Excadrill (Full Revamp)

Aberforth

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Ubers Leader
[OVERVIEW]
Excadrill has a rather distinct niche in the Ubers metagame thanks to its ability Mold Breaker, which enables it to set up Stealth Rock against Magic Bounce users, something that no other suicide lead can guarantee. This role is aided by Excadrill's movepool, which gives it access to moves such as Rapid Spin to reliably beat opposing suicide leads and Toxic to discourage Defog. Mold Breaker also allows Excadrill to hit Pokemon with the ability Levitate and inflict Toxic on Magic Bounce users, which makes Mega Sableye significantly easier to handle. Excadrill can also function decently as a sand sweeper—the only viable one in the metagame— that can be deadly when played well against offensive teams, thanks to its respectable power, good Speed, and useful typing, offering it resistances to Extreme Speed and Moonblast, even though its bulk is rather poor.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Toxic
move 4: Earthquake
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

The combination of Stealth Rock and Mold Breaker is the entire reason to use this Excadrill set, as it will always manage to set up the entry hazard even against teams with a Magic Bounce user, something no other setter can boast. The chip damage from hazards makes life significantly easier for all sorts of offensive Pokemon, and the guarantee of setting them is very appealing. Toxic helps with breaking down stall teams and also provides a way of discouraging Defog, as it threatens the longevity of common Defog users such as Water Arceus and Dragon Arceus that are often required to check other Pokemon later in the game. Rapid Spin is used to allow Excadrill to beat most other hyper offense leads, preventing hazards from being set against it fairly reliably. Earthquake is the attacking move of choice for this set, as it enables Excadrill to better check Klefkiand 2HKOes most Primal Groudon. Rock Tomb is another option that OHKOes Ho-Oh and prevents Excadrill from being setup fodder for Mega Salamence.

Set Details
========

Mold Breaker allows Excadrill to set up entry hazards on the two common Magic Guard users, Mega Sableye and Mega Diancie, without them being reflected back. It has additional utility in ignoring the Levitate ability of Latias, Latios, and Giratina-O, making themless capable of clearing the hazards Excadrill sets. Focus Sash is the item of choice because it means Excadrill can reliably set Stealth Rock against hyper offensive builds without being OHKOed by any of the many Pokemon that can do so. 252 Speed EVs with a Jolly nature allow Excadrill to outspeed most support Arceus formes, meaning that they cannot Defog away the Stealth Rock that Excadrill sets. It also has the added benefit of letting Excadrill outspeed maximum Speed neutral-natured base 90s.The remaining EVs are used to boost Excadrill's damage output.

Usage Tips
========

For the most part, this Excadrill set should be used as a suicide leadand should only be preserved sparingly, as its usefulness is relatively low after the early-game. An exception to this is against teams with Klefki, as Excadrill can completely counter Klefki so that Pokemon vulnerable to Klefki will not struggle so much with it. Even against Klefki teams, however, Excadrill is likely to be the least useful Pokemon after it has successfully set up Stealth Rockand should only be preserved when there is no large potential cost to preserving it. Against teams with Darkrai and an opposing suicide lead that Excadrill beats, Excadrill can be used as the lead. However, if Darkrai is the opposing lead of choice, switch out to your Darkrai counter immediately. If Darkrai is on a team without an obvious suicide lead, chances are that Darkrai will be the opponent's lead, so leading with Excadrill against those teams is rather pointless. If they do not lead with Darkrai, Excadrill can probably be switched in on their entry hazard setter and either remove the Stealth Rock set or set up Stealth Rock itself on a possible Darkrai switch, depending on which is more important in that particular game. Mega Kangaskhan is another potential lead matchup that Excadrill does not appreciate. Against Mega Kangaskhan teams, it is smarter to lead with something that can handle Mega Kangaskhan instead of with Excadrilland then to try to get Excadrill in during the early-gameto set and potentially remove hazards as quickly as possible. Teams with spinblockers can be an issue for Excadrill, but Toxic dissuades many spinblockers from switching in, and most spinblockers find it difficult to handle common partners to Excadrill such as Darkrai and Yveltal. Toxic should be used as often as possible against stall teams to waste cleric PP and discourage the removal of the hazards Excadrill has set.

Team Options
========

This Excadrill set is particularly good on hyper offense, so good partners are Pokemon that fit well on that playstyle. Xerneas and Darkrai, for example, appreciate the guaranteed Stealth Rock that Excadrill provides and can exert significant pressure to prevent Defog. One of the most important teammates for Excadrill is something that can deal with Darkrai, which completely shuts down lead Excadrill. Good options for this role are Ho-Oh and Choice Scarf Xerneas. Other good team options include Pokemon that appreciate the hazard removal that Excadrill provides, with Yveltal, Shaymin-S and Rayquaza being some examples that appreciate the support because it vastly increases their longevity. Excadrill is also a useful partner for Pokemon that dislike facing Klefki, as Excadrill counters Klefki very effectively, although it will not always have the opportunity to do this after doing its job in the early-game. Having a team member like Zekrom or Mega Tyranitar is highly recommended to reinforce your team against Mega Salamence, which can set up on Excadrill very easily, especially with Refresh. This Excadrill set also appreciates the use of a Ghost-type, both as a spinblocker and as an answer to Mega Kangaskhan, which can counter lead Excadrill relatively easily. Ghost Arceus and Mega Gengar in particular fit well here, with Arceus handling Mega Kangaskhan significantly better than Mega Gengar as well as being an Extreme Killer check and a Swords Dance sweeper. However, Mega Gengar matches up very well against stall and some common forms of balance, and it can trap potential Defoggers for Excadrill.

[SET]
name: Sand Rush Sweeper
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin / Rock Slide
move 4: Swords Dance / Rock Slide
item: Life Orb / Air Balloon
ability: Sand Rush
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake hits Pokemon such as Primal Groudon and Klefki super effectively. It is also the strongest move Excadrill can use to hit neutral targets such as Primal Kyogre. Iron Head enables Excadrill to hit Fairy-types like Xerneas for super effective damage and provides useful coverage in hitting Pokemon immune to Earthquake, such as Latios and Giratina-O. Iron Head is also what enables Excadrill to check Geomancy Xerneas in sand, and it has a very nice 30% flinch chance, which can be crucial in some situations. Rapid Spin enables Excadrill to completely shut down Klefki by removing the Spikes it attempts to set up. Swords Dance boosts Excadrill's Attack and allows it to break down most Pokemon that do not outspeed it. However, it is tricky to set up effectively in sand, as Excadrill will only have three turns left to sweep before the sand runs out, and it cannot set up with Swords Dance on much. Alternatively, Rock Slide hits both Ho-Oh and Mega Salamence for good damage, OHKOing the former and discouraging setup from the latter. It hits Flying-type Pokemon such as Lugia and Yveltal slightly harder than Iron Head as well.

Set Details
========

Sand Rush doubles Excadrill's Speed in sand, making it a nightmare for offensive teams. This also enables Excadrill to check Xerneas, which it outspeeds even after a Geomancy and does a large amount of damage to with Iron Head. Jolly is the nature of choice so that Excadrill outspeeds maximum Speed neutral-natured base 90s, most notably Ho-Oh, and most common support Arceus formes, which can be crucial in allowing Excadrill to KO them when they are weakened. An Adamant nature can be used for the extra power, with Adamant Excadrill boasting the ability to 2HKO Primal Kyogre without Stealth Rock most of the time, but Jolly is generally preferred. Life Orb is the preferred item to increase Excadrill's power so that it can wallbreak more effectively, but Air Balloon is an option for Excadrill to minimize both hazard damage from Spikes and recoil damage. Air Balloon is better with Swords Dance Excadrill sets, which do not mind the lack of the immediate power of the Life Orb set as much. It also allows Excadrill to better check Klefki, as it will not wear itself down with Life Orb recoil as often.

