Flashie: Zarator vs Jjayyfeather

2v2 Doubles (3 APR)
Standard clauses

Zarator
slowking.png

Slowking (Ulutiu) (M)
Nature: Relaxed (Defense raised by *; Speed lowered by 15%, Evasion reduced)
Type: Water/Psychic
Abilities: Oblivious, Own Tempo, (HA) Regenerator

Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank total: 19

EC: 6/6
MC: 1
AC: 5/5

Attacks (82/122 moves):

After You
Amnesia
Aqua Tail
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double-edge
Double Team
Dragon Tail
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Fire Blast
Flamethrower
Focus Punch
Future Sight
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Ice Beam
Iron Defense
Iron Tail
Light Screen
Magic Coat
Me First
Mimic
Mud Sport
Nasty Plot
Nightmare
Power Gem
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Substitute
Swagger
Tackle
Telekinesis
Teleport
Thunder Wave
Toxic
Trick Room
Trump Card
Water Gun
Water Pulse
Yawn
Zen Headbutt
Zap Cannon
mienshao.png

Mienshao (Sharess) (F)
Nature: Jolly (Sp. Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Fighting
Abilities: Inner Focus, Regenerator, (HA) Reckless

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Accuracy boost: 17%
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5

Attacks (54/73 moves):

Acrobatics
Aerial Ace
Ally Switch
Attract
Aura Sphere
Baton Pass
Bounce
Brick Break
Bulk Up
Calm Mind
Confide
Detect
Dig
Double Slap
Double Team
Drain Punch
Dual Chop
Endure
Facade
Fake Out
Feint
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Grass Knot
Helping Hand
Hidden Power (Ice)
High Jump Kick
Hyper Beam
Jump Kick
Knock Off
Low Kick
Low Sweep
Meditate
Me First
Poison Jab
Pound
Protect
Quick Guard
Reversal
Role Play
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swift
Taunt
Toxic
U-turn
Vital Throw
Wide Guard

Jayy
ambipom.png

Ambipom [M] [Ollie]
Nature: Jolly
Type: Normal

[Abilities]: Technician | Pickup | Skill Link [Hidden]
Technician (Passive)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Pickup (Passive)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Skill Link (Passive)
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
[Stats]
HP: 100
Atk: 4
Def: 3
SpA: 1-
SpD: 3
Spe: 133+
+20% Accuracy
Size Class: 2
Weight Class: 2
Base Rank Total: 19​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [34|104]
Scratch
Tail Whip
Sand Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech

Bounce
Counter
Fake Out
Double Slap
Revenge

Protect
Rock Smash
Shadow Claw
Dig
Facade

Double Hit
Gunk Shot
Foul Play
Acrobatics
Knock Off
Agility
Beat Up
Aerial Ace
Brick Break
U-Turn
Fire Punch
Thunder Punch
Dual Chop
Ice Punch
Seed Bomb​
heatmor.png

Heatmor [F] [Moira]
Nature: Brave
Type: Fire

[Abilities]
Gluttony (Passive)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.

Flash Fire (Passive)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).

White Smoke (Passive) [Hidden]
Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Intimidate, etc.) These Pokemon are also immune to Fog and lingering smoke-based effects.
[Stats]
HP: 100
Atk: 5+
Def: 3
SpA: 4
SpD: 3
Spe: 56-
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 20​

[Counters]
EC: N/A
MC: 5
AC: 1/5​

[Moves] [19|70]
Inferno
Hone Claws
Tackle
Incinerate
Lick
Odor Sleuth
Bind
Fire Spin
Fury Swipes

Heat Wave
Night Slash
Pursuit
Sucker Punch
Wrap

Fire Blast
Focus Blast
Solar Beam
Protect
Substitute​

JJayyFeather equips and orders
Zarator orders and refs
 
Ambipom @ Heart Scale | Heatmor @ Heart Scale

Ambipom:
Acrobatics (Mienshao) > Aerial Ace (Mienshao) > Acrobatics (Mienshao)
IF Mienshao is KO'd, THEN Fury Swipes (Slowking)​

Heatmor: Heat Wave > Fire Blast (Mienshao) > Heat Wave
(Check at +1) IF Mienshao is KO'd, THEN Solar Beam (Slowking)​
 
Slowking: Heal Pulse (Mienshao) - Focus Punch (Ambipom) - Scald (Ambipom)
If Ambipom is KOed on A3, redirect to Heatmor
Mienshao: High Jump Kick (Ambipom) - Drain Punch (Ambipom) - High Jump Kick (Ambipom)

Pre Round 1

Zarator
slowking.png
mienshao.png

HP 100/100 | HP 100/100
En 100 | En 100
Status: OK | Status: OK

Jjayyfeather
ambipom.png
heatmor.png

HP 100/100 | HP 100/100
En 100 | En 100
Status: OK | Status: OK

Action 1
Ambipom used Acrobatics (Mienshao)!
Crit (1-625): 9017/10000 = No
(9+3)*1.5 = 18 damage
-8 En
Mienshao used High Jump Kick (Ambipom)!
Crit (1-625): 865/10000 = No
(13+3+3+2)*1.5 = 31.5 damage
-7 En
Heatmor used Heat Wave!
(Mienshao) Hit (1-9000): 3666/10000 = Yes
(Slowking) Crit (1-625): 7824/10000 = No
(Mienshao) Crit (1-625): 7429/10000 = No
(Slowking) Burn (1-1000): 9892/10000 = No
(Mienshao) Burn (1-1000): 8422/10000 = No

(Slowking) (10*0.75+3)*2/3 = 7 damage
(Mienshao) 10*0.75+3+3 = 13.5 damage
-6 En
Slowking used Heal Pulse (Mienshao)!
Mienshao: +20 HP
-13 En
-------------------------------------------
Action 2
Slowking is tightening its focus!
Ambipom used Aerial Ace (Mienshao)!

