Fusion Evolution V4

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Reserving Jolteon/Ninetales-Alola, Gurdurr/Necrozma-Dawn, Garchomp/Zeraora, Golisopod/Gliscor, Dragonite/Kommo-o, and Skarmory/Mandibuzz.
 
NEW SUBS

What a skill is?
DNA Donors: Breloom & Necrozma-Dusk Mane
Offspring name: Necroom-Not Noob
New Type:

Base Stats: 83 Hp/157 Atk/113 Def/89 SpA/89 SpD/75 Spe (+5 HP, +14 Atk, +10 Def, +3 SpA, +6 SpD, +2 Spe)=606 BST (+40)
New ability and desc:
Amateur's Tech (Technician + Prism Armor) -> Increases the damage with 75 BP or less by 75 %. The damage of super effective moves are halved on this Pokemon. This ability cannot be ignored.
Notable Moves:
-Physical:
Mach Punch, Drain Punch, Smart Strike, Knock Off, Shadow Claw, Rock Slide, Bullet Seed, Rock Tomb, Psycho Cut, Aerial Ace, Bulldoze, Brick Break, Night Slash, Thunder Punch.
-Special: Wot?
-Status: Swords Dance, Spore, Stealth Rock, Morning Sun, Moonlight, Leech Seed, Trick Room, Rock Polish, Autotomize, Bulk Up, Light Screen, Reflect.
Role Identification: Aaabbb

DNA Donors: Breloom/Necrozma-Ultra
Offspring name: Necroom-Skilled
New Type:

Base Stats: 83 Hp/167 Atk/83 Def/167 SpA/83 SpD/127 Spe (+10 Atk, -30 Def, +58 SpA, -6 SpD, +52 Spe)=690 BST (+84)
New ability and desc:
Neuro Force
Notable Moves: I'm too lazy to list these.
Role Identification: Aaabbb


Nice Scarf nerd.
DNA Donors: Rayquaza & Sharpedo
Offspring name: Megalodon
New Type:

Base Stats: 90 Hp/139 Atk/65 Def/139 SpA/65 SpD/111 Spe (+3 HP, +4 Atk, +17 SpA, +16 Spe)=609 BST (+40)
New ability and desc:
4th Dimension (Air Lock + Speed Boost) -> Nullifies the opponents' stat boosts (including from items and abilities) and effects of weather.
Notable Moves:
-Physical:
Dragon Ascent, Crunch, Earthquake, V-Create, Extreme Speed, Elemental Fangs, Psychic Fangs, Aqua Tail, Waterfall, Stone Edge, Rock Slide, Aqua Jet, Brick Break, Outrage, Dragon Claw, Poison Jab, Super Fang, Iron Head.
-Special: Dark Pulse, Air Slash, Fire Blast, Flamethrower, Thunderbolt, Ice Beam, Focus Blast, Hydro Pump, Surf, Scald, Earth Power, Energy Ball, Dragon Pulse, Draco Meteor, Overheat.
-Status: Z-CELEBRATE BOIS, Dragon Dance, Swords Dance, Taunt, Destiny Bond, Bulk Up, Tailwind, Roar, Thunder Wave.
Role Identification: This thing doesn't know what a revenge killer is thanks to 4th dimension, which makes items and abilities like Choice Scarf and Unburden useless. What does this means? Feel free to just set up once with your sky high 111 spe with ddance or even Z-Celebrate, nothing except priority users is going to be able to outspeed you. This also means that you aren't going to give aflying fuck about another slower sweepers.

DNA Donors: Rayquaza & Sharpedo-Mega
Offspring name: Megalodon-Mega X
New Type:

Base Stats: 90 Hp/159 Atk/95 Def/154 SpA/90 SpD/121 Spe (+20 Atk, +30 Def, +15 SpA, +25 SpD, +10 Spe)=709 BST (+100)
New ability and desc:
Strong Jaw
Notable Moves: Same as above, focus on fang related moves.
Role Identification: I have mixed feelings about this one, yeah is bulkier, faster, hits harder with Crunch and now it has like 5 new pseudo-STABs, but it really misses 4th Dimension, since now is easier to revenge kill, takes a mega slot and it cannot use another item than Sharpedonite. I guess can be a decent choice for a mega if you aren't using another one already, but the base is more recommendable.


DNA Donors: Rayquaza-Mega & Sharpedo
Offspring name: Megalodon-Mega Y
New Type:

Base Stats: 90 Hp/169 Atk/75 Def/169 SpA/75 SpD/131 Spe (+30 Atk, +10 Def, +30 SpA, +10 SpD, +20 Spe)=709 BST (+100)
New ability and desc:
Delta Stream
Notable Moves: Same as above
Role Identification: Imagine if it was legal...


When Hyper Voice becomes your best move.
DNA Donors: Mr. Mime & Necrozma-Dawn Wings
Offspring name: Mrs. Flying Dawn
New Type:

Base Stats: 83 Hp/83 Atk/89 Def/143 SpA/127 SpD/83 Spe (+15 HP, +4 Atk, +2 Def, +15 SpA, +4 SpD)=608 BST (+40)
New ability and desc:
Twilight Sonar (Soundproof + Prism Armor) -> Sound-based moves always hit super effectibly and have their power boosted by 75%. This pokemon is inmune to supper effective and sound-based moves. This ability cannot be ignored.
Notable Moves:
-Physical:
Are you serious?
-Special: Hyper Voice, Moongeist Beam, Photon Geyzer, nothing else =^].
-Status: Nasty Plot, Calm Mind, Stealth Rock, Moonlight, Morning Sun, Rock Polish, Autotomize, Trick, Taunt, Trick Room, Thunder Wave, Healing Wish, Quick Guard, Wide Guard
Role Identification: Aaabbb

DNA Donors: Mr. Mime & Necrozma-Ultra
Offspring name: Mrs. Ultra
New Type:

Base Stats: 83 Hp/153 Atk/97 Def/153 SpA/97 SpD/133 Spe (+70 Atk, +8 Def, +10 SpA, -30 SpD, +52 Spe)=718 BST (+110)
New ability and desc:
Neuro Force
Notable Moves: I'm too lazy to list these (again)
Role Identification: Aaabbb


ALL PRAISE YOUR WEATHER LORD
DNA Donors: Castform & Arceus
Offspring name: Zeus
New Type:

Base Stats: 95 Hp/110 Atk/95 Def/110 SpA/ 95 SpD/105 Spe (+15 Atk, +15 SpA, +10 Spe)=610 BST (+40)
New ability and desc:
Weather Mastery (Forecast + Multitype) -> Changes type and ability depending on the held Weather Rock or Plate. Prevents a held Weather Rock or Plate from being removed.
Notable Moves:
-Physical:
EXTREME SPEED, Earthquake, Shadow Claw, Waterfall, Aqua Tail, Stone Edge, Rock Slide, Brick Break, Dragon Claw, Outrage, Bullet Seed, Iron Head, X-Scissor, Poison Jab, Zen Headbutt.
-Special: Judgement, Hyper Voice, Fire Blast, Flamethrower, Focus Blast, Earth Power, Ice Beam, Hydro Pump ,Surf, Thunderbolt, Shadow Ball, Psychic, Psyshock, Sludge Bomb, Dragon Pulse, Draco Meteor, Energy Ball, Grass Knot, Hurricane, Giga Drain.
-Status: Swords Dance, Stealth Rock, Calm Mind, Recover, Will-O-Wisp, Thunder Wave, Rock Polish, Defog, Trick, Tailwind, Roar, Refresh.
Role Identification: Hold a weather rock.

DNA Donors: Castform-Sunny & Arceus-Fire
Offspring name: Zeus-Sun
New Type:

Base Stats:
95 Hp/110 Atk/95 Def/110 SpA/ 95 SpD/105 Spe (+15 Atk, +15 SpA, +10 Spe)=610 BST (+40)
New ability and desc:
Drought
Notable Moves: Same as above, focus on fire moves + Solar Beam
Role Identification: .


DNA Donors: Castform-Rainy & Arceus-Water
Offspring name: Zeus-Storm
New Type:

Base Stats:
95 Hp/110 Atk/95 Def/110 SpA/ 95 SpD/105 Spe (+15 Atk, +15 SpA, +10 Spe)=610 BST (+40)
New ability and desc:
Drizzle
Notable Moves: Same as above, focus on water moves + Thunder.
Role Identification: .


DNA Donors: Castform-Snowy & Arceus-Ice
Offspring name: Zeus-Gelid
New Type:

Base Stats:
95 Hp/110 Atk/95 Def/110 SpA/ 95 SpD/105 Spe (+15 Atk, +15 SpA, +10 Spe)=610 BST (+40)
New ability and desc:
Snow Warning
Notable Moves: Same as above, focus on ice moves + Blizzard.
Role Identification: .


DNA Donors: Castform & Arceus-Rock
Offspring name: Zeus-Desert
New Type:

Base Stats:
95 Hp/110 Atk/95 Def/110 SpA/ 95 SpD/105 Spe (+15 Atk, +15 SpA, +10 Spe)=610 BST (+40)
New ability and desc:
Sand Stream.
Notable Moves: Same as above, focus on rock moves.
Role Identification: .

RESUBS

(insert joke about nuggets here)
DNA Donors: Blaziken & Naganadel
Offspring name: Nugget
New type:

New base stats:
80 Hp/110 Atk/71 Def/130 SpA/71 SpD/110 Spe (+4 Hp, +14 Atk, +12 SpA, +10 Spe)=572 BST (+40)
New ability and desc:
Fast'n Mad (Speed Boost + Beast Boost)-> This Pokemon's highest non-hp stat is raised by 1 stage at the end of every turn.
Notable moves:
-Physical:
Flare Blitz, Blaze Kick, Gunk Shot, Poison Jab, Fire Punch, Earthquake, High Jump Kick, U-Turn, Superpower, Brave Bird, Knock Off, Shadow Claw, Low Kick, Stone Edge, Rock Slide, Thunder Punch, Dual Chop, Leech Life.
-Special: Fire Blast, Sludge Bomb and Wave, Flamethrower, Focus Blast, Vacuum Wave, Thunderbolt, Dark Pulse, Draco Meteor, Dragon Pulse.
-Status: Swords Dance, Nasty Plot, Bulk Up, Will-O-Wisp, Agility.
Role identification: It can be a great mixed attacker, but man, better use its mega tho:

DNA Donors: Blaziken (Mega) & Naganadel
Offspring name: Nugget-Mega
New type:

New base stats:
80 Hp/150 Atk/81 Def/150 SpA/81 SpD/130 Spe (+40 Atk, +10 Def, +20 SpA, +10 SpD, +20 Spe)=672 BST (+100)
New
ability and desc: Speed Boost
Notable moves:
Same as above.
Role identification: Now we are talking bois: With huge 150/150/130 Offenses and speed, better bulk and the broken ability Speed Boost, this guy right here is a hilariously powerful sweeper with acccess to 2 great set up moves on Swords Dance and Nasty Plot and great coverage options like Thunderbolt and EdgeQuake.


