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PU Frogadier (QC: 3/3) (GP: 2/2)

Punchshroom

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Overview
########

Protean gives Frogadier STAB on any move it uses, making its attacks tough to comfortably take. This, when coupled with its good coverage and decent Speed, makes Frogadier one of PU's most interesting sweepers. Sadly, its poor defensive stats mean that Frogadier takes significant damage from nearly any kind of attack, and Protean's defensive benefits only carry it so far. While Frogadier has multiple STAB moves, its average power holds it back. Frogadier also faces competition from Simipour in the role of an offensive Water-type; Simpour offers higher power and Speed, as well as ways of boosting its stats.

Life Orb
########
name: Life Orb
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Electric
move 4: U-turn / Toxic Spikes
ability: Protean
item: Life Orb
evs: 4 Atk / 252 SpA / 252 Spe
nature: Naive / Timid

Moves
========

Hydro Pump is Frogadier's strongest move and grants good neutral coverage in the tier. Ice Beam serves as a reliable move that nails Grass- and Dragon-types that resist Hydro Pump. Hidden Power Electric hits Water-types, particularly the numerous Water / Flying types such as Mantine and Pelipper that resist Hydro Pump and aren't weak to Ice Beam. U-turn grants momentum when used on switch-ins, with Protean giving it decent power for a utility move. Toxic Spikes softens up walls to make them easier for Frogadier and its teammates to break through, though the hazard can be removed by the opponent's grounded Poison-types, such as Garbodor, Roselia, and Arbok. Grass Knot can be used over Hidden Power Electric if Rock / Water types, such as Carracosta and Barbaracle, are of greater concern, and Grass Knot lands an especially hard hit on Lapras; however, Hidden Power Electric is usually just as strong, if not stronger, against the Water-types in the tier.

Set Details
========

Maximum Speed investment allows Frogadier to outspeed as much as possible, while maximum Special Attack investment and a Life Orb grant Frogadier maximum power. Frogadier's HP when uninvested is a perfect Life Orb number, so moving the remaining EVs to HP would be detrimental, as it would survive only 9 rounds of Life Orb recoil instead of 10. A Naive nature is used to let Frogadier take less damage from priority moves while not weakening U-turn, though a Hasty nature can still be used to make better use of the resistances granted by Protean. If U-turn is not used, Timid is the nature of choice, and the 4 Attack EVs can be moved to Defense or Special Defense.

Usage Tips
========

Frogadier should use a hit-and-run playstyle, aiming to KO foes before they can strike back. Frogadier can either threaten out Pokemon that are vulnerable to its attacks to land clean hits, or whittle foes down with U-turn or Toxic Spikes. Mid-game, Frogadier should use U-turn more and only attack when things are in KO range. Only one layer of Toxic Spikes is needed against offensive teams, as the immediate damage is more useful for Frogadier when it comes to OHKOing opponents; defensive teams are more vulnerable to two layers of Toxic Spikes, though do note the presence of Poison-types on the opponent's team that can render Frogadier's efforts useless. Frogadier can make use of Protean to evade status moves or even survive certain attacks, but keep in mind that Frogadier's frailty makes this maneuver somewhat risky.

Team Options
========

Frogadier's good Speed, coverage, and access to U-turn make it a natural candidate for VoltTurn teams. Fellow VoltTurn users that work well with Frogadier are Purugly, Zebstrika, and Rotom-F; Togetic's slow Baton Pass can be considered a form of VoltTurn as well, as it can bring Frogadier into battle safely. Frogadier dislikes entry hazards because they can limit its staying power and the number of times it can spam U-turn. Pokemon that can prevent hazards, such as Mold Breaker Rampardos, Taunt Misdreavus, and Bonemerang Marowak, make good teammates and can also keep up offensive pressure. Hazard removers such as Togetic and Avalugg can clear the field of entry hazards, though their passiveness can potentially cost Frogadier's team momentum.

Wallbreakers such as Flareon, Bouffalant, and Ursaring can weaken the opponent's defensive cores to allow Frogadier to break through them; the former two can also switch into Grass-type moves, while the latter can absorb status moves. The majority of Pokemon that outspeed Frogadier are physical attackers, so physically defensive Pokemon such as Solid Rock Carracosta, Avalugg, and Piloswine are good teammates because they respond well against the likes of Sneasel, Tauros, Scyther, and Dodrio. Other tanks, such as Throh, Klang, and Golem, can stop a smaller range of threats. These Pokemon can also use their good bulk to take priority attacks for Frogadier.

Frogadier can take advantage of entry hazards by forcing switches with U-turn or stacking Toxic Spikes alongside them. Pokemon such as Roselia and Garbodor can provide Spikes support, while Carracosta, Golem, and Piloswine can set up Stealth Rock. Kricketune, Leavanny, and Masquerain are also options as they can aid Frogadier with Sticky Web. Naturally, Pokemon that can counter anti-hazard moves are appreciated as teammates; Defiant Purugly deters Defog, while Ghost-types such as Haunter, Lampent, and Misdreavus block Rapid Spin.

Other Options
########

Frogadier does not have many other options at its disposal. Dark Pulse is nice for coverage against the likes of Misdreavus and Beheeyem, but U-turn already dents most Psychic-types nicely, and Dark Pulse does not offer much that Frogadier's main attacks do not already cover. Its physical movepool, which includes Rock Slide and Acrobatics, is by no means bad, but Simipour can pull off a physical set to better effect, and Protean is not enough to offset the much more noticeable difference in physical strength. Taunt can stop status and healing attempts, but Frogaider's frailty keeps it from effectively using the move.

