Fusion Evolution V2 (Submission Phase)

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resubmitting Gallette and Cleftuff

Parents: Gallade + Banette
Shared egg group: Amorphous
Offspring name: Gallette
New type: Fighting/Ghost
New base stats: 76/130/75/84/99/82 [BST: 546]
New ability and desc: (Steadfast + Insomnia) When hit by a sleeping move, Speed will increase by 1 stage. Immune to Sleep.
Notable moves: Swords Dance, Drain Punch, Close Combat, Shadow Sneak, Knock Off, Shadow Claw, Earthquake, Ice Punch, Will-O-Wisp, Thunder Wave other coverage moves
Role identification: Gallette's primary role, other than to be a physical attacker, is to absorb sleeping moves for its teammates. Not only will the sleep moves fail, but Gallette's speed will rise, improving its normally subpar Speed stat and potentially aiding a sweep due to its high base Attack and great STAB coverage.

Mega Gallette G:
Parents: [Mega]
Shared egg group: [Mega]
Offspring name: Mega Gallette G
New type: Fighting/Ghost
New base stats: 76/170/105/84/99/112 [BST: 646]
New ability and desc: Inner Focus
Notable moves: same as above
Role identification: Not sure. Won't be as useful as normal Gallette due to not having a sleep-absorbing ability, regardless of the higher stats.

Mega Gallette B:

Parents: [Mega]
Shared egg group: [Mega]
Offspring name: Mega Gallette B
New type: Fighting/Ghost
New base stats: 76/180/85/94/119/92 [BST: 646]
New ability and desc: Prankster
Notable moves: Destiny Bond is newly notable, not sure about other moves
Role identification: Similar to Mega Banette in Standard. Possibly have a better role offensively due to having newfound access to Prankster Swords Dance plus a wide array of coverage moves, but the mediocre Speed tier still sets it back a bit unless you want to run Shadow Sneak.


Parents: Clefable + Wigglytuff
Shared egg group: Fairy
Offspring name: Cleftuff
New type: Fairy/Normal
New base stats: 127/80/69/100/80/62 [BST: 518]
New ability and desc: (Magic Guard + Competitive) This Pokémon is immune to indirect damage. Whenever it would take indirect damage, its Special Attack is increased by 2 stages.
Notable moves: The majority of Special moves that Clefable and Wigglytuff get. Notable mentions include Moonblast and Hyper Voice (STAB), Stored Power to take advantage of the frequent stat boosts, and coverage moves including but not limited to Psyshock, Shadow Ball, Focus Blast, Thunderbolt, Fire Blast, Grass Knot, and Ice Beam. There's also Calm Mind if you want to increase Stored Power's maximum base power even further.
Role identification: Fantastic special attacker best used to counter hazards teams. Cleftuff's ability allows it to switch into Stealth Rock or Spikes unscathed and receive a huge boost to its already decent Special Attack. While its speed is less than satisfactory, Cleftuff's bulk originating from its high base HP and easy access to Special Attack boosts more than make up for this disadvantage. If you're not the kind to wait around for hazards to be setup, equipping a Toxic or Flame Orb will increase Cleftuff's Special Attack at the end of every turn and guard against paralysis; in addition, the Flame Orb will also decrease the amount of damage it takes from the likes of Foul Play and confusion damage. Definitely a threat to be wary of.


Parents: Pinsir + Heatran
Shared egg group: [DNA]
Offspring name: Pinstran
New type: Steel/Bug
New base stats: 80/115/105/92/105/89 (+5 HP, +8 Attack, +2 Defense, +17 Special Defense, +8 Speed) [BST: 586]
New ability and desc: (Flash Fire + Mold Breaker): Grants immunity to Fire-type moves. This ability cannot be bypassed or altered under any circumstances.
Notable moves: Swords Dance, Iron Head, Earthquake, Close Combat, Stone Edge/Rock Slide, Will-O-Wisp, Fire Fang, Knock Off, X-Scissor, Stealth Rock, Crunch, Flame Charge, others?
Role identification: Pinstran is a Steel/Bug type with an Ability that grants immunity to Fire-type moves, preventing it from being susceptible to the many Fire-types of Fusion Evolution and leaving it in effect with no weaknesses. In addition, its ability can't be bypassed by Mold Breaker and the like, so despite what its typing alone might indicate it makes a fairly safe stop to many Fire-types. That's not all it's good for, however; Pinstran has access to Swords Dance and a decent array of physical moves, and its bulk and lack of weaknesses allow it to carry a sweep even though its relative slowness might discourage such a role. It can also be played more defensively if you choose, as it retains Heatran's access to moves such as Stealth Rock, Will-O-Wisp, and Roar. It's also got a Mega Evolution...

Parents: [Mega]
Shared egg group: [Mega]
Offspring name: Mega Pinstran
New type: Steel/Flying
New base stats: 80/145/125/102/125/109 [BST: 686]
New ability and desc: Aerilate
Notable moves: Newly notable are Quick Attack, Return/Frustration, Double-Edge, and Explosion. Otherwise, same as before.
Role identification: While Mega Pinstran may not be as fast nor as powerful as other Pinsir-fusions, it makes up for it with its great bulk and stellar typing. Thanks to these attributes it's able to set up rather safely in its base form, then let loose a barrage of powerful attacks like Aerilate Return, Earthquake, Close Combat, Stone Edge, and Iron Head (though unfortunately it's not able to run all these at once). It also has an extremely powerful last-ditch attack in the form of Aerilate Explosion, but be warned that it might not be worth it to run that over a more general-purpose coverage move. Overall, Mega Pinstran looks a powerful and bulky set-up sweeper, and while other Megas in Fusion Evolution can often be better it's definitely to be considered.


Parents: Genesect + Flygon
Shared egg group: [DNA]
Offspring name: Genegon
New type: Bug/Dragon
New base stats: 78/110/90/110/90/120 (+3 HP, +3 Defense, +10 Special Attack, +3 Special Defense, +21 Speed) [BST: 598]
New ability and desc: (Levitate + Download): This Pokémon is ungrounded. Whenever it is targeted with a Ground-type move (other than Sand-Attack and Thousand Arrows) or switches in while Spikes/Toxic Spikes/Sticky Web are present (independent for each type of hazard), this Pokémon's Attack and Special Attack are increased by 1 stage each.
Notable moves: Shift Gear, Dragon Claw, Outrage, X-Scissor, Iron Head, Earthquake, Blaze Kick, Gunk Shot, Extreme Speed, Stone Edge, Superpower, Shadow Claw, Crunch, Zen Headbutt, Defog, Roost, Draco Meteor, Dragon Pulse, Ice Beam, Bug Buzz, Flamethrower, Flash Cannon, Dark Pulse, Boomburst, Thunderbolt, Earth Power, Giga Drain, U-Turn, Explosion, Thunder Wave, Tailwind, Psychic, Reflect, Light Screen, probably more just due to how huge this thing's movepool is
Role identification: This is how Flygon should always have been, in all honesty. Decent mixed offensive stats, a high Speed tier, a huge offensive and decent supportive movepool, an ability that actively benefits from avoiding Ground-type moves as opposed to just avoiding them, and a superior Dragon Dance in Shift Gear all give Genegon a lot of potential on offensive teams. Its typing (which I chose over the generally preferable Dragon/Steel and Ground/Steel because I felt Bug/Dragon was more fitting for an 'idealized' Flygon), while it has five weaknesses, also offers a few useful resistances that it can utilize in order to set up; alternatively, it can also switch in when grounded hazards are up to make use of the boosts its Ability grants it, either with an all-out attacker set with a Choice item or Life Orb, Shift Gear + 3 attacks, or even a supportive set if it so wishes. Genegon's versatility in its offensive capabilities is what makes it so dangerous.