Nice super effective hit nerd.
Parents: Mamoswine/Necrozma
Shared egg group: DNA
Offspring name: Amenaza
New type:

New base stats:
103 Hp/131 Atk (+13)/97 Def (+7)/103 SpA (+5)/89 SpD (+15)/79 Spe=602 BST (+40)
New ability and desc: Thick Armor (Thick Fat + Prism Armor)->
This Pokemon only takes 25% damage from super effective hits and this Pokemon's super effective attacks deals 75% more damage. This ability cannot be ignored.
Notable moves:
-Physical:
Earthquake, Stone Edge, Rock Slide, Ice Shard, Icicle Crash, Superpower, Knock Off, Iron Head, X-Scissor, Shadow Claw, Gyro Ball.
-Special: Photon Geyzer, Earth Power, Focus Blast, Freezy-Dry, Ice Beam, Heat Wave, Power Gem, Dark Pulse.
-Status: Swords Dance, Stealth Rock, Moonlight, Morning Sun, Rock Polish, Trick Room, Roar.
Role Identification: A really versatile mon thanks to its ability Thick Armor, wich turns its large amount of weaknesses into resistances, making it really hard to take down mon. To complement this, it also has access to 2 forms of recovery on Moonlight and Morning Sun and another support moves like Stealth Rock and Thunder Wave. Its also very good offensibly due to its good mixed 131/103 offenses, access to a much better Neuro Force, great STABs on Photon Geyzer and Earthquake and more offensive movepool like SD or Stone Edge.
 
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Dialcatty, your time has come.
DNA Donors: Delcatty / Dusk Mane Necrozma
Offspring name: Velvet Mane Delcrozma
New Type: Normal / Psychic
Base Stats: 103 / 121 / 96 / 84 / 82 / 93 (+20 HP, +10 Atk, +0 Def, +0 SpA, +0 SpD, +10 Spe)
New ability and desc: Prism Claws (Normalize + Prism Armor) - This Pokemon's moves change type to a type that hits the opponent super effectively, preferring 4x SE types over 2x SE types and after that prioritizing STAB. This change happens after other abilities that would change this Pokemon's move's typing activate. All other abilities are not taken into account. This ability cannot be suppressed by Mold Breaker, Teravolt, Turboblaze or any abilities based off those.
Notable Moves: Return, Double Edge, Sunsteel Strike, Sucker Punch, Fake Out, Swords Dance, Stealth Rock, Morning Sun, Toxic, Autotomize, Rock Polish, Trick Room, Thunder Wave
Role Identification: This simple wallbreaker has an infinite amount of utility. Due to its ability, it's one of the few good answers to Dialcatty out there, taking any attack and retaliating with an attack which automatically becomes Fighting type. It's also free to beat up Harem with SE Fake Out and Sucker Punch. Its ability making any move all the coverage it needs allows it to run a lot of utility moves such as Stealth Rock, Toxic or Thunder Wave, and it can also set up with Swords Dance or Rock Polish. One other notable feature is Sunsteel Strike, which means no ability can keep a wall safe from its wrath (unless said ability is based off of Shadow Shield or Prism Armor, which allows the ability to block Sunsteel Strike's ability suppression).
Unfortunately, it has one big shortcoming in its stats, which for a fusion are mediocre all around, except its alright attack. It also hardly ever gets STAB on its moves.

I'm not doing its Ultra Necrozma form until I figure out how that even works.



Not exactly what you'd think it'd be.
Parents: Kecleon / Dugtrio
Shared egg group: Field
Offspring name: Kectrio
New type: Normal / Ground (or is it?)
New base stats: 57 / 105 / 70 / 65 / 105 / 90
New ability and desc: Tricky Trap (Protean + Arena Trap) - This Pokemon is a Ghost/Flying type. All Pokemon who do not share a type with this Pokemon are trapped.
Notable moves: Shadow Claw, Aerial Ace (lol), Return, Earthquake, Shadow Sneak, Thunder Punch, Ice Punch, Fire Punch, Stealth Rock, Fake Out, Drain Punch, Knock Off, Role Play
Role Identification: Fusion scientists have finally given us the counter to the infamous Soak HP Grass Golduck set that has been plaguing the OU meta recently. Even when hit by such a powerful move as Soak, Kectrio stands firm as a Ghost/Flying type, resisting Golduck's HP Grass and KOing it with a couple thunder punches. This fusion may finally be the thing that stops soak spam from dominating the meta. It even has a way to evade any electric moves coming its way by strategically using Role Play to become a Normal/Ground type again. Truly astonishing.


My favourite STAB combo.
Parents: Keldeo and Nihilego
Shared egg group: DNA
Offspring name: Kelego
New type: Rock/Fighting
New base stats: 100/62/68/148/110/125 (+20 Special Attack, +20 Speed) (BST: 613)
New ability and desc: Blessed Beast (Justified + Beast Boost) - Upon scoring a KO or being hit by a Dark type move, raise this Pokemon's highest raw stat 1 stage.
Notable moves: Power Gem, Secret Sword, Hydro Pump, Scald, Sludge Bomb, Toxic Spikes, Calm Mind, Focus Blast, Stealth Rock, Thunderbolt, Thunder, Dazzling Gleam, Grass Knot,
Role identification: Kelego's aim was to take two largely physically biased types and use them on a special attacker, and it does this well. Not only does it have incredible Special Attack backed by great Speed, but its STABs are both incredible offensive types and it has Secret Sword to get past special walls. It can quickly spiral out of control with its incredible ability, although there are an awful lot of fusions designed to stop boosters or just outspeed and OHKO them. Kelego also sports great special bulk, making it not wholely a glass cannon.
 
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Who said Aurora Veil users couldn't be fast?
Parents: Jolteon / Ninetales-Alola
Shared egg group: Field
Offspring name: Joltales-Alola
New type: Electric / Ice
New base stats: 79 / 76 / 77 / 105 / 107 / 129
New ability and desc: Snow Sucker (Volt Absorb + Snow Warning) - This Pokemon summons hail when it switches in. In hail or when it is targeted by an Electric-type move, this Pokemon heals 25% of its HP back; Electric immunity.
Notable moves: AURORA VEIL, Nasty Plot, Thunder, Blizzard, Thunderbolt, Ice Beam, Moonblast, Volt Switch, Shadow Ball, Signal Beam, Extrasensory, Psyshock, Dark Pulse, Freeze Dry, Heal Bell, Thunder Wave, Roar, Wish, Encore, (Z-)Hypnosis
Role Identification: We needed a fast Veil setter. That's where this fusion comes in. 129 speed, Snow Warning, and reliable healing in hail. It even has Nasty Plot and STAB BoltBeam! It also has good utility moves, the best of which are Z-Hypnosis and Encore. It also has Roar, if you can manage it. Overall, Joltales-Alola is a lovely addition to any setup based team.


BINGO BONGO!!!!
DNA Donors: Miltank / Marshadow
Offspring name: Lars
New Type: Normal / Ghost
Base Stats: 92 / 112 / 92 / 65 / 100 / 122 (+10 Atk, +20 SpD, +10 Spe)
New ability and desc: Bingo Bongo (Scrappy + Technician) - Normal and Fighting-type moves have 1.5x power and can hit Ghost-types.
Notable Moves: Double Edge, Body Slam, Return, Drain Punch, Close Combat, Stone Edge, Poison Jab, Spectral Thief, Iron Tail, Earthquake, Iron Head, Zen Headbutt, Fire Punch, Ice Punch, Thunder Punch, Outrage, Shadow Sneak, Milk Drink, Stealth Rock, Toxic, Thunder Wave, Will-o-Wisp, Bulk Up, Heal Bell
Role Identification: Extremely powerful STABs that can't be blocked, good bulk, two reliable recovery moves, Stealth Rock, Spectral Thief, and all three of the most common major status conditions (Toxic, Paralysis and Burn). It also has 3 STABs instead of two thanks to its ability. Also, a Double-Edge from this thing HURTS. All in all, you better head out into the stars if you want to stop this thing. =]


Did somebody say U-Turn?
Parents: Golisopod / Gliscor
Shared egg group: Bug
Offspring name: Golisogor
New type: Water / Ground
New base stats: 85 / 120 / 142 / 62 / 92 / 77
New ability and desc: Sick Leave (Emergency Exit + Poison Heal) -This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss. When this Pokemon switches out while poisoned, the replacement heals 50% of their HP back.
Notable moves: Liquidation, Earthquake, First Impression, Poison Jab, Iron Head, Leech Life, Sucker Punch, Knock Off, Shadow Claw, Aqua Jet, Iron Tail, Stone Edge, Night Slash, U-Turn, Bulk Up, Defog, Iron Defense, Spikes, Swords Dance, Taunt, Agility, Curse, Roost, Stealth Rock, Tailwind
Role Identification: Slow U-turn user, team healer, set up sweeper. It has lots of coverage, including Poison Jab for Grass-types, Agility, Curse, Bulk Up and Iron Defense for set up, and amazing moves including two hazards, Roost and Defog. Overall, a great defensive OR offensive addition to your team.


Slurpuff got a lot of nice defensive tools in Ultra Sun and Moon. Let's make use of it!
Parents: Slurpuff / Aromatisse
Shared egg group: Fairy
Offspring name: Pluffatisse
New type: Fairy
New base stats: 101 / 86 / 89 / 102 / 92 / 60
New ability and desc: Ambulance (Unburden + Healer) - When this Pokemon is statused, this Pokemon's Speed raises sharply and the status is cured. When this Pokemon loses its item, its Speed doubles.
Notable moves: Aromatherapy, Belly Drum, Calm Mind, Cotton Guard, Gastro Acid, Light Screen, Reflect, Sticky Web, Wish, Nasty Plot, Play Rough, Drain Punch, Return, Moonblast, Thunder, Thunderbolt, Energy Ball, Psychic, Psyshock, Flash Cannon, Surf, Flamethrower
Role Identification: This Pokemon may have seemingly mediocre stats, but then you look at the ability. Thanks to that ability, it has 4 sets, all of which are viable. It has a defensive set with Cotton Guard, Gastro Acid, Screens, Wish, or perhaps most useful of all, Sticky Web. It then has a bulky special attacker set with that great movepool. It has a Calm Mind/Nasty Plot set to crush things with. Finally, and perhaps the best of which, good ol' Belly Drum. With Unburden, it can get really fast, and if you're feeling risky, you can run Belly Drum/Wish/Play Rough/Drain Punch and hold a Flame Orb and become extremely fast at the cost of not having a Sitrus Berry. Pluffatisse is very versatile and a very tasty treat that will leave you wanting more.


