4v4 Gym Doubles (Gym Leader Brings 7)
DQ: 72h, 2 Warnings
3 Substitutions per Pokemon
Switch: OK
Abilities: All
Items: On
Megas: 1
2 Recoveries / Infinite Chills per Pokemon
Gym Leader sends out first
Team Leader
Gardevoir [F] [Daisy]
Nature: Timid
Type: Psychic / Fairy
[Abilities]
MC: Maxxxed!
AC: 5/5
[Moves] [102|102] [+6 CC]
Togekiss [F] [Bae]
Nature: Timid
Type: Fairy/Flying
[Abilities]
[Counters]
[Moves] [121|121] [+8 CC]
Mawile [M] [Crusher]
Nature: Sassy
Type: Steel/Fairy || Steel/Fairy (Mega)
[Abilities]
[Mega Stats]
[Counters]
[Moves] [102|102] [+6 CC]
Azumarill [M] [Zenith]
Nature: Brave
Type: Water/Fairy
[Abilities]
[Counters]
[Moves] [98|98] [+6 CC]
Mr. Mime [F] [Skillz]
Nature: Bold
Type: Psychic / Fairy
[Abilities]
MC: Maxxxed!
AC: 5/5
[Moves] [123|123] [+8 CC]
Granbull [F] [Gnash]
Nature: Brave
Type: Fairy
[Abilities]
[Counters]
[Moves] [108|108] [+7 CC]
Clefable [F] [Fluffy]
Nature: Quiet
Type: Fairy
[Abilities]
[Counters]
[Moves] [149|149] [+9 CC]
Order of Operations
JJayyFeather sends out pokemon with item
Someoneelse sends out pokemon with item and orders
JJayyFeather orders
I Ref
DQ: 72h, 2 Warnings
3 Substitutions per Pokemon
Switch: OK
Abilities: All
Items: On
Megas: 1
2 Recoveries / Infinite Chills per Pokemon
Gym Leader sends out first
2 days ago
You hear the obnoxious sound of your dog ferociously barking at the door, signaling that the mailman is here, yet again. You considered ignoring it, but decided to go see what came in the mail today. When you flipped open the mailbox, you saw a letter, stamped with a certain seal. Having never seen something like it, you check the address on it, and realize that it might finally be time. Yep, it is, your gym challenge has been accepted. So, you immediately rush to your room, prepare your pokemon, and set off on your travels to the arena.
Present Day
You arrive at the building, take a moment to check the address, then you go in. When you enter, you see a sign that reads "Continue this way." and has an arrow leading you through a doorway. You do this 3 times, and suddenly you find yourself moving up through a pile of gold, coins, and cash. You think to yourself, this definitely cannot be it. You look behid you for the way out, only to find there is no escape, and so you continue to pace as you moving up. When you emerge from the pile, you spot a gentlemen sitting behind a desk, working hard on...well whatever it is, since you can't tell from here. You take your first step, making a lot of noise as the gold and coins rustle, alerting the worker to your presence. The worker looks up, points in the direction of a hallway, then goes back to work. You carry on, about 0.1 miles forward, and you think you have finally arrived. Now there is another gentlemen, meditating by the spring. Without provocation, he speaks as if he already knew you were here,
"Why, hello there! You must be my opponent for today!"
You struggle to understand how he already knows that you are there, but respond with a simple "Yes" before returning to you silence. The Gym Leader rises up, dusts himself off, and says, "Let me show you around a bit. First, in case this hasn't sunk in yet, we are no less than 150ft beneath the surface. We dwell here because the real world isn't ready to deal with the Fairies yet. There are, a couple alterations though. For example, even though we are very far beneath ground, we do have pretty good lighting here, because we believe that sight is important, and keeps your battling refined. We have 4 naturally occuring springs down here, since creating water tunnels has never been so easy. The grass that you, while artificial, is fundamentally the same as standard grass in the world above, just needed to be reformulaicly developed to respond to the substancde difference in the lighting. Take a look about the certain of the arena.
You lool, and see a massive floating stone, glowing with a light pink aura.