Parents: Thundurus-Incarnate + Articuno
Shared egg group: [DNA]
Offspring name: Thundicuno
New type: Electric/Ice
New base stats: 84/100/85/125/110/115 (+15 Special Attack, +8 Special Defense, +17 Speed)
New ability and desc: (Pressure + Prankster): Gives +1 priority to moves with 10 or less PP left.
Notable moves: Thunder/Thunderbolt, Blizzard, Hurricane, Nasty Plot, Rain Dance, Thunder Wave, Volt Switch, Ancient Power, Focus Blast, Heal Bell, Superpower?, perhaps more
Role identification: Thundicuno's ability grants moves that have little PP remaining higher priority. Right out of the box this includes such useful moves as Rain Dance, Blizzard for a powerful albeit unreliable STAB, and the likes of Focus Blast, Ancient Power, and Superpower for a mixed set, and after several uses extends to include other moves like Thunder, Hurricane, Substitute, Toxic, Flash Cannon, Psychic, Sludge Wave, and Ice Beam. This makes it somewhat of a special analogue to Talonflame in Standard; while the moves granted priority are sparser and less reliable in the first place, having priority on powerful special attacks (and Superpower) does make it worth using despite its poor defensive typing. All of the weather moves and Heal Bell are also given priority, making it a boon on weather teams as well as being able to be an offensive cleric on teams that might need one.

(After thinking of this I realized that it's similar to Angry2's Thundini submission; this wasn't necessarily intentional, it's just that there's a lot of overlap between low-accuracy moves and moves with low PP. Sorry about that.)


Parents: Relicanth + Malamar
Shared egg group: Water 1/Water 2
Offspring name: Relimar
New type: Rock/Dark
New base stats: 103/101/119/66/80/74 [BST: 543]
New ability and desc: (Rock Head + Contrary) Stat changes are reversed; in addition, moves that normally have recoil damage will become leeching moves (health drained is equal to the amount of recoil they formerly had) instead.
Notable moves: Head Smash, Superpower, Double-Edge, Knock Off/Night Slash
Role identification: To be honest, this probably has too many flaws to function well in practice in the Fusion Evolution metagame. It's very slow, and while it has decent defensive stats its bad defensive typing offsets this. The only real reason you'd use it is because the extremely powerful Head Smash (as well as Double-Edge) becomes a draining move while used by Relimar, and while that's one hell of a niche I doubt it's enough to beat out some of the other fusions that have been submitted thus far.


all submissions are finished
 
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Old submission under a new name. Was previously known as Charon, now it's Aggrozard. Also going to do one submission a day until I cap at 6.
Parents: Aggron+Charizard
Shared egg group: Monster
Offspring name: Aggrozard
New type: Steel/Fire
New base stats: 84/107/139/95/83/85 BST=593
New ability and desc: Hotheaded (Blaze+Rock Head, takes no damage from recoil, as well as increases damage from Fire-type moves when HP is equal to or below 1/3 of its maximum)
Notable moves: Flare Blitz, Heavy Slam, Swords Dance
Role identification: This thing's Flare Blitzes are going to hit hard. And due to its 139 Defense and fantastic defensive typing that grants it one immunity, 5 strong resistances, and four resistances, it's going to be a nightmare once it dips below 1/3 HP due to its Flare Blitzes getting a boost. Even with no recoil STAB Flare Blitzes with a damage boost below 1/3 health being good on their own, its claim to fame lies in two of its three Megas.
[MEGA EVOLUTIONS]
Parents: Aggron+Charizard
Shared egg group: Monster
Offspring name: Aggrozard-Mega A
New type: Steel
New base stats: 84/137/189/95/103/85 BST=693
New ability and desc: Filter
Notable moves: Heavy Slam, Avalanche, Flare Blitz, Iron Defense, Roost
Role identification: 189/103 bulk with Filter is nothing to scoff at. Its astronomically high Defense stat allows it to survive just about every single unboosted physical attack in the entire metagame bar those from extreme hard hitters like +2 Power Tricked Mega Sickle. While pure-Steel typing isn't as good as Fire-Steel, it makes up for that by having virtually no weaknesses thanks to Filter in tandem with a reliable recovery move in Roost, except when going against Mold Breaker or the almighty Harem Corrin's favorite Pokemon.

Parents: Aggron/Charizard
Shared egg group: Monster
Offspring name: Aggrozard-Mega X
New type: Steel/Dragon
New base stats: 84/153/172/116/83/85 BST=693
New ability and desc: Tough Claws
Notable moves: Every single contact move it gets STAB for, Swords Dance, Roost
Role identification: This is the main reason I created Aggrozard. This is pretty much the definition of a mighty glacier. Its 153 Attack stat in conjunction with Tough Claws makes this a one of the hardest hitters in the meta. It is also one of the best Harem counters, even without access to its precious Tough Claws. It also gets Swords Dance, which is by far a much better setup choice than Dragon Dance for this, due to it being a mighty glacier to the most extreme degree. Not to mention it's almost as bulky as Aggrozard-Mega A, with loads more Attack to boot, a better defensive typing, AND it can OHKO most things in the meta after just one turn of setup.
Also, I'm going to leave this here:

+2 252+ Atk Tough Claws Aggrozard-Mega X Iron Tail vs. 252 HP / 252+ Def Mega Aggron: 102-120 (29.6 - 34.8%) -- 11.1% chance to 3HKO

+4 252+ Atk Tough Claws Aggrozard-Mega X Iron Tail vs. 252 HP / 252+ Def Mega Aggron: 152-179 (44.1 - 52%) -- 14.1% chance to 2HKO

+6 252+ Atk Tough Claws Aggrozard-Mega X Iron Tail vs. 252 HP / 252+ Def Mega Aggron: 202-238 (58.7 - 69.1%) -- guaranteed 2HKO

Mega Aggron is tied with Shuckle for highest Defense and it has much better HP. None of the hypothetical hits from Mega Aggrozard X were critical and Mega Aggrozard X's attacks were not very effective against it. And it could still easily 4HKO it after one setup.


Parents: Aggron+Charizard
Shared egg group: Monster
Offspring name: Aggrozard-Mega Y
New type: Steel/Fire
New base stats: 84/127/139/145/103/85 BST=693
New ability and desc: Drought
Notable moves: All its Fire-type moves, Solar Beam
Role identification: This is the closest Aggrozard's gonna get to regular Charizard. While it is more of a mixed sweeper, it's honestly too slow to outspeed much of anything, and it's the "frailest" (used lightly, it's still kind of bulky) of the Aggrozard Megas, despite still having the incredible Steel/Fire typing. It's also quite powerful when under its own sunlight, with Solar Beam for Water coverage and plenty of powerful Special Fire-type moves in its arsenal. Honestly, this one's mostly just a byproduct.

