[LOSS] Frozen Vault (Normal) - youngjake93 and Psyco_Josho

A rather narrow tunnel appears before you, completely covered in ice. As you travel through it, you can't shake the feeling that the tunnel is going up, but the slope must be really slight. The tunnel goes on, with several curves, until you reach the outside. A frigid wind blows throughout the white peaks, carrying thousands of snowflakes along. A thick blanket of snow covers the cliffs and bridges of ice connect the mountains with each other. You make your way across one of these cliffs, though slowed by incessant winds, until you reach an extremely narrow ice bridge. You wonder if it can withstand your weight, but after a careful attempt, it seems so. Luckily for you, an impenetrable mist hides the gulch below, else you might have turned back.

You finally reach another cliff, which after a few meters leads you to a cavern. But instead of the narrow tunnels you've encountered previously, you find yourself under a breathtaking vault, massive in scale and height. As you continue, looking around the mirror-like walls of ice, you suddenly notice a block of ice, which seems more... particular than the others. As you get near it, you realize it represents some kind of mythological creature, probably a deity or something. Below this odd sculpture, some strange writings may be seen, but you're clueless as to their meaning; they don't look like any language you recognize.

You decide it would be better to keep going, but without warning a quake afflicts the vault, sending fissures through the ice. You try to flee, but before you can do anything, the ice shatters beneath your feet, causing a precipitous fall. Fortunately, you land on soft snow. Still chilly and shuddering, you rise to see where you ended up. This place is much darker than the vault you were in before, though it appears the ice all around reflects the light coming from outside, making it somewhat easier for you to see. A closer look, however, seems to suggest that some of the ice crystal are glowing internally. "How is that even possible?", you wonder, but since you're not in the best position to study such a crystal, you start to think about how to get out. After some investigation, you find a wall where you can sense a feeble breeze. You realize it could be shattered to get to the other side, but... it looks like you're not alone!



Weavile
HP 300
Atk 5
Def 4
SpA 3
SpD 4
Spe 144
Size Class: 2
Weight Class: 3
24% Accuracy boost


Ability: Pressure

Froslass
HP 360
Atk 4
Def 4
SpA 4
SpD 4
Spe 127
Size Class: 3
Weight Class: 3
19% Accuracy boost


Ability: Snow Cloak


Gengar [Hell Lurker] (Female)
Type: Ghost/Poison
Abilities: Levitate
Nature: Timid(+15% Spe, +19% Acc, -1 Atk)

Stats:
HP:90
Atk: 2 (-)
Def: 2
SpA: 5
SpDef: 3
Spe: 127 (+) (+19% Acc)
Size Class:3
Weight Class:3
Base Rank Total:19
Mega Stats:
HP:90
Atk: 2 (-)
Def: 3
SpA: 7
SpDef: 3
Spe: 150 (+) (+26% Acc)
Size Class:3
Weight Class:3
Base Rank Total:23
EC: 9/9
MC: 0
AC: N/A

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Hex
Will-O-Wisp
Disable
Perish Song
Reflect Type
Clear Smog
Substitute
Double Team
Protect
Torment
Dazzling Gleam
Energy Ball
Taunt
Rest
Dream Eater
Dark Pulse
Sludge Bomb
Thunderbolt
Toxic
Pain Split
Icy Wind
Skill Swap
Giga Drain
Endure
Destiny Bond
Shadow Punch
Shadow Ball
Focus Blast
Sleep Talk
Counter
Snatch
Nightmare
Venoshock
Uproar
Thunder
Psychic
Hidden Power Fire
Mimic
Trick Room
Sunny Day
Rain Dance
Toxic
Sludge Wave


Snorlax [Skippy] (Male)
Type: Normal
Abilities: Immunity, Thick Fat, Gluttony (unlocked)
Nature: Sassy(+1 SpD, Speed/1.15, -10% Evasion)

Stats:
HP:130
Atk:4
Def:3
SpA:3
SpDef:5 (+)
Spe:26 (-)
Size Class:4
Weight Class:9
Base Rank Total:23

