Flashy flashy: tavok vs. yasssssss

yeh so here we go

tavok:
Monohm.png

Monohm (Monohm (M))
Nature: Modest (+SpA, -Atk)

Type:

- Electric: Electric STAB; immune to paralysis status

- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Shield Dust (Passive): This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.

- Static (Passive): This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

- Overcoat (Passive) (LOCKED): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5
KOC: 0



Moves (23/??):

- Charge
- Discharge
- Draco Meteor
- Dragon Pulse
- Dragon Rage
- Electric Terrain
- Endure
- Flamethrower
- Growl
- Heal Bell
- Hurricane
- Hydro Pump
- Magnet Rise
- Power Gem
- Protect
- Rain Dance
- Sonic Boom
- Tackle
- Thunderbolt
- Thunder Shock
- Torment
- Toxic
- Twister

YAS:
PCP246.png

Glaurung - Larvitar (M).
Type: Rock / Ground
Rock STAB; adds an additional level of Priority on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage. Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities: Guts / Sand Veil (H)

Nature: Quiet (+1 SpA / -15% Spe / -10% Evasion)

Stats:
HP - 90
Atk - 3
Def - 2
SpA - 3 (+)
SpD - 2
Spe - 35 (-)
Size class - 1
Weight class - 4
Total: 13

EC: 2/9
MC: 1
AC: 2/5
KOC: 0

Attacks (21)
Level up:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Earthquake

Egg:
AncientPower
Dragon Dance
Focus Energy
Pursuit
Stomp

TM:
Taunt
Protect
Dig
Torment
Substitute
Endure

Tutor:

tavok sends out mon
YAS sents out mon and orders
tavok orders
I ref
 
Last edited:
246.png

Sending out Glaurung the Larvitar @ Exp. Share!

Earthquake - Dig - Earthquake

[IF] Hydro Pump is used, use Torment on the first instance and Protect on the second. Do not trigger consecutively.
[IF] Magnet Rise is used, use Dragon Dance that action instead and replace future instances of Earthquake with Rock Slide - AncientPower - Rock Slide​
 
Monohm
Monohm.png

HP: 90
Energy: 100
Atk: 1
Def: 3
SpA: 4
SpD: 2
Spe: 60
Other: none

Larvitar
PCP246.png

HP: 90
Energy: 100
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 35
Other: -10% Evasion​


Yeah so yas fucked up real bad. Coulda turned out worse though.


Monohm
Monohm.png

HP: 90
Energy: 76
Atk: 1
Def: 3
SpA: 4
SpD: 2
Spe: 60
Other: Magnet Rise (3 actions), Torment (5 actions)

Larvitar
PCP246.png

HP: 52
Energy: 74
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 35
Other: -10% Evasion, +1 Atk, +1 Spe​

Rain (3 rounds)

Action 1:
Monohm: Magnet Rise: -6 Energy
Larvitar: Dragon Dance: -7 Energy

Action 2:
Larvitar: burrows underground
Monohm: Rain Dance: -10 Energy
Larvitar: Dig: misses, -9 Energy

Action 3:
Larvitar: Torment: -10 Energy
Monohm: Hydro Pump: (11+3+3) x 2.25 = 38.25 Damage, -8 Energy
Hit (<=9000=yes): 257/1000: Yes
Crit: (<=625=yes): 7551/1000: No
tavok orders
YAS orders
I ref
 
Dragon Pulse - Twister - Dragon Pulse
- IF Sandstorm is up when you would move THEN Rain Dance.
-IF succesfuly P/E THEN Chill.
 
Monohm
Monohm.png

HP: 90
Energy: 76
Atk: 1
Def: 3
SpA: 4
SpD: 2
Spe: 60
Other: Magnet Rise (3 actions), Torment (5 actions)

Larvitar
PCP246.png

HP: 52
Energy: 74
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 35
Other: -10% Evasion, +1 Atk, +1 Spe​


lel hax hax is not allowed in this dojo


Monohm
Monohm.png

HP: 48
Energy: 63
Atk: 1
Def: 3
SpA: 4
SpD: 2
Spe: 60
Other: Torment (2 actions)

Larvitar
PCP246.png

HP: 12
Energy: 47
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 35
Other: -10% Evasion​

Rain (2 rounds)

Action 1:
Larvitar: Rock Slide: (8+3+3+0) + 2 = 16 Damage, -5 Energy
Hit: (<=9000=yes): 1791/10000: Yes
Crit: (<=625=yes): 268/10000: Yes
Monohm: Dragon Pulse: (9+3+3) = 15 Damage, -6 Energy
Crit (<=625=yes): 7127/10000: No

Action 2:
Larvitar: Rock Slide: (8+3+0) + 2 = 13 Damage, -9 Energy
Hit: (<=9000=yes): 5275/10000: Yes
Crit: (<=625=yes): 8882/10000: No
Monohm: Twister: (4+3+3) = 10 Damage, -2 Energy
Crit: 9683/10000: No

Action 3:
Larvitar: Rock Slide: (8+3+0) + 2 = 13 Damage, -13 Energy
Hit: (<=9000=yes): 2322/10000: Yes
Crit: (<=625=yes): 1366/10000: No
Monohm: Dragon Pulse: (9+3+3) = 15 Damage, -6 Energy
Crit: 7368/10000: No
YAS orders
tavok orders
I ref
 
Last edited:
Monohm
Monohm.png

HP: 48
Energy: 63
Atk: 1
Def: 3
SpA: 4
SpD: 2
Spe: 60
Other: Torment (2 actions)

Larvitar
PCP246.png

HP: 12
Energy: 47
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 35
Other: -10% Evasion​


lel hax hax is not allowed in this dojo


Monohm
Monohm.png

HP: 27
Energy: 48
Atk: 1
Def: 3
SpA: 4
SpD: 2
Spe: 60
Other: none

Larvitar
PCP246.png

HP: KO
Energy: KO
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 35
Other: -10% Evasion​

Sandstorm (3 rounds)

Action 1:
Larvitar: Endure: -15 Energy
Monohm: Dragon Rage: 10 Damage, -4 Energy

Action 2:

Monohm: Toxic: -7 Energy
Larvitar: Sandstorm: -9 Energy
Larvitar: -1 HP
Monohm: -2 HP

Action 3:
Monohm: Dragon Rage: 0 Damage, -4 Energy
Larvitar: burrows underground
Larvitar: Dig: (8+3+0) x 1.5 = 16.5 Damage
Crit: (<=625/10000=yes): 3568/10000: No
Larvitar: -1 HP
Monohm: -2 HP

Counters:
tavok:

1 CC
Monohm: 3 MC, 3 KOC

YAS:
1 CC
Larvitar: 1 EC, 3 MC, 1 AC

C$FP:
3 UC
 
Last edited:
Back
Top