[OVERVIEW]
Excadrill has a rather distinct niche in the Ubers metagame thanks to its ability Mold Breaker, which enables it to set up Stealth Rock against Magic Bounce users, something that no other suicide lead can guarantee. This role is aided by Excadrill's movepool, which gives it access to moves such as Rapid Spin to reliably beat opposing suicide leads and Toxic to discourage Defog. Mold Breaker also allows Excadrill to hit Pokemon with the ability Levitate and inflict Toxic on Magic Bounce users, which makes Mega Sableye significantly easier to handle. Excadrill can also function decently as a sand sweeper—the only viable one in the metagame— that can be deadly when played well against offensive teams, thanks to its respectable power, good Speed, and useful typing, offering it resistances to Extreme Speed and Moonblast, even though its bulk is rather poor.
[SET]
name: Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Toxic
move 4: Earthquake
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
The combination of Stealth Rock and Mold Breaker is the entire reason to use this Excadrill set, as it will always manage to set up the entry hazard even against teams with a Magic Bounce user, something no other setter can boast. The chip damage from hazards makes life significantly easier for all sorts of offensive Pokemon, and the guarantee of setting them is very appealing. Toxic helps with breaking down stall teams and also provides a way of discouraging Defog, as it threatens the longevity of common Defog users such as Water Arceus and Dragon Arceus that are often required to check other Pokemon later in the game. Rapid Spin is used to allow Excadrill to beat most other hyper offense leads, preventing hazards from being set against it fairly reliably. Earthquake is the attacking move of choice for this set, as it enables Excadrill to better check Klefkiand 2HKOes most Primal Groudon. Rock Tomb is another option that OHKOes Ho-Oh and prevents Excadrill from being setup fodder for Mega Salamence.
Set Details
========
Mold Breaker allows Excadrill to set up entry hazards on the two common Magic Guard users, Mega Sableye and Mega Diancie, without them being reflected back. It has additional utility in ignoring the Levitate ability of Latias, Latios, and Giratina-O, making themless capable of clearing the hazards Excadrill sets. Focus Sash is the item of choice because it means Excadrill can reliably set Stealth Rock against hyper offensive builds without being OHKOed by any of the many Pokemon that can do so. 252 Speed EVs with a Jolly nature allow Excadrill to outspeed most support Arceus formes, meaning that they cannot Defog away the Stealth Rock that Excadrill sets. It also has the added benefit of letting Excadrill outspeed maximum Speed neutral-natured base 90s.The remaining EVs are used to boost Excadrill's damage output.
Usage Tips
========
For the most part, this Excadrill set should be used as a suicide leadand should only be preserved sparingly, as its usefulness is relatively low after the early-game. An exception to this is against teams with Klefki, as Excadrill can completely counter Klefki so that Pokemon vulnerable to Klefki will not struggle so much with it. Even against Klefki teams, however, Excadrill is likely to be the least useful Pokemon after it has successfully set up Stealth Rockand should only be preserved when there is no large potential cost to preserving it. Against teams with Darkrai and an opposing suicide lead that Excadrill beats, Excadrill can be used as the lead. However, if Darkrai is the opposing lead of choice, switch out to your Darkrai counter immediately. If Darkrai is on a team without an obvious suicide lead, chances are that Darkrai will be the opponent's lead, so leading with Excadrill against those teams is rather pointless. If they do not lead with Darkrai, Excadrill can probably be switched in on their entry hazard setter and either remove the Stealth Rock set or set up Stealth Rock itself on a possible Darkrai switch, depending on which is more important in that particular game. Mega Kangaskhan is another potential lead matchup that Excadrill does not appreciate. Against Mega Kangaskhan teams, it is smarter to lead with something that can handle Mega Kangaskhan instead of with Excadrilland then to try to get Excadrill in during the early-gameto set and potentially remove hazards as quickly as possible. Teams with spinblockers can be an issue for Excadrill, but Toxic dissuades many spinblockers from switching in, and most spinblockers find it difficult to handle common partners to Excadrill such as Darkrai and Yveltal. Toxic should be used as often as possible against stall teams to waste cleric PP and discourage the removal of the hazards Excadrill has set.