The gym leader continues on, sayng, "It took us a while to understand exactly what that it seemed to get more prevalent as we trained down here more and more. Overall, we figured out that is harness the more float-based and low weight characteristics of the fairies, and transmutes the effect around the arena. We only turn it on when we are battling though, as training in it provides very minimal benefit to us. This increased lightness offsets everyone a little bit in combat, and as a result, makes all attacks hit more often. Moreover, since it is charged wih the aura of Fairy-typed Pokemon, they receive an added bonus while in the presence of the stone, in the form of less exhaustion."
You stare very blankly, trying to take it all in, then recompose yourself, this time with a look of determination, saying, "So shall we get started then?"
The leader smiles, then claps twice. You feel everything begin to change, and a you see a pixie floating above the arena, who says, "Alright, seeing as everyone here knows what the conditions of this battle are, combatants, take your sides, and let's get ready for one hell of a battle!" The pixie turns the stands, which have now filled up, saying, "Welcome to The Pixisphere, hope you enjoy the show!"
Effects
- All Pokemon have their actual weight halved
- All attacks gain 10% Accuracy
- Screening Moves (Light Screen, Reflect, Aurora Veil) reduce BAP by 50%, even in formats larger than Singles.
- 2 Actions per Round.
Codifications
- Camouflage makes the user a Fairy-type
- Nature Power calls the move Earth Power
- Secret Power has a chance to reduce the SpA of the target by 1 stage.
- All resources are available, all weathers are allowed
- Arena is well lit, but inside. So Synthesis/Morning Sun/Moonlight/etc. heal for their middle amount
You hear the obnoxious sound of your dog ferociously barking at the door, signaling that the mailman is here, yet again. You considered ignoring it, but decided to go see what came in the mail today. When you flipped open the mailbox, you saw a letter, stamped with a certain seal. Having never seen something like it, you check the address on it, and realize that it might finally be time. Yep, it is, your gym challenge has been accepted. So, you immediately rush to your room, prepare your pokemon, and set off on your travels to the arena.
Present Day
You arrive at the building, take a moment to check the address, then you go in. When you enter, you see a sign that reads "Continue this way." and has an arrow leading you through a doorway. You do this 3 times, and suddenly you find yourself moving up through a pile of gold, coins, and cash. You think to yourself, this definitely cannot be it. You look behid you for the way out, only to find there is no escape, and so you continue to pace as you moving up. When you emerge from the pile, you spot a gentlemen sitting behind a desk, working hard on...well whatever it is, since you can't tell from here. You take your first step, making a lot of noise as the gold and coins rustle, alerting the worker to your presence. The worker looks up, points in the direction of a hallway, then goes back to work. You carry on, about 0.1 miles forward, and you think you have finally arrived. Now there is another gentlemen, meditating by the spring. Without provocation, he speaks as if he already knew you were here,

"Why, hello there! You must be my opponent for today!"
You struggle to understand how he already knows that you are there, but respond with a simple "Yes" before returning to you silence. The Gym Leader rises up, dusts himself off, and says, "Let me show you around a bit. First, in case this hasn't sunk in yet, we are no less than 150ft beneath the surface. We dwell here because the real world isn't ready to deal with the Fairies yet. There are, a couple alterations though. For example, even though we are very far beneath ground, we do have pretty good lighting here, because we believe that sight is important, and keeps your battling refined. We have 4 naturally occuring springs down here, since creating water tunnels has never been so easy. The grass that you, while artificial, is fundamentally the same as standard grass in the world above, just needed to be reformulaicly developed to respond to the substancde difference in the lighting. Take a look about the certain of the arena.
You lool, and see a massive floating stone, glowing with a light pink aura.
The gym leader continues on, sayng, "It took us a while to understand exactly what that it seemed to get more prevalent as we trained down here more and more. Overall, we figured out that is harness the more float-based and low weight characteristics of the fairies, and transmutes the effect around the arena. We only turn it on when we are battling though, as training in it provides very minimal benefit to us. This increased lightness offsets everyone a little bit in combat, and as a result, makes all attacks hit more often. Moreover, since it is charged wih the aura of Fairy-typed Pokemon, they receive an added bonus while in the presence of the stone, in the form of less exhaustion."