WARNING: HIGH VOLTAGE.
DNA Donors: Zeraora / Garchomp
Offspring name: Zerachomp
New Type: Electric / Dragon
Base Stats: 108 / 121 / 95 / 91 / 82 / 142 (+10 HP, +10 Def, +20 Spe)
New ability and desc: High Voltage (Volt Absorb + Rough Skin) - When hit with a contact move, the foe loses 1/4 of their HP and this Pokemon heals 1/4 of its HP.
Notable Moves: Plasma Fists, Outrage, Drain Punch, Iron Tail, Throat Chop, Knock Off, Earthquake, Stone Edge, Aqua Tail, Iron Head, Poison Jab, Dragon Claw, Shadow Claw, Dragon Tail, Bulk Up, Taunt, Thunder Wave, Stealth Rock, Swords Dance
Role Identification: The base form is a defensive nightmare that can pack a punch. Nice moves like Knock Off, Drain Punch, Drain Tail, Stealth Rock and Thunder Wave are lovely on a defensive Pokemon. It also has Dragon Tail, which means phazing, which is always fun. It is no offensive slouch either, with Plasma Fists and Outrage with EdgeQuake to boot. However, that ability is what really makes it shine. Contact moves basically need to steer clear of this thing unless they want to get crushed. Because of that, it has as much if not more versatility as Garchomp in OU. However,
unlike Garchomp, this has an actually good mega!

What if Mega Garchomp was good?
DNA Donors: Zeraora / Garchomp=Mega
Offspring name: Zerachomp-Mega
New Type: Electric / Dragon
Base Stats: 108 / 161 / 115 / 111 / 92 / 132
New ability and desc: Sand Force
Notable Moves: Same as base
Role Identification: While slower than the base form, it still has an amazing speed stat at 132. This combined with a whopping 161 base attack and Plasma Fists makes for an aboslutely deadly All-Out Attacker. It also has better bulk than the base, meaning it also can run a Swords Dance or defensive set too. The only real downgrade is with the ability, but since it has an actual speed stat, it could easily run STABs + EdgeQuake on a Sand team!


Ballet bird returns for another round.
Parents: Togekiss / Oricorio-Sensu
Shared egg group: Flying
Offspring name: Kissicorio-Ballet
New type: Ghost / Fairy
New base stats: 90 / 70 / 92 / 119 / 102 / 96
New ability and desc: Cute Tutu (Serene Grace + Dancer) - This Pokemon has its secondary effect chances doubled. After another Pokemon uses a dance move or a move with a secondary effect, this Pokemon uses the same move.
Notable moves: Revelation Dance, Dazzling Gleam, Hurricane, Air Slash, Fire Blast, Psychic, Psyshock, Aura Sphere, Signal Beam, Agility, Calm Mind, Nasty Plot, Defog, Feather Dance, Roost, Tailwind, Taunt, Encore, Heal Bell, Thunder Wave, Wish
Role Identification: Bulky attacker with an extremely annoying ability. Since moves affected by Cute Tutu are so common, it often gets to use two moves per turn. This combined with a decently powerful Ghost STAB in Revelation Dance, and decent utility in things like Hurricane, Air Slash,
and Roost, as well as three set up options, you have a pretty diverse Pokemon. Finally, it has an amazing move in Fire Blast. That doesn't sound amazing, but then you realize it beats Kissicorio's only weakness in Steel. All in all, she'll give you a performance you will NEVER forget.
 
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inspiration comes from here: https://en.m.wikipedia.org/wiki/Wu_Xing (the one which is Steel won already)

DNA Donors: Torterra, Tapu Lele
Offspring name: Apou Terro

New Type: Grass / Fairy
Base Stats
: 92 / 97 / 100 / 122 / 100 / 75 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Wooded Surge (Overgrow + Psychic Surge) - Summons Wooded Terrain for five turns (eight if holding Terrain Extender). In Wooded Terrain, Grass-Type moves receive 1.5× power, and all grounded non-Grass non-Psychic Pokémons' abilities only function when they are below 1/3 HP. When the terrain fades, the ability functions like Overgrow.
Notable Moves: Focus Blast, Earth Power, Signal Beam, Shadow Ball, Giga Drain, Energy Ball, Leaf Storm, Thunderbolt, Psychic, Moonblast
Role Identification: Aaabbb


DNA Donors: Flareon, Tapu Fini
Offspring name: Apou Flaro

New Type: Fire / Fairy
Base Stats
: 77 / 102 / 97 / 115 / 120 / 75 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Fiery Surge (Flash Fire + Misty Surge) - Summons Fiery Terrain for five turns eight if holding Terrain Extender). In Fiery Terrain, Fire-Type moves recieve 1.5× power and no grounded Pokémon can be damaged by moves which can inflict a status unless the move is Fire-Type or the user is Fire or Fairy typed. When the terrain fades, the ability functions like Flash Fire.
Notable Moves: Shadow Ball, Flamethrower, Fire Blast, Scald, Surf, Hydro Pump, Ice Beam, Moonblast
Role Identification: Aaabbb


DNA Donors: Hippowdon, Tapu Lele
Offspring Name: Apou Hippo

New Type: Ground / Fairy
Base Stats
: 99 / 98 / 106 / 119 / 93 / 71 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Sandy Surge (Sand Stream + Psychic Terrain) - Summons Sandy Terrain for five turns (eight if holding Terrain Extender). In Sandy Terrain, Ground-Type moves get 1.5× power, and grounded Pokémon which are not of the Ground, Rock, Steel, or Psychic types take 1/16 HP damage at the end of each turn. Grounded Rock, Ground, Steel, and Psychic types also can't be targeted with a priority move.
Notable Moves: Focus Blast, Earth Power, Signal Beam, Shadow Ball, Energy Ball, Thunderbolt, Psychic, Moonblast
Role Identification: Aaabbb


DNA Donors: Vaporeon, Tapu Bulu
Offspring name: Apou Vapo

New Type: Water / Fairy
Base Stats
: 110 / 97 / 97 / 117 / 95 / 67 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Aquatic Surge (Hydration + Grassy Surge) - Summons Aquatic Terrain for five turns (eight if holding Terrain Extenter). In Aquatic Terrain, Water-Type moves gain 1.5× power and all grounded Water and Grass type Pokémon gain 1/16 HP back each turn and cannot be inflicted with statuses. When the terrain fades, the ability functions like Hydration.
Notable Moves: Focus Blast, Signal Beam, Shadow Ball, Scald, Surf, Hydro Pump, Giga Drain, Energy Ball, Ice Beam, Dazzling Gleam
Role Identification: Aaabbb
 

Cookie Butter

formerly the someone

DNA Donors: Zygarde-10% / Shedinja
Offspring name: Zydinja-0%

Offspring name (Complete): Zydinja-∞%
New Type: Bug/Dragon
Base Stats: 28 / 110 / 70 / 50 / 60 / 81 [+1 HP, +15 Atk, +12 Def, +5 SpA, +3 SpD, +4 Spe] (399)
Base Stats (Complete): 190 / 110 / 120 / 50 / 70 / 51 (591)
New ability and desc: Wonder Construct – Immune to non-super-effective attacks. Transforms into Zydinja-∞% when at 50% HP or lower. When that happens, non-super-effective attacks can hit this Pokemon again.
Notable Moves: Leech Life, Outrage, Thousand Arrows, Thousand Waves, Sucker Punch, Shadow Sneak, Extreme Speed, Will-o-Wisp, Swords Dance, Dragon Dance, Coil
Role Identification: Bulky set-up sweeper. Swords Dance, Dragon Dance and Coil are all viable options and you'll probably get at least two free turns to set-up because of its ability. Bug and Dragon STABs are pretty bad, and 110 Attack is average, so it needs to set-up to deal damage. Thousand Waves as a 4th move is a viable strategy. If you get lucky, you can trap an opponent that can't taunt or deal damage to you, allowing you to set up to +6.
The Wonder Guard effect sounds pretty broken on paper but you have to consider that it is temporary. If rocks are up, it loses 25% of HP every time it switches in, so switching in twice will make it lose the Wonder Guard effect. In fact I made it Bug/Dragon specifically because it's more balanced (Bug/Ground would make it neutral to Rocks, requiring switching in 4 times). But when facing Zydinja, you should only rely on rocks if you absolutely don't have an attacker to deal super-effective damage to it. It is very easy to do 50% damage to Zydinja-0% considering it has paper-thin defenses.


Warning: Highest Voltage Special Attack Mega
DNA Donors: Ampharos / Deoxys-Attack
Offspring name: Amdre-Marye (name based on André-Marie Ampère)
New Type: Psychic/Electric
Base Stats: 70 / 127 / 52 / 167 / 55 / 122 (+20 SpA, +20 Spe, 593)
New ability and desc: Overload (Pressure + Static) - This Pokemon's contact moves always paralyze the target, but it uses 2 PP every time it attacks.
Notable Moves: Extreme Speed, Grass Knot, Wild Charge, Zen Headbutt, Knock Off, Thunderbolt, Volt Switch, Psycho Boost, Ice Beam, Ice Punch
Role Identification: Bonafide Parahaxxer. E-Speed that always paralyzes sounds incredibly annoying, doesn't it? Problem is that this thing's Special Attack is higher than its Physical Attack, and the only Special contact move it gets is Grass Knot. So if you want an annoying Parahaxxer, you should use this. If you want a purely special attacker, you should use the Mega.

DNA Donors: Ampharos-Mega / Deoxys-Attack
Offspring name: Amdre-Marye-Mega
New Type: Psychic/Dragon
Base Stats: 70 / 147 / 72 / 217 / 75 / 112 (693)
New ability and desc: Mold Breaker
Notable Moves: All of the above + Dragon Pulse, Psyshock, Focus Blast, Power Gem, Dark Pulse, Energy Ball, Flash Cannon, Psyshock, Taunt
Role Identification: 217 Special Attack, a whopping +3 compared to the previous highest SpA fusion (Axatree-Mega). On top of that, Mold Breaker is a simple yet amazing offensive ability in FE since there are many overpowered defensive abilities. Psychic/Dragon STAB is excellent, and Amdre-Marye-Mega’s only competition is the powercreeped Latios and Hazygon. It also has a wide range of special coverage including the classic BoltBeam. Base 112 Speed is a bit slow for FE standards, but the foes can be paralyzed by the base form's ability, making them easy to be outsped.


DNA Donors: Smeargle / Shedinja
Offspring name: Sealed Jar
New Type: Normal/Ghost
Base Stats: 48 / 55 / 40 / 25 / 37 / 77 (+20 HP, +20 Spe, 282 BST)
New ability and desc: Erratic Guard (Moody + Wonder Guard) - Immune to not-super-effective attacks. At the end of the turn, a random type becomes a weakness and two random types become not-super-effective. If the type chosen to become a weakness was already a weakness, nothing changes, same for not-super-effective moves. A weakness can become a not-super-effective move and vice-versa.
Notable Moves: Sketch, Baton Pass, Shadow Sneak, Leech Life, Toxic, Will-o-Wisp, Trick, Mind Reader
Role Identification: How to make a 282 BST mon viable? Give it one of the best abilities ever*, one of the best defensive types ever and access to any one move. Sticky Web is probably the best option from Sketch, or maybe Spore. With Shedinja’s average support movepool, Sealed Jar can lock the opponent’s move with Trick and burn/poison them. Also it gets Mind Reader from Shedinja (makes user’s next move always hit) and OHKO moves from Smeargle. Yeah…
*Well technically, for a Normal/Ghost type, Erratic Guard is worse than Wonder Guard. Since there are 18 types and Sealed Jar only has a Dark-type weakness, you have a ~94.5% chance to get a new weakness, and only ~11% chance to lose the Dark-type weakness. Still, worst case scenario, you are immune to 16 freaking types.