Team Options
========
This Excadrill set is particularly good on hyper offense, so good partners are Pokemon that fit well on that playstyle. Xerneas and Darkrai, for example, appreciate the guaranteed Stealth Rock that Excadrill provides and can exert significant pressure to prevent Defog. One of the most important teammates for Excadrill is something that can deal with Darkrai, which completely shuts down lead Excadrill. Good options for this role are Ho-Oh and Choice Scarf Xerneas. Other good team options include Pokemon that appreciate the hazard removal that Excadrill provides, with Yveltal, Shaymin-S and Rayquaza being some examples that appreciate the support because it vastly increases their longevity. Excadrill is also a useful partner for Pokemon that dislike facing Klefki, as Excadrill counters Klefki very effectively, although it will not always have the opportunity to do this after doing its job in the early-game. Having a team member like Zekrom or Mega Tyranitar is highly recommended to reinforce your team against Mega Salamence, which can set up on Excadrill very easily, especially with Refresh. This Excadrill set also appreciates the use of a Ghost-type, both as a spinblocker and as an answer to Mega Kangaskhan, which can counter lead Excadrill relatively easily. Ghost Arceus and Mega Gengar in particular fit well here, with Arceus handling Mega Kangaskhan significantly better than Mega Gengar as well as being an Extreme Killer check and a Swords Dance sweeper. However, Mega Gengar matches up very well against stall and some common forms of balance, and it can trap potential Defoggers for Excadrill.
[SET]
name: Sand Rush Sweeper
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin / Rock Slide
move 4: Swords Dance / Rock Slide
item: Life Orb / Air Balloon
ability: Sand Rush
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
Earthquake hits Pokemon such as Primal Groudon and Klefki super effectively. It is also the strongest move Excadrill can use to hit neutral targets such as Primal Kyogre. Iron Head enables Excadrill to hit Fairy-types like Xerneas for super effective damage and provides useful coverage in hitting Pokemon immune to Earthquake, such as Latios and Giratina-O. Iron Head is also what enables Excadrill to check Geomancy Xerneas in sand, and it has a very nice 30% flinch chance, which can be crucial in some situations. Rapid Spin enables Excadrill to completely shut down Klefki by removing the Spikes it attempts to set up. Swords Dance boosts Excadrill's Attack and allows it to break down most Pokemon that do not outspeed it. However, it is tricky to set up effectively in sand, as Excadrill will only have three turns left to sweep before the sand runs out, and it cannot set up with Swords Dance on much. Alternatively, Rock Slide hits both Ho-Oh and Mega Salamence for good damage, OHKOing the former and discouraging setup from the latter. It hits Flying-type Pokemon such as Lugia and Yveltal slightly harder than Iron Head as well.
Set Details
========
Sand Rush doubles Excadrill's Speed in sand, making it a nightmare for offensive teams. This also enables Excadrill to check Xerneas, which it outspeeds even after a Geomancy and does a large amount of damage to with Iron Head. Jolly is the nature of choice so that Excadrill outspeeds maximum Speed neutral-natured base 90s, most notably Ho-Oh, and most common support Arceus formes, which can be crucial in allowing Excadrill to KO them when they are weakened. An Adamant nature can be used for the extra power, with Adamant Excadrill boasting the ability to 2HKO Primal Kyogre without Stealth Rock most of the time, but Jolly is generally preferred. Life Orb is the preferred item to increase Excadrill's power so that it can wallbreak more effectively, but Air Balloon is an option for Excadrill to minimize both hazard damage from Spikes and recoil damage. Air Balloon is better with Swords Dance Excadrill sets, which do not mind the lack of the immediate power of the Life Orb set as much. It also allows Excadrill to better check Klefki, as it will not wear itself down with Life Orb recoil as often.
Usage Tips
========
This Excadrill set is intended to be a late-game sweeper against offensive teams, as Pokemon on them frequently lack the bulk necessary to tank Excadrill's hits and will not be able to outpace it in the sand. It also can be used as an additional way to check opposing Normal Arceus, thanks to its typing resisting Arceus's STAB moves and it being faster than Arceus in sand, as well as most fast but frail attackers such as Mewtwo, Darkrai, and Geomancy Xerneas. Against balanced teams, Excadrill can be used as a wallbreaker, coming in on common Pokemon like Klefki and firing off powerful attacks; however, common support Arceus formes check Excadrill, so be careful in firing off attacks recklessly, as that will result in Excadrill fainting to Life Orb recoil and not achieving much. It can also outpace most Ho-Oh and revenge kill Ho-Oh with Rock Slide if it needs to in a pinch. If Excadrill is running Life Orb and you intend to attempt to sweep with it, be careful you don't get it whittled down too much to sweep in the process of wallbreaking.
