Flashie: Zarator vs Complications

Standard clauses

Zarator:
Colossoil_Front.png

Colossoil (Gruumsh) (M)
Nature: Jolly (Sp. Attack lowered; Speed and accuracy increased)
Type: Dark / Ground
Abilities: Rebound, Guts, (HA) Pressure

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Accuracy boost: 14%
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks (39/94 moves)

Ancient Power
Aqua Tail
Attract
Bite
Body Slam
Bounce
Bubblebeam
Bulldoze
Captivate
Confide
Dark Pulse
Dig
Double-edge
Drill Run
Earthquake
Encore
Fake Out
Fire Fang
Horn Attack
Knock Off
Leer
Magnitude
Megahorn
Muddy Water
Peck
Protect
Pursuit
Rapid Spin
Rototiller
Spit Up
Stockpile
Stone Edge
Substitute
Sucker Punch
Swallow
Tackle
Taunt
Thunder Fang
Water Spout

Complications:
Conkeldurr (M) Logan
conkeldurr.gif

Nature:
Adamant (+Atk, -Sp. Atk)

Abilities: Guts/Sheer Force/Iron Fist (HA Unlocked)

Type: Fighting

Stats:
HP: 110
Atk: 6 (+)
Def: 3
Sp. Atk: 1 (-)
Sp. Def: 3
Spe: 45
Total: 19
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
AC: 5/5

Moves:
Pound (*)
Leer (*)
Focus energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Chip Away (*)
Hammer Arm
Rock Slide
Stone Edge
Superpower

Counter (*)
Drain Punch (*)
Endure (*)
Mach Punch (*)
Comet Punch (*)
Foresight
Reversal

Protect (*)
Substitute (*)
Toxic (*)
Brick Break (*)
Payback (*)
Taunt
Earthquake
Bulldoze
Poison Jab

Focus Punch
Knock Off
Ice Punch
Thunder Punch
Fire Punch
Block

Complications equips and orders
Zarator orders and refs
 
@ Exp. Share

Low Kick-Drain Punch-Low Kick

If Colossoil uses a D/E move, use Block.
If Colossoil uses Encore, use Mach Punch on that action.
 
Bounce - Bounce - Bounce

Pre Round 1

Zarator:
Colossoil_Front.png

HP 120/120 | En 100
Status: OK

Complications:
conkeldurr.png

HP 110/110 | En 100
Status: OK

Action 1
Conkeldurr used Block!
10*2 = 20 damage
-6 En
Colossoil used Bounce!
Crit (1-625): 6829/10000 = No
Paralysis (1-3000): 2574/10000 = Yes

(11+3)*1.5 = 21 damage
-12.33 En
-----------------------------------------
Action 2
Full paralysis (1-2000): 4561/10000 = No
Conkeldurr used Block!
10*2 = 20 damage
-10 En
Colossoil used Bounce!
Crit (1-625): 2370/10000 = No
(11+3)*1.5 = 21 damage
-16.33 En
-----------------------------------------
Action 3
Full paralysis (1-2000): 7432/10000 = No
Conkeldurr used Block!
10*2 = 20 damage
-14 En
Colossoil used Bounce!
Crit (1-625): 1314/10000 = No
(11+3)*1.5 = 21 damage
-20.33 En

Post Round 1

Zarator:
Colossoil_Front.png

HP 60/120 | En 51
Status: OK

Complications:
conkeldurr.png

HP 47/110 | En 70
Status: Paralyzed (15%)

-------------------------------------

Fake Out - Bounce - Bounce
If Conkeldurr uses Block on A2 or A3, replace your respective action with Earthquake and push your actions back
If Conkeldurr uses a damaging Fighting-type combo, replace your respective action with Protect.

Complications
 
Pre Round 1

Zarator:
Colossoil_Front.png

HP 60/120 | En 51
Status: OK

Complications:
conkeldurr.png

HP 47/110 | En 70
Status: Paralyzed (15%)

Action 1
Full paralysis (1-1500): 6986/10000 = No
Conkeldurr used Protect!
-7 En
Colossoil used Fake Out!
Protect prevented 7 damage! 2.8 En
-4 En
-----------------------------------------
Action 2
Colossoil used Bounce!
Crit (1-625): 756/10000 = No
(11+3)*1.5 = 21 damage
-12.33 En
Full paralysis (1-1500): 2985/10000 = No
Conkeldurr used Counter!
21*1.5 = 31.5 damage
-20.75 En
-----------------------------------------
Action 3
Colossoil used Bounce!
Crit (1-625): 6212/10000 = No
(11+3)*1.5 = 21 damage
-16.33 En
Full paralysis (1-1500): 5137/10000 = No
Conkeldurr used Counter!
21*1.5 = 31.5 damage
-24.75 En
Colossoil fainted!

Post Round 2

Zarator:
Colossoil_Front.png

HP 0/120 | En 18
Status: KO

Complications:
conkeldurr.png

HP 5/110 | En 15
Status: Paralyzed (10%)

REWARDS

Zarator: 1 CC + 6 UC
- Colossoil: 4 MC + 2 KOC

Complications: 1 CC
- Conkeldurr: 4 MC + 1 MC
 
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