You stare very blankly, trying to take it all in, then recompose yourself, this time with a look of determination, saying, "So shall we get started then?"
The leader smiles, then claps twice. You feel everything begin to change, and a you see a pixie floating above the arena, who says, "Alright, seeing as everyone here knows what the conditions of this battle are, combatants, take your sides, and let's get ready for one hell of a battle!" The pixie turns the stands, which have now filled up, saying, "Welcome to The Pixisphere, hope you enjoy the show!"
Effects
- All Pokemon have their actual weight halved
- All attacks gain 10% Accuracy
- Screening Moves (Light Screen, Reflect, Aurora Veil) reduce BAP by 50%, even in formats larger than Singles.
- 2 Actions per Round.
Codifications
- Camouflage makes the user a Fairy-type
- Nature Power calls the move Earth Power
- Secret Power has a chance to reduce the SpA of the target by 1 stage.
- All resources are available, all weathers are allowed
- Arena is well lit, but inside. So Synthesis/Morning Sun/Moonlight/etc. heal for their middle amount
Team Leader


Gardevoir [F] [Daisy]
Nature: Timid
Type: Psychic / Fairy
[Abilities]
Synchronize (Passive)
Trace (Trigger)
Telepathy (Passive) (H) (Unlocked)
Pixilate (Toggle) (Mega)
[Stats]Trace (Trigger)
Telepathy (Passive) (H) (Unlocked)
Pixilate (Toggle) (Mega)
HP: 100
Atk: 2-
Def: 3
SpA: 5
SpD: 4
Spe: 92+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21
[Mega Stats]Atk: 2-
Def: 3
SpA: 5
SpD: 4
Spe: 92+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21
HP: 100
Atk: 2-
Def: 3
SpA: 7
SpD: 5
Spe: 115+
+15% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9Atk: 2-
Def: 3
SpA: 7
SpD: 5
Spe: 115+
+15% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 25
MC: Maxxxed!
AC: 5/5
[Moves] [102|102] [+6 CC]
PHYSICAL
Body Slam
Double-Edge
Facade
Fire Punch
Fling
Frustration
Giga Impact
Headbutt
Ice Punch
Natural Gift
Return
Secret Power
Shadow Sneak
Thief
Thunder Punch
Zen Headbutt
SPECIAL
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mud-Slap
Psychic
Psyshock
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Stored Power
Swift
Synchronoise
Thunderbolt
OTHER
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Defense Curl
Destiny Bond
Disable
Double Team
Encore
Endure
Flash
Growl
Grudge
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Nightmare
Pain Split
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
RAID
Dispel
Body Slam
Double-Edge
Facade
Fire Punch
Fling
Frustration
Giga Impact
Headbutt
Ice Punch
Natural Gift
Return
Secret Power
Shadow Sneak
Thief
Thunder Punch
Zen Headbutt
SPECIAL
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mud-Slap
Psychic
Psyshock
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Stored Power
Swift
Synchronoise
Thunderbolt
OTHER
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Defense Curl
Destiny Bond
Disable
Double Team
Encore
Endure
Flash
Growl
Grudge
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Nightmare
Pain Split
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
RAID
Dispel

Togekiss [F] [Bae]
Nature: Timid
Type: Fairy/Flying
[Abilities]
Hustle (Toggle)
By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Serene Grace (Passive)
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (Passive) [Hidden]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
[Stats]By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Serene Grace (Passive)
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (Passive) [Hidden]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
HP: 100
Atk: 1-
Def: 3
SpA: 5
SpD: 4
Spe: 92+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Atk: 1-
Def: 3
SpA: 5
SpD: 4
Spe: 92+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 20
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [121|121] [+8 CC]
PHYSICAL
Aerial Ace
Body Slam
Brick Break
Counter
Covet
Dizzy Punch
Double-Edge
Drain Punch
Endeavor
Extreme Speed
Facade
Fling
Fly