Team Options
========
Sand support from Tyranitar is mandatory with this set. Without sand, this set cannot function nearly as well against offensive teams, although it does retain some utility in its matchup against bulkier teams by means of its wallbreaking power and good defensive typing, as well as its access to Rapid Spin. Good answers for Primal Kyogre and Primal Groudon are incredibly important, because they reset the weather and the weather they set cannot be overridden by Tyranitar's sand. Pokemon like Latias and Latios can handle both Primal Kyogre and Primal Groudon, and other options like Primal Groudon itself and Water Arceus can handle one of them each. Excadrill provides good Rapid Spin support for Pokemon like Ho-Oh and Mega Salamence, which can in turn help Excadrill by wearing down mutual checks like Water Arceus. Special attackers like Xerneas and Darkrai appreciate Excadrill being able to counter Klefki, as it results in their being able to play more recklessly, and they can be very difficult to handle when Klefki is removed from the picture. Dark-types like Darkrai and Yveltal can make good teammates due to their ability to take on Ghost-types like Ghost Arceus and Giratina-O, which can effectively deal with Excadrill.
[STRATEGY COMMENTS]
Other Options
=============
Iron Head is sort of an option on the lead set if you really need the flinch chance, and there is a very small amount of flexibility on the sand sweeper set with options like Substitute, but Excadrill mostly prefers the recommended moves. Choice Band is an option on the sand sweeper set; however, being locked into either Earthquake or Iron Head is not good in Ubers, where Pokemon like Mega Salamence and Primal Groudon are too dangerous to justify giving free turns to. Choice Scarf is also bad on Excadrillfor many of the same reasons and without the additional power from Choice Band, and unlike other Choice Scarf users, Excadrill cannot switch into Darkrai.
Checks and Counters
===================
**Primal Kyogre**: Defensive Primal Kyogre sets can take most hits Excadrill can dish out, and Primordial Sea nullifies sand. Primal Kyogre is, however, 2HKOed by Adamant Life Orb Excadrill after Stealth Rock damage.
**Rayquaza**: Rayquaza's Air Lock ability shuts down sand, but if Rayquaza is running an Adamant nature, it needs to be careful of Jolly Excadrill, which can do significant damage to it with Rock Slide and Iron Head.
**Physically Bulky Pokemon**: Lugia and Skarmory can easily tank Excadrill's hits and either wear it down through Life Orb recoil or phaze it as it tries to set up a Swords Dance. Lugia can also chip away at Excadrill with Ice Beam.
**Landorus-T**: Intimidate, respectable physical bulk, and its decent typing mean that Landorus-T can take on Excadrill one-on-one and win fairly comfortably. It struggles with Air Balloon and Sword Dance setsbut is otherwise solid against Excadrill.
**Support Arceus Formes**: Water Arceus and Dragon Arceus avoid the 2HKO from Earthquake and win one-on-one against offensive Excadrill, and they can Defog away the hazards set by lead Excadrill. Toxic from lead Excadrill can cripple them, however.
**Defensive Yveltal**: With maximum investment into physical bulk, Yveltal can take any hit with ease and do significant damage back with Foul Play, comfortably OHKOing Adamant Excadrill after Stealth Rock damage and putting Jolly Excadrill in range of fainting to either Life Orb recoil or Sucker Punch.
**Ground Arceus**: Ground Arceus finds a lot of room to set up on Excadrill, easily surviving an Earthquake and recovering off the damage, potentially allowing Ground Arceus to set up a Swords Danceor striking back with a powerful Earthquake.
**Giratina-O**: Levitate and incredible bulk mean that Giratina-O can tank Excadrill's hits with ease, either crippling it with Will-O-Wisp or dealing hefty damage back with one of its many offensive options. Giratina-O can also carry Defog to remove the hazards set by lead Excadrill.
**Mega Kangaskhan**: Mega Kangaskhan outspeeds the lead Excadrill set and can easily OHKO it, and it can chip away at Excadrill with the combination of Fake Out and Sucker Punch, doing a minimum of 70% to the offensive Excadrill setwhile also whittling away sand turns.
