize an item such as Charcoal or Firium Z to be effective. With a Liechi Berry and Natural Gift, Entei can lure in and do massive amounts of damage to Swampert, scoring an OHKO against sets without a large Defense investment.

Checks and Counters
===================

**Entry Hazards**: Entei is already prone to being worn down, and entry hazards will greatly speed up this process, as it is susceptible to all forms of them.

**Water-types**: Suicune, Alomomola, Swampert, and Seismitoad all shrug off Entei's STAB moves defensively, while Pokemon such as Rotom-W and Starmie threaten Entei out or can potentially score an OHKO against it.

**Revenge Killers**: The likes of Mega Aerodactyl, Krookodile, and Mega Sharpedo can all revenge kill Entei, though physical attackers cannot reliably switch in due to Sacred Fire's burn chance.

**Dragon-types**: Pokemon such as Latias and Hydreigon can comfortably switch in on Entei's STAB moves and deal significant damage in return. Mega Latias in particular is a potent wall, shrugging off all incoming attacks from Entei and being able to set up in kind or recover with Roost.

**Ground-types**: Ground-types in general are bulky enough to survive any single hit from Entei and do large amounts of damage in kind, though some must be wary of burns. Swampert and Gliscor take little damage from Entei's attacks, while Krookodile and Zygarde-10% cannot switch in but force it out due to their high-powered Ground-type STAB moves.

**Rock-types**: Mega Aerodactyl and Terrakion can just about freely come in on a majority of Entei's attacks, though they must be wary of burns. Mega Aerodactyl has to be particularly wary of Stone Edge when switching in.

**Snorlax**: Due to Thick Fat and Rest, Snorlax can set up in front of Entei with Curse and completely ignore burns while also being able to absorb hits very well, allowing Snorlax to completely wall Entei.
 
Last edited:

Deleted User 400951

Banned deucer.
10 pm ain't late enough to stop me

"In a tier with Infernape and Volcanion" imo volcanion could be replaced by like any other fire as it's just really not great rn.

Mention how competition with other fire type breakers such as nape and darm in the overview and the distinct advantages they have over it. Also mention extreme speed as nice priority.

  • Maximum attack is used for highest damage output, while the remaining EVs are placed into Speed to outpace Positive-natured Base 86s and below.
Id say positive base 90s and below, outspeeding pivot cobalion is nice. Like saying base 86 is awkward, tbh you could just say washtom.

In Usage Tips mention how you don't want to switch around and shit with it too much especially with rocks up because it is easily worn down.

C&C needs a good bit of work. Remove flash fire, chandy is one Mon and it hates stone edge. Bulky waters imo should be changed to just waters as offensive ones force it out.

Wherever you mention pert, also mention seismitoad as imo they're equal in this meta.

Yeah that's it for now ig.
 
Last edited:
10 pm ain't late enough to stop me

"In a tier with Infernape and Volcanion" imo volcanion could be replaced by like any other fire as it's just really not great rn.

Mention how competition with other fire type breakers such as nape and darm in the overview and the distinct advantages they have over it. Also mention extreme speed as nice priority.

  • Maximum attack is used for highest damage output, while the remaining EVs are placed into Speed to outpace Positive-natured Base 86s and below.
Id say positive base 90s and below, outspeeding pivot cobalion is nice. Like saying base 86 is awkward, tbh you could just say washtom.

In Usage Tips mention how you don't want to switch around and shit with it too much especially with rocks up because it is easily worn down.

C&C needs a good bit of work. Remove flash fire, chandy is one Mon and it hates stone edge. Bulky waters imo should be changed to just waters as offensive ones force it out.

Wherever you mention pert, also mention seismitoad as imo they're equal in this meta.

Yeah that's it for now ig.

Edit: oh oops sorry I forgot that I told you put it back in WIP. Kek.
that's all implemented
 

A Cake Wearing A Hat

moist and crusty
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Random Battle Lead
let's see if we can get it actually through qc this time eh?

--moves--

Elaborate that espeed isn't used solely to patch up for its speed, but it also allows for Entei to revenge kill weakened threats (give examples) reliably.

