Fusion Evolution

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canno

formerly The Reptile
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DNA Donors
: Hoopa + Shaymin
Offspring: Shayp (Shape :^) )
New Typing: Ghost / Grass
New Stats: 90/125/90/125/120/90 (+20 Attack, +10 Defense, +5 SpDef, +5 Spe) [BST 640]
New Ability and Desc: Magic Cure (Magician + Natural Cure) [Cures the user's status when its item is removed]
Notable Moves: Seed Flare, Shadow Ball, Earth Power, Leech Seed, Synthesis, Trick, Destiny Bond, Seed Bomb, Phantom Force, Healing Wish, Calm Mind, Taunt, Swords Dance, Thunder Wave, Focus Blast, Skill Swap
Role Description: Shayp has a cool typing only found on Gourgeist and Trevenant. It has a strong special defense and ok physical defense, along with killer offensive stats. 125 offenses are pretty strong, and its good bulk makes up for its lacking speed. It can run a variety of sets - Calm Mind, SD, Stallbreak with Taunt, SubSeed, and support with Thunder Wave and Healing Wish. It does have weaknesses though, especially to the common Flying and Dark moves. However, its typing lets it do things like wall Keldeo and stuff, so its not all bad.
 
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Now is this genius, or is this genius?
DNA Donors: Attack Forme Deoxys + Defense Forme Deoxys
Offspring: Deoxys.
New Typing: Psychic
New Stats: 70 (+20)/ 125 / 100 (+10)/ 125 / 100 (+10)/ 120 (BST 640)
New Ability/Desc: Pressure (Pressure + Pressure): An extra PP is deducted from any move that targets the user.
Notable Moves: Psycho Boost, Spikes, Stealth Rock, Knock Off, Thunder Wave, Superpower, Taunt
Role Description: This is the true balanced forme of Deoxys (not the pitiful excuse of a "balanced" Pokémon that is Deoxys-Normal). It is akin to many of the "Pixie"-type Pokémon, like Jirachi and Mew, in that it can fulfill a number of different roles depending on which stats one focuses on improving. If you choose to go offensive with moves like Psycho Boost and Knock Off, Deoxys.'s buffed 70/100/100 defenses will allow it to actually survive a few hits, with much better resilience than Deoxys-Attack. On the other hand, going the defensive route with entry hazards and Thunder Wave, like Deoxys-Defense did, isn't too bad either, and its base 125 offensive stats will allow it to actually deal significant when it has to do so, without the need to resort to Seismic Toss or Night Shade. Overall, a much more solid forme (should we call it that) than either of its donors, with plenty of options and versatility to offer.
 
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canno

formerly The Reptile
+

DNA Donors
: Pidgeot + Terrakion
Offspring: Pion
New Typing: Flying / Fighting
New Stats: 93/119/90/71/85/110 (+6 HP, +15 Attack, +8 Defense, +5 SpDef, +6 Speed) [BST 567]
New Ability and Desc: Eye of Justice (Keen Eye + Justified) [Raises Accuracy by one stage upon taking damage from a Dark-type attack.]
Notable Moves: Close Combat, Sacred Sword, Brave Bird, Swords Dance, Stone Edge, Earthquake, Agility, U-Turn, Roost, Taunt
Role Description: Pion is a bird of justice. With its decent 119 attack and great 110 speed Pion can do work on teams by itself. It has a great typing and great coverage in its STABs and Stone Edge / Earthquake. It can even use Swords Dance to be a deadly sweeper. Eye of Justice is...pretty useless, especially since it doesn't grant immunity. At least Stone Edge won't miss now? However, Pion is more that just a strong physical attacker...

+

DNA Donors:「MEGA」
Offspring: Mega Pion
New Typing: Flying / Fighting
New Stats: 93/119/95/136/95/130 [BST 667]
New Ability and Desc: No Guard [Ensures all moves used by and against the Pokémon hit.]
Notable Moves: Hurricane, Focus Blast, Heat Wave, Agility, U-Turn, Roost, Taunt, Close Combat, Sacred Sword, Brave Bird, Swords Dance, Stone Edge, Earthquake
Role Description: Pion can also become a deadly special sweeper, or even the normal SD set. Its weaker but it has a better speed stat of 130. However, the special set is the main draw. No Guard Focus Blast and Hurricane make Mega Pion a very powerful threat, and it can run Heat Wave for coverage. It also has decent bulk with 93/95/95, which lets it abuse Roost. Sadly it doesn't have boosting on the Special Side, but overall Mega Pion is very potent.


