Fuk Scald

ginganinja

It's all coming back to me now
is a Community Leader Alumnusis a Top Community Contributor Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
...Also known as [23:09] <+propagandhi> Pocket's sister: B+ (Thanks to quality members Dice + Frizy for the assistance in picking this subtitle)

NB: Title has little relevance to the actual RMT other than the fact that I fucking hate Scald and that its such a bullshit move and im fed up with it screwing me over in every 2nd match :/

O.k so it’s been awhile since I posted a RMT, mostly because all of my teams were really generic, or I was whoring Meloetta. Anyway, I think I made this team in the month of the World Cup starting, since I felt that I needed a solid team that I could feel comfortable with, and at the time, people were considering me a strong candidate for a spot on the team (lol). Anyway, id had an idea at the back of my mind, wanting to create a team around an offensive Landorus-T set. I had some cool ideas, such as SD + Normal Gem Explosion for a Skarmory Lure, or a standard Rock Polish (again with Normal Gem Explosion xD) for a late game cleaner and other such ideas. In the end however, I decided I wanted to build a team around the rarely seen (in my experience at the time although it got an analysis and thus is more common) Double Dance Landorus-T. It was a niche set that people had sorta said was good, but hadn't quite experienced massive popularity because, idk, everyone was whoring Landorus-I. I didn't make the team partly because a virus removed all of my teams (I had this one saved tho) so I just chilled with this team on the ladder. It’s been really fun to use, it works well with my battling style and it was pretty damn successful. I think it’s around 2060 (Update, now sitting at 2098 ACRE atm (with low dev obv), which isn't that high but the ladder is shit and iv played with enough teams to know if a team works and if it doesn’t. Might not be so high now as I got tired of people stalking my main so it might have decayed but whatever, here is my team!

186.png


Politoed @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Scald
- Ice Beam
- Encore
- Toxic

Politoed starts the team off, because I needed rain for this team. Ideally its not the first thing that comes to mind when building a team around Double Dance Landorus-T, but it was an essential partner for something I wanted to use with Landorus-T, so I chucked this bad boy in. Politoed is my go to revenge killer, and while it sorta sucks at being a dedicated revenge killer (most things at +1 outspeed), it hasn't actually let me down, generally patching up a small amount of holes, and being a general dick. I run Scald on my Scarf Toed because burning Ferrothorn and Rotom-W is pretty awesome, since both of those get crippled and both of them check other mons on my team, so burning them is excellent. Scald is also the dumbest move in the game, so I can spam it and not care what you bring in, since im prolly burning it. Ice Beam is for dragons, so I can nail Dragonite and um, Garchomp I guess, while Toxic is really for nailing Jellicent and Gastrodon. It’s pretty niche, but I don’t have anything else I feel like using, and a Toxic on Jellicent is pretty nice. It’s also nice if I can work my way into a double switch into a Latias, so I can outspeed and Toxic Sub CM versions which are cropping up a bit recently. Encore is pretty neat for shutting down opposing set up sweepers such as CM Jirachi, Sub Cube (if I switch in on the Sub) and Sub CM Latias.

I think this entire set is stolen from Moet lol (or whoever he got it from) so credit where credit is due and all that. The set works, and I don’t actually think anything needs changing for Politoed, since he does his job and that’s that I guess.

683.png


Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 92 Spd / 248 HP / 124 Def / 44 Atk
Jolly Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish

Ah yes, Landorus-T, the pokemon I built this team around. The first thing to note is that the team didn't turn out to support Landorus-T sweeping very well. Don’t get me wrong, Landorus-T still could, and it could push for mini sweeps, and yes, it’s clean 6-0ed teams and all that, but the focus, the real STAR of the team, wasn't Landorus-T, but rather my main sweeper. Despite this, I kept Landorus-T on my team, because it actually ended up serving a very specific niche. For instance, Landorus-T is an excellent switch in to physical sweepers in general, knocking them down a tad via Intimidate, which actually gives my team a bit of bulk behind it, always nice for an offensive team. Secondly it gave me a crucial fighting resist, since I was really vulnerable to Terrakion, Croak, and Lucario to an extent. Sure, Landorus-T might not beat Lucario and Croak since both run Ice Punch, but knocking its attack stat makes things much easier, enabling me to keep momentum which for such an offensive team, I really think I need. Moveset is pretty standard but I feel like explaining it. Swords Dance is used for smashing through walls, Earthquake and Stone Edge for coverage, and Rock Polish to make you faster than Haunter (@ Choice Scarf!) (I actually had a quip at Haunter here but he threatened to post a pic id rather stay hidden so screw him).

