[WIN] Flower Paradise (Hard) - deadfox081 and Texas Cloverleaf

Texas Cloverleaf

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DIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEEEE

Greninja: Blizzard (Shaymin) - Ice Beam (shaymin)

Skarmory: Sky Attack (Shaymin) - Brave Bird (Shaymin)

Glalie: Ice Shard(Shaymin) - Giga Impact (Shaymin)

Weavile: Ice Shard (Shaymin) - Ice Punch (Shaymin)
 
Round 14

One last flurry of icy shards finally manages to put down the corrupted guardian of the meadow!

[
CONSUMED] |Spe 87| Knocked Out
HP 90 / Atk 3 (12) / Def 3 / SpA 3 (12) / SpD 2 / Spe 87 (+9% Acc) | SC 1 / WC 2
Abilities: Vital Spirit, Hustle, Insomnia | Glyph of Ice Shard

[
CONSUMED] |Spe 127| HP 90/En 4 (
16a)
HP 100 / Atk 2 / Def 3 / SpA 3 (8) / SpD 3 / Spe 127 (+19% Acc) | SC 3 / WC 3
Abilities: Snow Cloak, Cursed Body | Glyph of Thunder Wave

[
CONSUMED] |Spe 88| HP 57/En 7 (
16a)
HP 100 / Atk 1 / Def 3 / SpA 5 / SpD 4 / Spe 88 (+9% Acc) | SC 3 / WC 3
Abilities: Dry Skin, Illuminate | Glyph of Heat Wave

[
CONSUMED] |Spe 282| HP 86/En 6 (
16a)
HP 100 / Atk 2 / Def 3 / SpA 4 / SpD 3 / Spe 141 (+23% Acc) | SC 3 / WC 3
Abilities: Torrent, Protean | Glyph of Ice Beam

[
CONSUMED] |Spe 70| HP 9/En 9 (
16a, Skill Swap, Enervating Aroma (5) for 1 more action)
HP 100 / Atk 3 (13) / Def 5 / SpA 1 / SpD 4 / Spe 70 | SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor, Inner Focus | Glyph of Brave Bird

[
CONSUMED] |Spe 86| HP 76/En 5 (
16a, Skill Swap, Moody (Brave))
HP 100 / Atk 5 7 / Def 3 / SpA 5 / SpD 3 / Spe 100 86 (-10% Eva) | SC 4 / WC 8
Abilities: Inner Focus, Ice Body, Moody, Refrigerate, Oblivious | Glyph of Ice Shard

[
CONSUMED] |Spe 144| HP 90/En 5 (
16a)
HP 100 / Atk 5 / Def 3 / SpA 1 / SpD 3 / Spe 144 (+24% Acc) | SC 2 / WC 3
Abilities: Pressure, Pickpocket | Glyph of Agility

HP 149/4000 [4% HP], Fragrance (12), Curse of Gygax (2a)
Crit (1-625): 1508/10000
Ice Shard (Shaymin): (4 [BP] + 3 [STAB] + 5 [Old Book of Tricks] + 3 [Curse of Gygax]) * 2.25 * 1.5 = 51 damage, 3 energy

Crit (1-625): 282/10000
Ice Shard (Shaymin, Critical Hit): (8 [BP] + 3 [STAB] + 7.5 [Stat Dif] + 3 [Hustle] + 3 [Curse of Gygax] + 3 [Crit]) * 2.25 * 1.5 = 93 damage, 5 energy
Exhaustion: Delibird fainted!

Crit (1-625): 2391/10000
Ice Shard (Shaymin): (4 [BP] + 3 [STAB] + 2.5 [Stat Dif] + 2 [Refrigerate] + 7 [Scythe of Northern Storms] + 3 [Curse of Gygax]) * 2.25 * 1.5 = 73 damage, 3 energy
Shaymin fainted!



Congratulations, Deadfox081 and Texas Cloverleaf, on conquering Flower Paradise (Hard)!

Each trainer: 2 CC, 8 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Synthesis: Causes Synthesis to always heal its user by a base 30 regardless of light conditions, and reduces Synthesis's energy cost by 3 under strong sunlight.
Glyph of Lucky Chant: Reduces the energy cost of Lucky Chant by 3, extends its duration by 3 actions and causes it to affect the entire team.
Cleansed Gracidea Blossom: Raises the power of Flying-type moves by 7, the holder's Special Attack rank by 2, the critical hit stage of Air Slash by 1 and the power of Air Cutter by 2. Whenever Air Cutter or Air Slash critically hit, the holder gains Piercing Winds, allowing its special Flying-type moves to damage their target as if its Sp. Defense were 2 ranks lower (never lower than 0) for the next 3 actions. Raises the holder's Threshold by 1.
Badge of Light x3


Each of you also obtains 300 reputation points with Custodians of Time.
Each of you can also claim 30 CC for the "Flower Paradise (Hard)" achievement.

Final

Not long after the hostilities ceased, you see Korinna arriving atop her Hawlucha, landing near you. Then, she walks near Shaymin's motionless body and collects it, cuddling it in her arms with a saddened expression. "Thank you, stalwart defender", she whispers, closing her eyes, "your loss shall not be in vain. This, I vow". Then, pointing at you. "Come. We need...". She takes a brief pause. "To bury him... beneath the dial. Away from this corruption".