EDIT

I'm going to edit this post to make my last Fusion


+

DNA Donors: Diancie + Moltres
Offspring: Moltie
New Typing: Fairy / Fire
New Stats: 90/100/120/120/120/79 (+20 HP, +8 SpA, +3 SpD, +9 Speed) [BST 629]
New Ability and Desc: Calamity (Clear Body + Pressure) [Prevents the increase the PP cost of the user]
Notable Moves: Flamethrower, Moonblast, Roost, U-Turn, Stealth Rock, Defog, Fire Blast, Agility, Calm Mind, Will-o-Wisp, Overheat, Explosion, Light Screen, Reflect
Role Description: Fairy / Fire is a cool typing, honestly. It has some neato resists, although it does have an unfortunate weakness to SR. It also has Roost for dank recovery to go with this typing and good 90/120/120 bulk. 120 SpA is also decent, so Calm Mind or Rock Polish are still great sets to use on this monster. It also has cool utility moves like U-Turn, Defog, and Screens. It could potentially Mega Evolve, except Diancite is banned (good - otherwise this would be borked).
 
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it is time to ruin everyone's day
why must HAs be banned ;;

DNA Donors: Ditto + Mew
Offspring: Dew
New Typing: Normal / Psychic
New Stats: 94/74/74/74/74/94 (+20/0/0/0/0/+20) [BST 484]
New Ability/Desc: Imposter [On switch-in, this Pokemon Transforms into the opposing Pokemon that is facing it.] : lithe: Whenever this Pokemon is paralyzed, it loses paralysis and the opponent becomes paralyzed at the end of the turn.
Notable Moves: Defog,Fake Out,Foul Play,Heal Bell,Infestation,Knock Off,Magic Coat,Roar,Roost,Snatch,Soft-Boiled,Stealth Rock,Super Fang,Tailwind,Taunt,Transform,U-Turn,Volt Switch,Whirlpool,Will-O-Wisp,
Role Description: Dew is an excellent way to shut down setup sweepers by copying all of their stat changes and utilizing its decent health stat to potentially have higher bulk than the opponent through Transform which it can accomplish through its decent bulk and decent speed, as well as utilizing its ability by predicting a paralysis-causing move, making the opponent paralyzed, with Dew free to Transform before the opponent can do anything the next turn (aside from priority). Meanwhile, when not Transformed, it still has an excellent moveset and acceptable bulk, with 2 pivot moves, 2 recovery moves, and numerous utility moves, as well as an excellent typing.
 
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it is time to ruin everyone's day
DNA Donors: Ditto + Mew
Offspring: Dew
New Typing: Normal / Psychic
New Stats: 94/78/78/78/78/78 (+20/+4/+4/+4/+4/+4) [BST 484]
New Ability/Desc: Imposter [On switch-in, this Pokemon Transforms into the opposing Pokemon that is facing it.]
Notable Moves: Defog,Fake Out,Foul Play,Heal Bell,Infestation,Knock Off,Magic Coat,Roar,Roost,Snatch,Soft-Boiled,Stealth Rock,Super Fang,Tailwind,Taunt,Transform,U-Turn,Volt Switch,Whirlpool,Will-O-Wisp,
Role Description: Dew is an excellent way to shut down setup sweepers by copying all of their stat changes and utilizing its decent health stat to potentially have higher bulk than the opponent. If it fails to Transform through Imposter, it still has an excellent moveset and acceptable bulk, with 2 pivot moves, 2 recovery moves, and numerous utility moves, as well as an excellent typing. It is much more solid than Ditto, the original Imposter who holds a small niche to countersweep with a Choice Scarf; Dew is more akin to Imposter Blissey in BH, one which can utilize transforming into anything due to a nice HP stat and a wide movepool.
Sorry, but you can't use hidden abilities to make fusions :/
 

DNA Donors:
Volcarona / Keldeo
Offspring: Keldarona
New typing: Water/Fire
New Base Stats: 90/66/85/145/100/118 (BST 604, +2HP, +8Def, +13SpA, +3SpD, +14Spe)
New ability and desc: Righteous Flame: When hit with a Dark-Type move, burns the opponent.
Notable Moves: Quiver Dance, Fiery Dance, Fire Blast, Scald, Hydro Pump, Bug Buzz, Giga Drain, Secret Sword, Icy Wind, Hurricane, Substitute.
Role description: A very powerful special attacker that does not require a Mega Stone to reach incredible levels of power. Keldarona has access to the coveted Quiver Dance, allowing it to boost its already high SpA, SpD and Spe to new levels, making it easy for it to sweep. It has a wide variety of moves which it can use to fill its other three moveslots if it does run Quiver Dance, such as Fiery Dance or Fire Blast for Fire STAB, as while the latter has more power, the former is more accurate and can raise Keldarona's Special Attack. For Water STAB, it can run Scald to burn its opponents or Hydro Pump to obliterate them completely. As for coverage, it has Secret Sword to get past Special Walls, most notably Chansey, Icy Wind and Giga Drain to hit Dragon- and Water-types respectively, who resist your Dual STABs, Bug Buzz to bypass substitutes and to hit Pokemon like Lati@s for huge damage, and Hurricane for the ever good Flying coverage.

