6v6 Singles (first to accept chooses makeup of teams(LC, FE, NFE)
Items: Training/All, first to accept's choice
Abilities: Two
Switch: KO
5 Chills / 0 Recoveries
36 Hr DQ, 60 Hr Ref
1 Sub
ASB Arena
Galahad - Piplup (M)
Nature: Brave (+1 Atk, Speed/1.15, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 3
SpD: 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Abilities: Torrent / Defiant (H)
Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2).
Defiant (Passive) (H): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Moves (18):
=====Level-Up=====
Pound
Growl
Bubble
Water Sport
Peck
Bubble Beam
Bide
Fury Attack
=====Egg=====
Agility
Aqua Ring
Hydro Pump
Icy Wind
Yawn
=====TM/HM=====
Scald
Rock Tomb
Protect
Grass Knot
Dive
=====Tutor=====
=====Other=====
Percival - Ralts (M)
Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)
Type: Psychic / Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB; -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Stats:
HP: 90
Atk: Rank 1
Def: Rank 0 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 46 (+) (+7% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 3/9
MC: 0
AC: 3/5
Abilities: Synchronize / Trace / Telepathy (H)
Synchronize (Passive): Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace (Trigger): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Passive) (H): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Moves (22):
=====Level-Up=====
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Future Sight
Stored Power
=====Egg=====
Shadow Sneak
Disable
Encore
Destiny Bond
Confuse Ray
=====TM/HM=====
Thunder Wave
Will-o-Wisp
Dazzling Gleam
Thunderbolt
Protect
Shadow Ball
Grass Knot
=====Tutor=====
=====Other=====
fairymonteamHorsea
Horsea [Salacia] (F)
Nature: Timid (plus speed, minus attack)
Type: Water
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 1
Spe: 69 (plus 16 Accuracy) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
AC: 2/5
Attacks:
Level-Up:
Bubble.
Smokescreen.
Leer.
Water Gun.
Twister.
Bubble Beam.
Focus Energy.
Agility.
TM:
Surf.
Rain Dance.
Blizzard.
Flash Cannon.
Toxic.
Scald.
Secret Power.
Egg:
Signal Beam.
Razor Wind.
Dragon Breath.
Clear Smog.
Disable.
Skrelp
Skrelp [Poseidon] (M)
Nature: Quiet (plus special attack, minus speed)
Type: Water/Poison:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities: Poison Point, Poison Touch, Adaptability (LOCKED)
Poison Point: By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Poison Touch: By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Adaptability (LOCKED): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Stats:
HP: 90
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 2
AC: 2
MC: 0
Attacks:
Level-Up:
Tackle.
Smokescreen.
Water Gun.
Feint Attack.
Tail Whip.
Bubble.
Acid.
Camouflage.
Poison Tail
Water Pulse.
Double Team.
Sludge Bomb.
TM:
Thunderbolt.
Shadow Ball.
Venoshock.
Rest.
Sleep Talk.
Scald.
Egg:
Acid Armor.
Play Rough.
Haze.
Toxic Spikes.
Venom Drench.
Charmander
Agni the Charmander (M)
Nature: Lonely (+1 Atk, -1 Def)
Type:
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities: Blaze, Solar Power (Locked)
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13).
Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 3+
Def: Rank 1-
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Scratch
Leer
Growl
Rage
Ember
Smokescreen
Dragon Rage
Metal Claw
Scary Face
Fire Fang
Egg
Ancient Power
Dragon Dance
Focus Punch
Outrage
Beat Up
TM/HM
Protect
Substitute
Double Team
Dragon Claw
Rock Smash
Deino
Hades the Deino (M)
Nature: Mild (+Sp. Atk, -Def)
Type: Dark/Dragon
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 -
SpA: Rank 3 +
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
Attacks:
Level-Up Moves:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Egg Moves:
Dark Pulse
Earth Power
Fire Fang
Ice Fang
Thunder Fang
TM Moves:
Double Team
Work Up
Thunder Wave
Dragon Tail
Protect
Gible
Laureen the Gible (F)
Type: Ground/Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Sand Veil/Rough Skin (Locked)
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Nature:
Mild(+Spa, -Def)
Stats:
HP: 90
Atk: 3
Def: 1(-)
SpA: 3(+)
SpD: 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0
MC: 0
AC: 0
Moves:
Level-Up Moves:
Tackle.
Sand Attack.
Dragon Rage.
Sandstorm.
Take Down.
Sand Tomb.
Slash.
TM Moves:
Aerial Ace.
Toxic.
Sleep Talk.
Hone Claws.
Shadow Claw.
Egg Moves:
Dragon Breath.
Double Edge.
Mud Shot.
Iron Head.
Thrash.
Azurill.
Neptune [Azurill] (M)
Nature: Brave (+Atk, -Spe)
Type: Normal/Fairy
Fairy: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent).
Normal: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (Locked): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage.
Stats
HP: 90
Attack: Rank 2 (+)
Defense: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9
EC: 1/9
MC: 1
AC: 1/5
Moves:
Level-Up:
Splash.
Water Gun.
Tail Whip.
Water Sport.
Bubble.
Charm.
Bubble Beam.
Helping Hand.
Slam.
Bounce.
TM:
Protect.
Facade.
Return.
Frustration
Sleep Talk.
Rest.
Toxic.
Egg:
Camouflage.
Copycat.
Encore.
Soak.
Refresh.
Shiny Fairymon sends out/equips/selects abilities.
Iron Caliber sends out/equips/selects abilities/orders.
fairymon orders.
sorry for delay.
Items: Training/All, first to accept's choice
Abilities: Two
Switch: KO
5 Chills / 0 Recoveries
36 Hr DQ, 60 Hr Ref
1 Sub
ASB Arena