DNA Donors: Claydol / Tyranitar
Offspring name: Claytar
New Type: Ground/Dark
Base Stats: 100 / 102 / 127 / 82 / 110 / 68 (+20 HP, +20 Def) (589)
New ability and desc: Floating Grounds (Sand Stream + Levitate) - Immunity to Ground-type moves and Spikes, Toxic Spikes, and Sticky Webs. For the first three turns it's in battle, it sets a layer of spikes each turn.
Notable Moves: Rapid Spin, Stealth Rock, Foul Play, Pursuit, Roar, Earthquake, Toxic, Taunt, Protect, Explosion, Light Screen, Reflect, Trick Room, Thunder Wave
Role Identification: HAZARDS. Claytar can do everything involving hazards. Firstly, it sets Spikes with its ability and can also use Stealth Rock. Secondly, it can remove hazards with Rapid Spin. Claytar resists Stealth Rocks and is immune to the other ones, therefore being a great choice for rapid spinner. It can take care of spinblockers easily due to Dark-type STAB and Pursuit, and can taunt some of the slower Defog users. Thirdly, Claytar can shuffle opponents with Roar, dealing lots of hazard damage to them. It can also parashuffle for extra annoyance.

DNA Donors: Claydol / Tyranitar
Offspring name: Claytar-Mega
New Type: Ground/Dark
Base Stats: 100 / 132 / 167 / 82 / 130 / 78 (689)
New ability and desc: Sand Stream
Notable Moves: Same as above + Dragon Dance, Superpower, Stone Edge
Role Identification: A bulkier, more offensive version of Claytar. You can mega-evolve Claytar after 3 turns (after you set all spike layers). The sandstorm and hazards will wear down opponents quickly while you set up with D-Dance and attempt a sweep. And boy oh boy, you will be able to set up, look at that 100/167/130 bulk.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader

DNA Donors: Zygarde-10% / Shedinja
Offspring name: Zydinja-0%

Offspring name (Complete): Zydinja-∞%
New Type: Bug/Dragon
Base Stats: 28 / 110 / 70 / 50 / 60 / 81 [+1 HP, +15 Atk, +12 Def, +5 SpA, +3 SpD, +4 Spe] (399) -> 190 / 110 / 120 / 50 / 70 / 51 (591)
New ability and desc: Wonder Construct – Immune to non-super-effective attacks. Transforms into Zydinja-∞% when at 50% HP or lower. When that happens, non-super-effective attacks can hit this Pokemon again.
Notable Moves: Leech Life, Outrage, Thousand Arrows, Thousand Waves, Sucker Punch, Shadow Sneak, Extreme Speed, Will-o-Wisp, Swords Dance, Dragon Dance, Coil
Role Identification: Bulky set-up sweeper. Swords Dance, Dragon Dance and Coil are all viable options and you'll probably get at least two free turns to set-up because of its ability. Bug and Dragon STABs are pretty bad, and 110 Attack is average, so it needs to set-up to deal damage. Thousand Waves as a 4th move is a viable strategy. If you get lucky, you can trap an opponent that can't taunt or deal damage to you, allowing you to set up to +6.
The Wonder Guard effect sounds pretty broken on paper but you have to consider that it is temporary. If rocks are up, it loses 25% of HP every time it switches in, so switching in twice will make it lose the Wonder Guard effect. In fact I made it Bug/Dragon specifically because it's more balanced (Bug/Ground would make it neutral to Rocks, requiring switching in 4 times). But when facing Zydinja, you should only rely on rocks if you absolutely don't have an attacker to deal super-effective damage to it. It is very easy to do 50% damage to Zydinja-0% considering it has paper-thin defenses.
What are the 10% form's stats?
Colorcodedchaos will kill ya
 
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Parents: Dugtrio / Togedemaru
Shared egg group: Field
Offspring name: Togetrio
New type:

New base stats:
60 HP / 109 Atk / 66 Def / 55 SpA / 81 SpD / 118 Spe (BST: 489)
New ability and desc: Quick Trap (Arena Trap + Lightning Rod) - Prevents adjacent foes from choosing to switch unless they are Electric type.
Notable moves: Earthquake, Zing Zap, Nuzzle, Stone Edge, Sucker Punch, Pursuit, Fake Out, Reversal, U-turn, Super Fang, Final Gambit, Stealth Rock, Encore, Memento, Hone Claws, Thunder Wave, Spiky Shield, Electric Terrain, Gravity
Role Identification: Togetrio is a trapping Pokemon similar to Dugtrio, but better. It is quite fast, has a nice typing and a good movepool. It can utilize weird strategies such as Super Fang or Sash+Endeavor to get rid of different threats that could trouble your team. Also it is going to be a real bitch with Encore ;)

Togetrio @ Focus Sash
Ability: Quick Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Zing Zap
- Endeavor
- Sucker Punch / Stealth Rock / Encore

Togetrio @ Groundium Z
Ability: Quick Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Substitute
- Gravity
- Encore / Zing Zap / Endeavor

+
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DNA donors: Excadrill / Magnezone
Offspring name: Magnex
New type:

New base stats:
90 HP / 122 Atk / 87 Def / 90 SpA / 87 SpD / 84 Spe (+20 Atk +10 SpD +10 Spe) (BST: 560)
New ability and desc: Magnetic Motor (Sand Rush + Magnet Pull) - If Magnetic Terrain is active, this Pokemon's Speed is doubled.
Notable moves: Iron Head, Wild Charge, Earthquake, Explosion, Rapid Spin, Rock Slide, Volt Switch, Swords Dance, Stealth Rock, Magnet Rise
Role Identification: Apou Probo has a new friend! Magnex isn't really a strong Pokemon, but if you pair it with Apou Probo, it can sweep under Magnetic Terrain. It sets up Swords Dance, spams Iron Heads that are boosted by Magnetic Terrain and then explodes at the end of the sweep, killing one last victim.

Magnex @ Life Orb / Steelium Z
Ability: Magnetic Motor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Swords Dance
- Iron Head
- Earthquake
- Explosion / Wild Charge

Magnex @ Focus Sash
Ability: Magnetic Motor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Rapid Spin
- Explosion

+
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Parents: Furret / Dunsparce
Shared egg group: Field
Offspring name: Funsparret
New type:

New base stats:
102 HP / 83 Atk / 77 Def / 65 SpA / 70 SpD / 77 Spe (BST: 474)
New ability and desc: Effective Strategy (Serene Grace + Frisk) - If this Pokemon has an attack with a secondary effect in its first moveslot, the secondary effect activates on switch-in. Doesn't activate if the attack has a chance to freeze.
Notable moves: Body Slam, Return, Ancient Power, Fire Punch, Earthquake, Headbutt, Sucker Punch, Pursuit, Knock Off, Quick Attack, U-turn, Roost, Stealth Rock, Coil, Agility, Glare
Role Identification: Funsparret is a shit Pokemon with a great ability. You can put Body Slam in its first moveslot to paralyze the foe on switch in, or you can use Fire Punch to burn him, but probably the best option is Ancient Power, which raises all of your stats by 1 on switch in (yeah it is a waste of a moveslot but the stat boosts are worth it). I obviously cancelled freezing because that would be broken.

Funsparret @ Leftovers
Ability: Effective Strategy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Ancient Power
- Return
- Earthquake / Knock Off
- Roost / Coil

+
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DNA donors: Rayquaza / Sandslash-Alola
Offspring name: Rayslash
New type:

New base stats:
90 HP / 145 Atk / 105 Def / 87 SpA / 77 SpD / 100 Spe (+20 Atk +20 Spe) (BST: 604)
New ability and desc: Weather Rush (Slush Rush + Air Lock) - If any weather is active, this Pokemon's Speed is doubled.
Notable moves: Icicle Crash, Outrage, Dragon Claw, V-create, Earthquake, Extreme Speed, Dragon Ascent, Knock Off, Iron Head, Poison Jab, Rapid Spin, Swords Dance, Dragon Dance, Stealth Rock, Aurora Veil, Defog, Sunny Day
Role Identification: Rayslash is a versatile weather sweeper. It probably works best on hail and sun teams (yes, an Ice-type sun sweeper!). In hail, it can set up Aurora Veil and in sun it has its V-creates boosted. Rayslash can set up with Swords Dance or Dragon Dance, it can set up Stealth Rock and it can even remove entry hazards.

Rayslash @ Life Orb / Icium Z
Ability: Weather Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Swords Dance
- Icicle Crash
- V-create
- Earthquake / Outrage / Extreme Speed
 
Resubmarines:

Poison is supposed to help you, right?
Parents: Gliscor / Heracross
Shared egg group: Bug
Offspring name: Heracor
New type: Ground/Fighting
New base stats: 87/120/110/52/95/100
New ability and desc: Poison Power Trip (Poison Heal + Guts) - When poisoned, burned, or paralyzed, this Pokemon heals 12.5% of its HP every turn and has its Attack boosted 1.5x. Ignores burn Attack drop.
Notable moves: Earthquake, Close Combat, Megahorn, Sky Uppercut, Stone Edge, Fire Fang, Ice Fang, Knock Off, Poison Jab, Agility, Aqua Tail, Quick Attack, U-Turn, Swords Dance, Stealth Rock, Taunt, Roost, Defog, Facade, Fling, Protect, Pursuit, Bullet Seed, Low Kick, Rock Slide, Aerial Ace, Bulk Up
Role identification: You slap a Toxic Orb (or Flame Orb) on this thing and after 1 short turn, your already good Attack jumps to astronomical levels and at absolutely 0 cost. Instead, you get healed. Good deal, right? This thing gets Swords Dance AND Agility and way too much coverage. Ground/Fighting STAB coverage is already pretty good, but there's also Rock/Bug/Dark/Poison/Steel/Water/Grass/Fire/Ice/Flying coverage AND Quick Attack AND Facade. Also it has some nice support options with its decent bulk, too.

Parents: Gliscor / Mega Heracross
Shared egg group: Bug
Offspring name: Heracor
New type: Ground/Fighting
New base stats: 87/180/145/52/105/90
New ability and desc: Skill Link
Notable moves: Above list + Rock Blast, Pin Missile, Arm Thrust, - Fling
Role identification: You trade in being the best status absorber in the history of ever, 10 Speed, and your Mega Slot for B U L K. This basically has all the same sets while being even bulkier before and it still has recovery in Roost. A Bulky SD set or a set of Defog/Earthquake/Stealth Rock or Rock Blast/Roost probably work best. Overall, a fun alternative to the Poison Power Master


Don't let this defensive behemoth THROH you off!
Parents: Throh / Sableye
Shared Egg Group: Human-Like
Offspring Name: Theye
New Type: Fighting/Ghost
Base Stats: 95/97/90/57/85/57
New Ability: Panic Mode (Guts + Prankster) - This Pokemon's moves have +1 priority when this Pokemon is burned, paralyzed, or poisoned. Ignores the burn Attack drop.
Notable Moves: Bulk Up, Recover, Circle Throw, Shadow Claw, Shadow Sneak, Seismic Toss, Night Shade, Taunt, Will-O-Wisp, Fire Punch, Thunder Punch, Ice Punch, Knock Off, Stone Edge, Earthquake, Poison Jab, Pain Split, Sucker Punch, Zen Headbutt, Trick, Metal Burst, Counter, (Z-)Hone Claws, Dynamic Punch
Role Identification: The normal form of Theye isn't the greatest as it's stats aren't that much to write home about, but it is a decently bulky revenge killer with (near) prefect neutral coverage for what it's worth. Z-Hone Claws, Dynamic Punch, Shadow Claw, Recover/a coverage move sounds fun to me, doesn't it?
Now that I think about, this thing is kinda similar to CAP's Revenankh.