MC: 0
AC: 5/5

Moves:
Last Resort

Snatch
Lick
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Chip Away
Recycle
Screech
Body Slam
Stockpile
Curse
Counter
Substitute
Zen Headbutt
Pursuit
Double Team
Protect
Earthquake
Rest
Sleep Talk
Fire Blast
Shadow Ball
Focus Punch
Facade
Toxic
Thunder
Rock Slide
Solar Beam
Ice Beam
Yawn
Headbutt
Belly Drum
Crunch
Heavy Slam
Gunk Shot
Wild Charge
Bide
Psychic
Double Edge
Bulldoze
Giga Impact
Endure
Brick Break

Eevee [Ribbons] (F)
Previous Nicknames:
Fuzzy the Eevee
Type:


Abilities:
Cute Charm / Pixilate (Unlocked)

Nature: Bold (+Defence, -Attack)

Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (Current move total): 35/81 (+5 Bonus CC)

Level Up
Pre-26
::> Helping Hand
::> Growl
::> Tackle
::> Tail Whip
::> Sand Attack
::> Baby Doll Eyes
::> Swift
::> Quick Attack
::> Bite
::> Refresh
::> Covet
::> Take Down
::> Disarming Voice
::> Fairy Wind
::> Draining Kiss
::> Skill Swap
Post-25
::> Focus Energy
::> Charm
::> Baton Pass
::> Trump Card
::> Misty Terrain
::> Moonblast

Egg
::> Detect
::> Fake Tears
::> Synchronoise
::> Wish
::> Yawn

TM/HM
::> VI 17 - Protect
::> VI 21 - Frustration
::> VI 27 - Return
::> VI 28 - Dig
::> VI 30 - Shadow Ball
::> VI 32 - Double Team
::> VI 90 - Substitute

Tutor
x

Other
x

Raid
x


Eeelektross[Shock] (M)
Previous Nicknames:
Shock the Eelektrik
Sperm the Tynamo
Type:


Abilities:
Levitate / N/A

Nature: Brave (+Attack, -15% Speed, -10% Evasion)

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 4
SpD: 3
Spe: 43, -10% Evasion (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 3

Attacks (Current move total): 29/68 (+4 Bonus CC)

Level Up
Pre-26
::> Tackle
::> Thunder Wave
::> Spark
::> Charge Beam
::> Bind
::> Acid
::> Headbutt
::> Ion Deluge
::> Crush Claw
Post-25
::> Discharge
::> Crunch
::> Thunderbolt
::> Acid Spray
::> Coil
::> Wild Charge
::> Gastro Acid
::> Zap Cannon
::> Thrash

Egg
x

TM/HM
::> VI 06 - Toxic
::> VI 10 - Hidden Power [Rock]
::> VI 16 - Light Screen
::> VI 17 - Protect
::> VI 90 - Substitute
::> VI 91 - Flash Cannon

Tutor
::> V - Aqua Tail
::> V - Fire Punch
::> V - Giga Drain
::> V - Knock Off
::> V - Magnet Rise

Other
x

Raid
x
 
Round 1

Weavile dashes towards Hell Lurker and, as soon as it has evolved by the power of his trainer's Mega Ring, strikes him viciously. Froslass, on the other hand, turns on Shock and smacks him with a fierce tackle. The squad however isn't scared by this display of power and pays back recklessly. Weavile suddenly vanishes in the darkness, but the team doesn't pay attention and focuses on the Ghost-type foe, while the latter dazes Skippy with a strange light but fails to prevent him from attacking - at least for the moment.

|Spe 150| HP 68/Energy 85
HP 90
Atk 2
Def 3
SpA 7
SpD 3
Spe 150
SC 3 / WC 3
Abilities: Levitate, Shadow Tag

|Spe 26| HP 130/Energy 77 (Confused for 3 more actions)
HP 130
Atk 4
Def 3
SpA 3
SpD 5
Spe 26
Abilities: Immunity, Thick Fat, Gluttony

|Spe 60| HP 100/Energy 86
Atk 2
Def 4
SpA 4
SpD 5
Spe 60
SC 2 / WC 2
Abilities: Cute Charm, Pixilate

|Spe 43| HP 90/Energy 86
Atk 5
Def 3
SpA 4
SpD 3
Spe 43
SC 4 / WC 4
Ability: Levitate

HP 196, Vanish
HP 289
Gengar evolved into Mega Gengar!
Snorlax is tightening its focus!