Wow, Aggrozard has an extremely good Mega, a pretty good Mega, and a mediocre Mega. It's not like the mediocre one's trying to make a mixed attacker out of a normally strictly physical one or anything.

And now, for a new one.
Parents: Deoxys-Attack+Rampardos
Shared egg group: DNA
Offspring name: Deoxardos
New type: Rock/Psychic
New base stats: 74/193/40/143/35/103 (Atk +20/Sp. Atk +20) BST=588
New ability and desc: Overwhelming Presence (Mold Breaker+Pressure, all abilities and items are negated when Deoxardos is on the field. Yep, this is a Chinese bootleg Harem.)
Notable moves: Rock Polish, Zen Headbutt, Rock Slide
Role identification: This is basically an extreme glass cannon version of Harem. With a completely unrivaled Attack stat, this thing will be able to dish out extreme amounts of damage with ease. You can't Intimidate it to lower its Attack, you can't revenge kill it with Refrigerate, you can't Prankster priority to paralyze or burn it before it can do anything, and you can't spam boost your stats with Contrary. You need nothing but brute force to beat this alone. If you happen to be slower than it, don't even bother praying. Not even Arceus can save you.

Parents: Bisharp+Lucario
Shared egg group: Human-Like
Offspring name: Bishario
New type: Dark/Fighting
New base stats: 78/128/95/98/80/90
New ability and desc: (Defiant+Inner Focus) Rebellion: This Pokemon cannot flinch. Any attempts to make it flinch will instead increase its Attack by one stage.
Notable moves: Sucker Punch, Swords Dance. Extreme Speed
Role identification: This is basically harder-hitting, faster, and frailer Bisharp with better offensive typing that can't be Fake Outed at all. And thanks to its Special Attack finally resembling something worthwhile, it will actually be able to utilize the Special moves from the Lucario side of the gene pool. Extreme Speed access is also going to help it a lot for dealing with faster threats.
 
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[Reposting]
Parents:
&

Shared egg group: DNA Fusion
Offspring name:
Thunarus [Name Suggestions accepted :P]
New type: Electric/Flying
New base stats: 80/110/70/155/80/126 [+20 SpA/Speed]
New ability and desc: Voltster: This Pokemon's Electric-type moves have their priority increased by 1.
Notable moves: Thunder(bolt)/Discharge, Hurricane, Heat Wave, Grass Knot, Volt Switch, Focus Blast, Nasty Plot, Taunt, Knock off, Agility
Role identification: Well, Let's see here, this pokemon has got Priority thunderbolt STAB and also can use Discharge to cripple opposing attacks, and a great 155 SpA and also it has 126 speed, allowing it to speedtie with talonflame, this pokemon can bring great momentum to the table with priority Volt switch, it also has great coverage in Heat wave,Grass knot and also it comes with Focus Blast, Add a nasty plot with its 155 SpA and I can insure you it will OHKO a lot of things, OR you can use agility to outspeed those fast fusions which would normally outspeed it, all in all this is from the best fusions, and look at the fact even chansey can not really switch on it because:

+2 252+ SpA Thundurus Focus Blast vs. 4 HP / 252 SpD Eviolite Chansey: 334-394 (52 - 61.3%) -- guaranteed 2HKO after Stealth Rock

So yeah, this is from the only special attackers to be able to 2HKO Chansey without psyshock or Secret Sword, and there is new tanks but only a really SMALL amount would out-tank eviolite chansey in the special side, if there is actually any :P


Parents:
&

Shared egg group:
DNA Fusion
Offspring name: Thundini
New type: Electric/Fire
New base stats: 90/118/85/123/90/126 (+10 SpA,+10 Atk,+20 Speed)
New ability and desc: Prankstar: This pokemon's moves of 70% accuracy or less have +1 Priority
Notable moves: Thunder(bolt), Discharge, Focus blast, Blue Flare, Glaciate,Grass Knot, Sludge Wave, Nasty Plot, Knock Off, Taunt, Volt Switch, U-Turn, Substitute, Bolt Strike, Dazzling Gleam, Dark Pulse, Energy Ball, Heat Wave, Psyshock, Shadow ball, V-Create, Trick
Role identification: With a lot of coverage options and strong STAB and great offensive stats of 118/123/126, Thundini is a real unpredictable threat, it has real good Special stabs in Volt switch,Thunder, Thunderbolt, Discharge and also Blue Flare, add in Nasty Plot and countless coverage from Sludge wave, Shadow ball, Energy ball/Grass knot,Focus blast, and also you can have boltbeam with Glaciate, not as good as Ice beam but the speed drop could help, add in that Priority Thunder and Focus Blast, on the physical side, We have Bolt Strike and V-Create which alone are too great, add STAB and Boom, There is also U-Turn and knock off to lure chansey, Who know, will it be a trick-scarfer? a special sweeper? A physical cleaner? a mixed attacker, Who knows? Only its user does!

[New]
I feel like doing the new ones based on Inheritance because as I said I feel like it, so I will take off some common threats in Inheritance and fuse them, And also I will kinda make "rules" for them, in which the Secondary type of the donor is the primary type of the fusion, and primary type of the user the secondary type of the fusion
so Reserving:- Victini/Charizard, Altaria/Genesect and finally Metagross/Emboar
Coming Soon, Wait for us :p
 
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Ok then but it should get some kinda rework since it's excessively worthless as it is.
Kind of situational but it can still work on stall mons and the very slow Camerupt/Steelix fusions. Plus, Jelluk's selling points lie on its stats, typing, and movepool so it can still work well even with a situational ability.
 

Parents: Heracross/Crustle
Shared Egg Group: Bug
Offspring Name: Crustlecross
New typing: Rock/Fighting
New base stats: 85/120/110/62/95/75 (BST: 547)
New ability and desc: Armoured Guts: When statused, this Pokemon gains a 1.5x Attack Boost and it cannot be struck by Critical hits
Notable Moves: Shell Smash, Swords Dance, Close Combat, Stone Edge, Earthquake, Rock Blast, Knock Off, Stealth Rock, Megahorn, Substitute, Focus Punch, Swords Dance
Role Identification: Although you'll probably use its mega, Crustlecross is still viable in its bass form due to the fact that it still has access to Shell Smash, amazing STABs/coverage as well as Armoured Guts. Crustlecross also has the advantage in being able to run non-Heracronite items, such as Toxic Orb, Life Orb, White Herb or Leftovers, the latter of which may let it use Substitute/Focus Punch sets. Rock/Fighting is great offensively, and with 120 Attack boosted by 85/110/95 defences, or a +2 Speed boost from Shell Smash, Crustlecross can be a threat even without taking up the mega slot.