As you nod, she walks towards the dial, a glowing crystal of purity in a blighted landscape. However, as she lays the Grass-type's body on the uncorrupted ground, the dial begins shining more intensely. The light brights so intensely that you struggle to keep your eyes open, but you still manage to see... the body of Shaymin, lifted in air and shrouded in the very light of the dial. Then, a sudden burst blinds both you and Korinna. A few moments after you are able to see again... but Shaymin is no longer lying on the ground. You turn around, shocked at its disappearance. Then, you notice Korinna turned her gaze to the sky, overcome by awe.

Floating atop the dial summit, Shaymin seems to be smiling in your direction. Then, its petal-like red wings open wide, and the little creature flies off to the horizon.

"Shaymin...", murmurs Korinna. "That's what he tried to tell us. Even from death, life springs again". A smile crosses her face. "No matter how long night is, the sun will rise again. Let's return to the Pokemon League - we must return Shaymin's last word to our people".
"His last word?", you ask perplexed.
Korinna nods, looking in the direction Shaymin set off. "Hope".

You glance one last time at the Grass-type hedgehog before heading back, but you can't make a step before another two mysterious creatures block your path. At first glance they look like a couple of Dragonair, but their crimson skin, purple pearls, and dark blue eyes quickly identify them as something different... yet, they don't seem hostile. An aura of calm and benevolence surrounds them, and even the withering grass seems to bloom with life once again in their presence. They can't speak to you, but even if you don't know how, you can feel their sentiments. You realize that they are grateful for what you did in order to redeem the shrine, and they apparently wish to join you in your last stand against darkness. Korinna watches the scene in silence, then nods at you.

NOTE: DON'T TRY TO USE THIS OUTSIDE RAIDS. Please use CCs or UCs or MCs/KOCs from raids to level it up

Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light



Dragonair (Hallowed Forme) (N)
Nature: Docile
Type
:
/

Ability: Solar Power
In-game stats: HP 81 / Atk 104 / Def 85 / SpA 120 / SpD 120 / Spe 90

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 5
Spe: 90
Size Class: 4
Weight Class: 2
Base Rank Total: 23

EC: N/A
MC: 0
AC: N/A

Attacks (19/58 moves)

Extremespeed
Morning Sun
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Luster Strike
Agility

Aqua Tail
Bind
Draco Meteor
Iron Tail
Outrage

Ice Beam
Thunderbolt
Flamethrower
Dazzling Gleam
Waterfall

Level Up
- Extremespeed
- Morning Sun
- Wrap
- Leer
- Thunder Wave
- Twister
5 Thunder Wave
11 Twister
15 Dragon Rage
21 Luster Strike
25 Agility
33 Smite
39 Sunny Day
47 Dragon Pulse
53 Hallowed Terrain
61 Tail Glow
67 Holy Fire
75 Solar Beam

Tutor moves

Aqua Tail
Bind
Dispel (Raid-only)
Draco Meteor
Dragon Pulse
Icy Wind
Iron Tail
Outrage
Shock Wave
Snore
Water Pulse

TMs & HMs

TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM22 Solar Beam
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM59 Incinerate
TM70 Flash
TM73 Thunder Wave
TM82 Dragon Tail
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM94 (ORAS) Secret Power
TM99 Dazzling Gleam
TM100 Confide
HM03 Surf
HM05 Waterfall

New moves:

Hallowed Terrain: Summons a holy aura that shrouds the entire battlefield for four (4) rounds. While in effect, the power of Light moves used by grounded Pokemon is increased by three (3) BAP, while the power of Dark moves used against grounded Pokemon is reduced by two (2) BAP. Moves used against Grounded Pokemon have their secondary effect chance reduced to 0% while Hallowed Terrain is in effect. Nature Power becomes Smite when Hallowed Terrain is in effect.
Type: Light | Category: Other | Target: Entire Battle | BAP: -- | Acc: -- | Energy Cost: 10 | Effect Chance: -- | Contact: N/A | Priority: 0 | Snatch? Yes | Magic Coat? No

Holy Fire: Drops a torrent of sacred fire on the foe from the sky. Can burn the opponent.
Type: Light | Category: Special | Target: Any Single Target | BAP: 9 | Acc: 90% | Energy Cost: 7 | Effect Chance: 10% | Contact: No | Priority: 0 | Snatch? No | Magic Coat? No

Luster Strike: Hits the foe with a bursting blow. Can lower the foe's Accuracy.
Type: Light | Category: Physical | Target: Adjacent Target | BAP: 7 | Acc: 100% | Energy Cost: 5 | Effect Chance: 30% | Contact: Yes | Priority: 0 | Snatch? No | Magic Coat? No

Smite: Blasts the foe with holy power. Can lower the foe's Special Defense.
Type: Light | Category: Special | Target: Adjacent Target | BAP: 8 | Acc: 100% | Energy Cost: 6 | Effect Chance: 20% | Contact: No | Priority: 0 | Snatch? No | Magic Coat? No
 

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