Focus Punch
Frustration
Giga Impact
Headbutt
Last Resort
Mega Kick
Mega Punch
Natural Gift
Peck
Pluck
Present
Retaliate
Return
Rock Smash
Rollout
Secret Power
Seismic Toss
Sky Attack
Smart Strike
Steel Wing
Zen Headbutt
SPECIAL
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam
Dream Eater
Echoed Voice
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Magical Leaf
Mud-Slap
Ominous Wind
Psychic
Psyshock
Round
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Snore
Solar Beam
Stored Power
Swift
Tri Attack
Twister
Uproar
Water Pulse
Zap Cannon
OTHER
After You
Attract
Baton Pass
Bestow
Captivate
Charm
Confide
Curse
Defense Curl
Defog
Detect
Double Team
Encore
Endure
Flash
Follow Me
Foresight
Growl
Heal Bell
Helping Hand
Light Screen
Lucky Chant
Magic Coat
Metronome
Mimic
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Psych Up
Rain Dance
Reflect
Rest
Roost
Safeguard
Sleep Talk
Soft-Boiled
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Wish
Work Up
Yawn
RAID
Dispel
Aerial Ace
Body Slam
Brick Break
Counter
Covet
Dizzy Punch
Double-Edge
Drain Punch
Endeavor
Extreme Speed
Facade
Fling
Fly
Focus Punch
Frustration
Giga Impact
Headbutt
Last Resort
Mega Kick
Mega Punch
Natural Gift
Peck
Pluck
Present
Retaliate
Return
Rock Smash
Rollout
Secret Power
Seismic Toss
Sky Attack
Smart Strike
Steel Wing
Zen Headbutt
SPECIAL
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam
Dream Eater
Echoed Voice
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Magical Leaf
Mud-Slap
Ominous Wind
Psychic
Psyshock
Round
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Snore
Solar Beam
Stored Power
Swift
Tri Attack
Twister
Uproar
Water Pulse
Zap Cannon
OTHER
After You
Attract
Baton Pass
Bestow
Captivate
Charm
Confide
Curse
Defense Curl
Defog
Detect
Double Team
Encore
Endure
Flash
Follow Me
Foresight
Growl
Heal Bell
Helping Hand
Light Screen
Lucky Chant
Magic Coat
Metronome
Mimic
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Psych Up
Rain Dance
Reflect
Rest
Roost
Safeguard
Sleep Talk
Soft-Boiled
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Wish
Work Up
Yawn
RAID
Dispel


Mawile [M] [Crusher]
Nature: Sassy
Type: Steel/Fairy || Steel/Fairy (Mega)
[Abilities]
Hyper Cutter (Passive)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Sheer Force (Toggle) [Hidden]
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Huge Power (Passive) [Mega]
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
[Stats]This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Sheer Force (Toggle) [Hidden]
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Huge Power (Passive) [Mega]
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 3+
Spe: 43-
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Atk: 3
Def: 3
SpA: 2
SpD: 3+
Spe: 43-
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 14
[Mega Stats]
HP: 90
Atk: 4 [7 HP]
Def: 5
SpA: 2
SpD: 4+
Spe: 43-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [21 HP]
Atk: 4 [7 HP]
Def: 5
SpA: 2
SpD: 4+
Spe: 43-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [21 HP]
[Counters]
EC: N/A
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [102|102] [+6 CC]
Ancient Power
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double-Edge
Double Team
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Hidden Power [Ground]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double-Edge
Double Team
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Hidden Power [Ground]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip

Azumarill [M] [Zenith]
Nature: Brave
Type: Water/Fairy
[Abilities]
Thick Fat (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (Passive)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (Passive) [Hidden]
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).
[Stats]This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (Passive)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (Passive) [Hidden]
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).