Excadrill has a rather distinct niche in the Ubers metagame thanks to its ability Mold Breaker, which enables it to set up Stealth Rock against Magic Bounce users, something that no other suicide lead can guarantee. This role is aided by Excadrill's movepool, which gives it access to moves such as Rapid Spin to reliably beat opposing suicide leads and Toxic to discourage Defog. Mold Breaker also allows Excadrill to hit Pokemon with the ability Levitate and inflict Toxic on Magic Bounce users, which makes Mega Sableye significantly easier to handle. Excadrill can also function decently as a sand sweeper—the only viable one in the metagame— that can be deadly when played well against offensive teams, thanks to its respectable power, good Speed, and useful typing, offering it resistances to Extreme Speed and Moonblast, even though its bulk is rather poor.
[SET]
name: Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Toxic
move 4: Earthquake
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
The combination of Stealth Rock and Mold Breaker is the entire reason to use this Excadrill set, as it will always manage to set up the entry hazard even against teams with a Magic Bounce user, something no other setter can boast. The chip damage from hazards makes life significantly easier for all sorts of offensive Pokemon, and the guarantee of setting them is very appealing. Toxic helps with breaking down stall teams and also provides a way of discouraging Defog, as it threatens the longevity of common Defog users such as Water Arceus and Dragon Arceus that are often required to check other Pokemon later in the game. Rapid Spin is used to allow Excadrill to beat most other hyper offense leads, preventing hazards from being set against it fairly reliably. Earthquake is the attacking move of choice for this set, as it enables Excadrill to better check Klefkiand 2HKOes most Primal Groudon. Rock Tomb is another option that OHKOes Ho-Oh and prevents Excadrill from being setup fodder for Mega Salamence.
Set Details
========
Mold Breaker allows Excadrill to set up entry hazards on the two common Magic Guard users, Mega Sableye and Mega Diancie, without them being reflected back. It has additional utility in ignoring the Levitate ability of Latias, Latios, and Giratina-O, making themless capable of clearing the hazards Excadrill sets. Focus Sash is the item of choice because it means Excadrill can reliably set Stealth Rock against hyper offensive builds without being OHKOed by any of the many Pokemon that can do so. 252 Speed EVs with a Jolly nature allow Excadrill to outspeed most support Arceus formes, meaning that they cannot Defog away the Stealth Rock that Excadrill sets. It also has the added benefit of letting Excadrill outspeed maximum Speed neutral-natured base 90s.The remaining EVs are used to boost Excadrill's damage output.
Usage Tips
========
For the most part, this Excadrill set should be used as a suicide leadand should only be preserved sparingly, as its usefulness is relatively low after the early-game. An exception to this is against teams with Klefki, as Excadrill can completely counter Klefki so that Pokemon vulnerable to Klefki will not struggle so much with it. Even against Klefki teams, however, Excadrill is likely to be the least useful Pokemon after it has successfully set up Stealth Rockand should only be preserved when there is no large potential cost to preserving it. Against teams with Darkrai and an opposing suicide lead that Excadrill beats, Excadrill can be used as the lead. However, if Darkrai is the opposing lead of choice, switch out to your Darkrai counter immediately. If Darkrai is on a team without an obvious suicide lead, chances are that Darkrai will be the opponent's lead, so leading with Excadrill against those teams is rather pointless. If they do not lead with Darkrai, Excadrill can probably be switched in on their entry hazard setter and either remove the Stealth Rock set or set up Stealth Rock itself on a possible Darkrai switch, depending on which is more important in that particular game. Mega Kangaskhan is another potential lead matchup that Excadrill does not appreciate. Against Mega Kangaskhan teams, it is smarter to lead with something that can handle Mega Kangaskhan instead of with Excadrilland then to try to get Excadrill in during the early-gameto set and potentially remove hazards as quickly as possible. Teams with spinblockers can be an issue for Excadrill, but Toxic dissuades many spinblockers from switching in, and most spinblockers find it difficult to handle common partners to Excadrill such as Darkrai and Yveltal. Toxic should be used as often as possible against stall teams to waste cleric PP and discourage the removal of the hazards Excadrill has set.
