Hi Guys,
My first post, looking for somebody to rate my team, I currently have problems with things like substitute / leech seed / protect. Feel like I should really have a heal bell / wish Pokemon in there somewhere and maybe something with roar. I'm currently running with the following:
Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
- Flamethrower
I'll usually lead with either this or Reuniclus depending how many ground types I see in the beginning line up. This replaced my jolteon who had these moves except it had substitute rather than flamethrower. I figured FT could rid ferros / forretresses. T wave to get initial paralysis.
Cresselia (F) @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 252 SpA / 6 Spe
Modest Nature
- Psychic
- Calm Mind
- Ice Beam
- Moonlight
This thing is hench especially when I use Reun to screen it first then start calm minding. Things that hinder this are status effects usually or a high powered physical attacker. Colbur berry helps with the super effective attacks.
Machamp @ Lum Berry
Ability: No Guard
EVs: 240 HP / 248 Atk / 16 SpD / 4 Spe
Adamant Nature
- Bullet Punch
- Knock Off
- Stone Edge
- DynamicPunch
I've only played red and silver before this so Machamp used to be pretty crap, he's a lot better with a 100% hit DP to damage and confuse, bullet punch to sweep and have priority. Knock off to cover psychics etc...
Gengar @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Haze
- Confuse Ray
- Psychic
- Sludge Bomb
I designed this to rid those who stat up massively, tends to work well to sash to haze unless stealth rock or something like that is out to negate the sash in which case I'm reasonably screwed. Confuse ray followed by sludge bomb have come in really handy lately and find myself winning a lot of battles with gengar. Here is a great example of him demolishing a team: http://replay.pokemonshowdown.com/ou-163262430
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Dragon Claw
- Roost
- Dragon Dance
The Reun is basically meant to set this weakness policy dragonite up using screens, I'll DD then roost to keep multiscale active then try and wreck their team with a fast dragonite with at least 2.5x attack. Example replay: http://replay.pokemonshowdown.com/ou-162803667 although I used to have forretress to set up screens and toxic spikes
Reuniclus @ Light Clay
Ability: Magic Guard
EVs: 252 HP / 124 Def / 132 SpD
Bold Nature
- Light Screen
- Reflect
- Recover
- Psychic
Light clay makes screens last longer. I usually look at whether opponent has higher Satk or Atk then use the appropriate screen, recover if needed, place other screen up, recover then switch to whoever I need out, ideally a dragonite who can DD then roost.
Thanks for letting me know your thoughts guys.
My first post, looking for somebody to rate my team, I currently have problems with things like substitute / leech seed / protect. Feel like I should really have a heal bell / wish Pokemon in there somewhere and maybe something with roar. I'm currently running with the following:
Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
- Flamethrower
I'll usually lead with either this or Reuniclus depending how many ground types I see in the beginning line up. This replaced my jolteon who had these moves except it had substitute rather than flamethrower. I figured FT could rid ferros / forretresses. T wave to get initial paralysis.
Cresselia (F) @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 252 SpA / 6 Spe
Modest Nature
- Psychic
- Calm Mind
- Ice Beam
- Moonlight
This thing is hench especially when I use Reun to screen it first then start calm minding. Things that hinder this are status effects usually or a high powered physical attacker. Colbur berry helps with the super effective attacks.
Machamp @ Lum Berry
Ability: No Guard
EVs: 240 HP / 248 Atk / 16 SpD / 4 Spe
Adamant Nature
- Bullet Punch
- Knock Off
- Stone Edge
- DynamicPunch
I've only played red and silver before this so Machamp used to be pretty crap, he's a lot better with a 100% hit DP to damage and confuse, bullet punch to sweep and have priority. Knock off to cover psychics etc...
Gengar @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Haze
- Confuse Ray
- Psychic
- Sludge Bomb
I designed this to rid those who stat up massively, tends to work well to sash to haze unless stealth rock or something like that is out to negate the sash in which case I'm reasonably screwed. Confuse ray followed by sludge bomb have come in really handy lately and find myself winning a lot of battles with gengar. Here is a great example of him demolishing a team: http://replay.pokemonshowdown.com/ou-163262430
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Dragon Claw
- Roost
- Dragon Dance
The Reun is basically meant to set this weakness policy dragonite up using screens, I'll DD then roost to keep multiscale active then try and wreck their team with a fast dragonite with at least 2.5x attack. Example replay: http://replay.pokemonshowdown.com/ou-162803667 although I used to have forretress to set up screens and toxic spikes
Reuniclus @ Light Clay
Ability: Magic Guard
EVs: 252 HP / 124 Def / 132 SpD
Bold Nature
- Light Screen
- Reflect
- Recover
- Psychic
Light clay makes screens last longer. I usually look at whether opponent has higher Satk or Atk then use the appropriate screen, recover if needed, place other screen up, recover then switch to whoever I need out, ideally a dragonite who can DD then roost.
Thanks for letting me know your thoughts guys.