Fusion Evolution

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Parents: Togekiss & Blissey
Shared Egg Group: Fairy
Offspring Name: Blisskiss
New type: Normal/Fairy
New base stats: 185/45/67/112/140/82
New ability and desc: Serene Grace (giving +15 to averages of stats)
Notable Moves: Softboiled, Roost, Thunder Wave, Air Slash, Calm Mind, Wish, Protect, Heal Bell, Seismic Toss, Ice Beam, Thunderbolt, Flamethrower, Dazzling Gleam, Stealth Rock, Defog, Aura Sphere, Shadow Ball, Light Screen, Reflect, Nasty Plot, Charge Beam, Hyper Voice, Toxic
Role Identification: I'm sorry. I'm so, so sorry. A titanic 185 HP stat backed up by scary 67/140 Defences and a usable 112 SpA stat makes this thing a horrifying wall, with an immunity to the meta's many powerful Outrages. And that's not even mentioning it's movepool. No less than three forms of recovery including Wish, the ability to cure all it's teams status, Stealth Rock and Defog, and Toxic and Thunder Wave for status. Speaking of Thunder Wave, Serene Grace gives it access to Paraflinch when it's already near immortal. Have fun with that. It also has access to two Special boosting moves, Nasty Plot and Calm Mind, turning this monstrosity into a sweeper of all things, allowing it to use it's wide coverage of Special moves (including Boltbeam and Ghost/Fighting coverage) which includes a guaranteed further SpA boost from Charge Beam. All in all, this makes Blisskiss a versatile terror in all the rolls it can fill, from dedicated wall, to amazing utility/support, to powerful sweeping to a near unkillable Paraflincher.
 

DNA Donors: Golurk / Talonflame
Offspring name: Golurflame
New type: Ghost / Fire
New base stats: 85 / 120 / 75 / 64 / 74 / 110 (+2 HP, +18 Atk, +20 Spe)
New ability and desc: Fire Fist (Iron Fist + Fire Body) - Punch-based moves have an added 30% chance to Burn the opponent.
Notable moves: Phantom Force, Flare Blitz, Fire Punch, Drain Punch, Flame Charge, Tailwind, Earthquake, Rock Slide, Ice Punch, Thunder Punch, Swords Dance, Brave Bird
Role identification: Dunno, just want to see how Ghost/Fire type can work if physical.
Parents: Sceptile and Abomasnow
Shared Egg Group: Monster
Offspring Name: Aboptile
New Typing: Ice/Grass
New Base Stats: 90 / 98 / 80 / 108 / 95 / 100 (BST 571)
New Ability and Desc: Tundra (Snow Warning + Overgrow) - Summons Hail on switch-in; the power of Grass-type moves is raised by 30% under Hail.
Notable Moves: Ice Beam, Blizzard, Leaf Storm, Dragon Pulse, Earthquake, Rock Slide, Swords Dance, Leech Seed
Role identification: An unpredictable Mega-evolver with two totally different Megaevolutions.


Parents: Mega Sceptile and Abomasnow
Shared Egg Group: Monster
Offspring Name: Mega Aboptile X
New Typing: Ice/Dragon
New Base Stats: 90 / 123 / 90 / 148 / 95 / 125 (BST 671)
New Ability and Desc: Lightning Rod
Notable Moves: Ice Beam, Blizzard, Dragon Pulse, Earthquake, Rock Slide, Swords Dance, Leech Seed, Giga Drain, Leaf Blade, Drain Punch, Ice Shard, Ice Punch, Dragon Claws, Dual Chop, Wood Hammer, Bullet Seed, Seed Bomb, Avalanche
Role identification: A fast Mixed Sweeper with an interesting typing and very good physical and special movepool


Parents: Sceptile and Mega Abomasnow
Shared Egg Group: Monster
Offspring Name: Mega Aboptile Y
New Typing: Ice/Grass
New Base Stats: 90 / 138 / 110 / 148 / 115 / 70 (BST 671)
New Ability and Desc: Snow Warning
Notable Moves: Ice Beam, Blizzard, Dragon Pulse, Earthquake, Rock Slide, Swords Dance, Leech Seed, Giga Drain, Leaf Blade, Drain Punch, Ice Shard, Ice Punch, Dragon Claws, Dual Chop, Wood Hammer, Bullet Seed, Seed Bomb, Avalanche
Role identification: Very good 90/110/115 bulkiness for a good TR sweeper, with Ice Shard for priority, very good 138/148 attacking stats and a good movepool.

-And my Fantastic 4

IMG_2015-11-10 20:44:21.jpg
Parents: Bisharp and Toxicroak
Shared egg group: Human-like
Offspring name: Toxisharp
New type: Dark / Poison
New base stats: 84 / 125 / 92 / 83 / 77 / 87 (BST 548)
New ability and desc: Sharp Armor (Dry Skin+Defiant) - Atk is raised by 2 when hit by a Water-type move and lowered by 2 when hit by a Fire-type; gives immunity to Water-type moves.
Notable moves: Sucker Punch, Gunk Shot, Poison Jab, Knock Off, Swords Dance, Ice Punch, Earthquake, Drain Punch, Low Kick, Fake Out, Stealth Rock, Grass Knot
Role identification: Its role could be the same as Bisharp’s role now: switch on a Scald or a Water-type move and begin sweeping with Sucker Punch, STABs and a wide coverage of moves, including Ice punch against Ground-types and look at this calc:
0 SpA Life Orb Toxisharp Grass Knot (100 BP) vs. 104 HP / 0 SpD Mega Swampert: 296-354 (80.6 - 96.4%) -- guaranteed 2HKO
So, with a predict and a Sucker Punch you can even KO MSwampert. 83/92/77 isn’t very bad as a bulkiness, so you can even boost your Attack using SD or your Speed using RP, or even you Attack and Defense using Bulk Up (this can help you to resist to some EQ you may run into).


IMG_2015-11-10 20:44:30.jpg
DNA Donors: Diancie and Slowbro
Offspring name: Dianbro
New type: Water/Fairy
New base stats: 90/90/130/100/130/40 (+18 HP, +3 Atk, +15 SpD) (BST 580)
New ability and desc: Clear Tempo (Clear Body + Own Tempo) - Immune to stat drops and confusion.
Notable moves: Calm Mind, Scald, Moonblast, Diamond Storm, Earth Power, Psychic, Psyshock, Slack-Off, Flamethrower, Fire Blast, Ice Beam, Blizzard, Thunder Wave, Trick Room, Stealth Rock
Role identification: This thing completely walls every Charizard fusion and Tyranichomp, even if not Mega-evolved. It can introduce stall and Trick Room into this meta, thanks to its insane 90/130/130 bulk. And you still haven't seen the Mega.


DNA Donors: Diancie and Mega Slowbro
Offspring name: Mega Dianbro
New type: Water/Fairy
New base stats: 90/90/200/130/130/40 (BST 680)
New ability and desc: Shell Armor
Notable moves: Calm Mind, Scald, Moonblast, Diamond Storm, Earth Power, Psychic, Psyshock, Slack-Off, Flamethrower, Fire Blast, Ice Beam, Blizzard, Thunder Wave, Trick Room, Stealth Rock
Role identification: Just put all your EVs in HP and SpD and wall everything, making your opponent go mad by CMinding to raise your SpA and SpD to extreme levels and shoot everything with a Scald or a Moonblast. A way to be hated by the opponent, especially if they have a Charizard fusion (the only one that could be annoying is Shaymizard, especially if Y, but just use Fire Blast or Flamethrower for neutral boosted damage) or Tyranichomp. It can afford even a moveset without CMind, but with Trick Room, using your opponent's DDances against them, or Thunder Wave to hax.

