Fortswindle Mamocastle

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

Fort
065.gif
65-mega.png

Organic Intelligence [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
psychic.gif
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Moves: 52

Ally Switch
Barrier
Bide
Calm Mind
Charge Beam
Confusion
Counter
Dazzling Gleam
Dig
Disable
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Foresight
Foul Play
Future Sight
Grass Knot
Guard Swap
Hidden Power [Fire]
Hyper Beam
Hypnosis
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Miracle Eye
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psyshock
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Substitute
Taunt
Telekinesis
Teleport
Torment
Trick
Trick Room
Wonder Room
Zap Cannon

Mother Hen
448.png

Lucario [Female] [Aurora]
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Nature: Naive, -1 SpDef, +15% Spe, 12% Acc boost

Stats:
HP: Value 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD (-): Rank 2
Spe (+): Value 104
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega-Lucario:

Types:

Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Adaptability - The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Nature: Naive, -1 SpDef, +15% Spe, 19% Acc boost
Stats:
HP:
Value 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD (-): Rank 2
Spe (+): Value 129
Size Class: 3
Weight Class: 4
Base Rank Total: 24


EC: 6/6
MC: 0
AC: 5/5

Attacks (34/102):
Level Up
Quick Attack
Foresight
Endure
Counter
Feint
Force Palm
Copycat
Reversal
Screech
Nasty Plot
Final Gambit
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Detect
Metal Claw
Bone Rush
Me First
Power-Up Punch
Metal Sound

Egg
Blaze Kick
Bullet Punch
High Jump Kick
Sky Uppercut
Crunch

TM/HM
Earthquake
Shadow Claw
Swords Dance
Poison Jab
Rock Slide
Ice Punch
Thunder Punch

302.png

Sableye [Female] [Stitch]
Types:
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities::
Keen Eye - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall - This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (Locked) - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature:
Brave, -Spe, +Atk

Stats:
HP: Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2
Base Rank Total: 16

MC: 0
AC: 0/5

Attacks (22/112):
Level Up
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Detect
Shadow Sneak
Feint Attack
Fake Out
Punishment

Egg
Captivate
Imprison
Metal Burst
Recover
Sucker Punch

TM/HM
Taunt
Payback
Shadow Claw
Dazzling Gleam
Will-o-Wisp

Fort Colorcastle Send out Pokemon and Equip
Mamoswindle Send out Pokemon and Equip and Order
Fort Colorcastle Send Order
I ref
 
Alakazam @ alakazite @ exp share
Dont order; i get an opportunity to trace before you order
MAMO USE AMULET COIN
 
"Go Stitch"

Sableye w/ Amulet Coin

Shadow Claw ~ Payback(Stalled) ~ Shadow Claw

IF a damaging fairy move is used, use sucker punch that action
 
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@ EXP Share
90/100
1/2/5/3/138
Status: OK!
302.png
@ Amulet Coin
90/100
4/3/3/3/43
Status: OK!
ACTION 1
065-mega.png
use Trick
-6EN
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use Shadow Claw
Crit: 5190 <= 1250: NO
Damage:((7 + 3 + 6 - 4.5) * 1.5) = 17.25
-4EN


ACTION 2
302.png
use Sucker Punch
Crit: 7976 <= 625: NO
Damage=((8 + 3 + 6 - 4.5) * 1.5) = 18.75
-5EN
065-mega.png
use Dazzling Gleam
Crit: 6931 <= 625: NO
Damage=((8 + 11 - 4.5) * 1.5) = 21.75
-6EN
ACTION 3
302.png
use Sucker Punch
Crit: 2931 <= 625: NO
Damage=((8 + 3 + 6 - 4.5) * 1.5) = 18.75
-9EN


065-mega.png
use Dazzling Gleam
Crit: 5050 <= 625: NO
Damage=((8 + 11 - 4.5) * 1.5) = 21.75
-10EN


065-mega.png
@ Amulet Coin
35/78
1/3/8/3/173
Status: Trace: Stall [3A]
302.png
@ EXP Share
46/82
4/3/3/3/43
Status: OK!

Fort Colorcastle Order
Mamoswindle Order
I ref
 
Dazzling Gleam x3

IF sableye uses Sucker Punch, THEN use Foresight on first instance and Counter on all future instances.
IF sableye uses Damaging ghost move, THEN use Barrier on first instance and do not trigger sub on future instances.
 
065-mega.png
@ Amulet Coin
35/78
1/3/8/3/173
Status: Trace: Stall [3A]
302.png
@ EXP Share
46/82
4/3/3/3/43
Status: OK!
ACTION 1
065-mega.png
use Dazzling Gleam
Crit: 9479 <= 625: NO
Damage:Damage=((8 + 11 - 4.5) * 1.5) = 21.75
-14EN
302.png
use Taunt
-10EN

ACTION 2
302.png
use Sucker Punch
Crit: 1950 <= 625:NO
Damage=((8 + 3 + 6 - 4.5) * 1.5) = 18.75
-13EN
065-mega.png
use Dazzling Gleam
Crit: 2047 <= 625: NO
Damage=Damage=((8 + 11 - 4.5) * 1.5) = 21.75
-18EN


ACTION 3
065-mega.png
use Dazzling Gleam
Crit: 9080 <= 625:NO
Damage=((8 + 11 - 4.5) * 1.5) = 21.75
-22EN
302.png
Has Fainted...

065-mega.png
@ Amulet Coin
16/24
1/3/8/3/173
Status: OK!
302.png
@ EXP Share
-20/59
4/3/3/3/43
Status: OK!

Fort Colorcastle gets +2CC OI gets 4MC/+1KOC
Mamoswindle gets +2CC Stitch gets +3MC/+1AC
I get 3UC \o/​
 
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