Also, thanks to 145 Special Attack and 118 Speed from the word go, Keldarona can run sets without QD, such as All Out Attacker sets with a Choice Item or Life Orb to allow Keldarona more coverage and immediate power/speed. Finally, while good 90/85/100 bulk allows Keldarona to take a hit and get up a Quiver Dance, it can also be used to run a SubQD set similar to the SubCM sets run by Keldeo. All together, a very versatile and dangerous Pokemon that can tear holes in enemy teams without setting up or a Mega Stone.
 
You just couldn't be satisfied at Hazard couldn't you.

Anyways, Chopin I assume that this doesn't affect mega stones, as GF made it very clear that Mega evolution shouldn't be hampered with eg: Can't remove mega stones, Klutz doesn't prevent Mega Evolution
Well, yes. To make it simple, as long as the poke is in the field, the opponent's Ability basically get changed into Klutz.

Anyways, realized Harem is my fifth submission, so no more bad names for now (Unless someone ask me to make one for him/her).
 

Ransei

Garde Mystik
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderatoris a Battle Simulator Admin Alumnusis a Community Leader Alumnus


Sprite I edited myself.
It has one thin leg to help it maintain its speed.​

DNA Donors: Machamp / Deoxys-Speed
Offspring name: Maoxys-Speed
New type: Fighting / Psychic
New base stats: 70/133/85/80/88/138 (+20 Attack, + 20 Speed)
New ability and desc: No Pressure (No Guard + Pressure): Every move used by or against this Pokemon will always hit. As a disadvantage of the foe, if this Pokemon is the target of a foe's move, that move loses one additional PP.
Notable moves: Dynamic Punch, Zap Cannon, Bulk Up, Bullet Punch, Close Combat, Knock Off, Stone Edge, Power-up Punch, Light Screen, Reflect, Substitute, Focus Punch, Drain Punch, Cosmic Power, Zen Headbutt, Psycho Shift, Trick, Magic Coat, Earthquake, Close Combat, Ice Punch, Poison Jab, Superpower, Counter, Low Kick, Cross Chop, Body Slam, Smelling Salts, Facade, Rest, Thunder Punch, Endure, Giga Impact.
Role Description: This fusionmon would work extremely well as a speedy offense. You can use Dynamic Punch and Zap Cannon to hax your opponent and/or run a lot of coverage moves like Stone Edge and Ice Punch. Substitute, Focus Punch, Bulk Up, and Zap Cannon/Dynamic Punch would be one of the best strategies you can use with this fusionmon if you mostly want to sweep with STAB. This fusionmon's ability will make the battle turn into a warzone with moves never missing for you and your opponent unless your opponent runs a Mold Breaker, Teravolt, Turboblaze, or a fusion with one of the 3 to another. Also with the ability, you basically have your opponent using twice the amount of pp on 1 move so your opponent would run out of pp a lot quicker. I would count on this fusionmon to be used as a physical sweeper.
 
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Parents: Scrafty / Charizard
Shared egg group: Dragon
Offspring Name: Scraftzard
New type: Fighting / Fire
New base stats: 81/97/106/87/110/89 (BST 570)
New ability and desc: Blazing Moxie: When this Pokemon KO's another Pokemon, it's Fire-Type moves get a 50% power increase
Notable Moves: Dragon Dance, Swords Dance, Flare Blitz, High Jump Kick, Dragon Claw, Poison Jab, Iron Head, Drain Punch, Fire Punch, Outrage, Knock Off, Head Smash, Earthquake, Fire Blast, Solarbeam, Focus Blast, Dragon Pulse, Air Slash
Role identification: As with base Charizard, Scraftzard finds itself outclassed by its Mega Evolutions.

Mega Scraftzard (Charizardite X)
Offspring Name: Mega Scraftzard X
New type: Fighting/Dragon
New base stats: 81/143/139/108/110/89 (BST 670)
New ability and desc: Tough Claws
Notable Moves: Dragon Dance, Swords Dance, Flare Blitz, High Jump Kick, Dragon Claw, Poison Jab, Iron Head, Drain Punch, Fire Punch, Outrage, Knock Off, Head Smash, Earthquake
Role identification: Tough Claws STAB High Jump Kick off a 143 Base Attack stat [Insert maniacal laughter here]. Mega Scraftzard X is a powerful mixed attacker that can run one of two roles: firstly, it can run a Dragon Dance to boost its mediocre speed as well as making itself even more deadly, or it can become a pure wallbreaker with a Swords Dance set, because +2 STAB Tough Claws HJK off a 143 attack stat is not something one survives. Whatever set it runs, it has a wide movepool to back up its physical attacks, such as Dragon Claw and Outrage for Dragon STAB, Iron Head and Poison Jab to beat the Fairy-types that have *4 effective STAB moves against Scraftzard X, and Fire Punch and Flare Blitz to help beat some Steel-types such as Scizor and Skarmory. Finally, it can learn Drain Punch if it wants to run a bulkier set, as the recovery from Drain Punch increases Scraftzard's longevity and deals more consistent damage as it has 100% accuracy as opposed to HJK's 90. It also won't deal huge damage to Scraftzard if it fails, which is a plus. Mega Scraftzard X is not without its flaws, such as the aforementioned Fairy weakness, and the fact at base 89 speed, even at +1 Scarf Lando-T still outspeeds it, but respectable 81/139/110 bulk helps Mega Scraftzard X to overcome its flaws and become a very powerful force in the metagame.