Checks & Counters
########

**Specially Bulky Pokemon**: Lickilicky, Throh, Articuno, Grumpig, Hypno, Kecleon, Politoed, and Regice can shrug off Frogadier's Protean attacks due to their high special bulk and neutrality to its attacks, and can easily respond to it with status or attacks. Most of them do not appreciate Toxic Spikes, however, while Grumpig and Hypno also have to worry about Protean U-turn.

**Entry Hazards**: Entry hazards can limit Frogadier's longevity as well as hamper its ability to spam U-turn freely. Sticky Web slows Frogadier down, putting it at great risk of being revenge killed. Hazard setters such as Garbodor, Roselia, Golem, Piloswine, Bastiodon, and Kricketune do well at keeping Frogadier in check, though note that almost no entry hazard user can set up safely against Frogadier.

**Faster Pokemon**: A lot of Pokemon are able to outspeed Frogadier and can often take advantage of whatever type Frogadier is due to Protean for easy KOes. Such Pokemon include Raichu, Electabuzz, Zebstrika, Dodrio, Sneasel, Tauros, Scyther, Serperior, Basculin, Ninetales, Rapidash, and Simipour, all of which can check Frogadier unless it happens to be healthy enough and they have trouble revenge killing Pokemon of whatever type Frogadier is at the moment.

**Priority Moves**: Priority moves keep Frogadier in check, as they can limit Frogadier's time on the field when coupled with its Life Orb recoil. Keep in mind that Aqua Jet won't do much against Water- and Grass-type Frogadier, while Ice Shard won't do well against Water- and Ice-type Frogadier, but does work against Grass-type Frogadier. Fake Out and Sucker Punch are the most useful priority moves against Frogadier, making Kecleon and even Mightyena decent responses. That said, most of the tier's prominent priority users are already faster than Frogadier, so they should only be used as a last resort.
 
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Usage Tips:
- Midgame, Frogadier should use U-turn more and only attack when things are in KO range
- Also talk about laying down only one layer of TSpikes vs offensive teams

Team Options:
- VoltTurn teammates would be good to mention, including Purugly, Musharna, Zebstrika, and Rotom-F
- Add some wallbreakers to soften stuff up eg. Flareon, Bouffalant
- Include the importance of entry hazards by mentioning some KOs achieved with them. Also state that it helps wear down special walls

Punchshroom
 
- Include the importance of entry hazards by mentioning some KOs achieved with them. Also state that it helps wear down special wallsPunchshroom
You know funnily enough I can't find too much notable KOes that stand out after just 1 round of Spikes / Stealth Rock, aside from a single mention of 2HKOing specially defensive Togetic. I changed it to this instead:
  • Entry hazard support is important for Frogadier as they can wear down opponents, greaty making up for Frogadier's inability to boost its power
  • Frogadier can take good advantage of entry hazards by forcing switches with U-turn, or stack Toxic Spikes alongside them


Also since Frog likes to hop in and out a lot, hazard removers would be helpful. The problem is that almost every hazard remover in the tier synergizes badly with Frogadier, or just do not fit on offensive teams at all; Togetic and (very skeptically) Avalugg are probably the only ones even worth mentioning. I'd like your help / opinion on this.
 
Punchshroom

mention Avalugg and Togetic, they're the best options yeah. and in addition you could talk about anti-leads such as Mold Breaker Rampardos, Taunt Missy, Marowak to limit entry hazards, at least for the early to midgame when Frogadier does most of the U-turning. All these aren't the best options but if clearing hazards are a concern I'll leave it to you to decide whether or not to add it in. I'm indifferent either way.

Overview: mention it faces competition from Simipour, a faster Water-type that can also boost but doesn't get U-turn or TSpikes or Protean

You could make a mention of entry hazards in C&C: Frogadier absolutely hates Toxic Spikes, and it also dislikes having to take hazard damage while U-turning all over.

Also this quote is from checks and counters, under Faster Pokemon:
all of which can check Simisear
they check Frogadier and not Simisear you butt :>

After you implement these consider it QC 1/3
 
-remove the volt-turn mention from usage tips, that's more of a team options thing and you already have it there anyway.

-a lot of your team options overlap a bit, there are a few of the points that could easily be combined with other points to make this section less redundant and lengthy.

-I'd move dark pulse up to moves as long as musharna is in the tier, it's the only thing it hits but it's really important and being able to easily 2HKO it is a great thing for just about anything in this tier.

QC 2/3
 
-a lot of your team options overlap a bit, there are a few of the points that could easily be combined with other points to make this section less redundant and lengthy.
So far I have VoltTurn users, anti-hazards, wallbreakers, physical tanks, hazard setters, and spinblockers. I don't know how to properly condense these; usually I just break these up into ~2 paragraphs.
 
So far I have VoltTurn users, anti-hazards, wallbreakers, physical tanks, hazard setters, and spinblockers. I don't know how to properly condense these; usually I just break these up into ~2 paragraphs.
Actually now that I've read it more closely it isn't really that redundant, it's fine how it is. Sorry for the inconvenience, I should have read the whole section more thoroughly.
 
Heya, here's an amcheck.