Crit roll (1-1250): 6997/10000
Night Slash (Gengar): (7 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 1.5 = 22 damage

Speed Tie: 1/2
Hit roll (1-9600): 9596/10000
Crit roll (1-625): 8997/10000

Focus Blast (Weavile): (12 [BP] + 4 [Stat Dif]) * 2.25 = 36 damage, 8+2 energy

Crit roll (1-625): 2151/10000
Paralysis roll (1-3000): 3217/10000

Body Slam (Eelektross): 8 [BP] + 1.5 [Stat Dif] = 10 damage

Crit roll (1-625): 4052/10000
Moonblast (Weavile): (10 [BP] + 3 [STAB]) * 1.5 = 20 damage, 6+2 energy

Crit roll (1-625): 6146/10000
Burn roll (1-1000): 9380/10000

Fire Punch (Weavile): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6+2 energy

Crit roll (1-625): 2954/10000
Focus Punch (Weavile): (15 [BP]) * 2.25 = 34 damage, 10+2 energy

---------------------------------------------------------------------------
Crit roll (1-625): 9228/10000
Shadow Ball (Froslass): (8 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 23 damage, 5 energy

Vanish: Weavile disappears!

Target: 4/4
Intensity roll: 3/3

Confuse Ray (Snorlax): Snorlax is confused for 4 actions

Crit roll (1-625): 8593/10000
Shadow Ball (Froslass): (8 [BP]) * 1.5 = 12 damage, 6 energy

Crit roll (1-625): 8270/10000
Flash Cannon (Froslass): (8 [BP]) * 1.5 = 12 damage, 6 energy

Confusion roll (1: act; 2: confusion): 1/2
Crit roll (1-625): 4748/10000

Heavy Slam (Froslass): (16 [BP]) * 1.5 = 24 damage, 11 energy
Aggro threshold: 47
36
34
20
14
Aggro threshold: 30
24
23
12
12
 
Round 2

Ribbons gets ready to help the team mate Snorlax, but the fat Pokemon trips over in his confusion. Mercilessly, the Gengar drains health from him, as well. Froslass doesn't pay attention to any of them and flashes Shock with a dazzling light. The Eelektross, stunned by such bright, hurts himself in the process.

Hell Lurker, expecting the other foe to show up at this point, fires off a globe of pure force at the darkness. However, the explosion ends up shattering a wall without any consequences. Right behind him, Weavile slips and backstabs him with a murderous slash. Froslass capitalizes on it, squeezing the weakened Gengar with psychic power. The rest of the team tries to put a stop to Weavile's treachery, but Skippy ends up hurting himself once again.

|Spe 150| HP 40/Energy 49
HP 90
Atk 2
Def 3
SpA 7
SpD 3
Spe 150
SC 3 / WC 3
Abilities: Levitate, Shadow Tag

|Spe 26| HP 96/Energy 71 (Confused for 0 more actions)
HP 130
Atk 4
Def 3
SpA 3
SpD 5
Spe 26
Abilities: Immunity, Thick Fat, Gluttony

|Spe 60| HP 100/Energy 58
Atk 2
Def 4
SpA 4
SpD 5
Spe 60
SC 2 / WC 2
Abilities: Cute Charm, Pixilate

|Spe 43| HP 83/Energy 75
Atk 5
Def 3
SpA 4
SpD 3
Spe 43
SC 4 / WC 4
Ability: Levitate

HP 164
HP 289
Helping Hand (Snorlax): 20 Energy
Pain Split (Snorlax): Gengar restores 22 HP, Snorlax loses 22 HP, 26 energy

Target: 3/3
Intensity roll: 1/3

Confuse Ray (Eelektross): Eelektross is confused for 2 actions

Confusion roll (1: act; 2: confusion): 2/2
Eelektross hurts itself in confusion: 4 [BP] + 3 [Stat Dif] = 7 damage, 3 energy

Confusion roll (1: act; 2: confusion): 2/2
Snorlax hurts itself in confusion: 4 [BP] + 1.5 [Stat Dif] = 6 damage, 3 energy

