frosty and gerard use pokemon

1v1 FE
standard flash rules
frosty

back_zps9bf9f439.png

Clawitzer [] (M)
Nature:
Quiet (+SpA, -Spe)
Type: Water
Abilities: Mega Launcher


Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 51 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Level-Up:
Heal Pulse
Dark Pulse
Dragon Pulse
Aura Sphere
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance
Water Pulse
Aqua Jet
Muddy Water
Smack Down

Egg:
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

XYTM:
Toxic
Surf
Protect
Substitute
Sludge Bomb
Ice Beam
U-Turn
Scald
Sludge Wave
Venoshock
Hyper Beam
Focus Blast

XYTutor:
Bounce
Helping Hand
Icy Wind

Bubble Shield
348.png

Armaldo (M)
Type:
Bug/Rock
Abilities: Battle Armor/Swift Swim (U)
Nature: Adamant (+Atk, -SpA)

Stats:
HP:
100
Atk: 6 (+)
Def: 4
SpA: 2 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up

Scratch
Harden
Mud Sport
Water Sport
Metal Claw
Protect
Ancient Power
Bug Bite
Rock Blast
Brine
Egg
Aqua Jet
Knock Off
Rapid Spin
Cross Poison
Iron Defense
TM/HM
Toxic
Substitute
X-Scissor
Dig
Rock Slide
Endure

Tutor:
Superpower
gerard
Éponine (Togekiss) {♀}
Spr_5b_468_s.png

Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Normal / Flying

  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying Types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Hustle / Serene Grace / Super Luck (H)

    • Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    • Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    • Super Luck: (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
SC: 1
WC: 1
BRT: 23

EC: 9/9
MC: 9
AC: 5/5

Attacks (93/120)

Aerial Ace
After You
Air Slash
AncientPower
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Charm
Counter
Covet
Dazzling Gleam
Defog
Double Edge
Double Team
Drain Punch
Dream Eater
Encore
Endeavor
Endure
Extrasensory
ExtremeSpeed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Focus Punch
Follow Me
Foresight
Future Sight
Giga Impact
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power Ground
Hyper Beam
Hyper Voice
Icy Wind
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Ominous Wind
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Rock Smash
Roost
Round
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solarbeam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Yawn
Zap Cannon
Zen Headbutt

Frosty sends out/equips.
Gerard equips/orders.
Frosty orders.
acidphoenix refs.
 
Eponine @ Exp. Share

Eponine: Air Slash ~ Trick ~ Air Slash
* If Armaldo uses Rock Blast outside of a combo then use Fly & push actions.
* If Armaldo succesfully uses Protect then use Reflect, the first time and Roost the second.
 
Spr_5b_468_s.png
348.png

100/100 100/100
Togekiss used Air Slash!
(8+3+7.5-4.5)=14 damage
flinch 88<960 y
-5 EN

Armaldo flinched!
a2
Togekiss used Trick!
The items were swapped!
-7 EN

Armaldo used ROCKS OF DEATH
hit 995<1296 y
hits 992=2/3=4 hits for a BUG type
crits 223, 1104, 79, 202 one
((12*2.25)+3+1+9-4.5)*1.5=53.25 damage
-30.5 EN
a3
Togekiss used Air Slash!
(8+3+7.5-4.5)=14 damage
-5 EN

Armaldo cools down!
Spr_5b_468_s.png
348.png

47/81 72/69
both have +1 MC/+2 KOC

Frosty orders.
Gerard orders.
 
Rock Slide - Rock Blast - Rock Slide
IF Fly AND not in a combo AND Togekiss wasn't the semi-vulnerable state of fly at the beginning of the action THEN Aqua Jet
IF Air Slash THEN Aqua Jet
 
Spr_5b_468_s.png
348.png

47/81 72/69
both have +1 MC/+2 KOC
Armaldo used Aqua Jet!
crit 1030>100 n
(4+9-4.5)=8.5 damage
-4 EN

Togekiss used Air Slash!
(8+3+7.5-4.5)=14 damage
-9 EN
a2
Armaldo used Aqua Jet!
crit 1571>100 n
(4+9-4.5)=8.5 damage
-8 EN

Togekiss used Air Slash!
(8+3+7.5-4.5)=14 damage
-13 EN
a3
Armaldo used Aqua Jet!
crit 7<100 n
(4+3+9-4.5)=11.5 damage
-12 EN

Togekiss used Air Slash!
(8+3+7.5-4.5)=14 damage
-17 EN
Spr_5b_468_s.png
348.png

19/52 30/45
both have +1 MC/+2 KOC

Gerard orders.
 
Eponine: Endure ~ Air Slash ~ Air Slash
* If Armaldo uses Toxic then use Fly & push actions
* If Armaldo successfully uses Protect then use Roost & push actions
 
COMBO (Cross Poison + Toxic) - cooldown - Aqua Jet
IF
the combo isn't feasible THEN replace above action set with 15hp substitute - cross poison - chill
 
Spr_5b_468_s.png
348.png

19/52 30/45
both have +1 MC/+2 KOC
Togekiss used Endure!
-15 EN

Armaldo set up a sbustitue!
-12 EN
-15 HP
a2
Togekiss used Air Slash!
(8+3+7.5-4.5)=14 damage
flinch 1268>960 n
-5 EN

Armaldo used Cross Poison!
crit 906>200 n
(7+9-4.5)*1.5=17.25 damage
poison 159<160 perfection imo

Togekiss was hurt by poison and fainted!
]Frsoty won!

Frosty 1 CC
Armaldo- 4 MC, 3 KOC

Gerard 1 CC
Togekiss 4 MC 2 KOC

me 3 UC
 
Back
Top