DNA Donors: Mega Diancie and Slowbro
Offspring name: Glittering Mega Dianbro
New type: Water/Fairy
New base stats: 90/150/90/160/90/100 (BST 680)
New ability and desc: Magic Bounce
Notable moves: Calm Mind, Scald, Surf, Moonblast, Diamond Storm, Earth Power, Psychic, Psyshock, Slack-Off, Flamethrower, Fire Blast, Ice Beam, Blizzard, Thunder Wave, Trick Room, Stealth Rock

EDIT: Adding Haxosect to this post to put all my submissions together
DNA Donors: Haxorus and Genesect
Offspring name: Haxosect
New type: Dragon/Steel
New base stats: 80 / 140 / 92 / 90 / 92 / 114 (+7 HP, +7 Atk, +10 SpD, +16 Spe) (BST 608)
New ability and desc: Firewall (Download + Mold Breaker) - If the opponent’s ability lowers any of this Pokémon’s stats, the stat is raised by 2 instead.
Notable moves: Dragon Claw, Iron Head, Shift Gear, Extremespeed, Swords Dance, Blaze Kick, Earthquake, U-turn and all of Genesect’s movepool.
Role identification: Incredible physical setup sweeper with almost invincible typing and amazing stats. Use either Shift Gear, or Swords Dance if you don’t care of Speed (it’s already really high), to boost your stats and sweep. You can also run a Choice Band set, using U-turn.


EDIT2: i replaced one of my previous fusions with this one:

Parents: Gyarados and Arbok
Shared egg group: Dragon
Offspring name: Gyarbok
New type: Poison/Water
New base stats: 92 / 120 / 89 / 77 / 104 / 95 (BST 577)
New ability and desc: Intimidate
Notable moves: Gunk Shot, Poison Jab, Waterfall, Dragon Dance, Earthquake, Seed Bomb, Sucker Punch
Role identification: A setup sweeper with good typing that finally has something to hit Rotom-W super-effectively (Seed Bomb).


Parents: Mega Gyarados and Arbok
Shared egg group: Dragon
Offspring name: Mega Gyarbok
New type: Poison/Dark
New base stats: 92 / 150 / 119 / 87 / 134 / 95 (BST 577)
New ability and desc: Mold Breaker
Notable moves: Gunk Shot, Poison Jab, Waterfall, Dragon Dance, Earthquake, Seed Bomb, Sucker Punch
Role identification: Just Sucker Punch everything.
 
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Parents: Tangrowth and Lilligant
Shared Egg Group: Grass
Offspring Name: Tangiant
New Typing: Grass
New Base Stats: 100 / 95 / 115 / 125 / 77 / 85
New Ability: Chlorophyll
Notable Moves: Sleep Powder, Growth, Knock Off, Ancient Power, Power Whip, Sunny Day, Solarbeam, Earthquake, Sludge Bomb, Focus Blast, Energy Ball, Swords Dance, Rock Slide, Infestation, Ingrain, Poison Jab, Grass Knot, Amnesia, Giga Drain, Leaf Storm, Leech Seed, Endeavor, Pain Split, Seed Bomb, Synthesis, Quiver Dance, Toxic, Grass Whistle, Healing Wish, Heal Bell/Aromatherapy, Petal Dance, Petal Blizzard.
Role Description: Lilligant and Tangrowth are both highly specialized Pokemon that fell short of usefulness. But Tangiant, as one of the two grass-types with access to Quiver Dance and a good 100/115/77 defensive spread, is in a far better position. One stack of quiver dance boosts its stats to 100 / 95 / 115 / 187 / 115 / 127 (That's a blazing 255 speed in sun!), leaving its worst score in attack, which is still a 95 if you want to run a mixed set or something. Tangiant is a nice, bulky addition to sun (or rain, if you don't mind the speed loss) teams, capable of sweeping with the right opportunity or playing speedy support/cleric roles in a pinch.
 

canno

formerly The Reptile

DNA Donors:
Tornadus-Therian + Registeel
Offspring name: Tornael
New type: Flying / Steel
New base stats: 90 / 95 / 125 / 95 / 125 / 88 (+10 HP, +5 Atk, +5 Def, +5 SpA, +15 Spe)
New ability and desc: X Factor (Clear Body + Regenerator) - Heals the user by 1/4 max HP every time its stats are lowered
Notable moves: Curse, Hammer Arm, Hurricane, U-Turn, Heat Wave, Iron Head, Thunder Wave, Superpower, Thunderbolt, Flash Cannon, Charge Beam, Taunt, Acrobatics, Stealth Rock, Ice Punch, ThunderPunch, Earthquake, Explosion
Role identification: A defensive don, Tornael is a monsterous Pokemon for both balanced and stall. It has an amazing typing and bulk that would put Skarmory to shame. However, Skarmory does have reliable recovery in Roost. This is where its X Factor comes in - moves like Curse, Hammer Arm, and Superpower will heal it, migrating the need for reliable recovery. I made it 1/4th though instead of Regenerators 1/3 simply because while it does drop your bulk Superpower would heal for 2/3rd HP which is a bit stupid. As it stands Superpower is now a Recover that trades lowering the user's Attack and Def for something that does good damage and is untauntable. Curse is used over Bulk Up because, while the speed drops aren't ideal, you heal 25% of your HP each time you use Bulk Up! Your opponent better pray they don't go for Sticky Web, and Intimidate users heal it which is cool. This is especially notable since Mega Manectric (and its bastard offspring) are mons that will probably want to switch in and Thunderbolt it - while they definitely still force it out, it now leaves with 25% more HP than it had before.
 

DNA Donors:
Tornadus-Therian + Registeel
Offspring name: Tornael
New type: Flying / Steel
New base stats: 90 / 95 / 125 / 95 / 125 / 88 (+10 HP, +5 Atk, +5 Def, +5 SpA, +15 Spe)
New ability and desc: X Factor (Clear Body + Regenerator) - Heals the user by 1/4 max HP every time its stats are lowered
Notable moves: Curse, Hammer Arm, Hurricane, U-Turn, Heat Wave, Iron Head, Thunder Wave, Superpower, Thunderbolt, Flash Cannon, Charge Beam, Taunt, Acrobatics, Stealth Rock, Ice Punch, ThunderPunch, Earthquake, Explosion
Role identification: A defensive don, Tornael is a monsterous Pokemon for both balanced and stall. It has an amazing typing and bulk that would put Skarmory to shame. However, Skarmory does have reliable recovery in Roost. This is where its X Factor comes in - moves like Curse, Hammer Arm, and Superpower will heal it, migrating the need for reliable recovery. I made it 1/4th though instead of Regenerators 1/3 simply because while it does drop your bulk Superpower would heal for 2/3rd HP which is a bit stupid. As it stands Superpower is now a Recover that trades lowering the user's Attack and Def for something that does good damage and is untauntable. Curse is used over Bulk Up because, while the speed drops aren't ideal, you heal 25% of your HP each time you use Bulk Up! Your opponent better pray they don't go for Sticky Web, and Intimidate users heal it which is cool. This is especially notable since Mega Manectric (and its bastard offspring) are mons that will probably want to switch in and Thunderbolt it - while they definitely still force it out, it now leaves with 25% more HP than it had before.
You know i'm watching X factor rn? lmao

DNA Donors: Haxorus and Genesect
Offspring name: Haxosect
New type: Dragon/Steel
New base stats: 80 / 140 / 92 / 90 / 92 / 114 (+7 HP, +7 Atk, +10 SpD, +16 Spe) (BST 608)
New ability and desc: Firewall (Download + Mold Breaker) - If the opponent’s ability lowers any of this Pokémon’s stats, the stat is raised by 2.
Notable moves: Dragon Claw, Iron Head, Shift Gear, Extremespeed, Swords Dance, Blaze Kick, Earthquake, U-turn and all of Genesect’s movepool.
Role identification: Incredible physical setup sweeper with almost invincible typing and amazing stats. Use either Shift Gear, or Swords Dance if you don’t care of Speed (it’s already really high), to boost your stats and sweep. you can also run a Choice Band set, using U-turn.
 