Parents: Throh / Mega Sableye
Shared Egg Group: Human-Like
Offspring Name: Mega Theye
New Type: Fighting/Ghost
Base Stats: 95/107/140/77/135/27
New Ability: Magic Bounce
Notable Moves: Above list + Foul Play
Role Identification: 95/140/135 bulk, 3 resistances, 2 immunities, reliable recovery, and so much more makes Mega Theye a great wall or setup sweeper. First, you can go the Bulk Up route, abusing how good Ghost/Fighting coverage is while phazing everything with Circe Throw, hitting Ghosts with Shadow Claw, and staying healthy with Recover. It's bulk makes it easy to setup and it's useful Rock resistance lets it switch-in to Rocks if they got past it's ability. There's also the defensive route, burning things with Will-O, poisoning things with Toxic, crippling things with Taunt, and even still using you great coverage with near perfect coverage in Seismic Toss + Night Shade, so nobody escapes the 100 damage. Also, Counter is fun.

New submarines:

*whipping sound effect*
DNA Donors: Heatmor / Thundurus-Incarnate
Offspring Name: Morthundur
New Type: Fire/Electric
Base Stats: 82/111/88/115/88/88 (+20 Def, +15 SpD, +5 Atk)
New Ability: Smoke Veil (White Smoke + Prankster) - This Pokemon's status moves and moves that effect stats have +1 Priority; this stacks
Notable Moves: Fire Lash, Charge Beam, Nasty Plot, Bulk Up, Thunderbolt, Fire Blast, Focus Blast, Giga Drain, Sucker Punch, Superpower, Thunder Punch, Wild Charge, Knock Off, Taunt, Thunder Wave, Will-O-Wisp, Power-Up Punch, Agility, Defog, Dark Pulse, Volt Switch, U-Turn, Sludge Bomb/Wave, Psychic, Flash Cannon, Flare Blitz, Iron Tail, Stomping Tantrum, Double Team, Stockpile, Electroweb
Role Identification: I implore you to make Fire Lash useful. This is step 1: make it a priority move. Set up with Bulk Up or Nasty Plot and then destroy everything with priority Fire Lash/Superpower/Iron Tail physically or Charge Beam/Electroweb/Focus Blast/Psychic/Flash Cannon specially. There's also the stuff that regular Prankster Thundurus does with +2 priority Stockpile and +1 priority Will-O-Wisp.


A noble swordsman need not secondary effects
DNA Donors: Kingler / Cobalion
Offspring Name: Terraking
New Type: Water/Rock
Base Stats: 73/139/102/61/80/111 (+20 Spe, +10 SpD, +10 Atk)
New Ability: Force of Justice (Sheer Force + Justified) - This Pokemon's moves with secondary effects have their power boosted by 1.3x and, instead of their usual secondary effect, have a 50% chance to raise the user's Attack by 1.
Notable Moves: Liquidation, Rock Slide, Close Combat, X-Scissor, Zen Headbutt, Poison Jab, Iron Head, Earthquake, Swords Dance, Agility, Taunt, Stealth Rock, Quick Attack, Body Slam, Haze
Role Identification: This thing just rams into you repeatedly and then benefits from ramming into repeatedly. STAB Liquidation, STAB Rock Slide, Zen Headbutt, Poison Jab, Iron Head, and Body Slam all see their power boosted and are now physical Charge Beam clones, but better, allowing Terraking to snowball out of control. 139 Attack is already high and 111 is also a pretty good speed tier, allowing Terraking to run Choice Band, Choice Scarf, or Agility/Dual Dance sets to dent the opposing team with. So, you better bow down before your new king, before it makes you!


I'mma kill you with Force Palm
DNA Donors: Sawsbuck-Winter / Marshadow
Offspring Name: Marsbuck
New type: Normal/Fighting
New base stats: 85/112/85/75/90/130 (+20 Spe, +10 Def, +10 SpD)
New ability and desc: Graceful Optimization (Serene Grace + Technician) - This Pokemon's moves with secondary effects or under 60 BP have their power boosted 1.5x; these boosts stack.
Notable moves: Body Slam, Shadow Sneak, Force Palm, Ice Punch, Fire Punch, Thunder Punch, Rock Tomb, Poison Jab, Zen Headbutt, Iron Head, Rolling Kick, Swords Dance, Agility, Horn Leech, Drain Punch, Leech Seed, Light Screen, Thunder Wave, Synthesis, Bulk Up, Aromatherapy, Will-O-Wisp, Spectral Thief
Role identification: Let's go down a little list, shall we?
127.5 BP STAB Body Slam
135 BP STAB Force Palm/Rolling Kick
60 BP Priority Shadow Sneak
135 BP Rock Tomb
120 BP Poison Jab/Iron Head/Zen Headbutt
112.5 BP Elemental Punches
Swords Dance
Agility
Knock Off
130 Speed

Need I say more?


You know two heads are better than one
Parents: Zweilous / Dragonite
Shared egg group: Dragon
Offspring name: Weezii
New type: Dragon
New base stats: 91/119/92/92/95/79
New ability and desc: Scary Scales (Hustle + Multiscale) - This Pokemon's Attack is boosted 1.5x. At full HP, the opponent's moves have 0.8x accuracy and do 75% of the normal damage. At under full HP, this Pokemon's moves have 0.8x accuracy.
Notable moves: Roost, Dragon Dance, Extreme Speed, Dragon Claw, Earthquake, Iron Head, Crunch, Fire Punch, Thunder Punch, Ice Punch, Aerial Ace, Head Smash, Outrage, Defog, Aqua Tail, Thunder Wave, Reflect, Light Screen, Rock Slide, Hone Claws, Zen Headbutt, Mud-Slap
Role identification: At full HP, your opponent has to try to hit you while you set up away. DDance patches up your mediocre speed and further boosts your ridiculous Attack, or you can use Hone Claws to avoid missing once you do get hit. Or, y'know, use both (or Agility + Hone Claws). After that, you have Extreme Speed for priority, and a ton of coverage thanks to being part Dragonite. Oh, and if the opponent hits you and think the pain is over, guess what? Roost.
 
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DNA Donors: Mr. Mime / Groudon
Offspring name: Dr. Mom
New Type: Psychic / Ground
Base Stats: 90 / 98 / 123 / 100 / 105 / 90 = 584 BST (+20 HP, +0 Atk, +20 Def, +0 SpA, +0 SpD, +0 Spe)
New ability and desc: Sunny Shield(Filter + Drought) - On switch in, this Pokemon summons sunny day, and under sunny day, this Pokemon takes 3/4 damage from super-effective attacks.
Notable Moves: Nasty Plot, Swords Dance, Rock Polish, Calm Mind, Thunder Wave, Stealth Rock, Taunt, Psychic, Psyshock, Earth Power, Eruption, Flamethrower, Fire Blast, Energy Ball, Elemental Punches, Earthquake, Zen Headbutt, Iron Head, Precipice Blades, Lava Plume
Role Identification: Sweeper / Tank. This Pokemon's access to multiple forms of setup allow it to provide a sweeper to the team format it needs, as well as having very solid defenses, Stealth Rock, and Thunder Wave, it can perform as a tank thanks to its ability.


DNA Donors: Mr. Mime / Groudon-Primal
Offspring name: Dr. Mom-Primal
New Type: Psychic / Fire
Base Stats: 90 / 128 / 143 / 150 / 105 / 90
New ability and desc: Desolate Land - On switch-in, extremely harsh sunlight begins until this Ability is not active in battle.
Notable Moves: Nasty Plot, Swords Dance, Rock Polish, Calm Mind, Thunder Wave, Stealth Rock, Taunt, Psychic, Psyshock, Earth Power, Eruption, Flamethrower, Fire Blast, Energy Ball, Elemental Punches, Earthquake, Zen Headbutt, Iron Head, Precipice Blades, Lava Plume
Role Identification: Sweeper / Tank. This Pokemon's access to multiple forms of setup allow it to provide a sweeper to the team format it needs, as well as having very solid defenses, Stealth Rock, and Thunder Wave.

florges.gif
regice.gif

DNA Donors: Florges / Regice
Offspring name: Florgice
New Type: Fairy / Ice
Base Stats:
90 / 58 / 104 / 106 / 186 / 63 (+11 HP, +0 Atk, +20 Def, +0 SpA, +9 SpD, +0 Spe)
New ability and desc: Glass Veil (Flower Veil + Clear Body) - Prevents other Pokemon from lowering this Pokemon's stat stages, or inflicting status.
Notable Moves: Calm Mind, Defog, Synthesis, Heal Bell, Aromatherapy, Moonblast, Thunderbolt, Ice Beam, Focus Blast, Flash Cannon, Thunder Wave, Rock Polish
Role Identification: This cleric has the highest special defense stat, even higher than Mega Sickle, with wish, aromatherapy, thunder wave, and defog, this Pokemon provides TONS of support options


DNA Donors: Jellicent / Keldeo
Offspring name: Jello
New Type: Ghost/ Fighting
Base Stats: 110 / 66 / 88 / 125 / 98 / 84 = 571 BST (+14 HP, +0 Atk, +8 Def, +18 SpA, +0 SpD, +0 Spe)
New ability and desc: Jiggle (Water Absorb + Justified) - Whenever this Pokemon is hit by a Water or Dark type move, it heals 25% of this Pokemon's max HP.
Notable Moves: Recover, Will-O-Wisp, Hex, Taunt, Scald, Sludge Bomb, Psychic, Ice Beam, Giga Drain, Energy Ball, Shadow Ball, Secret Sword, Calm Mind, Focus Blast, and Roar
Role Identification: Hard-Hitting Tank. This Pokemons bulk is incredible, and its dual stab has no resistances, along with a very wide move pool and high SpA stat, this Pokemon can be a Calm Mind sweeper, tank, and a specs user, all in one.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader

DNA Donors: Cryogonal / Blacephalon
Offspring name: Cryalon
New Type: Ice / Fire
Base Stats: 67 / 89 / 52 / 143 / 107 / 126 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe)
New ability and desc: Hover Flare(Levitate + Beast Boost) - Whenever this Pokemon KOes another Pokemon, it gains an immunity to ground type moves, and receives a boost in its fire and ice type moves.
Notable Moves: Fire Blast, Flamethrower, Will-O-Wisp, Recover, Defog, Freeze-Dry, Ice Beam, Rapid Spin, Haze
Role Identification: A fast Fire/Ice type that would rip through teams thanks to its amazing dual stab, forget Scizor, Ferrothorn, Garchomp, Zygarde, and Landorus, and say hello to this amazing wall breaker.