Usage Tips
========

This Excadrill set is intended to be a late-game sweeper against offensive teams, as Pokemon on them frequently lack the bulk necessary to tank Excadrill's hits and will not be able to outpace it in the sand. It also can be used as an additional way to check opposing Normal Arceus, thanks to its typing resisting Arceus's STAB moves and it being faster than Arceus in sand, as well as most fast but frail attackers such as Mewtwo, Darkrai, and Geomancy Xerneas. Against balanced teams, Excadrill can be used as a wallbreaker, coming in on common Pokemon like Klefki and firing off powerful attacks; however, common support Arceus formes check Excadrill, so be careful in firing off attacks recklessly, as that will result in Excadrill fainting to Life Orb recoil and not achieving much. It can also outpace most Ho-Oh and revenge kill Ho-Oh with Rock Slide if it needs to in a pinch. If Excadrill is running Life Orb and you intend to attempt to sweep with it, be careful you don't get it whittled down too much to sweep in the process of wallbreaking.

Team Options
========

Sand support from Tyranitar is mandatory with this set. Without sand, this set cannot function nearly as well against offensive teams, although it does retain some utility in its matchup against bulkier teams by means of its wallbreaking power and good defensive typing, as well as its access to Rapid Spin. Good answers for Primal Kyogre and Primal Groudon are incredibly important, because they reset the weather and the weather they set cannot be overridden by Tyranitar's sand. Pokemon like Latias and Latios can handle both Primal Kyogre and Primal Groudon, and other options like Primal Groudon itself and Water Arceus can handle one of them each. Excadrill provides good Rapid Spin support for Pokemon like Ho-Oh and Mega Salamence, which can in turn help Excadrill by wearing down mutual checks like Water Arceus. Special attackers like Xerneas and Darkrai appreciate Excadrill being able to counter Klefki, as it results in their being able to play more recklessly, and they can be very difficult to handle when Klefki is removed from the picture. Dark-types like Darkrai and Yveltal can make good teammates due to their ability to take on Ghost-types like Ghost Arceus and Giratina-O, which can effectively deal with Excadrill.

[STRATEGY COMMENTS]
Other Options
=============

Iron Head is sort of an option on the lead set if you really need the flinch chance, and there is a very small amount of flexibility on the sand sweeper set with options like Substitute, but Excadrill mostly prefers the recommended moves. Choice Band is an option on the sand sweeper set; however, being locked into either Earthquake or Iron Head is not good in Ubers, where Pokemon like Mega Salamence and Primal Groudon are too dangerous to justify giving free turns to. Choice Scarf is also bad on Excadrillfor many of the same reasons and without the additional power from Choice Band, and unlike other Choice Scarf users, Excadrill cannot switch into Darkrai.

Checks and Counters
===================

**Primal Kyogre**: Defensive Primal Kyogre sets can take most hits Excadrill can dish out, and Primordial Sea nullifies sand. Primal Kyogre is, however, 2HKOed by Adamant Life Orb Excadrill after Stealth Rock damage.

**Rayquaza**: Rayquaza's Air Lock ability shuts down sand, but if Rayquaza is running an Adamant nature, it needs to be careful of Jolly Excadrill, which can do significant damage to it with Rock Slide and Iron Head.

**Physically Bulky Pokemon**: Lugia and Skarmory can easily tank Excadrill's hits and either wear it down through Life Orb recoil or phaze it as it tries to set up a Swords Dance. Lugia can also chip away at Excadrill with Ice Beam.

**Landorus-T**: Intimidate, respectable physical bulk, and its decent typing mean that Landorus-T can take on Excadrill one-on-one and win fairly comfortably. It struggles with Air Balloon and Sword Dance setsbut is otherwise solid against Excadrill.

**Support Arceus Formes**: Water Arceus and Dragon Arceus avoid the 2HKO from Earthquake and win one-on-one against offensive Excadrill, and they can Defog away the hazards set by lead Excadrill. Toxic from lead Excadrill can cripple them, however.

**Defensive Yveltal**: With maximum investment into physical bulk, Yveltal can take any hit with ease and do significant damage back with Foul Play, comfortably OHKOing Adamant Excadrill after Stealth Rock damage and putting Jolly Excadrill in range of fainting to either Life Orb recoil or Sucker Punch.

**Ground Arceus**: Ground Arceus finds a lot of room to set up on Excadrill, easily surviving an Earthquake and recovering off the damage, potentially allowing Ground Arceus to set up a Swords Danceor striking back with a powerful Earthquake.

**Giratina-O**: Levitate and incredible bulk mean that Giratina-O can tank Excadrill's hits with ease, either crippling it with Will-O-Wisp or dealing hefty damage back with one of its many offensive options. Giratina-O can also carry Defog to remove the hazards set by lead Excadrill.

**Mega Kangaskhan**: Mega Kangaskhan outspeeds the lead Excadrill set and can easily OHKO it, and it can chip away at Excadrill with the combination of Fake Out and Sucker Punch, doing a minimum of 70% to the offensive Excadrill setwhile also whittling away sand turns.
 
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I'm not super experienced with lead excadrill in ORAS but something to note is that Rock Tomb can also be used as extra insurance versus mega salamence, since sub / refresh salamence variants can often just turn 1 set up on lead exca
 
Put an other options section in for a full revamp. Put spaces between the slashes as well.

Don't slash rock tomb, put it in other options instead and mention that it helps vs ho-oh as well. For the sand sweeper set you should slash adamant because high speed xerneas is pretty rare.

QC Approved 1/3
 
[20:43] #shrang: have you tried
[20:43] #shrang: subSD on sand
[20:43] #shrang: :O
[20:43] @PomMan: no
[20:43] @PomMan: that sounds
[20:43] @PomMan: aweful
[20:43] @PomMan: lol
  • ...maybe sub could be used on the sweeper set?

You were saying?

  • Offensive Arceus Formes like Ekiller and Groundceus find a lot of room to set up on Excadrill, easily living an earthquake and retaliating with powerful attacks of their own.

Ekiller is hardly a check get rid of that pls.

Add Giratina-O to checks pls.

Mention you can semi-check weak shit pussy Ekiller with Sand Offense Drill.

qc approved 2/3
 
a full revamp also includes an introduction to the mon...something that has been missed it seems? theres a general lack of information across the analysis and im afraid i cant let this pass until i see quality up to par with whats on site, else its a bad trade off to sacrifice quality just for a new set. i'll go over some of it but i wanna see your own initiative here as well.

mold breaker also allows you to toxic said bouncers, and hit levitators such as defog lati/gira-o. i see the levitating part has been mentioned but its all scattered. this can all go in the intro because its the main reason for lead exca's viability.

set details - jolly also outspeeds supportceus which is like, hella relevant. gonna assume this was a whoopsie and slipped your mind.

usage tips needs a large amount of expansion, heres some thought provoking questions for ya:

how does this set play against other leads?
should excadrill always be lead with? if not, what should be done in situations where it is shouldnt lead? (psst...darkrai)
whats the play vs spinblockers?
is it a suicide lead? > when should you keep exca around if not?

team options - stuff that can deal with darkrai leading against you is necessary or else things get nasty.

save a member of the gp's life today by checking this thread and fixing up grammar as you go through this again. there are also huge gaps between certain paragraphs, make it look neat.

other options might as well not be there, expand or at least put some less used moves (rock tomb, bulldoze) and say why they are bad/less used.

checks and counters has not been done the way it needs to be, see here or look at skeletons from other analyses to see how it should be done.

i could make this post about 3x longer and really have at it but i shouldn't have to. if this didn't appear to be a case of a rushed job to me then i would probably reassign due to the amount of qc input it would take to get a good quality analysis from whats here so far.

show effort and put the knowledge i know you have into the analysis and raise it up to the standards we uphold around here, then i will 3/3.
 