Parents: Heracross/Crustle
Shared Egg Group: Mega
Offspring Name: Mega Crustlecross
New typing: Rock/Fighting
New base stats: 85/180/150/62/105/65 (BST: 647)
New ability and desc: Skill Link
Notable Moves: Shell Smash, Swords Dance, Close Combat, Stone Edge, Earthquake, Rock Blast, Knock Off, Stealth Rock, Megahorn, Substitute, Focus Punch, Swords Dance
Role Identification: Very similar to regular Crustlecross, but much stronger and bulkier in exchange for taking up the Mega slot. 180 Attack, powerful STABs and great offensive typing/coverage make Crustlecross an near unstoppable threat after a Shell Smash, even with its low speed, as well as having access to Rock Blast for a guaranteed power 125 STAB move with higher accuracy than Stone Edge. Even with Rock- and Fighting- being poor defensively, 85/150/105 bulk compensates for this, allowing Mega Crustlecross to easily Shell Smash and sweep (though you'll want to remove enemy priority first). All in all, Crustlecross is an enormous threat in both its Mega and Non-Mega forms.

Parents: Skarmory/Heatran
Shared Egg Group: DNA
Offspring Name: Armortran
New typing: Steel/Flying
New base stats: 90/85/134/85/105/73 (BST: 572, +12 HP, +11 Def, +17 SpD)
New ability and desc: Sturdy Fire: When hit by a Fire-type move or a move that would knock it out in one hit, this Pokemon's Fire-type moves gain a 50% boost, and in the case of the latter, the Pokemon will survive with 1 HP.
Notable Moves: Roost, Stealth Rock, Spikes, Defog, Brave Bird, Iron Head, Lava Plume, Swords Dance, Whirlwind, Earthquake, Rock Slide, Taunt, Will-O-Wisp, Toxic, Protect
Role Identification: An wall designed to be able to take on the many powerful Fire-, Dragon- and Flying-types of Fusion Evolution. If you know anything about these two Pokemon in OU, you know what this thing can do defensively. With reliable recovery in Roost, both hazards and hazard removal, many status moves and phasing, Armortran has it all. Sturdy Fire means that outside of Mold Breaker, it has only one weakness in Electric, making this thing even sturdier. I honestly don't think I need to elaborate that much on why this is so good.
 
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DNA Donors: Mew and Pidgeot
Offspring name: Pew
New type: Psychic/Flying
New base stats: 103/90/90/100/85/110 ( +12HP, +3Def, +15SpA, +10Spe)
New ability and desc: Synchronize + Tangled Feet = Paranoia: Boosts the user's Evasion by 20% when burned, poisoned, or paralyzed.
Notable moves: Nasty Plot, Swords Dance, Rock Polish, Baton Pass, Roost, Stealth Rock, Defog, Taunt, Knock Off, Will-O-Wisp, Light Screen, Reflect, Explosion, Psyshock, Psychic, Hurricane, Fire Blast, Ice Beam, Thunderbolt, Brave Bird, Earthquake, Stone Edge, Zen Headbutt
Role identification: We all know how versatile Mew, the best support Pokémon, is. This is pretty much Mew with a higher Speed stat and a secondary Flying typing. Its fun ability allows it to take advantage of opponents that would try to cripple it with status.

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DNA Donors: Mew and Pidgeot
Offspring name: Pew-Mega
New type: Psychic/Flying
New base stats: 103/90/95/165/95/130
New ability and desc: No Guard
Notable moves: Hurricane, Focus Blast, Blizzard, Thunder, Fire Blast, Nasty Plot, Psyshock, Psychic, Earth Power, Sludge Wave, Volt Switch, Roost, Stealth Rock, Defog, Will-O-Wisp, Baton Pass, Taunt
Role identification: No Guard abuser. Between Focus Blast, Blizzard, Thunder, and STAB Hurricane, all it has to do is to choose the coverage it wants. Nasty Plot for more power and Roost for recovery. STAB Psyshock and Taunt allow it to get past special walls. I tried to make it balanced as it has only average bulk, exploitable typing, and a matchable Speed. Nevertheless, its power, versalility, and perfect accuracy makes it a Pokémon that demands respect.


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DNA Donors: Celebi and Snorlax
Offspring name: Snorbi
New type: Normal/Psychic
New base stats: 130/115/90/100/105/69 (+10Atk, +8Def, +18SpA, +4Spe)
New ability and desc: Natural Cure + Thick Fat = Natural Fat: Cures burn and freeze status at the end of each turn.
Notable moves: Curse, Swords Dance, Nasty Plot, Calm Mind, Body Slam, Double-Edge, Zen Headbutt, Psychic, Baton Pass, Recover, Heal Bell, Leech Seed, Stealth Rock, Giga Drain, Seed Bomb, Earth Power, Earthquake, Rock Slide, Superpower, Gunk Shot, Ice Punch, Thunder Punch, Fire Punch, Ice Beam, Thunderbolt, Flamethrower, Sleep Talk, Self-Destruct
Role identification: A bulky set-up sweeper that can choose to sweep on both sides of the spectrum. It can also choose whether to go bulky (Curse and Calm Mind) or be immediately powerful (Swords Dance/Nasty Plot). Having instant recovery is always a blessing to bulky sweepers. Natural Fat ability gives it less two status to worry about. Finally, it can also pull off a support set thanks to its bulk and wide movepool.


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DNA Donors: Jirachi + Clefable
Offspring name: Jifable
New type: Steel/Fairy
New base stats: 115/85/100/105/95/80 (+18HP, +14Def, +8SpA)
New ability and desc: Serene Grace + Magic Guard = Serene Guard: Immunity to indirect damage and secondary effects of moves.
Notable moves: Moonblast, Calm Mind, Flash Cannon, Softboiled, Thunder Wave, Stealth Rock, Knock Off, Flamethrower, Thunderbolt, Ice Beam, Psyshock, Energy Ball, Shadow Ball, Wish, Heal Bell, Encore, U-turn, Trick, Light Screen, Reflect, Iron Head, Play Rough, Ice Punch, Thunder Punch, Fire Punch, Belly Drum, Body Slam
Role identification: Calm Mind sweeper, Stealth Rock support, Cleric, Wish passer, Dual screens, bulky LO attacker, Choice Tricker, physical lure. Also screws stall mons in general and immune to the annoying paraflinch. Clefable and Jirachi are both top-tier Pokémon. Now combine their versatility, magical abilities, balanced overall stats, plus their godly defensive typings, and you've got a winner.


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DNA Donors: Manaphy and Wigglytuff
Offspring name: Wigglyman
New type: Water/Fairy
New base stats: 120/85/80/110/80/81 (+8Def, +18SpA, +5SpD, +9Spe)
New ability and desc: Hydration + Competitive = Shake it off: Boosts the Special Attack stat by two stages when statused.
Notable moves: Tail Glow, Scald, Dazzling Gleam, Thunderbolt, Ice Beam, Flamethrower, Energy Ball, Signal Beam, Psychic, Wish, Stealth Rock, U-turn, Knock Off
Role identification: A powerful wallbreaker. Tail Glow drastically boosts Wigglyman's Special Attack, allowing it to pummel everything that's slower than it. Water/Fairy already gives it a great STAB combination but it also gets a delicious set of coverage moves. Overall, I just tried my best to make poor Wigglytuff viable and I hope this worked well.