Protean is the biggestmain reason to consider Frogaider, as it gets STAB on all of its moves, making it tough to comfortably resist its attacks. When cCoupled with its good coverage and decent speed, Frogadier makes for one of PU's most interesting sweepers. Sadly, its poor defensive stats means that Frogadier takes significant damage from nearly any kind of attack, meaning Protean's defensive benefits only carry it so far. While it has multiple STAB moves at once, its somewhat average power holds it back from making full use of its offensive capabilities. Frogadier also faces competition with Simipour as a fast, special attacking Water-type, the latte. Simipour of which hafers better power and speed, as well as ways of boosting its stats.

Life Orb
########
name: Life Orb
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Electric
move 4: U-turn / Toxic Spikes
ability: Protean
item: Life Orb
evs: 4 Atk / 252 SpA / 252 Spe
nature: Naive / Timid

Moves
========

Hydro Pump is Frogadier's strongest move, and netgives good neutral coverage oin the tier. Ice Beam serves as thea reliable move in the event Hydro Pump's accuracy seems shaky, and nails Grass- and Dragon-types that resist Hydro Pump. Hidden Power Electric hits Water-types, particularly the numerous Water / Flying-types in the tier such as Mantine and Pelipper, as they resist Hydro Pump and aren't weak to Ice Beam. U-turn nabsteals momentum on switch-ins, with the Protean boost giving it decent power for a utility move. Toxic Spikes softens up walls to make it easier for Frogadier and its teammates to break through them, however they can be removed by the opponent's grounded Poison-types, such as Garbodor, Roselia, and Arbok. Grass Knot can be used over Hidden Power Electric if the Rock / Water-types, such as Carracosta and Barbaracle, are of greater concerns, and lands an especially hard hit on Lapras; however, Hidden Power Electric is usually just as strong, if not stronger against the tier's Water-types that actually resist Water. Dark Pulse is really only for Musharna and, to a lesser extent, Misdreavus, but the former is such an important target that it can be considered if Frogadier's teammates struggle with Musharna.

Set Details
========

MA maximum Speed investment allows Frogadier to outrunspeed as much as possible, whereas maximum Special Attack investment and a Life Orb grant maximum power. Frogadier's current HP is a perfect Life Orb number, so moving the remaining EVs to HP would actually be detrimental, as it would only survive 9 rounds of Life Orb recoil instead of 10. A Naive nature is used to not have Frogadier take more damage from priority moves, but Hasty can still be used to make better use of the resistances granted by Protean. Timid would be the ability of choice if U-turn is not used, and the 4 EVs can be moved to Defense or Special Defense.

Usage Tips
========

Frogadier should incorporate a hit-and-run playstyle, or aim to KO opponents before they can strike back. Frogadier can either threaten out Pokemon that are vulnerable to its attacks to land clean hits, or whittle the opponent down with U-turn orand Toxic Spikes. Mid-game, Frogadier should use U-turn more and only attack when things are in KO range. Only one layer of Toxic Spikes are needed against offensive teams, as the immediate damage is more useful for Frogadier when it comes to OHKOing opponents; defensive teams are more vulnerable to two layers of Toxic Spikes, though note the presence of Poison-types on the opponent's team that can waste Frogadier's efforts. Note that Frogadier can make use of Protean to evade status moves or even survive certain attacks, but keep in mind that Frogadier's fraility makes this maneuver somewhat risky.

Team Options
========

Frogadier's good speed, coverage, and U-turn makes it a natural candidate for VoltTurn teams, and f. Fellow VoltTurn users that work well with Frogadier are Purugly, Zebstrika, and Rotom-F; Musharna's slow Baton Pass can be considered a form of VoltTurn as well as it can bring Frogadier into battle safely. Frogadier dislikes entry hazards since they can limit its staying power and the number of times it can spam U-turn, so. With this Pokemon that can prevent hazards, such as Mold Breaker Rampardos, Taunt Misdreavus, and Bonemerang Marowak make good teammates that can also keep up offensive pressure. Hazard removers such as Togetic and Avalugg can clear the field of entry hazards, though their passiveness can potentially cost Frogadier's team momentum.

Wallbreakers such as Flareon, Bouffalant, and Ursaring can weaken the opponent's defensive cores to allow Frogadier to break through them, and can switch into Grass-types moves and status moves respectively. The majority of Pokemon that outspeed Frogadier are physical attackers, so Pokemon such as Solid Rock Carracosta, Avalugg, and Piloswine respond well against the likes of Sneasel, Tauros, Scyther, and Dodrio, w. Whilest other bulky tanks such as Throh, Klang, and Golem can stop a smaller range of threats; these Pokemon can also be used to take priority attacks for Frogadier.

Frogadier can take good advantage of entry hazards by forcing switches with U-turn, or stack Toxic Spikes alongside them. Pokemon like Roselia and Garbodor can provide Spikes support, while Carracosta, Golem, and Piloswine can set up Stealth Rock, while. Kricketune, Leavanny, and Masquerain are also options as they can aid Frogadier with Sticky Web. Naturally, Pokemon that can counter anti-hazard moves are appreciated as teammates; Defiant Purugly deters Defog, while Ghost-types such as Haunter, Lampent, and Misdreavus block Rapid Spin.

Other Options
########

Outside what has been mentioned, Frogadier really does not have muchany other options at its disposal that have not been mentioned already. While its physical movepool, which consists of moves such as Rock Slide and Acrobatics, is by no means shabbybad. However, Simipour can pull it off to better effect, and Frogadier's Protean is not enough to offset the much more notable difference in physical strength. Frogadier knows Taunt which can stop status and healing attempts, but its fraility keeps it from effectively using the move.