Mega Scraftzard (Charizardite Y)
Offspring Name: Mega Scraftzard Y
New type: Fighting/Fire
New base stats: 81/117/106/137/140/89 (BST 670)
New ability and desc: Drought
Notable Moves: Fire Blast, Solarbeam, Focus Blast, Dragon Pulse, Air Slash, Earthquake, Flare Blitz, High Jump Kick, Dragon Claw, Poison Jab, Iron Head, Drain Punch, Fire Punch, Outrage, Knock Off, Head Smash
Role identification: Mega Scraftzard Y is an odd case. It is mostly outclassed by Mega Scraftzard X and Mega Charizard Y, but it does have a few things going for it: 117/137 offences mean it can work as a great mixed wallbreaker, with very powerful Fire-type moves in the Sun and 81/106/140 bulk helps it serve this purpose. Furthermore, Fighting-typing means it takes a fraction of the damage Zard Y takes from Stealth Rock, and Rock- and Electric-Type moves in general. However, it has to rely on Focus Miss is it wants Special Fighting STAB. A hard-to-use Pokemon, but one that can be effective as a mixed wallbreaker, or a lure if you bluff it as Mega Scraftzard X.
 
More Electric fusions!


DNA Donors: Kyurem / Electivire
Offspring: Electurem
New Typing: Ice / Electric
New Stats: 100 / 130 / 89 / 130 / 89 / 100 (+4 Attack, +11 Defense, +18 Special Attack, +2 Special Defense, +5 Speed)
New Ability and Desc: Pressure Drive (Pressure + Motor Drive): Whenever this Pokemon loses more than 1 PP per turn, its Speed is raised.
Notable Moves: Volt Switch, Ice Beam, Thunderbolt, Earth Power, Flamethrower, Focus Blast, Roost, Wild Charge, Ice Punch, Earthquake
Role Description: More STAB Boltbeam. This is the first fusion I've custom tweaked to get the stats "even" but it's also to keep it somewhat balanced. Pressure Drive is nifty in a metagame filled with lots of Pressure+Ability fusions and will get Electurem out of its crowded speed tier. It has impeccable coverage on both sides but it should focus on the special moves more as those moves are a bit more powerful overall.

Double piggy
[ ಠ (oo) ಠ ]


DNA Donors: Primeape / Mamoswine
Offspring: Primeswine
New Typing: Fighting / Ice
New Stats: 97 / 127 / 80 / 75 / 75 / 97
New Ability and Desc: Snow Spirit (Snow Cloak + Vital Spirit): This Pokemon is immune to status during hail.
Notable Moves: Icicle Crash, Close Combat, Ice Shard, Knock Off, U-turn, Stealth Rock, Thunder Punch, Endeavor, Encore, Taunt, Seed Bomb, Hone Claws
Role Description: It works as a lead thanks to hazards, Encore, Endeavor, U-turn, Taunt, etc. It will probably be better served as a hazard setter+3 attacks however. Ice+Fighting is cool dual STAB and you can round out coverage with Knock Off, U-turn, Thunder Punch, or even Seed Bomb depending on your team's needs.
Correct me if I'm wrong, but wouldn't you have to do a normal fusion on Primeswine due to neither being genderless?
 

Parents: Gyarados / Qwilfish
Shared Egg Group: Water 2
Offspring name: Gyarafish
New type: Poison / Water
New base stats: 90 / 120 / 87 / 67 / 87 / 93 (BST: 544)
New ability and desc: Domineer (Intimidate + Swift Swim): Lowers opponent's attack by 2 stages apon switch-in.
Notable moves: Acid Spray, Aqua Jet, Avalanche, Crunch, Destiny Bond, Dragon Dance, Dragon Tail, Earthquake, Explosion, Fire Blast, Flamethrower, Haze, Ice Fang, Iron Head, Poison Jab, Scald, Spikes, Stone Edge, Taunt, Thunder Wave, Toxic Spikes, Waterfall
Role identification: Although originally Poison/Flying, it was suggested that Poison/Water would be better because of STAB. A straight-up better Qwilfish, Gyarafish can fill a variety of roles. Thanks to DDance it can be a set-up sweeper, or offensive lead thanks to (Toxic) Spikes and Taunt, maybe Explosion / Destiny Bond. Thanks to 'Domineer', it can be a nice wall too, with access to Avalanche and Dragon Tail. Lastly, an Acid Spray + 3 Special Attack set could be fairly gimmicky but fun to use. Very nice n versatile Pokemon.