HP: 110
Atk: 3+ [6 HP]
Def: 3
SpA: 2
SpD: 3
Spe: 43-
-10% Evasion
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 HP]
Atk: 3+ [6 HP]
Def: 3
SpA: 2
SpD: 3
Spe: 43-
-10% Evasion
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 HP]
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [98|98] [+6 CC]
Amnesia
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Belly Drum
Blizzard
Body Slam
Bounce
Brick Break
Bubble
Bubble Beam
Bulldoze
Camouflage
Captivate
Charm
Confide
Copycat
Covet
Curse
Defense Curl
Dig
Dive
Dizzy Punch
Double-Edge
Double Team
Dynamic Punch
Encore
Endure
Facade
Fake Tears
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Hail
Headbutt
Helping Hand
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Perish Song
Play Rough
Power-Up Punch
Present
Protect
Rain Dance
Refresh
Rest
Return
Rock Smash
Rollout
Round
Scald
Scary Face
Secret Power
Seismic Toss
Sing
Slam
Sleep Talk
Snore
Soak
Splash
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Swift
Tackle
Tail Whip
Tickle
Toxic
Uproar
Waterfall
Water Gun
Water Pulse
Water Sport
Whirlpool
Work Up
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Belly Drum
Blizzard
Body Slam
Bounce
Brick Break
Bubble
Bubble Beam
Bulldoze
Camouflage
Captivate
Charm
Confide
Copycat
Covet
Curse
Defense Curl
Dig
Dive
Dizzy Punch
Double-Edge
Double Team
Dynamic Punch
Encore
Endure
Facade
Fake Tears
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Hail
Headbutt
Helping Hand
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Perish Song
Play Rough
Power-Up Punch
Present
Protect
Rain Dance
Refresh
Rest
Return
Rock Smash
Rollout
Round
Scald
Scary Face
Secret Power
Seismic Toss
Sing
Slam
Sleep Talk
Snore
Soak
Splash
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Swift
Tackle
Tail Whip
Tickle
Toxic
Uproar
Waterfall
Water Gun
Water Pulse
Water Sport
Whirlpool
Work Up

Mr. Mime [F] [Skillz]
Nature: Bold
Type: Psychic / Fairy
[Abilities]
Soundproof (Passive)
Filter (Passive)
Technician (Passive) (H) (Unlocked)
[Stats]Filter (Passive)
Technician (Passive) (H) (Unlocked)
HP: 90
Atk: 1-
Def: 4+
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6Atk: 1-
Def: 4+
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: Maxxxed!
AC: 5/5
[Moves] [123|123] [+8 CC]
PHYSICAL
Aerial Ace
Bide
Body Slam
Brick Break
Counter
Covet
Double Slap
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Mega Kick
Mega Punch
Natural Gift
Payback
Power-Up Punch
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Submission
Take Down
Thief
Thunder Punch
Wake-Up Slap
Zen Headbutt
SPECIAL
Charge Beam
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power [Fire]
Hyper Beam
Icy Wind
Infestation
Magical Leaf
Mud-Slap
Psybeam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Solar Beam
Thunder
Thunderbolt
Uproar
Zap Cannon
OTHER
Attract
Barrier
Baton Pass
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Copycat
Curse
Double Team
Encore
Endure
Flash
Follow Me
Guard Swap
Healing Wish
Helping Hand
Hypnosis
Iron Defense
Light Screen
Magic Coat
Magic Room
Meditate
Metronome
Mimic
Mind Reader
Misty Terrain
Nasty Plot
Nightmare
Power Split
Power Swap
Protect
Psych Up
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Teeter Dance
Telekinesis
Teleport
Thunder Wave
Tickle
Torment
Toxic
Trick
Trick Room
Wide Guard
Wonder Room
Aerial Ace
Bide
Body Slam
Brick Break
Counter
Covet
Double Slap
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Mega Kick
Mega Punch
Natural Gift
Payback
Power-Up Punch
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Submission
Take Down
Thief
Thunder Punch
Wake-Up Slap
Zen Headbutt
SPECIAL
Charge Beam
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power [Fire]
Hyper Beam
Icy Wind
Infestation
Magical Leaf
Mud-Slap
Psybeam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Solar Beam
Thunder
Thunderbolt
Uproar
Zap Cannon
OTHER
Attract
Barrier
Baton Pass
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Copycat
Curse
Double Team
Encore
Endure
Flash
Follow Me
Guard Swap
Healing Wish
Helping Hand
Hypnosis
Iron Defense
Light Screen
Magic Coat
Magic Room
Meditate
Metronome
Mimic
Mind Reader
Misty Terrain
Nasty Plot
Nightmare
Power Split
Power Swap
Protect
Psych Up
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Teeter Dance
Telekinesis
Teleport
Thunder Wave
Tickle
Torment
Toxic
Trick
Trick Room
Wide Guard
Wonder Room

Granbull [F] [Gnash]
Nature: Brave
Type: Fairy
[Abilities]
Intimidate (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Quick Feet (Passive)
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Rattled (Passive) [Hidden]
These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. If this ability was triggered by an opponent's attack, the natural stage is also adjusted.
