
Introduction
Welcome to the second ORAS RU Staff RMT! This team, built by 49 in the metagame following Venomoth's ban and prior to the drop of Mega Abomasnow and the other Mega base forms, was selected for its success during Rounds 2-6 of RU Open IV. It helped propel Kushalos to the finals, and Tesung and atomicllamas to the semi-finals. This team utilizes Fletchinder, which was at the time an extremely anti-metagame wincon. It fulfils the role of revenge killer, status spreader, and setup sweeper. Flygon is a logical choice on any team focused on a Fletchinder sweep, as it is capable of both removing Stealth Rock with Defog and pressuring most opposing hazard setters. Amoonguss was added for its ability to counter bulky Water-types while maintaining momentum thanks to Regenerator and Spore. An Alomomola + Mega Steelix core was chosen in order to check a myriad of threats in RU, including Tyrantrum, Mega Glalie, Sneasel, and opposing Fletchinder. Finally, Spiritomb was added as a strong Fighting- and Psychic-type check, capable of neutering physical threats with Will-O-Wisp and checking bulky setup sweepers with Curse. In comparison to most balanced teams in this era, this team is fairly slow-paced, focusing on steady chip from status and Leftovers removal via Knock Off to set up its win conditions.
Team Members

Fletchinder
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 76 Def / 28 SpD
Adamant Nature
- Will-O-Wisp
- Acrobatics
- Roost
- Swords Dance
This team is centred around Fletchinder, which acts as the main wincon. It also has the ability to cripple physical attackers with Will-O-Wisp. The EV spread hits several crucial benchmarks, allowing Fletchinder to avoid the 2HKO from Dragon Dance Scrafty and Swords Dance Drapion, while also avoiding the OHKO from Choice Specs Tangrowth's Leaf Storm after Stealth Rock. Acrobatics is Fletchinder's sole attacking move, hitting neutral targets very hard after a few boosts thanks to its high base power. Not running an item means that Fletchinder takes less damage from Knock Off and possesses a full-powered Acrobatics.Ability: Gale Wings
EVs: 152 HP / 252 Atk / 76 Def / 28 SpD
Adamant Nature
- Will-O-Wisp
- Acrobatics
- Roost
- Swords Dance
Gale Wings allows Fletchinder to act as a check against faster Pokemon, such as Hitmonlee and Virizion. Will-O-Wisp cripples common switch-ins to Fletchinder, such as Mega Steelix and Tyrantrum. Roost offers Fletchiner a priority recovery move thanks to Gale Wings, and largely makes up for the lack of Leftovers. Fletchinder downplayed the necessity for a Choice Scarf revenge killer on a slow team like this, and due to most Alomomola running Knock Off over Toxic, Fletchinder could exploit that to its advantage. Fletchinder's teammates support it extremely well, with Flygon clearing hazards and checking Rock- and Steel-types, and Amoonguss dealing with bulky Waters.

Flygon @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 28 Def / 204 SpD / 24 Spe
Careful Nature
- Defog
- Roost
- Earthquake
- Rock Slide

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 164 Def / 92 SpD / 4 Spe
Bold Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Alomomola @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 104 HP / 176 Def / 224 SpD / 4 Spe
Bold Nature
- Wish
- Protect
- Scald
- Knock Off

Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 236 SpD / 20 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Toxic

Spiritomb @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 236 Def / 16 SpD / 8 Spe
Impish Nature
- Will-O-Wisp
- Foul Play
- Protect
- Curse
Spiritomb fills the gaps in the team defensively, acting as a secondary switch to Fighting- and Psychic-types, which was critical at a time when Medicham and offensive Meloetta were at their peak. Furthermore, while the team does cover most threats either defensively or through Fletchinder, the utility brought about by Curse does help maintain the consistency of the team to a degree. Regarding the EV spread, a physically defensive spread was preferred for its ability to stuff Fighting-types' coverage options better, with 16 SpD EVs ensuring that +1 Meloetta's Shadow Ball fails to 2HKO after Stealth Rock. However, due to the nature of the Pokemon as a sort of "glue" to the team, the set itself is open to plenty of experimentation. The most significant altercation that was used to certain extents was a Calm Mind set (running that, Dark Pulse, Rest, and either Sleep Talk or Will-O-Wisp), which would find becoming an effective secondary conservative booster and a slightly more proficient Scald absorber, which tended to free up Amoonguss somewhat.
Threatlist





Importable
Credits
Created by: col49
Written by: Arifeen, atomicllamas, Chakra, FlamingVictini & fran17
Grammar checked by: IronBullet
Art by: Lax
Fletchinder
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 76 Def / 28 SpD
Adamant Nature
- Will-O-Wisp
- Acrobatics
- Roost
- Swords Dance
Flygon @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 28 Def / 204 SpD / 24 Spe
Careful Nature
- Defog
- Roost
- Earthquake
- Rock Slide
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 164 Def / 92 SpD / 4 Spe
Bold Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Alomomola @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 104 HP / 176 Def / 224 SpD / 4 Spe
Bold Nature
- Wish
- Protect
- Scald
- Knock Off
Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 236 SpD / 20 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Toxic
Spiritomb @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 236 Def / 16 SpD / 8 Spe
Impish Nature
- Will-O-Wisp
- Foul Play
- Protect
- Curse
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 76 Def / 28 SpD
Adamant Nature
- Will-O-Wisp
- Acrobatics
- Roost
- Swords Dance
Flygon @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 28 Def / 204 SpD / 24 Spe
Careful Nature
- Defog
- Roost
- Earthquake
- Rock Slide
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 164 Def / 92 SpD / 4 Spe
Bold Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Alomomola @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 104 HP / 176 Def / 224 SpD / 4 Spe
Bold Nature
- Wish
- Protect
- Scald
- Knock Off
Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 236 SpD / 20 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Toxic
Spiritomb @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 236 Def / 16 SpD / 8 Spe
Impish Nature
- Will-O-Wisp
- Foul Play
- Protect
- Curse
Created by: col49
Written by: Arifeen, atomicllamas, Chakra, FlamingVictini & fran17
Grammar checked by: IronBullet
Art by: Lax