Nature: Brave (+1 Atk, Speed/1.15, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 3
SpD: 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Abilities: Torrent / Defiant (H)
Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2).
Defiant (Passive) (H): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Moves (18):
=====Level-Up=====
Pound
Growl
Bubble
Water Sport
Peck
Bubble Beam
Bide
Fury Attack
=====Egg=====
Agility
Aqua Ring
Hydro Pump
Icy Wind
Yawn
=====TM/HM=====
Scald
Rock Tomb
Protect
Grass Knot
Dive
=====Tutor=====
=====Other=====

Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)
Type: Psychic / Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB; -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Stats:
HP: 90
Atk: Rank 1
Def: Rank 0 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 46 (+) (+7% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 3/9
MC: 0
AC: 3/5
Abilities: Synchronize / Trace / Telepathy (H)
Synchronize (Passive): Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace (Trigger): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Passive) (H): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Moves (22):
=====Level-Up=====
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Future Sight
Stored Power
=====Egg=====
Shadow Sneak
Disable
Encore
Destiny Bond
Confuse Ray
=====TM/HM=====
Thunder Wave
Will-o-Wisp
Dazzling Gleam
Thunderbolt
Protect
Shadow Ball
Grass Knot
=====Tutor=====
=====Other=====
Kuroselle the Nohface (close)
Kuroselle - Nohface (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost / Steel
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 3/6
MC: 0
AC: 2/5
Abilities: Levitate
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Moves (19):
=====Level-Up=====
Scratch
Iron Defense
Lick
Metal Burst
Feint Attack
Shadow Sneak
Curse
Revenge
Perish Song
Fake Out
Iron Head
=====Egg=====
Meteor Mash
Foul Play
Phantom Force
Metal Sound
Psycho Shift
=====TM/HM=====
Will-o-Wisp
Taunt
Protect
Dig
Thief
=====Tutor=====
=====Other=====

Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost / Steel
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 3/6
MC: 0
AC: 2/5
Abilities: Levitate
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Moves (19):
=====Level-Up=====
Scratch
Iron Defense
Lick
Metal Burst
Feint Attack
Shadow Sneak
Curse
Revenge
Perish Song
Fake Out
Iron Head
=====Egg=====
Meteor Mash
Foul Play
Phantom Force
Metal Sound
Psycho Shift
=====TM/HM=====
Will-o-Wisp
Taunt
Protect
Dig
Thief
=====Tutor=====
=====Other=====
Richter the Phanpy (close)
Richter - Phanpy (M)
Nature: Adamant (+1 Attack, -1 Sp. Attack)
Type: Ground
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 5/6
MC: 0
AC: 3/5
Abilities: Pickup / Sand Veil (H)
Pickup (Passive): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (Passive) (H): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Moves (21):
=====Level-Up=====
Odor Sleuth
Tackle
Growl
Defense Curl
Flail
Take Down
Rollout
Natural Gift
Slam
=====Egg=====
Ice Shard
Play Rough
Counter
Head Smash
Heavy Slam
=====TM/HM=====
Bulldoze
Protect
Roar
Rock Slide
Facade
=====Tutor=====
Seed Bomb
Knock Off
=====Other=====

