1vs1 Flash
Standard Flash rules
Team Mamoswindle:
Pokemon [Male] [Swinrob]
Types: Ice/Ground
Abilities::
Oblivious / Snow Cloak / Thick Fat (H)
Nature:
Jolly, -1 SpA, +15% Spe and +12% accuracy
Stats:
HP: Value 90
Atk: Rank 2
Def: Rank 2
SpA (-): Rank 1
SpD: Rank 2
Spe (+): Value 58
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks (19):
Level Up
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Egg
Ancient Power
Icicle Crash
Icicle Spear
Freeze Dry
Bite
TM/HM
Earthquake
Rock Slide
Hail
Reflect
Light Screen
Team Geodude:
Beast [Growlithe] (M)
Nature: Hasty (+15% Spe, +11% Acc, -1 Def)
Type:
: Fire STAB, immune to burn status. Brighten Command.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Justified:(Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage). LOCKED
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 69+
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 2
AC: 2/5
KOC: 2
Moves:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Agility
Flamethrower
Outrage
Flare Blitz
Close Combat
Double Kick
Fire Spin
Morning Sun
Thrash
Protect
Dig
Fire Blast
Will-O-Wisp
Wild Charge
Order of Operations:
Geodude6 sends out equips and attacks
Mamoswindle sends out equips and attacks
I ref
Standard Flash rules
Team Mamoswindle:

Pokemon [Male] [Swinrob]
Types: Ice/Ground
Abilities::
Oblivious / Snow Cloak / Thick Fat (H)
Nature:
Jolly, -1 SpA, +15% Spe and +12% accuracy
Stats:
HP: Value 90
Atk: Rank 2
Def: Rank 2
SpA (-): Rank 1
SpD: Rank 2
Spe (+): Value 58
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks (19):
Level Up
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Egg
Ancient Power
Icicle Crash
Icicle Spear
Freeze Dry
Bite
TM/HM
Earthquake
Rock Slide
Hail
Reflect
Light Screen
Team Geodude:

Beast [Growlithe] (M)
Nature: Hasty (+15% Spe, +11% Acc, -1 Def)
Type:


Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Justified:
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 69+
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 2
AC: 2/5
KOC: 2
Moves:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Agility
Flamethrower
Outrage
Flare Blitz
Close Combat
Double Kick
Fire Spin
Morning Sun
Thrash
Protect
Dig
Fire Blast
Will-O-Wisp
Wild Charge
Order of Operations:
Geodude6 sends out equips and attacks
Mamoswindle sends out equips and attacks
I ref