Mention more Stone Edge targets like Chandelure, Mega Aerodactyl, and Mantine.

Give examples of KOs Flare Blitz gets that Sacred Fire doesn't, and also mention its higher accuracy.

--usage tips--

Talk about when to bring Entei in (On threats that can't do much to it like sylveon or scizor (beware of u-turn), on free switches from u-turn/volt switch, as revenge) and how you should save the bulk of Entei's play for when certain defensive threats like Alomomola are taken care of.

--team options--

Just generally be more specific with some of your points, and provide more than one example for each point.

Turn the Krookodile point into something along the lines of Ground-, Water-, and Fighting-types with examples of each since you're generally looking for things to check our three Rock-types.

Be more specific on the Sceptile point by mentioning that Grass-types as a whole make good partners with examples like M-scept and Celebi.

Give examples of special wallbreakers, like Primarina and Hydreigon.

Add examples of stealth rock users alongslide Klefki.

--checks and counters--

Mega blastoise is not a faster fire resist, change this to Hydreigon and then just label it Dragon-types.

Replace gigalith with terrakion since gigalith isn't really relevant at all.

1/3 after you're done with this
 
* It is also quite bulky for being an offenive threat, and is the bulkiest Physical Fire-Type in UnderUsed.

not really a selling point (and isn't true either, arcanine and bulky ape if you wanna get to specifics). id remove this

* Additionally, Entei has no real way to recover health, leaving it prone to being worn down.

this isn't really a problem for a breaker like entei, rocks suck ass for it but this point isn't very relevant to that, so get rid of it imo

make a point for voltturn in team options, since it's the easiest way for entei to get in

fix the formatting and grammar for this (notably the spacing in c&c), then this is good for 2/3.
 
* It is also quite bulky for being an offenive threat, and is the bulkiest Physical Fire-Type in UnderUsed.

not really a selling point (and isn't true either, arcanine and bulky ape if you wanna get to specifics). id remove this

* Additionally, Entei has no real way to recover health, leaving it prone to being worn down.

this isn't really a problem for a breaker like entei, rocks suck ass for it but this point isn't very relevant to that, so get rid of it imo

make a point for voltturn in team options, since it's the easiest way for entei to get in

fix the formatting and grammar for this (notably the spacing in c&c), then this is good for 2/3.
Think I got everything, gonna just run it by you for confirmation in case I missed a point you made
 

Hilomilo

High-low My-low
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Overview
* Give some examples of common Pokemon that outpace Entei due to its inability to run a speed boosting nature. Krookodile, Venomoth, and Hydreigon all work.
* Say something here about the stiff competition Entei faces from Infernape and Darmanitan. Say that Infernape's access to Fighting-type STAB and U-turn limit its defensive counterplay more, while Darmanitan's Sheer Force ability allows it to break past things like Mega Latias and Suicune, which Entei can't sufficiently damage, with Stealth Rock down.

Moves
* Hippowdon isn't OHKOed by Flare Blitz after Stealth Rock at all, so use Mega Manectric as your example instead.

Usage Tips
* Extreme Speed doesn't really break through any walls unless very weakened. So instead of saying 'weakened walls' in your first sentence, just be more general and say 'weakened foes.'
* Say something here about how it's important to properly predict when using Entei, due to Choice Band restricting it to the use of one moves. For example, if a Pokemon like Mega Aerodactyl or Mantine is predicted to switch in, Entei should look to nail them with Stone Edge so as not to cost its team momentum. It'd be best to say this in my opinion around where you say that it forces switches easily.

Team Options
* Add in that Mega Latias checks are useful for removing or weakening one of Entei's biggest and most common checks. Alolan Muk, Scizor, and Mega Beedrill would all be good as examples.

Other Options
* Add Iron Head here and say that it's useful for dealing with Mega Aerodactyl and Facade Mega Altaria, but generally isn't preferred due to providing poor coverage overall.