Checks & Counters
########
**Specially Bulky Pokemon**: The likes of Lickilicky, Throh, Articuno, Grumpig, Hypno, Kecleon, Politoed, and Regice can shrug off Frogadier's Protean attacks due to their high special bulk and neutrality to its attacks, and easily respond to it with status or attacks. Take note that most of them do not appreciate Toxic Spikes, while Grumpig and Hypno also have to worry about Protean U-turn.
**Entry hazards**: Entry hazards can limit Frogadier's survivability, as well as hampering its ability to spam U-turn freely. Sticky Web instead slows Frogadier down, putting it at great risk of being revenge killed. Entry hHazard setters such as Garbodor, Roselia, Golem, Piloswine, Bastiodon, and Kricketune do well at keeping Frogadier in check, though note that almost no entry hazard user can set up safely against Frogadier.

**Faster Pokemon**: A lot of Pokemon are able to outspeed Frogadier, and often can take advantage of whatever type Frogadier has Proteaned itself into for easy KOes. Such Pokemon include Raichu, Electabuzz, Zebstrika, Dodrio, Sneasel, Tauros, Scyther, Serperior, Basculin, Ninetales, Rapidash, and the three Simi apes, all of which can check Frogadier, unless Frogadier happens to be healthy enough and they have trouble revenge killing whatever type Frogadier is at the moment.

**Priority moves**: Priority moves also keep Frogadier in check, as they can limit Frogadier's time on the field when coupled with its Life Orb recoil. Keep in mind that Aqua Jet won't do much against Water- and Grass-type Frogadier, while Ice Shard won't do well against Water- and Ice-type Frogadier, but does work against Grass-type Frogadier. Fake Out and Sucker Punch are the most useful priority moves against Frogadier, making Kecleon and even Mightyena decent responses. That said, most of the tier's prominent priority move users are already faster than Frogadier, so this should only be used as a last resort.

Protean is the main reason to consider Frogaider, as it gets STAB on all of its moves, making it tough to comfortably resist its attacks. Coupled with its good coverage and decent speed, Frogadier makes for one of PU's most interesting sweepers. Sadly, its poor defensive stats means that Frogadier takes significant damage from nearly any kind of attack, meaning Protean's defensive benefits only carry it so far. While it has multiple STAB moves at once, its somewhat average power holds it back from making full use of its offensive capabilities. Frogadier also faces competition with Simipour as a fast, special attacking Water-type. Simipour offers better power and speed, as well as ways of boosting its stats.

Life Orb
########
name: Life Orb
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Electric
move 4: U-turn / Toxic Spikes
ability: Protean
item: Life Orb
evs: 4 Atk / 252 SpA / 252 Spe
nature: Naive / Timid

Moves
========

Hydro Pump is Frogadier's strongest move, and gives good neutral coverage in the tier. Ice Beam serves as a reliable move, and nails Grass- and Dragon-types that resist Hydro Pump. Hidden Power Electric hits Water-types, particularly the numerous Water / Flying-types in the tier such as Mantine and Pelipper, as they resist Hydro Pump and aren't weak to Ice Beam. U-turn steals momentum on switch-ins, with the Protean boost giving it decent power for a utility move. Toxic Spikes softens up walls to make it easier for Frogadier and its teammates to break through them, however they can be removed by the opponent's grounded Poison-types, such as Garbodor, Roselia, and Arbok. Grass Knot can be used over Hidden Power Electric if the Rock / Water-types, such as Carracosta and Barbaracle, are of greater concerns, and lands an especially hard hit on Lapras; however, Hidden Power Electric is usually just as strong, if not stronger against the tier's Water-types that actually resist Water. Dark Pulse is really only for Musharna and, to a lesser extent, Misdreavus, but the former is such an important target that it can be considered if Frogadier's teammates struggle with Musharna.

Set Details
========

A maximum Speed investment allows Frogadier to outspeed as much as possible, whereas maximum Special Attack investment and a Life Orb grant maximum power. Frogadier's current HP is a perfect Life Orb number, so moving the remaining EVs to HP would actually be detrimental, as it would only survive 9 rounds of Life Orb recoil instead of 10. A Naive nature is used to not have Frogadier take more damage from priority moves, but Hasty can still be used to make better use of the resistances granted by Protean. Timid would be the ability of choice if U-turn is not used, and the 4 EVs can be moved to Defense or Special Defense.

Usage Tips
========

Frogadier should incorporate a hit-and-run playstyle, or aim to KO opponents before they can strike back. Frogadier can either threaten out Pokemon that are vulnerable to its attacks to land clean hits, or whittle the opponent down with U-turn and Toxic Spikes. Mid-game, Frogadier should use U-turn more and only attack when things are in KO range. Only one layer of Toxic Spikes are needed against offensive teams, as the immediate damage is more useful for Frogadier when it comes to OHKOing opponents; defensive teams are more vulnerable to two layers of Toxic Spikes, though note the presence of Poison-types on the opponent's team that can waste Frogadier's efforts. Frogadier can make use of Protean to evade status moves or even survive certain attacks, but keep in mind that Frogadier's fraility makes this maneuver somewhat risky.