DNA Donors: Tapu Lele / Noivern
Offspring name: Tapu Nono
New Type: Psychic / Dragon
Base Stats: 82 / 78 / 78 / 130 / 98 / 129 (+4 HP, +0 Atk, +0 Def, +16 SpA, +0 SpD, +20 Spe)
New ability and desc: Frisky Field(Psychic Surge + Frisk) - On switch-in, this Pokemon summons Frisky Terrain for 5 turns. In Frisky Terrain, the opponent's held items have no effect, Dragon-Type moves have a 1.5x increase in their power.
Notable Moves: Psychic, Psyshock, Moonblast, Thunderbolt, Calm Mind, Boomburst, Draco Meteor, Dragon Pulse, Flamethrower, Focus Blast, Hurricane, U-Turn, Roost, Tailwind, Nature's Madness
Role Identification: Wall Breaker, With this Pokemon's very wide coverage options, its set needs to be scouted out before there can be any safe switchins, like Tapu Lele, this Pokemon hits very hard with Choice Specs, and thanks to its ability, Draco Meteor is very scary.
That's not how terrains work. It is a field effect and as such it will always affect both sides (I'm not even sure if it can detect who set it to determine who is the opponent in the situation)
 

DNA Donors: Cryogonal / Blacephalon
Offspring name: Cryalon
New Type: Ice / Fire
Base Stats: 67 / 89 / 52 / 143 / 107 / 126 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe)
New ability and desc: Hover Flare(Levitate + Beast Boost) - Whenever this Pokemon KOes another Pokemon, it gains an immunity to ground type moves, and receives a boost in its fire and ice type moves.
Notable Moves: Fire Blast, Flamethrower, Will-O-Wisp, Recover, Defog, Freeze-Dry, Ice Beam, Rapid Spin, Haze
Role Identification: A fast Fire/Ice type that would rip through teams thanks to its amazing dual stab, forget Scizor, Ferrothorn, Garchomp, Zygarde, and Landorus, and say hello to this amazing wall breaker.


DNA Donors: Tapu Lele / Noivern
Offspring name: Tapu Nono
New Type: Psychic / Dragon
Base Stats: 82 / 78 / 78 / 130 / 98 / 129 (+4 HP, +0 Atk, +0 Def, +16 SpA, +0 SpD, +20 Spe)
New ability and desc: Frisky Field(Psychic Surge + Frisk) - On switch-in, this Pokemon summons Frisky Terrain for 5 turns. In Frisky Terrain, the opponent's held items have no effect, Dragon-Type moves have a 1.5x increase in their power.
Notable Moves: Psychic, Psyshock, Moonblast, Thunderbolt, Calm Mind, Boomburst, Draco Meteor, Dragon Pulse, Flamethrower, Focus Blast, Hurricane, U-Turn, Roost, Tailwind, Nature's Madness
Role Identification: Wall Breaker, With this Pokemon's very wide coverage options, its set needs to be scouted out before there can be any safe switchins, like Tapu Lele, this Pokemon hits very hard with Choice Specs, and thanks to its ability, Draco Meteor is very scary.


Parents: Toxapex / Alomomola
Shared egg group: Water 1
Offspring name: Toxalomo
New Type: Poison / Water
Base Stats: 123 / 74 / 131 / 52 / 109 / 65
New ability and desc: Regenerator(Regenerator + Regenerator) - This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Notable Moves: Toxic Spikes, Recover, Scald, Haze, Knock Off, Baneful Bunker, Wish, Liquidation
Role Identification: Tank, not only does this Pokemon have a cool name, but its defenses are insane. Nothing new to talk about, just a tanker version of Toxapex with wish.


DNA Donors: Jellicent / Keldeo
Offspring name: Jello
New Type: Ghost/ Fighting
Base Stats: 110 / 66 / 88 / 125 / 98 / 84 (+14 HP, +0 Atk, +8 Def, +18 SpA, +0 SpD, +0 Spe)
New ability and desc: Jiggle (Water Absorb + Justified) - Whenever this Pokemon is hit by a water type move, its special attack is raised by one stage, and heals 25% of this Pokemon's max HP.
Notable Moves: Recover, Will-O-Wisp, Hex, Taunt, Scald, Sludge Bomb, Psychic, Ice Beam, Giga Drain, Energy Ball, Shadow Ball, Secret Sword, Calm Mind, Focus Blast, and Roar
Role Identification: Hard-Hitting Tank. This Pokemons bulk is incredible, and its dual stab has no resistances, along with a very wide move pool and high SpA stat, this Pokemon can be a Calm Mind sweeper, tank, and a specs user, all in one.


Parents: Salamence / Salazzle
Shared egg group: Dragon
Offspring name: Salaslazzle
New type: Dragon / Poison
New base stats: 92 / 110 / 80 / 121 / 80 / 119
New ability and desc: Venomance (Moxie + Corrosion) - This Pokemon can poison or badly poison other Pokemon regardless of their typing, and whenever it does poison or badly poison another Pokemon, it gains a 1.3x increase in special attack.
Notable moves: Sludge Wave, Sludge Bomb, Fire Blast, Flamethrower, Hydro Pump, Draco Meteor, Dragon Pulse, Dragon Dance, Outrage, Roost, Earthquake, Dragon Claw, Fake Out, Gunk Shot, Knock Off, Leech Life, Nasty Plot, Poison Jab, and Wish
Role Identification: Mixed Sweeper with Support. All bulky steel and poison types need to think twice before switching into this Pokemon, because of this Pokemon's ability they will get crippled, and Salaslazzle will snowball thanks to its ability, Nasty Plot, and Dragon Dance.


Parents: Mega Salamence / Salazzle
Shared egg group: Dragon
Offspring name: Mega Salaslazzle
New type: Dragon / Poison
New base stats: 92 / 115 / 105 / 126 / 85 / 129
New ability and desc: Lethalate (Aerialate + Corrosion) - All Normal Type moves become Poison type and have 1.2x power, all Poison Type moves can hit opposing Steel and Poison types, and they take super-effective damage from them.
Notable moves: Sludge Wave, Sludge Bomb, Fire Blast, Flamethrower, Hydro Pump, Draco Meteor, Dragon Pulse, Dragon Dance, Outrage, Roost, Earthquake, Dragon Claw, Fake Out, Gunk Shot, Knock Off, Leech Life, Nasty Plot, Poison Jab, Wish, Hyper Voice, Double Edge, Body Slam, and Return/Frustration.
Role Identification: Mixed Sweeper. The once pathetic poison typing is now one of the scariest types thanks to this Pokemon, Nasty Plot and Dragon Dance allow this Pokemon to tear through teams.

DNA Donors: Pheromosa / Deoxys-Speed
Offspring name: Pheroxys-Sposa
New Type: Fighting / Psychic
Base Stats:
61 / 130 / 64 / 130 / 64 / 178 (+0 HP, +14 Atk, +0 Def, +14 SpA, +0 SpD, +12 Spe)
New ability and desc: Beautiful Blur(Beast Boost + Pressure) - This Pokemon gains an immunity to priority moves and a boost in its speed once is gets a KO.
Notable Moves: Stealth Rock, Spikes, Taunt, Psycho Boost, Superpower, Psychic, BoltBeam, Nasty Plot, Elemental Punches, Knock Off, Low Kick, Meteor Mash, Extreme Speed, Flash Cannon, Drain Punch, Energy Ball, Drill Run, Focus Blast, High Jump Kick, Quiver Dance, Rapid Spin, U-Turn
Role Identification: Sash Lead, Sweeper. This Pokemon can fulfill Deoxys-Speed's main role, and get rid of hazards at the same time. But, also like Pheromosa, this Pokemon can be a late game sweeper with choice band, specs, or life orb. Unlike Pheromone, this Pokemon is very hard to out speed and revenge after it gets a kill.
Mega Evolutions receive whatever ability the normal mega has, so Mega Salaslazzle has Aerilate.
 

DNA Donors: Cryogonal / Blacephalon
Offspring name: Cryalon
New Type: Ice / Fire
Base Stats: 67 / 89 / 52 / 143 / 107 / 126 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe)
New ability and desc: Hover Flare(Levitate + Beast Boost) - Whenever this Pokemon KOes another Pokemon, it gains an immunity to ground type moves, and receives a boost in its fire and ice type moves.
Notable Moves: Fire Blast, Flamethrower, Will-O-Wisp, Recover, Defog, Freeze-Dry, Ice Beam, Rapid Spin, Haze
Role Identification: A fast Fire/Ice type that would rip through teams thanks to its amazing dual stab, forget Scizor, Ferrothorn, Garchomp, Zygarde, and Landorus, and say hello to this amazing wall breaker.


DNA Donors: Tapu Lele / Noivern
Offspring name: Tapu Nono
New Type: Psychic / Dragon
Base Stats: 82 / 78 / 78 / 130 / 98 / 129 (+4 HP, +0 Atk, +0 Def, +16 SpA, +0 SpD, +20 Spe)
New ability and desc: Pesky Field (Psychic Surge + Infiltrator) - On switch-in, this Pokemon summons Pesky Terrain for 5 turns. In Pesky Terrain, the effects of substitute are negated, paralysis is not possible, and Dragon-Type moves have a 1.5x increase in their power for all grounded Pokemon.
Notable Moves: Psychic, Psyshock, Moonblast, Thunderbolt, Calm Mind, Boomburst, Draco Meteor, Dragon Pulse, Flamethrower, Focus Blast, Hurricane, U-Turn, Roost, Tailwind, Nature's Madness
Role Identification: Wall Breaker, With this Pokemon's very wide coverage options, its set needs to be scouted out before there can be any safe switchins, like Tapu Lele, this Pokemon hits very hard with Choice Specs, and thanks to its ability, Draco Meteor is very scary.


Parents: Toxapex / Alomomola
Shared egg group: Water 1
Offspring name: Toxalomo
New Type: Poison / Water
Base Stats: 123 / 74 / 131 / 52 / 109 / 65
New ability and desc: Regenerator(Regenerator + Regenerator) - This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Notable Moves: Toxic Spikes, Recover, Scald, Haze, Knock Off, Baneful Bunker, Wish, Liquidation
Role Identification: Tank, not only does this Pokemon have a cool name, but its defenses are insane. Nothing new to talk about, just a tanker version of Toxapex with wish.


DNA Donors: Jellicent / Keldeo
Offspring name: Jello
New Type: Ghost/ Fighting
Base Stats: 110 / 66 / 88 / 125 / 98 / 84 (+14 HP, +0 Atk, +8 Def, +18 SpA, +0 SpD, +0 Spe)
New ability and desc: Jiggle (Water Absorb + Justified) - Whenever this Pokemon is hit by a water type move, its special attack is raised by one stage, and heals 25% of this Pokemon's max HP.
Notable Moves: Recover, Will-O-Wisp, Hex, Taunt, Scald, Sludge Bomb, Psychic, Ice Beam, Giga Drain, Energy Ball, Shadow Ball, Secret Sword, Calm Mind, Focus Blast, and Roar
Role Identification: Hard-Hitting Tank. This Pokemons bulk is incredible, and its dual stab has no resistances, along with a very wide move pool and high SpA stat, this Pokemon can be a Calm Mind sweeper, tank, and a specs user, all in one.