[Stats]When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Quick Feet (Passive)
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Rattled (Passive) [Hidden]
These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. If this ability was triggered by an opponent's attack, the natural stage is also adjusted.
HP: 100
Atk: 6+
Def: 3
SpA: 2
SpD: 2
Spe: 39-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Atk: 6+
Def: 3
SpA: 2
SpD: 2
Spe: 39-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 17
[Counters]
EC: 6/6
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [108|108] [+7 CC]
Attract
Bite
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Charm
Close Combat
Confide
Counter
Covet
Crunch
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Double-Edge
Double Team
Dynamic Punch
Earthquake
Endure
Facade
Fake Tears
Feint Attack
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Headbutt
Heal Bell
Hidden Power
Hyper Beam
Hyper Voice
Ice Fang
Ice Punch
Incinerate
Iron Tail
Last Resort
Leer
Lick
Lovely Kiss
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Outrage
Overheat
Payback
Play Rough
Power-Up Punch
Present
Protect
Rage
Rain Dance
Reflect
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sleep Talk
Sludge Bomb
Smelling Salts
Snarl
Snore
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Super Fang
Superpower
Swagger
Tackle
Tail Whip
Take Down
Taunt
Thief
Thunder
Thunderbolt
Thunder Fang
Thunder Punch
Thunder Wave
Torment
Toxic
Water Pulse
Wild Charge
Work Up
Zap Cannon
Bite
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Charm
Close Combat
Confide
Counter
Covet
Crunch
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Double-Edge
Double Team
Dynamic Punch
Earthquake
Endure
Facade
Fake Tears
Feint Attack
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Headbutt
Heal Bell
Hidden Power
Hyper Beam
Hyper Voice
Ice Fang
Ice Punch
Incinerate
Iron Tail
Last Resort
Leer
Lick
Lovely Kiss
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Outrage
Overheat
Payback
Play Rough
Power-Up Punch
Present
Protect
Rage
Rain Dance
Reflect
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sleep Talk
Sludge Bomb
Smelling Salts
Snarl
Snore
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Super Fang
Superpower
Swagger
Tackle
Tail Whip
Take Down
Taunt
Thief
Thunder
Thunderbolt
Thunder Fang
Thunder Punch
Thunder Wave
Torment
Toxic
Water Pulse
Wild Charge
Work Up
Zap Cannon

Clefable [F] [Fluffy]
Nature: Quiet
Type: Fairy
[Abilities]
Cute Charm (Passive)
This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Unaware (Passive) [Hidden]
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
[Stats]This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Unaware (Passive) [Hidden]
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
HP: 100
Atk: 3
Def: 3
SpA: 4+
SpD: 3
Spe: 52-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Atk: 3
Def: 3
SpA: 4+
SpD: 3
Spe: 52-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 17
[Counters]
EC: 9/9
MC: Maxxxed!
AC: 5/5
MC: Maxxxed!