The EV spread for this, looks really wack, because I knew I didn’t want LO, and I didn’t want full speed because I felt like that was wasted. I asked aldaron (as well as others) for advice, and aldaron gave me this so much props goes to him. The speed allows you to outrun Scarf Latios, the bulk allows you to handle both CB and +2 Terrakion in a pinch (as well as generally taking a huge amount of punishment. Rest of the Evs went into attack, and I don’t mind this tooo much as I generally hit pretty hard after a Swords Dance. I might want to give it a little bit more power but the defensive bulk I have been more aware of in terms of usefulness, so am reluctant to look for a better EV spread. Someone might be able to find a better one, idk.

So basically, Landorus-T has a very clear role on my team. Its Job, first and foremost, is to discourage physical sweepers running through my team (like Scizor), while still providing a very strong offensive presence. Its second job, is to weaken any defensive cores my opponent might have. For instance, people like to bring in Ferrothorn on Landorus-T, and a +2 EQ dents that, just like it dents Hippowdon and co. If I can see a chance to push for a Landorus-T sweep, I will take it, but its generally used as the glue of the team, taking hits and dishing them out, allowing me to keep holding momentum for as long as I can.

628.png


Ferrothorn @ Choice Band
Trait: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Power Whip
- Gyro Ball
- Bulldoze
- Stealth Rock

Yeah Yeah I know, it’s a Choice Band Ferrothorn. Before you all start hating tho, I’ll just a quick opportunity to explain. When building a team, I have a very specific checklist I like to follow, similar to what Dice mentioned in some OU thread a couple of months back. So, while walking to the fish and chip shop, I was mentally building my team, while checking things off that list, when, 4 mons in, I realised I was pretty heavily water weak (I don’t count Gatr and Toed as water resists), and needed something to take the strain of Latias (which, if memory serves, was my 4th mon). I also really desperately needed Stealth Rock, as well as a steel type to handle dragons, and Ferrothorn was the natural choice. Despite this, I really rebelled against the idea of a Ferrothorn, simply because in my experience, it killed momentum so dam fast, and I really hate that. CB Ferrothorn was originally some gimmicky Curse + SR set, but I switched to CB after PK Gaming told me QC needed to see if CB Ferrothorn was still worth an analysis, so I sorta said “what the hell” and put it in. I never looked back.

CB Ferrothorn just works so well on this team, because the sheer power it packs lets me cripple a large number of pokemon, that could otherwise be troublesome, and it just gets kills. That fact is so important because no-one really expects a CB Ferrothorn to come out, which nets me free KOs. For instance, that Specially Defensive Hippowdon that decides to set up SR on me, suddenly wishes that it didn’t when I hit it for around 90%. That Specially Defensive Jellicent that just burnt me isn’t safe either, when I have a solid chance to OHKO through SR, factoring in the burn. Breloom and Toxicroak love switching in on Ferrothorn, and both get utterly destroyed by Gyro Ball. Garchomp takes 80% ish from the same move, and those Latias and Kyurem that like to try and Sub Stall me suddenly realise they have bitten off more than they can chew as they as well, lose truckloads of health. I could go on here, but the point is Ferrothorn forces my opponent to take large amounts of unexpected damage, which can be exploited by my sweepers. For instance, crippling Latias means Politoed can usually spam its Scalds without much problem, and crippling Hippowdon might mean fully winning the weather war, or proving key to my +2 Landorus-T from pushing past it later in the match.

The moves are pretty damn standard, with Gyro and Power Whip being your STAB moves, Bulldoze nailing Heatran and Magnezone, while shutting down Volcarona (it gets no speed boost off me) and Sub CM Jirachi in a pinch. Stealth Rock looks odd, but I needed it on something, and I sorta have a free moveslot anyway. It also helps further the illusion that im just a defensive Rocky Helmet Ferrothorn, at least until I attack and reveal just how hard I can hit.