Team Options
========

Frogadier's good speed, coverage, and U-turn makes it a natural candidate for VoltTurn teams. Fellow VoltTurn users that work well with Frogadier are Purugly, Zebstrika, and Rotom-F; Musharna's slow Baton Pass can be considered a form of VoltTurn as well as it can bring Frogadier into battle safely. Frogadier dislikes entry hazards since they can limit its staying power and the number of times it can spam U-turn. With this Pokemon that can prevent hazards, such as Mold Breaker Rampardos, Taunt Misdreavus, and Bonemerang Marowak make good teammates that can also keep up offensive pressure. Hazard removers such as Togetic and Avalugg can clear the field of entry hazards, though their passiveness can potentially cost Frogadier's team momentum.

Wallbreakers such as Flareon, Bouffalant, and Ursaring can weaken the opponent's defensive cores to allow Frogadier to break through them, and can switch into Grass-types moves and status moves respectively. The majority of Pokemon that outspeed Frogadier are physical attackers, so Pokemon such as Solid Rock Carracosta, Avalugg, and Piloswine respond well against the likes of Sneasel, Tauros, Scyther, and Dodrio. Whilst other bulky tanks such as Throh, Klang, and Golem can stop a smaller range of threats; these Pokemon can also be used to take priority attacks for Frogadier.

Frogadier can take good advantage of entry hazards by forcing switches with U-turn, or stack Toxic Spikes alongside them. Pokemon like Roselia and Garbodor can provide Spikes support while Carracosta, Golem, and Piloswine can set up Stealth Rock. Kricketune, Leavanny, and Masquerain are also options as they can aid Frogadier with Sticky Web. Naturally, Pokemon that can counter anti-hazard moves are appreciated as teammates; Defiant Purugly deters Defog, while Ghost-types such as Haunter, Lampent, and Misdreavus block Rapid Spin.

Other Options
########

Outside what has been mentioned, Frogadier does not have many other options at its disposal. While its physical movepool, which consists of moves such as Rock Slide and Acrobatics, is by no means bad. However, Simipour can pull it off to better effect, and Frogadier's Protean is not enough to offset the much more notable difference in physical strength. Frogadier knows Taunt which can stop status and healing attempts, but its fraility keeps it from effectively using the move.

Checks & Counters
########
**Specially Bulky Pokemon**: The likes of Lickilicky, Throh, Articuno, Grumpig, Hypno, Kecleon, Politoed, and Regice can shrug off Frogadier's Protean attacks due to their high special bulk and neutrality to its attacks, and easily respond to it with status or attacks. Take note that most of them do not appreciate Toxic Spikes, while Grumpig and Hypno also have to worry about Protean U-turn.

**Entry hazards**: Entry hazards can limit Frogadier's survivability, as well as hampering its ability to spam U-turn freely. Sticky Web instead slows Frogadier down, putting it at great risk of being revenge killed. Hazard setters such as Garbodor, Roselia, Golem, Piloswine, Bastiodon, and Kricketune do well at keeping Frogadier in check, though note that almost no entry hazard user can set up safely against Frogadier.

**Faster Pokemon**: A lot of Pokemon are able to outspeed Frogadier, and often can take advantage of whatever type Frogadier has Proteaned itself into for easy KOes. Such Pokemon include Raichu, Electabuzz, Zebstrika, Dodrio, Sneasel, Tauros, Scyther, Serperior, Basculin, Ninetales, Rapidash, and the three Simi apes, all of which can check Frogadier, unless Frogadier happens to be healthy enough and they have trouble revenge killing what type Frogadier is at the moment.

**Priority moves**: Priority moves also keep Frogadier in check, as they can limit Frogadier's time on the field when coupled with its Life Orb recoil. Keep in mind that Aqua Jet won't do much against Water- and Grass-type Frogadier, while Ice Shard won't do well against Water- and Ice-type Frogadier, but does work against Grass-type Frogadier. Fake Out and Sucker Punch are the most useful priority moves against Frogadier, making Kecleon and even Mightyena decent responses. That said, most of the tier's prominent priority move users are already faster than Frogadier, so this should only be used as a last resort.

Normally i'd leave some comments here on what to include, but you touched on everything and very clearly. This was very well written and i enjoyed going through it. Also,
Frogadier's current HP is a perfect Life Orb number, so moving the remaining EVs to HP would actually be detrimental, as it would only survive 9 rounds of Life Orb recoil instead of 10.
It was nice to see you noted that, not many people are familiar with the Life Orb rolls it seems like. Good job man, this was done very well.
 
Jetpack Thank you for your comments. I didn't copy your corrections to the tee as there are a couple of grammatical errors with them (most notably the bit about physical Frogadier in OO), but thanks for the amcheck anyway!
 
1/2 :)

add remove (comments)

Overview
########

Protean is the main reason to consider Frogadier, as it gets gives Frogadier STAB on all of its moves, making it tough to comfortably resist take its attacks. This, when coupled with its good coverage and decent Speed, makes Frogadier makes for one of PU's most interesting sweepers. Sadly, its poor defensive stats means that Frogadier takes significant damage from nearly any kind of attack, meaning so Protean's defensive benefits only carry it so far. While it Frogadier has multiple STAB moves at once, its somewhat average power holds it back from making full use of its offensive capabilities. Frogadier also faces competition with from Simipour as a fast, (remove comma) specially offensive attacking Water-type. Simpour offers better power and Speed, as well as ways of boosting its stats.

