[FLYING] Leader P2X7 vs Geodude6

Geodude6

Look at my shiny CT!
...will happen at some point. This is just a flash between 2 smeargle. See IAR, you're not the only one that can do clickbait titles.

Gale Wing Srock:
QnpCQEw.png
v5iqknN.png

*Sprites by Matezoide

Michelangelo | Smeargle (M)
_______________________________

Michelangelo di Lodovico Buonarroti Simoni, commonly known as Michelangelo, was an Italian sculptor, painter, architect, poet, and engineer of the High Renaissance who exerted an unparalleled influence on the development of Western art. His spirit came back from the under world in a Team Rocket's experiment and entered a pokemon who shared similar artistic tastes. Thus Michelangelo the Smeargle came into being and it was a fateful encounter on a stormy night that led Fletchner to Michelangelo. No one know when or why Michelangelo's spirit had come back, yet. But we may soon find out.​

[Nature]
Quite (+1 SpA, -10% Evasion)​

[Type]
Normal

Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.​

[Abilities]
Own Tempo/Technician

Own Tempo (Passive, MoldBreaker affects - Yes)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician (Passive, MoldBreaker affects - No)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5.

Moody (Passive, MoldBreaker affects - No) [Locked]
At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.​

[Stats]
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 65 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 11​

[Counters]
EC: N/A
MC: 30
AC: 5/5
KOC: 0​

[Attacks] [30/621]

Encore
Explosion
Trick Room
Mind Reader
Sheer Cold
Taunt

Skill Swap
Helping Hand
Heal Pulse

Detect
Entrainment
Hone Claws

Forest's Curse
Magma Storm
Transform

Bide
King's Shield
Reflect Type

Fake Out
Safeguard
Soft Boiled

Ion Deluge
Zap Cannon
Weather Ball

Roar
Light Screen
Reflect

Gravity
Destiny Bond
Foresight

Super Fang
Horn Leech
Pain Split

Sketch x16​

VirajVora:
smeargle.gif

Smeargle[Male]
Types: Normal

Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)

Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.

Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk)

Stats:
HP:
90
Atk: 0
Def: 2
SpA: 1
SpD: 2
Spe: 87
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 0
AC: 5/5

Attacks:

Physical

Aerial Ace
Arm Thrust
Assurance
Aqua Tail
Avalanche
Beat Up
Bide
Bite
Blaze Kick
Body Slam
Brave Bird
Brick Break
Bulldoze
Bullet Punch
Bullet Seed
Circle Throw
Close Combat
Comet Punch
Constrict
Counter
Cross Chop
Crunch
Crush Claw
Dig
Dragon Tail
Drain Punch
Earthquake
Endeavor
Facade
Fake Out
Feint
Feint Attack
Fire Fang
Fire Punch
Flame Wheel
Flare Blitz
Fly
Focus Punch
Force Palm
Foul Play
Frustration
Fury Attack
Giga Impact
Gyro Ball
Ice Shard
Head Smash
Headbutt
Horn Drill
Ice Fang
Ice Punch
Iron Tail
Karate Chop
Knock Off
Low Kick
Mega Punch
Megahorn
Metal Burst
Meteor Mash
Night Slash
Outrage
Peck
Poison Fang
Poison Jab
Power Whip
Power-Up Punch
Psycho Cut
Pursuit
Quick Attack
Return
Reversal
Rage
Rapid Spin
Razor Leaf
Rock Blast
Rock Slide
Rock Throw
Rock Tomb
Rollout
Sacred Sword
Sand Tomb
Scratch
Shadow Claw
Skull Bash
Slash
Smack Down
Steel Wing
Stone Edge
Storm Throw
Sucker Punch
Super Fang
Superpower
Tackle
Take Down
Thrash
Thunder Fang
Thunder Punch
U-Turn
Vine Whip
Wake-Up Slap
Wild Charge
Wing Attack
Wrap
X-Scissor
Zen Headbutt

Special
Acid
Ancient Power
Blast Burn
Blizzard
Brine
Bug Buzz
Dazzling Gleam
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Rage
Dream Eater
Earth Power
Ember
Final Gambit
Fire Blast
Flamethrower
Focus Blast
Freeze Dry
Frost Breath
Future Sight
Heat Wave
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Infestation
Lava Plume
Leaf Storm
Magma Storm
Mirror Coat
Misty Terrain
Moonblast
Psychic
Relic Song
Sheer Cold
Sludge Bomb
Solar Beam
Stored Power
Struggle Bug
Surf
Thunderbolt
Trump Card
Venoshock
Volt Switch
Water Gun
Water Pulse
Zap Cannon