380.png


Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Dragon Pulse
- Recover
- Substitute

Latias was picked because at the time, I needed something to shit on Landorus-I, Thundurus-T, and Keldeo. Like ok, Latias isn’t always going to win against those last 3 100% of the time (fuck U-Turn), but it was a good check and that’s why I added it. I picked the Sub CM set, since it has ok synergy with Scald on Scarf Toed, which lets me set up on like, a burnt Ferrothorn or something, and Substitute meant I could sorta play around Tyranitar which could try and Pursuit trap me. I would be the first to admit its not a perfect system, but it did the job. I also tested Reflect here with a slightly more physically bulky spread, and that did better vs those Tar + Scizor teams that seem to be everywhere, but id be more vulnerable against defensive teams that would then status me. It’s a change to think about I guess.

So yea, Latias is my main water check / switch so id consider it pretty important to my team functioning. Currently thinking about running Refresh so I can switch into Scald more easily because that shit is so gay.

682.png


Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
IVs: 30 Atk / 30 Def
- Thunder
- Superpower
- U-turn
- Grass Knot

Thundurus-T was like, the last mon I picked for this team, and I guess really anything could have gone here. I remember wanting something that could score super effective coverage on like, Jellicent and Skarmory I think, since I felt I was lacking in those areas, so chucked in Thundurus-T to handle those mons better. I picked Expert Belt because it shits all over that common variant of BKC stall (that’s what Dice would always tell me anyway x_x) and with Scald on Politoed I can sorta bluff a defensive Politoed set or something. Its really there for the massive luring abilities it has, such as luring in and crippling Celebi, luring in and nailing those lame as fuck Gastrodon, those Hippowdon and Tyranitar thinking im locked into Thunder or something and so on. Its been really useful although I wouldn’t be opposed to something else in this slot, I just think that in general, not much fits this spot better than it. I might switch to Focus Blast instead of Superpower because I like being able to do more damage to Ferrothorn. The side effect is that I lose out on heavily crippling Blissey / Chansey which is something I wouldn’t mind getting out of the way, since it makes the job of Latias much easier. Thoughts on this would be appreciated I guess.

160.png


Feraligatr @ Mystic Water
Trait: Torrent
EVs: 184 HP / 252 Atk / 72 Spd
Adamant Nature
- Waterfall
- Aqua Jet
- Crunch
- Swords Dance

OK so this was originally meant to support Landorus-T, in crippling stuff like Rotom-W / Skarmory with a +2 Waterfall under Rain, but it didn't really work out that way. Gatr is just so fucking clutch and I have lost count of the times its pulled me out of a bad spot, or clinched a 1% sweep, or other such cool thing. Quite frankly, I would prefer keeping this mon, since it’s a) my main sweeper and b) its responsible for the majority of my wins so any raters encouraging me to drop Gatr better have some dam good reasoning. The moveset is pretty standard, Waterfall for general STAB, Aqua Jet because Priority is just so goddamn awesome and its nice for giving me answers for stuff like +1 Volcarona, Landorus-I (when it was OU), and general frail or low health mons. I picked up Crunch because it gets coverage on Lati@s, Celebi, and Jellicent which are all super common atm (IMO) so that’s why I use that. Tempted to switch to Superpower for destroying Ferrothorn but whenever I do that I come across a Jellicent and I always end up thanking my lucky stars in keeping Crunch cos gdi I hate Jellicent.

Stuff that is Annoying

-Anything that can take a +2 Crunch from Gatr, and is immune to Waterfall is a massive problem. This includes shit like Gastrodon (will burn me), Croak (Gives no fucks), and rare shit like Water Absorb Defensive Politoed (yes I ran into that) and Water Absorb Vaporeon, both of which are going to burn the shit outta me. None of them are really common, but all are annoying unless I can weaken them first.

-O.k, any defensive team, that can outlast my aggressive team, and spams Spikes, is going to be a problem. Forry usually isn’t hard, but teams that like to keep Skarmory (and Ferrothorn) alive, and run very defensive teams are annoying since in the long run they will kill me with residual damage if I don’t push through them first. These teams are beatable but they are just annoying in general, so im mentioning them here.