Parents: Gyarados / Qwilfish
Shared Egg Group: Water 2
Offspring name: [MEGA] Gyarafish
New type: Poison / Dark
New base stats: 90 / 150 / 117 / 77 / 117 / 93 (BST: 644)
New ability and desc: (Mold Breaker)
Notable moves: Acid Spray, Aqua Jet, Avalanche, Crunch, Destiny Bond, Dragon Dance, Dragon Tail, Earthquake, Explosion, Fire Blast, Flamethrower, Haze, Ice Fang, Iron Head, Poison Jab, Scald, Spikes, Stone Edge, Taunt, Thunder Wave, Toxic Spikes, Waterfall
Role identification: Gaining a debatably better typing, Mega Gyarafish can do pretty much most of the roles its non-mega form could do, except its different typing can be used to its advantage by mega-evolving at certain times. Not only that, but the opponent will have -2 attack already from it's switch-in. When used at the right time, this Mega can be a nice asset to any team.

Credit to SpartanMalice for the original idea!
 

SpartanMalice

Y'all jokers must be crazy
Parents: Aggron / Garchomp
Shared Egg Group: Monster
Offspring name: Aggrochomp
New type: Dragon / Steel
New base stats: 99 / 130 / 147 / 80 / 82 / 86
New ability and desc: Veiled Head: Avoids Recoil Damage, evasion increases on the turn of using recoil moves
Notable moves: Dragon Claw, Dragon Tail, Earthquake, Iron Head, Outrage, Poison Jab, Stealth Rock, Rock Slide, Rock Polish, Swords Dance, Stone Edge, Aqua Tail, Brick Break, Fire Punch, Heavy Slam, Head Smash, Ice Punch, Low Kick, Power Up Punch, Superpower, Taunt, ThunderPunch
Role identification: A pretty bulky beast. While it does not gain Dragon Dance yet, it makes up for it by being able to use Rock Polish. Rock Polish is preferred over Autotomize due to Heavy Slam. If you're using Iron Head, Autotomize is the better option to avoid Low Kick damage. Can run a bulky shuffling set etc. Its megas offer it quite a bit of versatility, though.

Editing the megas in.

Parents: Aggron / Garchomp
Shared Egg Group: Monster
Offspring name: Aggrochomp - Rebel (Garchompite)
New type: Dragon / Steel
New base stats: 99 / 170 / 167 / 120 / 92 / 76
99 / 160 / 197 / 80 / 102 / 86
New ability and desc: Sand Force
Notable moves: Dragon Claw, Dragon Tail, Earthquake, Iron Head, Outrage, Poison Jab, Stealth Rock, Rock Slide, Rock Polish, Swords Dance, Stone Edge, Aqua Tail, Brick Break, Fire Punch, Heavy Slam, Head Smash, Ice Punch, Low Kick, Power Up Punch, Superpower, Taunt, ThunderPunch
Role identification: Its offenses remain unchanged from Standard Garchomp, but its marginal increase in bulk, access to Rock Polish makes it a beast in sand. Alternatively, it can use a variation of Garchomp's tank set. No Ferrothorn's surviving that Fire Blast now (alternatively, Fire Punch). A double dance set could be pretty decent when used outside of Sand, as its ability it useless with its STABs.

Parents: Aggron / Garchomp
Shared Egg Group: Monster
Offspring name: Aggrochomp - Trooper (Aggronite)
New type: Dragon / Steel
New base stats: 99 / 160 / 197 / 80 / 102 / 86
New ability and desc: Filter
Notable moves: Dragon Claw, Dragon Tail, Earthquake, Iron Head, Outrage, Poison Jab, Stealth Rock, Rock Slide, Rock Polish, Swords Dance, Stone Edge, Aqua Tail, Brick Break, Fire Punch, Heavy Slam, Head Smash, Ice Punch, Low Kick, Power Up Punch, Superpower, Taunt, ThunderPunch
Role identification: What makes one of the best defensive typings in the game better? Great bulk, an effective 160 attack, and a great defensive ability in Filter. For a pokemon with only two weaknesses, that really is great. What's more, this can fill multiple roles as well: extending from support to all out offense. Garchompite does outclass it in mixed attacking, but this can be a very effective tank.
 
