Zeep
[♂]
Type: Steel/Ghost
Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 90
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 2
Spe: 28
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
AC: No HA
Attacks:
Level Up
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Egg
Destiny Bond
Wide Guard
TM/HM
Substitute
Sleep Talk
Rest
Shadow Claw
Gyro Ball
Move Tutor
Iron Defense
Iron Head
Snore
Fluff
Snorunt[M][Eskimo]
Types: Ice
Abilities:
Inner Focus, Ice Body, Moody(H)
Nature: Brave (+1 Atk, Speed / 1.15, -10% Evasion)
Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 2
Speed: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 2/6
MC: 2
AC: 1/5
Attacks:
Level Up
Powder Snow
Leer
Double Team
Bite
Ice Shard
Icy Wind
Headbutt
Protect
Ice Fang
Egg
Avalanche
Bide
Disable
Hex
Rollout
TM/HM
Rain Dance
Shadow Ball
Double Team
Endure
Substitute
Fluffiator send equip order
PokeZeep send equip order
i ref

Type: Steel/Ghost
Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 90
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 2
Spe: 28
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
AC: No HA
Attacks:
Level Up
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Egg
Destiny Bond
Wide Guard
TM/HM
Substitute
Sleep Talk
Rest
Shadow Claw
Gyro Ball
Move Tutor
Iron Defense
Iron Head
Snore
Fluff

Snorunt[M][Eskimo]
Types: Ice
Abilities:
Inner Focus, Ice Body, Moody(H)
Nature: Brave (+1 Atk, Speed / 1.15, -10% Evasion)
Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 2
Speed: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 2/6
MC: 2
AC: 1/5
Attacks:
Level Up
Powder Snow
Leer
Double Team
Bite
Ice Shard
Icy Wind
Headbutt
Protect
Ice Fang
Egg
Avalanche
Bide
Disable
Hex
Rollout
TM/HM
Rain Dance
Shadow Ball
Double Team
Endure
Substitute
Fluffiator send equip order
PokeZeep send equip order
i ref