3v3 FE 3apr Doubles
Standard Rules
FMD:
Necturna (Female) "Witchhazel"
Type: Grass/Ghost
Abilities: Forewarn / Telepathy
Nature: Naive (+Speed, -SpDef, +10% Acc)
Stats:
HP: 100
Atk: 5
Def: 4
SpA: 3
SpD: 4-
Spe: 94+
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: Fully Evolved.
MC: 0
AC: Unlocked.
Attacks: 39
Level Up
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex
Power Whip
Thunder Fang
Poison Fang
Super Fang
Pain Split
Horn Leech
Forest's Curse
Egg
Sacred Fire
Leaf Blade
Nightmare
Ingrain
Curse
Gravity
TM/HM
Protect
Substitute
Facade
Thief
Shadow Ball
Stone Edge
Shadow Claw
Payback
Torment
Infestation
Rest
Tutor
Worry Seed
Knock Off
Synthesis
Snatch
Trick
Skill Swap
Bind
Tyranitar (Female)
Types: Rock/Dark
Abilities: Sand Stream / Unnerve
Nature: Jolly (-SpAtk, +Speed, +6% Acc)
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 2-
SpD: 4
Spe: 71+
Size Class: 4
Weight Class: 6
Base Rank Total: 23
Mega Tyranitar (Female)
Types: Rock/Dark
Abilities: Sand Stream / Unnerve
Nature: Jolly (-SpAtk, +Speed, +8% Acc)
Stats:
HP: 110
Atk: 7
Def: 6
SpA: 2-
SpD: 5
Spe: 82+
Size Class: 4
Weight Class: 6
Base Rank Total: 28
EC: Fully Evolved.
MC: 0
AC: Unlocked.
Attacks: 31
Level Up
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Payback
Dark Pulse
Hyper Beam
Stone Edge
Thunder Fang
Ice Fang
Fire Fang
Giga Impact
Egg
Pursuit
Stomp
Focus Energy
Assurance
Dragon Dance
TM/HM
Substitute
Protect
Dig
Brick Break
Torment
Brutal Swing
Tutor
Iron Head
Outrage
Mimic
Togekiss (Female)
Type: Fairy/Flying
Abilities: Hustle / Serene Grace / Super Luck
Nature: Timid (-Atk, +Speed, +10% Acc)
Stats:
HP: 100
Atk: 1-
Def: 3
SpA: 5
SpD: 4
Spe: 92+
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: Fully Evolved.
MC: 1
AC: Unlocked.
Attacks: 41
Level Up
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Magical Leaf
Fairy Wind
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Egg
Morning Sun
Psycho Shift
Future Sight
Extrasensory
Nasty Plot
TM/HM
Dazzling Gleam
Flamethrower
Shadow Ball
Solar Beam
Thunder Wave
Aerial Ace
Reflect
Light Screen
Psyshock
Toxic
Endure
Incinerate
Tutor
Magic Coat
Water Pulse
Shock Wave
Trick
Heat Wave
Counter
Air Cutter
Heal Bell
Endeavor
ZhengTann:
FMD sends out
ZhengTann sends out and orders
FMD orders
I ref
Standard Rules
FMD:

Necturna (Female) "Witchhazel"
Type: Grass/Ghost
Abilities: Forewarn / Telepathy
Nature: Naive (+Speed, -SpDef, +10% Acc)
Stats:
HP: 100
Atk: 5
Def: 4
SpA: 3
SpD: 4-
Spe: 94+
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: Fully Evolved.
MC: 0
AC: Unlocked.
Attacks: 39
Level Up
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex
Power Whip
Thunder Fang
Poison Fang
Super Fang
Pain Split
Horn Leech
Forest's Curse
Egg
Sacred Fire
Leaf Blade
Nightmare
Ingrain
Curse
Gravity
TM/HM
Protect
Substitute
Facade
Thief
Shadow Ball
Stone Edge
Shadow Claw
Payback
Torment
Infestation
Rest
Tutor
Worry Seed
Knock Off
Synthesis
Snatch
Trick
Skill Swap
Bind

Tyranitar (Female)
Types: Rock/Dark
Abilities: Sand Stream / Unnerve
Nature: Jolly (-SpAtk, +Speed, +6% Acc)
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 2-
SpD: 4
Spe: 71+
Size Class: 4
Weight Class: 6
Base Rank Total: 23

Mega Tyranitar (Female)
Types: Rock/Dark
Abilities: Sand Stream / Unnerve
Nature: Jolly (-SpAtk, +Speed, +8% Acc)
Stats:
HP: 110
Atk: 7
Def: 6
SpA: 2-
SpD: 5
Spe: 82+
Size Class: 4
Weight Class: 6
Base Rank Total: 28
MC: 0
AC: Unlocked.
Attacks: 31
Level Up
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Payback
Dark Pulse
Hyper Beam
Stone Edge
Thunder Fang
Ice Fang
Fire Fang
Giga Impact
Egg
Pursuit
Stomp
Focus Energy
Assurance
Dragon Dance
TM/HM
Substitute
Protect
Dig
Brick Break
Torment
Brutal Swing
Tutor
Iron Head
Outrage
Mimic