Checks and Counters
* Give Mega Latias a specific mention in the Dragon-type section (you can keep the regular Latias mention in the first sentence). Say that its physical bulk and access to Roost allows it to easily switch into Entei, which it can then use as setup fodder.
* Mention fast offensive Ground-types in the Ground-type section. Say that while they can't switch in, the likes of Krookodile and Zygarde-10% can easily force Entei out with their high Speed and powerful Ground-type attacks.

Once this is all implemented, give yourself QC 3/3 and move this to GP. Good work.
 
Hilomilo I'm kinda wary about adding MLati references because of the ongoing suspect, since it's way too soon to tell if it'll stay or not, should I just do it anyways and let it be removed post-suspect if it's banned?
 

Hilomilo

High-low My-low
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Adding it in for now is fine since it's a pretty important presence. If it gets banned, go ahead and remove it, but for now it warrants a mention.
 

Lumari

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TFP Leader


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Entei is a powerful wallbreaker that can plow through common defensive measures (RC) while still being capable of cleaning up against offensive teams when they are weakened enough. In a tier where Infernape, which is unpredictable and has a secondary Fighting typing and U-turn to limit counterplay, and Darmanitan, with access to Sheer Force that enables it to break through walls Entei could not otherwise such as Suicune and Mega Latias, roam free, (or w/e to complete the sentence) Entei may appear underwhelming. However, it sets itself apart through access to Sacred Fire, a powerful STAB move with no recoil and a 50% chance to burn an opponent foe, and Extreme Speed, a more powerful and higher priority move than anything the competition can muster. However, due to it being its a pure Fire-type Fire typing, Entei is vulnerable to all forms of entry hazards, losing a quarter of its health to Stealth Rocks Rock alone. Additionally, due to it being forced Extreme Speed being event exclusive and forcing Entei (clarification) to run an Adamant nature, its speed leaves something to be desired as well, failing to outspeed offensive threats such as Krookodile, Venomoth, and Hydreigon. On top of that, it has a very shallow movepool, leaving it with only one viable set to run, though it should not be underestimated in that role.

[SET]
name: Choice Band
move 1: Sacred Fire
move 2: Extreme Speed
move 3: Stone Edge
move 4: Flare Blitz
item: Choice Band
ability: Pressure
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Sacred Fire is the Entei's primary STAB attack, and has with almost no drawbacks bar a slightly less than perfect accuracy. Additionally, it has a 50% chance to burn a target. However, it has only 8 PP, making it prone to running out quickly. Extreme Speed is used to patch up a somewhat middling Speed forced upon it Entei by an Adamant nature, as well as to revenge kill threats such as Hydreigon, Mega Sceptile, and Mega Beedrill. Stone Edge is a way to hit opposing Pokemon that would otherwise resist Sacred Fire, such as Chandelure, Mantine, and Mega Aerodactyl. Flare Blitz is a secondary STAB move that provides slightly more power at the expense of some health, allowing it Entei to OHKO certain Pokemon after Stealth Rock damage where that Sacred Fire could not, such as Mega Manectric, Alolan Muk, and specially defensive Empoleon, while also covering for Sacred Fire's low PP.


Set Details
========

Due to Flare Blitz and Extreme Speed being event moves, Entei is forced to run an Adamant nature. Choice Band is the optimal item to maximize Entei's damage output, as otherwise it tends to fall flat in regards to other wallbreakers. Meanwhile, maximum Attack is used for highest damage output, while the remaining EVs are placed into Speed to outpace everything slower than base 86 Speed, up including Pokemon such as Rotom-W.


Usage Tips
========

Early-game, Entei should use Sacred Fire to spread burns and wear on down walls, while Extreme Speed can be used for Late-Game late-game cleaning as it can punch by punching through the previously weakened foes. Entei often forces switches from a good portion of the tier, so one can use this to gain momentum by switching or simply denting an incoming wall. However, prediction of the opponent's plays is vital across the board, as locking oneself Entei into the incorrect move can allow certain Pokemon to switch in where they could not otherwise, (AC) such as Mantine, which fears Stone Edge, and Scizor, which fears all Fire-type moves. U-turn or Volt Switch can be used to bring Entei in safely. Extreme Speed can pick off weakened foes that would otherwise outspeed Entei or resist its STAB attacks, such as Crobat and Hydreigon. With its good natural bulk, it Entei can come in on resisted hits such as Scizor's Bullet Punch or and Sylveon's Hyper Voice. Additionally, it can check Fairy-types such as Togekiss and Klefki in a pinch, but it must beware of Thunder Wave, (AC) as it cuts Entei's already-poor Speed even further. Also be wary of switching unnecessarily, as entry hazards can wear Entei down quickly.