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Parents: Togekiss & Blissey
Shared Egg Group: Fairy
Offspring Name: Blisskiss
New type: Normal/Fairy
New base stats: 185/45/67/112/140/82
New ability and desc: Serene Grace (giving +15 to averages of stats)
Notable Moves: Softboiled, Roost, Thunder Wave, Air Slash, Calm Mind, Wish, Protect, Heal Bell, Seismic Toss, Ice Beam, Thunderbolt, Flamethrower, Dazzling Gleam, Stealth Rock, Defog, Aura Sphere, Shadow Ball, Light Screen, Reflect, Nasty Plot, Charge Beam, Hyper Voice, Toxic
Role Identification: I'm sorry. I'm so, so sorry. A titanic 185 HP stat backed up by scary 67/140 Defences and a usable 112 SpA stat makes this thing a horrifying wall, with an immunity to the meta's many powerful Outrages. And that's not even mentioning it's movepool. No less than three forms of recovery including Wish, the ability to cure all it's teams status, Stealth Rock and Defog, and Toxic and Thunder Wave for status. Speaking of Thunder Wave, Serene Grace gives it access to Paraflinch when it's already near immortal. Have fun with that. It also has access to two Special boosting moves, Nasty Plot and Calm Mind, turning this monstrosity into a sweeper of all things, allowing it to use it's wide coverage of Special moves (including Boltbeam and Ghost/Fighting coverage) which includes a guaranteed further SpA boost from Charge Beam. All in all, this makes Blisskiss a versatile terror in all the rolls it can fill, from dedicated wall, to amazing utility/support, to powerful sweeping to a near unkillable Paraflincher.
How do you kill this thing? :o
 

T.I.A.

formerly Ticktock
Well, I was waiting, but anyway, here is my round.


I'm just a cute green plant from outer space and I'm mean, green man!

Parents: Mawile + Roserade
Shared Egg Group: Fairy
Offspring Name: Roswile
New Typing: Grass / Fairy
New Base Stats: 65 / 87 / 85 / 100 / 90 / 80 [BST: 507]
New Ability and Desc: Intimidate + Poison Point = Scared Sick: If the opponent comes into contact with this Fusion, they have a 30% chance to have either their Attack lowered by 1 or become badly poisoned.
Notable Moves: Giga Drain, Dazzling Gleam, Fire Blast, Ice Beam, Flamethrower, Focus Blast, Swords Dance, Seed Bomb, Iron Head, Ice Punch, Knock Off, Play Rough, Sucker Punch, Stealth Rock, Spikes, Toxic Spikes, Synthesis, Sleep Powder
Role Identification: Well, at first glance at the stats, it does not have a very passive fusion. However, you may realize that not only it has Spikes, Toxic Spikes, and Stealth Rock, it's ability also helps with it's middling bulk. It's movepool is also very expansive, ranging to hazards, to special options, to even physical options thanks to the decent 87 Attack. It's can run from hazard setter to physical options. It's special movepool is filled with all sorts of oddities with Fire Blast, Flamethrower, Ice Beam, Sludge Bomb, and Charge Beam, which is the only Electric coverage it has other than Thunder Punch. It's typing is also good, providing many key resistences. It does have flaws. The subpar stats, weakness to Fire, especially with all the Fire/Dragon types around, and sorta mediocre ability does not help justice, but with the right support, it can help or sweep teams.



Ancient city fashion, inspired by the Middle East.

DNA Donors: Magnezone + Sigilyph
Offspring name: Magilzone
New Type: Steel / Psychic
Base Stats: 71 / 69 / 97 / 131 / 85 / 98 (+5 Atk, +15 SpA, +20 Speed) [BST: 551]
New ability and desc: Magnet Pull + Wonder Skin = Steel Dodge: All Steel types are drawn in and their moves have an added 50% chance to miss.
Notable Moves: Flash Cannon, Psyshock, Psychic, Heat Wave, Energy Ball, Calm Mind, Roost, Thunderbolt, Ice Beam, Signal Beam, Shadow Ball, Whirlwind, Thunder Wave, Dark Pulse
Role Identification: Pretty average, but it has potentional. It's decent bulk and high Special Attack makes it hit hard after a Calm Mind boost and can trap Steels and kill them with a Heat Wave. Their moves are more prone to missing thanks to it's ability. It's coverage also has BoltBeam, which is important for more stuff. It also has recovery in Roost, which is a bit important. It can also phaze, run a Choice Scarf, and more. Overall, it is good enough for a sweeper.



Metal Birds a' flying, so you better watch out.

DNA Donors: Genesect + Pidgeot
Offspring Name: Geneot
New Typing: Steel / Normal
New Base Stats: 77 / 120 / 85 / 115 / 82 / 100 (+20 Atk, +20 SpA) [BST: 579]
New Ability and Desc: Download + Keen Eye = Virtual Sniper: The Pokemon's physical or special moves will always hit on the lower defensive stat.
Notable Moves: Shift Gear, Extreme Speed, Thunderbolt, Thunder, Zap Cannon, Techno Blast, Ice Beam, Blaze Kick, Blizzard, Dark Pulse, Flash Cannon, U-Turn, Roost, Hurricane, Brave Bird, Iron Head, Flamethrower, Bug Buzz, Psychic
Role Identification: This can be a very niche sweeper with it's access to Shift Gear and a wide movepool, but is outshined by...

[MEGA GENEOT]

(model by DJTHED)
DNA Donors: Genesect + Pidgeot
Offspring Name: Mega Geneot
New Typing: Steel / Normal
New Base Stats: 77 / 120 / 90 / 180 / 92 / 120 (+20 Atk, +20 SpA) [BST: 679]
New Ability and Desc: No Guard
Notable Moves: Shift Gear, Extreme Speed, Thunderbolt, Thunder, Zap Cannon, Techno Blast, Ice Beam, Blaze Kick, Blizzard, Dark Pulse, Flash Cannon, U-Turn, Roost, Hurricane, Brave Bird, Iron Head, Flamethrower, Bug Buzz, Psychic
Role Identification: Welp, this is why I chose Steel/Normal. So I can abuse Techno Blast! In reality, it is a very versatile mega, with impressive stats, an fantastic movepool, and a stupendous ability. It can run special, mixed, or even physical, with access to Shift Gear and Extreme Speed to help it. While the type maybe a curse with a 4x weakness to Fighting, it can revenge teams with it's high powered moves and never missing coverage like Zap Cannon and Blizzard.



Flowers are red, rabbits are blue, if you read this, you will be dead.

Parents: Roserade + Azumarill
Shared egg group: Fairy
Offspring Name: Azurade
New type: Fairy / Poison
New base stats: 90 / 70 / 82 / 102 / 102 / 80 [BST: 526]
New ability and desc: Natural Cure + Huge Power = Natural Power: The user's attack is doubled unless it gets affected with a major status. The status will be cured when it switches out.
Notable Moves: Sludge Bomb, Hydro Pump, Waterfall, Swords Dance, Extrasensory, Leaf Storm, Spikes, Toxic Spikes, Knock Off, Belly Drum, Superpower, Play Rough, Dazzling Gleam, Aqua Jet, Ice Punch, Poison Jab, Focus Blast, Scald, Ice Beam, Psychic, Rest
Role identification: We have found a rebirth of a legend I have made. I retyped it and edited the ability to not be as overpowered. Anyway, it is still a great sweeper. With Natural Power doubling it's Attack until burned, you can dent extremely hard into walls that don't stop you after a Belly Drum. You can also run special due to the decent 102 Special Attack and with moves like Ice Beam, you won't have a hard time hurting stuff. It also has access to Spikes and Toxic Spikes, meaning you can also painfully toxic them. Overall, it is actually excellent.


(model by DJTHED)
A flaming cactus in the peaceful woods, man.

Parents: Flareon + Leafeon
Shared egg group: Field
Offspring Name: Flaeafeon
New type: Fire / Grass
New base stats: 75 / 130 / 105 / 87 / 97 / 90 [BST: 584]
New ability and desc: Flash Fire + Leaf Guard = Flame Trickery: If hit with a Fire move, it's Fire type moves will have an 20% chance to either paralyze, sleep, poison, or freeze. The effect is randomized. Fire immunity.
Notable Moves: Flare Blitz, Leaf Blade, Superpower, Knock Off, Iron Tail, Natural Gift, Energy Ball, Fire Blast, Swords Dance, Shadow Ball, X-Scissor, Giga Drain, Synthesis, Bullet Seed, Return, Baton Pass, Quick Attack
Role identification: Well, I'm sucky. It actually benefits from it's ability which causes it's Fire type attacks to have very randomized effects against the opponent. It's speed is decent for a Flareon fusion, and it's actually pretty bulk with a 75 / 105 / 97 spread. It also has the same impressive attack of 130, and with Swords Dance, it can surely dent Cofagreelix.



An evolved beast of an weakling.

DNA Donors: Scizor + Klinklang
Offspring Name: Kliklazor
New Typing: Bug / Steel
New Base Stats: 65 / 115 / 107 / 82 / 82 / 97 (+20 SpA, +20 Spe) [BST: 548]
New Ability and Desc: Swarm + Plus = Math Surge: If this Pokemon goes under 33% HP, it's Special Attack get increased by 1.3x.
Notable Moves: Shift Gear, Gear Grind, Bullet Punch, Bug Bite, Aerial Ace, U-turn, Volt Switch, Thunderbolt, Bug Buzz, Air Slash, Wild Charge, Superpower, Flash Cannon, Knock Off, Defog, Vacuum Wave
Role Identification: I'm sorry, I had to do this. It can act as an special attacker with it's ability, but it's mostly for...
[MEGA KLIKLAZOR]


DNA Donors: Scizor + Klinklang
Offspring Name: Mega Kliklazor
New Typing: Bug / Steel
New Base Stats: 65 / 135 / 147 / 92 / 102 / 107 (+20 SpA, +20 Spe) [BST: 648]
New Ability and Desc: Technician
Notable Moves: Shift Gear, Gear Grind, Bullet Punch, Bug Bite, Aerial Ace, U-turn, Volt Switch, Thunderbolt, Bug Buzz, Air Slash, Wild Charge, Superpower, Flash Cannon, Knock Off, Defog, Vacuum Wave
Role Identification: This is what I am talking about. At a high 107 Speed, great bulk, and Technician Gear Grind makes this as dangerous as Mega Scizor in STABmons, but even more dangerous. It's Special Attack is decent, which makes it's special moves not that weak. While it is a tad weaker than Mega Scizor, it's a bit more bulky than it. This is also made even more dangerous with the wide coverage it has.
 
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SpartanMalice

Y'all jokers must be crazy
When using a [WIP] tag, make sure you remove the mons that you used as a template. As it stands you copy pasted 4 already existing mons and if left unchecked, could be considered plagiarism.
 
Parents: Escavalier + Forretress
Shared egg group: Bug
Offspring name: Escatress
Typing: Bug/Steel
New base stats: 82/122/132/70/92/40(BST: 538)
New ability: Sturdy Armor - If an attack will 1hko this pokemon, ignore that attack.
Notable moves: Gyro Ball, Iron Head, Revenge, Payback, Earthquake, Explosion, Rapid Spin, Spikes, T-Spikes, Stealth Rock, Drill Run, Knock Off, Megahorn, Poison Jab, X-Scissor, Swords Dance, Counter.
Role indentification: Now this is one nasty pokemon to deal with, thanks to it's unique ability giving it enough time to at least counter attack once with Revenge, Counter or Payback. While it's a slow pokemon, the fact that it has access to Gyro Ball makes it all the more dangerous especially with all the fast pokemons in this meta. So watch out meta, a new challenger arrises and it's name is Escatress!
 
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Parents: Gallade and Banette
Shared egg group: Amorphous
Offspring name: Gallette
New Type: Ghost/Fighting
Base Stats: 76/130/75/84/99/82
New ability and desc: Insomnia + Steadfast = Restless: Cannot be put to sleep. Sleep-inducing moves will boost its Speed stat by one stage.
Notable moves: Close Combat, Drain Punch, Shadow Claw, Shadow Sneak, Swords Dance, Will-O-Wisp, Taunt, Knock Off, Sucker Punch, Ice Punch, Thunder Punch, Fire Punch, Poison Jab, Zen Headbutt, Destiny Bond
Role Identification: A standard physical attacker with great power, kinda middling speed and a unique typing. Combining Gallade and Banette's movepool gives it a diverse one with set-up, status, and coverage moves to choose from. Its ability gives it an immunity to sleep and a chance to boost it middling Speed. It's typing gives it immunities and a Stealth Rock resistance to aid it set-up or mega-evolve safely.

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Parents: Gallade and Banette
Shared egg group: Amorphous
Offspring name: Gallette
New Type: Ghost/Fighting
Base Stats: 76/180/85/94/119/92
New ability and desc: Prankster
Notable moves: Close Combat, Drain Punch, Shadow Claw, Shadow Sneak, Swords Dance, Will-O-Wisp, Taunt, Knock Off, Sucker Punch, Ice Punch, Thunder Punch, Fire Punch, Poison Jab, Zen Headbutt, Destiny Bond
Role Identification: Compared to Mega Banette, its gargantuan Attack stat isn't much of a waste due to it now having STAB Close Combat and priority Swords Dance. It also has priority in Shadow Sneak and Sucker Punch which hit pretty hard after a Swords Dance Boost. It has Prankster Will-O-Wisp and Taunt to compensate for its middling Speed stat and it has a decent Special bulk to help it set up and mega-evolve safely without the need of Protect. It also has a diverse physical movepool with coverage moves such as Knock Off, Ice Punch, Poison Jab, and Zen Headbutt. Finally it has a priority Destiny Bond, though costs a valuable moveslot, can catch the opponent off-guard.

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Parents: Gallade and Banette
Shared egg group: Amorphous
Offspring name: Gallette
New Type: Ghost/Fighting
Base Stats: 76/170/105/84/99/112
New ability and desc: Inner Focus
Notable moves: Close Combat, Drain Punch, Shadow Claw, Shadow Sneak, Swords Dance, Will-O-Wisp, Taunt, Knock Off, Sucker Punch, Ice Punch, Thunder Punch, Fire Punch, Poison Jab, Zen Headbutt, Destiny Bond
Role Identification: A faster and somewhat weaker version of the Mega evolution above while having more physical bulk instead of special. Its ability is inferior compared to the Banettite but it outspeeds a crucial Speed Benchmark which is its main niche over the Banettite mega.
 
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T.I.A.

formerly Ticktock
Im new here, and i don't want to look through 77 pages of submissions, so tell me if this fusion has already been done and if types and stats are correct.

Donors: Golurk and Porygon-Z
Offspring Name: Porylurk-Z
Shared Egg Group: Mineral
New Typing: Normal/Ghost
Base Stats: 97/112/85/105/87/82 (BST: 568)
New Ability: Adaptable Klutz- If this Pokemon holds an item, its all of moves will do 1.3X damage, but the item will have no effect.
Notable Moves: Trick, Return, Shadow Punch, Earthquake, Gyro Ball, Tri Attack, Shadow Ball, Thunderbolt, Ice Beam, Psychic, Flash Cannon, Recover, Trick Room.
Role Identification: A slow attacker that has options to go both physical and special. It has a better physical attack stat, while it has more move options if you run a special set. Use an item that makes yourself weaker, such as an flame orb, toxic orb, or iron ball, and trick it onto your opponent to give them the negative effect, while stealing their item, and still having the boost. Be wary for Knock Off, as it weakens you greatly. Also it is normal/ghost type giving it one of the best typings in the game
Well, this looks fine except that both Golurk and Porygon-Z are tenderness and need to be DNA Donors. Also the Ability acts like Sheer Force except to the item, so will you change it like having the effects of Adaptability and Klutz.
 

canno

formerly The Reptile
rebosting Cacroak


Parents:
Toxicroak + Cacturn
Shared egg group: Human-Like
Offspring name: Cacroak
New Type: Poison / Dark
Base Stats: 86 / 120 / 72 / 110 / 72 / 80
New ability and desc: Desert Skin (Dry Skin + Sand Veil) - Causes 1/8 max HP in damage each turn during hail, but heals for 1/8 max HP during sand. Increases damage from Ice moves to 1.25×, but Ground, Rock, and Steel moves do 0.75×
Notable moves: Gunk Shot, Sucker Punch, Drain Punch, Swords Dance, Spikes, Dark Pulse, Sludge Bomb, Focus Blast, Vacuum Wave, Nasty Plot, Destiny Bond, Seed Bomb, Taunt
Role Identification: A strange Sand abuser that can do a lot more outside of sand. Since Sand has 3 "types" to its weather, instead of giving an immunity to one of them I just weakened the damage to the three instead. This neutralizes its one weakness to Ground, but makes Ice-type attacks hurt a lot more as a drawback. It's speed is a bit lacking, but it hits really hard on both fronts with 120 Attack and 110 SpA - it even has boosting for both stats! Its bulk is also not that bad - 86/72/72 can be a lot worst, and its speed is decent enough to make it an alright wallbreaker. It even gets neat moves like Spikes, Taunt, and Destiny Bond, meaning that Cacroak isn't a one-trick frogtus.
 
Donors: Serperior and Darmanitan
Egg Group: Field
Name: Darmperior
Type: Fire/Grass
Base Stats: 100/117/85/62/85/114 (BST 563)
New Ability: Overgrowing Force- Grass moves do 1.3x damage if they have a secondary effect, and they lose the secondary effect.
Notable Moves: Flare Blitz, Leaf Blade, Earthquake, U-Turn, Iron Tail, Stone Edge, Superpower.
Role Identification: A fast physical choice scarf/band user with actually okay defenses. 100/85/85 defenses make it able to survive maybe one or two neutral hits. It's ability makes it able to spam leaf blade without any risks. U-turn, Flare Blitz, and Leaf Blade will basically be required for STAB + mobility, while the last move is coverage.
 

Parents:
Steelix and Crustle
Shared Egg Group: Mineral
Offspring Name: Crusteel
New Typing: Bug / Steel
New Base Stats: 87 / 105 / 177 / 75 / 85 / 52
New Ability: Sturdy
Notable Moves: Shell Smash, X-Scissor, Rock Slide, Stealth Rock, Rock Polish/Autotomize, Earthquake, Sandstorm, Shadow Claw, Stone Edge, Swords Dance, Poison Jab, Curse, Spikes, Knock Off, Thunder Fang, Ice Fang, Fire Fang, Gyro Ball, Double-edge, Explosion, Dragon Tail, Aqua Tail, Iron Head.
Role Description: While it doesn't allow the obvious Shell Smash set, wearing an Assault Vest gives this beast an 87/177/127 defensive spread, in case you wanted an incredibly tough phazer, attacker, and if needed suicide bomb for some reason. Alternatively, Curse, Shell Smash, Swords Dance, and Rock Polish/Autotomize are all excellent boosting moves that each open different options up. With a single curse boost, Gyro Ball is benefiting from both an effective 34 speed and a 157 attack, with STAB, if that sounds exciting. Then there's the mega.


Mega Crusteel
New Base Stats:
87 / 145 / 207 / 75 / 115 / 52
New Ability: Sand Force
Notable Moves: All of the ones listed under the base form, with emphasis on the now-boosted rock and ground type ones.
Role Description: One of the few things in the meta to break 200 in a stat, plus good special defense and two new mini-STABs from Sand Force? Sand teams just found a great new bruiser. Sure, it's slow, but with that attack, when it does hit, they'll feel it.
 
Reposting these two one last time along with a new fusion


Parents:
Rapidash and Mew
Shared Egg Group: DNA Fusion
Offspring Name: Mewpid
New Typing: Fire / Psychic
Base Stats: 82 / 100 / 95 / 100 / 90 / 122 (+10 DEF, +10 SP. ATK, +20 SPE)
New Ability and Desc: Escape Clause - Whenever a move, item, or ability would cause this pokemon to switch out, it forces the opponent to also switch with a randomly chosen Pokémon from its party. If the opponent is protected from being forced to switch, this pokemon still switches out but this ability has no effect on the foe.
Notable Moves: Volt Switch, Baton Pass, U-turn, and everything that's good on its parents already.
Role Identification: Faster and stronger than Mew, and just all-around better than Rapidash. The typing introduces a slew of new resistances, though it retains the weakness to pursuit and gains vulnerability to rocks, meaning that a Volt-turn team with this thing in it won't last long without removal support. It does, however, boast Mew's fantastic movepool, with Rapidash mostly contributing speed and a better ability, along with Flare Blitz, Agility, and Megahorn. As in its previous incarnation, its an excellent baton passer with a sash, preventing anything from setting up opposite it by phazing them even as it passes any boosts it likes to its team. It has access to moves that boost nearly any stat you need, so it is supremely flexible in its role, and in a pinch can be very annoying as a lead.

********


Parents: Heatran and Breloom
Shared Egg Group: DNA Fusion
Offspring Name: Heatloom
New Typing: Steel / Grass
Base Stats: 95 / 130 / 93 / 95 / 83 / 73 (+20 HP, +20 Atk) [BST 569]
New Ability and Desc: Flash Fire + Poison Heal = From Ashes: If the Pokémon is burned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage. The Pokémon with this Ability does not lose Attack due to burn.
Notable Moves: Iron Head, Stun Spore, Leech Seed, Seed Bomb, Grass Knot, Giga Drain, Synthesis, Spore, Solarbeam, Bulk Up, Substitute, Sludge Bomb, Facade, Return, Fling, Stone Edge, Swords Dance, Power-up Punch, Thunder Punch, Heat Wave, Earth Power, Fire Fang, Crunch, Taunt, Earthquake, Flamethrower, Flame Blast, Flame Charge, Overheat, Will-O-Wisp, Stealth Rock
Role Identification: With 8 resistances and an immunity and burns providing passive recovery and status immunity, Heatloom is surprisingly resilient for something with its stats. Between the two parents, Heatloom has some really good coverage, set-up to capitalize on its decent bulk, and diverse recovery options. Could also serve as a good rock setter, though its low speed means you may want to run Protect alongside your Flame Orb to avoid faster status leads.

********


Parents: Tentacruel and Omastar
Shared Egg Group: Water 3
Offspring Name: Tentama
New Typing: Water / Poison
New Base Stats: 85 / 75 / 105 / 107 / 105 / 87
New Ability: Shell Body - This Pokemon cannot have its defenses lowered and is immune to critical hits.
Notable Moves: Toxic Spikes, Poison Jab, Hex, Sludge Wave, Hydro Pump, Toxic, Venoshock, Ice Beam, Blizzard, Sludge Bomb, Scald, Infestation, Dazzling Gleam, Surf, Waterfall, Swords Dance, Aqua Ring, Confuse Ray, Haze, Knock Off, Rapid Spin, Giga Drain, Ancient Power, Rock Blast, Shell Smash, Stone Edge, Gyro Ball, Rock Slide, Spikes, Earth Power, Stealth Rock.
Role Description: Tentama has two major advantages over its competition for water-type wall, leaving aside its excellent defensive typing. First, it can boost up its defenses without fear of a stray crit sneaking through its armor. With Aqua Ring or Giga Drain providing recovery, it can set up and wear down its foes with sustained damage and status or set up (all three?!) hazards while spinning them on your side of the field. Secondly, in exchange for allowing other stat drops, Shell Body extends its stat-drop protection to Tentama's own moves as well. This means that despite its awful initial 75/107/87 offense, it can serve as a potent Shell Smash sweeper with no drawbacks, boosting up to a fearsome 85/150/105/214/105/174 spread in one go. Overall, Tentama is an extremely versatile wall, with recovery, support moves, offensive potential, and an immunity to poisoning and defense drops.
 

SpartanMalice

Y'all jokers must be crazy
Well, this looks fine except that both Golurk and Porygon-Z are tenderness and need to be DNA Donors. Also the Ability acts like Sheer Force except to the item, so will you change it like having the effects of Adaptability and Klutz.
There is no reason for him to change the ability description - we don't force others to make custom abilities of our choice unless it's illogical (such as when people tried to combine two non weather related abilities into a weather ability). Added to this you are not in charge of this meta and it's been mentioned that customization is generally preferred over A + B abilities. His ability seems fine, it seems he intentionally lowered Adaptability's 1.5x boost to 1.3x for balancing purposes. The only thing that needs to be changed is that it needs to be made into a DNA fusion. Squawkerz note this post, you do not need to change it so that it has the effects Ticktock requested.

Reposting two mons that didn't make it last time:

DNA Donors: Charizard + Magnezone
Shared Egg Group: [DNA FUSION]
Offspring Name: Magnezard
New Typing: Steel / Fire
New Base Stats: 74 / 87 / 96 / 129 / 87 / 100 (+10 Atk, +10 SpA, +20 Spe)
New Ability: Magnet Pull + Blaze = Magnetic Flames (10/10 needs better name, open to suggestions) : Traps steel type pokemon and boosts steel type attacks by 1.33x in a pinch.
Notable Moves: Dragon Dance, Dragon Claw, Dragon Tail, Earthquake, Fire Blast, Flare Blitz, Focus Blast, Outrage, Overheat, Rock Slide, Swords Dance, Will-O-Wisp, Toxic, Thunder, Thunderbolt, Thunder Wave, Volt Switch, Wild Charge, Charge Beam, Roost, Belly Drum
Role Description: Magnezard is a very interesting pokemon with a seemingly average statline. But then you realize it nearly has the same SpA as Volcarona, and it has hands down the best typing a steel trapper could ask for, plus ok-ish bulk. That's not all though. It can use the trap to steal a turn of set up, gain momentum with Volt Switch, maybe even try a risky Belly Drum strategy if it completely walls the opposing pokemon in question, but what it mainly does is pave the way for its two deadly megas...

DNA Donors: Charizard + Magnezone
Shared Egg Group: [DNA FUSION]
Offspring Name: Magnezard
New Typing: Steel / Fire
New Base Stats: 74/107/96/179/117/100 (+10 Atk, +10 SpA, +20 Spe)
New Ability: Drought
Notable Moves: Dragon Dance, Dragon Claw, Dragon Tail, Earthquake, Fire Blast, Flare Blitz, Focus Blast, Outrage, Overheat, Rock Slide, Swords Dance, Will-O-Wisp, Toxic, Thunder, Thunderbolt, Thunder Wave, Iron Head, Flash Cannon, Volt Switch, Wild Charge, Charge Beam, Roost, Belly Drum
Role Description: This is where it gets fun. this is basically a superior version of Zard-Y, with so many more resistances and an SR neutrality it may not even need to run Roost. It can however punish steel types that unfortunately managed to get in its way. Charge Beam is an average move but its Magnezard's best chance of boosting SpA, and it provides coverage at any rate. It can also run Thunder-Wave for speed control, Will-O-Wisp to tighten its defenses, etc, but mostly it's a wrecking ball.


DNA Donors: Charizard + Magnezone
Shared Egg Group: [DNA FUSION]
Offspring Name: Magnezard
New Typing: Steel / Dragon
New Base Stats: 74/133/129/150/87/100 (+10 Atk, +10 SpA, +20 Spe)
New Ability: Tough Claws
Notable Moves: Dragon Dance, Dragon Claw, Dragon Tail, Earthquake, Fire Blast, Flare Blitz, Focus Blast, Outrage, Overheat, Rock Slide, Swords Dance, Will-O-Wisp, Toxic, Thunder, Thunderbolt, Thunder Wave, Volt Switch, Wild Charge, Charge Beam, Roost, Belly Drum
Role Description: I'm kind of on the fence about this. I gave it Steel / Dragon because Fire / Dragon is getting increasingly common with or without the zard fusions running around, and there are two ways to go about this: Steel / Dragon still resists mosts Steel types but risks getting trapped itself by an oncoming steel type a'la Magnezone, and it doesn't get stab on Flare Blitz, but can still nab super effective hits vs steels. It can set up on some of them though. Fire / Dragon on the other hand... well, take a look at that statline and with the exception of defense and SpA its just a slightly improved Zard X. Adding to this I submitted Aggrizard very early on in Fusion Evolution and many people thought it was horrendously powerful. This seems like a balanced Steel type that can bridge the gap between Mega Metagross and Mega Charizard X, while having the niche of trapping opposing steels pre mega. It just loses Zard-X's niche of not being able to get burned.

Parents: Camerupt / Rhyperior
Shared Egg Group: Field
Offspring Name: Camerupterior
New Typing: Ground
New Base Stats: 107 / 135 / 115 / 95 / 80 / 55 (BST: 587)
New Ability: Solid Rock
Notable Moves: AncientPower, Blizzard, Crunch, Earth Power, Earthquake, Fire Blast, Fire Punch, Flamethrower, Flash Cannon, Focus Blast, Hammer Arm, Ice Beam, Ice Punch, Iron Head, Poison Jab, Rock Slide, Stealth Rock, Superpower, Swords Dance, Thunder, Thunder Punch, Thunderbolt, Bulldoze (only for more PP), Eruption, Explosion, Lava Plume, Toxic, Will-O-Wisp
Role Description: BULK. Camerupterior is quite a versatile pokemon - backed by its ability, typing, access to Stealth Rock and status moves it is quite a tank. That's not all. Camerupterior inherits a lot of its moves from Rhyperior, whose pre-evolution was one of the Gen 1 kings. Meaning it gets a lot of random moves. How are they useful, you ask? Well, take a look at its mega...

[MEGA CAMERUPTERIOR]

Parents: Camerupt / Rhyperior
Shared Egg Group: [MEGA]
Offspring Name: Mega Camerupterior
New Typing: Ground
New Base Stats: 107 / 155 / 145 / 135 / 110 / 35 (BST: 687)
New Ability: Sheer Force
Notable Moves: AncientPower, Blizzard, Crunch, Earth Power, Earthquake, Fire Blast, Fire Punch, Flamethrower, Flash Cannon, Focus Blast, Hammer Arm, Ice Beam, Ice Punch, Iron Head, Poison Jab, Rock Slide, Stealth Rock, Superpower, Swords Dance, Thunder, Thunder Punch, Thunderbolt, Bulldoze (only for more PP), Eruption, Explosion, Lava Plume, Toxic, Will-O-Wisp
Role Description: EVEN MOREBULK. Mega Camerupterior is truly terrifying - while it would have been even more powerful if it was backed by a Fire or Rock subtyping as it would have had a proper physical STAB Sheer Force abusable move, I feel that two things cut Mega Camerupt's viability in OU: It's typing - due to the plethora of water types in the tier. But here in Fusion Evolution? There are even more. The other thing was its low speed, and since it's still slow I felt that the only way to fix it is the solo ground typing. It can still abuse Special STAB with Earth Power (although actually weaker than Mega Camerupt specially). That being said, it has access to Swords Dance (even Rock Polish but ehh), several Sheer Force boosted coverage moves, on both ends (physical and special). It hits like a wrecking ball and it has insane bulk to boot. This will definitely be an option to consider. The best part is, it can still run a tank set like its Pre-Evolution - sacrificing Solid Rock for better bulk and the ability to hit hard.
 

T.I.A.

formerly Ticktock
There is no reason for him to change the ability description - we don't force others to make custom abilities of our choice unless it's illogical (such as when people tried to combine two non weather related abilities into a weather ability). Added to this you are not in charge of this meta and it's been mentioned that customization is generally preferred over A + B abilities. His ability seems fine, it seems he intentionally lowered Adaptability's 1.5x boost to 1.3x for balancing purposes. The only thing that needs to be changed is that it needs to be made into a DNA fusion. Squawkerz note this post, you do not need to change it so that it has the effects Ticktock requested.
Yeah, the description made it sound like Sheer Force with a different effect. I've should not said that.
 

Parents: Empoleon and Camerupt
Shared Egg Group: Field
Offspring Name: Emperupt
New Typing: Water/Ground
New base stats: 87/103/89/118/98/60
New ability and desc: Solid Torrent: When this Pokemon's health is below 33%, super effective moves are powered down by 50%.
Notable Moves: Hydro Pump, Scald, Earth Power, Fire Blast, Stealth Rock, Defog, Swords Dance, Aqua Jet, Waterfall, Earthquake, Stone Edge, Agility, Ice Beam, Knock Off, Eruption, Wil-O-Wisp, Toxic
Role Identification: Not much to say here, you're probably better off looking at it's Mega.


Parents: Empoleon and Camerupt-Mega
Shared Egg Group: Field
Offspring Name: Mega Emperupt
New Typing: Water/Ground
New base stats: 87/123/119/158/128/40
New ability and desc: Sheer Force
Notable Moves: Hydro Pump, Scald, Earth Power, Fire Blast, Stealth Rock, Defog, Swords Dance, Aqua Jet, Waterfall, Earthquake, Stone Edge, Agility, Ice Beam, Knock Off, Eruption, Wil-O-Wisp, Toxic
Role Identification: That's more like it! Although it's slow, Water/Ground typing and 87/119/128 defences mean that Mega Emperupt is more than capable of taking a hit or two so that is can fire back from its gargantuan 158 Special Attack stat, possibly even boosted by Sheer Force. It can also use its 123 Attack stat, which is can boost with Swords Dance, as it gets a wide range of moves on both sides of the Physical and Special spectrum, including powerful STAB moves, nice coverage moves and even priority to bypass its low speed. It can also use support moves like Toxic, Will-O-Wisp, Stealth Rock and Defog to support its team. Finally. it has access to agility that means that even though it still won't be a speed demon at +2, it can still do serious damaged to weakened teams. Overall, Mega Emerupt is a powerful Pokemon with a lot of potential that can work well on Trick Room or Sticky Web teams, or just as a powerful wall/stall breaker by itself.
 
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SpartanMalice

Y'all jokers must be crazy
DNA Donors: Landorus-I and Glalie
Offspring Name: Lag-I (Laggy)
New Typing: Ground/Ice
New base stats: 84/112/85/107/80/110 (+10 Atk, +10 SpA, +20 Speed)
New ability and desc: This pokemon's Ground/Rock/Steel/Ice attacks do 1.3x in Sandstorm and Hail, opposing attacks of those types heal by 1/16 under the same weather conditions.
Notable Moves:
Brick Break, Bulk Up, Calm Mind, Earth Power, Earthquake, Explosion, Facade, Focus Blast, Extrasensory, Psychic, Frustration, Return, Grass Knot, Hammer Arm, Knock Off, Rock Polish, Rock Slide, Sludge Bomb, Sludge Wave, Stealth Rock, Stone Edge, Superpower, Swords Dance, Toxic, U-turn, Gravity, Blizzard, Body Slam, Double Edge, Freeze-Dry, Ice Shard, Ice Beam, Shadow Ball, Spikes, Switcheroo, Taunt
Role Identification: Not necessarily a purely offensive mon, Lag-I has several support and utility options at its diposal - pivoting with U-turn, supporting with Taunt and Knock Off, hazard stacking with Stealth Rock and Spikes, boosting moves for all of its offenses, good stabs on both sides (mostly related to its mega) with Freeze Dry in particular being more effective than OU Mamoswine due to hitting off of a competent SpA stat. It has a nifty ability that allows it to be offensive and defensive at once in a weather dominant meta - but if it wants accurate Blizzards without weather support, it can always run a gravity set. It can spread status while attacking with Body Slam - why Body Slam? Because this versatile mon has a mega...

DNA Donors: Landorus-I and Glalie
Offspring Name: Mega Lag-I (Laggy)
New Typing: Ground/Ice
New base stats: 84/152/85/147/80/130 (+10 Atk, +10 SpA, +20 Speed)
New ability and desc: Refrigerate
Notable Moves:
Brick Break, Bulk Up, Calm Mind, Earth Power, Earthquake, Explosion, Facade, Focus Blast, Extrasensory, Psychic, Frustration, Return, Grass Knot, Hammer Arm, Knock Off, Rock Polish, Rock Slide, Sludge Bomb, Sludge Wave, Stealth Rock, Stone Edge, Superpower, Swords Dance, Toxic, U-turn, Gravity, Blizzard, Body Slam, Double Edge, Freeze-Dry, Ice Shard, Ice Beam, Shadow Ball, Spikes, Switcheroo, Taunt

Role Identification: Tremendous offenses with a great offensive typing. I'd wager this is not broken as: a) it does not have the best speed stat among Fusion Evolution megas, b) average defenses, c) no Extremespeed in comparison to some of the other -ates. Freeze Dry can be useful coverage coming off nearly equal offenses. Explosion is you want to get really cheeky - it's basically Mega Glalie's niche except it does it way better. The support options mentioned above + refrigerated moves can be useful. A purely offensive set can use any of the following: Double Edge/Return, U-turn, Knock Off, Earthquake for a purely physical set, slot in Freeze Dry somewhere if needed. Any dancing set can forego U-turn, and/or Freeze Dry if it's a physical set - and double dancing sets only need to make use of stabs. Knock Off is still usable as a third move if you only run one boosting move. All in all, a pretty great mega overall.

Possibly reserving Darkrab (Darkrai + Absol) depending on the reaction I get at the preview:

67/140/75/155/75/160 (Post-Mega and DNA +40)
 
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Parents: Empoleon and Camerupt
Shared Egg Group: Field
Offspring Name: Emperupt
New Typing: Water/Ground
New base stats: 87/103/89/118/98/60
New ability and desc: Solid Torrent: When this Pokemon's health is below 33%, super effective moves are powered down by 50%.
Notable Moves: Hydro Pump, Scald, Earth Power, Fire Blast, Stealth Rock, Defog, Swords Dance, Aqua Jet, Waterfall, Earthquake, Stone Edge, Agility, Ice Beam, Knock Off, Eruption, Wil-O-Wisp, Toxic
Role Identification: Not much to say here, you're probably better off looking at it's Mega.


Parents: Empoleon and Camerupt-Mega
Shared Egg Group: Field
Offspring Name: Mega Emperupt
New Typing: Water/Ground
New base stats: 87/123/119/158/128/40
New ability and desc: Solid Torrent: When this Pokemon's health is below 33%, super effective moves are powered down by 50%.
Notable Moves: Hydro Pump, Scald, Earth Power, Fire Blast, Stealth Rock, Defog, Swords Dance, Aqua Jet, Waterfall, Earthquake, Stone Edge, Agility, Ice Beam, Knock Off, Eruption, Wil-O-Wisp, Toxic
Role Identification: That's more like it! Although it's slow, Water/Ground typing and 87/119/128 defences mean that Mega Emperupt is more than capable of taking a hit or two so that is can fire back from its gargantuan 158 Special Attack stat, possibly even boosted by Sheer Force. It can also use its 123 Attack stat, which is can boost with Swords Dance, as it gets a wide range of moves on both sides of the Physical and Special spectrum, including powerful STAB moves, nice coverage moves and even priority to bypass its low speed. It can also use support moves like Toxic, Will-O-Wisp, Stealth Rock and Defog to support its team. Finally. it has access to agility that means that even though it still won't be a speed demon at +2, it can still do serious damaged to weakened teams. Overall, Mega Emerupt is a powerful Pokemon with a lot of potential that can work well on Trick Room or Sticky Web teams, or just as a powerful wall/stall breaker by itself.
Mega Emperupt should have its ability listed as Sheer Force.
Possibly reserving Darkrab (Darkrai + Absol) depending on the reaction I get at the preview:

67/140/75/155/75/160 (Post-Mega and DNA +40)
/me looks up at Lag-I
go ahead

DNA Donors: Cresselia and Aegislash
Offspring Name: Creslash
New Typing: Psychic/Steel
New base stats: 105/60/150/62/150/72 (+15 HP, +15 Def, +10 SpD)
Blade Forme- 105/150/60/150/62/72
New ability and desc: Levistance - Functions as Stance Change, but when it changes stances, it is immune to Ground-type moves for the rest of the action.
Notable Moves:
Moonlight, Toxic, King's Shield, Flash Cannon, Psyshock, Shadow Ball, Sacred Sword, Thunder Wave
Role Identification: A strong defensive mon that doesn't particularly care for changing stances in general, but when it does, still has decent bulk and murders shit with powerful attacks.
 
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Parents: Haxorus and Druddigon
Offspring name: Dragon
Typing: Dragon
New base stats: 86/143/100/70/90/82(BST 571)
New ability: Breaking point - Whenever this pokemon attacks with a move that has an additional effect, the ability of the opposing pokemon is ignored, but the additional effects of the move are also ignored.
Notable moves: Outrage, Superpower, Crunch, Earthquake, Dragon Claw, Sucker Punch, Gunk Shot, Aqua Tail, Hone Claws, Dragon Dance, Iron Head, Dragon Tail, Swords Dance, Bulldoze.
Role indentification: Drax is the kind of pokemon that has an ability that could really put an end to a lot of of nasty pokemon. Capable of using Dragon Dance, Hone Claws and Swords Dance coming of with an already powerful 143 base attack, Drax makes sure it's presence is felt.
 
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SpartanMalice

Y'all jokers must be crazy
Lag-I isn't that broken on paper though - 130 base speed in Fusion Evolution is like 108-110 speed in standard, considering mons like Magmozam, Archedactyl, Railie with its fridge espeed (on top of electric secondary stab), Pidgemie, Metabat, Mana, Pidgemie (nearly speed ties but compensates with additional firepower), Metasir, Shot are all faster and are in ridiculous speed tiers. In this regard Lag-I slots right into the field, but for Darkrab 160 speed with those offenses is something that's unseen in this meta (closest is Archedactyl, which might actually be more powerful due to Tough Claws).
 

canno

formerly The Reptile
Lets do a pair of mons


DNA Donors: Latias + Gardevoir
Offspring Name: Gatias
New Typing: Dragon / Fairy
New base stats: 79 / 77 / 97 / 117 / 127 / 100 (+5 HP, +5 Atk, +20 Def, +5 SpDef, +5 Spe)
New ability and desc: Terra Link (Levitate + Synchronize) - User is immune to Ground-type attacks. When the user is hit by a Ground-type attack, heal any status on it.
Notable Moves: Calm Mind, Moonblast, Roost, Draco Meteor, Dragon Pulse, Defog, Will-o-Wisp, Focus Blast, Surf, Thunderbolt, Ice Beam, Taunt, Thunder Wave, Psyshock, Healing Wish, Heal Bell
Role Identification: A decent mon that takes a very similar role as Latias. It has ok physical bulk and a great special defense, and its offensive prowess is alright. It will probably end up going for a Defog support set - any offensive set (and CM) is done much better by either of its mega evolutions. Reflective is a neat ability, letting it switch into something like Lando-T's EQ and doing decent damage back at it, but overall isn't the greatest ability.


DNA Donors: Latias + Gardevoir + Gardevoirite
Offspring Name: Mega Gatias G
New Typing: Dragon / Fairy
New base stats: 79 / 97 / 97 / 157 / 147 / 120
New ability and desc: Pixilate
Notable Moves: Calm Mind, Hyper Voice, Roost, Draco Meteor, Dragon Pulse, Defog, Will-o-Wisp, Focus Blast, Surf, Thunderbolt, Ice Beam, Taunt, Thunder Wave, Psyshock, Healing Wish, Heal Bell
Role Identification: A destructive offensive Pokemon, Mega Gatias G is monstrous and does everything normal Gatias can do better. The only exception is probably a Defog support set, since while it does do that better normal Gatias doesn't take up your Mega Slot. Basically, this mon can do anything Mega Gardevoir can do.


DNA Donors: Latias + Gardevoir + Latiasite
Offspring Name: Mega Gatias L
New Typing: Dragon / Fairy
New base stats: 79 / 97 / 127 / 147 / 147 / 100
New ability and desc: Levitate
Notable Moves: Calm Mind, Moonblast, Roost, Draco Meteor, Dragon Pulse, Defog, Will-o-Wisp, Focus Blast, Surf, Thunderbolt, Ice Beam, Taunt, Thunder Wave, Psyshock, Healing Wish, Heal Bell
Role Identification: Mega Gatias L is a much more defensively inclined Mega, having an immunity and a higher defense stat over Mega Gatias G. This mega can do 2 sets pretty well - Defensive Defog and general Defensive. Basically, this mon can do anything Mega Latias can do.



DNA Donors: Latios + Gallade
Offspring Name: Gatios
New Typing: Dragon / Fighting
New base stats: 79 / 127 / 77 / 97 / 117 / 100 (+5 HP, +5 Atk, +20 Def, +5 SpDef, +5 Spe)
New ability and desc: Terra Force (Levitate + Steadfast) - Absorbs Ground moves, raising Speed one stage.
Notable Moves: Dragon Dance, Swords Dance, Bulk Up, Close Combat, Dragon Claw, Outrage, Drain Punch, Dual Chop, Poison Jab, Knock Off, ThunderPunch, Fire Punch, Ice Punch, Leaf Blade, Roost, Defog, Healing Wish, Memento, Earthquake, Draco Meteor, Focus Blast, Thunderbolt, Ice Beam, Taunt, Will-o-Wisp
Role Identification: A decent mix attacker, Gatios has the typing that would of been broken last generation. Luckily, Gatios has Poison Jab for Fairy-types, but they are definitely a problem. This mon can do a number of things - Offensive Defog is decent, as it can smack Bisharp hard with a Close Combat. Dragon Dance, Swords Dance, or even Bulk Up are also nice options for this. It can even do a Choice set decently well.


DNA Donors: Latios + Gallade + Galladite
Offspring Name: Mega Gatios G
New Typing: Dragon / Fighting
New base stats: 79 / 167 / 107 / 97 / 117 / 130
New ability and desc: Inner Focus
Notable Moves: Dragon Dance, Swords Dance, Bulk Up, Close Combat, Dragon Claw, Outrage, Drain Punch, Dual Chop, Poison Jab, Knock Off, ThunderPunch, Fire Punch, Ice Punch, Leaf Blade, Roost, Defog, Healing Wish, Memento, Earthquake, Draco Meteor, Focus Blast, Thunderbolt, Ice Beam, Taunt, Will-o-Wisp
Role Identification: This Mega Gatios is probably the better of the two thanks to its insane speed stat and power, along with respectable bulk. Not only is it a very powerful Pokemon, but it is also versatile thanks to its expansive movepool. However, it still has problems with Fairy-type Pokemon even with Poison Jab.


DNA Donors: Latios + Gallade + Latiosite
Offspring Name: Mega Gatios L
New Typing: Dragon / Fighting
New base stats: 79 / 167 / 97 / 127 / 127 / 100
New ability and desc: Levitate
Notable Moves: Dragon Dance, Swords Dance, Bulk Up, Close Combat, Dragon Claw, Outrage, Drain Punch, Dual Chop, Poison Jab, Knock Off, ThunderPunch, Fire Punch, Ice Punch, Leaf Blade, Roost, Defog, Healing Wish, Memento, Earthquake, Draco Meteor, Focus Blast, Thunderbolt, Ice Beam, Taunt, Will-o-Wisp
Role Identification: The only real thing this Mega Gatios does better than the other set is a mixed wall breaker. Everything else, from raw sweeping to bulky support, is done much better by its counterpart unless you really need that Ground immunity. Still, mixed SD could work I guess?
 
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