Alright this is much better. I'd be hesitant to call Exca without sand useless (sand rush team options) as its still useful as a way to own mons like Klefki and Latias. It can also annoy Salamence and Diancie if it has a balloon, as well as finish off some slow base 90s. Also a potential spinner...you get the idea. Still does some Exca things.

Maybe add some examples to stuff you mention, like if you say "use a ghost type" turn that to: "use a ghost type, such as: (viable ghost types, maybe add the differences between them if applicable)" makes things easier on the reader.

Clean up the C&C section before sending this off to GP, theres gotta be gaps n stuff and I spot a bunch of easily fixed grammar things (caps on the moves, etc).

QC 3/3
 
amcheck!
implementing my changes is encouraged, but not necessary! ^_^
red -> remove
blue -> add
italics -> comments
[OVERVIEW]
Excadrill has a rather distinct niche in the Ubers metagame, thanks to its ability, Mold Breaker, enabling which enables it to set up Stealth Rock against Magic Bounce users, something which that no other suicide lead can guarantee. This role is aided by Excadrill’s movepool, with access to moves like such as (it only gets one move like Rapid Spin, which is Rapid Spin) Rapid Spin so as to reliably beat opposing suicide leads, while it is capable of discouraging Defog by use of toxic, and Mold Breaker also allows Excadrill to hit pokemon with the ability Levitate, as well as Toxicing Toxic. Mold Breaker also allows Excadrill to hit Pokemon with the ability Levitate, as well as inflicting Toxic upon (Toxicing is not a word) the aforementioned Magic Bounce users, which makes Mega Sableye significantly easier to handle. Excadrill can also function decently as a sand sweeper, the only viable one in the metagame,—the only viable one in the metagame—which can be deadly when played well against offensive teams, thanks to its respectable power, good sSpeed and useful typing, offering it resistances to Extreme Speed and Moonblast, even though its bulk is rather poor. It was negatively effected in the shift into ORAS due to the introduction of the Primal Pokemon, which bring their own weather which Tyranitar’s Sand cannot overwhelm, however Excadrill can be a very potent offensive threat in the ORAS Ubers Mmetagame.

[SET]
name: Lead Excadrill
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Toxic
move 4: Earthquake
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Stealth Rock, when coupled with the Mold Breaker ability, is the entire reason to use this Excadrill set, as it will always manage to get rocks up vs teams with a magic bounce user, which is Stealth Rock up vs teams with a Magic Bounce user, (it's always "Stealth Rock", not "rock", "rocks", or "Stealth Rocks") something no other hazard setter can boast. The chip damage from hazards makes life significantly easier for all sorts of offensive Pokemon, and the guarantee of setting them is very appealing. Toxic helps with breaking down stall teams and also provides a way of discouraging Defog, threatening the longevity of common Defog users such as Water Arceus and Dragon Arceus, which are often required to check other pPokemon later in the game. Rapid Spin is used to allow Excadrill to beat most other Hyper Ohyper offense leads, preventing hazards from being set against the Excadrill user fairly reliably. Earthquake is the primary attack of choice for this set, as it enables Excadrill to better check Klefki, and 2hkoHKOes most Primal Groudon. Rock Tomb is another option, however, to prevent Excadrill from being used as setup fodder for Mega Salamence, and OHKOs Ho-oes Ho-Oh.

Set Details
========

Mold Breaker is the bedrock of this set as it allows Excadrill to set up hazards on the two common Magic Guard users without them being reflected back. It has additional utility in ignoring the Levitate ability on the LatisLatias, Latios, and Giratina-O so that they are less capable of clearing the hazards Excadrill has set. Focus Sash is the item of choice as it means Excadrill can reliably set Stealth Rock against Hyper Offensive builds without being OHKOd by some of the many pokemon that can do so. 252 shyper offensive builds without being OHKOed by some of the many Pokemon that can do so. 252 Speed with a Jolly nature allows Excadrill to outspeed most support Arceus formes, meaning that they cannot defog away the Stealth Rock that Excadrill sets. It also has the added benefit of outspeeding max speed neutral natureSpeed neutral-natured base 90s, which is what most support Arceus are EV'd for. The remaining EVs are used to boost Excadrill's damage output, as putting them into bulk is rather pointless, as it doesn't change many notable OHKOs into 2HKOs, and (unnecessary info) the extra damage output can be useful.

Usage Tips
========

For the most part, this Excadrill set should be used as a suicide lead, and should only be preserved sparingly, as its usefulness is relatively low after the early game. An exception to this is against teams with Klefki, as Excadrill can completely counter Klefki and will mean that Pokemon weak to Klefki will not struggle so much with it. Even against Klefki teams however, Excadrill is likely to be the least useful pPokemon after it has sucessfully set up Stealth Rock, and should only be preserved when there is no large potential cost to preserving it. Against teams with Darkrai and an opposing suicide lead which Excadrill beats, Excadrill can be used as the lead, however. However, if Darkrai is the opposing lead of choice, switch out into the darkrai answDarkrai counter immediately. If Darkrai is on a team without an obvious suicide lead, chances are that Darkrai will be the opponent's lead of choice, so leading with Excadrill against those teams is rather pointless. If they do not lead with Darkrai, Excadrill can probably be switched in on their hazard setter and remove the rocks that they set, or set rocks itself on a possible Darkrai switch, depending on which is more important in that particular game. Mega Kangaskhan is another potential lead matchup which Excadrill does not appreciate. With the Parental Bond ability, Mega Kangaskhan can OHKO Excadrill very easily with Earthquake, and can potentially outspeed Excadrill if it is Jolly, which is not a risk that Excadrill wants to take. (not about Usage Tips--belongs in C+C) Against Mega Kangaskhan teams, it is smarter to lead with something that can handle Mega Kangaskhan instead of Excadrill, and then try and get Excadrill in during the early game so as to set and potentially remove hazards as quickly as possible. Teams which utilise spinblockers can be an issue for Excadrill, however toxic dissuades the switch Toxic dissuades the switch-in of many spinblockers, and most spinblockers find it difficult to handle common partners to Excadrill such as Darkrai and Yveltal. Toxic should be used as often as possible vs stall teams to waste cleric PP and discourage the removal of the hazards Excadrill set.