Team Options
========

Being a pure Fire-type, Entei is worn down very quickly through entry hazards, especially Stealth Rock, so Hazard Removal hazard removers such as Starmie and Latias pair well with it, (comma) as with Entei beats also beating Grass- (AH) and Bug-types for Starmie (RC) and Steel- (AH) and Fairy-types for Latias. Bulky Water-types prove a solid check or even counter to Entei, so something that can handle them quickly such as Mega Sceptile, Celebi, and or Mega Manectric are is useful to have. Meanwhile, Ground-, Water-, and Fighting-type Pokemon such as Swampert, Suicune, and Cobalion can handle the Rock-types that check Entei such as Mega Aerodactyl, Terrakion, and Nihilego. Special Wallbreakers wallbreakers like Primarina, Hydreigon, and Nidoking can partner well with Entei, (AC) as they can break through the few physically oriented (RH) walls that would otherwise stop Entei in its tracks. Mega Latias in particular is an excellent example, so Pokemon that can defeat it such as Mega Beedrill, Scizor, and Alolan Muk are well appreciated. Spikes support and hazard stacking in general can allow Entei to 2HKO some Pokemon that would otherwise be completely out of reach, making Nihilego, Klefki, and Krookodile solid partners. Volt Switch and U-turn users like Rotom-W, Mega Manectric, and Scizor can help bring Entei in for free (RC) while also providing chip damage against opposing Pokemon.


[STRATEGY COMMENTS]
Other Options
=============

Entei has a very small movepool to choose from, but with certain physical walls such as Swampert and Mega Latias checking Entei well, Toxic can be run over Stone Edge to inflict them with it cripple on the predicted switch-in. It also can run a viable Sleep Talk set to absorb sleep from Amoonguss and still be effective (RC) and become even more difficult to switch into, (AC) as it becomes unpredictable. Iron Head can be used in lieu of Stone Edge to hit Facade Mega Altaria and Fairy-type Pokemon in general while still being able to beat Mega Aerodactyl, but this severely compromises coverage in the process. Flame Charge is an incredibly niche option that nonetheless allows Entei to patch up a middling Speed stat, though it is weak and should requires Entei to utilize an item such as Charcoal or Firium Z (RH) to be effective. With a Liechi Berry and Natural Gift, Entei can lure in and do massive amounts of damage to Swampert, capable of potentially (remove this outright if the OHKO is guaranteed) scoring an OHKO against sets without a large Defence Defense investment.

Checks and Counters
===================

**Entry Hazards**: Entei is already prone to wearing being worn down, and entry hazards will greatly speed up this process, (AC) as it is susceptible to all forms of hazards them.

**Water-types**: Suicune, Alomomola, Swampert, and Seismitoad all shrug off Entei's STAB moves defensively, while Pokemon such as Rotom-W and Starmie threaten Entei out or can potentially score an OHKO against it.

**Revenge Killiers Killers**: The likes of Mega Aerodactyl, Krookodile, and Mega Sharpedo can all revenge kill Entei, though physical attackers cannot reliably switch in due to Sacred Fire's burn chance.

**Dragon-types**: Pokemon such as Latias and Hydreigon can comfortably switch in on Entei's STAB moves and deal significant damage in return. Mega Latias in particular is a potent wall, shrugging off all incoming attacks from Entei and being able to set up in kind or recover with Roost.

**Ground-types**: Ground-types in general are bulky enough to survive a hit from any single one of Entei's hits and do large amounts of damage in kind, though some must be wary of burns. Swampert and Gliscor take little damage from Entei's attacks, while Krookodile and Zygarde-10% cannot switch in but force it out due to their high-powered Ground-type STAB moves.