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DNA Donors: Shaymin and Electrode
Offspring name: Shaymode
New type: Grass/Electric
New base stats: 80/75/90/105/100/130 ( +5Def, +15SpA, +10SpD +10Spe)
New ability and desc: Natural Cure + Static = Static switch: 30% chance to paralyze the opponent whenever the user switches out
Notable moves: Volt Switch, Seed Flare, Thunderbolt, Earth Power, Synthesis, Psychic, Dazzling Gleam, Signal Beam, Leech Seed, Aromatherapy, Taunt
Role identification: An offensive pivot that aims to cripple offensive teams by spamming Volt Switch. Seed Flare punishes Ground types that try to block Volt Switch while Earth Power takes out Electric types that are immune to paralysis. It's also not deadweight against defensive teams as it has Taunt and Aromatherapy to deal with them.


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DNA Donors: Victini and Hitmonlee
Offspring name: Montini
New type: Fire/Fighting
New base stats: 79/115/76/85/105/104 (+4HP, +5Atk, +18SpA +11Spe)
New ability and desc: Victory Star + Reckless = Risk Taker: Boosts the power and accuracy of user's moves by 20%. However, if the move misses in any way, the user would lose 1/2 of its max HP.
Notable moves: V-create, High Jump Kick, Knock Off, Bolt Strike, Stone Edge, Mach Punch, Sucker Punch, Zen Headbutt, Earthquake, Poison Jab, U-turn, Close Combat, Flare Blitz, Pursuit, Rapid Spin, Will-O-Wisp, Bulk Up, Work Up, Searing Shot, Blue Flare, Focus Blast, Vacuum Wave, Glaciate, Psychic, Thunder, Thunderbolt, Shadow Ball
Role identification: Obligatory mention on how powerful V-Create is, especially when boosted by its ability. Montini is a wallbreaker Pokémon with an ability that fixes the issue of its powerful STAB attacks while also increasing their power. Now it can spam High Jump Kick and Stone Edge with much more comfort (and power!). Huge increase was given to its Special Attack stat so it could make a viable special lure set to further increase its unpredictability. Just watch out for protect!
 
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DNA Donors:
Thundurus - Sceptile
Offspring name: Thunduptile
New type:

New base stats:
80(+6)/105(+5)/70(+3)/138(+23)/85(+3)/125(+10) BST: 603
New ability and desc: Wood Art: This Pokemon's Grass-type moves have their priority increased by 1.(Gale Wings clone)
Notable moves: Leaf Storm, Energy Ball, Giga Drain, Leaf Blade, Thunderbolt, Volt Switch, Wild Charge, Thunder Punch, Earthquake, Dark Pulse, Knock Off, Crunch, Pursuit, Flash Cannon, Focus Blast, Drain Punch, Low Kick, Superpower, Hammer Arm, Psychic, Sludge Bomb, Sludge Wave, Poison Jab, X-Scissor, U-Turn, Dragon Pulse, Outrage, Dragon Claw, Rock Slide, Leech Seed, Synthesis, Grass Whistle, Thunder Wave, Taunt, Swords Dance, Bulk Up, Nasty Plot, Agility, Substitute.
Role identification: We all know how Talonflame is annoying with its Gale Wings Brave Bird/Acrobatics, right? Well, imagine a special version of it, with more attack power, momentum and a huge movepool on both physical and special sides, that's Thunduptile! It has the amazing power of having a monstrous base 138 base Sp Atk and amazing 125 Speed paired with excellent coverage and a unique typing(get the hell out of here Rotom-C). It can run both physical and special sets and even mixed ones due to its great 105/138/125 offense and extensive movepool. STAB Priority Specs Leaf Storm is nothing to laugh as it can 2HKO if not OHKO half of the pokémon that doesn't resist it. And a fun fact: it can run a subseed set with synthesis for annoying :)


DNA Donors: Thundurus - Mega-Sceptile
Offspring name: Mega-Thunduptile
New type:

New base stats:
80/140/80/178/85/150 BST: 703
New ability and desc: Lightning Rod
Notable moves: Thunderbolt, Volt Switch, Wild Charge, Dragon Pulse, Outrage, Dragon Claw, Thunder Punch, Earthquake, Leaf Storm, Energy Ball, Giga Drain, Leaf Blade, Dark Pulse, Knock Off, Crunch, Pursuit, Flash Cannon, Focus Blast, Drain Punch, Low Kick, Superpower, Hammer Arm, Psychic, Sludge Bomb, Sludge Wave, Poison Jab, X-Scissor, U-Turn, Rock Slide, Leech Seed, Synthesis, Grass Whistle, Thunder Wave, Taunt, Swords Dance, Bulk Up, Nasty Plot, Agility, Substitute.
Role identification: Where do I start? By its monstrous base 178 Sp Atk? Or maybe by its amazing Speed and movepool? Either ways, Mega-Thunduptile is a real monster and must be feared by every wall of the meta. Nasty Plot/Swords Dance makes it a powerful sweeper and potential wallbreaker, I think I don't have nothing anymore to say, Mega-Thunduptile explain how good it is by itself. Enjoy sweeping entire teams and forcing forfeits :)
 
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New Fusion Time!


DNA Donors: Metagross + Aerodactyl
Offspring Name: Metadactyl
New Type: Steel/Rock
New Base Stats: 80/130/107/77/86/110 (+10 Atk/ +10 Def/ +4 Spd/ +10 Spe) BST:590
New Ability: Rock Body (Rock Head + Clear Body)- Prevents the reduction of stats from the opponent and the moves that Metadactyl uses.
Notable Moves: Meteor Mash, Stone Edge, Earthquake, Hammer Arm, Bullet Punch, Ice Punch, Thunder Punch, Fire Fang, Iron Tail, Hone Claws, Stealth Rock
Role Identification: Rock/Steel is an good type combination that allows you to resist a lot of types such as the plethora of Fire and Dragon type fusionmons. It's ability allows it to use hammer arm without hesitation, and does not need to worry about Intimidate. It only gets better due to its mega forms


DNA Donors: Metagross-Mega + Aerodactyl
Offspring Name: Metadactyl-Mega-X
New Type: Steel/Rock
New Base Stats:80/140/127/87/106/150 (+10 Atk, +20 Def, +10 Spa, +20 Spd, +40 Spe) BST: 690
New Ability: Tough Claws
Notable Moves: Same as above
Role Identification: This is possibly one of the strongest fusions that can be created. With 140 Attack and 150 Speed, it is likely to do heavy damage to almost all uninvested pokemon. It has tough claws, making it even stronger. It also gains a lot more defense and special defense.


