Ooraloo
Ralts (♂) Maestro
Type: Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy (H)
Nature: Jolly (+7% Accuracy)
Stats:
HP: 90
Atk: 1
Def: 1
SpA: 1 (-)
SpD: 2
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Egg
Encore
Disable
Shadow Sneak
Destiny Bond
Will-O-Wisp
TM/HM
Taunt
Torment
Toxic
Protect
Substitute
Pancham (♂) Champagne
Type: Fighting
Abilities: Iron Fist / Mold Breaker / Scrappy (H)
Nature: Adamant (+ATK, -SpA)
Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Egg
Foul Play
Me First
Quash
Quick Guard
Storm Throw
TM/HM
Substitute
Protect
Dig
Bulldoze
Torment
Zt
---
Maestro @ Exp Share
Magical Leaf (Tirtouga) | Magical Leaf (Tirtouga) | Magical Leaf (Tirtouga)
IF Tirtouga is KOed OR under P/E OR under Bide, THEN Confusion (Archeops).
Champagne @ Exp Share
Storm Throw (Tirtouga) | Storm Throw (Tirtouga) | Storm Throw (Tirtouga)
IF Tirtouga is KOed OR under P/E OR under Bide, THEN redirect to Archeops.
ZhengTann orders

Ralts (♂) Maestro
Type: Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy (H)
Nature: Jolly (+7% Accuracy)
Stats:
HP: 90
Atk: 1
Def: 1
SpA: 1 (-)
SpD: 2
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Egg
Encore
Disable
Shadow Sneak
Destiny Bond
Will-O-Wisp
TM/HM
Taunt
Torment
Toxic
Protect
Substitute

Pancham (♂) Champagne
Type: Fighting
Abilities: Iron Fist / Mold Breaker / Scrappy (H)
Nature: Adamant (+ATK, -SpA)
Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Egg
Foul Play
Me First
Quash
Quick Guard
Storm Throw
TM/HM
Substitute
Protect
Dig
Bulldoze
Torment
Zt
Otachi - Archeops (F)
Threat Category IV. Otachi do not display flight capabilities until the last moment, cunningly deceiving opponents before delivering a blow from above.
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Defense)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Defeatist
Type: Passive
Otachi tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 127 (+19%)
Size Class: 3
Weight Class: 3
BRT: 22
EC: 6/6
MC: 0
Attacks:
Acrobatics
Aerial Ace
Agility
Ally Switch
Ancient Power
Aqua Tail
Bounce
Bulldoze
Crunch
Cut
Defog
Dig
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Fly
Focus Blast
Giga Impact
Head Smash
Heat Wave
Iron Tail
Knock Off
Leer
Outrage
Pluck
Protect
Quick Attack
Quick Guard
Roar
Rock Slide
Rock Smash
Rock Throw
Roost
Scary Face
Shadow Claw
Sky Attack
Sleep Talk
Smack Down
Stealth Rock
Steel Wing
Stone Edge
Taunt
Thrash
Torment
Toxic
U-turn
Wing Attack
Zen Headbutt

Threat Category IV. Otachi do not display flight capabilities until the last moment, cunningly deceiving opponents before delivering a blow from above.
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Defense)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Defeatist
Type: Passive
Otachi tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 127 (+19%)
Size Class: 3
Weight Class: 3
BRT: 22
EC: 6/6
MC: 0
Attacks:
Acrobatics
Aerial Ace
Agility
Ally Switch
Ancient Power
Aqua Tail
Bounce
Bulldoze
Crunch
Cut
Defog
Dig
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Fly
Focus Blast
Giga Impact
Head Smash
Heat Wave
Iron Tail
Knock Off
Leer
Outrage
Pluck
Protect
Quick Attack
Quick Guard
Roar
Rock Slide
Rock Smash
Rock Throw
Roost
Scary Face
Shadow Claw
Sky Attack
Sleep Talk
Smack Down
Stealth Rock
Steel Wing
Stone Edge
Taunt
Thrash
Torment
Toxic
U-turn
Wing Attack
Zen Headbutt
Leatherback - Tirtouga (M)
Threat Category IV. When traveling on land, Leatherback uses its fore-knuckles to drag its body.It's hard, ridged carapace allows it to withstand great amounts of damage without falter.
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Solid Rock
Type: Passive
Leatherback's carapace is extremely solid and durable, reducing the Base Attack Power of incoming super-effective attacks by two (2).
Ability 2: Sturdy
Type: Passive
Furthermore, Leatherback's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Swift Swim (Hidden)
Leatherback can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 (-)
Size Class: 1
Weight Class: 2
BRT: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard
Body Slam
Iron Defense
Whirlpool
Knock Off
Slam
Toxic
Scald
Round
Rock Smash
Waterfall

Threat Category IV. When traveling on land, Leatherback uses its fore-knuckles to drag its body.It's hard, ridged carapace allows it to withstand great amounts of damage without falter.
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Solid Rock
Type: Passive
Leatherback's carapace is extremely solid and durable, reducing the Base Attack Power of incoming super-effective attacks by two (2).
Ability 2: Sturdy
Type: Passive
Furthermore, Leatherback's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Swift Swim (Hidden)
Leatherback can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 (-)
Size Class: 1
Weight Class: 2
BRT: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard
Body Slam
Iron Defense
Whirlpool
Knock Off
Slam
Toxic
Scald
Round
Rock Smash
Waterfall

Maestro @ Exp Share
Magical Leaf (Tirtouga) | Magical Leaf (Tirtouga) | Magical Leaf (Tirtouga)
IF Tirtouga is KOed OR under P/E OR under Bide, THEN Confusion (Archeops).

Champagne @ Exp Share
Storm Throw (Tirtouga) | Storm Throw (Tirtouga) | Storm Throw (Tirtouga)
IF Tirtouga is KOed OR under P/E OR under Bide, THEN redirect to Archeops.
ZhengTann orders