**Rock-types**: Mega Aerodactyl and Terrakion can just about freely come in on a majority of Entei's attacks, though they must be wary of burns. Mega Aerodactyl has to be particularly wary of Stone Edge when switching in.

**Snorlax**: Due to Thick Fat and Rest, Snorlax can set up in front of it Entei with Curse and completely ignore burns (RC) while also being able to absorb hits very well, allowing Snorlax to completely wall Entei.
 
Last edited:


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Entei is a powerful wallbreaker that can plow through common defensive measures (RC) while still being capable of cleaning up against offensive teams when they are weakened enough. In a tier where Infernape, which is unpredictable and has a secondary Fighting typing and U-turn to limit counterplay, and Darmanitan, with access to Sheer Force that enables it to break through walls Entei could not otherwise such as Suicune and Mega Latias, roam free, (or w/e to complete the sentence) Entei may appear underwhelming. However, it sets itself apart through access to Sacred Fire, a powerful STAB move with no recoil and a 50% chance to burn an opponent foe, and Extreme Speed, a more powerful and higher priority move than anything the competition can muster. However, due to it being its a pure Fire-type Fire typing, Entei is vulnerable to all forms of entry hazards, losing a quarter of its health to Stealth Rocks Rock alone. Additionally, due to it being forced Extreme Speed being event exclusive and forcing Entei (clarification) to run an Adamant nature, its speed leaves something to be desired as well, failing to outspeed offensive threats such as Krookodile, Venomoth, and Hydreigon. On top of that, it has a very shallow movepool, leaving it with only one viable set to run, though it should not be underestimated in that role.

[SET]
name: Choice Band
move 1: Sacred Fire
move 2: Extreme Speed
move 3: Stone Edge
move 4: Flare Blitz
item: Choice Band
ability: Pressure
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Sacred Fire is the Entei's primary STAB attack, and has with almost no drawbacks bar a slightly less than perfect accuracy. Additionally, it has a 50% chance to burn a target. However, it has only 8 PP, making it prone to running out quickly. Extreme Speed is used to patch up a somewhat middling Speed forced upon it Entei by an Adamant nature, as well as to revenge kill threats such as Hydreigon, Mega Sceptile, and Mega Beedrill. Stone Edge is a way to hit opposing Pokemon that would otherwise resist Sacred Fire, such as Chandelure, Mantine, and Mega Aerodactyl. Flare Blitz is a secondary STAB move that provides slightly more power at the expense of some health, allowing it Entei to OHKO certain Pokemon after Stealth Rock damage where that Sacred Fire could not, such as Mega Manectric, Alolan Muk, and specially defensive Empoleon, while also covering for Sacred Fire's low PP.


Set Details
========

Due to Flare Blitz and Extreme Speed being event moves, Entei is forced to run an Adamant nature. Choice Band is the optimal item to maximize Entei's damage output, as otherwise it tends to fall flat in regards to other wallbreakers. Meanwhile, maximum Attack is used for highest damage output, while the remaining EVs are placed into Speed to outpace everything slower than base 86 Speed, up including Pokemon such as Rotom-W.


Usage Tips
========

Early-game, Entei should use Sacred Fire to spread burns and wear on down walls, while Extreme Speed can be used for Late-Game late-game cleaning as it can punch by punching through the previously weakened foes. Entei often forces switches from a good portion of the tier, so one can use this to gain momentum by switching or simply denting an incoming wall. However, prediction of the opponent's plays is vital across the board, as locking oneself Entei into the incorrect move can allow certain Pokemon to switch in where they could not otherwise, (AC) such as Mantine, which fears Stone Edge, and Scizor, which fears all Fire-type moves. U-turn or Volt Switch can be used to bring Entei in safely. Extreme Speed can pick off weakened foes that would otherwise outspeed Entei or resist its STAB attacks, such as Crobat and Hydreigon. With its good natural bulk, it Entei can come in on resisted hits such as Scizor's Bullet Punch or and Sylveon's Hyper Voice. Additionally, it can check Fairy-types such as Togekiss and Klefki in a pinch, but it must beware of Thunder Wave, (AC) as it cuts Entei's already-poor Speed even further. Also be wary of switching unnecessarily, as entry hazards can wear Entei down quickly.