DNA Donors: Metagross + Aerodactyl-Mega
Offspring Name: Metadactyl-Mega-Y
New Type: Steel/Rock
New Base Stats: 80/160/127/87/106/130 (+30 Atk/ +20 Def/ +10 Spa/ +20 Spd/ +20 Spe) BST: 690
New Ability: Tough Claws
Notable Moves: Same as Above
Role Identification: Almost the same as the other mega, but this mega sacrifices speed for power.
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DNA Donors: Zoroark + Porygon-Z
Offspring Name: Zorogon-Z
New Type: Normal/Dark
New Base Stats: 72/92/65/147/67/117 (+20 Spa, +20 Spe) BST:560
New Ability: Adaptable Illusion (Adaptability + Illusion)- Disguises this Pokemon as the last member of the party. When this Pokemon is disguised, it gains a 1.3x boost to the moves in this Pokemon's moveset that are the same type as the primary typing of the Pokemon that it is disguised as.
(Example: Zorogon-Z is the first Pokemon in the party and is disguised as a Raichu. Zorogon-Z now gains a 1.3x boost to Thunderbolt.)
Notable Moves: Dark Pulse, Tri Attack, Focus Blast, Flamethrower, Shadow Ball, Sludge Bomb, Thunderbolt, Ice Beam, Psychic, U-Turn, Sucker Punch, Nasty Plot
Role Identification: This Pokemon has high amounts of special attack and lots of coverage to make use of it. It has an unique ability that allows it to be even more powerful.
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Edit: Oh wait didn't see Mcflareons post
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Alright So Im posting a couple oldies first.


Parents: Clawitzer + Kingdra
Shared egg group: Water 1
Offspring name: Clawdra
New type: Water - Dragon
New base stats: 83/94/102/118/102/82 (BST 581)
New Ability and desc: Storm Launcher (Mega Launcher + Swift Swim): Boosts launching attacks by 50% in no weather. Doubles their power and doubles the user's speed in rain. Quarters their power and halves the users speed in the sun.
Notable moves: Dragon Pulse, Dark Pulse, Aura Sphere, Water Pulse, Rain Dance, Focus Blast, Flash Cannon
Role identification:
A powerful weather sweeper with nuclear STABS that become extreme in the weather, but not enough speed to actually be strong outside of rain. If rain isn't your thing, then slap a scarf for sweeping or specs for wallbreaking with your special no punishment outrage as long as you aren't in the sun. It doesn't like the sun though. Keep it far, far away from sun setters as they neuter it so much that it becomes deathbait, setup bait, and hazard bait all in one.


keldeo-resolute.gif

DNA Donors: Deoxys / Keldeo
Fusion Name: Deodeo
New Type: Psychic / Fighting
New Stats: 73 (+3) / 120 (+9) / 73 (+3) / 150 (+11) / 73 (+3) / 140 (+11)
New Ability: Justice Power (Pressure + Justified): When this Pokemon is hit by a dark type attack, its attack is raised by 1 stage, and that attack's PP is halved unless it is already at 1.
Notable Moves: Psycho Boost, Focus Blast, Hydro Pump, Psychic, Secret Sword, Psyshock, Ice Beam, Thunderbolt, Energy Ball, Surf, Scald, Flash Cannon, Shadow Ball, Dark Pulse, Nasty Plot, Calm Mind, Close Combat, Zen Headbutt, Sacred Sword, Drain Punch, Meteor Mash, Aqua Tail, Knock Off, Extreme Speed, Elemental Punches, Taunt, Stealth Rock, Thunder Wave, Recover
Role Identification: Nuke. Quite frankly, this is scary. Ever wanted to kill a special wall using a special attacker with no trouble at all? Use dual STAB Psyshock / Secret Sword to induce confusion among your opponents, and then drop a Psycho Boost on whatever physical wall they switch in after catching on. You can also catch fairy types off guard with Meteor Mash off of a sizeable 120 attack, set up rocks, disrupt with taunt and thunder wave, and otherwise be a general nuisance.


froslass.gif
klefki.gif

Parents: Froslass and Klefki
Shared Egg Group: Mineral
Offspring: Froski
New Typing: Ghost/Steel
New Stats: 73/90/90/90/88/102
New Ability: [Prankster + Snow Cloak] = Coldheart: This Pokemon's status moves are raised to +1 priority. They are raised to +2 in hail. Doesnt take hail damage.
Notable Moves: Spikes, Destiny Bond, Will o Wisp, Rain Dance, Sunny Day, Thunder Wave, Light Screen, Reflect, Taunt, Calm Mind, Flash Cannon, Shadow Ball, Foul Play, Ice Beam, Substitute, Switcheroo, Confuse Ray, Hail
Role Description: Remember OU Theorymon Froslass? Give that a better typing, better stats (bar speed), and access to screens? Thats Froski. This thing is annoying as fuck to face, and with hail being a good anti-weather these days, that only makes it MORE annoying. T.Wave and Will o Wisp cripples tons of attackers, it can use a Dual Screens set to support sweepers while making itself considerably more bulky. Destiny Bond can be used as an emergency clutch option against sweepers if nessecary. Taunt is useful in combination with Toxic wear down Stallmons, Rain Dance can be used to support weather teams which are increasingly popular and Hail can be used to boost its own priority to +2, making it significantly harder to revenge kill no that Destiny Bond can catch Espeeders. and T.Wave + Confuse Ray is totally legal! Super helpful and can fit on every team, expect Froski to be super popular.


Parents: Slaking and Furfrou
Shared Egg Group: Field
Offspring: Furking
New Typing: Normal
New Stats: 122/130/90/90/87/111
New Ability and Desc: [Truant + Fur Coat]=Slack Coat: This Pokemon halves damage taken by attacks every other turn.
Notable Moves: Taunt, Slack Off, Protect, Return, Sucker Punch, Thunder Wave, Hammer Arm, U-Turn, Bulk Up, Fire Blast, Ice Beam, Night Slash, Substitute
Role Description: Its a wall! No a Tank! No a Wallbreaker! What Furking is no one knows, but one thing is for sure, its Furking amazing! 122/90/87 Bulk might only be modest bulk at best, but one only has to look at its ability and see why Furking is such a threat. Slack Coat activates every other turn, effectively doubling its defences in that turn. This coupled with its access to reliable recovery makes it a formidable tank. But tanking hits isnt all Furking can do. 111 Base speed is pretty high, and with access to U-Turn and Twave, an offensive pivot set is easily imaginable. Or for a more offensive route, Choice Band or A Bulk Up set makes for monsterous Wall and stall breaker sets respectively.
 
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resub/new mons time


Parents: Heatran + Weezing
Shared egg group: [DNA]
Offspring name: Weezan
New type: Poison/Steel
New base stats: 98/90/113/125/90/68 (HP+20, SpAtk+18, SpDef+2) BST 584
New ability and desc:
[Flash Fire + Levitate]: Reactor: Immunity to Fire and Ground moves. Being hit with a Fire move raises the power of Fire moves by 1.5. Being hit with a Ground move does the same but for Ground moves.
Notable moves: Lava Plume, Stealth Rock, Fire Blast, Magma Storm, Sludge Bomb/Wave, Pain Split, Will-o-Wisp, Flash Cannon
Role identification: A pokemon with a great defensive typing, immunity to both of its weaknesses and enough bulk to pull it all off? Yes please.