AC: 5/5
[Moves] [149|149] [+9 CC]
After You
Amnesia
Aromatherapy
Attract
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubblebeam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disarming Voice
Dizzy Punch
Double-edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamicpunch
Echoed Voice
Encore
Endeavor
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mega Kick
Mega Punch
Meteor Mash
Metronome
Mimic
Minimize
Misty Terrain
Moonblast
Moonlight
Mud-Slap
Natural Gift
Nightmare
Petal Dance
Pound
Power-Up Punch
Present
Protect
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Round
Safeguard
Scary Face
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Softboiled
Solar Beam
Splash
Spotlight
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Take Down
Telekinesis
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt
Amnesia
Aromatherapy
Attract
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubblebeam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disarming Voice
Dizzy Punch
Double-edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamicpunch
Echoed Voice
Encore
Endeavor
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mega Kick
Mega Punch
Meteor Mash
Metronome
Mimic
Minimize
Misty Terrain
Moonblast
Moonlight
Mud-Slap
Natural Gift
Nightmare
Petal Dance
Pound
Power-Up Punch
Present
Protect
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Round
Safeguard
Scary Face
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Softboiled
Solar Beam
Splash
Spotlight
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Take Down
Telekinesis
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt
Team Challenger
Aegislash [Durendal] (M)
Nature: Brave
Type: Steel / Ghost
Abilities:
Stance Change (Passive)
Stats (Shield):
HP: 90
Atk: 3 (+)
Def: 6
SpA: 2
SpD: 6
Spe: 52 (-)
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Stats (Blade):
Stats:
HP: 90
Atk: 7 (+)
Def: 2
SpA: 6
SpD: 2
Spe: 52 (-)
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: N/A
Moves:
Aerial Ace
Autotomise
Brick Break
Destiny Bond
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Head Smash
Hyper Beam
Iron Defense
Iron Head
King's Shield
Metal Sound
Night Slash
Power Trick
Protect
Pursuit
Reflect
Rest
Retaliate
Rock Slide
Sacred Sword
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Slash
Sleep Talk
Spite
Substitute
Swords Dance
Tackle
Toxic
Wide Guard
---
36 Moves
Dragalge [Dionysus] (M)
Nature: Quiet
Type: Dragon / Poison
Abilities:
Poison Point (Toggle)
Poison Touch (Toggle)
Adaptability (Passive) (H, unlocked)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 38 (-)
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Moves:
Acid
Acid Armour
Aqua Tail
Bounce
Bubble
Camouflage
Dive
Draco Meteor
Dragon Pulse
Dragon Tail
Feint Attack
Focus Blast
Giga Impact
Gunk Shot
Haze
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Icy Wind
Iron Tail
Outrage
Play Rough
Poison Tail
Protect
Rain Dance
Rest
Scald
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Smokescreen
Substitute
Surf
Tackle
Tail Whip
Thunder
Thunderbolt
Toxic
Toxic Spikes
Twister
Venom Drench
Venoshock
Water Gun
Water Pulse
Waterfall
---
46 Moves
Metagross [Deep Blue] (-)
Nature: Hasty
Type: Steel / Psychic
Abilities:
Clear Body (Passive)
Light Metal (Passive) (H, unlocked)
Tough Claws (Passive) (Mega)
Stats:
HP: 100
Atk: 5
Def: 4 (-)
SpA: 3
SpD: 3
Spe: 81 (+)
+8% Accuracy
Size Class: 4
Weight Class: 9
Base Rank Total: 22
Mega:
HP: 100
Atk: 6
Def: 5 (-)
SpA: 4
SpD: 4
Spe: 127 (+)
+19% Accuracy
Size Class: 4
Weight Class: 11
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
Moves:
Aerial Ace
Agility
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double-Edge
Earthquake
Endure
Explosion
Facade
Flash Cannon
Giga Impact
Grass Knot
Gravity
Hammer Arm
Headbutt
Hidden Power (Fire)
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mud-Slap
Power-Up Punch
Protect
Psychic
Psyshock
Pursuit
Reflect
Refresh
Rest
Return
Rock Slide
Rock Tomb
Sandstorm
Scary Face
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Substitute
Swagger
Swift
Take Down
Thunder Punch