Team Options
========

Being a pure Fire-type, Entei is worn down very quickly through entry hazards, especially Stealth Rock, so Hazard Removal hazard removers such as Starmie and Latias pair well with it, (comma) as with Entei beats also beating Grass- (AH) and Bug-types for Starmie (RC) and Steel- (AH) and Fairy-types for Latias. Bulky Water-types prove a solid check or even counter to Entei, so something that can handle them quickly such as Mega Sceptile, Celebi, and or Mega Manectric are is useful to have. Meanwhile, Ground-, Water-, and Fighting-type Pokemon such as Swampert, Suicune, and Cobalion can handle the Rock-types that check Entei such as Mega Aerodactyl, Terrakion, and Nihilego. Special Wallbreakers wallbreakers like Primarina, Hydreigon, and Nidoking can partner well with Entei, (AC) as they can break through the few physically oriented (RH) walls that would otherwise stop Entei in its tracks. Mega Latias in particular is an excellent example, so Pokemon that can defeat it such as Mega Beedrill, Scizor, and Alolan Muk are well appreciated. Spikes support and hazard stacking in general can allow Entei to 2HKO some Pokemon that would otherwise be completely out of reach, making Nihilego, Klefki, and Krookodile solid partners. Volt Switch and U-turn users like Rotom-W, Mega Manectric, and Scizor can help bring Entei in for free (RC) while also providing chip damage against opposing Pokemon.


[STRATEGY COMMENTS]
Other Options
=============

Entei has a very small movepool to choose from, but with certain physical walls such as Swampert and Mega Latias checking Entei well, Toxic can be run over Stone Edge to inflict them with it cripple on the predicted switch-in. It also can run a viable Sleep Talk set to absorb sleep from Amoonguss and still be effective (RC) and become even more difficult to switch into, (AC) as it becomes unpredictable. Iron Head can be used in lieu of Stone Edge to hit Facade Mega Altaria and Fairy-type Pokemon in general while still being able to beat Mega Aerodactyl, but this severely compromises coverage in the process. Flame Charge is an incredibly niche option that nonetheless allows Entei to patch up a middling Speed stat, though it is weak and should requires Entei to utilize an item such as Charcoal or Firium Z (RH) to be effective. With a Liechi Berry and Natural Gift, Entei can lure in and do massive amounts of damage to Swampert, capable of potentially (remove this outright if the OHKO is guaranteed) scoring an OHKO against sets without a large Defence Defense investment.

Checks and Counters
===================

**Entry Hazards**: Entei is already prone to wearing being worn down, and entry hazards will greatly speed up this process, (AC) as it is susceptible to all forms of hazards them.

**Water-types**: Suicune, Alomomola, Swampert, and Seismitoad all shrug off Entei's STAB moves defensively, while Pokemon such as Rotom-W and Starmie threaten Entei out or can potentially score an OHKO against it.

**Revenge Killiers Killers**: The likes of Mega Aerodactyl, Krookodile, and Mega Sharpedo can all revenge kill Entei, though physical attackers cannot reliably switch in due to Sacred Fire's burn chance.

**Dragon-types**: Pokemon such as Latias and Hydreigon can comfortably switch in on Entei's STAB moves and deal significant damage in return. Mega Latias in particular is a potent wall, shrugging off all incoming attacks from Entei and being able to set up in kind or recover with Roost.

**Ground-types**: Ground-types in general are bulky enough to survive a hit from any single one of Entei's hits and do large amounts of damage in kind, though some must be wary of burns. Swampert and Gliscor take little damage from Entei's attacks, while Krookodile and Zygarde-10% cannot switch in but force it out due to their high-powered Ground-type STAB moves.

**Rock-types**: Mega Aerodactyl and Terrakion can just about freely come in on a majority of Entei's attacks, though they must be wary of burns. Mega Aerodactyl has to be particularly wary of Stone Edge when switching in.