Team Options
========
This Excadrill set is particularly good on hyper offense, so good partners are Pokemon that fit well on that playstyle. Xerneas and Darkrai, for example, appreciate the guaranteed Stealth Rock that Excadrill provides and can exert significant pressure to prevent Defog. One of the most important teammates for Excadrill is something that can deal with Darkrai, which completely shuts down lead Excadrill. Good options for this role are Ho-Oh and Choice Scarf Xerneas. Other good team options include Pokemon that appreciate the hazard removal that Excadrill provides, with Yveltal, Shaymin-S and Rayquaza being some examples that appreciate the support because it vastly increases their longevity. Excadrill is also a useful partner for Pokemon that dislike facing Klefki, as Excadrill counters Klefki very effectively, although it will not always have the opportunity to do this after doing its job in the early-game. Having a team member like Zekrom or Mega Tyranitar is highly recommended to reinforce your team against Mega Salamence, which can set up on Excadrill very easily, especially with Refresh. This Excadrill set also appreciates the use of a Ghost-type, both as a spinblocker and as an answer to Mega Kangaskhan, which can counter lead Excadrill relatively easily. Ghost Arceus and Mega Gengar in particular fit well here, with Arceus handling Mega Kangaskhan significantly better than Mega Gengar as well as being an Extreme Killer check and a Swords Dance sweeper. However, Mega Gengar matches up very well against stall and some common forms of balance, and it can trap potential Defoggers for Excadrill.
[SET]
name: Sand Rush Sweeper
move 1: Earthquake
move 2: Iron Head
move 3: Rapid Spin / Rock Slide
move 4: Swords Dance / Rock Slide
item: Life Orb / Air Balloon
ability: Sand Rush
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
Earthquake hits Pokemon such as Primal Groudon and Klefki super effectively. It is also the strongest move Excadrill can use to hit neutral targets such as Primal Kyogre. Iron Head enables Excadrill to hit Fairy-types like Xerneas for super effective damage and provides useful coverage in hitting Pokemon immune to Earthquake, such as Latios and Giratina-O. Iron Head is also what enables Excadrill to check Geomancy Xerneas in sand, and it has a very nice 30% flinch chance, which can be crucial in some situations. Rapid Spin enables Excadrill to completely shut down Klefki by removing the Spikes it attempts to set up. Swords Dance boosts Excadrill's Attack and allows it to break down most Pokemon that do not outspeed it. However, it is tricky to set up effectively in sand, as Excadrill will only have three turns left to sweep before the sand runs out, and it cannot set up with Swords Dance on much. Alternatively, Rock Slide hits both Ho-Oh and Mega Salamence for good damage, OHKOing the former and discouraging setup from the latter. It hits Flying-type Pokemon such as Lugia and Yveltal slightly harder than Iron Head as well.
Set Details
========
Sand Rush doubles Excadrill's Speed in sand, making it a nightmare for offensive teams. This also enables Excadrill to check Xerneas, which it outspeeds even after a Geomancy and does a large amount of damage to with Iron Head. Jolly is the nature of choice so that Excadrill outspeeds maximum Speed neutral-natured base 90s, most notably Ho-Oh, and most common support Arceus formes, which can be crucial in allowing Excadrill to KO them when they are weakened. An Adamant nature can be used for the extra power, with Adamant Excadrill boasting the ability to 2HKO Primal Kyogre without Stealth Rock most of the time, but Jolly is generally preferred. Life Orb is the preferred item to increase Excadrill's power so that it can wallbreak more effectively, but Air Balloon is an option for Excadrill to minimize both hazard damage from Spikes and recoil damage. Air Balloon is better with Swords Dance Excadrill sets, which do not mind the lack of the immediate power of the Life Orb set as much. It also allows Excadrill to better check Klefki, as it will not wear itself down with Life Orb recoil as often.
Usage Tips
========
This Excadrill set is intended to be a late-game sweeper against offensive teams, as Pokemon on them frequently lack the bulk necessary to tank Excadrill's hits and will not be able to outpace it in the sand. It also can be used as an additional way to check opposing Normal Arceus, thanks to its typing resisting Arceus's STAB moves and it being faster than Arceus in sand, as well as most fast but frail attackers such as Mewtwo, Darkrai, and Geomancy Xerneas. Against balanced teams, Excadrill can be used as a wallbreaker, coming in on common Pokemon like Klefki and firing off powerful attacks; however, common support Arceus formes check Excadrill, so be careful in firing off attacks recklessly, as that will result in Excadrill fainting to Life Orb recoil and not achieving much. It can also outpace most Ho-Oh and revenge kill Ho-Oh with Rock Slide if it needs to in a pinch. If Excadrill is running Life Orb and you intend to attempt to sweep with it, be careful you don't get it whittled down too much to sweep in the process of wallbreaking.