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Parents: Aggron / Tyranitar
Shared Egg Group: Monster
Offspring name: Aggrotar
New type: Steel / Dark
New base stats: 95 / 132 / 155 / 87 / 90 / 65 (BST: 624)
New ability and desc: Sturdy Sands (Sand Stream + Sturdy): Summons Sandstorm and always lives a hit from full-health in sandstorm.
Notable moves: Autotomize, Crunch, DDance, Dragon Tail, Earthquake, Elemental Punches, Fire Blast, Flamethrower, Foul Play, Head Smash, Heavy Slam, Hone Claws, Iron Head, Low Kick, Rock Polish, Rock Slide, Stealth Rock, Stone Edge, Superpower, Taunt
Role identification: An interesting defensive mon with 2 immunities and many resistances. 95 / 155 / 90 is great bulk and could be used well as a defensive lead thanks to Taunt and Stealth Rock. With a massive 132 attack it can also be a physically offensive tank, but if speed is what you want, Rock Polish and DDance are both great options. Nice offensive and defensive Pokemon.


Parents: Aggron / Tyranitar
Shared Egg Group: Monster
Offspring name: [MEGA] Aggrotar (Aggronite)
New type: Steel / Dark
New base stats: 95 / 162 / 205 / 87 / 110 / 65 (BST: 724)
New ability and desc: (Filter)
Notable moves: Autotomize, Crunch, DDance, Dragon Tail, Earthquake, Elemental Punches, Fire Blast, Flamethrower, Foul Play, Head Smash, Heavy Slam, Hone Claws, Iron Head, Low Kick, Rock Polish, Rock Slide, Stealth Rock, Stone Edge, Superpower, Taunt
Role identification: A more defensive Pokemon, 205 / 110 defenses are a great improvement. Probably defensive wall being the best way to go thanks to Filter, it can be an interesting choice for a team due to its interesting typing.


Parents: Aggron / Tyranitar
Shared Egg Group: Monster
Offspring name: [MEGA] Aggrotar (Tyranitarite)
New type: Steel / Dark
New base stats: 95 / 162 / 195 / 87 / 110 / 75 (BST: 624)
New ability and desc: (Sand Stream)
Notable moves: Autotomize, Crunch, DDance, Dragon Tail, Earthquake, Elemental Punches, Fire Blast, Flamethrower, Foul Play, Head Smash, Heavy Slam, Hone Claws, Iron Head, Low Kick, Rock Polish, Rock Slide, Stealth Rock, Stone Edge, Superpower, Taunt
Role identification: A slightly more offensive Mega, the best reason to use this over Aggronite is because of the speed increase, making DDance / Rock Polish much better options, and thus this Mega is more of a set-up sweeper.

Credit to SpartanMalice again for ideas! And I believe this is my last Pokemon for this round. :]
 

DNA Donors: Latios / Darmanitan
Offspring Name: Dartios
New type: Fire/Dragon
New base stats: 100/130/70/80/85/113 (BST 578, +8 HP, +15 Atk, +3 Def, +3 SpD, +11 Spe)
New ability and desc: Sheer Flight: During the turn that a move with a secondary effect was used by this Pokemon, it is immune to ground and takes no Life Orb recoil.
Notable Moves: Dragon Dance, Flare Blitz, Dragon Claw, Earthquake, Rock Slide, U-Turn, Superpower, Outrage
Role identification: Offensive Dragon Dancer. Sheer Flight is an interesting ability, removing one of Dartios' weakness when it uses Rock Slide or Flare Blitz, and allowing to use Life Orb very well. It has U-Turn to grab momentum if it decides not to run Dragon Dance, and it has many other coverage and STAB options.


Mega Dartios (Latiosite)
Offspring Name:
Mega Dartios
New type: Fire/Dragon
New base stats: 100/170/90/110/95/113 (BST 678)
New ability and desc: Levitate
Notable Moves: Dragon Dance, Flare Blitz, Dragon Claw, Earthquake, Rock Slide, U-Turn, Superpower, Outrage
Role identification: So I made this Pokemon as an attempt to make Latiosite viable, and I think I may have succeeded. Mega Dartios has some advantages over its base form in the form of a more consistent Levitate, 0 Life Orb recoil, higher base power at a staggering 170 attack, and near Mew-level bulk at 100/90/95. After a Dragon Dance, Mega Dratios is extremely fast and devastatingly powerful, making it easy to sweep with your STAB moves and a coverage option, and even before a DDance, Mega Dratios can hit extremely hard with U-Turn, outspeeding most of the meta and almost all of its Dragon-Types, making it able to dispose of threats such as Garchomp and Lati@s. A very powerful and notable Latiosite user, and a huge threat.
 