Crit (1-625): 7836/10000 = No
(9+3)*1.5 = 18 damage
-5 En
Mienshao used Drain Punch (Ambipom)!
Crit (1-625): 2955/10000 = No
(8+3+3)*1.5 = 21 damage, 10.5 HP restored
-11 En
Heatmor used Fire Blast (Mienshao)!
Hit (1-8500): 7395/10000 = Yes
Crit (1-625): 8827/10000 = No
Burn (1-1000): 501/10000 = Yes

11+3+3 = 17 damage, Mienshao is burned
-7 En
Slowking used Focus Punch (Ambipom)!
Crit (1-625): 7540/10000 = No
(15)*1.5 = 22.5 damage
-10 En
Mienshao: -2 HP (Burn)
-------------------------------------------
Action 2
Ambipom used Acrobatics (Mienshao)!
Crit (1-625): 8136/10000 = No
(9+3)*1.5 = 18 damage
-8 En
Mienshao used High Jump Kick (Ambipom)!
Crit (1-625): 8940/10000 = No
(13+3+3+2-3)*1.5 = 27 damage
Ambipom fainted!
-7 En
Heatmor used Heat Wave!
(Mienshao) Hit (1-9000): 5865/10000 = Yes
(Slowking) Crit (1-625): 4402/10000 = No
(Mienshao) Crit (1-625): 5575/10000 = No
(Slowking) Burn (1-1000): 1270/10000 = No

(Slowking) (10*0.75+3)*2/3 = 7 damage
(Mienshao) 10*0.75+3+3 = 13.5 damage
-6 En
Slowking used Scald (Heatmor)!
Crit (1-625): 7610/10000 = No
(8+3+1.5)*1.5 = 18.75 damage
-5 En
Mienshao: -2 HP (Burn)

Post Round 1

Zarator
slowking.png
mienshao.png

HP 86/100 | HP 28/100
En 72 | En 75
Status: OK | Status: Burned

Jjayyfeather
ambipom.png
heatmor.png

HP 0/100 | HP 81/100
En 79 | En 81
Status: KO | Status: OK

---------------------------------

Slowking: Bubble Beam (Heatmor) - Scald (Heatmor) - Bubble Beam (Heatmor)
If Heatmor is under the effects of a P/E move, replace with Nasty Plot

Mienshao: High Jump Kick (Heatmor) - Facade (Heatmor) - High Jump Kick (Heatmor)
If Heatmor is under the effects of a P/E move, replace with Meditate
 
Pre Round 2

Zarator
slowking.png
mienshao.png

HP 86/100 | HP 28/100
En 72 | En 75
Status: OK | Status: Burned

Jjayyfeather
heatmor.png

HP 81/100
En 81
Status: OK

Action 2
Heatmor took in sunlight!
Mienshao used High Jump Kick (Heatmor)!

Crit (1-625): 2219/10000 = No
13+3+3+2-3 = 18 damage
-11 En
Slowking used Bubble Beam (Heatmor)!
Crit (1-625): 1951/10000 = No
Spe drop (1-1000): 2853/10000 = No

(7+3+1.5)*1.5 = 17.25 damage
-4 En
Heatmor used Solar Beam (Slowking)!
Crit (1-625): 2781/10000 = No
(12)*1.5 = 18 damage
-8 En
Mienshao: -2 HP (Burn)
-------------------------------------------
Action 2
Heatmor took in sunlight!
Mienshao used Facade (Heatmor)!

Crit (1-625): 6893/10000 = No
14+3 = 17 damage
-8 En
Slowking used Scald (Heatmor)!
Crit (1-625): 9616/10000 = No
(8+3+1.5)*1.5 = 18.75 damage
-5 En
Heatmor used Solar Beam (Slowking)!
Crit (1-625): 878/10000 = No
(12)*1.5 = 18 damage
-12 En
Mienshao: -2 HP (Burn)
-------------------------------------------
Action 2
Heatmor took in sunlight!
Mienshao used High Jump Kick (Heatmor)!

Crit (1-625): 2052/10000 = No
13+3+3+2-3 = 18 damage
Heatmor fainted!
-7 En
Mienshao: -2 HP (Burn)

Post Round 2

Zarator
slowking.png
mienshao.png

HP 50/100 | HP 22/100
En 63 | En 49
Status: OK | Status: Burned

Jjayyfeather
heatmor.png

HP 0/100
En 61
Status: KO

REWARDS

Zarator: 1 CC + 15 UC
- Slowking: 4 MC + 2 KOC
- Mienshao: 4 MC + 2 KOC

JJayyFeather: 1 CC
- Ambipom: 4 MC + 2 KOC
- Heatmor: 3 MC/1 AC + 2 KOC
 
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