Team Options
========

This Excadrill set is particularly good on hyper offense, so good partners are pPokemon that fit well on that playstyle. Xerneas and Darkrai for example appreciate the guaranteed Stealth Rock that Excadrill provides, and can exert significant pressure to prevent Defog. One of the most important teammates for this Excadrill is something that can deal with Darkrai, as Darkrai completely shuts down lead Excadrill. Good options for this role are Ho-oOh and Choice Scarf Xerneas. Other good team options include pokemon that appreciate the hazard removal that excadrill provides for the HO team, with Yveltal, Shaymin-Sky and Rayquaza, asPokemon that appreciate the hazard removal that Excadrill provides for the hyper offense team, with Yveltal, Shaymin-Sky and Rayquaza, being some examples, all appreciating the hazard removal support as it vastly increases their longevity. Exacadrill is also a useful partner for pPokemon that dislike facing Klefki, as Excadrill counters Klefki very effectively, although it will not always have the opportunity to do this after doing it's job in the early game. Having a team member like Zekrom or Mega Tyranitar is highly recommended to be more solid vs Salamence, which can set up on Excadrill very easily, especially with Refresh. This Excadrill set also appreciates the use of a Ghost Type, both as a S-type, both as a spinblocker and as an answer to Mega Kangaskhan, which can counterlead Excadrill relatively easily. Ghost Arceus and Mega Gengar in particular fit well here, with Arceus handling Mega Kangaskhan significantly better than Mega Gengar, as well as providing an ekiller check and an offensive Sword Dance sweeper, however Mega Gengar matches up very well vs Stall and some common forms of BalanceExtreme Killer check and an offensive Sword Dance sweeper. However, Mega Gengar matches up very well vs stall and some common forms of balance, and can trap potential defoggers for Excadrill. Giratina-O is not a very good team option for this role, due to how little it deters defog from the common defog users. (This is for good team options)

[SET]
name: Sand Rush Sweeper
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin / Rock Slide
move 4: Swords Dance / Rock Slide
item: Life Orb / Air Balloon
ability: Sand Rush
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake is good strong STAB coverage, hitting Pokemon such as Primal Groudon and Klefki super-hits Pokemon such as Primal Groudon and Klefki super effectively (Avoid saying what a move is). It is also the strongest move Excadrill can use to hit neutral targets such as Primal Kyogre. Iron Head enables Excadrill to hit fairies like Xerneas for super-Fairies like Xerneas for super effective damage, and provides useful coverage in hitting pokemon immune to ePokemon immune to Earthquake, such as Latios and Giratina-O. Iron Head is also what enables Excadrill in sand to check Geomancy Xerneas, and it has a very nice 30% chance to flinch, which can be crucial in some situations. Rapid Spin is a useful support move, enabling Excadrill to completely shut down Klefki by removing the sSpikes it attempts to set up. Swords Dance boosts Excadrill’s aAttack and allows it to break down most Pokemon that do not outspeed it, however. However, it is tricky to set up effectively in sand as Excadrill will only have 3 sand turns left to sweep before the sand runs out, and it cannot set up with Swords Dance on much. Alternatively, Rock Slide hits both Ho-Oh and Salamence for good damage, OHKOing Ho-oOh and discouraging setup from Salamence. It also hits flying Flying-type Pokemon such as Lugia and Yveltal slightly harder than Iron Head as well.

Set Details
========

Sand Rush doubles Excadrills sSpeed in sand, making it a nightmare for offensive teams. This also enables Excadrill to check opposing Xerneas, outspeeding after a Geomancy and doing a large amount of damage with Iron Head. Jolly is the nature of choice so that Excadrill will outspeed maximum speed base 90s with a neutral nature, most notably Ho-oSpeed neutral-natured base 90s, most notably Ho-Oh, and also allows Excadrill to outspeed most common Ssupport Arceus formes, which can be crucial in allowing Excadrill to kill them as they are weakened. Adamant can be used for the extra power, boasting the ability to 2hko Primal Kyogre without Stealth rock 57.8%HKO Primal Kyogre without Stealth Rock most (57.8% is a bit... specific) of the time, but Jolly is generally preferred. Life oOrb is the preferred item to increase Excadrill’s power so that it can wallbreak more effectively, however Air Balloon is an option for Excadrill to minimisze both hazard damage from Spikes and recoil damage, and is better with swords dSwords Dance Excadrill sets, which do not mind the lack of immediate power of the life oLife Orb set as much. It also allows Excadrill to better check Klefki, as it will not wear itself down with Life Orb recoil as often.

Usage Tips
========

This Excadrill set is intended to be a late -game sweeper vs offensive teams, as they will frequently lack the bulk necessary to tank Excadrill’s hits, and will not be able to outpace it in the sand. It also can be used as an additional way to check opposing Normal Arceus, thanks to its typing resisting Arceus’s STAB moves and being faster than Arceus in sand, as well as most fast but frail attackers likesuch as Mewtwo, Darkrai and Geomancy Xerneas. Against balanced teams, Excadrill can be used as a wallbreaker, coming in on common pPokemon like Klefki and firing off powerful attacks, however common Ssupport Arceus formes check Excadrill, so be careful in firing off attacks recklessly, as that will result in Excadrill dying to life oLife Orb recoil and not achieving much. It can also outpace most Ho-oh and revenge kill it with rock slide if it needs to in a pinch. If Excadrill is life oOh and revenge kill it with Rock Slide if it needs to in a pinch. If Excadrill is running Life Orb and you intend to attempt to sweep with it, be careful you don’t whittle yourself down too much by wallbreaking to sweep.

Team Options
========

Sand support from Tyranitar is mandatory with this set. Without sand, this set cannot function nearly as well vs offensive teams, although it does retain some utility in it's matchup against bulkier teams by lieu of its wallbreaking power and good defensive typing, as well as its access to Rapid Spin. Good answers for opposing Primal Kyogre and Primal Groudon are incredibly important, because they reset the weather and the weather they set cannot be overridden by Tyranitar’s sand. Pokemon like Latias and Latios can handle both Primals and other options like Primal Groudon itself and Water Arceus can handle one of them each. Excadrill provides good rapid spin support for pokemon like Ho-oh and Mega-Pokemon like Ho-Oh and Mega Salamence, which can in turn help Excadrill by wearing down mutual checks like Water Arceus. Special attackers like Xerneas and Darkrai appreciate Excadrill being able to counter Klefki, as it results in them being able to be played more recklessly, and they can be very difficult to handle with Klefki being removed from the picture. Dark -types like Darkrai and Yveltal can make good team-mates due to their ability to take on ghost Ghost-types like Ghost Arceus and Giratina-O, which can effectively deal with Excadrill.

[STRATEGY COMMENTS]
Other Options
=============

Iron Head is sort of an option on the lead set if you really need to flinch things, and there is a very small amount of flexibility on the Sand Sweeper set with options like Substitute, but Excadrill mostly prefers the recommended moves. Rock Tomb can be used on the lead Excadrill set as a viable option to prevent Mega Salamence using Excadrill as setup bait, however generally Earthquake is generally preferred so as to allow Excadrill to hit Pokemon like Primal Groudon and Klefki. If Rock Tomb is not used, a strong check to Mega Salamence is required support. Choice Band is an option on the Sand Sweeper Excadrill set, however being choice locked into either Earthquake or Iron Head is not good in ORAS Ubers, with Pokemon like Mega Salamence and Primal Groudon being too dangerous to justify giving free turns too by choice locking yourself into a move they resist/ or are immune to. Choice Scarf is also bad on Excadrill, for many of the same reasons, and without the additional power from the Choice Band, and unlike other Choice Scarf users, Excadrill cannot even remotely switch in to Darkrai.

Checks and Counters
===================

**Primal Kyogre**: Defensive sets can take most hits Excadrill can dish out and it resets the sand. It is however 2hko, however, 2HKOed by Adamant Life Orb Excadrill after Stealth Rock damage.

**Rayquaza**: The Air Lock ability shuts down sand, but if it is Adamant, it needs to be careful of Jolly Excadrill, which can do significant damage with Rock Slide and Iron Head.

**Physically Bulky Pokemon**: Lugia and Skarmory can easily tank Excadrill's hits and either wear it down through Life Orb or proceed to phase eze Excadrill as it tries to set up a Sword Dance. Lugia also can chip away at Excadrill with Ice Beam.

**Landorus-Therian**: The Intimidate ability and respectable physical bulk, coupled with its decent typing, means that Landorus-Therian can take on e can take on Excadrill 1v1 and win fairly comfortably. It struggles more with Air Balloon and Sword Dance sets, but is otherwise solid against Excadrill.

