FOURTH!

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Toon
080.gif

Slowbro [♂] Neptune
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:
Water.png
Psychic.png

Abilities: Oblivious/Own Tempo/Regenerator
Stats:
HP:
100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
slowbro-mega.gif

Type:
Water.png
Psychic.png

Abilities: Oblivious/Own Tempo/Regenerator/Shell Armor
Stats
HP:
100
Atk: 3
Def: 8
SpA: 6 (+)
SpD: 3
Spe: 26 (-) (-10% Evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 24
EC: 6/6
MC: 12
AC: 5/5

Attacks
Physical.png

Headbutt
Tackle
Zen Headbutt

Special.png

Belch
Confusion
Flamethrower
Future Sight
Ice Beam
Psyshock
Scald
Shadow Ball
Water Gun

Status.png

Block
Curse
Disable
Growl
Heal Pulse
Wonder Room
Yawn

19|119 Moves
smashlloyd20
462.png

Magnezone [Ramuh] (-)
NATURE: Modest (+Sp. Attack, -Attack)

TYPE: Electric / Steel

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Analyctic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

STATS
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 9
DC: 5/5

ATTACKS
Mirror Coat
Barrier
Tri Attack
Metal Sound
Tackle
Sonicboom
Thundershock
Supersonic
Thunder Wave
Spark
Lock-On
Magnet Rise
Zap Cannon
Magnetic Flux
Electric Terrain
Magnet Bomb

Iron Defense
Signal Beam
Electroweb
Shock Wave
Iron Head

Thunderbolt
Volt Switch
Flash Cannon
Thunder
Protect
Double Team
Rain Dance
Hidden Power Ice
Volt Switch
Magic Coat
Endure
Light Screen
RNG Roll: 9411 (smashlloyd20)

Turn Order

Smash sends out and orders
Toon sends out and orders
I ref
 
080.gif
#Slowbronite #EXP Share
[Mega Evolve]
Slowbro Flamethrower -> Flamethrower -> Flamethrower+Flamethrower
 
Toon
Slowbro @ Slowbronite @ EXP Share
slowbro.png

HP: 100
EN: 100
Type: Water/Psychic
Abilities: Oblivious/Own Tempo/Regenerator
Stats: 3/4/5/3/26 (-10% Evasion)
Status: Fine

smashlloyd20
Magnezone @ EXP Share
magnezone.png

HP: 100
EN: 100
Type: Steel/Electric
Abilities: Sturdy/Magnet Pull
Stats: 2/4/6/3/60
Status: Fine

Round 1
Slowbro mega evolved!

Action 1
Magnezone used Thunderbolt!
Paralyze (1000): 3610 NO
(9+3+4.5)*1.5 = 24.75
[24.75 DMG] [6 EN]

Mega Slowbro used Flamethrower!
Crit (625): 7934 NO
Burn (1000): 9021 NO
(9-1+4.5)*1.5 = 18.75
[18.75 DMG] [7 EN]

Action 2
Magnezone used Volt Switch!
(7+3+4.5)*1.5 = 21.75
[21.75 DMG] [4 EN]

Mega Slowbro used Flamethrower!
Crit (625): 7919 NO
Burn (1000): 9215 NO
(9-1+4.5)*1.5 = 18.75
[18.75 DMG] [11 EN]

Action 3
Magnezone used Thunderbolt!
Paralyze (1000): 2068 NO
(9+3+4.5)*1.5 = 24.75
[24.75 DMG] [6 EN]

Mega Slowbro used Burning Beam! {Flamethrower + Flamethrower}
Crit (625): 9746 NO
Burn (2000): 3503 NO
(20.25-1+4.5)*1.5 = 35.625
[35.625 DMG] [59.5 EN]
Toon
Slowbro @ Slowbronite @ EXP Share
slowbro-mega.png

HP: 29
EN: 22
Type: Water/Psychic
Abilities: Oblivious/Own Tempo/Regenerator/Shell Armor
Stats: 3/8/6/3/26 (-10% Evasion)
Status: Cooldown (1a)

smashlloyd20
Magnezone @ EXP Share
magnezone.png

HP: 27
EN: 84
Type: Steel/Electric
Abilities: Sturdy/Magnet Pull
Stats: 2/4/6/3/60
Status: Fine

Turn Order
Toon orders
smashlloyd20 orders
I ref
 
Last edited:
Slowbro Flamethrower -> Flamethrower -> Flamethrower
IF under the effects of P/E THEN chill
IF Damaging electric combo THEN Wonder room first instance, chill second instance
 
Toon
Mega Slowbro @ Slowbronite @ EXP Share
slowbro-mega.png

HP: 29
EN: 22
Type: Water/Psychic
Abilities: Oblivious/Own Tempo/Regenerator/Shell Armor
Stats: 3/8/6/3/26 (-10% Evasion)
Status: Cooldown (1a)

smashlloyd20
Magnezone @ EXP Share
magnezone.png

HP: 27
EN: 84
Type: Steel/Electric
Abilities: Sturdy/Magnet Pull
Stats: 2/4/6/3/60
Status: Fine

Round 2
Action 1
Magnezone used Thunderbolt!
Paralyze (1000): 8759 NO
(9+3+4.5)*1.5 = 24.75
[24.75 DMG] [10 EN]

Mega Slowbro was cooling down!

Action 2

Magnezone used Thunderbolt!
Paralyze (1000): 8875 NO
(9+3+4.5)*1.5 = 24.75
Mega Slowbro fainted!
[24.75 DMG => KO] [14 EN]
Toon
Mega Slowbro @ Slowbronite @ EXP Share
slowbro-mega.png

HP: KO
EN: 22
Type: Water/Psychic
Abilities: Oblivious/Own Tempo/Regenerator/Shell Armor
Stats: 3/8/6/3/26 (-10% Evasion)
Status: Cooldown (1a)

smashlloyd20
Magnezone @ EXP Share
magnezone.png

HP: 27
EN: 60
Type: Steel/Electric
Abilities: Sturdy/Magnet Pull
Stats: 2/4/6/3/60
Status: Fine

Rewards
Toon: 1 CC
Slowbro: 4 MC

smashlloyd20: 1 CC
Magnezone: 4 MC, 1 KO

Me: 3 UC
 
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