**Snorlax**: Due to Thick Fat and Rest, Snorlax can set up in front of it Entei with Curse and completely ignore burns (RC) while also being able to absorb hits very well, allowing Snorlax to completely wall Entei.
Implemented, Ready for #2, ty!
 

Eyan

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GP 2/2
add / correct remove comments

[OVERVIEW]

Entei is a powerful wallbreaker that can plow through common defensive measures while still being capable of cleaning up against offensive teams when they are weakened enough. In a tier where Infernape, which is unpredictable and has a secondary Fighting typing and U-turn to limit counterplay, and Darmanitan, with access to Sheer Force to break through walls Entei could not otherwise such as Suicune and Mega Latias, roam free, Entei may appear underwhelming. However, it sets itself apart through its access to Sacred Fire, a powerful STAB move with no recoil and a 50% chance to burn a foe, and Extreme Speed, a more powerful and higher priority move than anything the competition can muster. However, due to its a pure Fire typing, Entei is vulnerable to all forms of entry hazards, losing a quarter of its health to Stealth Rock alone. Additionally, due to Extreme Speed being event exclusive and forcing Entei to run an Adamant nature, its Speed leaves something to be desired as well, failing to outspeed offensive threats such as Krookodile, Venomoth, and Hydreigon. On top of that, it has a very shallow movepool, leaving it with only one viable set to run.


[SET]
name: Choice Band
move 1: Sacred Fire
move 2: Extreme Speed
move 3: Stone Edge
move 4: Flare Blitz
item: Choice Band
ability: Pressure
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Sacred Fire is Entei's primary STAB attack, with almost no drawbacks bar a slightly less than perfect accuracy. Additionally, it has a 50% chance to burn a target. However, it has only 8 PP, making it prone to running out quickly. Extreme Speed is used to patch up a somewhat middling Speed forced upon it Entei by an Adamant nature, as well as to revenge kill threats such as Hydreigon, Mega Sceptile, and Mega Beedrill. Stone Edge is a way to hit opposing Pokemon that are immune or resistant to Sacred Fire, such as Chandelure, Mantine, and Mega Aerodactyl. Flare Blitz is a secondary STAB move that provides slightly more power at the expense of some health, allowing Entei to OHKO certain Pokemon after Stealth Rock damage that (add space) Sacred Fire could not, such as Mega Manectric, Alolan Muk, and specially defensive Empoleon, while also covering for Sacred Fire's low PP.


Set Details
========

Due to Flare Blitz and Extreme Speed being event moves, Entei is forced to run an Adamant nature. Choice Band is the optimal item to maximize Entei's damage output, as otherwise, (ac) it tends to fall flat in regards to other wallbreakers. Meanwhile, maximum Attack is used for highest damage output, while the remaining EVs are placed into Speed to outpace Rotom-W and everything slower than base 86 Speed, up including Pokemon such as Rotom-W.


Usage Tips
========

Early-game, Entei should use Sacred Fire to spread burns and wear on down walls, while Extreme Speed can be used for late-game cleaning by punching through the previously weakened foes. The latter can also pick off weakened foes that would otherwise outspeed Entei or resist its STAB attack. (makes more sense for this statement to be here) Entei often forces switches from a good portion of the tier, so one can use this to gain momentum by switching or simply denting an incoming wall. However, prediction of the opponent's plays is vital across the board, as locking Entei into the incorrect move can allow certain Pokemon to switch in where they could not otherwise, such as Mantine, which fears Stone Edge, and Scizor, which fears all Fire-type moves. U-turn or Volt Switch can be used to bring Entei in safely. Extreme Speed can pick off weakened foes that would otherwise outspeed Entei or resist its STAB attacks, such as Crobat and Hydreigon. With its good natural bulk, Entei can come in on resisted hits such as Scizor's Bullet Punch and Sylveon's Hyper Voice. Additionally, it can check Fairy-types such as Togekiss and Klefki in a pinch, but it must beware of Thunder Wave, as it cuts Entei's already-poor Speed even further. Also, (ac) be wary of switching unnecessarily, as entry hazards can wear Entei down quickly.