**Support Arceus Formes**: Water Arceus and Dragon Arceus avoid the 2hko from Earthquake and win theHKO from Earthquake and win 1v1 vs offensive Excadrill, and can Defog the hazards set by lead Excadrill. Toxic from lead Excadrill can cripple them, however.

**Defensive Yveltal**: With maximum physical bulk, it can take any hit with ease and can do significant damaage back with Foul Play, comfortably OHKOing Adamant Excadrill after Stealth Rock damage and putting Jolly Excadrill in range of both dying to life oLife Orb recoil and Sucker Punch.

**Ground Arceus**: Ground Arceus finds a lot of room to set up on Excadrill, easily living an Earthquake and Rrecovering off the damage, potentially allowing it to set up a Sword Dance, or striking back with a powerful Earthquake in return.

**Giratina-O**: The coupling of its ability, Levitate, and its incredible bulk mean that it can tank Excadrill's hits with ease, either crippling Excadrill with Will-O-Wisp or dealing heafty damage back to the Excadrill with one of its many offensive move options. Giratina can also carry Defog to remove the hazards set by lead Excadrill.

**Mega Kangaskhan**: OMega Kangaskhan outspeeds the lead Excadrill set and can easily OHKO it, and can chip away at Excadrill with the combination of Fake Out and Sucker Punch doing a minimum of 70% to the offensive Excadrill set, while also whittling away Sand Tsand turns.
 
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add remove (comments)

(After implementing this, please change all curly apostrophes (’) to straight apostrophes ('))


[OVERVIEW]
Excadrill has a rather distinct niche in the Ubers metagame, (remove comma) thanks to its ability, Mold Breaker, which enables it to set up Stealth Rock against Magic Bounce users, something that no other suicide lead can guarantee. This role is aided by Excadrill’s movepool, with which gives it access to moves such as Rapid Spin so as to reliably beat opposing suicide leads and Toxic to discourage Defog, while it is capable of discouraging Defog by use of Toxic. Mold Breaker also allows Excadrill to hit Pokemon with the ability Levitate, as well as inflicting and inflict Toxic uponthe aforementioned on Magic Bounce users, which makes Mega Sableye significantly easier to handle. Excadrill can also function decently as a sand sweeper—the only viable one in the metagame—which (remove spaces by dashes) can be deadly when played well against offensive teams, thanks to its respectable power, good Speed, (serial comma) and useful typing, offering it resistances to Extreme Speed and Moonblast, even though its bulk is rather poor. It was negatively effected in the shift into ORAS due to the introduction of the Primal Pokemon, which bring their own weather which Tyranitar’s Sand cannot overwhelm, however Excadrill can be a very potent offensive threat in the ORAS Ubers metagame. (don't write analyses with focus on generational shift)

[SET]
name: Lead Excadrill
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Toxic
move 4: Earthquake
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Stealth Rock, (remove comma) when coupled with the Mold Breaker ability, is the entire reason to use this Excadrill set, as it will always manage to set up Stealth Rock up vs even against teams with a Magic Bounce user, something no other entry hazard setter can boast. The chip damage from hazards makes life significantly easier for all sorts of offensive Pokemon, and the guarantee of setting them is very appealing. Toxic helps with breaking down stall teams and also provides a way of discouraging Defog, as it threatens threatening the longevity of common Defog users such as Water Arceus and Dragon Arceus, which that are often required to check other Pokemon later in the game. Rapid Spin is used to allow Excadrill to beat most other hyper offense leads, preventing hazards from being set against it the Excadrill user fairly reliably. Earthquake is the primary attack of choice for this set, as it enables Excadrill to better check Klefki, (remove comma) and 2HKOes most Primal Groudon. Rock Tomb is another option, however, to that OHKOes Ho-Oh and prevents Excadrill from being used as setup fodder for Mega Salamence, and OHKOes Ho-Oh.

Set Details
========

Mold Breaker is the bedrock of this set, (comma) as it allows Excadrill to set up hazards on the two common Magic Guard users, (x) and (y), without them being reflected back. It has additional utility in ignoring the Levitate ability of on Latias, Latios, and Giratina-O, (comma) making them so that they are less capable of clearing the hazards Excadrill has sets. Focus Sash is the item of choice as because it means Excadrill can reliably set Stealth Rock against hyper offensive builds without being OHKOed by some any of the many Pokemon that can do so. 252 Speed EVs with a Jolly nature allows Excadrill to outspeed most support Arceus formes, meaning that they cannot Defog away the Stealth Rock that Excadrill sets. It also has the added benefit of letting Excadrill outspeed outspeeding max Speed neutral-natured base 90s, which is what most support Arceus are EV'd for. (not sure what the relevance of this is, because you already mentioned that Excadrill The remaining EVs are used to boost Excadrill's damage output, as the extra damage output can be useful.

Usage Tips
========

For the most part, this Excadrill set should be used as a suicide lead, (remove comma) and should only be preserved sparingly, as its usefulness is relatively low after the early-game. An exception to this is against teams with Klefki, as Excadrill can completely counter Klefki so that and will mean that Pokemon weak vulnerable to Klefki will not struggle so much with it. Even against Klefki teams, (comma) however, Excadrill is likely to be the least useful Pokemon after it has successfully set up Stealth Rock, (remove comma) and should only be preserved when there is no large potential cost to preserving it. Against teams with Darkrai and an opposing suicide lead which that Excadrill beats, Excadrill can be used as the lead. However, if Darkrai is the opposing lead of choice, switch out into the your Darkrai counter immediately. If Darkrai is on a team without an obvious suicide lead, chances are that Darkrai will be the opponent's lead of choice, so leading with Excadrill against those teams is rather pointless. If they do not lead with Darkrai, Excadrill can probably be switched in on their entry hazard setter and either remove the Stealth Rock set or set up Stealth Rock rocks that they set, or set rocks itself on a possible Darkrai switch, depending on which is more important in that particular game. Mega Kangaskhan is another potential lead matchup which that Excadrill does not appreciate. Against Mega Kangaskhan teams, it is smarter to lead with something that can handle Mega Kangaskhan instead of with Excadrill, (remove comma) and then try and to try to get Excadrill in during the early game so as to set and potentially remove hazards as quickly as possible. Teams which utilise with spinblockers can be an issue for Excadrill, however but Toxic dissuades the switch-in of many spinblockers from switching in, and most spinblockers find it difficult to handle common partners to Excadrill such as Darkrai and Yveltal. Toxic should be used as often as possible vs against stall teams to waste cleric PP and discourage the removal of the hazards Excadrill has set.

Team Options
========

This Excadrill set is particularly good on hyper offense, so good partners are Pokemon that fit well on that playstyle. Xerneas and Darkrai, (comma) for example, (comma) appreciate the guaranteed Stealth Rock that Excadrill provides, and can exert significant pressure to prevent Defog. One of the most important teammates for Excadrill is something that can deal with Darkrai, as Darkrai completely shuts down lead Excadrill. Good options for this role are Ho-oOh and Choice Scarf Xerneas. Other good team options include Pokemon that appreciate the hazard removal that Excadrill provides for the hyper offense team, with Yveltal, Shaymin-Sky and Rayquaza, (remove comma) being some examples, all appreciating that appreciate the hazard removal support as because it vastly increases their longevity. Excadrill is also a useful partner for Pokemon that dislike facing Klefki, as Excadrill counters Klefki very effectively, although it will not always have the opportunity to do this after doing it's its job in the early-game. early game. Having a team member like Zekrom or Mega Tyranitar is highly recommended to reinforce your team against be more solid vs Salamence, which can set up on Excadrill very easily, especially with Refresh. This Excadrill set also appreciates the use of a Ghost-type, both as a spinblocker and as an answer to Mega Kangaskhan, which can counterlead counter lead Excadrill relatively easily. Ghost Arceus and Mega Gengar in particular fit well here, with Arceus handling Mega Kangaskhan significantly better than Mega Gengar, (remove comma) as well as providing being an Extreme Killer check and an offensive Swords Dance sweeper. However, Mega Gengar matches up very well vs against stall and some common forms of balance, and it can trap potential Defoggers for Excadrill.