Toxic
Trick
Zen Headbutt
---
56 Moves
Kitsunoh [Erik] (M)
Nature: Jolly
Type: Ghost / Steel
Abilities:
Frisk (Passive)
Limber (Passive)
Cursed Body (Passive) (H, unlocked)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
+19% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Moves:
Copycat
Curse
Dig
Earthquake
Endeavour
Endure
Fake Out
Feint Attack
Flail
Hex
Ice Punch
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Lick
Magic Coat
Metal Burst
Metal Claw
Meteor Mash
Odor Sleuth
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psycho Shift
Rest
Revenge
Roar
Rock Slide
Role Play
Safeguard
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Shadow Strike
Sleep Talk
Substitute
Sucker Punch
Super Fang
Taunt
Thunder Fang
Torment
Toxic
Trick
U-turn
Will-o-Wisp
Yawn
---
51 Moves


Aegislash [Durendal] (M)
Nature: Brave
Type: Steel / Ghost
Abilities:
Stance Change (Passive)
Stats (Shield):
HP: 90
Atk: 3 (+)
Def: 6
SpA: 2
SpD: 6
Spe: 52 (-)
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Stats (Blade):
Stats:
HP: 90
Atk: 7 (+)
Def: 2
SpA: 6
SpD: 2
Spe: 52 (-)
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: N/A
Moves:
Aerial Ace
Autotomise
Brick Break
Destiny Bond
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Head Smash
Hyper Beam
Iron Defense
Iron Head
King's Shield
Metal Sound
Night Slash
Power Trick
Protect
Pursuit
Reflect
Rest
Retaliate
Rock Slide
Sacred Sword
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Slash
Sleep Talk
Spite
Substitute
Swords Dance
Tackle
Toxic
Wide Guard
---
36 Moves

Dragalge [Dionysus] (M)
Nature: Quiet
Type: Dragon / Poison
Abilities:
Poison Point (Toggle)
Poison Touch (Toggle)
Adaptability (Passive) (H, unlocked)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 38 (-)
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Moves:
Acid
Acid Armour
Aqua Tail
Bounce
Bubble
Camouflage
Dive
Draco Meteor
Dragon Pulse
Dragon Tail
Feint Attack
Focus Blast
Giga Impact
Gunk Shot
Haze
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Icy Wind
Iron Tail
Outrage
Play Rough
Poison Tail
Protect
Rain Dance
Rest
Scald
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Smokescreen
Substitute
Surf
Tackle
Tail Whip
Thunder
Thunderbolt
Toxic
Toxic Spikes
Twister
Venom Drench
Venoshock
Water Gun
Water Pulse
Waterfall
---
46 Moves

Metagross [Deep Blue] (-)
Nature: Hasty
Type: Steel / Psychic
Abilities:
Clear Body (Passive)
Light Metal (Passive) (H, unlocked)
Tough Claws (Passive) (Mega)
Stats:
HP: 100
Atk: 5
Def: 4 (-)
SpA: 3
SpD: 3
Spe: 81 (+)
+8% Accuracy
Size Class: 4
Weight Class: 9
Base Rank Total: 22
Mega:
HP: 100
Atk: 6
Def: 5 (-)
SpA: 4
SpD: 4
Spe: 127 (+)
+19% Accuracy
Size Class: 4
Weight Class: 11
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
Moves:
Aerial Ace
Agility
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double-Edge
Earthquake
Endure
Explosion
Facade
Flash Cannon
Giga Impact
Grass Knot
Gravity
Hammer Arm
Headbutt
Hidden Power (Fire)
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mud-Slap
Power-Up Punch
Protect
Psychic
Psyshock
Pursuit
Reflect
Refresh
Rest
Return
Rock Slide
Rock Tomb
Sandstorm
Scary Face
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Substitute
Swagger
Swift
Take Down
Thunder Punch
Toxic
Trick
Zen Headbutt
---
56 Moves

Kitsunoh [Erik] (M)
Nature: Jolly
Type: Ghost / Steel
Abilities:
Frisk (Passive)
Limber (Passive)
Cursed Body (Passive) (H, unlocked)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
+19% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Moves:
Copycat
Curse
Dig
Earthquake
Endeavour
Endure
Fake Out
Feint Attack
Flail
Hex
Ice Punch
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Lick
Magic Coat
Metal Burst
Metal Claw
Meteor Mash
Odor Sleuth
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psycho Shift
Rest
Revenge
Roar
Rock Slide
Role Play
Safeguard
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Shadow Strike
Sleep Talk
Substitute
Sucker Punch
Super Fang
Taunt
Thunder Fang
Torment
Toxic
Trick
U-turn
Will-o-Wisp
Yawn
---
51 Moves
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