-Burn: Any team that whores burn as a strategy is really fucking annoying. This means that teams that spam Scald, or stuff like Sableye, Mew, and Jellicent, are all lame simply because they can cripple half my team, and nothing really likes switching into burn regardless. Not much I can do tho besides adding in a Celebi or like a fricking Moltres or something.

-Ferrothorn; If it doesn't get burnt and doesn't get crippled by Landorus-T and Thundurus-T then it’s a problem. If they have a cleric its even more of a dick.

-Sand Balance (?): Dice tells me I should be destroying most Sand teams, thanks to Thundurus-T, but I still feel exceptionally vulnerable whenever I end up playing it. IDK, maybe im getting shit matchups or something, but I still feel the matchup is tricky. Maybe it’s just me?

-Hax: Fuck this.

-Frizy: This nigga will usually luck the shit outta me which pisses me off more than reading a post by Pocket in an OU Suspect Thread. CB Ferrothorn rapes him pretty hard, as does bribing him with some excellent porn, but other than that im pretty much screwed. Also fuck him for creating Analytic Starmie and Passho Volc cos christ those sets are really annoying now.

I guess that looks like a lot, but most of the above can be beaten with good play (for example Frizy but unfortunately not hax), they are just annoying to face, and I could see myself losing if my opponent was really skilled. In general, its not individual mons that frustrate this team, but rather team cores, that contain 3 or so “annoying” pokemon which make the battle harder to win. For instance, Ferrothorn is usually very easy to handle, but if its paired with a Cleric (ie if its on certain Rain Stall teams) then im legit fucked, because most of Wish support as well, or secondary water resists that make it difficult to overload Ferrothorn.

So yea thats my team. Id like some assistance on making it better if possible and you are all welcome to use this team if you want, although I doubt it will be so effective with the surprise value of its sets mostly gone. This is sorta my goodbye to Gen 5 RMT thing since I don't see myself making a RMT anytime soon between now and then so yea rate / hate / steal etc this RMT is 2 long anyways.

Change Log

-Ill list stuff here im thinking of changing, or the minor moveset changes I switch around from time to time.

-SR on Landorus-T (over Rock Polish) and chucking in Explosion on Ferrothorn or something
-HP Ice vs GK on Thundurus-T
-Reflect or Refresh on Latias over Substitute
-Superpower vs Crunch on GATR

Importable for those that are really lazy :/

Politoed @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Scald
- Ice Beam
- Encore
- Toxic

Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 88 Spd / 248 HP / 124 Def / 48 Atk
Jolly Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish

Ferrothorn @ Choice Band
Trait: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
IVs: 0 Spd
- Power Whip
- Gyro Ball
- Bulldoze
- Stealth Rock

Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Dragon Pulse
- Recover
- Substitute

Feraligatr @ Mystic Water
Trait: Torrent
EVs: 184 HP / 252 Atk / 72 Spd
Adamant Nature
- Waterfall
- Aqua Jet
- Crunch
- Swords Dance

Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
IVs: 30 Atk / 30 Def
- Thunder
- Superpower
- U-turn
- Grass Knot
 
Last edited:
put four more EVs into Landorus's Speed (take them from attack i guess) so that you outspeed 252 neutral toxicroak instead of tying with it. very nice team, and from your overview im now tempted to try sd normal gem boom landy :)
 
Hey Giganinja.
I love much your team because I have a similar team with Toxicroack that I have RMT 2 weeks ago, I can't really rate your team because it seems very correct, but I notice a weakness to Alakazam, I do not really know how you can kill him, because you have no pursuiter and with Hp ice + Focus blast it can easily sweep, you can rotate with Feraligatr + politoed but the problem is Alakazam kills a Pokemon to each time, and then the opponent can switch and return after to continue, you will be at a disadvantage, Ferrothorn + Landorus T + Feraligatr synergy seems very good, but I think that Thundurus-T is not necessary, I suggest you swap Thundurus-T with Jirachi CM Wish "EVs: 204 HP / 192 Def / 112 Spd" Jirachi CM wish is a very good pokemon for your team, he has Thunder for Skarmory and Jellicent then it comes perfectly well on Alakazam, Latios, Latias, Tornadus, Reuniclus because Ferrothorn is bander and can die quickly against a Latios/Latias Spec then Reuniclus/Tornadus can do much damage, Jirachi is like a 2nd support then it has a good synergy with your team strategy because it attracts Gliscor/Hippodown/Landorus-T/Ferrothorn and Now you can come on Alakazam easily. You can also choose to put Hidden Power Ice over Psychic/Psyshock to the sweep of Landorus-T. Also Brave Nature on Ferrothorn ;)

I hope I Helped and Good Luck with your team.
~Leftiez
 
Last edited:
Yo

This team is boss n' sick, so me go to short rate. Try out Iron Plate > Choice Band, since you have Stealth Rock on it, and you can still bluff Band considering how hard you hit, so they'll switch into like Lucario, so they can set up as you switch and then you jack them up with Bulldoze. Iron Plate gives Gyro Ball the nifty boost too, and you can run Stealth Rock freely. Choice Specs Latios looks like it destroys this team, and Ferrothorn has no Leech Seed or Leftovers, so it will be worn down quite easily. While you have Landorus-T to stop sweepers, I don't think it'll be enough against things like Hydro Pump DD Salamence and Double Dance Haxorus, so you might want to fit a Choice Scarf user.

I think it'd be a good idea to run a Choice Scarf > Expert Belt, but with the same moves, and it's not like Thunder needs a boost anyways, and in my opinion, people can really tell if your Expert Belt through my matches, but that's just me. Feraligatr wants Superpower > Crunch because it wants to hit Ferrothorn and stuff, and like all rain teams, this team in particular has trouble with Ferrothorn. Jellicent is complete set-up bait for Latias, so it can't do much, and you can bomb it with Ferrothorn's Power Whip. Next, you should run Roost > Recover, because Recover sounds stupid, but that's just me. Okay, finally, try using a Choice Specs set, since I said to try out Choice Scarf, since Scald hits like a truck with high chance to Burn. The simple Hydro Pump | Scald | Ice Beam | Perish Song is awesome, and 248 HP / 8 Def / 252 SpA EVs make you bulky.

Ye, cool team, and good luck!
Ferrothorn

- Iron Plate > Choice Band

Thundurus-T

- Choice Scarf > Expert Belt

Feraligatr

- Superpower > Crunch

Politoed

- Choice Specs > Choice Scarf
PHP:
Politoed @ Choice Specs | Drizzle
Modest | 248 HP / 8 Def / 252 SpA | 0 Atk
Hydro Pump | Scald | Ice Beam | Persish Song
 
Rock Polish doesn't seem to be that useful on lando-t on this team, but looking over its moveset, there's not much you can really give it other than explosion or u-turn. I think you should try out Smack Down > Stone Edge so that Skarmorys can't really set up spikes on you as consistently.

also make your ferrothorn brave lol.
 
ginganinja, NP + 3 Atk Thundurus-T may actually help your team more. +2 Focus Blast has never failed me from OHKOing Ferrothorn, and after a NP or two, Thunder or Focus Blast can knock out the pink blobs readily.

642-s.png
Thundurus-T @ Leftovers / Yache | Volt Absorb
Timid | 252 SpA / 252 Spe
- Thunder
- Nasty Plot
- Focus Blast
- Hidden Power Ice


If you don't find Landorus-T's sweeping too often, then you may want to consider either U-turn for free momentum or even Sleep Talk to absorb Breloom's Spore over Rock Polish. Alternatively, you can give Landorus-T Stealth Rock over Rock Polish and use the free moveslot on Ferrothorn for Sleep Talk.

fuk ginga
 
Hello Ginga!

I don't have a seriously huge rate coming, but I do have a minor suggestion.

You could replace your Thundurus-T for LO Modest KyuB. You could run Focus Blast to lure out and OHKO Tyranitar, while having a better answer to sun teams. Ice Beam still does huge damage to Gastro, only now LO Modest KyuB can wreck Sand Balance as well. I would run Roost / Focus Blast / Ice Beam / Fusion Bolt | Earth Power on KyuB, with pretty much standard evs except atk into spa. It's just as SR weak, but it's a bit bulkier and has reliable recovery. The ability to check Keldeo better (100% hp = survival) is worth it too. Focus Blast also does like 80% to SpD Ferrothorn, so you can lure those out (or you could ust Ice Beam them, it does a lot of damage lol).

As for Politoed, I'd replace Toxic for Hydro Pump in case you need the additional power late game. It's more useful than Toxic, anyway; and I should know. I use Scarf Toed a lot.

Ultimately, KyuB and ThundyT perform similar roles, but I can tell you don't like ThundyT too much so I stopped by to give you the KyuB in case you wanted to try it out. The only thing that sucks is the miss rate, but it's p. cool otherwise.
 
Put four more EVs into Landorus's Speed (take them from attack i guess) so that you outspeed 252 neutral toxicroak instead of tying with it.

Good catch. Done. (TY)

I love much your team because I have a similar team with Toxicroack that I have RMT 2 weeks ago, I can't really rate your team because it seems very correct, but I notice a weakness to Alakazam, I do not really know how you can kill him, because you have no pursuiter and with Hp ice + Focus blast it can easily sweep, you can rotate with Feraligatr + politoed but the problem is Alakazam kills a Pokemon to each time, and then the opponent can switch and return after to continue, you will be at a disadvantage, Ferrothorn + Landorus T + Feraligatr synergy seems very good, but I think that Thundurus-T is not necessary, I suggest you swap Thundurus-T with Jirachi CM Wish "EVs: 204 HP / 192 Def / 112 Spd" Jirachi CM wish is a very good pokemon for your team, he has Thunder for Skarmory and Jellicent then it comes perfectly well on Alakazam, Latios, Latias, Tornadus, Reuniclus because Ferrothorn is bander and can die quickly against a Latios/Latias Spec then Reuniclus/Tornadus can do much damage, Jirachi is like a 2nd support then it has a good synergy with your team strategy because it attracts Gliscor/Hippodown/Landorus-T/Ferrothorn and Now you can come on Alakazam easily. You can also choose to put Hidden Power Ice over Psychic/Psyshock to the sweep of Landorus-T. Also Brave Nature on Ferrothorn ;)

Iv played against Zam a lot, and iv never had a problem with it. Zam can switch in on nothing on my team, and Latias can always take a Shadow Ball so if I switch in on a Psychic, I can dragon pulse and force it to drop its sash. Zam cannot OHKO Thundurus-T (iirc) so I get damage off it there, and again, it needs HP Ice to really be threatening. Changing Jirachi for a Thundurus-T just means I am utterly, utterly, detroyed by basically every sand team that has a Hippowdon. You said it attracts Hippowdon, which is great I guess, but I have nothing to actually beat it without Thundurus-T so lol. Latias gets phazed, Ferrothorn + Toed + Gatr all take SR and EQ upon switching in which is bad, Landorus-T is helpless and Jirachi is utter bait. Like idk man, I don't see how Jirachi helps vs Hippowdon.

Good pick on Ferrothorns nature tho, ill make that change.

This team is boss n' sick, so me go to short rate. Try out Iron Plate > Choice Band, since you have Stealth Rock on it, and you can still bluff Band considering how hard you hit, so they'll switch into like Lucario, so they can set up as you switch and then you jack them up with Bulldoze. Iron Plate gives Gyro Ball the nifty boost too, and you can run Stealth Rock freely. Choice Specs Latios looks like it destroys this team, and Ferrothorn has no Leech Seed or Leftovers, so it will be worn down quite easily. While you have Landorus-T to stop sweepers, I don't think it'll be enough against things like Hydro Pump DD Salamence and Double Dance Haxorus, so you might want to fit a Choice Scarf user.

I think it'd be a good idea to run a Choice Scarf > Expert Belt, but with the same moves, and it's not like Thunder needs a boost anyways, and in my opinion, people can really tell if your Expert Belt through my matches, but that's just me. Feraligatr wants Superpower > Crunch because it wants to hit Ferrothorn and stuff, and like all rain teams, this team in particular has trouble with Ferrothorn. Jellicent is complete set-up bait for Latias, so it can't do much, and you can bomb it with Ferrothorn's Power Whip. Next, you should run Roost > Recover, because Recover sounds stupid, but that's just me. Okay, finally, try using a Choice Specs set, since I said to try out Choice Scarf, since Scald hits like a truck with high chance to Burn. The simple Hydro Pump | Scald | Ice Beam | Perish Song is awesome, and 248 HP / 8 Def / 252 SpA EVs make you bulky.

Iron Plate is actually a rly good idea, and im sorta guttered I didn't think of it lol. I think I lose out on a lotta damage with Power Whip vs Jellicent and Hippowdon which is annoying, although the freedom to switch moves will be awesome. I will think hard on it man, as its a swell suggestion I might implement.

And yea, powerful Specs users are a real bitch. Usually ill try and play around Specs Latios by going to a set up sweeper after it DMs, (or Ferrothorn) and try and get a KO back, but obv if my opponent has the right team, that wouldn't work. A fast scarfer is an excellent idea, but I really really hate Scarf Thundurus-T, because I need HP Ice then, which means I lose out on GK or something, which makes me more sand weak. I have 0 problem dropping Thundurus-T or changing its moveset, I just don't want to be sand weak in the process. I don't like relying on Latias for Jellicent, because I need to sub (and then it Taunts) which costs me 25%, and then it will go to Tar, or a steel, or whatever and then im forced out etc etc and its just annoying. It also forces me to Dragon Pulse which kills my PP and I hate that. Hydro PUmp DD Mence doesn't really set up on anything except like, Bulldoze Ferrothorn - everything else just hits it far 2 hard (or burns it) + its rare and forced to Outrage. Cube is prolly more threatening since it smashs through my team pretty hard without needing to set up.

Rock Polish doesn't seem to be that useful on lando-t on this team, but looking over its moveset, there's not much you can really give it other than explosion or u-turn. I think you should try out Smack Down > Stone Edge so that Skarmorys can't really set up spikes on you as consistently.

But +2 Smack Down is weak as shit :(, and isn't that practical vs skarm anyway. I need, a +2 boost and to predict it coming in and Smack Down to really do damage and discourage it from laying spikes. If anything, id prolly run Gravity over Rock Polish, and force EVERYTHING to eat my +2 Earthquake, or not having to worry about missing my Stone Edge. Good idea tho.

ginganinja, NP + 3 Atk Thundurus-T may actually help your team more. +2 Focus Blast has never failed me from OHKOing Ferrothorn, and after a NP or two, Thunder or Focus Blast can knock out the pink blobs readily.

This is actually a solid idea, because I can drop Grass Knot and U-Turn for HP Ice and NP, and them Hippowdon isn't quite so threatening. I lose out on luring in Celebi and Tyranitar (which sucks), as well as actually like, reliably killing Tar, but the tradeoff seems pretty nice. Definitely giving this a test.

fuk ginga

Ur sister already did that. But if she wants a R2 then im all for it.

Hello Ginga!

I don't have a seriously huge rate coming, but I do have a minor suggestion.

You could replace your Thundurus-T for LO Modest KyuB. You could run Focus Blast to lure out and OHKO Tyranitar, while having a better answer to sun teams. Ice Beam still does huge damage to Gastro, only now LO Modest KyuB can wreck Sand Balance as well. I would run Roost / Focus Blast / Ice Beam / Fusion Bolt | Earth Power on KyuB, with pretty much standard evs except atk into spa. It's just as SR weak, but it's a bit bulkier and has reliable recovery. The ability to check Keldeo better (100% hp = survival) is worth it too. Focus Blast also does like 80% to SpD Ferrothorn, so you can lure those out (or you could ust Ice Beam them, it does a lot of damage lol).

As for Politoed, I'd replace Toxic for Hydro Pump in case you need the additional power late game. It's more useful than Toxic, anyway; and I should know. I use Scarf Toed a lot.

Ultimately, KyuB and ThundyT perform similar roles, but I can tell you don't like ThundyT too much so I stopped by to give you the KyuB in case you wanted to try it out. The only thing that sucks is the miss rate, but it's p. cool otherwise.

Good Rate I guess, trouble is I then (iirc), get destroyed by any team with a pink blob and thats frustrating. I also lose all lure potential on Celebi and Tar (making them harder to eliminate), while being able to hit Ferrothorn slightly harder, and Jirachi prolly less hard (I bet Thundurus-T does more to it with Thunder). Its something I might think about, although I just hate how boned I am vs a blob. IDK there must be a better set or something.

RE Toed, I also have used Scarf Toed a lot, as well as this team a lot, and there has never ever been an instance when I wanted Hydro Pump. Ill keep Toxic, because hitting Latias + Jellicent is really nice situationally and more useful than a back up STAB move, also situational in the extreme.

Shoutout to Enguarde for giving me his permission to rent out his gf for a nite so thanks bro!
 
As you said yourself, it looks like you have a bit of a weakness to defensive teams. I think this stems from your heavy reliance on Thundurus-T to break Celebi. Combine this with the fact that U-Turn Thundurus is the kind of thing people scout for now, along with Thundurus-T's SR weakness and how much of your team is hazards bait, and its no surprise that defensive teams can be tough to handle. Its clearly not an insurmountable weakness (unless its full stall with like Forretress / Lando-T / Celebi / Jellicent / Heatran / ScarfTar in which case its almost an autolose unless they let Celebi get really really weak fsr), but you either have to play absolutely flawlessly early game and give Hippowdon / Landorus-T (or whatever SR mon) no chances to get up SR, or just pray that they are so weak to Thundurus-T that you can KO 6 mons without taking SR 4 times (or less with sand). You can potentially break Celebi with Ferligatr since your current spread only takes like 70% from GDrain, but this is harder than it looks because you firstly have to stop too many hazards going up, AND eliminate Hippowdon so you won't get taken out by sand before you kill everything AND then you have to find a set-up opportunity where you won't be taken into GDrain KO range or get burnt / poisoned. All things considered, the odds are stacked against you whenever you play any defensive team with a decently-played Celebi.

There are a few ways to alleviate this weakness, but not many of them are great. The easiest fix is to run a faster Feraligatr to outspeed Celebi, but you have to run at least 200 EVs or something to beat the standard variants or go Jolly which sucks. If you do go down this route then I think you almost autowin vs standard ScarfTar / Lando-T / Forret / Jellicent / Celebi / Heatran teams. You deal like 75% min or something to both Celebi and Jellicent, so as long as you play even remotely well you should be fine. If you really want to properly autowin vs these teams you can run Lum Berry too so you can either 1) set-up directly on Jellicent or 2) potentially sweep even if they have TSpikes. Alternatively, Expert Belt is an option to let you more reliably OHKO Jellicent and Celebi at +2 (91% and 96% min respectively) whilst retaining the same power behind Aqua Jet vs threats like Volcarona. I understand that the amount of bulk you lose is massive and as a result you're potentially losing offensive presence despite a more offensively-inclined EV spread, but its a very easy way to turn a shit match-up into an incredible one. With this change, you arguably don't need mixed Thundurus-T anymore, but I'd keep it anyway just just because it can actually switch-in on Celebi and threaten it somewhat, whereas Feraligatr relies on setting-up before it comes in to beat it.

Alternatively, you can try and fit in SubToxic Tentacruel but I don't really know where it'd go unless you are up for changing like 2/3 mons and then your team will just be standard rain 9.9

Cool team though. Looks like a very solid and fun Rain build.


p.s. don't use sleep talk lando because you still lose to every sleep mon anyway rofl (why would you use sleep talk on a mon that cant hit breloom even neutrally wtf)
 
Last edited:
I'm only rating this because apparently your sister really is that hot.

I agree with Peng's idea of a faster Gatr, it will help out with Jellicent sand stall; even though most Celebi run Psychic nowadays it's better to kill it before it can Perish Song which disrupts your sweep and forces you to take more damage upon switching back in. However if they run Toxic Spikes (like they should), you're still in huge trouble. This TS weakness also extends to rain stall, which is pretty much impossible to break through...

I would really like to see a Toxicroak somewhere. It absorbs TS, counters Keldeo without fear of being Pursuited, appreciates Gatr baiting/killing Jellicent, and is overall a pretty terrifying sweeper, especially against other rain, both offense and stall. I would try it over Latias or Thundurus.

Cool team man gl
 
Back
Top