Team Fort:
Organic Intelligence [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24
EC: 9/9
MC: 11
AC: 5/5
Moves: 52
Ally Switch
Barrier
Bide
Calm Mind
Charge Beam
Confusion
Dazzling Gleam
Disable
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Foresight
Future Sight
Grass Knot
Guard Swap
Hidden Power [Fire]
Hypnosis
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Miracle Eye
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psyshock
Recover
Recycle
Reflect
Role Play
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Substitute
Taunt
Telekinesis
Teleport
Torment
Trick
Wonder Room
Zap Cannon
Team Someoneelse:
Swampert* [Flood] (M)
Nature: Quiet
Type: Water / Ground (Regular); Water / Ground (Mega)
Abilities:
Torrent (Passive)
Damp (Passive) (H, unlocked)
Swift Swim (Passive) (Mega)
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Mega Stats:
HP: 110
Atk: Rank 6
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-)
-10% Evasion
Size Class: 3
Weight Class: 5
Base Rank Total: 24
EC: 9/9
MC: Maxed
AC: 5/5
Attacks:
Ancient Power
Aqua Tail
Attract
Avalanche*
Barrier
Bide*
Bite*
Blizzard
Body Slam
Brick Break
Bulldoze
Captivate
Confide
Counter
Curse
Defense Curl
Dig*
Dive
Double-Edge*
Double Team
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fling
Focus Blast
Focus Punch
Foresight*
Frustration
Giga Impact
Growl*
Hail
Hammer Arm
Headbutt
Hidden Power (Grass)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Low Kick
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud-Slap*
Mud Sport*
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide*
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Scald
Secret Power
Seismic Toss
Sleep Talk
Sludge
Sludge Wave
Snore
Stealth Rock
Stomp
Stone Edge
Strength
Substitute
Superpower
Surf
Swagger
Tackle*
Take Down
Toxic
Uproar
Waterfall*
Water Gun*
Water Pledge
Water Pulse
Whirlpool
Wide Guard
Yawn
---
98 Moves
Someoneelse sends out equips and orders
Fort Colorcastle sends out equips and orders
I ref

Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:

Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24
EC: 9/9
MC: 11
AC: 5/5
Moves: 52
Ally Switch
Barrier
Bide
Calm Mind
Charge Beam
Confusion
Dazzling Gleam
Disable
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Foresight
Future Sight
Grass Knot
Guard Swap
Hidden Power [Fire]
Hypnosis
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Miracle Eye
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psyshock
Recover
Recycle
Reflect
Role Play
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Substitute
Taunt
Telekinesis
Teleport
Torment
Trick
Wonder Room
Zap Cannon
Team Someoneelse:

Nature: Quiet
Type: Water / Ground (Regular); Water / Ground (Mega)
Abilities:
Torrent (Passive)
Damp (Passive) (H, unlocked)
Swift Swim (Passive) (Mega)
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Mega Stats:
HP: 110
Atk: Rank 6
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-)
-10% Evasion
Size Class: 3
Weight Class: 5
Base Rank Total: 24
EC: 9/9
MC: Maxed
AC: 5/5
Attacks:
Ancient Power
Aqua Tail
Attract
Avalanche*
Barrier
Bide*
Bite*
Blizzard
Body Slam
Brick Break
Bulldoze
Captivate
Confide
Counter
Curse
Defense Curl
Dig*
Dive
Double-Edge*
Double Team
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fling
Focus Blast
Focus Punch
Foresight*
Frustration
Giga Impact
Growl*
Hail
Hammer Arm
Headbutt
Hidden Power (Grass)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Low Kick
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud-Slap*
Mud Sport*
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide*
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Scald
Secret Power
Seismic Toss
Sleep Talk
Sludge
Sludge Wave
Snore
Stealth Rock
Stomp
Stone Edge
Strength
Substitute
Superpower
Surf
Swagger
Tackle*
Take Down
Toxic
Uproar
Waterfall*
Water Gun*
Water Pledge
Water Pulse
Whirlpool
Wide Guard
Yawn
---
98 Moves
Someoneelse sends out equips and orders
Fort Colorcastle sends out equips and orders
I ref