Togekiss (Female)
Type: Fairy/Flying
Abilities: Hustle / Serene Grace / Super Luck
Nature: Timid (-Atk, +Speed, +10% Acc)
Stats:
HP: 100
Atk: 1-
Def: 3
SpA: 5
SpD: 4
Spe: 92+
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: Fully Evolved.
MC: 1
AC: Unlocked.
Attacks: 41
Level Up
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Magical Leaf
Fairy Wind
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Egg
Morning Sun
Psycho Shift
Future Sight
Extrasensory
Nasty Plot
TM/HM
Dazzling Gleam
Flamethrower
Shadow Ball
Solar Beam
Thunder Wave
Aerial Ace
Reflect
Light Screen
Psyshock
Toxic
Endure
Incinerate
Tutor
Magic Coat
Water Pulse
Shock Wave
Trick
Heat Wave
Counter
Air Cutter
Heal Bell
Endeavor
Onibaba (Shuckle) (F)
Threat Category II. Despite its height, Onibaba struck fear into most adversaries due to its tenacity and relentless pursuit of all it deems prey.
Nature: Relaxed (+1 Defense, -15% Speed, -10% Evasion)
Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Sturdy
Type: Passive
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 2: Gluttony
Type: Passive
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Ability 3: Contrary (Hidden)
Type: Toggle
By default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect.
Stats:
HP: 80
Atk: Rank 1
Def: Rank 11 (+)
SpA: Rank 1
SpD: Rank 10
Spe: 4 (-)
Size Class: 1
Weight Class: 2
BRT: 24
MC: 0
AC: 0/5
Attacks:
Sticky Web
Withdraw
Constrict
Bide
Rollout
Struggle Bug
Encore
Wrap
Safeguard
Rest
Rock Throw
Acid
Helping Hand
Knock Off
Sand Tomb
Rock Blast
Infestation
Protect
Smack Down
Sleep Talk
Toxic

Threat Category II. Despite its height, Onibaba struck fear into most adversaries due to its tenacity and relentless pursuit of all it deems prey.
Nature: Relaxed (+1 Defense, -15% Speed, -10% Evasion)
Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Sturdy
Type: Passive
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 2: Gluttony
Type: Passive
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Ability 3: Contrary (Hidden)
Type: Toggle
By default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect.
Stats:
HP: 80
Atk: Rank 1
Def: Rank 11 (+)
SpA: Rank 1
SpD: Rank 10
Spe: 4 (-)
Size Class: 1
Weight Class: 2
BRT: 24
MC: 0
AC: 0/5
Attacks:
Sticky Web
Withdraw
Constrict
Bide
Rollout
Struggle Bug
Encore
Wrap
Safeguard
Rest
Rock Throw
Acid
Helping Hand
Knock Off
Sand Tomb
Rock Blast
Infestation
Protect
Smack Down
Sleep Talk
Toxic
Leatherback - Carracosta(M)
Threat Category IV. When traveling on land, Leatherback uses its fore-knuckles to drag its body. Its hard, ridged carapace allows it to withstand great amounts of damage without falter. Leatherback excels at unexpectedly swift movements under the rain and in water, where its size lends to the deception of its true speed and maneuverability.
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Solid Rock
Type: Passive
Leatherback's carapace is extremely solid and durable, reducing the Base Attack Power of incoming super-effective attacks by two (2).
Ability 2: Sturdy
Type: Passive
Furthermore, Leatherback's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Swift Swim (Unlocked)
Leatherback can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
BRT: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Ancient Power
Aqua Jet
Aqua Tail
Bide
Bite
Blizzard
Body Slam
Brine
Crunch
Dig
Dive
Earth Power
Earthquake
Flail
Focus Blast
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Protect
Rain Dance
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rollout
Round
Sandstorm
Scald
Slam
Sleep Talk
Smack Down
Stone Edge
Superpower
Surf
Toxic
Water Gun
Waterfall
Whirlpool
Wide Guard
Withdraw
Zen Headbutt

