Fort Smashcastle

Smash:

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Omnom [Mawile] (F)
NATURE: Careful (+SpDef, -Special Attack)

Type: Steel/Fairy

ABILITIES: Hyper Cutter, Intimidate, Sheer Force (DW Locked) (Mega: Huge Power)

STATS
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Speed: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Mega Mawile
HP: 90
Atk: Rank 4 [7 Mawilite Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 20 [23 Mawilite Huge Power]

EC: N/A
MC: 3
DC: 1/5

ATTACKS
Astonish
Fake Tears
Bite
Sweet Scent
Vicegrip
Iron Defense
Iron Head
Play Rough

Metal Burst
Sucker Punch
Ancientpower

Taunt
Double Team
Protect

VS

Fort:

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aaIMJki.png
Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
psychic.gif
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: max
MC: max +1
AC: max

MAXED MOVES: 106 / 106 = +7 bonus CC
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Natural Gift
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Slash
Sleep Talk
Snatch
Snore
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt

smashlloyd20 equips and orders
Fort Colorcastle equips and orders
I ref
 
Sucker punch---iron head---suckerpunch
If not damaging psychic type move and not damaging ghost type move then alternate between play rough and iron head
If not damaging fighting type move and not damaging fire type move then alternate between play rough and iron head

Edit: experience share
 
Last edited:
Action 1:
Alakazam used Skill Swap!
Alakazam swapped it's Inner Focus for Mawile's Sheer Force!
-7EN

Mawile used Play Rough!
Hit Roll = 7425 YES
Crit Roll = 7 YES
Eff Roll = 1049 NO
(9+3+3+4.5-3) = 16.5 DMG
-6EN

Action 2:

Alakazam used Focus Blast!
Hit Roll = 1023 YES
Crit Roll = 243 YES
(12+2+3+7.5-4.5) = 20 DMG
-8EN

Mawile used Iron Head!
Crit Roll = 9152 NO
(8+3+4.5-3) = 12.5 DMG
-5EN

Action 3:
Mawile used Sucker Punch!
Crit Roll = 5147 NO
(8+4.5-3)*1.5 = 14.25 DMG
-6EN

Alakazam used Focus Blast!
Hit Roll = 4555 YES
Crit Roll = 9722 NO
(12+2+7.5-4.5) = 17 DMG
-12EN
303.png

53 | 83
3/3/2/3/50/1/2

VS
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47 | 73
1/2/5/3/138/3/3​
Fort Colorcastle orders
smashlloyd20 orders
I ref
 
Focus Blast ~ Zap Cannon ~ Focus Blast
IF sucker punch, AND not behind a substitute, AND you have more than 20HP, THEN subsititute (20) and push back.
 
Action 1:
Alakazam used Focus Blast!
Hit Roll = 1927 YES
Crit Roll = 3906 NO
(12+2+7.5-4.5) = 17 DMG
-16EN

Mawile used Iron Head!
Crit Roll = 9215 NO
(8+3+4.5-3) = 12.5 DMG
-5EN

Action 2:
Alakazam used Zap Cannon!
Hit Roll = 3145 YES
Crit Roll = 8279 NO
(12+2+7.5-4.5) = 17 DMG
-9EN

Mawile used Playing Too Rough!
Hit Roll = 4744 NO
Crit Roll = 1029 NO
((9*2.25)+3+4.5-3) = 24.75 DMG
-28EN

Action 3:
Alakazam used Focus Blast!
Hit Roll = 8430 YES
Crit Roll = 9127 NO
(12+2+7.5-4.5) = 17 DMG
-8EN
Mawile fainted!

Fort Colorcastle gets 9CC (Max Zam things, Coins and KOC)
Alakazam gets... Well it's done getting things imo
smashlloyd20 gets 1CC
Mawile gets 4MC

I get 3UC
 
if koc goes into cc, then i should be getting 7alakazam + 1base for 1v1 + 1amuletcoin +1koc = 10 btw
 
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