Hey everybody, I'm CrossDragonZX and I've finally decided to join Smogon after lurking here for quite some time now. This is my first post and it's a RMT, so far this team is 10-3 on Shoddy and I feel it could improve some more. Suggestions and Comments are welcome. Changes are marked in Bold.
Tyranitar () @ Choice Band
Ability: Sand Stream
EVs: 252 HP/40 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Crunch
- Earthquake
- Stone Edge
- Pursuit
Tyranitar, my Sandstreamer and EQ/Fighting Scout. It's back to a CBTar except with a few changes in it's EV Spread. This set was recommended to me by a friend, and it can take a Modest Gengar's Focus Blast, a Lucario's Aura Sphere, a NP Aura Sphere from Togekiss, and can take an EQ from ScarfChomp if it means anything. I decided Paralyzation won't mean much to Tyranitar as I can scout for it first now. The moves are standard otherwise.
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Celebi @ Choice Scarf
Ability: Natural Cure
EVs: 52 HP/204 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Leaf Storm
- Psychic
- U-Turn
- Rest
Choice Scarf'd Celebi surprises many people. With this spread it outspeeds Jolly ScarfCross, and hurts other fighting types and what not. Leaf Storm has a 62.5% chance of OHKOing No SpDef 401 HP CMCune and can still 2HKO even after a CM. U-Turn helps scout while Rest abuses Celebi's Natural Cure.
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Vaporeon () @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Wish
- Surf
- Ice Beam
- Protect
Vaporeon, this thing goes along well with Gliscor. Predict a water attack to Gliscor and Absorb it, Grass Attacks are taken by Celebi while electric attacks Gliscor can take. It helps provide Wish Support to Celebi and TTar allowing them to last longer, while I ran Protect over Toxic/Roar to help Scout against Blisseys. Surf is for Stab and Ice Beam is for Dragons.
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Gliscor () @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Knock Off
- Earthquake
- Roost
- Ice Fang
Gliscor, my Physical wall who stops Heracross and ScarfChomps. Knock Off over Stealth Rock because it helps determining the hold item on a poke. EQ for Stab, Roost rids it nasty Flying weak for a turn and recovers HP while Ice Fang stops Dragons and provides the Flinch/Freeze hax.
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Garchomp () @ Life Orb
Ability: Sand Veil
EVs: 16 Atk/240 Spd/252 SAtk
Naughty nature (+Atk, -SDef)
- Swords Dance
- Draco Meteor
- Earthquake
- Fire Blast
ChainChomp, I love this thing and simply refuse to use ScarfChomp. This thing OHKOs Skarm and 2HKOs Zong and after a SD OHKOs Blissey with EQ. Draco Meteor 2HKOs most Physical Walls that switch in on this which makes it even more sexy.
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Lucario () @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Naive nature (+Spd, -SDef)
- Swords Dance
- Close Combat
- Extremespeed
- Hidden Power [Ice]
My Mid to Late game Clean up. This is my first time using Lucario and I must say, this guy is awesome. Everything is Standard besides HP Ice which deals with Gliscor thinking it can wall it. HP Ice also deals with the Dragons switching in but Prediction is needed once more. I might actually run Crunch over HP Ice because I haven't seen many Gliscors come in on it yet.
---
Tyranitar () @ Choice Band
Ability: Sand Stream
EVs: 252 HP/40 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Crunch
- Earthquake
- Stone Edge
- Pursuit
Tyranitar, my Sandstreamer and EQ/Fighting Scout. It's back to a CBTar except with a few changes in it's EV Spread. This set was recommended to me by a friend, and it can take a Modest Gengar's Focus Blast, a Lucario's Aura Sphere, a NP Aura Sphere from Togekiss, and can take an EQ from ScarfChomp if it means anything. I decided Paralyzation won't mean much to Tyranitar as I can scout for it first now. The moves are standard otherwise.
---
Celebi @ Choice Scarf
Ability: Natural Cure
EVs: 52 HP/204 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Leaf Storm
- Psychic
- U-Turn
- Rest
Choice Scarf'd Celebi surprises many people. With this spread it outspeeds Jolly ScarfCross, and hurts other fighting types and what not. Leaf Storm has a 62.5% chance of OHKOing No SpDef 401 HP CMCune and can still 2HKO even after a CM. U-Turn helps scout while Rest abuses Celebi's Natural Cure.
---
Vaporeon () @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Wish
- Surf
- Ice Beam
- Protect
Vaporeon, this thing goes along well with Gliscor. Predict a water attack to Gliscor and Absorb it, Grass Attacks are taken by Celebi while electric attacks Gliscor can take. It helps provide Wish Support to Celebi and TTar allowing them to last longer, while I ran Protect over Toxic/Roar to help Scout against Blisseys. Surf is for Stab and Ice Beam is for Dragons.
---
Gliscor () @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Knock Off
- Earthquake
- Roost
- Ice Fang
Gliscor, my Physical wall who stops Heracross and ScarfChomps. Knock Off over Stealth Rock because it helps determining the hold item on a poke. EQ for Stab, Roost rids it nasty Flying weak for a turn and recovers HP while Ice Fang stops Dragons and provides the Flinch/Freeze hax.
---
Garchomp () @ Life Orb
Ability: Sand Veil
EVs: 16 Atk/240 Spd/252 SAtk
Naughty nature (+Atk, -SDef)
- Swords Dance
- Draco Meteor
- Earthquake
- Fire Blast
ChainChomp, I love this thing and simply refuse to use ScarfChomp. This thing OHKOs Skarm and 2HKOs Zong and after a SD OHKOs Blissey with EQ. Draco Meteor 2HKOs most Physical Walls that switch in on this which makes it even more sexy.
---
Lucario () @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Naive nature (+Spd, -SDef)
- Swords Dance
- Close Combat
- Extremespeed
- Hidden Power [Ice]
My Mid to Late game Clean up. This is my first time using Lucario and I must say, this guy is awesome. Everything is Standard besides HP Ice which deals with Gliscor thinking it can wall it. HP Ice also deals with the Dragons switching in but Prediction is needed once more. I might actually run Crunch over HP Ice because I haven't seen many Gliscors come in on it yet.
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