---------------------------------------------------------------------------
Focus Blast (Weavile): missed, 8+2 energy

Target: 1/4
Crit roll (1-1250): 3256/10000

Ambush (Gengar): (15 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 1.5 = 34 damage

Crit roll (1-625): 9362/10000
SpD drop roll (1-1000): 2576/10000

Psychic (Gengar): (9 [BP] + 1.5 [Stat Dif]) * 1.5 = 16 damage

Crit roll (1-625): 9047/10000
Moonblast (Weavile): (10 [BP] + 3 [STAB]) * 1.5 = 20 damage, 6+2 energy
Eelektross snaps out of confusion!

Crit roll (1-625): 769/10000
Flash Cannon (Weavile): (8 [BP]) * 1.5 = 12 damage, 6+2 energy

Confusion roll (1: act; 2: confusion): 2/2
Snorlax hurts itself in confusion: 4 [BP] + 1.5 [Stat Dif] = 6 damage
Aggro threshold: 47
40
36
34
12
Aggro threshold: 45
34
26
24
17
 
Sylveon:
Moonblast (Weavile) ~ Helping Hand (Gengar)
Eelektross:
Flash Cannon (Froslass) ~ Fire Punch (Froslass)
 
Last edited:
Round 3

Hell Lurcker tries an evasive maneuver to escape the foes' attention. Indeed, Weavile turns on Ribbons and strikes her recklessly, but Froslass isn't tricked, and smacks the Gengar with an icy ray. The Sylveon pays back against the weasel, leaving the Ghost-type enemy to the other, slower team mates. Then, the Fairy-type joins with the Gengar in a powerful attack against Weavile. The Dark-type, heavily wounded, seeks shelter in the shadows, leaving Froslass alone against the other Pokemon. However the Ghost-type lass is more than capable to shrug off the fiery assaults aimed at her and lash back at the Eelektross.

|Spe 150| HP 26/Energy 33
HP 90
Atk 2
Def 3
SpA 7
SpD 3
Spe 150
SC 3 / WC 3
Abilities: Levitate, Shadow Tag

|Spe 26| HP 96/Energy 52
HP 130
Atk 4
Def 3
SpA 3
SpD 5
Spe 26
Abilities: Immunity, Thick Fat, Gluttony

|Spe 60| HP 85/Energy 34
Atk 2
Def 4
SpA 4
SpD 5
Spe 60
SC 2 / WC 2
Abilities: Cute Charm, Pixilate

|Spe 43| HP 70/Energy 59
Atk 5
Def 3
SpA 4
SpD 3
Spe 43
SC 4 / WC 4
Ability: Levitate

HP 76, Vanish
HP 220
Double Team: Threat reduced by 15%, 6 energy

Crit roll (1-625): 8939/10000
Double-edge (Sylveon): 12 [BP] + 3 [Stat Dif] = 15 damage, 5 recoil

Crit roll (1-625): 2593/10000
Freeze roll (1-1000): 3068/10000

Ice Beam (Gengar): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 14 damage

Crit roll (1-625): 9872/10000
Moonblast (Weavile): (10 [BP] + 3 [STAB]) * 1.5 = 20 damage, 6+2 energy

Crit roll (1-625): 6360/10000
Flash Cannon (Froslass): (8 [BP]) * 1.5 = 12 damage, 6+4 energy
Snorlax snaps out of confusion!

Crit roll (1-625): 3442/10000
Heavy Slam (Froslass): (16 [BP]) * 1.5 = 24 damage, 11 energy

---------------------------------------------------------------------------
Helping Hand (Gengar): 16 energy

Hit roll (1-9600): 8472/10000
Crit roll (1-625): 6403/10000

Focus Blast (Weavile): (12*2 [BP] + 4 [Stat Dif]) * 2.25 = 63 damage, 8+2 energy
Vanish: Weavile disappears!