[SET]
name: Sand Rush Sweeper
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin / Rock Slide
move 4: Swords Dance / Rock Slide
item: Life Orb / Air Balloon
ability: Sand Rush
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake hits Pokemon such as Primal Groudon and Klefki super effectively. It is also the strongest move Excadrill can use to hit neutral targets such as Primal Kyogre. Iron Head enables Excadrill to hit Fairies Fairy-types like Xerneas for super effective damage, (remove comma) and provides useful coverage in hitting Pokemon immune to Earthquake, such as Latios and Giratina-O. Iron Head is also what enables Excadrill in sand to check Geomancy Xerneas in sand, and it has a very nice 30% chance to flinch its target, which can be crucial in some situations. Rapid Spin is a useful support move, enabling Excadrill to completely shut down Klefki by removing the Spikes it attempts to set up. Swords Dance boosts Excadrill’s Attack and allows it to break down most Pokemon that do not outspeed it. However, it is tricky to set up effectively in sand, (comma) as Excadrill will only have 3 sand turns left to sweep before the sand runs out, and it cannot set up with Swords Dance on much. Alternatively, Rock Slide hits both Ho-Oh and Salamence for good damage, OHKOing Ho-oOh and discouraging setup from Salamence. It also hits Flying-type Pokemon such as Lugia and Yveltal slightly harder than Iron Head as well.

Set Details
========

Sand Rush doubles Excadrill's (apostrophe) sSpeed in sand, making it a nightmare for offensive teams. This also enables Excadrill to check opposing Xerneas, outspeeding which it outspeeds even after a Geomancy and doing does a large amount of damage to with Iron Head. Jolly is the nature of choice so that Excadrill will outspeeds maximum Speed neutral-natured base 90s, most notably Ho-Oh, and also allows Excadrill to outspeed most common Support Arceus formes, which can be crucial in allowing Excadrill to KO them when kill them as they are weakened. An Adamant nature can be used for the extra power, with Adamant Excdarill boasting the ability to 2HKO Primal Kyogre without Stealth Rock most of the time, but Jolly is generally preferred. Life oOrb is the preferred item to increase Excadrill’s power so that it can wallbreak more effectively, but however Air Balloon is an option for Excadrill to minimisze minimize both hazard damage from Spikes and recoil damage. (period), and Air Balloon is better with Swords Dance Excadrill sets, which do not mind the lack of the immediate power of the Life Orb set as much. It also allows Excadrill to better check Klefki, as it will not wear itself down with Life Orb recoil as often.

Usage Tips
========

This Excadrill set is intended to be a late-game (dash) sweeper vs against offensive teams, as they will Pokemon on them frequently lack the bulk necessary to tank Excadrill’s hits, and will not be able to outpace it in the sand. It also can be used as an additional way to check opposing Normal Arceus, thanks to its typing resisting Arceus’s STAB moves and being faster than Arceus in sand, as well as most fast but frail attackers such as Mewtwo, Darkrai, (serial comma) and Geomancy Xerneas. Against balanced teams, Excadrill can be used as a wallbreaker, coming in on common pPokemon like Klefki and firing off powerful attacks, however common Ssupport Arceus formes check Excadrill, so be careful in firing off attacks recklessly, as that will result in Excadrill dying fainting to life oLife Orb recoil and not achieving much. It can also outpace most Ho-Oh and revenge kill it Ho-Oh with Rock Slide if it needs to in a pinch. If Excadrill is running Life Orb and you intend to attempt to sweep with it, be careful you don’t whittle yourself down too much to sweep in the process of by wallbreaking to sweep.

Team Options
========

Sand support from Tyranitar is mandatory with this set. Without sand, this set cannot function nearly as well vs against offensive teams, although it does retain some utility in it's its matchup against bulkier teams by lieu means of ("lieu" is used in the phrase "in lieu of," which means "instead of".) its wallbreaking power and good defensive typing, as well as its access to Rapid Spin. Good answers for opposing Primal Kyogre and Primal Groudon are incredibly important, because they reset the weather and the weather they set cannot be overridden by Tyranitar’s sand. Pokemon like Latias and Latios can handle both Primals Primal Kyogre and Primal Groudon, (comma) and other options like Primal Groudon itself and Water Arceus can handle one of them each. Excadrill provides good Rapid Spin support for Pokemon like Ho-Oh and Mega Salamence, which can in turn help Excadrill by wearing down mutual checks like Water Arceus. Special attackers like Xerneas and Darkrai appreciate Excadrill being able to counter Klefki, as it results in them their being able to play more recklessly, and they can be very difficult to handle with when Klefki being is removed from the picture. Dark-types like Darkrai and Yveltal can make good teammates (no hyphen) due to their ability to take on Ghost-types like Ghost Arceus and Giratina-O, which can effectively deal with Excadrill.

[STRATEGY COMMENTS]
Other Options
=============

Iron Head is sort of an option on the lead set if you really need to flinch things, and there is a very small amount of flexibility on the sand sweeper set with options like Substitute, but Excadrill mostly prefers the recommended moves. Rock Tomb can be used on the lead Excadrill set as a viable option to prevent Mega Salamence using Excadrill as setup bait; (comma to semicolon) however, (comma) Earthquake is generally preferred so as to allow Excadrill to hit Pokemon like Primal Groudon and Klefki. If Rock Tomb is not used, a strong check to Mega Salamence is required. (this is already mentioned in Moves in the description of that set.) Choice Band is an option on the sand sweeper Excadrill set; (comma to semicolon) however, (comma) being choice locked into either Earthquake or Iron Head is not good in ORAS Ubers, with where Pokemon like Mega Salamence and Primal Groudon being too dangerous to justify giving free turns to by choice locking yourself into a move they resist or are immune to. (I'd think this is implied) Choice Scarf is also bad on Excadrill, (remove comma) for many of the same reasons, (remove comma) and without the additional power from the Choice Band, and unlike other Choice Scarf users, Excadrill cannot even remotely switch into Darkrai.

Checks and Counters
===================

**Primal Kyogre**: Defensive Primal Kyogre sets can take most hits Excadrill can dish out, (comma) and it resets the Primordial Sea nullifies sand. It Primal Kyogre is, however, 2HKOed by Adamant Life Orb Excadrill after Stealth Rock damage.

**Rayquaza**: The Rayquaza's Air Lock ability shuts down sand, but if it Rayquaza is running an Adamant nature, it needs to be careful of Jolly Excadrill, which can do significant damage to it with Rock Slide and Iron Head.

**Physically Bulky Pokemon**: Lugia and Skarmory can easily tank Excadrill's hits and either wear it down through Life Orb recoil or proceed to phaze Excadrill it as it tries to set up a Sword Dance. Lugia also can also chip away at Excadrill with Ice Beam.

**Landorus-T**: The Intimidate, (comma) ability and respectable physical bulk, and coupled with its decent typing, (remove comma) means that Landorus-T can take on Excadrill 1v1 one-on-one and win fairly comfortably. It struggles more with Air Balloon and Sword Dance sets, (remove comma) but is otherwise solid against Excadrill.

