Standard clauses
Zarator
Eevee (Chisei) (F)
Nature: Modest (Sp. Attack raised; Attack lowered)
Type: Normal
Abilities: Run Away, Adaptability, (HA LOCKED) Anticipation
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 4/6
MC: 0
AC: 4/5
Attacks (34/66 moves):
Baby-Doll Eyes
Baton Pass
Bide
Bite
Charm
Covet
Dig
Double-edge
Endure
Fake Tears
Flail
Growl
Heal Bell
Helping Hand
Hidden Power (Grass)
Hyper Voice
Last Resort
Mud-slap
Protect
Quick Attack
Rain Dance
Refresh
Sand Attack
Shadow Ball
Sleep Talk
Substitute
Sunny Day
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Wish
Yawn
TheBisharpKing
Optimus Prime [Genderless] [Golett]
Nature: Brave
Type: Ground/Ghost
[Abilities]
[Counters]
[Moves] [20|78]
TheBisharpKing equips and orders
Zarator orders and refs
Zarator

Eevee (Chisei) (F)
Nature: Modest (Sp. Attack raised; Attack lowered)
Type: Normal
Abilities: Run Away, Adaptability, (HA LOCKED) Anticipation
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 4/6
MC: 0
AC: 4/5
Attacks (34/66 moves):
Baby-Doll Eyes
Baton Pass
Bide
Bite
Charm
Covet
Dig
Double-edge
Endure
Fake Tears
Flail
Growl
Heal Bell
Helping Hand
Hidden Power (Grass)
Hyper Voice
Last Resort
Mud-slap
Protect
Quick Attack
Rain Dance
Refresh
Sand Attack
Shadow Ball
Sleep Talk
Substitute
Sunny Day
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Wish
Yawn
TheBisharpKing

Optimus Prime [Genderless] [Golett]
Nature: Brave
Type: Ground/Ghost
[Abilities]
Iron Fist (Passive)
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Klutz (Toggle)
By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style the Pokemon will ignore the evasive penalty of No Guard, resetting incoming moves to their usual accuracy. When toggled, there is no effect.
No Guard (Passive) [Hidden]
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
[Stats]The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Klutz (Toggle)
By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style the Pokemon will ignore the evasive penalty of No Guard, resetting incoming moves to their usual accuracy. When toggled, there is no effect.
No Guard (Passive) [Hidden]
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
HP: 90
Atk: 4+
Def: 2
SpA: 2
SpD: 2
Spe: 30-
-10% Evasion
Size Class: 2
Weight Class: 4
Base Rank Total: 13
Atk: 4+
Def: 2
SpA: 2
SpD: 2
Spe: 30-
-10% Evasion
Size Class: 2
Weight Class: 4
Base Rank Total: 13
[Counters]
EC: 1/6
MC: 3
AC: 1/5
MC: 3
AC: 1/5
[Moves] [20|78]
LEVEL UP
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Stomping Tantrum
Mega Punch
Magnitude
TUTOR
Drain Punch
Thunder Punch
Ice Punch
Fire Punch
Stealth Rock
EGG
This Pokemon gets no moves by breeding
TM/HM
Earthquake
Grass Knot
Shadow Ball
Protect
Substitute
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Stomping Tantrum
Mega Punch
Magnitude
TUTOR
Drain Punch
Thunder Punch
Ice Punch
Fire Punch
Stealth Rock
EGG
This Pokemon gets no moves by breeding
TM/HM
Earthquake
Grass Knot
Shadow Ball
Protect
Substitute
TheBisharpKing equips and orders
Zarator orders and refs