Life Orb
########
name: Life Orb
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Electric
move 4: U-turn / Toxic Spikes
ability: Protean
item: Life Orb
evs: 4 Atk / 252 SpA / 252 Spe
nature: Naive / Timid

Moves
========

Hydro Pump is Frogadier's strongest move, (remove comma) and gives good neutral coverage in the tier. Ice Beam serves as a reliable and accurate move, while also nailing that nails Grass- and Dragon-types, which that resist Hydro Pump. Hidden Power Electric hits Water-types, particularly the numerous Water / Flying-(remove dash) types in the tier, (comma) such as Mantine and Pelipper, as they which resist Hydro Pump and aren't weak to Ice Beam. U-turn steals gives you momentum when used on switch-ins, with the Protean boost giving it decent power for a utility move. Toxic Spikes softens up walls to make it them easier for Frogadier and its teammates to break through them, however they though the hazard can be removed by the opponent's grounded Poison-types, such as Garbodor, Roselia, and Arbok. Grass Knot can be used over Hidden Power Electric if the Rock / Water-types (remove dash and comma) such as Carracosta and Barbaracle, (remove comma) are of greater concerns, and Grass Knot lands an especially hard hit on Lapras; however, Hidden Power Electric is usually just as strong, if not stronger, (comma) against the tier's Water-types in the tier that actually resist Water. Dark Pulse is really only can be used for Musharna and, to a lesser extent, Misdreavus, but the former is such an important target that it Dark Pulse can be considered if Frogadier's teammates struggle with Musharna.

Set Details
========

Maximum Speed investment allows Frogadier to outspeed as much as possible, whereas while maximum Special Attack investment and a Life Orb grant Frogadier maximum power. Frogadier's current HP when uninvested is a perfect Life Orb number, so moving the remaining EVs to HP would actually be detrimental, as it would only survive 9 rounds of Life Orb recoil instead of 10. A Naive nature is used to not have let Frogadier take more less damage from priority moves while not weakening U-turn, but though a Hasty nature can still be used to make better use of the resistances granted by Protean. If U-turn is not used, Timid would be is the ability of choice if U-turn is not used, and the 4 Attack EVs can be moved to Defense or Special Defense.

Usage Tips
========

Frogadier should incorporate use a hit-and-run playstyle, or aim aiming to KO opponents foes before they can strike back. Frogadier can either threaten out Pokemon that are vulnerable to its attacks to land clean hits, or whittle the opponent foes down with U-turn or Toxic Spikes. Mid-game, Frogadier should use U-turn more and only attack when things are in KO range. Only one layer of Toxic Spikes are is needed against offensive teams, as the immediate damage is more useful for Frogadier when it comes to OHKOing opponents; defensive teams are more vulnerable to two layers of Toxic Spikes, though note the presence of Poison-types on the opponent's team that can waste render Frogadier's efforts useless. Frogadier can make use of Protean to evade status moves or even survive certain attacks, but keep in mind that Frogadier's frailty makes this maneuver somewhat risky.

Team Options
========

Frogadier's good Speed, coverage, and U-turn makes it a natural candidate for VoltTurn teams. Fellow VoltTurn users that work well with Frogadier are Purugly, Zebstrika, and Rotom-F; Musharna's slow Baton Pass can be considered a form of VoltTurn as well, (comma) as it can bring Frogadier into battle safely. Frogadier dislikes entry hazards since because they can limit its staying power and the number of times it can use spam U-turn. With this, Pokemon that can prevent hazards, such as Mold Breaker Rampardos, Taunt Misdreavus, and Bonemerang Marowak, (comma) make good teammates that and can also keep up offensive pressure. Hazard removers such as Togetic and Avalugg can clear the field of entry hazards, though their passiveness can potentially cost Frogadier's team momentum.

Wallbreakers such as Flareon, Bouffalant, and Ursaring can weaken the opponent's defensive cores to allow Frogadier to break through them, and can switch into Grass-types moves and or status moves respectively. The majority of Pokemon that outspeed Frogadier are physical attackers, so physically defensive Pokemon such as Solid Rock Carracosta, Avalugg, and Piloswine are good teammates because they respond well against the likes of Sneasel, Tauros, Scyther, and Dodrio. Other bulky tanks, (comma) such as Throh, Klang, and Golem, (comma) can stop a smaller range of threats. These Pokemon can also use their good bulk to take priority attacks for Frogadier.

Frogadier can take good advantage of your entry hazards by forcing switches with U-turn, (remove comma) or stacking Toxic Spikes alongside them. Pokemon such as Roselia and Garbodor can provide Spikes support, (comma) while Carracosta, Golem, and Piloswine can set up Stealth Rock. Kricketune, Leavanny, and Masquerain are also options as they can aid Frogadier with Sticky Web. Naturally, Pokemon that can counter anti-hazard moves are appreciated as teammates; Defiant Purugly deters Defog, while Ghost-types such as Haunter, Lampent, and Misdreavus block Rapid Spin.

Other Options
########

Outside of what has been mentioned, Frogadier does not have many other options at its disposal. Its physical movepool, which consists of moves such as includes Rock Slide and Acrobatics, is by no means bad, but However, Simipour can pull it a physical set off to better effect, and Frogadier's Protean is not enough to offset the much more noticeable (notable means "worthy of notice"; noticeable means "easily noticed") difference in physical strength. Frogadier knows Taunt which can stop status and healing attempts, but its Frogadier's frailty keeps it from effectively using the move.

