tavok
Slowpoke (Slowpoke (F))
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
- Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
- Regenerator (Passive) (LOCKED): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-) (-10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 4/6
MC: 0
AC: 4/5
KOC: 0
Moves (45/??):
- Bide
- Block
- Brine
- Confusion
- Curse
- Disable
- Dive
- Double Team
- Earthquake
- Endure
- Flamethrower
- Future Sight
- Grass Knot
- Growl
- Headbutt
- Ice Beam
- Icy Wind
- Light Screen
- Magic Coat
- Me First
- Mud Sport
- Nightmare
- Protect
- Psychic
- Psyshock
- Rain Dance
- Reflect
- Rest
- Safeguard
- Scald
- Shadow Ball
- Skill Swap
- Slack Off
- Sleep Talk
- Substitute
- Surf
- Tackle
- Telekinesis
- Thunder Wave
- Toxic
- Trick Room
- Water Gun
- Whirlpool
- Yawn
- Zen Headbutt
Creppy girl Iggy Azalea
Brimstone [♀]
Type: Ghost/Fire
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire - Immune to burn status. Brighten Command.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
‽Infiltrator (HA): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Nature: Timid (+15% Speed, +5% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 23 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Egg
Acid Armor
Clear Smog
Endure
Haze
Power Split
TM/HM
Hidden Power [Ice]
Taunt
Protect
Shadow Ball
Fire Blast
Hera [♀][Heroin]
Type: Ice
Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (HA): (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Powder Snow
Leer
Double Team
Bite
Ice Shard
Icy Wind
Headbutt
Protect
Ice Fang
Egg
Bide
Disable
Hex
Spikes
Switcheroo
TM/HM
Hail
Ice Beam
Protect
Shadow Ball
Substitute
Move Tutor
#N/A
Slowpoke @ Heart Scale
Iggy Azalea sends out and orders.

Slowpoke (Slowpoke (F))
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
- Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
- Regenerator (Passive) (LOCKED): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-) (-10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 4/6
MC: 0
AC: 4/5
KOC: 0
Moves (45/??):
- Bide
- Block
- Brine
- Confusion
- Curse
- Disable
- Dive
- Double Team
- Earthquake
- Endure
- Flamethrower
- Future Sight
- Grass Knot
- Growl
- Headbutt
- Ice Beam
- Icy Wind
- Light Screen
- Magic Coat
- Me First
- Mud Sport
- Nightmare
- Protect
- Psychic
- Psyshock
- Rain Dance
- Reflect
- Rest
- Safeguard
- Scald
- Shadow Ball
- Skill Swap
- Slack Off
- Sleep Talk
- Substitute
- Surf
- Tackle
- Telekinesis
- Thunder Wave
- Toxic
- Trick Room
- Water Gun
- Whirlpool
- Yawn
- Zen Headbutt

Brimstone [♀]
Type: Ghost/Fire
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire - Immune to burn status. Brighten Command.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
‽Infiltrator (HA): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Nature: Timid (+15% Speed, +5% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 23 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Egg
Acid Armor
Clear Smog
Endure
Haze
Power Split
TM/HM
Hidden Power [Ice]
Taunt
Protect
Shadow Ball
Fire Blast

Hera [♀][Heroin]
Type: Ice
Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (HA): (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Powder Snow
Leer
Double Team
Bite
Ice Shard
Icy Wind
Headbutt
Protect
Ice Fang
Egg
Bide
Disable
Hex
Spikes
Switcheroo
TM/HM
Hail
Ice Beam
Protect
Shadow Ball
Substitute
Move Tutor
#N/A
Slowpoke @ Heart Scale
Iggy Azalea sends out and orders.