Flashie: Zarator vs Complications

2v2 Doubles (3 APR)
Standard clauses

Zarator
slowking.png

Slowking (Ulutiu) (M)
Nature: Relaxed (Defense raised by *; Speed lowered by 15%, Evasion reduced)
Type: Water/Psychic
Abilities: Oblivious, Own Tempo, (HA) Regenerator

Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank total: 19

EC: 6/6
MC: 1
AC: 5/5

Attacks (67/122 moves):

After You
Amnesia
Aqua Tail
Attract
Avalanche
Belly Drum
Block
Confusion
Counter
Curse
Dig
Disable
Dive
Dragon Tail
Drain Punch
Dream Eater
Earthquake
Endure
Fire Blast
Flamethrower
Focus Punch
Future Sight
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Ice Beam
Iron Defense
Iron Tail
Light Screen
Magic Coat
Me First
Mimic
Mud Sport
Nasty Plot
Nightmare
Power Gem
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Substitute
Swagger
Tackle
Telekinesis
Teleport
Thunder Wave
Toxic
Trick Room
Trump Card
Water Gun
Water Pulse
Yawn
Zen Headbutt
Zap Cannon
mienshao.png

Mienshao (Sharess) (F)
Nature: Jolly (Sp. Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Fighting
Abilities: Inner Focus, Regenerator, (HA) Reckless

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Accuracy boost: 17%
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5

Attacks (39/73 moves):

Acrobatics
Aerial Ace
Ally Switch
Aura Sphere
Bounce
Brick Break
Calm Mind
Detect
Dig
Doubleslap
Drain Punch
Endure
Fake Out
Feint
Focus Punch
Force Palm
Hidden Power (Ice)
High Jump Kick
Jump Kick
Knock Off
Low Kick
Me First
Meditate
Poison Jab
Pound
Protect
Quick Guard
Reversal
Role Play
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swift
Taunt
Toxic
U-turn
Vital Throw
Wide Guard

Complications
Bisharp (M) Optimus
th_OptimusBisharp.png

"To meet in battle one who has spent their whole life training- that, is the greates honor I can receive."
As noble as his namesake, Optimus, the respected leader of Complications' team, is the exception that makes the rule. Not all Bisharp are evil, and he's more than happy to prove it to you in battle.
Nature: Adamant (+Atk, -SAtk)

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

Abilities:Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Unlocked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: ---
DC: 5/5

Attacks:
Aerial Ace
Assurance
Attract
Brick Break (*)
Confide
Cut
Dark Pulse
Dig
Double Team
Dual Chop
Embargo
Facade
False Swipe
Feint Attack (*)
Fling
Focus Blast
Foul Play
Frustration
Fury Cutter (*)
Giga Impact
Grass Knot
Guillotine
Headbutt
Hidden Power Water (7)
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Knock Off
Leer (*)
Low Kick
Low Sweep
Magnet Rise
Mean Look
Metal Burst
Metal Claw (*)
Metal Sound
Night Slash
Payback
Poison Jab
Power-Up Punch
Protect
Psycho Cut (*)
Pursuit
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Polish
Rock Smash
Rock Tomb
Role Play
Round
Sandstorm
Scary Face (*)
Scratch (*)
Secret Power
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Stealth Rock (*)
Stone Edge
Substitute
Sucker Punch (*)
Swagger
Swords Dance (*)
Taunt (*)
Thief
Thunder Wave
Torment (*)
Toxic
X-Scissor

Total Obtained: 80
To Obtain: 0

Ferrothorn (Thorn) (M)
Spr_5b_598.png

Nature: Brave +Atk, -Spe, -10% Evasion

Type:
Steel/Grass

Abilities:
Iron Barbs/Anticipation (HA Unlocked)

Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (17.4>17)
Size Class: 2
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: ---
AC: 5/5

Attacks:
Acid Spray
Aerial Ace
Block
Bulldoze
Bullet Seed
Confide
Curse
Cut
Double Team
Endeavor
Energy Ball
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Gravity
Gyro Ball
Harden
Hidden Power
Hone Claws
Hyper Beam
Ingrain
Iron Defense
Iron Head
Leech Seed
Knock Off
Magnet Rise
Metal Claw
Mirror Shot
Nature Power
Payback
Pin Missile
Poison Jab
Power Whip
Protect
Rest
Return
Rock Climb
Rock Polish
Rock Smash
Rollout
Round
Sandstorm
Secret Power
Seed Bomb
Self Destruct
Shadow Claw
Sleep Talk
Snore
Solarbeam
Spikes
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Thunder
Thunderbolt
Thunder Wave
Toxic
Worry Seed

Total: 67/67. Movepool Complete.

Complications equips and orders
Zarator orders and refs
 
Fighting. Type. Trigger intensifies
Bisharp @ Amulet Coin
Ferrothorn @ Swag

Bisharp: Psycho Cut-Psycho Cut-Psycho Cut (all Mienshao)
If Mienshao moves first by priority order and Mienshao uses a damaging fighting type move targeting you, use Metal Burst on that action.
If the enemy team is behind Reflect when you attack, use Brick Break (Mienshao) on that action.