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Snaquaza

KACAW
is a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
my third one this round


Parents: Blissey / Froslass
Shared Egg Group: Fairy
Offspring name: Frosley
New type: Normal / Ghost
New base stats: 172 / 55 / 50 / 87 / 112 / 92
New ability and desc: Serene Grace + Snow Cloak Serene Cloak (This Pokemon is not affected by the opposing Pokemon's secondary effects of moves.)
Notable moves: Wish, Softboiled, Heal Bell, Aromatherapy, Stealth Rock, Toxic, Thunder Wave, Spikes, Shadow Ball, Destiny Bond, Taunt, Calm Mind, Hyper Voice, Healing Wish, Rest, Sleep Talk, Flamethrower, Thunderbolt, Light Screen, Disable, Pain Split (?), Switcheroo, Trick, Substitute, Protect, Seismic Toss.
Role identification: A great wall. Although its mostly a special wall, it's also great physically with its amazing typing. Just stay away from Knock Off. It gets two types of hazards, two types of healing and multiple ways to fulfill cleric support. So in general this should be a good addition to stall teams, which may be needed seeing all the offensive threats around.
 

Parents: Altaria / Mandibuzz
Shared Egg Group: Flying
Offspring name: Altaribuzz
New type: Dark / Dragon
New base stats: 103 / 78 / 108 / 73 / 110 / 90 (BST: 562)
New ability and desc: Natural Coat - You are immune to all weather damage (ex. sandstorm and hail) and when you switch out, you cure all major status conditions on you.
Notable moves: Foul Play, Knock Off, Toxic (Any status condition moves), Nasty Plot, Dark Pulse, Dragon Dance, Dragon Pulse, Moonblast, Dragon Claw, Earthquake, Flamethrower, Dazzling Gleam, Feather Dance, Draco Meteor, Outrage, Block (ehhhh)
Role identification: Altaribuzz can go both ways since it's stats are not the best. It can be defensive and be on a sand team, block the other pokemon from switching (with Block). Then just toxic.... and wait. It can also be a super offensive with high BP attacks (Draco and Outrage) and it has some boosting moves in DD and NP. So it could really go either way.



Parents: Altaria / Mandibuzz
Shared Egg Group: Flying
Offspring name: Mega Altaribuzz (Altarianite)
New type: Dark / Fairy
New base stats: 103 / 118 / 128 / 113 / 110 / 90 (BST: 662)
Ability: Pixilate
Notable moves: Foul Play, Knock Off, Nasty Plot, Dark Pulse, Dragon Dance, Dragon Pulse, Dragon Claw, Earthquake, Flamethrower, Draco Meteor, Outrage, Hyper voice
Role identification: It's basically regular Altaribuzz but more focused on offensive rather than defensive.
 
Parents: Serperior / Tornadus-Therian
Shared Egg Group: (None)
Offspring name: Sernadus-Therian
New type: Grass / Flying
New base stats: 77/88/88/113/93/137 (BST: 596)
New ability and desc: Overgenerate: Regenerate 66% of damage given bye a grass move when at 33% health or less
Notable moves: Hurricance, Agility, Focus Blast, Knock Off, Leaf Storm, Giga Drain, Calm Mind, Energy Ball, Synthesis
Role identification: It's a special attacker that can hold it's own thanks to it's ability and it's moveset combined with the SpD up in Calm Mind and synthesis.

MegaGallade, due to having same mechanics as Mix n Mega, wouldn't Mega Aggrotar using Aggronite become pure steel? Because aggronite adds Steel typing, effectively making it Steel/Steel or pure Steel. Tagging SpartanMalice and Eevee General so they can see.
No cause it adds it to secondary typing, water/steel becomes water/steel.... steel/water would become pure steel
 
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G-Luke

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Parents: Serperior / Tornadus-Therian
Shared Egg Group: (None)
Offspring name: Sernadus-Therian
New type: Grass / Flying
New base stats: 77/88/88/93/93/117 (BST: 556)
New ability and desc: Overgenerate: Regenerate 66% of damage given bye a grass move when at 33% health or less
Notable moves: Hurricance, Agility, Focus Blast, Knock Off, Leaf Storm, Giga Drain, Calm Mind, Energy Ball, Synthesis
Role identification: It's a special attacker that can hold it's own thanks to it's ability and it's moveset combined with the SpD up in Calm Mind and synthesis.


No cause it adds it to secondary typing, water/steel becomes water/steel.... steel/water would become pure steel
Umm, if u didn't notice, Aggrotar is Steel / Dark, so my statement is right. Urs, not so much.
 

EV

Banned deucer.
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DNA Donors: Crobat / Metagross
Offspring: Metabat (just put the X over Crobat's face and done)
New Typing: Steel / Flying
New Stats: 82 / 132 / 115 / 82 / 85 / 110 (+20 Attack, +10 Defense, +10 Speed)
New Ability and Desc: Clear Focus (Inner Focus + Clear Body): Resets stat drops at the end of each turn (including self-inflicted).
Notable Moves: Brave Bird, Meteor Mash, U-turn, Earthquake, Curse, Roost, Taunt, Hammer Arm, Ice Punch, Stealth Rock, Whirlwind
Role Description: A nice blend of good defensive typing and solid offensive stats. Clear Focus may sound OP at first, but consider this: 1) it really only abuses Curse and Hammer Arm with the ability (so basically a pseudo Bulk Up and Fighting coverage with negligible drawback) 2) Intimidate doesn't reset until the end of the turn, meaning its Attack is lowered upon the switch. Overall it has good coverage but can also run utility with Stealth Rock, Roost, Whirlwind, Taunt, status, etc, making it a faster and more threatening Skarmory.