Parents: Shedinja+Clefable
Shared egg group: [DNA]
Offspring name: Shedfable
New type: Bug/Fairy
New base stats: 68/80/59/82/60/50 [HP+20, SpA+20] BST 399
New ability and desc:
[Magic Guard + Wonder Guard] Marvellous Guard: Take a guess. Take a guess at what this ability does. You guessed? Yes you're right, it is Magic Guard's effects + Wonder Guard!
Notable moves: Moonblast, Softboiled?/Moonlight, Baton Pass, Calm Mind, Flamethrower/Fire Blast, Will-O-Wisp, Endure, and that's it really.
Role identification: Note to self - don't make a fusion that combines two of the best abilities in the game and then give that fusion a type that makes it only weak to 2 things that aren't run as if they were going out of fashion - that's just silly. Anyways, Shedfable is weak to 5 types - Fire, Flying, Poison, Rock and Steel. Fire and Flying are types that are seen almost everywhere, and the other 3 are slightly less common. For having an ability that makes you immune to anything that isn't SE, that's pretty good. Unlike vanilla Shedinja, Shedfable doesn't have 1 HP, is immune to residual damage, and has recovery, things that make it much, much better than Shedinja. It's also a real momentum assassin. Despite having immunities to most major offensive types and residual damage, Shedfable is still very frail and it will fall quickly to anything that it's weak to.



Parents: Aegislash + Klefki
Shared egg group:
Mineral
Offspring name: Klefklash
New type: Ghost/Fairy
New base stats: 68/75/130/75/128/77 [Blade: 68/130/75/128/75/77] BST 553
New ability and desc:
[Prankster + Stance Change] Cheap Shots: Stance Change but Shield Form gains priority on attacking moves while Blade form gains priority on non-attacking moves. Can revert to back to Shield form using King's Shield, Crafty Shield or Fairy Lock.
Notable moves: Play Rough, Iron Head, King's Shield, Shadow Sneak/Ball/Claw, Dazzling Gleam, Spikes?, Sacred Sword, Calm Mind, Swords Dance, Crafty Shield, Fairy Lock.
Role identification: If you like vanilla Aegislash and its various flavours of fusions already in then you'll like this. Its ability is pretty neat too - it gives you more options on what move you want to use to revert to Shield Form, and they all have their uses: Fairy Lock allows you to trap something in next turn and then switch to a more desirable mon, King's Shield is King's Shield, and Crafty Shield can be used to block a predicted Will-o-Wisp, Dark Void or Taunt. Klefklash also has the coveted offensive typing of Ghost/Fairy, making it weak to only 2 types and giving it almost unresisted STABS.



Parents: Metagross + Altaria
Shared egg group: [DNA]
Offspring name: Metaria
New type: Steel/Dragon
New base stats: 77/122/110/92/97/85 [Atk+20, Spe+10, SpA+10] BST 583
New ability and desc:
[Clear Body + Natural Cure] Clear Cure: Immunity to all status.
Notable moves: Dragon Dance, Roost, Heal Bell, Dragon Claw, Iron Head, Meteor Mash, Bullet Punch, Earthquake
Role identification: Sporting the almost unique Dragon/Steel typing, Metaria has tons of resistances and is only weak to Fighting and Ground. It's got adequate 77/110/97 defences and recovery in Roost, and is completely immune to status. No burns, no freezes, no sleep - just set up and go. 122 attack is alright - it hits hard, and a couple of DDs under your belt are cherries on top.

Parents:
[MEGA]
Shared egg group: [MEGA]
Offspring name: Mega Metaria M
New type: Steel/Dragon
New base stats: 77/132/130/102/117/125 BST 683
New ability and desc:
Tough Claws
Notable moves: see above + Ice/Thunder Punch
Role identification: Mega Metaria M is much faster and a little more bulkier than regular Metaria and has the coveted ability Tough Claws; its attack is ramped up to a very nice 132. It's one of those megas where you want to set up pre-mega before you click the button and start vaporising whatever's in front of you, because if you mega Metaria straight away, you're at risk of being hit by status. Clear Cure allows you to set up and then mega safely without worry of being burned. Perhaps you don't want to setup and want to go all-out - You can do that too, although I think that for a mega, Metaria's attack is very lackluster, so you're better off just using DD. Mega Metaria M also has a bit of 4MSS going on because it has so many good options but can't choose all of them. Not to say that it's bad - it can work very well. Just don't expect to see it much because of...

Parents:
[MEGA]
Shared egg group: [MEGA]
Offspring name: Mega Metaria A
New type: Steel/Fairy
New base stats: 77/162/130/132/97/85 BST 683
New ability and desc:
Pixilate
Notable moves: See above + Return, Hyper Voice, Fire Blast/Flamethrower
Role identification: this. This is the mega you want to see. The mega with the memey typing of Steel/Fairy, the memey ability in Pixilate and that shit-your-pants 162 attack. Sure, it's not as fast as Mega Metaria M and it's not as specially bulky as it either, but it still retains its 130 defense and what it has going over it is that terrifying 162 attack and a useable special attack. You can just set up and fuck shit up, or you can go mixed, bulky, bulky dd, AoA... needless to say it's much more flexible than Mega Metaria M. Steel/Fairy, despite having 9 resistances and 2 weaknesses just like Steel/Dragon, is a completely different typing offensively and defensively. For one, Steel/Fairy loses the Fighting weakness but makes you weak to Fire, but you pick up resistances to Dark, Ice, and Fairy and you nab an extra immunity to Dragon. Sure you lose out on a 4x resistance to Grass, but it's really not a big loss. Offensively, Fairy is far superior to Dragon. You hit so many more types super-effectively and you have more powerful options for STAB, i.e. Return. A 198 BP move coming off of 162 attack is again, shit-your-pants terrifying. You can mix things up and use Hyper Voice, and while it doesn't hit as hard as Return it sure as hell hits a lot harder than a Tough Claws boosted Dragon Claw. Both of Metaria's megas have pros and cons, but if you just want to get out there and nuke shit, Mega Metaria A is your mega.



Parents: Landorus-Therian + Gyarados
Shared egg group: [DNA]
Offspring name: Landaros
New type: Ground/Water
New base stats: 97/140/99/87/105/111 (Def+10, SpD+10, Spe+20) BST 639
New ability and desc:
Intimidate
Notable moves: Dragon Dance, Swords Dance, Earthquake, Waterfall, Stone Edge, Ice Fang, Superpower, U-turn, Stealth Rock, Explosion :^)
Role identification: Bulky DDer and Choice Extraordinaire. With 97/99/105 defenses, 111 speed and only 1 weakness, Landaros will find numerous occasions to grab a DD or punch a hole in your opponent's team. If you don't like DD very much, stick a Choice Band/Scarf on it and watch it go. Like regular Lando-T, you also have the option to go completely defensive, which works very well. Unfortunately, it has no recovery outside of Rest, and 1 grass move completely breaks it, but it's a good mon all around - just grab a DD/SD and go.