Ferrothorn: Gyro Ball-Power Whip-Gyro Ball (all Mienshao)
If Mienshao is under the effects of a P/E action when you attack, use Power Whip (Slowking) on the first instance, Seed Bomb (Slowking) on the second, and Power Whip (Slowking) on the third.
If Mienshao is in the evasive stage of a damaging evasive attack when you would act, use Power Whip (Slowking) on the first instance, Seed Bomb (Slowking) on the second, and Power Whip (Slowking) on the third.

KO Sub (Both): If Mienshao is unconscious when you would attack it, redirect to Slowking.
 
Slowking: Focus Punch (Bisharp) - Fire Blast (Ferrothorn) - Flamethrower + Flamethrower (Ferrothorn)
Mienshao: Vital Throw (Bisharp) - High Jump Kick (Bisharp) - High Jump Kick (Ferrothorn)

Pre Round 1

Zarator
slowking.png
mienshao.png

HP 100/100 | HP 100/100
En 100 | En 100
Status: OK | Status: OK

Complications
bisharp.png
ferrothorn.png

HP 100/100 | HP 100/100
En 100 | En 100
Status: OK | Status: OK

Action 1
Slowking is tightening its focus!
Bisharp used Psycho Cut (Mienshao)!

Crit (1-1250): 3080/10000 = No
(7+6)*1.5 = 19.5 damage
-5 En
Ferrothorn used Gyro Ball (Mienshao)!
Crit (1-625): 4456/10000 = No
15+3+3 = 21 damage
-6 En
Mienshao used Vital Throw (Bisharp)!
Crit (1-625): 5325/10000 = No
(8+3+1.5)*2.25 = 28.125 damage
-4 En
Slowking used Focus Punch (Bisharp)!
Crit (1-625): 4547/10000 = No
(15-1.5)*2.25 = 30.375 damage
-10 En
-----------------------------------------
Action 2
Mienshao used High Jump Kick (Bisharp)!
Crit (1-625): 5689/10000 = No
(13+3+1.5+2)*2.25 = 43.875 damage
Bisharp fainted!
-7 En
Ferrothorn used Power Whip (Mienshao)!
Hit (1-8500): 7818/10000 = Yes
Crit (1-625): 7061/10000 = No

12+3+3 = 18 damage
-7 En
Slowking used Fire Blast (Ferrothorn)!
Crit (1-625): 4990/10000 = No
Burn (1-1000): 6368/10000 = No

(11-1.5-2)*2.25 = 16.875 damage
-8 En
-----------------------------------------
Action 3
Mienshao used High Jump Kick (Ferrothorn)!
Crit (1-625): 1846/10000 = No
(13+3+2-2)*1.5 = 24 damage
Iron Barbs: 24*0.25 = 6 damage
-11 En
Ferrothorn used Gyro Ball (Mienshao)!
Crit (1-625): 1379/10000 = No
15+3+3 = 21 damage
-6 En
Slowking used Flamethrower + Flamethrower (Ferrothorn)!
Crit (1-625): 1954/10000 = No
Burn (1-2000): 826/10000 = Yes

(20.25-1.5-2)*2.25 = 36.6875 damage, Ferrothorn is burned
-31.5 En
Ferrothorn: -2 HP (Burn)

Post Round 1

Zarator
slowking.png
mienshao.png

HP 100/100 | HP 14/100
En 50 | En 78
Status: Cooldown | Status: OK

Complications
bisharp.png
ferrothorn.png

HP 0/100 | HP 20/100
En 95 | En 81
Status: KO | Status: Burned

---------------------------------------

Mienshao: High Jump Kick (Ferrothorn) - High Jump Kick (Ferrothorn) - High Jump Kick (Ferrothorn)
If Ferrothorn is under the effects of a P/E move, replace with Meditate
Slowking: Cooldown - Fire Blast (Ferrothorn) - Fire Blast (Ferrothorn)
If Ferrothorn is under the effects of a P/E move and Mienshao has 1 or more HP, replace with Heal Pulse (Mienshao)

Complications
 
Pre Round 2

Zarator
slowking.png
mienshao.png

HP 100/100 | HP 14/100
En 50 | En 78
Status: Cooldown | Status: OK

Complications
bisharp.png
ferrothorn.png

HP 20/100
En 81
Status: Burned

Action 1
Mienshao used High Jump Kick (Ferrothorn)!
Crit (1-625): 9196/10000 = No
(13+3+2-2)*1.5 = 24 damage
Iron Barbs: 24*0.25 = 6 damage
Ferrothorn fainted!
-15 En

Post Round 2

Zarator
slowking.png
mienshao.png

HP 100/100 | HP 8/100
En 50 | En 63
Status: Cooldown | Status: OK

Complications
bisharp.png
ferrothorn.png

HP 0/100
En 81
Status: KO

REWARDS

Zarator: 1 CC + 15 UC
- Slowking: 4 MC + 2 KOC
- Mienshao: 4 MC + 2 KOC

Complications: 1 CC
- Bisharp: 5 CC + 1 CC
- Ferrothorn: 4 CC
 
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