Team Options
========

Being a pure Fire-type, Entei is worn down very quickly through entry hazards, especially Stealth Rock, so hazard removers such as Starmie and Latias pair well with it, with Entei also beating Grass- and Bug-types for Starmie and Steel- and Fairy-types for Latias. Bulky Water-types prove a solid check or even counter to Entei, so something that can handle them quickly such as Mega Sceptile, Celebi, or Mega Manectric is useful to have. Meanwhile, Ground-, Water-, and Fighting-type Pokemon such as Swampert, Suicune, and Cobalion can handle the Rock-types that check Entei such as Mega Aerodactyl, Terrakion, and Nihilego. Special wallbreakers like Primarina, Hydreigon, and Nidoking can partner well with Entei, as they can break through the few physically oriented walls that would otherwise stop Entei in its tracks. Mega Latias in particular is an excellent example, so Pokemon that can defeat it such as Mega Beedrill, Scizor, and Alolan Muk are well appreciated. Spikes support and hazard stacking in general can allow Entei to 2HKO some Pokemon that would otherwise be completely out of reach, making Nihilego, Klefki, and Krookodile solid partners. Volt Switch and U-turn users like Rotom-W, Mega Manectric, and Scizor can help bring Entei in for free while also providing chip damage against opposing Pokemon.


[STRATEGY COMMENTS]
Other Options
=============

Entei has a very small movepool to choose from, but with certain physical walls such as Swampert and Mega Latias checking Entei well, Toxic can be run over Stone Edge to cripple them on the predicted switch. It also can run a viable Sleep Talk set to absorb sleep from Amoonguss and still be effective and become even more difficult to switch into, as it becomes unpredictable. Iron Head can be used in lieu of Stone Edge to hit Facade Mega Altaria and Fairy-type Pokemon in general while still being able to beat Mega Aerodactyl, but this severely compromises coverage in the process. Flame Charge is an incredibly niche option that allows Entei to patch up a middling Speed stat, though it is weak and requires Entei to utilize an item such as Charcoal or Firium Z to be effective. With a Liechi Berry and Natural Gift, Entei can lure in and do massive amounts of damage to Swampert, scoring an OHKO against sets without a large Defense investment.

Checks and Counters
===================

**Entry Hazards**: Entei is already prone to being worn down, and entry hazards will greatly speed up this process, as it is susceptible to all forms of them.

**Water-types**: Suicune, Alomomola, Swampert, and Seismitoad all shrug off Entei's STAB moves defensively, while Pokemon such as Rotom-W and Starmie threaten Entei out or can potentially score an OHKO against it.

**Revenge Killers**: The likes of Mega Aerodactyl, Krookodile, and Mega Sharpedo can all revenge kill Entei, though physical attackers cannot reliably switch in due to Sacred Fire's burn chance.

**Dragon-types**: Pokemon such as Latias and Hydreigon can comfortably switch in on Entei's STAB moves and deal significant damage in return. Mega Latias in particular is a potent wall, shrugging off all incoming attacks from Entei and being able to set up in kind or recover with Roost.

**Ground-types**: Ground-types in general are bulky enough to survive a hit from any single one of hit from Entei's hits and do large amounts of damage in kind, though some must be wary of burns. Swampert and Gliscor take little damage from Entei's attacks, while Krookodile and Zygarde-10% cannot switch in but force it out due to their high-powered Ground-type STAB moves.

**Rock-types**: Mega Aerodactyl and Terrakion can just about freely come in on a majority of Entei's attacks, though they must be wary of burns. Mega Aerodactyl has to be particularly wary of Stone Edge when switching in.

**Snorlax**: Due to Thick Fat and Rest, Snorlax can set up in front of Entei with Curse and completely ignore burns while also being able to absorb hits very well, allowing Snorlax to completely wall Entei.

Be careful when implementing GP checks. There were some instances from the first check where you implemented the added parts but didn't get rid of the removed parts.
 

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