Nature: Adamant (+1 Attack, -1 Sp. Attack)
Type: Ground
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 5/6
MC: 0
AC: 3/5
Abilities: Pickup / Sand Veil (H)
Pickup (Passive): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (Passive) (H): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Moves (21):
=====Level-Up=====
Odor Sleuth
Tackle
Growl
Defense Curl
Flail
Take Down
Rollout
Natural Gift
Slam
=====Egg=====
Ice Shard
Play Rough
Counter
Head Smash
Heavy Slam
=====TM/HM=====
Bulldoze
Protect
Roar
Rock Slide
Facade
=====Tutor=====
Seed Bomb
Knock Off
=====Other=====
Boltzmann the Magnemite (close)
Boltzmann - Magnemite (N/A)
Nature: Modest (+1 Sp. Attack, -1 Attack)
Type: Electric/Steel
Electric: Electric STAB; immune to paralysis status.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
AC: 1/5
Abilities: Sturdy / Magnet Pull / Analytic (H)
Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Trigger): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Ability Command: Activate Magnet Pull (Attract) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Ability Command: Activate Magnet Pull (Repulse) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Analytic (H) (Passive): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Moves (16):
=====Level-Up=====
Tackle
Thundershock
Supersonic
SonicBoom
Thunder Wave
Magnet Bomb
Metal Sound
Spark
Mirror Shot
=====TM/HM=====
Flash Cannon
Thunderbolt
Lock-on
Zap Cannon
Discharge
Substitute
=====Tutor=====
Electroweb
Magic Coat
=====Other=====

Nature: Modest (+1 Sp. Attack, -1 Attack)
Type: Electric/Steel
Electric: Electric STAB; immune to paralysis status.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
AC: 1/5
Abilities: Sturdy / Magnet Pull / Analytic (H)
Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Trigger): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Ability Command: Activate Magnet Pull (Attract) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Ability Command: Activate Magnet Pull (Repulse) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Analytic (H) (Passive): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Moves (16):
=====Level-Up=====
Tackle
Thundershock
Supersonic
SonicBoom
Thunder Wave
Magnet Bomb
Metal Sound
Spark
Mirror Shot
=====TM/HM=====
Flash Cannon
Thunderbolt
Lock-on
Zap Cannon
Discharge
Substitute
=====Tutor=====
Electroweb
Magic Coat
=====Other=====
Penelope the Murkrow (close)
Penelope - Murkrow (F)
Nature: Quiet (+1 SpA, Speed/1.15, -10% Evasion)
Type: Dark/Flying
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 79 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 2/6
MC: 0
AC: 2/5
Abilities: Insomnia / Super Luck / Prankster (H)
Insomnia (Passive): This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck (Passive): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Prankster (Passive) (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Moves (20):
=====Level-Up=====
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Sucker Punch
Foul Play
=====Egg=====
Brave Bird
Roost
Mirror Move
Perish Song
Feather Dance
=====TM/HM=====
Thunder Wave
Psychic
Payback
Calm Mind
Torment
Thunder Wave
=====Tutor=====
=====Other=====

Nature: Quiet (+1 SpA, Speed/1.15, -10% Evasion)
Type: Dark/Flying
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 79 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 2/6
MC: 0
AC: 2/5
Abilities: Insomnia / Super Luck / Prankster (H)
Insomnia (Passive): This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck (Passive): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Prankster (Passive) (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Moves (20):
=====Level-Up=====
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Sucker Punch
Foul Play
=====Egg=====
Brave Bird
Roost
Mirror Move
Perish Song
Feather Dance
=====TM/HM=====
Thunder Wave
Psychic
Payback
Calm Mind
Torment
Thunder Wave
=====Tutor=====
=====Other=====
fairymonteam