Parents:
[MEGA]
Shared egg group: [MEGA]
Offspring name: Mega Landaros
New type: Ground/Dark
New base stats: 97/170/129/97/135/111 BST 739
New ability and desc:
Mold Breaker
Notable moves: see above + Knock Off, Crunch
Role identification: A great defensive typing is traded off for better bulk, a scary 170 attack and Mold Breaker. I'm certain that everyone agrees when I say that nothing really wants to take a Knock Off from this beast. STAB Knock Off on something that has this much attack is so good. You gain a few weaknesses and lose a few resistances, and as a result this mega has a high risk, high reward factor.



Parents: Milotic + Magnezone
Shared egg group: [DNA]
Offspring name: Magnetic
New type: Water/Electric
New base stats: 102/65/107/135/107/70 (HP+10, Def+10, SpA+20) BST 586
New ability and desc:
[Competitive + Magnet Pull] Compelling: If this Pokémon's stats are lowered, its Special Attack is raised by 2 stages, and the opponent cannot switch. This ability cannot be triggered by self-inflicted stat drops.
Notable moves: Scald, Thunder(bolt), Volt Switch, Recover, Substitute, Dragon Tail/Roar, Ice Beam
Role identification: Defog repellent to the core. A random stat drop from a Shadow Ball or Crunch can really cripple the opponent if the right thing is trapped. It's a relevant threat enough without its ability, but the ability really makes this fusion incredile. Excellent attacking options such as Scald, Ice Beam, Tbolt and Volt Switch and reliable recovery in Recover are cherries on top.
 
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Kinda wip

Parents: Sableye + Tornadus
Shared egg group: DNA
Offspring name: Tornadeye
New type: Ghost - Flying
New base stats: 85/95/83/95/83/81 (65+20 HP, 73+10 Def, 73+10 SpD
New ability and desc: Trickster (Keen Eye + Prankster): This pokemon's status moves will not miss, and they have +1 priority.
Notable moves: Will-o-wisp, Taunt, Recover, Toxic, Knock Off, Confuse Ray, Tailwind, Night Shade, Hurricane, Rain Dance, Sunny Day, Air Slash, Substitute, Trick, Heat Wave, Air Slash
Notable doubles moves: Tailwind, Quash, Gravity, Protect, Spite, Wonder Room
Role identification: Basically a almost direct outclassing of sableye, used in the same way. Tornadeye has 5 weaknesses compared to sableye's 1, which can be a problem for some people. The general idea of singles is to fire off a taunt, then will-o-wisp or toxic, then stall with recover and an offensive move. All Tornadeye has to watch out for is magic bouncers, which are surprisingly uncommon for fusion evolution. Tornadeye basically acts as a glue for any team and can 1v1 some important threats, including resisting scrappy fighting, switching on EQ/fakespeed/boomburst/randomfightingmove/regularfakeout/etc. It becomes even better in doubles when it can use PranksQuash in order to plummel setup threats. Tornadeye's mega is not as good as most megas and is outclassed in its roles without prankster.
Weak to: ice, electric, rock, dark, ghost
Resists: Poison, Grass
Strongly Resists: Bug
Immune to: Ground, Normal, Fighting


Parents: Sableye-Mega + Tornadus
Shared egg group: [MEGA]
Offspring name: Tornadeye-Mega
New type: Ghost - Flying
New base stats: 85/105/133/115/133/61
New ability and desc: Magic Bounce
Notable moves: Same + Calm Mind, Shadow Ball
Role identification: Kinda like Mableye but not as good. While its bulk is much greater, it lacks Sableye's typing, and Fusion Evolution has much better mbouncers. Use it if you need a bouncer that can switch in on earthquakes, though.
 
I know it's been a while, but I'm back!

Parents: Delphox + Ursaring
Shared Egg Group: Field
Offspring Name: Delpharing
New typing: Fire/Normal
New base stats: 93/110/84/105/98/90 (580 BST)
New Ability + description: Blaze + Quick Feet = Blazing Feet (If the bearer is statused, its Speed and the power of its Fire attacks are 1.5X each; ignores Speed drop from paralysis)
Notable moves: Protect, Swords Dance, Fire Punch, Facade, Close Combat, Crunch, Ice Punch, Thunder Punch, Earthquake, Stone Edge, Play Rough, Seed Bomb, Gunk Shot, Calm Mind, Hyper Voice, Fire Blast, Focus Blast, Grass Knot, Dazzling Gleam, Psychic, Shadow Ball, Switcheroo, Will-O-Wisp
Role identification: There are quite a few 'mons in this metagame that practically scream out "hyper offense", and Delpharing is no exception. The physical set in particular has so much coverage it's not even funny, and has Swords Dance for even more power behind its attacks. And speaking of power, if its Ability is active, Fire Punch is almost as strong as Flare Blitz is, minus the detrimental recoil. In addition to that, you have Calm Mind for special sweeping if that's more your preferred style, with Fire Blast reaching a massive 247 BP after Blazing Feet. And if you wanna get more gimmicky, Switcheroo could possibly be used in conjunction with Protect to give some wall a permanent Toxic.


DNA Donors: Honchkrow + Cryogonal
Offspring Name: Honchkryo
New typing: Dark/Ice
New base stats: 95/88/41/110/94/108 (536 BST) (+10 HP, +10 SpA, +20 Spe)
New Ability + description: Super Luck + Levitate = Floating Luck (Super Luck + Levitate effects)
Notable moves: Nasty Plot, Ice Beam, Dark Pulse, Heat Wave, Psychic, Freeze-Dry, Signal Beam, Flash Cannon, Rapid Spin, Defog, Recover, Sharpen, Ice Shard, Knock Off, Superpower, Brave Bird, Sucker Punch, Poison Jab, dual screens, Magic Coat, Taunt, Thunder Wave
Role identification: The general idea for Honchkryo is to set up without getting brutally smashed around, and then sweep. Despite this, it has access to Rapid Spin, Taunt, dual screens, and other such annoying moves. The main problems here are that Honchkryo's bulk is average at best, its defensive typing is horrible, and its Speed isn't the greatest. However, it has an excellent offensive typing and a bunch of power after a Nasty Plot boost.
 
Clawitzer/Kingdra
Heatran/Weezing
Metagross/Altaria
Milotic/Magnezone
Zoroark/Porygon-Z
Manaphy/Wigglytuff
Heracross/Crustle
Thundurus/Victini
Aggron/Charizard
Genesect/Flygon
 
Heatran/Weezing
Metagross/Altaria
Milotic/Magnezone
Thundurus/Tornadus
Thundurus/Victini
Tornadus/Sableye
Genesect/Flygon
Klefki/Aegislash
Heracross/Crustle
Frosslass/Klefki
 

T.I.A.

formerly Ticktock
Crustle/Heracross
Skarmory/Heatran
Clawitzer/Kingdra
Milotic/Magnezone
Zoroark/Porygon-Z
Manaphy/Wigglytuff
Shaymin/Electrode
 
Gallade/Banette
Clefable/Wigglytuff
Manaphy/Wigglytuff
Shaymin/Electrode
Mew/Pidgeot
Thundurus/Sceptile
Thundurus/Victini
Metagross/Aerodactyl
Heracross/Crustle
Delphox/Ursaring
 
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