Checks & Counters
########
**Specially Bulky Pokemon**: The likes of Lickilicky, Throh, Articuno, Grumpig, Hypno, Kecleon, Politoed, and Regice can shrug off Frogadier's Protean attacks due to their high special bulk and neutrality to its attacks, and easily respond to it with status or attacks. Take note that Most of them do not appreciate Toxic Spikes, however, while Grumpig and Hypno also have to worry about Protean U-turn.

**Entry Hazards**: Entry hazards can limit Frogadier's longevity survivability, as well as hampering its ability to spam U-turn freely. Sticky Web instead slows Frogadier down, putting it at great risk of being revenge killed. Hazard setters such as Garbodor, Roselia, Golem, Piloswine, Bastiodon, and Kricketune do well at keeping Frogadier in check, though note that almost no entry hazard user can set up safely against Frogadier.

**Faster Pokemon**: A lot of Pokemon are able to outspeed Frogadier, (remove comma) and can often can take advantage of whatever type Frogadier has Proteaned itself into for easy KOes. Such Pokemon include Raichu, Electabuzz, Zebstrika, Dodrio, Sneasel, Tauros, Scyther, Serperior, Basculin, Ninetales, Rapidash, Simisear, Simipour, and Simisage and the three Simi apes, all of which can check Frogadier, (remove comma) unless Frogadier it happens to be healthy enough and they have trouble revenge killing Pokemon of whatever type Frogadier is at the moment.

**Priority Moves**: Priority moves also keep Frogadier in check, as they can limit Frogadier's time on the field when coupled with its Life Orb recoil. Keep in mind that Aqua Jet won't do much against Water- and Grass-type Frogadier, while Ice Shard won't do well against Water- and Ice-type Frogadier, but does work against Grass-type Frogadier. Fake Out and Sucker Punch are the most useful priority moves against Frogadier, making Kecleon and even Mightyena decent responses. That said, most of the tier's prominent priority move users are already faster than Frogadier, so this they should only be used as a last resort.
 
Hello, this is an amcheck :].
add - remove - comment

Overview
########

Protean is the main reason to consider Frogadier, as it gives Frogadier STAB on all ofny move its mov uses, making its attacks tough to comfortably take its attacks. This., when coupled with its good coverage and decent Speed, makes Frogadier one of PU's most interesting sweepers. Sadly, its poor defensive stats mean that Frogadier takes significant damage from nearly any kind of attack, soand Protean's defensive benefits only carry it so far. While Frogadier has multiple STAB moves, its average power holds it back. Frogadier also faces competition from Simipour as a fast speciallyin the role of an offensive Water-type.; Simpour offers betthigher power and Speed, as well as ways of boosting its stats.

Life Orb
########
name: Life Orb
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Electric
move 4: U-turn / Toxic Spikes
ability: Protean
item: Life Orb
evs: 4 Atk / 252 SpA / 252 Spe
nature: Naive / Timid

Moves
========

Hydro Pump is Frogadier's strongest move and giverants good neutral coverage in the tier. Ice Beam serves as a reliable move that nails Grass- and Dragon-types that resist Hydro Pump. Hidden Power Electric hits Water-types, particularly the numerous Water / Flying types in the tier, such as Mantine and Pelipper, which that resist Hydro Pump and aren't weak to Ice Beam. U-turn grants momentum when used on switch-ins, with Protean giving it decent power for a utility move. Toxic Spikes softens up walls to make them easier for Frogadier and its teammates to break through, though the hazard can be removed by the opponent's grounded Poison-types, such as Garbodor, Roselia, and Arbok. Grass Knot can be used over Hidden Power Electric if Rock / Water types, such as Carracosta and Barbaracle, are of greater concern, and Grass Knot lands an especially hard hit on Lapras; however, Hidden Power Electric is usually just as strong, if not stronger, against the Water-types in the tier that resist Water. Dark Pulse is really only used for Musharna and, to a lesser extent, Misdreavus, but the former is such an important target that Dark Pulse can be considered if Frogadier's teammates struggle with Musharna.

Set Details
========

Maximum Speed investment allows Frogadier to outspeed as much as possible, while maximum Special Attack investment and a Life Orb grant Frogadier maximum power. Frogadier's HP, when uninvested, is a perfect Life Orb number, so moving the remaining EVs to HP would be detrimental, as it would survive only 9 rounds of Life Orb recoil instead of 10. A Naive nature is used to let Frogadier take less damage from priority moves while not weakening U-turn, though a Hasty nature can still be used to make better use of the resistances granted by Protean. If U-turn is not used, Timid is the nature of choice, and the 4 Attack EVs can be moved to Defense or Special Defense.

Usage Tips
========

Frogadier should use a hit-and-run playstyle, aiming to KO foes before they can strike back. Frogadier can either threaten out Pokemon that are vulnerable to its attacks to land clean hits, or whittle foes down with U-turn or Toxic Spikes. Mid-game, Frogadier should use U-turn more and only attack when things are in KO range. Only one layer of Toxic Spikes is needed against offensive teams, as the immediate damage is more useful for Frogadier when it comes to OHKOing opponents; defensive teams are more vulnerable to two layers of Toxic Spikes, though do note that the presence of Poison-types on the opponent's team that can render Frogadier's efforts useless. Frogadier can make use of Protean to evade status moves or even survive certain attacks, but keep in mind that Frogadier's frailty makes this maneuver somewhat risky.