Crit roll (1-625): 6632/10000
Freeze roll (1-1000): 7904/10000

Ice Punch (Eelektross): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 13 damage

Crit roll (1-625): 3711/10000
Burn roll (1-1000): 2328/10000

Fire Punch (Froslass): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy

Crit roll (1-625): 481/10000
Burn roll (1-1000): 1423/10000

Fire Blast (Froslass, Critical Hit): (11 [BP] - 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 19 damage, 8 energy
Aggro threshold: 123
94
65
34
12
Aggro threshold: 68
67
52
29
22
 
Round 4

The team lashes at Froslass, while the Ghost-type keeps paying back against the Eelektross. Then, out of nowhere, Weavile sneaks back into the fray, striking Skippy viciously. Froslass doubles up on the maimed Snorlax, but the Normal-type shrugs off the blows and retaliates, scorching Froslass with a burn.

|Spe 150| HP 26/Energy 28
HP 90
Atk 2
Def 3
SpA 7
SpD 3
Spe 150
SC 3 / WC 3
Abilities: Levitate, Shadow Tag

|Spe 26| HP 64/Energy 33
HP 130
Atk 4
Def 3
SpA 3
SpD 5
Spe 26
Abilities: Immunity, Thick Fat, Gluttony

|Spe 60| HP 85/Energy 40
Atk 2
Def 4
SpA 4
SpD 5
Spe 60
SC 2 / WC 2
Abilities: Cute Charm, Pixilate

|Spe 43| HP 59/Energy 45
Atk 5
Def 3
SpA 4
SpD 3
Spe 43
SC 4 / WC 4
Ability: Levitate

HP 62
HP 156, Burned (5a)
Chill: Restores 12 energy

Crit roll (1-625): 7378/10000
Stats boost roll (1-1000): 7215/10000

Ominous Wind (Eelektross): 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 11 damage

Crit roll (1-625): 5845/10000
Shadow Ball (Froslass): (8 [BP]) * 1.5 = 12 damage, 6 energy

Crit roll (1-625): 689/10000
Crunch (Froslass): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy

Crit roll (1-625): 5279/10000
Heavy Slam (Froslass): (16 [BP]) * 1.5 = 24 damage, 11 energy

---------------------------------------------------------------------------
Protect: 7 energy

Target: 2/4
Crit roll (1-1250): 7332/10000

Ambush (Snorlax): 15 [BP] + 3 [STAB] + 4 [Stat Dif] = 22 damage

Crit roll (1-625): 5488/10000
Def drop roll (1-2000): 5433/10000

Crunch (Snorlax): 8 [BP] + 1.5 [Stat Dif] = 10 damage
Chill: Restores 12 energy

Crit roll (1-625): 9118/10000
Burn roll (1-1000): 8383/10000

Fire Punch (Weavile): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6+2 energy

Crit roll (1-625): 5054/10000
Burn roll (1-1000): 761/10000

Fire Blast (Froslass): (11 [BP] - 1.5 [Stat Dif]) * 1.5 = 14 damage, Froslass is burned, 8 energy

Froslass suffers 2 damage for the burn
Aggro threshold: 123
94
65
34
26
Aggro threshold: 68
117
66
29
34
 
Round 5

With an incredibly powerful joint attack, Hell Lurcker and Ribbons finish off Weavile, then assist the slower team mates in wearing down the other enemy. Froslass keeps paying back, but the Snorlax sponges all attacks with surprising ease.

|Spe 150| HP 26/Energy 11
HP 90
Atk 2
Def 3
SpA 7
SpD 3
Spe 150
SC 3 / WC 3
Abilities: Levitate, Shadow Tag

|Spe 26| HP 39/Energy 16
HP 130
Atk 4
Def 3
SpA 3
SpD 5
Spe 26
Abilities: Immunity, Thick Fat, Gluttony

|Spe 60| HP 85/Energy 18
Atk 2
Def 4
SpA 4
SpD 5
Spe 60
SC 2 / WC 2
Abilities: Cute Charm, Pixilate

|Spe 43| HP 59/Energy 33
Atk 5
Def 3
SpA 4
SpD 3
Spe 43
SC 4 / WC 4
Ability: Levitate

HP 0
HP 36, Burned (3a)
Helping Hand (Gengar): 16 energy

Hit roll (1-9600): 7850/10000
Crit roll (1-625): 8360/10000

Focus Blast (Weavile): (12*2 [BP] + 4 [Stat Dif]) * 2.25 = 63 damage, 8+2 energy
Weavile fainted!

Crit roll (1-625): 8128/10000
Double-edge (Snorlax): 12 [BP] + 1.5 [Stat Dif] - 3 [Burn] = 11 damage, 3 recoil

Crit roll (1-625): 8083/10000
Crunch (Froslass): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy

Crit roll (1-625): 3955/10000
Heavy Slam (Froslass): (16 [BP]) * 1.5 = 24 damage, 11 energy

Froslass suffers 2 damage for the burn
---------------------------------------------------------------------------
Crit roll (1-625): 6889/10000
Hex (Froslass): (13 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 30 damage, 7 energy

Crit roll (1-625): 2799/10000
SpD drop roll (1-1000): 1095/10000

Psychic (Snorlax): 15 [BP] + 1.5 [Stat Dif] = 14 damage

Crit roll (1-625): 313/10000
Shadow Ball (Froslass, Critical Hit): (8 [BP] + 3 [Crit]) * 1.5 = 17 damage, 6 energy

Crit roll (1-625): 727/10000
Fire Punch (Froslass): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy

Crit roll (1-625): 3993/10000
Crunch (Froslass): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy

Froslass suffers 2 damage for the burn
Aggro threshold: 207
159
94
59
56
 
Round 6

With one last combination, Ribbons and Hell Lurcker finally take out Froslass as well!

|Spe 150| HP 26/Energy 4
HP 90
Atk 2
Def 3
SpA 7
SpD 3
Spe 150
SC 3 / WC 3
Abilities: Levitate, Shadow Tag

|Spe 26| HP 39/Energy 16
HP 130
Atk 4
Def 3
SpA 3
SpD 5
Spe 26
Abilities: Immunity, Thick Fat, Gluttony

|Spe 60| HP 85/Energy 2
Atk 2
Def 4
SpA 4
SpD 5
Spe 60
SC 2 / WC 2
Abilities: Cute Charm, Pixilate

|Spe 43| HP 59/Energy 33
Atk 5
Def 3
SpA 4
SpD 3
Spe 43
SC 4 / WC 4
Ability: Levitate

HP 0
Helping Hand (Gengar): 16 energy

Crit roll (1-625): 3758/10000
Hex (Froslass): (13*2 [BP] + 4 [Stat Dif]) * 1.5 = 45 damage, 7 energy
Froslass fainted!


Congratulations, youngjake93 and psyco_josho, on your success!

Each trainer: 2 CC, 1 Valor Counter, 4 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Ice Shard: Raises the power of Ice Shard by 4 and its energy cost by 3.
Vile Claws: Causes the holder's physical attacks to hit as if the foe's Defense rank were (1) points lower than normal (Never lower than Rank 1 Defense), and raises the power of Dark- and Ghost-type attacks by (2)


You will be able to claim your rewards once your raid is over.
 
Finally you manage to clear the way and shatter the wall. A tunnel is revealed, which brings you back to the vault you were in before the floor collapsed. As you procede, you notice more of the ruins you spotted before. Most of them are damaged to the point you can't possibly understand what they were originally, but suddendly some drawings on the wall catch your attention. The first image shows the same mythological creature whose statue you saw before, in front of several humanoid figures which seem to pray towards the creature. The second image feature the deity (or sort of), surrounded by seven circles. Each of the circles is shaped with intricated patterns which probably have some meaning you don't manage to understand. The third image, the last one, shows a great building - a temple, or something like that - upon which the deity floats. Seven rays depart far away from him. You wonder what all this is about.

At the end of the halls, you find a hole, with large stairs made of pure ice going down. You descend through them, and suddendly you find yourselves staring in awe. A giant cavern, probably high over 50 meters and even more in width, extends below the vault. At the center of the cavern, a large spire of ice connects the soil with the ceiling above. You walk down the stairs until reaching the floor, and you get near the spire. More writings show up on it, similar to the ones you saw next to the sculpture of the deity. You try to read through them but, all of a sudden, the stale air of the cavern is disturbed by something. Your senses are keen enough to make you turn in time to see a beam of ice aimed at your position! You manage to dodge it barely, and meanwhile you spot a blue, feathered bird flying around the spire. After some seconds the bird tries to attack again, and you throw your Poké Ball in defense!



HP 520
Atk 4
Def 5
SpA 4
SpD 6
Spe 98
Size Class 4
Weight Class 4
12% Accuracy boost

Abilities: Snow Cloak


Remorseless Winter: Articuno summons a hailstorm
 
Gengar:
[Mega-Evolve]Sludge Bomb, Sludge Wave
If Articuno is Poisoned a2, then Venoshock
Snorlax:
Heavy Slam, Thunder
 
Last edited:
Sylveon:
Helping Hand (Snorlax) ~ Return (Articuno)
IF [you cannot target the boss on action 2], THEN [replace that action with Chill].
Eelektross:
Coil ~ Spark (Articuno)
IF [you cannot target the boss on action 2], THEN [replace that action with Chill].
 
Last edited:
Round 1

The team's naturally good aim has no problems getting around Articuno's blurry plumage. However, this doesn't stop the legendary bird from paying back on every assault, striking the Gengar and the Snorlax with its strongest attacks.

|Spe 150| HP 70/Energy 87
HP 90
Atk 2
Def 3
SpA 7
SpD 3
Spe 150
SC 3 / WC 3
Abilities: Levitate, Shadow Tag

|Spe 26| HP 110/Energy 81
HP 130
Atk 4
Def 3
SpA 3
SpD 5
Spe 26
SC 4 / WC 9
Abilities: Immunity, Thick Fat, Gluttony

|Spe 60| HP 96/Energy 76
HP 100
Atk 2
Def 4
SpA 4
SpD 5
Spe 60
SC 2 / WC 2
Abilities: Cute Charm, Pixilate

|Spe 43| HP 98/Energy 87
HP 100
Atk 5
Def 3
SpA 4
SpD 3
Spe 43
SC 4 / WC 4
Ability: Levitate

HP 411, Poisoned (4a), Paralyzed (5a)
Gengar evolves into Mega Gengar
Helping Hand (Snorlax): 18 energy

Crit roll (1-625): 1299/10000
Poison roll (1-3000): 2265/10000

Sludge Bomb: 9 [BP] + 3 [STAB] + 1 [Stat Dif] = 13 damage, Articuno is poisoned, 6 energy

Hit roll (1-8200): 6253/10000
Crit roll (1-625): 5153/10000
Confusion roll (1-3000): 5310/10000

Hurricane (Gengar): 11 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 16 damage
Coil: +1 Attack, +1 Defense, +1 Accuracy, 9 energy

Crit roll (1-625): 1123/10000
Heavy Slam: (14*2 [BP] - 1.5 [Stat Dif]) * 1.5 = 40 damage, 11 energy

Gengar suffers 2 damage for the hail
Snorlax suffers 2 damage for the hail
Sylveon suffers 2 damage for the hail
Eelektross suffers 2 damage for the hail
Articuno suffers 2 damage for the poison
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Crit roll (1-625): 1094/10000
Venoshock: 13 [BP] + 3 [STAB] + 1 [Stat Dif] = 17 damage, 7 energy

Crit roll (1-625): 7327/10000
Facade (Snorlax): 14 [BP] + 1.5 [Stat Dif] = 16 damage

Hit roll (1-8000): 1410/10000
Crit roll (1-625): 5286/10000

Return: 8 [BP] + 3 [STAB] - 3 [Stat Dif] + 2 [Pixilate] = 10 damage, 6 energy

Crit roll (1-625): 4480/10000
Paralysis roll (1-3000): 8582/10000

Spark: (7 [BP] + 3 [STAB]) * 1.5 + 2 [Stage Dif] = 17 damage, 4 energy

Crit roll (1-625): 9211/10000
Paralysis roll (1-3000): 1506/10000

Thunder: (11 [BP] - 4.5 [Stat Dif]) * 1.5 = 10 damage, Articuno is paralyzed, 8 energy

Gengar suffers 2 damage for the hail
Snorlax suffers 2 damage for the hail
Sylveon suffers 2 damage for the hail
Eelektross suffers 2 damage for the hail
Articuno suffers 2 damage for the poison
Hail (infinite)
Aggro threshold: 78
60
34
30
15
 

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