1v1 Training Match
DQ = 1 Day
Mega = None
Items = On(All Items including Training Items)
Switch = KO
Team Waterwarrior
Togekiss (Unohana) Female
Type: Fairy/ Flying
Nature: Timid (+15% Spe, -1 Atk, +10% Accuracy)
Abilities: Hustle/ Serene Grace/ Super Luck (Unlocked)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks: (51 total)
Physical:
Counter
Endeavor
Extreme Speed
Fly
Return
Sky Attack
Special:
Air Slash
AncientPower
Aura Sphere
Dazzling Gleam
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Grass Knot
Hyper Voice
Magical Leaf
Psychic
Psyshock
Shadow Ball
Solarbeam
Status:
After You
Baton Pass
Bestow
Charm
Double Team
Encore
Endure
Follow Me
Foresight
Growl
Heal Bell
Light Screen
Magic Coat
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Reflect
Rest
Roost
Safegaurd
Sleep Talk
Substitute
Sweet Kiss
Thunder Wave
Toxic
Wish
Yawn
Team Gale wing srock
Taggie | Fidgit (F)
________________________
[Nature]
[Type]
[Abilities]
[Stats]
[Tokens]
[Attacks]
Level Up ( 18 / 24 )
RNG decides waterwarrior goes first
Gale Wing Srock goes next
I ref
DQ = 1 Day
Mega = None
Items = On(All Items including Training Items)
Switch = KO
Team Waterwarrior

Togekiss (Unohana) Female
Type: Fairy/ Flying
Nature: Timid (+15% Spe, -1 Atk, +10% Accuracy)
Abilities: Hustle/ Serene Grace/ Super Luck (Unlocked)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks: (51 total)
Physical:
Counter
Endeavor
Extreme Speed
Fly
Return
Sky Attack
Special:
Air Slash
AncientPower
Aura Sphere
Dazzling Gleam
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Grass Knot
Hyper Voice
Magical Leaf
Psychic
Psyshock
Shadow Ball
Solarbeam
Status:
After You
Baton Pass
Bestow
Charm
Double Team
Encore
Endure
Follow Me
Foresight
Growl
Heal Bell
Light Screen
Magic Coat
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Reflect
Rest
Roost
Safegaurd
Sleep Talk
Substitute
Sweet Kiss
Thunder Wave
Toxic
Wish
Yawn
Team Gale wing srock

Taggie | Fidgit (F)
________________________
Fidgit loves to fly around and is always willing to travel. She is the most entertaining travel partner any trainer can have and she always wants everyone around her to stay happy, chirpy and saucy.
[Nature]
Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)
[Type]
Poison/Ground
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
[Abilities]
Persistent / Vital Spirit / Prankster
Persistent (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit () - (Passive, MoldBreaker affects - Yes) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - No) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Persistent (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit () - (Passive, MoldBreaker affects - Yes) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - No) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks]
Level Up ( 18 / 24 )
Gust (7,2) | Tailwind (0,9) | Encore (0,10) | Rapid Spin (4,6) | Clear Smog (8,3) | Knock Off (10,7) | Copycat (0,2+m) | Razor Wind (8,5) | Whirlwind (0,7) | Sludge Bomb(12,6) | Air Slash(11,5) | Toxic Spikes(0,6) | Comet Punch | Helping Hand | Magic Room | Wonder Room | Circle Throw | Wide Guard | Rototiller | Earthpower(9,7) | Me First (m*1.5, m*1.25) |
Egg ( 5 / 15 )
Follow Me (0,9) | Disable (0,7) | Heal Pulse (0,14) | Wish(0,13) | Metronome(0,7+m) | Mimic(0,5)
Prev Gens (Tutor / TM / HM) ( 3 / 20 )
Endure(0,15) | Skill Swap(0,7/s) | Icy Wind
Gen 6 TM/HM ( 14 / 32 )
Torment (0,10) | Sludge Wave (13,6) | Taunt (0,10) | Substitute (0,12) | Protect(0,7+d) | Sunny Day(0,10) | Shadow Ball (8,6) | Double Team(0,4*c) | Reflect (0,10) | Earthquake (13,7) | Rock Slide (8,6) | Dig (11,9) | Smack Down (5,4) | Venoshock(7/13,7)
RNG decides waterwarrior goes first
Gale Wing Srock goes next
I ref