Other
Agility
Barrier
Charm
Confuse Ray
Copycat
Cotton Guard
Defog
Detect
Destiny Bond
Disable
Double Team
Encore
Endure
Fake Tears
Focus Energy
Foresight
Gastro Acid
Grassy Terrain
Gravity
Growl
Growth
Guard Swap
Hail
Haze
Heal Bell
Heal Pulse
Helping Hand
Iron Defense
Leech Seed
Leer
Light Screen
Magic Coat
Me First
Mimic
Mist
Morning Sun
Nature Power
Odor Sleuth
Pain Split
Perish Song
Poison Powder
Power Swap
Protect
Quash
Quick Guard
Rain Dance
Reflect
Refresh
Rest
Roar
Role Play
Roost
Safeguard
Sandstorm
Scary Face
Screech
Sing
Sketch x 70
Skill Swap
Sleep Powder
Sleep Talk
Snatch
Splash
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Sweet Scent
Synthesis
Tail Glow
Tailwind
Taunt
Teleport
Thunder Wave
Tickle
Transform
Trick
Trick Room
Torment
Toxic
Whirlwind
Will-O-Wisp
Withdraw
Wish
Work Up
Yawn


VV orders first.
 
#Exp.Share

I want Forests Curse, Kings Shield and Reflect Type please... And equip your Heart Scale... First give me, then ill give you, k ? Ill give you in R2 and we will trick in R3 perishing and tieing... So use those 3 moves in R1 please... Also dont forget to do one damage to me in R3...

Perish Song - Trick - Sketch...
 
Last edited:
*Dat Smeargle signature though :p
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Michelangelo | Smeargle (M) #Heart Scale
_______________________________
Reflect Type ~ Forest's Curse ~ Safeguard
 
*viraj*
90/100

*gale*
90/100


A1
gale reflect type
-4 en
nothing happened
viraj perish song
-14 en

A2
viraj trick
-7 en
gale forest curse
-8 en
viraj is grass type

A3
viraj sketch
-5 en
+forest curse
gale safeguard
-9 en


*viraj*
90/74
+forest's curse

*gale*
90/80
safeguard 3r

perish song 2r
 
What are you doing man?

I was supposed to Sketch Perish Song o_0

Give me Relic Song ~ Storm Throw ~ Cotton Guard instead.
QnpCQEw.png

Michelangelo | Smeargle (M) #Exp Share
_______________________________
Sketch ~ Sketch ~ Sketch
 
Last edited:
That's why I was saying to change orders... Use Reflect Type, Kings and an attack in last round...

Anyways,

Cotton Guard - Storm Throw - Relic Song...
 
*viraj*
90/74
+forest's curse

*gale*
90/80
safeguard 3r

perish song 2r


A1
viraj cotton guard
-11 en
+3 def
gale sketch
-5 en

A2
viraj storm throw
-8 en
(8+3-3)*1.5=12
gale sketch
-9 en

A3
viraj relic song
-5 en
4566 no crit
8+3+1.5-3=9.5
gale sketch
-13 en


*viraj*
90/74
+forest's curse
+3 def

*gale*
90/80
safeguard 2r
+cotton guard, storm throw, relic song

perish song 1r
 
Geodude6

Dont do calcs, just perish end it in one line and give away prizes plz :(
Never, not in a million years, absolutely not, no way Jose, no chance Lance, nyet, negatory, mm-mm, nuh-uh, uh-uh! And of course my own personal favorite of all time, man falling off of a cliff: NNNOOOOOOOOOoooooooo.......

*viraj*
90/74
+forest's curse
+3 def

*gale*
90/80
safeguard 2r
+cotton guard, storm throw, relic song

perish song 1r


A1
gale king's
-4 en
viraj sketch
-5 en

A2
viraj chill
+12 en
gale reflect type
-4 en
nothing happened

A3
viraj sketch
-5 en
gale horn leech
-some en
some dmg

perish song 0a
faint



Rewards:
VirajVora: 1 CC
- Smeargle: 4 MC, 3 KOC, the moves Forest's Curse, King's Shield, and Reflect Type

Gale Wing Srock: 1 CC
- Smeargle: 4 MC, 3 KOC, the moves Cotton Guard, Storm Throw, and Relic Song

Geodude6: 3 UC



Have a nice day.
 
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