Parents: Salamence / Salazzle
Shared egg group: Dragon
Offspring name: Salaslazzle
New type: Dragon / Poison
New base stats: 92 / 110 / 80 / 121 / 80 / 119
New ability and desc: Venomance (Moxie + Corrosion) - This Pokemon can poison or badly poison other Pokemon regardless of their typing, and whenever it does poison or badly poison another Pokemon, it gains a 1.3x increase in special attack.
Notable moves: Sludge Wave, Sludge Bomb, Fire Blast, Flamethrower, Hydro Pump, Draco Meteor, Dragon Pulse, Dragon Dance, Outrage, Roost, Earthquake, Dragon Claw, Fake Out, Gunk Shot, Knock Off, Leech Life, Nasty Plot, Poison Jab, and Wish
Role Identification: Mixed Sweeper with Support. All bulky steel and poison types need to think twice before switching into this Pokemon, because of this Pokemon's ability they will get crippled, and Salaslazzle will snowball thanks to its ability, Nasty Plot, and Dragon Dance.


Parents: Mega Salamence / Salazzle
Shared egg group: Dragon
Offspring name: Mega Salaslazzle
New type: Flying / Poison
New base stats: 92 / 115 / 105 / 126 / 85 / 129
New ability and desc: Aerialate - All Normal Type moves become Flying type and have 1.2x power.
Notable moves: Sludge Wave, Sludge Bomb, Fire Blast, Flamethrower, Hydro Pump, Dragon Dance, Roost, Earthquake, Fake Out, Gunk Shot, Knock Off, Leech Life, Nasty Plot, Poison Jab, Wish, Hyper Voice, Double Edge, Body Slam, and Return/Frustration.
Role Identification: Mixed Sweeper. Just like Mega Salamence, this Pokemon is a terrifying sweeper, it can be a special sweeper as well thanks to Nasty Plot.


DNA Donors: Pheromosa / Deoxys-Speed
Offspring name: Pheroxys-Sposa
New Type: Fighting / Psychic
Base Stats:
61 / 130 / 64 / 130 / 64 / 178 (+0 HP, +14 Atk, +0 Def, +14 SpA, +0 SpD, +12 Spe)
New ability and desc: Beautiful Blur(Beast Boost + Pressure) - This Pokemon gains an immunity to priority moves and a boost in its speed once is gets a KO.
Notable Moves: Stealth Rock, Spikes, Taunt, Psycho Boost, Superpower, Psychic, BoltBeam, Nasty Plot, Elemental Punches, Knock Off, Low Kick, Meteor Mash, Extreme Speed, Flash Cannon, Drain Punch, Energy Ball, Drill Run, Focus Blast, High Jump Kick, Quiver Dance, Rapid Spin, U-Turn
Role Identification: Sash Lead, Sweeper. This Pokemon can fulfill Deoxys-Speed's main role, and get rid of hazards at the same time. But, also like Pheromosa, this Pokemon can be a late game sweeper with choice band, specs, or life orb. Unlike Pheromone, this Pokemon is very hard to out speed and revenge after it gets a kill.
1. Beast Boost doesn't work like that on either one of them.
2. Salaslazzle has to be Flying / Poison for the mega to be that type.
3. Moxie cannot boost Special Attack.
4. The 1.3x comes out of nowhere.
5. How does Pesky Surge stop Paralysis?
6. Toxapex / Alomomola is an already existing fusion.
 

Not exactly what you'd think it'd be.
Parents: Kecleon / Dugtrio
Shared egg group: Field
Offspring name: Kectrio
New type: Normal / Ground (or is it?)
New base stats: 57 / 105 / 70 / 65 / 105 / 90
New ability and desc: Tricky Trap (Protean + Arena Trap) - This Pokemon is a Ghost/Flying type. All Pokemon who do not share a type with this Pokemon are trapped.
Notable moves: Shadow Claw, Aerial Ace (lol), Return, Earthquake, Shadow Sneak, Thunder Punch, Ice Punch, Fire Punch, Stealth Rock, Fake Out, Drain Punch, Knock Off, Role Play
Role Identification: Fusion scientists have finally given us the counter to the infamous Soak HP Grass Golduck set that has been plaguing the OU meta recently. Even when hit by such a powerful move as Soak, Kectrio stands firm as a Ghost/Flying type, resisting Golduck's HP Grass and KOing it with a couple thunder punches. This fusion may finally be the thing that stops soak spam from dominating the meta. It even has a way to evade any electric moves coming its way by strategically using Role Play to become a Normal/Ground type again. Truly astonishing.
so what do people think about this? I'm worried it might be a little overcentralising :/
 
How do I make a Necrozma Dusk Mane sprite appear?
DNA Donors: Delcatty / Dusk Mane Necrozma
Offspring name: Velvet Mane Delcrozma
New Type: Normal / Psychic
Base Stats: 103 / 121 / 96 / 84 / 82 / 93 (+20 HP, +10 Atk, +0 Def, +0 SpA, +0 SpD, +10 Spe)
New ability and desc: Prism Claws (Normalize + Prism Armor) - This Pokemon's moves change type to a type that hits the opponent super effectively, preferring 4x SE types over 2x SE types and after that prioritizing STAB. This change happens after other abilities that would change this Pokemon's move's typing activate. All other abilities are not taken into account. This ability cannot be suppressed by Mold Breaker, Teravolt, Turboblaze or any abilities based off those.
Notable Moves: Return, Double Edge, Sunsteel Strike, Sucker Punch, Fake Out, Swords Dance, Stealth Rock, Morning Sun, Toxic, Autotomize, Rock Polish, Trick Room, Thunder Wave
Role Identification: This simple wallbreaker has an infinite amount of utility. Due to its ability, it's one of the few good answers to Dialcatty out there, taking any attack and retaliating with an attack which automatically becomes Fighting type. It's also free to beat up Harem with SE Fake Out and Sucker Punch. Its ability making any move all the coverage it needs allows it to run a lot of utility moves such as Stealth Rock, Toxic or Thunder Wave, and it can also set up with Swords Dance or Rock Polish. One other notable feature is Sunsteel Strike, which means no ability can keep a wall safe from its wrath (unless said ability is based off of Shadow Shield or Prism Armor, which allows the ability to block Sunsteel Strike's ability suppression).
Unfortunately, it has one big shortcoming in its stats, which for a fusion are mediocre all around, except its alright attack. It also hardly ever gets STAB on its moves.

I'm not doing its Ultra Necrozma form until I figure out how that even works.
Code:
[IMG]http://play.pokemonshowdown.com/sprites/xyani/necrozma-dusk-mane.gif[/IMG]
 

Rhyperigron
Parents: Rhyperior + Aggron (Monster)
TANK POWAH
New Typing:

Ability: Armored Skull Reckless + Rock Head - If a move would inflict recoil damage, the move deals *1.2 damage and the recoil is negated.
Stats: 102 HP +10 / 135 Atk +10 / 165 Def +10 / 67 SpA +10 / 67 SpD +10 / 55 Spe +10
Notable Moves:
: Earthquake, Heavy Slam/Iron Head, Head Smash, Double-Edge, Dragon Claw, Dragon Tail, Shadow Claw, Elemental Punches, Aqua Tail, Poison Jab, Megahorn, Crunch
: Swords Dance, Rock Polish, Stealth Rock, Block
Role Identification: The wallbreaker form, designed to use Head Smash and wreak havoc. Ground/Rock is blagh defensively, and Steel/Rock leaves it wide open to Fighting or Ground moves, so the trade-off for STAB Head Smash could be worth it.

Mega Rhyperigron
Mega Stone: Aggronite
More Tank please
New Typing:

Ability: Filter
Stats: 102 HP ±0 / 165 Atk +30 / 215 Def +50 / 67 SpA ±0 / 87 SpD +20 / 55 Spe ±0
Notable Moves: See base
Role Identification: Its recoil move mastery takes a hit, but it has the same amount of offensive power, plus a heap of defensive presence to boot. Unfortunately, it gets damaged by recoil now, but Mega or not, you do NOT want to get hit by a Head Smash from Rhyperigron.


Loppuzam
Parents: Lopunny + Alakazam (Human-Like)
Does anyone even know what this thing's up to?
New Typing:

Ability: Item Sync Synchronize + Klutz - The effects of its held item are copied onto the last Pokémon that used a move on it, overwriting said Pokémon's item. Doesn't work if either Pokémon's item is a Z-Crystal or Mega Stone.
Stats: 70 HP +10 / 73 Atk +10 / 74 Def +10 / 104 SpA +10 / 105 SpD +10 / 122 Spe +10
Notable Moves:
: Psycho Cut, Knock Off, Elemental Punches, Return, High Jump Kick, Z-Bounce, Quick Attack, Fake Out, Drain Punch, Power-Up Punch
: Psychic, Psyshock, Ice Beam, Blizzard, Thunderbolt, Thunder, Hyper Voice, Shadow Ball, Energy Ball, Signal Beam
: Swords Dance, Rock Polish, Stealth Rock, Block
Role Identification: A Pokémon that can break certain roles, depending on the item. Stallbreak with Assault Vest, switch in on a resisted physical move with Specs... The Alakazite and Lopunnite add two more layers of unpredictability to this mon, which let it sweep better, and HOW it plans to sweep has two categories, which are different as night and day...

Mega Loppuzam X
Mega Stone: Lopunnite
Is it going Physical?
New Typing:

Ability: Scrappy
Stats: 70 HP ±0 / 133 Atk +60 / 84 Def +10 / 104 SpA ±0 / 105 SpD ±0 / 152 Spe +30
Notable Moves: See base, -Special Moves
Role Identification: The physical mega. It's got a blistering Speed stat, with the Attack stat to make good use of it as well. It's got Psycho Cut and High Jump Kick, with possible Knock Off and Fake Out. It's also packing elemental punches, which both parents get through breeding. Oh yeah, and Ghost-types aren't safe. If you're a Houdini, then tough luck.


Mega Loppuzam Y
Mega Stone: Alakazite
Or does it prefer Special?
New Typing:

Ability: Trace
Stats: 70 HP ±0 / 73 Atk ±0 / 94 Def +20 / 144 SpA +40 / 115 SpD +10 / 152 Spe +30
Notable Moves: See base, -Physical Moves
Role Identification: The special mega. It's got the same blistering Speed stat as Mega X, and that Special Attack stat is powerful. It's got a versatile moveset, too, so more unpredictability for Loppuzam!
 
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DNA Donors: Arcanine / Zygarde 10%
Offspring name: Zyganine
New Type:

Base Stats:
HP 78(+6)
Atk 120(+15)
Def 75
SpA 90(+10)
SpD 90(+8)
Spe 105
BST 558
New ability and desc: Revenge Spirit (Intimidate + Power Construct) - If the total sum of stat boosts and drops on the holder equals -6 or less, holder resets all stat changes and transforms into its Courage form at the end of the turn; in Courage form holder's stats cannot be lowered.
Notable Moves:
: Flare Blitz, Fire Fang, Earthquake, Thousand Arrows, Thousand Waves, Stone Edge, Rock Slide, Iron Head, Close Combat, Superpower, Crunch, Wild Charge, Extreme Speed, Dragon Tail
: Coil, Dragon Dance, Morning Sun, Will-O-Wisp, Glare, Pain Split
Role Identification: Fast attacker with good setup moves and strong STABs. I suggest to build a set that can reach the Courage form as fast as possible, using Close Combat or Overheat. Oh, and it's a very good boi.


