
Yo, what's up Smogon? So, I got bored and decided to build a new team from scratch. Now, my problem is that I hadn't built a new team completely from scratch in quite a while (since January I think, my most recent RMT was of a team I tweaked for the current metagame but I had built the first form of that team shortly before the Tornadus-T ban).
I randomly decided I wanted to use Swords Dance Lucario... but I didn't have any teams for the current metagame that used SD Luke. So, I put something together that I thought would work (Custap Skarm for hazards support, Gengar for spinblocking / Pursuit baiting, etc.) and gave it a go. When I tested it, the team worked incredibly well, even being able to take down a sun team, which my teams have historically struggled against. However, since I haven't built a team from scratch in such a long time, I'm naturally pretty rusty, so I came here.
The title comes from a song off of Dead by April's self-titled debut album, which is one of my favorite albums from one of my favorite bands.
So, now let's get into the team!
[youtube]EjGMLoj4PKc[/youtube]

Skarmory @ Custap Berry
Trait: Sturdy
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Stealth Rock
- Spikes
- Brave Bird
- Taunt
"Now reverse this enormous pain,
For this life to remain!
I am walking through,
What you are too!"
At first I had my doubts that Skarmory could in any way pull off a lead set. But, a few matches later and I had proven myself wrong. After the banning of Deoxys-D, Skarmory is the second-fastest Pokemon allowed in OU that can run Stealth Rock and Spikes at the same time; only the mediocre and uncommon Smeargle is faster. With Sturdy, Skarmory can survive any attack (except for Kyurem-B's Fusion Bolt and shit like that thanks to Teravolt, but I'm not THAT stupid) so it can get up Stealth Rock, and it's almost guaranteed to also get up at least one layer of Spikes thanks to Custap Berry. Even with the Attack investment Brave Bird still doesn't do that much from my experience, so I really only use it to prevent Skarmory from being complete Taunt bait. Speaking of Taunt, I can use it to stop shit like fuckin' Swords Dance Scizor from setting up, or preventing hazards from slower Pokemon like Forretress.

Gengar @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Shadow Ball
- Focus Blast
- Hidden Power [Ice]
- Trick
"I can't put back,
What is now fading black!
I can't replace,
What is being erased!"
This was my first time giving Choice Scarf Gengar a serious run, and I have already fallen in love with it. It serves as a good enough spinblocker; however, unlike other Gengar sets, with the right prediction, this set can beat Starmie much more easily. Trick helps with crippling opposing Pokemon and potentially giving Lucario more setup opportunities. My only real problem is that it's serious Pursuit bait, but that helps Lucario set up so I think that's a pretty good trade-off. Gengar can also revenge kill opposing Lucario (excluding Bullet Punch, in which case Dragonite with Multiscale intact wins - Oh wait I also got rid of Dragonite), while also functioning as a great revenge killer for Dragonite and Salamence; In fact, Choice Scarf Gengar outspeeds even +2 Dragonite, so even in that extremely rare scenario, I'm not fucked.

Lucario @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Swords Dance
- Close Combat
- ExtremeSpeed
- Bullet Punch
"Give me a sign, light my path, take me higher!
I am walking through fire!
Standing alone,
Abandoned by fate!"
Here it is. The one and only Swords Dance Lucario. Your opponent just locked themselves into Pursuit? Well that's their problem. The idea with all the Pursuit bait is to basically encourage my opponent to go for Pursuit, so Lucario can get a set-up opportunity. Even if I don't, LO Close Combat is still reasonably powerful, while ExtremeSpeed can pick off some weakened Pokemon if Dragonite is down. I run Bullet Punch because I feel I really need Lucario to be able to muscle through Gengar, Terrakion, etc. more than the likes of Jellicent, Gliscor, Landorus-T, or whatever. Skarmory's hazards also help weaken Pokemon such as Keldeo into +2 ExtremeSpeed killing range

Latias (F) @ Life Orb
Trait: Levitate
EVs: 252 Spd / 72 HP / 184 SAtk
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Recover
"This is what I see,
Emptiness in me!
This is how I feel,
This is what is real!"
LO Latias serves as my Keldeo check, and as just a general powerhouse. DRACO METEOR!!!!! Just.... Have fun breaking through Latias with your Keldeo, unless you have Specs Icy Wind or something (but I can always use Starmie as a back-up.... wait I got rid of that too) If I'm at full HP, I can also use this as a back-up check to Venusaur, though that's kind of iffy. That's why I

Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Dragon Claw
- Outrage
- Earthquake
- Stone Edge
"Here is no one
left to trust,
Raise a light,
One that I can see!"
I don't really like Choice Scarf Garchomp. On paper, it's a useful back-up revenge killer in case Gengar goes down. However, it's extremely weak, easily walled, and simply does not check Volcarona as effectively as Dragonite did. Sure, I have Stone Edge and Scarf to also check Volcarona, but that's the problem. I'm relying on Stone Edge to beat Volcarona, and with my luck that never works out. The more I send out Garchomp, the more I miss having Dragonite and Starmie, especially since using Garchomp instead of Dragonite isn't exactly helping against Sun teams. ScarfChomp really has been pathetic. I don't like it and will happily replace it with almost any suggestion. (preferably with a Water resist and a good Sun check)

Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
"I crawl my way through every day,
Raise your light,
One that glows for me!"
Scizor's only real role on this team is to... Well, pick off Latios, get my 'mons in safely with U-turn, and maybe pick off some Pokemon like Terrakion with Bullet Punch.. It's also really nice against Ferrothorn as it resists both of its moves, and Ferrothorn won't enjoy taking a Superpower. However, I'm a bit conflicted. While Scizor plays a small role, it's still very useful for the team. At the same time, my desire to place Dragonite back on the team also jeopardizes Scizor's placement on the team as running Dragonite again will force me to once again run a spinner. Regardless, Scizor is a pretty useful Pokemon on this team.
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Well, that's the team. Hope you liked this team, and any advice is greatly appreciated (But remember, I built this team with the mindset of using SD Luke)
EDIT: More changes & team entered top 100 on the OU ladder (though I was already 1800+ and climbing with the team's original form)
Flaws I can for sure identify:
-With no spinner, team is now more vulnerable to Spikes (especially since half of my team is grounded and two of my three Spikes-immune Pokemon are easily trapped by Tyranitar)
-Only one Water resist, so there's too much pressure put on Latias to combat Rain
-With Garchomp > Dragonite, Sun teams are slightly harder to beat
Code:
Skarmory @ Custap Berry
Trait: Sturdy
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Stealth Rock
- Spikes
- Brave Bird
- Taunt
Gengar @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Shadow Ball
- Focus Blast
- Hidden Power [Ice]
- Trick
Lucario @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Swords Dance
- Close Combat
- ExtremeSpeed
- Bullet Punch
Latias (F) @ Life Orb
Trait: Levitate
EVs: 252 Spd / 72 HP / 184 SAtk
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Draco Meteor
- Psyshock
- Surf
- Recover
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Dragon Claw
- Outrage
- Earthquake
- Stone Edge
Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit