Da Pizza Man
Pizza Time
Infernape / Sawk
Arcanine / Numel
Goodra / Heliosik
Azumarill /Breloom
Scyther / Gliscor
Arcanine / Numel
Goodra / Heliosik
Azumarill /Breloom
Scyther / Gliscor
Wouldn't Azumaloom's ability be not allowed?
Parents: Azumarill + Breloom
Shared Egg Group: Fairy
Offspring Name: Azumaloom
New Type: Water / Grass
New Base Stats: 90 / 100 / 90 / 70 / 80 / 70
New Ability and Desc: Healing Fat - HP is restored by 1/8th every turn when burned or frozen. Prevents the attack drop from Burn status and the immobilization by Frozen status.
Notable Moves: Leech Seed, Scald, Spore, Substitute, Aqua Jet, Waterfall, Bullet Seed, Sword Dance, Belly Drum, Synthesis, Knock Off
Role Indentification: Can run an annoying SubSeed set with access to Spore and Scald and huge passive recovery. Immunity to burns and good boosting and STAB options make a physically attacking set with Spore viable as well.
Technician is Breloom's HA and Sap Sipper is Azumarill's HA, so both Poison Heal and Thick Fat are allowedWouldn't Azumaloom's ability be not allowed?
It's a great ability and all, however it is obviously Poison Heal + Thick Fat, and since we're not allowed to use HAs, it should be Effect Spore + Thick Fat if anything...
Since it's a winner, I'm just wondering what would happen.
(Originally sent via PM)
:OTime for a huge post! Will update these with sprites later.
Don't forget Azumarill, which can comfortably tank a hit and OHKO back with Play Rough.Last of all, Poison Jab is for Sylveon and Clefable, which otherwise comfortably wall this set (more so Clefable, Sylveon still takes around 77% from Waterfall).
Hmm... perhaps. I'm not sure how that name fits the flavor of the 20% grass boost, though.Ability: Cactus Power (Might I suggest the name "Dust Storm" for this?)
I look forward to the sprites too! Now about the team... Joltry isn't resistant to boltbeam. It's weak to ice. If weather is going to be prominent. Make sure you watch out for the huge threat that is Mega Swampert in rain. It has waterfall for your 5th and 6th poke, Ice Punch for Joltry and Chesdon, and EQ for aggrodos. Aggro has that intimidate but can't do much else.Time for a huge post! Will update these with sprites later.
Garchados - Water/Dragon
Garchados @ Life Orb
Ability: Veil of Intimidation
EVs: 4 HP / 252 Atk / 252 Spe
Jolly or Naive Nature
- Dragon Dance
- Dragon Claw
- Waterfall
- Fire Blast/Fang / Ice Fang / Poison Jab
Copypasted from my earlier post about Garchados, fairly straightforward. +1 DD is very useful as both the attacks it uses have middling BP, but it's high attack should compensate. At +2 it doesn't really need to use the coverage moves, which depends on what you are facing. Chesdon is barely 2hko'd by +1 Waterfall and Dragon Claw, and it takes 82-97.8% from Ice Fang and can't really KO back or slack off from the damage. Fire Fang is actually stronger than Fire Blast in certain cases - it OHKOs Ferrothorn at +1, but only barely 2HKOs Skarmory, while Fire Blast does more vs Skarmory. I initially included Earthquake, but +1 Waterfall OHKOs even a physically defensive Heatran if that exists, barring +Def Natured variants which are still OHKOed with one layer of spikes or rocks. Only Mega Metagross takes less from the listed moves other than EQ, and it can't OHKO Garchados without boosts. Last of all, Poison Jab is for Sylveon and Clefable, which otherwise comfortably wall this set (more so Clefable, Sylveon still takes around 77% from Waterfall). Also, a +1 Earthquake or 4 SpA Fire Blast does around the same damage to Cofagreelix, who would be problematic for the other moves. Reaaallly think it's ability should be nerfed somewhat...
+1 252 Atk Life Orb Garchomp Fire Fang vs. 252 HP / 88+ Def Ferrothorn: 385-458 (109.3 - 130.1%) -- guaranteed OHKO
4 SpA Life Orb Garchomp Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 265-312 (75.2 - 88.6%) -- guaranteed 2HKO after Leftovers recovery
4 SpA Life Orb Garchomp Fire Blast vs. 252 HP / 4 SpD Skarmory: 229-270 (68.5 - 80.8%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Life Orb Garchomp Fire Fang vs. 252 HP / 252+ Def Skarmory: 164-195 (49.1 - 58.3%) -- 64.8% chance to 2HKO after Leftovers recovery
+1 252 Atk Life Orb Garchomp Earthquake vs. 0 HP / 0- Def Mega Metagross: 346-408 (114.9 - 135.5%) -- guaranteed OHKO
+1 252 Atk Life Orb Garchomp Poison Jab vs. 252 HP / 220+ Def Sylveon: 343-406 (87 - 103%) -- 18.8% chance to OHKO
+1 252 Atk Life Orb Garchomp Poison Jab vs. 252 HP / 160 Def Clefable: 377-445 (95.6 - 112.9%) -- 75% chance to OHKO (Magic Guard)
252 Atk Life Orb Garchomp Poison Jab vs. 252 HP / 252+ Def Unaware Clefable: 208-247 (52.7 - 62.6%) -- 99.6% chance to 2HKO after Leftovers recovery
+1 252 Atk Life Orb Garchomp Earthquake vs. 252 HP / 252+ Def Cofagreelix: 205-244 (57.5 - 68.5%) -- guaranteed 2HKO after Leftovers recovery
4 SpA Life Orb Garchomp Fire Blast vs. 252 HP / 4 SpD Cofagreelix: 195-231 (54.7 - 64.8%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Life Orb Garchomp Earthquake vs. 252 HP / 252+ Def Aggrodos: 252-299 (64.9 - 77%) -- guaranteed 2HKO after Leftovers recovery
Chesdon @ Leftovers / Rocky Helmet
Ability: Cactus Power (Might I suggest the name "Dust Storm" for this?)
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Spikes
- Stealth Rock
- Slack Off
- Wood Hammer
I chose Chesdon primarily due to its ability to set up both hazards, which imo frees space for the rest of the mons in my team. Also, some mons appreciate the chip damage that Sandstorm lends against their opponents. Despite being a defensive mon, 144 BP Wood Hammer coming off 114 attack is hard to resist. Alternatively, use Rocky Helmet to compensate for Spiky Shield.
Aggrodos @ Leftovers
Ability: F. E. A. R
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Taunt
- Roar / Dragon Tail
- Thunder Wave
- Iron Head / Waterfall
Aggrodos is a really nice tank. It's pretty simple, take a hit, t-wave, and flinch the opponent with the move of your choice, while dishing out heavy damage. Works well in combination with Chesdon as they have good synergy together, and also because it can shuffle opponents to take hits from Chesdon's hazards. Taunt is used on the set mainly against other walls as Aggrodos has a decent 75 speed. Phazing is used for both damage stacking from hazards and getting rid of setup, which may hinder Aggrodos' defenses a bit. Alternatively, if you wanna go for power, use Heavy Slam as it's your strongest STAB attack. Still need clarification on it, though.
Joltry @ Life Orb
Ability: Chlorovolt
EVs: 252 SpA / 4 HP / 252 Spe
Timid Nature
- Rain Dance / Sunny Day
- Thunder / Solarbeam
- Hurricane / Volt Switch
- Leaf Storm / Focus Blast
Joltry is a fun mon. Weather, I think, will be prominent here. That being said, this team doesn't have a designated weather setter of its own. So what Joltry does here is set up it's own weather, and abuse high powered moves coming off it's decent 110 Special Attack. 115 Speed is good here, outspeeds all the Fusionmons bar Archedactyl, and most OU mons, speed ties with starmie, and resists Hydro Pump and Boltbeam. The reason for me slashing the moveset is because of the weather it employs. Left side is for Rain, right for Sun. Focus Blast and Hurricane are the coverage moves. While Blast's accuracy isn't affected by any of the weathers, its the best coverage move otherwise (Hurricane's accuracy is lowered further in sun, otherwise it'd be on par with Focus Blast as a coverage option). However, in Rain when you're using Hurricane you should pair it up with STABs, hence Thunder and the strongest grass STAB move, Leaf Storm. This mon has a very much hit and run nature, so I think Volt Switch is usable over Thunderbolt on sun sets in order to gain momentum. Sadly it doesn't get Electric Terrain, and I'm not sure what would be a good mon for ET set up. Heliodra maybe, but that'd be redundant coverage. Rain is the preferred option here, as it helps out Garchados and Aggrodos with their STABs, while weakening fire moves for Chesdon and Scyscor.
Archedactyl @ Life Orb
Ability: Aura of Failure
EVs: 252 Atk / 4 HP or 4 SpA / 252 Spe
Jolly or Naive Nature
- Roost
- Stone Edge
- Earthquake / Earth Power
- Endeavor / U-turn / Fire Blast
Interesting Mon. Roost is the crucial move on this, especially as it keeps the mechanics while roosting. Because of that, I'm ditching Head Smash as it is pretty much a suicidal move. Stone Edge is pretty much all it needs though, with an item as its best flying stab is Acrobatics, and forcing to go item less both avoids LO recoil (which wears you down to 50% faster), and makes you weaker. Regular Archeops sometimes uses Earth Power to lure physical walls, but Earthquake is usually preferred. Still, it could work as a pseudo- mixed attacker + scarfer because of its high speed AND as an "offense breaker" as listed in its entry, effectively performing three roles at once. In honesty, both Fire Blast and Earth Power/Earthquake are for hitting steel types. U-turn is for momentum and Endeavour takes advantage of low hit points to finish off the opponent fast, works fairly well in combination with Roost.
Scyscor @ Leftovers
Ability: Technicutter
EVs: 252 Atk / 4 HP / 252 Spe
Careful Nature
- Bulldoze / Earthquake
- Swords Dance
- Defog / Knock Off
- Bug Bite
The reason why I'm using Scyscor here is because - totally not my mon bias at all (:D) - I felt like it has the better ability, and far more offensive presence, and I needed a defogger. So this is it, the offensive defogger. What else is great about Scyscor is with all the Intimidation around, a formerly useless Hyper Cutter now comes in handy as at +2, it can outspeed and KO a lot of things. Only Joltry is faster in this meta, Zorcanine ties and 110 speed is a very good speed tier in regular OU, tying with Gengar, the Lati twins, and Mega Diancie. It can't really take on gengar unless it wants to spare a move for Knock Off, however. This could be a nice anti-meta mon.
+2 252 Atk Technician Scyther Bug Bite vs. 252 HP / 252+ Def Chesdon: 318-374 (75.7 - 89%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Technician Scyther Bulldoze vs. 252 HP / 252+ Def Zorcanine: 440-518 (117.6 - 138.5%) -- guaranteed OHKO
+2 252 Atk Scyther Earthquake vs. 252 HP / 252+ Def Aggrodos: 338-398 (87.1 - 102.5%) -- 18.8% chance to OHKO
+2 252 Atk Scyther Earthquake vs. 252 HP / 252+ Def Cofagreelix: 272-324 (76.4 - 91%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Technician Scyther Bulldoze vs. 252 HP / 252+ Def Cofagreelix: 246-290 (69.1 - 81.4%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Scyther Earthquake vs. 4 HP / 0 Def Mamodrill: 354-417 (92.6 - 109.1%) -- 56.3% chance to OHKO
Question: when we submit new fusions next round, can we also include a description of our fusions' mega evolutions, when applicable?Great discussion guys!
Earlier this week I had a conversation with a few people in the OM room about adding an entirely new element to "Fusionmons." As much as I'd love to write out another story to explain it, I've been pressed for time so I'll just present it plainly.
You can now mega evolve any new fusion Pokemon into the appropriate mega if one of the base formes can mega evolve. So take Gyarotic (Gyarados+Milotic). Now Gyarotic can mega evolve into Mega Gyarados, including the stat additions, new ability, and any new typing. If a Pokemon has three potential megas (Charizard+Tyranitar for example) it can mega evolve into either one.
Changes to stats, typing, and ability all follow the same format as Mix & Mega. Feel free to talk about these new changes to the list of new fusions in post #2. Future mega fusions will be discussed as they're created later.
Aggrodos is looking really scary now. Does it stay water/steel or does it become a pure steel like normal mega aggron?Pangleye could still use Recover right? Seems like it could be an option on tank sets. That being said, you're only gonna get so far defensively with Dark/Fighting. Weighing in at 34 spe, pretty much every fairy is gonna dispatch it, but unlike Sableye it can hit back, so there's that I guess. Sableye does have the option of using Will-O-Wisp prior to evolving though...
I'm thinking, Aggrodos could be really good with Aggronite. It can even use the exact same set I posted..
Aggrodos @ Leftovers
Ability: F. E. A. R
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Taunt
- Roar / Dragon Tail
- Thunder Wave
- Iron Head / Waterfall
IMO, it can over run an effective rock polish set due to Filter and those high defenses letting it tank hits like nothing. Plus intimidate prior to mega evolution...
92/157/189/80/110/75 Aggrodos-Aggronite, Water/Steel, Filter