DNA Donors: Arcanine / Complete Zygarde
Offspring name: Zyganine Courage
New Type:

Base Stats:
HP 240
Atk 120
Def 125
SpA 120
SpD 100
Spe 75
BST 680
New ability and desc: Revenge Spirit (Intimidate + Power Construct) - In Courage form holder's stats cannot be lowered (not even by its own moves).
Notable Moves:
: Flare Blitz, Fire Fang, Earthquake, Thousand Arrows, Thousand Waves, Stone Edge, Rock Slide, Iron Head, Close Combat, Superpower, Crunch, Wild Charge, Extreme Speed, Dragon Tail
: Overheat, Fire Blast, Flamethrower, Heat Wave, Earth Power, Core Enforcer, Draco Meteor, Dragon Pulse, Sludge Wave
: Coil, Dragon Dance, Morning Sun, Will-O-Wisp, Glare, Pain Split
Role Identification: Super bulky with only two weaknesses, special and physical versatility and only needs 3 Close Combat or 3 Overheat to be obtained. It can use freely Overheat and Draco Meteor, learns a lot of setup moves, that fit not offensive and defensive roles, and it also learns recovery, which can be very useful with all those HPs. It also learns WOW and Glare to spread status.

DNA Donors: Zekrom / Dedenne
Offspring name: Dedekrom
New Type:

Base Stats:
HP 83
Atk 120(+16)
Def 90(+2)
SpA 100
SpD 85(+2)
Spe 115(+20)
BST 593
New ability and desc: Volt Ground (Teravolt + Pickup) - Prevents opponent from using its Item and holder ignores it when attacking.
Notable Moves:
: Bolt Strike, Fusion Bolt, Nuzzle, Wild Charge, Thunder Punch, Play Rough, U-turn, Crunch, Rock Slide, Stone Edge, Dragon Claw, Dragon Tail, Outrage, Zen Headbutt
: Thunderbolt, Thunder, Dazzling Gleam, Earth Power, Flash Cannon, Dragon Pulse, Draco Meteor, Shadow Ball, Signal Beam, Psychic, Volt Switch, Focus Blast
: Roost, Thunder Wave, Defog, Hone Claws, Tailwind
Role Identification: Koko's rival with better physical STAB.

DNA Donors: Crobat / Latios
Offspring name: Crotios
New Type:

Base Stats:
HP 82
Atk 110(+20)
Def 80
SpA 120(+20)
SpD 95
Spe 120
BST 607
New ability and desc: Easel (Inner Focus + Levitate) - Immune to Ground-type moves and cannot be flinched; the holder is considered airborne.
Notable Moves:
: Cross Poison, Poison Fang, Dragon Claw, Outrage, Earthquake, Brave Bird, Acrobatics, Leech Life, U-turn, X-Scissor, Zen Headbutt, Waterfall, Shadow Claw, Super Fang, Pursuit
: Sludge Bomb, Venoshock, Dragon Pulse, Draco Meteor, Dark Pulse, Psychic, Psyshock, Shadow Ball, Ice Beam, Thunderbolt, Heat Wave, Surf, Energy Ball
: Dragon Dance, Nasty Plot, Defog, Roost, Tailwind, Venom Drench, Recover, Refresh, Trick, Memento, Whirlwind, Calm Mind, Taunt, Detect
Role Identification: High Speed, OK stats and good (special) STABs. It's nice overall, but the mega is better.


DNA Donors: Crobat / Mega Latios
Offspring name: Mega Crotios
New Type:

Base Stats:
HP 82
Atk 150
Def 100
SpA 150
SpD 105
Spe 120
BST 707
New ability and desc: Levitate
Notable Moves:
: Cross Poison, Poison Fang, Dragon Claw, Outrage, Earthquake, Brave Bird, Acrobatics, Leech Life, U-turn, X-Scissor, Zen Headbutt, Waterfall, Shadow Claw, Super Fang, Pursuit
: Sludge Bomb, Venoshock, Dragon Pulse, Draco Meteor, Dark Pulse, Psychic, Psyshock, Shadow Ball, Ice Beam, Thunderbolt, Heat Wave, Surf, Energy Ball
: Dragon Dance, Nasty Plot, Defog, Roost, Tailwind, Venom Drench, Recover, Refresh, Trick, Memento, Whirlwind, Calm Mind, Taunt, Detect
Role Identification: The Poison/Dragon version of MegaZardX, but bulkier, faster and with higher attacking stats. It lacks some good physical STABs, but Fusion Moves will make up for them. It can be really strong with a setup set, either physical or special since it learns CM, NP and DD. It even has recovery and useful status moves like Defog, Tailwind, Whirlwind and Memento.

DNA Donors: Kartana / Mimikyu
Offspring name: Kyutana
New Type:

Base Stats:
HP 60(+3)
Atk 150(+15)
Def 105
SpA 55(+1)
SpD 85(+17)
Spe 105(+3)
BST 560
New ability and desc: Beast Costume (Beast Boost + Disguise) - Holder sets up a Disguise when it enters the field for the first time and every time it knocks out an opponent.
Notable Moves:
: Shadow Sneak, Shadow Claw, Phantom Force, Wood Hammer, Leaf Blade, Play Rough, Leech Life, X-Scissor, Drain Punch, Sacred Sword, Knock Off, Night Slash, Psycho Cut, Smart Strike
: Swords Dance, Bulk Up, Synthesis, Will-O-Wisp, Thunder Wave, Taunt, Tailwind, Defog, Destiny Bond, Detect, Pain Split, Trick, Trick Room (?)
Role Identification: These two Pokémon perfectly fill each other's lacks: Kartana helps with its high Defense, while Mimikyu helps with Special Defense; Kartana has one of the highest Attack stats and Grass type, while Mimikyu has low Attack but also Wood Hammer and STAB priority in Shadow Sneak; Kartana offers attacking coverage with Sacred Sword or Psycho Cut, Mimikyu learns all those useful Status moves that Ghosts learn, such as Destiny Bond and WOW. They combine to build up a monster and the ability is also useful if you want to set-up against opponent's revenge killer. Very strong indeed, and it would be the first Grass/Ghost Fusion to be featured.

DNA Donors: Azelf / Pheromosa
Offspring name: Azomosa
New Type:

Base Stats:
HP 73
Atk 141(+10)
Def 63(+10)
SpA 141(+10)
SpD 63(+10)
Spe 133
BST 614
New ability and desc: Vaccine (Levitate + Beast Boost) - Upon KOing an opponent, holder gains an immunity to their primary type.
Notable Moves:
: High Jump Kick, Power-Up Punch, Low Kick, Zen Headbutt, Drill Run, U-turn, Lunge, Ice Punch, Thunder Punch, Fire Punch, Knock Off, Explosion, Poison Jab, Rapid Spin
: Focus Blast, Psychic, Psyshock, Shadow Ball, Bug Buzz, Ice Beam, Flamethrower, Fire Blast, Thunderbolt, Dazzling Gleam, Energy Ball
: Nasty Plot, Quiver Dance, Calm Mind, Roost, Taunt, Thunder Wave, Stealth Rock, Trick

Parents: Haxorus / Dragalge
Shared egg group: Dragon
Offspring name: Dragorus (Dragon+Virus)
New Type:

Base Stats:
HP 80
Atk 121
Def 100
SpA 88
SpD 106
Spe 80
BST 575
New ability and desc: Colonization (Adaptability + Mold Breaker) - Holder's STAB is 2x instead of 1.5x, and its STAB moves ignore any immunity (either given by ability or typing), also when inflicting Poisoned status (Toxic Spikes, if set by the holder, can poison Steel- and Poison-types and cannot be removed, but only while the holder is on the field).
Notable moves:
: Dragon Claw, Dragon Tail, Outrage, Gunk Shot, Poison Jab, Earthquake, Rock Slide, Superpower, Play Rough, X-Scissor, Shadow Claw, Night Slash, Waterfall, Aqua Tail
: Swords Dance, Dragon Dance, Toxic Spikes, Taunt
Role Identification: Well, a strong physical attacker with good STABs and some good setup moves.
 
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DNA Donors: Jynx / Dawn Wings Necrozma
Offspring name: Jyncrozma
New Type:

Base Stats:
HP 90(+9)
Atk 81
Def 73(+1)
SpA 140(+4)
SpD 130(+19)
Spe 93(+7)
BST 607
New ability and desc: Prism Skin (Dry Skin + Prism Armor) - Super-effective moves inflict 50% less damage on the holder and if hit by one of them, it recovers 1/4 of its max HP at the end of the turn; not-very-effective moves inflict 50% more damage.
Notable Moves:
: Ice Beam, Moongeist Beam, Shadow Ball, Photon Geyser, Psyshock, Psychic, Flash Cannon, Gem Power, Earth Power, Heat Wave, Energy Ball, Dark Pulse
: Nasty Plot, Calm Mind, Thunder Wave, Heal Bell, Wish, Moonlight/Morning Sun, Stealth Rock, Aurora Veil, Lovely Kiss, Perish Song, Taunt, Trick
Role Identification: A special wallbreaker set would be very strong. I personally love the typing (which is still absent in FE) and its ability seems very good to me.


DNA Donors: Jynx / Ultra Necrozma
Offspring name: Jyncrozma
New Type:

Base Stats:
HP 90
Atk 150
Def 100
SpA 150
SpD 100
Spe 145
BST 735
New ability and desc: Neuroforce
Notable Moves:
: Ice Punch, Outrage, Drain Punch, Fake Out, Earthquake, Stone Edge, Rock Slide, Rock Blast, Iron Head, Knock Off, Night Slash, Psycho Cut, X-Scissor
: Ice Beam, Dragon Pulse, Moongeist Beam, Shadow Ball, Photon Geyser, Psyshock, Psychic, Flash Cannon, Gem Power, Earth Power, Heat Wave, Energy Ball, Dark Pulse
: Nasty Plot, Swords Dance, Calm Mind, Thunder Wave, Heal Bell, Wish, Moonlight/Morning Sun, Stealth Rock, Aurora Veil, Lovely Kiss, Perish Song, Taunt, Trick
Role Identification: Look how bulky, fast and strong it is. Look at its movepool. Look at its typing. This thing can destroy entire teams, but also set Aurora Veil, spread Sleep and Perish Song. It even has recovery. What's missing?
This fusion already exists.
 

Cookie Butter

formerly the someone
1. Beast Boost doesn't work like that on either one of them.
2. Salaslazzle has to be Flying / Poison for the mega to be that type.
3. Moxie cannot boost Special Attack.
4. The 1.3x comes out of nowhere.
5. How does Pesky Surge stop Paralysis?
6. Toxapex / Alomomola is an already existing fusion.
What do you mean? His subs have the "when this Pokemon KOs another Pokemon effect, ___" like Beast Boost.
 
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