Threat Category IV. When traveling on land, Leatherback uses its fore-knuckles to drag its body. Its hard, ridged carapace allows it to withstand great amounts of damage without falter. Leatherback excels at unexpectedly swift movements under the rain and in water, where its size lends to the deception of its true speed and maneuverability.
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Solid Rock
Type: Passive
Leatherback's carapace is extremely solid and durable, reducing the Base Attack Power of incoming super-effective attacks by two (2).
Ability 2: Sturdy
Type: Passive
Furthermore, Leatherback's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Swift Swim (Unlocked)
Leatherback can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
BRT: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Ancient Power
Aqua Jet
Aqua Tail
Bide
Bite
Blizzard
Body Slam
Brine
Crunch
Dig
Dive
Earth Power
Earthquake
Flail
Focus Blast
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Protect
Rain Dance
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rollout
Round
Sandstorm
Scald
Slam
Sleep Talk
Smack Down
Stone Edge
Superpower
Surf
Toxic
Water Gun
Waterfall
Whirlpool
Wide Guard
Withdraw
Zen Headbutt
Salamence - Happy (M)
What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.
With Zheng's retreat, Happy decided that he can't just rely on Natsu to protect him - he wants to be Natsu's comrade in battle. And to do that, he has to train evolve. He started by facing cooked fishes and refused to eat them, then eating only the bones and the scales. All those calcium and minerals actually helped him to grow that rigid exterior around his body, going so far as to cover his mouth so that he can barely eat. Still, he trained......
..... Until one day he broke out of the shell in another evolution. Then ate so much fish because he's hungry. And he still was - until Tanner bough a Salamencite to sate his energy hunger. Turns out, evolving while being hungry is not a good thing for Pokemon's, because that deprivation will haunt the rest of the evolution.
Nature: Mild (+1 Spa, -1 Def)
Type:
Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Thunderbolt against Salamence.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Intimidate
Type: Trigger
When Happy initially goes out into the battlefield, his intimidating appearance shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Ability 2: Moxie (Unlocked)
Type: Passive
Happy gets excited after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Ability 3: Aerilate
By default, Happy's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, Happy's Normal-type attacks have been energized to increase BAP by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Base Ranks Total: 22
Size Class: 4
Weight Class: 5
Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120
Base Ranks Total: 27
Size Class: 4
Weight Class: 5
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Dragon Breath
Flamethrower
Double-Edge
Scary Face
Thunder Fang
Fly
Dragon Tail
Ember
Endure
Hydro Pump
Twister
Dragon Pulse
Fire Fang
Dragon Rage
Thrash
Brick Break
Aerial Ace
Shadow Claw
Toxic
Protect
Rock Slide
Rock Tomb
Facade
Cut
Frustration
Rock Smash
Incinerate
Rest
Roar
Draco Meteor
Aqua Tail
Heat Wave
Hyper Voice
Iron Tail
Tailwind
Bulldoze
Return
Earthquake
Steel Wing
Stone Edge
Fire Blast
Hyper Beam
Roost
Sleep Talk
Substitute
Giga Impact
Strength
Sunny Day
Outrage
Defog
Body Slam
Iron Defense

What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.
With Zheng's retreat, Happy decided that he can't just rely on Natsu to protect him - he wants to be Natsu's comrade in battle. And to do that, he has to train evolve. He started by facing cooked fishes and refused to eat them, then eating only the bones and the scales. All those calcium and minerals actually helped him to grow that rigid exterior around his body, going so far as to cover his mouth so that he can barely eat. Still, he trained......
..... Until one day he broke out of the shell in another evolution. Then ate so much fish because he's hungry. And he still was - until Tanner bough a Salamencite to sate his energy hunger. Turns out, evolving while being hungry is not a good thing for Pokemon's, because that deprivation will haunt the rest of the evolution.
Nature: Mild (+1 Spa, -1 Def)
Type:
Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Thunderbolt against Salamence.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Intimidate
Type: Trigger
When Happy initially goes out into the battlefield, his intimidating appearance shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Ability 2: Moxie (Unlocked)
Type: Passive
Happy gets excited after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Ability 3: Aerilate
By default, Happy's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, Happy's Normal-type attacks have been energized to increase BAP by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Base Ranks Total: 22
Size Class: 4
Weight Class: 5
Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120
Base Ranks Total: 27
Size Class: 4
Weight Class: 5
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Dragon Breath
Flamethrower
Double-Edge
Scary Face
Thunder Fang
Fly
Dragon Tail
Ember
Endure
Hydro Pump
Twister
Dragon Pulse
Fire Fang
Dragon Rage
Thrash
Brick Break
Aerial Ace
Shadow Claw
Toxic
Protect
Rock Slide
Rock Tomb
Facade
Cut
Frustration
Rock Smash
Incinerate
Rest
Roar
Draco Meteor
Aqua Tail
Heat Wave
Hyper Voice
Iron Tail
Tailwind
Bulldoze
Return
Earthquake
Steel Wing
Stone Edge
Fire Blast
Hyper Beam
Roost
Sleep Talk
Substitute
Giga Impact
Strength
Sunny Day
Outrage
Defog
Body Slam
Iron Defense
FMD sends out
ZhengTann sends out and orders
FMD orders
I ref