Team Options
========

Frogadier's good Speed, coverage, and access to U-turn make it a natural candidate for VoltTurn teams. Fellow VoltTurn users that work well with Frogadier are Purugly, Zebstrika, and Rotom-F; Musharna's slow Baton Pass can be considered a form of VoltTurn as well, as it can bring Frogadier into battle safely. Frogadier dislikes entry hazards because they can limit its staying power and the number of times it can spam U-turn. With this, Pokemon that can prevent hazards, such as Mold Breaker Rampardos, Taunt Misdreavus, and Bonemerang Marowak, make good teammates and can also keep up offensive pressure. Hazard removers such as Togetic and Avalugg can clear the field of entry hazards, though their passiveness can potentially cost Frogadier's team momentum.

Wallbreakers such as Flareon, Bouffalant, and Ursaring can weaken the opponent's defensive cores to allow Frogadier to break through them, and can switch into Grass-type or status moves respectively. The majority of Pokemon that outspeed Frogadier are physical attackers, so physically defensive Pokemon such as Solid Rock Carracosta, Avalugg, and Piloswine are good teammates because they respond well against the likes of Sneasel, Tauros, Scyther, and Dodrio. Other tanks, such as Throh, Klang, and Golem, can stop a smaller range of threats. These Pokemon can also use their good bulk to take priority attacks for Frogadier.

Frogadier can take advantage of entry hazards by forcing switches with U-turn or stacking Toxic Spikes alongside them. Pokemon such as Roselia and Garbodor can provide Spikes support, while Carracosta, Golem, and Piloswine can set up Stealth Rock. Kricketune, Leavanny, and Masquerain are also options as they can aid Frogadier with Sticky Web. Naturally, Pokemon that can counter anti-hazard moves are appreciated as teammates; Defiant Purugly deters Defog, while Ghost-types such as Haunter, Lampent, and Misdreavus block Rapid Spin.

Other Options
########

Frogadier does not have many other options at its disposal. Its physical movepool, which includes Rock Slide and Acrobatics, is by no means bad, but Simipour can pull off a physical set to better effect, and Protean is not enough to offset the much more noticeable difference in physical strength. Taunt can stop status and healing attempts, but Frogaider's frailty keeps it from effectively using the move.

Checks & Counters
########
Does not need to be in bullets btw
**Specially Bulky Pokemon**: Lickilicky, Throh, Articuno, Grumpig, Hypno, Kecleon, Politoed, and Regice can shrug off Frogadier's Protean attacks due to their high special bulk and neutrality to its attacks, and can easily respond to it with status or attacks. Most of them do not appreciate Toxic Spikes, however, while Grumpig and Hypno also have to worry about Protean U-turn.

**Entry Hazards**: Entry hazards can limit Frogadier's longevity as well as hamper its ability to spam U-turn freely. Sticky Web instead slows Frogadier down, putting it at great risk of being revenge killed. Hazard setters such as Garbodor, Roselia, Golem, Piloswine, Bastiodon, and Kricketune do well at keeping Frogadier in check, though note that almost no entry hazard user can set up safely against Frogadier.

**Faster Pokemon**: A lot of Pokemon are able to outspeed Frogadier and can often take advantage of whatever type Frogadier hais due to Proteaned itself into Sounds awkward to say "Proteaned" for easy KOes. Such Pokemon include Raichu, Electabuzz, Zebstrika, Dodrio, Sneasel, Tauros, Scyther, Serperior, Basculin, Ninetales, Rapidash, and Simipour, all of which can check Frogadier unless it happens to be healthy enough and they have trouble revenge killing Pokemon of whatever type Frogadier is at the moment.

**Priority Moves**: Priority moves keep Frogadier in check, as they can limit Frogadier's time on the field when coupled with its Life Orb recoil. Keep in mind that Aqua Jet won't do much against Water- and Grass-type Frogadier, while Ice Shard won't do well against Water- and Ice-type Frogadier, but does work against Grass-type Frogadier. Fake Out and Sucker Punch are the most useful priority moves against Frogadier, making Kecleon and even Mightyena decent responses. That said, most of the tier's prominent priority users are already faster than Frogadier, so they should only be used as a last resort.

Very nice writing :]
 
Adding some tweaks to unfixable's check~
though do note that the presence of Poison-types on the opponent's team that can render Frogadier's efforts useless.
You actually added an error to this sentence. To fix it, remove the second "that" (the one that appears right before "can render").
With this, Pokemon that can prevent hazards, such as Mold Breaker Rampardos, Taunt Misdreavus, and Bonemerang Marowak, make good teammates and can also keep up offensive pressure.
Drop "With this," from the sentence.
Wallbreakers such as Flareon, Bouffalant, and Ursaring can weaken the opponent's defensive cores to allow Frogadier to break through them, and can switch into Grass-type or status moves respectively.
"Respectively" doesn't really work here, since there are 3 Pokemon listed and only 2 things that they can do. Instead, go with: "Wallbreakers such as Flareon, Bouffalant, and Ursaring can weaken the opponent's defensive cores to allow Frogadier to break through them; the former two can also switch into Grass-type attacks while the latter can absorb status moves."
Sticky Web instead slows Frogadier down, putting it at great risk of being revenge killed.
Drop "instead" from here.

Nice work, unfix ^.^

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