Team Options
========
Sand support from Tyranitar is mandatory with this set. Without sand, this set cannot function nearly as well against offensive teams, although it does retain some utility in its matchup against bulkier teams by means of its wallbreaking power and good defensive typing, as well as its access to Rapid Spin. Good answers for Primal Kyogre and Primal Groudon are incredibly important, because they reset the weather and the weather they set cannot be overridden by Tyranitar's sand. Pokemon like Latias and Latios can handle both Primal Kyogre and Primal Groudon, and other options like Primal Groudon itself and Water Arceus can handle one of them each. Excadrill provides good Rapid Spin support for Pokemon like Ho-Oh and Mega Salamence, which can in turn help Excadrill by wearing down mutual checks like Water Arceus. Special attackers like Xerneas and Darkrai appreciate Excadrill being able to counter Klefki, as it results in their being able to play more recklessly, and they can be very difficult to handle when Klefki is removed from the picture. Dark-types like Darkrai and Yveltal can make good teammates due to their ability to take on Ghost-types like Ghost Arceus and Giratina-O, which can effectively deal with Excadrill.
[STRATEGY COMMENTS]
Other Options
=============
Iron Head is sort of an option on the lead set if you really need the flinch chance, and there is a very small amount of flexibility on the sand sweeper set with options like Substitute, but Excadrill mostly prefers the recommended moves. Choice Band is an option on the sand sweeper set; however, being locked into either Earthquake or Iron Head is not good in Ubers, where Pokemon like Mega Salamence and Primal Groudon are too dangerous to justify giving free turns to. Choice Scarf is also bad on Excadrillfor many of the same reasons and without the additional power from Choice Band, and unlike other Choice Scarf users, Excadrill cannot switch into Darkrai.
Checks and Counters
===================
**Primal Kyogre**: Defensive Primal Kyogre sets can take most hits Excadrill can dish out, and Primordial Sea nullifies sand. Primal Kyogre is, however, 2HKOed by Adamant Life Orb Excadrill after Stealth Rock damage.
**Rayquaza**: Rayquaza's Air Lock ability shuts down sand, but if Rayquaza is running an Adamant nature, it needs to be careful of Jolly Excadrill, which can do significant damage to it with Rock Slide and Iron Head.
**Physically Bulky Pokemon**: Lugia and Skarmory can easily tank Excadrill's hits and either wear it down through Life Orb recoil or phaze it as it tries to set up a Swords Dance. Lugia can also chip away at Excadrill with Ice Beam.
**Landorus-T**: Intimidate, respectable physical bulk, and its decent typing mean that Landorus-T can take on Excadrill one-on-one and win fairly comfortably. It struggles with Air Balloon and Sword Dance setsbut is otherwise solid against Excadrill.
**Support Arceus Formes**: Water Arceus and Dragon Arceus avoid the 2HKO from Earthquake and win one-on-one against offensive Excadrill, and they can Defog away the hazards set by lead Excadrill. Toxic from lead Excadrill can cripple them, however.
**Defensive Yveltal**: With maximum investment into physical bulk, Yveltal can take any hit with ease and do significant damage back with Foul Play, comfortably OHKOing Adamant Excadrill after Stealth Rock damage and putting Jolly Excadrill in range of fainting to either Life Orb recoil or Sucker Punch.
**Ground Arceus**: Ground Arceus finds a lot of room to set up on Excadrill, easily surviving an Earthquake and recovering off the damage, potentially allowing Ground Arceus to set up a Swords Danceor striking back with a powerful Earthquake.
**Giratina-O**: Levitate and incredible bulk mean that Giratina-O can tank Excadrill's hits with ease, either crippling it with Will-O-Wisp or dealing hefty damage back with one of its many offensive options. Giratina-O can also carry Defog to remove the hazards set by lead Excadrill.
**Mega Kangaskhan**: Mega Kangaskhan outspeeds the lead Excadrill set and can easily OHKO it, and it can chip away at Excadrill with the combination of Fake Out and Sucker Punch, doing a minimum of 70% to the offensive Excadrill setwhile also whittling away sand turns.
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