**Support Arceus Formes**: Water Arceus and Dragon Arceus avoid the 2HKO from Earthquake and win 1v1 vs one-on-one against offensive Excadrill, and they can Defog the hazards set by lead Excadrill. Toxic from lead Excadrill can cripple them, however.

**Defensive Yveltal**: With maximum investment into physical bulk, it Yveltal can take any hit with ease and can do significant damage back with Foul Play, comfortably OHKOing Adamant Excadrill after Stealth Rock damage and putting Jolly Excadrill in range of both dying fainting to either Life Orb recoil and or Sucker Punch.

**Ground Arceus**: Ground Arceus finds a lot of room to set up on Excadrill, easily living surviving an Earthquake and recovering off the damage, potentially allowing it (Ground Arceus or Excadrill?) to set up a Swords Dance, (remove comma) or striking back with a powerful Earthquake in return.

**Giratina-O**: Levitate and incredible bulk The coupling of its ability, Levitate, and it’s incredible bulk mean that it Giratina-O can tank Excadrill's hits with ease, either crippling Excadrill with Will-O-Wisp or dealing heafty hefty damage back to the Excadrill with one of its many offensive move options. Giratina-O can also carry Defog to remove the hazards set by lead Excadrill.

**Mega Kangaskhan**: Mega Kangaskhan outspeeds the lead Excadrill set and can easily OHKO it, and it can chip away at Excadrill with the combination of Fake Out and Sucker Punch, (comma) doing a minimum of 70% to the offensive Excadrill set, (remove comma) while also whittling away sand turns.
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]
Excadrill has a rather distinct niche in the Ubers metagame thanks to its ability (RC) Mold Breaker, which enables it to set up Stealth Rock against Magic Bounce users, something that no other suicide lead can guarantee. This role is aided by Excadrill's movepool, which gives it access to moves such as Rapid Spin to reliably beat opposing suicide leads and Toxic to discourage Defog. Mold Breaker also allows Excadrill to hit Pokemon with the ability Levitate and inflict Toxic on Magic Bounce users, which makes Mega Sableye significantly easier to handle. Excadrill can also function decently as a sand sweeper—the only viable one in the metagame—which that(space)can be deadly when played well against offensive teams, thanks to its respectable power, good Speed, and useful typing, offering it resistances to Extreme Speed and Moonblast, even though its bulk is rather poor.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Toxic
move 4: Earthquake
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

The combination of Stealth Rockwhen coupled with and Mold Breaker is the entire reason to use this Excadrill set, as it will always manage to set up Stealth Rock the entry hazard even against teams with a Magic Bounce user, something no other entry hazard setter can boast. The chip damage from hazards makes life significantly easier for all sorts of offensive Pokemon, and the guarantee of setting them is very appealing. Toxic helps with breaking down stall teams and also provides a way of discouraging Defog, as it threatens the longevity of common Defog users such as Water Arceus and Dragon Arceus that are often required to check other Pokemon later in the game. Rapid Spin is used to allow Excadrill to beat most other hyper offense leads, preventing hazards from being set against it fairly reliably. Earthquake is the primary attacking move of choice for this set, as it enables Excadrill to better check Klefki(space)and 2HKOes most Primal Groudon. Rock Tomb is another option that OHKOes Ho-Oh and prevents Excadrill from being setup fodder for Mega Salamence.

Set Details
========

Mold Breaker is the bedrock of this set, as it allows Excadrill to set up entry hazards on the two common Magic Guard users, Mega Sableye and Mega Diancie, without them being reflected back. It has additional utility in ignoring the Levitate ability of Latias, Latios, and Giratina-O, making them(space)less capable of clearing the hazards Excadrill sets. Focus Sash is the item of choice because it means Excadrill can reliably set Stealth Rock against hyper offensive builds without being OHKOed by any of the many Pokemon that can do so. 252 Speed EVs with a Jolly nature allow Excadrill to outspeed most support Arceus formes, meaning that they cannot Defog away the Stealth Rock that Excadrill sets. It also has the added benefit of letting Excadrill outspeed maximum Speed neutral-natured base 90s.The remaining EVs are used to boost Excadrill's damage output, as the extra damage output can be useful. (fluff)

Usage Tips
========

For the most part, this Excadrill set should be used as a suicide lead(space)and should only be preserved sparingly, as its usefulness is relatively low after the early-game. An exception to this is against teams with Klefki, as Excadrill can completely counter Klefki so that Pokemon vulnerable to Klefki will not struggle so much with it. Even against Klefki teams, however, Excadrill is likely to be the least useful Pokemon after it has successfully set up Stealth Rock(space)and should only be preserved when there is no large potential cost to preserving it. Against teams with Darkrai and an opposing suicide lead that Excadrill beats, Excadrill can be used as the lead. However, if Darkrai is the opposing lead of choice, switch out into your Darkrai counter immediately. If Darkrai is on a team without an obvious suicide lead, chances are that Darkrai will be the opponent's lead, so leading with Excadrill against those teams is rather pointless. If they do not lead with Darkrai, Excadrill can probably be switched in on their entry hazard setter and either remove the Stealth Rock set or set up Stealth Rock itself on a possible Darkrai switch, depending on which is more important in that particular game. Mega Kangaskhan is another potential lead matchup that Excadrill does not appreciate. Against Mega Kangaskhan teams, it is smarter to lead with something that can handle Mega Kangaskhan instead of with Excadrill(space)and then to try to get Excadrill in during the early-game (AH) to set and potentially remove hazards as quickly as possible. Teams with spinblockers can be an issue for Excadrill, but Toxic dissuades many spinblockers from switching in, and most spinblockers find it difficult to handle common partners to Excadrill such as Darkrai and Yveltal. Toxic should be used as often as possible against stall teams to waste cleric PP and discourage the removal of the hazards Excadrill has set.

Team Options
========

This Excadrill set is particularly good on hyper offense, so good partners are Pokemon that fit well on that playstyle. Xerneas and Darkrai, for example, appreciate the guaranteed Stealth Rock that Excadrill provides (RC) and can exert significant pressure to prevent Defog. One of the most important teammates for Excadrill is something that can deal with Darkrai, as Darkrai which completely shuts down lead Excadrill. Good options for this role are Ho-Oh and Choice Scarf Xerneas. Other good team options include Pokemon that appreciate the hazard removal that Excadrill provides, with Yveltal, Shaymin-S and Rayquaza being some examples that appreciate the support because it vastly increases their longevity. Excadrill is also a useful partner for Pokemon that dislike facing Klefki, as Excadrill counters Klefki very effectively, although it will not always have the opportunity to do this after doing its job in the early-game. Having a team member like Zekrom or Mega Tyranitar is highly recommended to reinforce your team against Mega Salamence, which can set up on Excadrill very easily, especially with Refresh. This Excadrill set also appreciates the use of a Ghost-type, both as a spinblocker and as an answer to Mega Kangaskhan, which can counter lead Excadrill relatively easily. Ghost Arceus and Mega Gengar in particular fit well here, with Arceus handling Mega Kangaskhan significantly better than Mega Gengar, (remove comma) as well as being an Extreme Killer check and a Swords Dance sweeper. However, Mega Gengar matches up very well against stall and some common forms of balance, and it can trap potential Defoggers for Excadrill.