DNA Donors: Crobat / Metagross
Offspring: *Mega Metabat
New Typing: Steel / Flying
New Stats: 82 / 142 / 135 / 92 / 105 / 150
New Ability and Desc: Tough Claws
Notable Moves: Brave Bird, Meteor Mash, U-turn, Earthquake, Curse, Roost, Taunt, Hammer Arm, Ice Punch, Stealth Rock, Whirlwind, Thunder Punch
Role Description: Goodbye metgame, it was nice knowing you! Mega Metabat is nearly as strong as Mega Metagross, way faster, and has an absurdly strong Tough Claws boosted STAB Brave Bird to just wreck left and right. I don't know what else to say. At least this forme can't abuse Clear Focus Curse anymore.
 
my third one this round


Parents: Blissey / Froslass
Shared Egg Group: Fairy
Offspring name: Frosley
New type: Normal / Ghost
New base stats: 172 / 55 / 50 / 87 / 112 / 92
New ability and desc: Serene Grace + Snow Cloak Serene Cloak (This Pokemon is not affected by the opposing Pokemon's secondary effects of moves.)
Notable moves: Wish, Softboiled, Heal Bell, Aromatherapy, Stealth Rock, Toxic, Thunder Wave, Spikes, Shadow Ball, Destiny Bond, Taunt, Calm Mind, Hyper Voice, Healing Wish, Rest, Sleep Talk, Flamethrower, Thunderbolt, Light Screen, Disable, Pain Split (?), Switcheroo, Trick, Substitute, Protect, Seismic Toss.
Role identification: A great wall. Although its mostly a special wall, it's also great physically with its amazing typing. Just stay away from Knock Off. It gets two types of hazards, two types of healing and multiple ways to fulfill cleric support. So in general this should be a good addition to stall teams, which may be needed seeing all the offensive threats around.
I don't think this fusion is legal. Blissey and Froslass are both all-female species, so they can't breed.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Last


DNA Donors: Crobat / Metagross
Offspring: Metabat (just put the X over Crobat's face and done)
New Typing: Steel / Flying
New Stats: 82 / 132 / 115 / 82 / 85 / 110 (+20 Attack, +10 Defense, +10 Speed)
New Ability and Desc: Clear Focus (Inner Focus + Clear Body): Resets stat drops at the end of each turn (including self-inflicted).
Notable Moves: Brave Bird, Meteor Mash, U-turn, Earthquake, Curse, Roost, Taunt, Hammer Arm, Ice Punch, Stealth Rock, Whirlwind
Role Description: A nice blend of good defensive typing and solid offensive stats. Clear Focus may sound OP at first, but consider this: 1) it really only abuses Curse and Hammer Arm with the ability (so basically a pseudo Bulk Up and Fighting coverage with negligible drawback) 2) Intimidate doesn't reset until the end of the turn, meaning its Attack is lowered upon the switch. Overall it has good coverage but can also run utility with Stealth Rock, Roost, Whirlwind, Taunt, status, etc, making it a faster and more threatening Skarmory.

DNA Donors: Crobat / Metagross
Offspring: *Mega Metabat
New Typing: Steel / Flying
New Stats: 82 / 142 / 135 / 92 / 105 / 150
New Ability and Desc: Tough Claws
Notable Moves: Brave Bird, Meteor Mash, U-turn, Earthquake, Curse, Roost, Taunt, Hammer Arm, Ice Punch, Stealth Rock, Whirlwind, Thunder Punch
Role Description: Goodbye metgame, it was nice knowing you! Mega Metabat is nearly as strong as Mega Metagross, way faster, and has an absurdly strong Tough Claws boosted STAB Brave Bird to just wreck left and right. I don't know what else to say. At least this forme can't abuse Clear Focus Curse anymore.
Mega Aggrolax walls this hard.

252 Atk Tough Claws Mega Metabat Hammer Arm vs. 252 HP / 16+ Def Filter Mega Aggrolax: 118-139 (25.9 - 30.6%) --guaranteed 4HKO

And 2Hko'es after rocks

0 Atk Mega Aggron Fire Punch vs. 0 HP /0- Def Mega Metagross: 132-156 (43.2 -51.1%) -- 98% chance to 2HKO after Stealth Rock

So its not TOO threatening, but powerful as truck.
 
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