Horsea [Salacia] (F)
Nature: Timid (plus speed, minus attack)
Type: Water
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 1
Spe: 69 (plus 16 Accuracy) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
AC: 2/5
Attacks:
Level-Up:
Bubble.
Smokescreen.
Leer.
Water Gun.
Twister.
Bubble Beam.
Focus Energy.
Agility.
TM:
Surf.
Rain Dance.
Blizzard.
Flash Cannon.
Toxic.
Scald.
Secret Power.
Egg:
Signal Beam.
Razor Wind.
Dragon Breath.
Clear Smog.
Disable.
Skrelp

Skrelp [Poseidon] (M)
Nature: Quiet (plus special attack, minus speed)
Type: Water/Poison:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities: Poison Point, Poison Touch, Adaptability (LOCKED)
Poison Point: By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Poison Touch: By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Adaptability (LOCKED): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Stats:
HP: 90
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 2
AC: 2
MC: 0
Attacks:
Level-Up:
Tackle.
Smokescreen.
Water Gun.
Feint Attack.
Tail Whip.
Bubble.
Acid.
Camouflage.
Poison Tail
Water Pulse.
Double Team.
Sludge Bomb.
TM:
Thunderbolt.
Shadow Ball.
Venoshock.
Rest.
Sleep Talk.
Scald.
Egg:
Acid Armor.
Play Rough.
Haze.
Toxic Spikes.
Venom Drench.
Charmander

Agni the Charmander (M)
Nature: Lonely (+1 Atk, -1 Def)
Type:
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities: Blaze, Solar Power (Locked)
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13).
Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 3+
Def: Rank 1-
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Scratch
Leer
Growl
Rage
Ember
Smokescreen
Dragon Rage
Metal Claw
Scary Face
Fire Fang
Egg
Ancient Power
Dragon Dance
Focus Punch
Outrage
Beat Up
TM/HM
Protect
Substitute
Double Team
Dragon Claw
Rock Smash
Deino

Hades the Deino (M)
Nature: Mild (+Sp. Atk, -Def)
Type: Dark/Dragon
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 -
SpA: Rank 3 +
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
Attacks:
Level-Up Moves:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Egg Moves:
Dark Pulse
Earth Power
Fire Fang
Ice Fang
Thunder Fang
TM Moves:
Double Team
Work Up
Thunder Wave
Dragon Tail
Protect
Gible

Laureen the Gible (F)
Type: Ground/Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Sand Veil/Rough Skin (Locked)
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Nature:
Mild(+Spa, -Def)
Stats:
HP: 90
Atk: 3
Def: 1(-)
SpA: 3(+)
SpD: 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0
MC: 0
AC: 0
Moves:
Level-Up Moves:
Tackle.
Sand Attack.
Dragon Rage.
Sandstorm.
Take Down.
Sand Tomb.
Slash.
TM Moves:
Aerial Ace.
Toxic.
Sleep Talk.
Hone Claws.
Shadow Claw.
Egg Moves:
Dragon Breath.
Double Edge.
Mud Shot.
Iron Head.
Thrash.
Azurill.

Neptune [Azurill] (M)
Nature: Brave (+Atk, -Spe)
Type: Normal/Fairy
Fairy: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent).
Normal: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (Locked): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage.
Stats
HP: 90
Attack: Rank 2 (+)
Defense: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9
EC: 1/9
MC: 1
AC: 1/5
Moves:
Level-Up:
Splash.
Water Gun.
Tail Whip.
Water Sport.
Bubble.
Charm.
Bubble Beam.
Helping Hand.
Slam.
Bounce.
TM:
Protect.
Facade.
Return.
Frustration
Sleep Talk.
Rest.
Toxic.
Egg:
Camouflage.
Copycat.
Encore.
Soak.
Refresh.
Shiny Fairymon sends out/equips/selects abilities.
Iron Caliber sends out/equips/selects abilities/orders.
fairymon orders.
sorry for delay.