[SET]
name: Sand Rush Sweeper
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin / Rock Slide
move 4: Swords Dance / Rock Slide
item: Life Orb / Air Balloon
ability: Sand Rush
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake hits Pokemon such as Primal Groudon and Klefki super effectively. It is also the strongest move Excadrill can use to hit neutral targets such as Primal Kyogre. Iron Head enables Excadrill to hit Fairy-types like Xerneas for super effective damage, (remove comma) and provides useful coverage in hitting Pokemon immune to Earthquake, such as Latios and Giratina-O. Iron Head is also what enables Excadrill to check Geomancy Xerneas in sand, and it has a very nice 30% flinch chance to flinch its target, (or "to make its target flinch") which can be crucial in some situations. Rapid Spin is a useful support move, enabling enables Excadrill to completely shut down Klefki by removing the Spikes it attempts to set up. Swords Dance boosts Excadrill's Attack and allows it to break down most Pokemon that do not outspeed it. However, it is tricky to set up effectively in sand, (comma) as Excadrill will only have 3 three turns left to sweep before the sand runs out, and it cannot set up with Swords Dance on much. Alternatively, Rock Slide hits both Ho-Oh and Mega Salamence for good damage, OHKOing Ho-Oh the former and discouraging setup from Salamence the latter. It also hits Flying-type Pokemon such as Lugia and Yveltal slightly harder than Iron Head as well.

Set Details
========

Sand Rush doubles Excadrill's(space)Speed in sand, making it a nightmare for offensive teams. This also enables Excadrill to check opposing Xerneas, which it outspeeds even after a Geomancy and does a large amount of damage to with Iron Head. Jolly is the nature of choice so that Excadrill outspeeds maximum Speed neutral-natured base 90s, most notably Ho-Oh, and most common support Arceus formes, which can be crucial in allowing Excadrill to KO them when they are weakened. An Adamant nature can be used for the extra power, with Adamant Excdarill Excadrill boasting the ability to 2HKO Primal Kyogre without Stealth Rock most of the time, but Jolly is generally preferred. Life Orb is the preferred item to increase Excadrill's power so that it can wallbreak more effectively, but Air Balloon is an option for Excadrill to minimize both hazard damage from Spikes and recoil damage. Air Balloon is better with Swords Dance Excadrill sets, which do not mind the lack of the immediate power of the Life Orb set as much. It also allows Excadrill to better check Klefki, as it will not wear itself down with Life Orb recoil as often.

Usage Tips
========

This Excadrill set is intended to be a late-game (dash) sweeper against offensive teams, as Pokemon on them frequently lack the bulk necessary to tank Excadrill's hits (RC) and will not be able to outpace it in the sand. It also can be used as an additional way to check opposing Normal Arceus, thanks to its typing resisting Arceus's STAB moves and it being faster than Arceus in sand, as well as most fast but frail attackers such as Mewtwo, Darkrai, (serial comma) and Geomancy Xerneas. Against balanced teams, Excadrill can be used as a wallbreaker, coming in on common Pokemon like Klefki and firing off powerful attacks; (SC) however, (AC) common support Arceus formes check Excadrill, so be careful in firing off attacks recklessly, as that will result in Excadrill fainting to Life Orb recoil and not achieving much. It can also outpace most Ho-Oh and revenge kill Ho-Oh with Rock Slide if it needs to in a pinch. If Excadrill is running Life Orb and you intend to attempt to sweep with it, be careful you don't get it whittled yourself down too much to sweep in the process of wallbreaking.

Team Options
========

Sand support from Tyranitar is mandatory with this set. Without sand, this set cannot function nearly as well against offensive teams, although it does retain some utility in its matchup against bulkier teams by means of its wallbreaking power and good defensive typing, as well as its access to Rapid Spin. Good answers for opposing Primal Kyogre and Primal Groudon are incredibly important, because they reset the weather and the weather they set cannot be overridden by Tyranitar's sand. Pokemon like Latias and Latios can handle both Primal Kyogre and Primal Groudon, and other options like Primal Groudon itself and Water Arceus can handle one of them each. Excadrill provides good Rapid Spin support for Pokemon like Ho-Oh and Mega Salamence, which can in turn help Excadrill by wearing down mutual checks like Water Arceus. Special attackers like Xerneas and Darkrai appreciate Excadrill being able to counter Klefki, as it results in their being able to play more recklessly, and they can be very difficult to handle when Klefki is removed from the picture. Dark-types like Darkrai and Yveltal can make good teammates due to their ability to take on Ghost-types like Ghost Arceus and Giratina-O, which can effectively deal with Excadrill.

[STRATEGY COMMENTS]
Other Options
=============

Iron Head is sort of an option on the lead set if you really need to flinch things the flinch chance, and there is a very small amount of flexibility on the sand sweeper set with options like Substitute, but Excadrill mostly prefers the recommended moves. Choice Band is an option on the sand sweeper set; however, being locked into either Earthquake or Iron Head is not good in Ubers, where Pokemon like Mega Salamence and Primal Groudon being are too dangerous to justify giving free turns to. Choice Scarf is also bad on Excadrill(space)for many of the same reasons and without the additional power from Choice Band, and unlike other Choice Scarf users, Excadrill cannot switch into Darkrai.

Checks and Counters
===================

**Primal Kyogre**: Defensive Primal Kyogre sets can take most hits Excadrill can dish out, and Primordial Sea nullifies sand. Primal Kyogre is, however, 2HKOed by Adamant Life Orb Excadrill after Stealth Rock damage.

**Rayquaza**: Rayquaza's Air Lock ability shuts down sand, but if Rayquaza is running an Adamant nature, it needs to be careful of Jolly Excadrill, which can do significant damage to it with Rock Slide and Iron Head.

**Physically Bulky Pokemon**: Lugia and Skarmory can easily tank Excadrill's hits and either wear it down through Life Orb recoil or phaze it as it tries to set up a Sword Swords Dance. Lugia can also chip away at Excadrill with Ice Beam.

**Landorus-T**: Intimidate, respectable physical bulk, and its decent typing(space)mean that Landorus-T can take on Excadrill one-on-one and win fairly comfortably. It struggles with Air Balloon and Sword Dance sets(space)but is otherwise solid against Excadrill.

**Support Arceus Formes**: Water Arceus and Dragon Arceus avoid the 2HKO from Earthquake and win one-on-one against offensive Excadrill, and they can Defog away the hazards set by lead Excadrill. Toxic from lead Excadrill can cripple them, however.

**Defensive Yveltal**: With maximum investment into physical bulk, Yveltal can take any hit with ease and do significant damage back with Foul Play, comfortably OHKOing Adamant Excadrill after Stealth Rock damage and putting Jolly Excadrill in range of fainting to either Life Orb recoil or Sucker Punch.

**Ground Arceus**: Ground Arceus finds a lot of room to set up on Excadrill, easily surviving an Earthquake and recovering off the damage, potentially allowing Ground Arceus to set up a Swords Dance(space)or striking back with a powerful Earthquake in return.

**Giratina-O**: Levitate and incredible bulk mean that Giratina-O can tank Excadrill's hits with ease, either crippling Excadrill it with Will-O-Wisp or dealing hefty damage back to the Excadrill with one of its many offensive options. Giratina-O can also carry Defog to remove the hazards set by lead Excadrill.

**Mega Kangaskhan**: Mega Kangaskhan outspeeds the lead Excadrill set and can easily OHKO it, and it can chip away at Excadrill with the combination of Fake Out and Sucker Punch, doing a minimum of 70% to the offensive Excadrill setwhile also whittling away sand turns.
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Hmm what about rock tomb as an alternative to toxic on the suicide lead set as it prevents Mence from setting up and generally helps as you can tomb and then lay rocks most of the time. The team will need a way to deal with defog Arceus after exca died (taunt users, abuse the incoming defog with block xern etc.) but its overall useful enough to mention it imo

Edit: I'm retarded sry, somehow didn't see it. Doesn't ohko hooh though
 
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