Approved by The Immortal
Field Plating
So this meta is based on Field control, which is an interesting metagame. But because it's not codeable, we've remade it. Reason we use plates is there are items with same effects (Sharp Beak and Sky Plate). Basically, if a pokemon holds a specific item, it'll trigger the following effect upon switch in.
Sky Plate = Rain
Flame Plate = Sun
Stone Plate = Sandstorm
Icicle Plate = Hail
Meadow Plate = Grassy terrain
Pixie Plate = Misty Terrain
Zap Plate = Electric Terrain
Earth Plate = Mud Sport
Iron Plate = Gravity
Splash Plate = Water Sport
Mind Plate = Trick Room
Draco Plate = Wonder Room
Spooky Plate = Fairy Lock
Toxic Plate = Haze
Dread Plate = Magic Room
Of course, triggering these effects replaces the items' previous functions of boosting the power of moves of a certain type.
Plates cannot be removed by Knock Off, Fling, Trick, etc. Functioning similar to mega stones in that aspect or if they were to be held by Arceus.
*In Update*
This meta is all about using Plates to set up the field in a way that best suits you, and screws over your opponent too. Any strategy has its counter play. Speed wars, Weather wars, Terrain wars, its all happening.
Bans:
Standard OU Banlist.
Clauses:
Standard OU Clauses.
No new Clauses as of yet.
Q&A:
How long does each effect last?
Each effect lasts as long as it would had you used the move that summons the effect. Weather, Terrain, Gravity, Trick Room etc would last 5 turns, Fairy Lock lasts 1 turn, and Haze doesn't really 'last' at.
If I send in a pokemon that would summon Trick/Wonder/Magic Room while the given 'Room' is already in effect, would it cancel out?
Yes. Just like in standard play, if you 'use' say Trick Room while Trick Room is already active, it will reset and the field will return to normal.
If my air born pokemon is holding an Iron Plate, is it immune to Spikes still, or does the entry hazard damage take place after the Field effect?
All Field effects triggered by the Plates have the same priority as weather inducing abilities like Drizzle. Hence, you would take entry hazard damage first, and then activate Gravity, so you will still be safe from Spikes.
Why does this Plate trigger this field effect? That isn't very flavourful!
Look we tried our best. We kept flavour in mind as long as we could, but diversifying the meta with certain field effects was deemed more important than keeping it all flavourful.
How does Magic Room work in this meta, given that it disables the effects of items?
Magic Room functions normally and prevents other Plates from activating their field effects whilst Magic Room persists. Basically its the extreme anti meta item for anyone who wants to be "that guy". Has great uses against teams you may struggle against like Trick Room.
If I lead with a Meadow Plate pokemon and my opponent leads with a Misty Plate pokemon, which terrain would be left behind?
Again, it works like Drizzle and Drought, so the faster pokemon will trigger their terrain first, then the slower, meaning the slower pokemon gets to maintain their terrain.
If I have a Drizzle Politoad holding a Stone Plate, will I be left with Rain or Sandstorm?
No...
Playability:
Coded by Rhythms, hosted and playable on The Aqua Server!
Please don't suggest changes regarding new field effects for existing plates or those left out. There is a reason it is as it is. If its not on this list we're not allowed it:
http://veekun.com/dex/moves/search?target=12
ENJOY! :D
Chopin Alkaninoff is a good user <3 ;)
Field Plating
So this meta is based on Field control, which is an interesting metagame. But because it's not codeable, we've remade it. Reason we use plates is there are items with same effects (Sharp Beak and Sky Plate). Basically, if a pokemon holds a specific item, it'll trigger the following effect upon switch in.















Of course, triggering these effects replaces the items' previous functions of boosting the power of moves of a certain type.
Plates cannot be removed by Knock Off, Fling, Trick, etc. Functioning similar to mega stones in that aspect or if they were to be held by Arceus.
*In Update*
This meta is all about using Plates to set up the field in a way that best suits you, and screws over your opponent too. Any strategy has its counter play. Speed wars, Weather wars, Terrain wars, its all happening.
Bans:
Standard OU Banlist.
Clauses:
Standard OU Clauses.
No new Clauses as of yet.
Q&A:
How long does each effect last?
Each effect lasts as long as it would had you used the move that summons the effect. Weather, Terrain, Gravity, Trick Room etc would last 5 turns, Fairy Lock lasts 1 turn, and Haze doesn't really 'last' at.
If I send in a pokemon that would summon Trick/Wonder/Magic Room while the given 'Room' is already in effect, would it cancel out?
Yes. Just like in standard play, if you 'use' say Trick Room while Trick Room is already active, it will reset and the field will return to normal.
If my air born pokemon is holding an Iron Plate, is it immune to Spikes still, or does the entry hazard damage take place after the Field effect?
All Field effects triggered by the Plates have the same priority as weather inducing abilities like Drizzle. Hence, you would take entry hazard damage first, and then activate Gravity, so you will still be safe from Spikes.
Why does this Plate trigger this field effect? That isn't very flavourful!
Look we tried our best. We kept flavour in mind as long as we could, but diversifying the meta with certain field effects was deemed more important than keeping it all flavourful.
How does Magic Room work in this meta, given that it disables the effects of items?
Magic Room functions normally and prevents other Plates from activating their field effects whilst Magic Room persists. Basically its the extreme anti meta item for anyone who wants to be "that guy". Has great uses against teams you may struggle against like Trick Room.
If I lead with a Meadow Plate pokemon and my opponent leads with a Misty Plate pokemon, which terrain would be left behind?
Again, it works like Drizzle and Drought, so the faster pokemon will trigger their terrain first, then the slower, meaning the slower pokemon gets to maintain their terrain.
If I have a Drizzle Politoad holding a Stone Plate, will I be left with Rain or Sandstorm?
No...
Playability:
Coded by Rhythms, hosted and playable on The Aqua Server!
Please don't suggest changes regarding new field effects for existing plates or those left out. There is a reason it is as it is. If its not on this list we're not allowed it:
http://veekun.com/dex/moves/search?target=12
ENJOY! :D
Chopin Alkaninoff is a good user <3 ;)
Last edited: