...Also known as [23:09] <+propagandhi> Pocket's sister: B+ (Thanks to quality members Dice + Frizy for the assistance in picking this subtitle)
NB: Title has little relevance to the actual RMT other than the fact that I fucking hate Scald and that its such a bullshit move and im fed up with it screwing me over in every 2nd match :/
O.k so it’s been awhile since I posted a RMT, mostly because all of my teams were really generic, or I was whoring Meloetta. Anyway, I think I made this team in the month of the World Cup starting, since I felt that I needed a solid team that I could feel comfortable with, and at the time, people were considering me a strong candidate for a spot on the team (lol). Anyway, id had an idea at the back of my mind, wanting to create a team around an offensive Landorus-T set. I had some cool ideas, such as SD + Normal Gem Explosion for a Skarmory Lure, or a standard Rock Polish (again with Normal Gem Explosion xD) for a late game cleaner and other such ideas. In the end however, I decided I wanted to build a team around the rarely seen (in my experience at the time although it got an analysis and thus is more common) Double Dance Landorus-T. It was a niche set that people had sorta said was good, but hadn't quite experienced massive popularity because, idk, everyone was whoring Landorus-I. I didn't make the team partly because a virus removed all of my teams (I had this one saved tho) so I just chilled with this team on the ladder. It’s been really fun to use, it works well with my battling style and it was pretty damn successful. I think it’s around 2060 (Update, now sitting at 2098 ACRE atm (with low dev obv), which isn't that high but the ladder is shit and iv played with enough teams to know if a team works and if it doesn’t. Might not be so high now as I got tired of people stalking my main so it might have decayed but whatever, here is my team!
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Scald
- Ice Beam
- Encore
- Toxic
Politoed starts the team off, because I needed rain for this team. Ideally its not the first thing that comes to mind when building a team around Double Dance Landorus-T, but it was an essential partner for something I wanted to use with Landorus-T, so I chucked this bad boy in. Politoed is my go to revenge killer, and while it sorta sucks at being a dedicated revenge killer (most things at +1 outspeed), it hasn't actually let me down, generally patching up a small amount of holes, and being a general dick. I run Scald on my Scarf Toed because burning Ferrothorn and Rotom-W is pretty awesome, since both of those get crippled and both of them check other mons on my team, so burning them is excellent. Scald is also the dumbest move in the game, so I can spam it and not care what you bring in, since im prolly burning it. Ice Beam is for dragons, so I can nail Dragonite and um, Garchomp I guess, while Toxic is really for nailing Jellicent and Gastrodon. It’s pretty niche, but I don’t have anything else I feel like using, and a Toxic on Jellicent is pretty nice. It’s also nice if I can work my way into a double switch into a Latias, so I can outspeed and Toxic Sub CM versions which are cropping up a bit recently. Encore is pretty neat for shutting down opposing set up sweepers such as CM Jirachi, Sub Cube (if I switch in on the Sub) and Sub CM Latias.
I think this entire set is stolen from Moet lol (or whoever he got it from) so credit where credit is due and all that. The set works, and I don’t actually think anything needs changing for Politoed, since he does his job and that’s that I guess.
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 92 Spd / 248 HP / 124 Def / 44 Atk
Jolly Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish
Ah yes, Landorus-T, the pokemon I built this team around. The first thing to note is that the team didn't turn out to support Landorus-T sweeping very well. Don’t get me wrong, Landorus-T still could, and it could push for mini sweeps, and yes, it’s clean 6-0ed teams and all that, but the focus, the real STAR of the team, wasn't Landorus-T, but rather my main sweeper. Despite this, I kept Landorus-T on my team, because it actually ended up serving a very specific niche. For instance, Landorus-T is an excellent switch in to physical sweepers in general, knocking them down a tad via Intimidate, which actually gives my team a bit of bulk behind it, always nice for an offensive team. Secondly it gave me a crucial fighting resist, since I was really vulnerable to Terrakion, Croak, and Lucario to an extent. Sure, Landorus-T might not beat Lucario and Croak since both run Ice Punch, but knocking its attack stat makes things much easier, enabling me to keep momentum which for such an offensive team, I really think I need. Moveset is pretty standard but I feel like explaining it. Swords Dance is used for smashing through walls, Earthquake and Stone Edge for coverage, and Rock Polish to make you faster than Haunter (@ Choice Scarf!) (I actually had a quip at Haunter here but he threatened to post a pic id rather stay hidden so screw him).
The EV spread for this, looks really wack, because I knew I didn’t want LO, and I didn’t want full speed because I felt like that was wasted. I asked aldaron (as well as others) for advice, and aldaron gave me this so much props goes to him. The speed allows you to outrun Scarf Latios, the bulk allows you to handle both CB and +2 Terrakion in a pinch (as well as generally taking a huge amount of punishment. Rest of the Evs went into attack, and I don’t mind this tooo much as I generally hit pretty hard after a Swords Dance. I might want to give it a little bit more power but the defensive bulk I have been more aware of in terms of usefulness, so am reluctant to look for a better EV spread. Someone might be able to find a better one, idk.
So basically, Landorus-T has a very clear role on my team. Its Job, first and foremost, is to discourage physical sweepers running through my team (like Scizor), while still providing a very strong offensive presence. Its second job, is to weaken any defensive cores my opponent might have. For instance, people like to bring in Ferrothorn on Landorus-T, and a +2 EQ dents that, just like it dents Hippowdon and co. If I can see a chance to push for a Landorus-T sweep, I will take it, but its generally used as the glue of the team, taking hits and dishing them out, allowing me to keep holding momentum for as long as I can.
Ferrothorn @ Choice Band
Trait: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Power Whip
- Gyro Ball
- Bulldoze
- Stealth Rock
Yeah Yeah I know, it’s a Choice Band Ferrothorn. Before you all start hating tho, I’ll just a quick opportunity to explain. When building a team, I have a very specific checklist I like to follow, similar to what Dice mentioned in some OU thread a couple of months back. So, while walking to the fish and chip shop, I was mentally building my team, while checking things off that list, when, 4 mons in, I realised I was pretty heavily water weak (I don’t count Gatr and Toed as water resists), and needed something to take the strain of Latias (which, if memory serves, was my 4th mon). I also really desperately needed Stealth Rock, as well as a steel type to handle dragons, and Ferrothorn was the natural choice. Despite this, I really rebelled against the idea of a Ferrothorn, simply because in my experience, it killed momentum so dam fast, and I really hate that. CB Ferrothorn was originally some gimmicky Curse + SR set, but I switched to CB after PK Gaming told me QC needed to see if CB Ferrothorn was still worth an analysis, so I sorta said “what the hell” and put it in. I never looked back.
CB Ferrothorn just works so well on this team, because the sheer power it packs lets me cripple a large number of pokemon, that could otherwise be troublesome, and it just gets kills. That fact is so important because no-one really expects a CB Ferrothorn to come out, which nets me free KOs. For instance, that Specially Defensive Hippowdon that decides to set up SR on me, suddenly wishes that it didn’t when I hit it for around 90%. That Specially Defensive Jellicent that just burnt me isn’t safe either, when I have a solid chance to OHKO through SR, factoring in the burn. Breloom and Toxicroak love switching in on Ferrothorn, and both get utterly destroyed by Gyro Ball. Garchomp takes 80% ish from the same move, and those Latias and Kyurem that like to try and Sub Stall me suddenly realise they have bitten off more than they can chew as they as well, lose truckloads of health. I could go on here, but the point is Ferrothorn forces my opponent to take large amounts of unexpected damage, which can be exploited by my sweepers. For instance, crippling Latias means Politoed can usually spam its Scalds without much problem, and crippling Hippowdon might mean fully winning the weather war, or proving key to my +2 Landorus-T from pushing past it later in the match.
The moves are pretty damn standard, with Gyro and Power Whip being your STAB moves, Bulldoze nailing Heatran and Magnezone, while shutting down Volcarona (it gets no speed boost off me) and Sub CM Jirachi in a pinch. Stealth Rock looks odd, but I needed it on something, and I sorta have a free moveslot anyway. It also helps further the illusion that im just a defensive Rocky Helmet Ferrothorn, at least until I attack and reveal just how hard I can hit.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Dragon Pulse
- Recover
- Substitute
Latias was picked because at the time, I needed something to shit on Landorus-I, Thundurus-T, and Keldeo. Like ok, Latias isn’t always going to win against those last 3 100% of the time (fuck U-Turn), but it was a good check and that’s why I added it. I picked the Sub CM set, since it has ok synergy with Scald on Scarf Toed, which lets me set up on like, a burnt Ferrothorn or something, and Substitute meant I could sorta play around Tyranitar which could try and Pursuit trap me. I would be the first to admit its not a perfect system, but it did the job. I also tested Reflect here with a slightly more physically bulky spread, and that did better vs those Tar + Scizor teams that seem to be everywhere, but id be more vulnerable against defensive teams that would then status me. It’s a change to think about I guess.
So yea, Latias is my main water check / switch so id consider it pretty important to my team functioning. Currently thinking about running Refresh so I can switch into Scald more easily because that shit is so gay.
Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
IVs: 30 Atk / 30 Def
- Thunder
- Superpower
- U-turn
- Grass Knot
Thundurus-T was like, the last mon I picked for this team, and I guess really anything could have gone here. I remember wanting something that could score super effective coverage on like, Jellicent and Skarmory I think, since I felt I was lacking in those areas, so chucked in Thundurus-T to handle those mons better. I picked Expert Belt because it shits all over that common variant of BKC stall (that’s what Dice would always tell me anyway x_x) and with Scald on Politoed I can sorta bluff a defensive Politoed set or something. Its really there for the massive luring abilities it has, such as luring in and crippling Celebi, luring in and nailing those lame as fuck Gastrodon, those Hippowdon and Tyranitar thinking im locked into Thunder or something and so on. Its been really useful although I wouldn’t be opposed to something else in this slot, I just think that in general, not much fits this spot better than it. I might switch to Focus Blast instead of Superpower because I like being able to do more damage to Ferrothorn. The side effect is that I lose out on heavily crippling Blissey / Chansey which is something I wouldn’t mind getting out of the way, since it makes the job of Latias much easier. Thoughts on this would be appreciated I guess.
Feraligatr @ Mystic Water
Trait: Torrent
EVs: 184 HP / 252 Atk / 72 Spd
Adamant Nature
- Waterfall
- Aqua Jet
- Crunch
- Swords Dance
OK so this was originally meant to support Landorus-T, in crippling stuff like Rotom-W / Skarmory with a +2 Waterfall under Rain, but it didn't really work out that way. Gatr is just so fucking clutch and I have lost count of the times its pulled me out of a bad spot, or clinched a 1% sweep, or other such cool thing. Quite frankly, I would prefer keeping this mon, since it’s a) my main sweeper and b) its responsible for the majority of my wins so any raters encouraging me to drop Gatr better have some dam good reasoning. The moveset is pretty standard, Waterfall for general STAB, Aqua Jet because Priority is just so goddamn awesome and its nice for giving me answers for stuff like +1 Volcarona, Landorus-I (when it was OU), and general frail or low health mons. I picked up Crunch because it gets coverage on Lati@s, Celebi, and Jellicent which are all super common atm (IMO) so that’s why I use that. Tempted to switch to Superpower for destroying Ferrothorn but whenever I do that I come across a Jellicent and I always end up thanking my lucky stars in keeping Crunch cos gdi I hate Jellicent.
Stuff that is Annoying
-Anything that can take a +2 Crunch from Gatr, and is immune to Waterfall is a massive problem. This includes shit like Gastrodon (will burn me), Croak (Gives no fucks), and rare shit like Water Absorb Defensive Politoed (yes I ran into that) and Water Absorb Vaporeon, both of which are going to burn the shit outta me. None of them are really common, but all are annoying unless I can weaken them first.
-O.k, any defensive team, that can outlast my aggressive team, and spams Spikes, is going to be a problem. Forry usually isn’t hard, but teams that like to keep Skarmory (and Ferrothorn) alive, and run very defensive teams are annoying since in the long run they will kill me with residual damage if I don’t push through them first. These teams are beatable but they are just annoying in general, so im mentioning them here.
-Burn: Any team that whores burn as a strategy is really fucking annoying. This means that teams that spam Scald, or stuff like Sableye, Mew, and Jellicent, are all lame simply because they can cripple half my team, and nothing really likes switching into burn regardless. Not much I can do tho besides adding in a Celebi or like a fricking Moltres or something.
-Ferrothorn; If it doesn't get burnt and doesn't get crippled by Landorus-T and Thundurus-T then it’s a problem. If they have a cleric its even more of a dick.
-Sand Balance (?): Dice tells me I should be destroying most Sand teams, thanks to Thundurus-T, but I still feel exceptionally vulnerable whenever I end up playing it. IDK, maybe im getting shit matchups or something, but I still feel the matchup is tricky. Maybe it’s just me?
-Hax: Fuck this.
-Frizy: This nigga will usually luck the shit outta me which pisses me off more than reading a post by Pocket in an OU Suspect Thread. CB Ferrothorn rapes him pretty hard, as does bribing him with some excellent porn, but other than that im pretty much screwed. Also fuck him for creating Analytic Starmie and Passho Volc cos christ those sets are really annoying now.
I guess that looks like a lot, but most of the above can be beaten with good play (for example Frizy but unfortunately not hax), they are just annoying to face, and I could see myself losing if my opponent was really skilled. In general, its not individual mons that frustrate this team, but rather team cores, that contain 3 or so “annoying” pokemon which make the battle harder to win. For instance, Ferrothorn is usually very easy to handle, but if its paired with a Cleric (ie if its on certain Rain Stall teams) then im legit fucked, because most of Wish support as well, or secondary water resists that make it difficult to overload Ferrothorn.
So yea thats my team. Id like some assistance on making it better if possible and you are all welcome to use this team if you want, although I doubt it will be so effective with the surprise value of its sets mostly gone. This is sorta my goodbye to Gen 5 RMT thing since I don't see myself making a RMT anytime soon between now and then so yea rate / hate / steal etc this RMT is 2 long anyways.
Change Log
-Ill list stuff here im thinking of changing, or the minor moveset changes I switch around from time to time.
-SR on Landorus-T (over Rock Polish) and chucking in Explosion on Ferrothorn or something
-HP Ice vs GK on Thundurus-T
-Reflect or Refresh on Latias over Substitute
-Superpower vs Crunch on GATR
Importable for those that are really lazy :/
NB: Title has little relevance to the actual RMT other than the fact that I fucking hate Scald and that its such a bullshit move and im fed up with it screwing me over in every 2nd match :/
O.k so it’s been awhile since I posted a RMT, mostly because all of my teams were really generic, or I was whoring Meloetta. Anyway, I think I made this team in the month of the World Cup starting, since I felt that I needed a solid team that I could feel comfortable with, and at the time, people were considering me a strong candidate for a spot on the team (lol). Anyway, id had an idea at the back of my mind, wanting to create a team around an offensive Landorus-T set. I had some cool ideas, such as SD + Normal Gem Explosion for a Skarmory Lure, or a standard Rock Polish (again with Normal Gem Explosion xD) for a late game cleaner and other such ideas. In the end however, I decided I wanted to build a team around the rarely seen (in my experience at the time although it got an analysis and thus is more common) Double Dance Landorus-T. It was a niche set that people had sorta said was good, but hadn't quite experienced massive popularity because, idk, everyone was whoring Landorus-I. I didn't make the team partly because a virus removed all of my teams (I had this one saved tho) so I just chilled with this team on the ladder. It’s been really fun to use, it works well with my battling style and it was pretty damn successful. I think it’s around 2060 (Update, now sitting at 2098 ACRE atm (with low dev obv), which isn't that high but the ladder is shit and iv played with enough teams to know if a team works and if it doesn’t. Might not be so high now as I got tired of people stalking my main so it might have decayed but whatever, here is my team!

Politoed @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Scald
- Ice Beam
- Encore
- Toxic
Politoed starts the team off, because I needed rain for this team. Ideally its not the first thing that comes to mind when building a team around Double Dance Landorus-T, but it was an essential partner for something I wanted to use with Landorus-T, so I chucked this bad boy in. Politoed is my go to revenge killer, and while it sorta sucks at being a dedicated revenge killer (most things at +1 outspeed), it hasn't actually let me down, generally patching up a small amount of holes, and being a general dick. I run Scald on my Scarf Toed because burning Ferrothorn and Rotom-W is pretty awesome, since both of those get crippled and both of them check other mons on my team, so burning them is excellent. Scald is also the dumbest move in the game, so I can spam it and not care what you bring in, since im prolly burning it. Ice Beam is for dragons, so I can nail Dragonite and um, Garchomp I guess, while Toxic is really for nailing Jellicent and Gastrodon. It’s pretty niche, but I don’t have anything else I feel like using, and a Toxic on Jellicent is pretty nice. It’s also nice if I can work my way into a double switch into a Latias, so I can outspeed and Toxic Sub CM versions which are cropping up a bit recently. Encore is pretty neat for shutting down opposing set up sweepers such as CM Jirachi, Sub Cube (if I switch in on the Sub) and Sub CM Latias.
I think this entire set is stolen from Moet lol (or whoever he got it from) so credit where credit is due and all that. The set works, and I don’t actually think anything needs changing for Politoed, since he does his job and that’s that I guess.

Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 92 Spd / 248 HP / 124 Def / 44 Atk
Jolly Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish
Ah yes, Landorus-T, the pokemon I built this team around. The first thing to note is that the team didn't turn out to support Landorus-T sweeping very well. Don’t get me wrong, Landorus-T still could, and it could push for mini sweeps, and yes, it’s clean 6-0ed teams and all that, but the focus, the real STAR of the team, wasn't Landorus-T, but rather my main sweeper. Despite this, I kept Landorus-T on my team, because it actually ended up serving a very specific niche. For instance, Landorus-T is an excellent switch in to physical sweepers in general, knocking them down a tad via Intimidate, which actually gives my team a bit of bulk behind it, always nice for an offensive team. Secondly it gave me a crucial fighting resist, since I was really vulnerable to Terrakion, Croak, and Lucario to an extent. Sure, Landorus-T might not beat Lucario and Croak since both run Ice Punch, but knocking its attack stat makes things much easier, enabling me to keep momentum which for such an offensive team, I really think I need. Moveset is pretty standard but I feel like explaining it. Swords Dance is used for smashing through walls, Earthquake and Stone Edge for coverage, and Rock Polish to make you faster than Haunter (@ Choice Scarf!) (I actually had a quip at Haunter here but he threatened to post a pic id rather stay hidden so screw him).
The EV spread for this, looks really wack, because I knew I didn’t want LO, and I didn’t want full speed because I felt like that was wasted. I asked aldaron (as well as others) for advice, and aldaron gave me this so much props goes to him. The speed allows you to outrun Scarf Latios, the bulk allows you to handle both CB and +2 Terrakion in a pinch (as well as generally taking a huge amount of punishment. Rest of the Evs went into attack, and I don’t mind this tooo much as I generally hit pretty hard after a Swords Dance. I might want to give it a little bit more power but the defensive bulk I have been more aware of in terms of usefulness, so am reluctant to look for a better EV spread. Someone might be able to find a better one, idk.
So basically, Landorus-T has a very clear role on my team. Its Job, first and foremost, is to discourage physical sweepers running through my team (like Scizor), while still providing a very strong offensive presence. Its second job, is to weaken any defensive cores my opponent might have. For instance, people like to bring in Ferrothorn on Landorus-T, and a +2 EQ dents that, just like it dents Hippowdon and co. If I can see a chance to push for a Landorus-T sweep, I will take it, but its generally used as the glue of the team, taking hits and dishing them out, allowing me to keep holding momentum for as long as I can.

Ferrothorn @ Choice Band
Trait: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Power Whip
- Gyro Ball
- Bulldoze
- Stealth Rock
Yeah Yeah I know, it’s a Choice Band Ferrothorn. Before you all start hating tho, I’ll just a quick opportunity to explain. When building a team, I have a very specific checklist I like to follow, similar to what Dice mentioned in some OU thread a couple of months back. So, while walking to the fish and chip shop, I was mentally building my team, while checking things off that list, when, 4 mons in, I realised I was pretty heavily water weak (I don’t count Gatr and Toed as water resists), and needed something to take the strain of Latias (which, if memory serves, was my 4th mon). I also really desperately needed Stealth Rock, as well as a steel type to handle dragons, and Ferrothorn was the natural choice. Despite this, I really rebelled against the idea of a Ferrothorn, simply because in my experience, it killed momentum so dam fast, and I really hate that. CB Ferrothorn was originally some gimmicky Curse + SR set, but I switched to CB after PK Gaming told me QC needed to see if CB Ferrothorn was still worth an analysis, so I sorta said “what the hell” and put it in. I never looked back.
CB Ferrothorn just works so well on this team, because the sheer power it packs lets me cripple a large number of pokemon, that could otherwise be troublesome, and it just gets kills. That fact is so important because no-one really expects a CB Ferrothorn to come out, which nets me free KOs. For instance, that Specially Defensive Hippowdon that decides to set up SR on me, suddenly wishes that it didn’t when I hit it for around 90%. That Specially Defensive Jellicent that just burnt me isn’t safe either, when I have a solid chance to OHKO through SR, factoring in the burn. Breloom and Toxicroak love switching in on Ferrothorn, and both get utterly destroyed by Gyro Ball. Garchomp takes 80% ish from the same move, and those Latias and Kyurem that like to try and Sub Stall me suddenly realise they have bitten off more than they can chew as they as well, lose truckloads of health. I could go on here, but the point is Ferrothorn forces my opponent to take large amounts of unexpected damage, which can be exploited by my sweepers. For instance, crippling Latias means Politoed can usually spam its Scalds without much problem, and crippling Hippowdon might mean fully winning the weather war, or proving key to my +2 Landorus-T from pushing past it later in the match.
The moves are pretty damn standard, with Gyro and Power Whip being your STAB moves, Bulldoze nailing Heatran and Magnezone, while shutting down Volcarona (it gets no speed boost off me) and Sub CM Jirachi in a pinch. Stealth Rock looks odd, but I needed it on something, and I sorta have a free moveslot anyway. It also helps further the illusion that im just a defensive Rocky Helmet Ferrothorn, at least until I attack and reveal just how hard I can hit.

Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Dragon Pulse
- Recover
- Substitute
Latias was picked because at the time, I needed something to shit on Landorus-I, Thundurus-T, and Keldeo. Like ok, Latias isn’t always going to win against those last 3 100% of the time (fuck U-Turn), but it was a good check and that’s why I added it. I picked the Sub CM set, since it has ok synergy with Scald on Scarf Toed, which lets me set up on like, a burnt Ferrothorn or something, and Substitute meant I could sorta play around Tyranitar which could try and Pursuit trap me. I would be the first to admit its not a perfect system, but it did the job. I also tested Reflect here with a slightly more physically bulky spread, and that did better vs those Tar + Scizor teams that seem to be everywhere, but id be more vulnerable against defensive teams that would then status me. It’s a change to think about I guess.
So yea, Latias is my main water check / switch so id consider it pretty important to my team functioning. Currently thinking about running Refresh so I can switch into Scald more easily because that shit is so gay.

Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
IVs: 30 Atk / 30 Def
- Thunder
- Superpower
- U-turn
- Grass Knot
Thundurus-T was like, the last mon I picked for this team, and I guess really anything could have gone here. I remember wanting something that could score super effective coverage on like, Jellicent and Skarmory I think, since I felt I was lacking in those areas, so chucked in Thundurus-T to handle those mons better. I picked Expert Belt because it shits all over that common variant of BKC stall (that’s what Dice would always tell me anyway x_x) and with Scald on Politoed I can sorta bluff a defensive Politoed set or something. Its really there for the massive luring abilities it has, such as luring in and crippling Celebi, luring in and nailing those lame as fuck Gastrodon, those Hippowdon and Tyranitar thinking im locked into Thunder or something and so on. Its been really useful although I wouldn’t be opposed to something else in this slot, I just think that in general, not much fits this spot better than it. I might switch to Focus Blast instead of Superpower because I like being able to do more damage to Ferrothorn. The side effect is that I lose out on heavily crippling Blissey / Chansey which is something I wouldn’t mind getting out of the way, since it makes the job of Latias much easier. Thoughts on this would be appreciated I guess.

Feraligatr @ Mystic Water
Trait: Torrent
EVs: 184 HP / 252 Atk / 72 Spd
Adamant Nature
- Waterfall
- Aqua Jet
- Crunch
- Swords Dance
OK so this was originally meant to support Landorus-T, in crippling stuff like Rotom-W / Skarmory with a +2 Waterfall under Rain, but it didn't really work out that way. Gatr is just so fucking clutch and I have lost count of the times its pulled me out of a bad spot, or clinched a 1% sweep, or other such cool thing. Quite frankly, I would prefer keeping this mon, since it’s a) my main sweeper and b) its responsible for the majority of my wins so any raters encouraging me to drop Gatr better have some dam good reasoning. The moveset is pretty standard, Waterfall for general STAB, Aqua Jet because Priority is just so goddamn awesome and its nice for giving me answers for stuff like +1 Volcarona, Landorus-I (when it was OU), and general frail or low health mons. I picked up Crunch because it gets coverage on Lati@s, Celebi, and Jellicent which are all super common atm (IMO) so that’s why I use that. Tempted to switch to Superpower for destroying Ferrothorn but whenever I do that I come across a Jellicent and I always end up thanking my lucky stars in keeping Crunch cos gdi I hate Jellicent.
Stuff that is Annoying
-Anything that can take a +2 Crunch from Gatr, and is immune to Waterfall is a massive problem. This includes shit like Gastrodon (will burn me), Croak (Gives no fucks), and rare shit like Water Absorb Defensive Politoed (yes I ran into that) and Water Absorb Vaporeon, both of which are going to burn the shit outta me. None of them are really common, but all are annoying unless I can weaken them first.
-O.k, any defensive team, that can outlast my aggressive team, and spams Spikes, is going to be a problem. Forry usually isn’t hard, but teams that like to keep Skarmory (and Ferrothorn) alive, and run very defensive teams are annoying since in the long run they will kill me with residual damage if I don’t push through them first. These teams are beatable but they are just annoying in general, so im mentioning them here.
-Burn: Any team that whores burn as a strategy is really fucking annoying. This means that teams that spam Scald, or stuff like Sableye, Mew, and Jellicent, are all lame simply because they can cripple half my team, and nothing really likes switching into burn regardless. Not much I can do tho besides adding in a Celebi or like a fricking Moltres or something.
-Ferrothorn; If it doesn't get burnt and doesn't get crippled by Landorus-T and Thundurus-T then it’s a problem. If they have a cleric its even more of a dick.
-Sand Balance (?): Dice tells me I should be destroying most Sand teams, thanks to Thundurus-T, but I still feel exceptionally vulnerable whenever I end up playing it. IDK, maybe im getting shit matchups or something, but I still feel the matchup is tricky. Maybe it’s just me?
-Hax: Fuck this.
-Frizy: This nigga will usually luck the shit outta me which pisses me off more than reading a post by Pocket in an OU Suspect Thread. CB Ferrothorn rapes him pretty hard, as does bribing him with some excellent porn, but other than that im pretty much screwed. Also fuck him for creating Analytic Starmie and Passho Volc cos christ those sets are really annoying now.
I guess that looks like a lot, but most of the above can be beaten with good play (for example Frizy but unfortunately not hax), they are just annoying to face, and I could see myself losing if my opponent was really skilled. In general, its not individual mons that frustrate this team, but rather team cores, that contain 3 or so “annoying” pokemon which make the battle harder to win. For instance, Ferrothorn is usually very easy to handle, but if its paired with a Cleric (ie if its on certain Rain Stall teams) then im legit fucked, because most of Wish support as well, or secondary water resists that make it difficult to overload Ferrothorn.
So yea thats my team. Id like some assistance on making it better if possible and you are all welcome to use this team if you want, although I doubt it will be so effective with the surprise value of its sets mostly gone. This is sorta my goodbye to Gen 5 RMT thing since I don't see myself making a RMT anytime soon between now and then so yea rate / hate / steal etc this RMT is 2 long anyways.
Change Log
-Ill list stuff here im thinking of changing, or the minor moveset changes I switch around from time to time.
-SR on Landorus-T (over Rock Polish) and chucking in Explosion on Ferrothorn or something
-HP Ice vs GK on Thundurus-T
-Reflect or Refresh on Latias over Substitute
-Superpower vs Crunch on GATR
Importable for those that are really lazy :/
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Scald
- Ice Beam
- Encore
- Toxic
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 88 Spd / 248 HP / 124 Def / 48 Atk
Jolly Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish
Ferrothorn @ Choice Band
Trait: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
IVs: 0 Spd
- Power Whip
- Gyro Ball
- Bulldoze
- Stealth Rock
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Dragon Pulse
- Recover
- Substitute
Feraligatr @ Mystic Water
Trait: Torrent
EVs: 184 HP / 252 Atk / 72 Spd
Adamant Nature
- Waterfall
- Aqua Jet
- Crunch
- Swords Dance
Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
IVs: 30 Atk / 30 Def
- Thunder
- Superpower
- U-turn
- Grass Knot
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Scald
- Ice Beam
- Encore
- Toxic
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 88 Spd / 248 HP / 124 Def / 48 Atk
Jolly Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish
Ferrothorn @ Choice Band
Trait: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
IVs: 0 Spd
- Power Whip
- Gyro Ball
- Bulldoze
- Stealth Rock
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Dragon Pulse
- Recover
- Substitute
Feraligatr @ Mystic Water
Trait: Torrent
EVs: 184 HP / 252 Atk / 72 Spd
Adamant Nature
- Waterfall
- Aqua Jet
- Crunch
- Swords Dance
Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
IVs: 30 Atk / 30 Def
- Thunder
- Superpower
- U-turn
- Grass Knot
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